1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 /*
24 * Based on the Reverse Engineering work of Christophe Fontanel,
25 * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
26 */
27
28 #include "dm/objectman.h"
29 #include "dm/dungeonman.h"
30 #include "dm/text.h"
31
32 namespace DM {
33
initConstants()34 void ObjectMan::initConstants() {
35 int16 iconGraphicHeight[7] = {32, 32, 32, 32, 32, 32, 32}; // @ K0077_ai_IconGraphicHeight
36 int16 iconGraphicFirstIndex[7] = { // G0026_ai_Graphic562_IconGraphicFirstIconIndex
37 0, /* First icon index in graphic #42 */
38 32, /* First icon index in graphic #43 */
39 64, /* First icon index in graphic #44 */
40 96, /* First icon index in graphic #45 */
41 128, /* First icon index in graphic #46 */
42 160, /* First icon index in graphic #47 */
43 192 /* First icon index in graphic #48 */
44 };
45
46 /* 8 for champion hands in status boxes, 30 for champion inventory, 8 for chest */
47 _slotBoxes[0] = SlotBox(4, 10, 0); /* Champion Status Box 0 Ready Hand */
48 _slotBoxes[1] = SlotBox(24, 10, 0); /* Champion Status Box 0 Action Hand */
49 _slotBoxes[2] = SlotBox(73, 10, 0); /* Champion Status Box 1 Ready Hand */
50 _slotBoxes[3] = SlotBox(93, 10, 0); /* Champion Status Box 1 Action Hand */
51 _slotBoxes[4] = SlotBox(142, 10, 0); /* Champion Status Box 2 Ready Hand */
52 _slotBoxes[5] = SlotBox(162, 10, 0); /* Champion Status Box 2 Action Hand */
53 _slotBoxes[6] = SlotBox(211, 10, 0); /* Champion Status Box 3 Ready Hand */
54 _slotBoxes[7] = SlotBox(231, 10, 0); /* Champion Status Box 3 Action Hand */
55 _slotBoxes[8] = SlotBox(6, 53, 0); /* Ready Hand */
56 _slotBoxes[9] = SlotBox(62, 53, 0); /* Action Hand */
57 _slotBoxes[10] = SlotBox(34, 26, 0); /* Head */
58 _slotBoxes[11] = SlotBox(34, 46, 0); /* Torso */
59 _slotBoxes[12] = SlotBox(34, 66, 0); /* Legs */
60 _slotBoxes[13] = SlotBox(34, 86, 0); /* Feet */
61 _slotBoxes[14] = SlotBox(6, 90, 0); /* Pouch 2 */
62 _slotBoxes[15] = SlotBox(79, 73, 0); /* Quiver Line2 1 */
63 _slotBoxes[16] = SlotBox(62, 90, 0); /* Quiver Line1 2 */
64 _slotBoxes[17] = SlotBox(79, 90, 0); /* Quiver Line2 2 */
65 _slotBoxes[18] = SlotBox(6, 33, 0); /* Neck */
66 _slotBoxes[19] = SlotBox(6, 73, 0); /* Pouch 1 */
67 _slotBoxes[20] = SlotBox(62, 73, 0); /* Quiver Line1 1 */
68 _slotBoxes[21] = SlotBox(66, 33, 0); /* Backpack Line1 1 */
69 _slotBoxes[22] = SlotBox(83, 16, 0); /* Backpack Line2 2 */
70 _slotBoxes[23] = SlotBox(100, 16, 0); /* Backpack Line2 3 */
71 _slotBoxes[24] = SlotBox(117, 16, 0); /* Backpack Line2 4 */
72 _slotBoxes[25] = SlotBox(134, 16, 0); /* Backpack Line2 5 */
73 _slotBoxes[26] = SlotBox(151, 16, 0); /* Backpack Line2 6 */
74 _slotBoxes[27] = SlotBox(168, 16, 0); /* Backpack Line2 7 */
75 _slotBoxes[28] = SlotBox(185, 16, 0); /* Backpack Line2 8 */
76 _slotBoxes[29] = SlotBox(202, 16, 0); /* Backpack Line2 9 */
77 _slotBoxes[30] = SlotBox(83, 33, 0); /* Backpack Line1 2 */
78 _slotBoxes[31] = SlotBox(100, 33, 0); /* Backpack Line1 3 */
79 _slotBoxes[32] = SlotBox(117, 33, 0); /* Backpack Line1 4 */
80 _slotBoxes[33] = SlotBox(134, 33, 0); /* Backpack Line1 5 */
81 _slotBoxes[34] = SlotBox(151, 33, 0); /* Backpack Line1 6 */
82 _slotBoxes[35] = SlotBox(168, 33, 0); /* Backpack Line1 7 */
83 _slotBoxes[36] = SlotBox(185, 33, 0); /* Backpack Line1 8 */
84 _slotBoxes[37] = SlotBox(202, 33, 0); /* Backpack Line1 9 */
85 _slotBoxes[38] = SlotBox(117, 59, 0); /* Chest 1 */
86 _slotBoxes[39] = SlotBox(106, 76, 0); /* Chest 2 */
87 _slotBoxes[40] = SlotBox(111, 93, 0); /* Chest 3 */
88 _slotBoxes[41] = SlotBox(128, 98, 0); /* Chest 4 */
89 _slotBoxes[42] = SlotBox(145, 101, 0); /* Chest 5 */
90 _slotBoxes[43] = SlotBox(162, 103, 0); /* Chest 6 */
91 _slotBoxes[44] = SlotBox(179, 104, 0); /* Chest 7 */
92 _slotBoxes[45] = SlotBox(196, 105, 0); /* Chest 8 */
93
94 for (int i = 0; i < 7; i++) {
95 _iconGraphicHeight[i] = iconGraphicHeight[i];
96 _iconGraphicFirstIndex[i] = iconGraphicFirstIndex[i];
97 }
98 }
99
ObjectMan(DMEngine * vm)100 ObjectMan::ObjectMan(DMEngine *vm) : _vm(vm) {
101 for (uint16 i = 0; i < kDMObjectNameCount; ++i)
102 _objectNames[i] = nullptr;
103
104 _objectIconForMousePointer = nullptr;
105
106 initConstants();
107 }
108
~ObjectMan()109 ObjectMan::~ObjectMan() {
110 delete[] _objectIconForMousePointer;
111 delete[] _objectNames[0];
112 }
113
loadObjectNames()114 void ObjectMan::loadObjectNames() {
115 DisplayMan &dispMan = *_vm->_displayMan;
116
117 _objectIconForMousePointer = new byte[16 * 16];
118
119 char *objectNames = new char[dispMan.getCompressedDataSize(kDMObjectNamesGraphicIndice) + kDMObjectNameCount];
120 Common::MemoryReadStream stream = dispMan.getCompressedData(kDMObjectNamesGraphicIndice);
121
122 for (uint16 objNameIndex = 0; objNameIndex < kDMObjectNameCount; ++objNameIndex) {
123 _objectNames[objNameIndex] = objectNames;
124
125 byte tmpByte;
126 for (tmpByte = stream.readByte(); !(tmpByte & 0x80); tmpByte = stream.readByte()) // last char of object name has 7th bit on
127 *objectNames++ = tmpByte; // write while not last char
128
129 *objectNames++ = tmpByte & 0x7F; // write without the 7th bit
130 *objectNames++ = '\0'; // terminate string
131 }
132 }
133
getObjectType(Thing thing)134 IconIndice ObjectMan::getObjectType(Thing thing) {
135 if (thing == _vm->_thingNone)
136 return kDMIconIndiceNone;
137
138 int16 objectInfoIndex = _vm->_dungeonMan->getObjectInfoIndex(thing);
139 if (objectInfoIndex != -1)
140 objectInfoIndex = _vm->_dungeonMan->_objectInfos[objectInfoIndex]._type;
141
142 return (IconIndice)objectInfoIndex;
143 }
144
getIconIndex(Thing thing)145 IconIndice ObjectMan::getIconIndex(Thing thing) {
146 static byte chargeCountToTorchType[16] = {0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3}; // @ G0029_auc_Graphic562_ChargeCountToTorchType
147
148 int16 iconIndex = getObjectType(thing);
149 if (iconIndex != kDMIconIndiceNone) {
150 if (((iconIndex < kDMIconIndiceWeaponDagger) && (iconIndex >= kDMIconIndiceJunkCompassNorth)) ||
151 ((iconIndex >= kDMIconIndicePotionMaPotionMonPotion) && (iconIndex <= kDMIconIndicePotionWaterFlask)) ||
152 (iconIndex == kDMIconIndicePotionEmptyFlask)) {
153 Junk *junkThing = (Junk*)_vm->_dungeonMan->getThingData(thing);
154 switch (iconIndex) {
155 case kDMIconIndiceJunkCompassNorth:
156 iconIndex += _vm->_dungeonMan->_partyDir;
157 break;
158 case kDMIconIndiceWeaponTorchUnlit:
159 if (((Weapon*)junkThing)->isLit())
160 iconIndex += chargeCountToTorchType[((Weapon*)junkThing)->getChargeCount()];
161 break;
162 case kDMIconIndiceScrollOpen:
163 if (((Scroll*)junkThing)->getClosed())
164 iconIndex++;
165 break;
166 case kDMIconIndiceJunkWater:
167 case kDMIconIndiceJunkIllumuletUnequipped:
168 case kDMIconIndiceJunkJewelSymalUnequipped:
169 if (junkThing->getChargeCount())
170 iconIndex++;
171 break;
172 case kDMIconIndiceWeaponBoltBladeStormEmpty:
173 case kDMIconIndiceWeaponFlamittEmpty:
174 case kDMIconIndiceWeaponStormringEmpty:
175 case kDMIconIndiceWeaponFuryRaBladeEmpty:
176 case kDMIconIndiceWeaponEyeOfTimeEmpty:
177 case kDMIconIndiceWeaponStaffOfClawsEmpty:
178 if (((Weapon*)junkThing)->getChargeCount())
179 iconIndex++;
180 break;
181 }
182 }
183 }
184 return (IconIndice)iconIndex;
185 }
186
extractIconFromBitmap(uint16 iconIndex,byte * destBitmap)187 void ObjectMan::extractIconFromBitmap(uint16 iconIndex, byte *destBitmap) {
188 uint16 counter;
189 for (counter = 0; counter < 7; counter++) {
190 if (_iconGraphicFirstIndex[counter] > iconIndex)
191 break;
192 }
193 --counter;
194 byte *iconBitmap = _vm->_displayMan->getNativeBitmapOrGraphic(kDMGraphicIdxObjectIcons000To031 + counter);
195 iconIndex -= _iconGraphicFirstIndex[counter];
196 _vm->_displayMan->_useByteBoxCoordinates = true;
197 Box blitBox(0, 15, 0, 15);
198 _vm->_displayMan->blitToBitmap(iconBitmap, destBitmap, blitBox, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, 128, 8, kDMColorNoTransparency, _iconGraphicHeight[counter], 16);
199 }
200
drawIconInSlotBox(uint16 slotBoxIndex,int16 iconIndex)201 void ObjectMan::drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex) {
202 SlotBox *slotBox = &_slotBoxes[slotBoxIndex];
203 slotBox->_iconIndex = iconIndex;
204 if (slotBox->_iconIndex == kDMIconIndiceNone)
205 return;
206
207 Box blitBox;
208 blitBox._rect.left = slotBox->_x;
209 blitBox._rect.right = blitBox._rect.left + 15;
210 blitBox._rect.top = slotBox->_y;
211 blitBox._rect.bottom = blitBox._rect.top + 15;
212
213 uint16 iconGraphicIndex;
214 for (iconGraphicIndex = 0; iconGraphicIndex < 7; iconGraphicIndex++) {
215 if (_iconGraphicFirstIndex[iconGraphicIndex] > iconIndex)
216 break;
217 }
218 iconGraphicIndex--;
219 byte *iconBitmap = _vm->_displayMan->getNativeBitmapOrGraphic(iconGraphicIndex + kDMGraphicIdxObjectIcons000To031);
220 iconIndex -= _iconGraphicFirstIndex[iconGraphicIndex];
221 int16 byteWidth;
222 byte* blitDestination;
223 int16 destHeight;
224 if (slotBoxIndex >= kDMSlotBoxInventoryFirstSlot) {
225 blitDestination = _vm->_displayMan->_bitmapViewport;
226 byteWidth = k112_byteWidthViewport;
227 destHeight = 136;
228 } else {
229 blitDestination = (unsigned char*)_vm->_displayMan->_bitmapScreen;
230 byteWidth = k160_byteWidthScreen;
231 destHeight = 200;
232 }
233 _vm->_displayMan->_useByteBoxCoordinates = false;
234 _vm->_displayMan->blitToBitmap(iconBitmap, blitDestination, blitBox, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, k128_byteWidth, byteWidth, kDMColorNoTransparency, _iconGraphicHeight[iconGraphicIndex], destHeight);
235 }
236
drawLeaderObjectName(Thing thing)237 void ObjectMan::drawLeaderObjectName(Thing thing) {
238 Common::String objectName;
239 int16 iconIndex = getIconIndex(thing);
240 if (iconIndex == kDMIconIndiceJunkChampionBones) {
241 Junk *junk = (Junk*)_vm->_dungeonMan->getThingData(thing);
242 Common::String champBonesName;
243
244 switch (_vm->getGameLanguage()) { // localized
245 case Common::FR_FRA:
246 // Fix original bug: strcpy was coming after strcat
247 champBonesName = Common::String(_objectNames[iconIndex]);
248 champBonesName += Common::String(_vm->_championMan->_champions[junk->getChargeCount()]._name);
249 break;
250 default: // English and German version are the same
251 champBonesName = Common::String(_vm->_championMan->_champions[junk->getChargeCount()]._name);
252 champBonesName += Common::String(_objectNames[iconIndex]);
253 break;
254 }
255
256 objectName = champBonesName;
257 } else
258 objectName = Common::String(_objectNames[iconIndex]);
259
260 _vm->_textMan->printWithTrailingSpaces(_vm->_displayMan->_bitmapScreen, k160_byteWidthScreen, 233, 37, kDMColorCyan, kDMColorBlack, objectName.c_str(), kDMObjectNameMaximumLength, k200_heightScreen);
261 }
262
getIconIndexInSlotBox(uint16 slotBoxIndex)263 IconIndice ObjectMan::getIconIndexInSlotBox(uint16 slotBoxIndex) {
264 return (IconIndice)_slotBoxes[slotBoxIndex]._iconIndex;
265 }
266
clearLeaderObjectName()267 void ObjectMan::clearLeaderObjectName() {
268 static Box boxLeaderHandObjectName(233, 319, 33, 38); // @ G0028_s_Graphic562_Box_LeaderHandObjectName
269 _vm->_displayMan->fillScreenBox(boxLeaderHandObjectName, kDMColorBlack);
270 }
271
drawIconToScreen(int16 iconIndex,int16 posX,int16 posY)272 void ObjectMan::drawIconToScreen(int16 iconIndex, int16 posX, int16 posY) {
273 static byte iconBitmap[16 * 16];
274 Box blitBox(posX, posX + 15, posY, posY + 15);
275 extractIconFromBitmap(iconIndex, iconBitmap);
276 _vm->_displayMan->blitToScreen(iconBitmap, &blitBox, k8_byteWidth, kDMColorNoTransparency, 16);
277 }
278 }
279