1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "mutationofjb/commands/playanimationcommand.h"
24 #include "mutationofjb/game.h"
25 #include "mutationofjb/room.h"
26 #include "mutationofjb/script.h"
27 
28 /** @file
29  * ( "FLB " | "FLX" ) <fromFrame> " " <toFrame>
30  *
31  * Plays the specified frames from room animation.
32  *
33  * TODO: Parse all arguments of this command.
34  * TODO: Actually play the animation instead of just showing last frame.
35  */
36 
37 namespace MutationOfJB {
38 
parse(const Common::String & line,ScriptParseContext & parseCtx,Command * & command)39 bool PlayAnimationCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) {
40 	if (line.size() < 11 || (!line.hasPrefix("FLB ") && !line.hasPrefix("FLX ")))
41 		return false;
42 
43 	const int fromFrame = atoi(line.c_str() + 4);
44 	const int toFrame = atoi(line.c_str() + 8);
45 
46 	command = new PlayAnimationCommand(fromFrame, toFrame);
47 	return true;
48 }
49 
50 
execute(ScriptExecutionContext & scriptExecCtx)51 Command::ExecuteResult PlayAnimationCommand::execute(ScriptExecutionContext &scriptExecCtx) {
52 	scriptExecCtx.getGame().getRoom().drawFrames(_fromFrame - 1, _toFrame - 1);
53 
54 	return Finished;
55 }
56 
debugString() const57 Common::String PlayAnimationCommand::debugString() const {
58 	return Common::String::format("PLAYROOMANIM %u %u", (unsigned int) _fromFrame, (unsigned int) _toFrame);
59 }
60 
61 }
62