1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "mutationofjb/commands/playanimationcommand.h"
24 #include "mutationofjb/game.h"
25 #include "mutationofjb/room.h"
26 #include "mutationofjb/script.h"
27
28 /** @file
29 * ( "FLB " | "FLX" ) <fromFrame> " " <toFrame>
30 *
31 * Plays the specified frames from room animation.
32 *
33 * TODO: Parse all arguments of this command.
34 * TODO: Actually play the animation instead of just showing last frame.
35 */
36
37 namespace MutationOfJB {
38
parse(const Common::String & line,ScriptParseContext & parseCtx,Command * & command)39 bool PlayAnimationCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) {
40 if (line.size() < 11 || (!line.hasPrefix("FLB ") && !line.hasPrefix("FLX ")))
41 return false;
42
43 const int fromFrame = atoi(line.c_str() + 4);
44 const int toFrame = atoi(line.c_str() + 8);
45
46 command = new PlayAnimationCommand(fromFrame, toFrame);
47 return true;
48 }
49
50
execute(ScriptExecutionContext & scriptExecCtx)51 Command::ExecuteResult PlayAnimationCommand::execute(ScriptExecutionContext &scriptExecCtx) {
52 scriptExecCtx.getGame().getRoom().drawFrames(_fromFrame - 1, _toFrame - 1);
53
54 return Finished;
55 }
56
debugString() const57 Common::String PlayAnimationCommand::debugString() const {
58 return Common::String::format("PLAYROOMANIM %u %u", (unsigned int) _fromFrame, (unsigned int) _toFrame);
59 }
60
61 }
62