1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef SHERLOCK_ANIMATION_H 24 #define SHERLOCK_ANIMATION_H 25 26 #include "common/scummsys.h" 27 #include "common/str.h" 28 #include "common/array.h" 29 30 namespace Sherlock { 31 32 #define FRAMES_END 32000 33 34 class SherlockEngine; 35 36 class Animation { 37 private: 38 SherlockEngine *_vm; 39 40 Common::Array<const char *> _prologueNames; 41 Common::Array<Common::Array<int> > _prologueFrames; 42 Common::Array<const char *> _titleNames; 43 Common::Array<Common::Array<int> > _titleFrames; 44 45 /** 46 * Checks for whether an animation is being played that has associated sound 47 */ 48 const int *checkForSoundFrames(const Common::String &filename, bool intro); 49 public: 50 Common::String _soundLibraryFilename; 51 Common::String _gfxLibraryFilename; 52 53 public: 54 Animation(SherlockEngine *vm); 55 56 /** 57 * Load the prologue name array 58 */ 59 void setPrologueNames(const char *const *names, int count); 60 61 /** 62 * Load the prologue frame array 63 */ 64 void setPrologueFrames(const int *frames, int count, int maxFrames); 65 66 /** 67 * Load the title name array 68 */ 69 void setTitleNames(const char *const *names, int count); 70 71 /** 72 * Load the title frame array 73 */ 74 void setTitleFrames(const int *frames, int count, int maxFrames); 75 76 /** 77 * Play a full-screen animation 78 */ 79 bool play(const Common::String &filename, bool intro, int minDelay, int fade, bool setPalette, int speed); 80 81 bool play3DO(const Common::String &filename, bool intro, int minDelay, bool fadeFromGrey, int speed); 82 }; 83 84 } // End of namespace Sherlock 85 86 #endif 87