1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef SHERLOCK_ANIMATION_H
24 #define SHERLOCK_ANIMATION_H
25 
26 #include "common/scummsys.h"
27 #include "common/str.h"
28 #include "common/array.h"
29 
30 namespace Sherlock {
31 
32 #define FRAMES_END 32000
33 
34 class SherlockEngine;
35 
36 class Animation {
37 private:
38 	SherlockEngine *_vm;
39 
40 	Common::Array<const char *> _prologueNames;
41 	Common::Array<Common::Array<int> > _prologueFrames;
42 	Common::Array<const char *> _titleNames;
43 	Common::Array<Common::Array<int> > _titleFrames;
44 
45 	/**
46 	 * Checks for whether an animation is being played that has associated sound
47 	 */
48 	const int *checkForSoundFrames(const Common::String &filename, bool intro);
49 public:
50 	Common::String _soundLibraryFilename;
51 	Common::String _gfxLibraryFilename;
52 
53 public:
54 	Animation(SherlockEngine *vm);
55 
56 	/**
57 	 * Load the prologue name array
58 	 */
59 	void setPrologueNames(const char *const *names, int count);
60 
61 	/**
62 	 * Load the prologue frame array
63 	 */
64 	void setPrologueFrames(const int *frames, int count, int maxFrames);
65 
66 	/**
67 	 * Load the title name array
68 	 */
69 	void setTitleNames(const char *const *names, int count);
70 
71 	/**
72 	 * Load the title frame array
73 	 */
74 	void setTitleFrames(const int *frames, int count, int maxFrames);
75 
76 	/**
77 	 * Play a full-screen animation
78 	 */
79 	bool play(const Common::String &filename, bool intro, int minDelay, int fade, bool setPalette, int speed);
80 
81 	bool play3DO(const Common::String &filename, bool intro, int minDelay, bool fadeFromGrey, int speed);
82 };
83 
84 } // End of namespace Sherlock
85 
86 #endif
87