1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef HOPKINS_DEBUGGER_H 24 #define HOPKINS_DEBUGGER_H 25 26 #include "common/scummsys.h" 27 #include "gui/debugger.h" 28 29 namespace Hopkins { 30 31 class HopkinsEngine; 32 33 class Debugger : public GUI::Debugger { 34 private: 35 HopkinsEngine *_vm; 36 37 public: 38 Debugger(HopkinsEngine *vm); ~Debugger()39 virtual ~Debugger() {} 40 41 bool cmd_DirtyRects(int argc, const char **argv); 42 bool cmd_Teleport(int argc, const char **argv); 43 bool cmd_ShowCurrentRoom(int argc, const char **argv); 44 bool cmd_Zones(int argc, const char **argv); 45 bool cmd_Lines(int argc, const char **argv); 46 }; 47 48 } // End of namespace Hopkins 49 50 #endif 51