1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1995-1997 Presto Studios, Inc.
9  *
10  * This program is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU General Public License
12  * as published by the Free Software Foundation; either version 2
13  * of the License, or (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program; if not, write to the Free Software
22  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
23  *
24  */
25 
26 #include "pegasus/pegasus.h"
27 #include "pegasus/neighborhood/mars/energybeam.h"
28 
29 namespace Pegasus {
30 
31 static const TimeValue kEnergyBeamTime = kOneSecond * kShuttleWeaponScale / 2;
32 
33 static const CoordType kEnergyBeamOriginH = kShuttleWindowMidH;
34 static const CoordType kEnergyBeamOriginV = kShuttleWindowTop + kShuttleWindowHeight;
35 
36 static const float kBeamXOrigin = convertScreenHToSpaceX(kEnergyBeamOriginH, kEnergyBeamMinDistance);
37 static const float kBeamYOrigin = convertScreenVToSpaceY(kEnergyBeamOriginV, kEnergyBeamMinDistance);
38 static const float kBeamZOrigin = kEnergyBeamMinDistance;
39 
EnergyBeam()40 EnergyBeam::EnergyBeam() {
41 	_weaponDuration = kEnergyBeamTime;
42 	setSegment(0, kEnergyBeamTime);
43 	_weaponOrigin = Point3D(kBeamXOrigin, kBeamYOrigin, kBeamZOrigin);
44 }
45 
draw(const Common::Rect &)46 void EnergyBeam::draw(const Common::Rect &) {
47 	static const int kBeamColorRed1 = 224;
48 	static const int kBeamColorRed2 = 64;
49 
50 	Graphics::Surface *surface = ((PegasusEngine *)g_engine)->_gfx->getWorkArea();
51 
52 	byte red = linearInterp(0, kEnergyBeamTime, _lastTime, kBeamColorRed1, kBeamColorRed2);
53 	uint32 color = surface->format.RGBToColor(red, 0, 0);
54 
55 	Point3D startPoint;
56 	if (_weaponTime < 0.1)
57 		startPoint = _weaponOrigin;
58 	else
59 		linearInterp(_weaponOrigin, _weaponTarget, _weaponTime - 0.1, startPoint);
60 
61 	Common::Point lineStart;
62 	project3DTo2D(startPoint, lineStart);
63 
64 	Common::Point lineEnd;
65 	project3DTo2D(_weaponLocation, lineEnd);
66 
67 	surface->drawThickLine(lineStart.x, lineStart.y, lineEnd.x, lineEnd.y, 2, 1, color);
68 }
69 
70 } // End of namespace Pegasus
71