1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef GLK_ADVSYS_ADVSYS 24 #define GLK_ADVSYS_ADVSYS 25 26 #include "common/scummsys.h" 27 #include "glk/advsys/vm.h" 28 29 namespace Glk { 30 namespace AdvSys { 31 32 /** 33 * AdvSys game interpreter 34 */ 35 class AdvSys : public VM { 36 private: 37 /** 38 * Engine initialization 39 */ 40 bool initialize(); 41 42 /** 43 * Engine cleanup 44 */ 45 void deinitialize(); 46 47 /** 48 * Handle a single action 49 */ 50 bool singleAction(); 51 public: 52 /** 53 * Constructor 54 */ AdvSys(OSystem * syst,const GlkGameDescription & gameDesc)55 AdvSys(OSystem *syst, const GlkGameDescription &gameDesc) : VM(syst, gameDesc) {} 56 57 /** 58 * Run the game 59 */ 60 virtual void runGame() override; 61 62 /** 63 * Returns the running interpreter type 64 */ getInterpreterType()65 virtual InterpreterType getInterpreterType() const override { 66 return INTERPRETER_ADVSYS; 67 } 68 69 /** 70 * Load a savegame from the passed Quetzal file chunk stream 71 */ 72 virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override; 73 74 /** 75 * Save the game. The passed write stream represents access to the UMem chunk 76 * in the Quetzal save file that will be created 77 */ 78 virtual Common::Error writeGameData(Common::WriteStream *ws) override; 79 }; 80 81 } // End of namespace AdvSys 82 } // End of namespace Glk 83 84 #endif 85