1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef HOPKINS_DEBUGGER_H
24 #define HOPKINS_DEBUGGER_H
25 
26 #include "common/scummsys.h"
27 #include "gui/debugger.h"
28 
29 namespace Hopkins {
30 
31 class HopkinsEngine;
32 
33 class Debugger : public GUI::Debugger {
34 private:
35 	HopkinsEngine *_vm;
36 
37 public:
38 	Debugger(HopkinsEngine *vm);
~Debugger()39 	virtual ~Debugger() {}
40 
41 	bool cmd_DirtyRects(int argc, const char **argv);
42 	bool cmd_Teleport(int argc, const char **argv);
43 	bool cmd_ShowCurrentRoom(int argc, const char **argv);
44 	bool cmd_Zones(int argc, const char **argv);
45 	bool cmd_Lines(int argc, const char **argv);
46 };
47 
48 } // End of namespace Hopkins
49 
50 #endif
51