1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef GLK_DEBUGGER_H
24 #define GLK_DEBUGGER_H
25 
26 #include "common/scummsys.h"
27 #include "common/stream.h"
28 #include "gui/debugger.h"
29 #include "glk/raw_decoder.h"
30 
31 namespace Glk {
32 
33 class GlkEngine;
34 
35 class Debugger : public GUI::Debugger {
36 private:
37 	/**
38 	 * Saves a decoded raw image to a PNG file
39 	 */
40 	void saveRawPicture(const RawDecoder &rd, Common::WriteStream &ws);
41 
42 	/**
43 	 * Dump a picture
44 	 */
45 	bool cmdDumpPic(int argc, const char **argv);
46 protected:
47 	/**
48 	 * Convert a numeric string to an integer
49 	 */
50 	int strToInt(const char *s);
51 public:
52 	Debugger();
53 };
54 
55 } // End of namespace Glk
56 
57 #endif
58