1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef GLK_FROTZ_PICS_DECODER_H 24 #define GLK_FROTZ_PICS_DECODER_H 25 26 #include "common/stream.h" 27 #include "common/array.h" 28 29 namespace Glk { 30 namespace Frotz { 31 32 /** 33 * Decodes an Infocom encoded picture into a raw pixel stream that the outer 34 * Glk engine is capable of then loading into a picture object 35 */ 36 class PictureDecoder { 37 private: 38 byte *_tableVal; 39 uint16 *_tableRef; 40 public: 41 /** 42 * Constructor 43 */ 44 PictureDecoder(); 45 46 /** 47 * Destructor 48 */ 49 ~PictureDecoder(); 50 51 /** 52 * Decode method 53 */ 54 Common::SeekableReadStream *decode(Common::ReadStream &src, uint flags, 55 const Common::Array<byte> &palette, uint display, size_t width, size_t height); 56 }; 57 58 } // End of namespace Frotz 59 } // End of namespace Glk 60 61 #endif 62