1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef GLK_DEBUGGER_H 24 #define GLK_DEBUGGER_H 25 26 #include "common/scummsys.h" 27 #include "common/stream.h" 28 #include "gui/debugger.h" 29 #include "glk/raw_decoder.h" 30 31 namespace Glk { 32 33 class GlkEngine; 34 35 class Debugger : public GUI::Debugger { 36 private: 37 /** 38 * Saves a decoded raw image to a PNG file 39 */ 40 void saveRawPicture(const RawDecoder &rd, Common::WriteStream &ws); 41 42 /** 43 * Dump a picture 44 */ 45 bool cmdDumpPic(int argc, const char **argv); 46 protected: 47 /** 48 * Convert a numeric string to an integer 49 */ 50 int strToInt(const char *s); 51 public: 52 Debugger(); 53 }; 54 55 } // End of namespace Glk 56 57 #endif 58