1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef SKY_DEFS_H 24 #define SKY_DEFS_H 25 26 27 28 namespace Sky { 29 30 //This file is incomplete, several flags still missing. 31 32 // grafixProg pointer types: 33 #define OG_PTR_NULL 0 34 #define OG_AUTOROUTE 1 35 #define OG_COMPACT 2 36 #define OG_COMPACTELEM 3 // needed by fnSetToStand 37 #define OG_TALKTABLE 4 38 39 // language codes: 40 #define SKY_ENGLISH 0 41 #define SKY_GERMAN 1 42 #define SKY_FRENCH 2 43 #define SKY_USA 3 44 #define SKY_SWEDISH 4 45 #define SKY_ITALIAN 5 46 #define SKY_PORTUGUESE 6 47 #define SKY_SPANISH 7 48 #define SKY_RUSSIAN 8 49 50 #define ST_COLLISION_BIT 5 51 52 #define S_COUNT 0 53 #define S_FRAME 2 54 #define S_AR_X 4 55 #define S_AR_Y 6 56 #define S_LENGTH 8 57 58 #define KEY_BUFFER_SIZE 80 59 #define SEQUENCE_COUNT 3 60 61 #define FIRST_TEXT_COMPACT 23 62 #define LAST_TEXT_COMPACT 33 63 #define FIXED_TEXT_WIDTH 128 64 65 //screen/grid defines 66 #define GAME_SCREEN_WIDTH 320 67 #define GAME_SCREEN_HEIGHT 192 68 #define FULL_SCREEN_WIDTH 320 69 #define FULL_SCREEN_HEIGHT 200 70 71 #define TOT_NO_GRIDS 70 //total no. of grids supported 72 #define GRID_SIZE 120 //grid size in bytes 73 74 #define GRID_X 20 75 #define GRID_Y 24 76 #define GRID_W 16 77 #define GRID_H 8 78 79 #define GRID_W_SHIFT 4 80 #define GRID_H_SHIFT 3 81 82 #define TOP_LEFT_X 128 83 #define TOP_LEFT_Y 136 84 85 //item list defines 86 #define section_0_item 119 87 88 #define MAIN_CHAR_HEIGHT 12 89 90 #define C_BASE_MODE 0 91 #define C_BASE_MODE56 56 92 #define C_ACTION_MODE 4 93 #define C_SP_COLOR 90 94 #define C_MEGA_SET 112 95 #define C_GRID_WIDTH 114 96 #define C_ANIM_UP 122 97 #define C_STAND_UP 138 98 #define C_TURN_TABLE 158 99 100 #define SECTION_0_ITEM 119 //item number of first item section 101 #define NEXT_MEGA_SET (258 - C_GRID_WIDTH) 102 103 #define SEND_SYNC 0xFFFF 104 #define LF_START_FX 0xFFFE 105 #define SAFE_START_SCREEN 0 106 107 //autoroute defines 108 #define UPY 0 109 #define DOWNY 1 110 #define LEFTY 2 111 #define RIGHTY 3 112 113 #define ROUTE_SPACE 64 114 115 #define PCONLY_F_R3_1 0 116 #define PCONLY_F_R3_2 0 117 118 #define RESTART_BUTT_X 147 119 #define RESTART_BUTT_Y 309 120 #define RESTORE_BUTT_X 246 121 #define RESTORE_BUTT_Y 309 122 #define EXIT_BUTT_X 345 123 #define EXIT_BUTT_Y 309 124 125 #define L_SCRIPT 1 126 #define L_AR 2 127 #define L_AR_ANIM 3 128 #define L_AR_TURNING 4 129 #define L_ALT 5 130 #define L_MOD_ANIMATE 6 131 #define L_TURNING 7 132 #define L_CURSOR 8 133 #define L_TALK 9 134 #define L_LISTEN 10 135 #define L_STOPPED 11 136 #define L_CHOOSE 12 137 #define L_FRAMES 13 138 #define L_PAUSE 14 139 #define L_WAIT_SYNC 15 140 #define L_SIMPLE_MOD 16 141 142 // characters with own color set 143 #define SP_COL_FOSTER 194 144 #define SP_COL_JOEY 216 145 #define SP_COL_JOBS 209 146 #define SP_COL_SO 218 147 #define SP_COL_HOLO 234 148 #define SP_COL_LAMB 203 149 #define SP_COL_FOREMAN 205 150 #define SP_COL_SHADES 217 151 #define SP_COL_MONITOR 224 152 #define SP_COL_WRECK 219 //wreck guard 153 #define SP_COL_ANITA 73 154 #define SP_COL_DAD 224 155 #define SP_COL_SON 223 156 #define SP_COL_GALAG 194 157 #define SP_COL_ANCHOR 85 //194 158 #define SP_COL_BURKE 192 159 #define SP_COL_BODY 234 160 #define SP_COL_MEDI 235 161 #define SP_COL_SKORL 241 //skorl guard will probably go 162 #define SP_COL_ANDROID2 222 163 #define SP_COL_ANDROID3 222 164 #define SP_COL_KEN 222 165 #define SP_COL_HENRI30 128 //207 166 #define SP_COL_GUARD31 216 167 #define SP_DAN_COL 228 168 #define SP_COL_BUZZER32 228 //124 169 #define SP_COL_VINCENT32 193 170 #define SP_COL_GARDENER32 145 171 #define SP_COL_WITNESS 195 172 #define SP_COL_JOBS82 209 173 #define SP_COL_KEN81 224 174 #define SP_COL_FATHER81 177 175 #define SP_COL_TREVOR 216 176 #define SP_COL_RADMAN 193 177 #define SP_COL_BARMAN36 144 178 #define SP_COL_BABS36 202 179 #define SP_COL_GALLAGHER36 145 180 #define SP_COL_COLSTON36 146 181 #define SP_COL_JUKEBOX36 176 182 #define SP_COL_JUDGE42 193 183 #define SP_COL_CLERK42 195 184 #define SP_COL_PROS42 217 185 #define SP_COL_JOBS42 209 186 187 #define SP_COL_HOLOGRAM_B 255 188 #define SP_COL_BLUE 255 189 #define SP_COL_LOADER 255 190 191 #define SP_COL_UCHAR 255 192 193 #define ST_NO_VMASK 0x200 194 195 // Files.asm 196 #define DISK_1 (2048) 197 #define DISK_2 (2048*2) 198 #define DISK_3 (2048*3) 199 #define DISK_4 (2048*4) 200 #define DISK_5 (2048*5) 201 #define DISK_6 (2048*6) 202 #define DISK_7 (2048*7) 203 #define DISK_8 (2048*8) 204 #define DISK_9 (2048*9) 205 #define DISK_10 (2048*10) 206 #define DISK_12 (2048*12) 207 #define DISK_13 (2048*13) 208 #define DISK_14 (2048*14) 209 #define DISK_15 (2048*15) 210 #define F_MODULE_0 60400 211 #define F_MODULE_1 60401 212 #define CHAR_SET_FILE 60150 213 214 // Script.equ 215 #define STD_BASE (0x0000+0x1) 216 #define ADVISOR_188 (0x0000+0x2) 217 #define JUST_INTERACT (0x0000+0x3) 218 #define MEGA_CLICK (0x0000+0x4) 219 #define STD_EXIT_RIGHT_ON (0x0000+0x5) 220 #define STD_EXIT_LEFT_ON (0x0000+0x6) 221 #define STD_EXIT_DOWN_ON (0x0000+0x7) 222 #define STD_EXIT_UP_ON (0x0000+0x8) 223 #define STD_ON (0x0000+0x9) 224 #define STD_OFF (0x0000+0xa) 225 #define TEXT_ON (0x0000+0xb) 226 #define TEXT_OFF (0x0000+0xc) 227 #define START_MENU (0x0000+0xd) 228 #define MENU_SELECT (0x0000+0xe) 229 #define CLICK_LEFT_ARROW (0x0000+0xf) 230 #define CLICK_RIGHT_ARROW (0x0000+0x10) 231 #define TOUCH_MENU (0x0000+0x11) 232 #define UNTOUCH_MENU (0x0000+0x12) 233 #define TOUCH_ARROW (0x0000+0x13) 234 #define UNTOUCH_ARROW (0x0000+0x14) 235 #define MENU_SCRIPT (0x0000+0x15) 236 #define TEXT_CLICK (0x0000+0x16) 237 #define RESET_MOUSE (0x0000+0x17) 238 #define CLICK_DEBUG (0x0000+0x18) 239 #define STD_MEGA_STOP (0x0000+0x19) 240 #define STD_PLAYER_STOP (0x0000+0x1a) 241 #define STD_MINI_BUMP (0x0000+0x1b) 242 #define RET_OK (0x0000+0x1c) 243 #define RET_FAIL (0x0000+0x1d) 244 #define STD_ADJOIN_FLOOR (0x0000+0x1e) 245 #define FLOOR_ACTION (0x0000+0x1f) 246 #define ANIMATE_LOGIC (0x0000+0x20) 247 #define STORE_188 (0x0000+0x21) 248 #define TEXT_EDIT (0x0000+0x22) 249 #define SHOUT_SSS (0x0000+0x23) 250 #define SHOUT_ACTION (0x0000+0x24) 251 #define MEGA_SSS (0x0000+0x25) 252 #define MEGA_ACTION (0x0000+0x26) 253 #define BASE_INTRO (0x0000+0x27) 254 #define FURNACE_D_ACTION (0x0000+0x28) 255 #define STAIR6_ACTION (0x0000+0x29) 256 #define GET_TO_JP2 (0x0000+0x2a) 257 #define JOEY_EXTRA (0x0000+0x2b) 258 #define JOEY_LOGIC (0x0000+0x2c) 259 #define SECURITY_EXIT_ACTION (0x0000+0x2d) 260 #define SMALL_DOOR_ACTION (0x0000+0x2e) 261 #define LINK_7_29 (0x0000+0x2f) 262 #define LINK_29_7 (0x0000+0x30) 263 #define LAMB_TO_3 (0x0000+0x31) 264 #define LAMB_TO_2 (0x0000+0x32) 265 #define SS_SIGN_ACTION (0x0000+0x33) 266 #define SCANNER_10_LOGIC (0x0000+0x34) 267 #define SLOT_10_ACTION (0x0000+0x35) 268 #define DAD_SCAN_SSS (0x0000+0x36) 269 #define LOBBY_SLOT_ACTION (0x0000+0x37) 270 #define LINK_28_31 (0x0000+0x38) 271 #define LINK_31_28 (0x0000+0x39) 272 #define LINK_65_66 (0x0000+0x3a) 273 #define DEATH_SCRIPT (0x0000+0x3b) 274 #define RESTART_BUTTON_LOGIC (0x0000+0x3c) 275 #define RESTORE_BUTTON_LOGIC (0x0000+0x3d) 276 #define EXIT_BUTTON_LOGIC (0x0000+0x3e) 277 #define DEATH_CLICK (0x0000+0x3f) 278 #define STD_GIVE_UP (0x1000+0x1) 279 #define GET_TO_TALK1 (0x1000+0x2) 280 #define GET_TO_TALK2 (0x1000+0x3) 281 #define STAIRS_FROM_LOW (0x1000+0x4) 282 #define STAIRS_FROM_HIGH (0x1000+0x5) 283 #define STAIR_ACTION (0x1000+0x6) 284 #define CLIMB_STAIRS (0x1000+0x7) 285 #define SS_SHOOTS (0x1000+0x8) 286 #define UPSTAIR_ACTION (0x1000+0x9) 287 #define DECEND (0x1000+0xa) 288 #define START_MINI_SS (0x1000+0xb) 289 #define ALERT_SS (0x1000+0xc) 290 #define MORE_SS (0x1000+0xd) 291 #define BAR_ACTION (0x1000+0xe) 292 #define GET_TO_BAR (0x1000+0xf) 293 #define FULL_SS_CUT (0x1000+0x10) 294 #define CUT_SEQ (0x1000+0x11) 295 #define FIRE_EXIT_ACTION (0x1000+0x12) 296 #define GET_TO_FEXIT (0x1000+0x13) 297 #define FEXIT_DOOR (0x1000+0x14) 298 #define FEXIT_ON (0x1000+0x15) 299 #define SMALL_DOOR_LOGIC (0x1000+0x16) 300 #define GET_TO_SMALL_DOOR (0x1000+0x17) 301 #define ER0_ACTION (0x1000+0x18) 302 #define ER0_ALT (0x1000+0x19) 303 #define GET_TO_ER0 (0x1000+0x1a) 304 #define FAN1_LOGIC (0x1000+0x1b) 305 #define FAN2_LOGIC (0x1000+0x1c) 306 #define FAN3_LOGIC (0x1000+0x1d) 307 #define FAN4_LOGIC (0x1000+0x1e) 308 #define FAN5_LOGIC (0x1000+0x1f) 309 #define FAN6_LOGIC (0x1000+0x20) 310 #define FAN7_LOGIC (0x1000+0x21) 311 #define UPLOAD_WAIT (0x1000+0x22) 312 #define GET_TO_UPLOAD (0x1000+0x23) 313 #define LAZER_GUN_LOGIC (0x1000+0x24) 314 #define LOAD_POINT_LOGIC (0x1000+0x25) 315 #define NOTICE_LOGIC (0x1000+0x26) 316 #define NOTICE_ACTION (0x1000+0x27) 317 #define GET_TO_NOTICE (0x1000+0x28) 318 #define PRESS_LOGIC (0x1000+0x29) 319 #define PRESS_ACTION (0x1000+0x2a) 320 #define GET_TO_PRESS (0x1000+0x2b) 321 #define LOAD_POINT_ACTION (0x1000+0x2c) 322 #define SMALL_DOOR_ON (0x1000+0x2d) 323 #define OUT_EXIT_ON (0x1000+0x2e) 324 #define R1EXIT_DOOR (0x1000+0x2f) 325 #define GET_TO_R1_DOOR (0x1000+0x30) 326 #define S1_DOOR_ACTION (0x1000+0x31) 327 #define GET_TO_NOTICE2 (0x1000+0x32) 328 #define NOTICE2_ACTION (0x1000+0x33) 329 #define GET_TO_SS_SIGN (0x1000+0x34) 330 #define LFAN1_LOGIC (0x1000+0x35) 331 #define LFAN2_LOGIC (0x1000+0x36) 332 #define SMOKE1_LOGIC (0x1000+0x37) 333 #define SMOKE2_LOGIC (0x1000+0x38) 334 #define FIRE1_LOGIC (0x1000+0x39) 335 #define FIRE2_LOGIC (0x1000+0x3a) 336 #define CAR_LOGIC (0x1000+0x3b) 337 #define ER0_WALK_ON (0x1000+0x3c) 338 #define S2_WALK_ON (0x1000+0x3d) 339 #define EL2_ACTION (0x1000+0x3e) 340 #define GET_TO_EL2 (0x1000+0x3f) 341 #define GET_TO_TALK21 (0x1000+0x40) 342 #define MEGA_FAILED_S2 (0x1000+0x41) 343 #define GET_TO_TALK22 (0x1000+0x42) 344 #define GET_TO_ER2 (0x1000+0x43) 345 #define FIRST_INTERACT (0x1000+0x44) 346 #define ER2_ACTION (0x1000+0x45) 347 #define TOP_LIFT_ACTION (0x1000+0x46) 348 #define LIFT_WAIT (0x1000+0x47) 349 #define GET_TO_LIFTER (0x1000+0x48) 350 #define LIFT_TO_FLOOR (0x1000+0x49) 351 #define TOP_BARREL_LOGIC (0x1000+0x4a) 352 #define LIGHT_LOGIC (0x1000+0x4b) 353 #define GET_TO_LIGHT1 (0x1000+0x4c) 354 #define PANEL_LOGIC (0x1000+0x4d) 355 #define ALARM_LOGIC (0x1000+0x4e) 356 #define GET_TO_HOLE (0x1000+0x4f) 357 #define HOLE_ACTION (0x1000+0x50) 358 #define DEAD_LOSS (0x1000+0x51) 359 #define GET_TO_TRANSPORTER (0x1000+0x52) 360 #define TRANSPORTER_ACTION (0x1000+0x53) 361 #define TRANS_ALIVE_ACTION (0x1000+0x54) 362 #define JOEY_START (0x1000+0x55) 363 #define JOEY_MISSION (0x1000+0x56) 364 #define TRANS_MISSION (0x1000+0x57) 365 #define SHELL_ACTION (0x1000+0x58) 366 #define GET_TO_SHELL (0x1000+0x59) 367 #define LIGHT1_ACTION (0x1000+0x5a) 368 #define GET_TO_LEDS (0x1000+0x5b) 369 #define GT_PANEL2 (0x1000+0x5c) 370 #define PANEL2_ACTION (0x1000+0x5d) 371 #define GT_JUNK1 (0x1000+0x5e) 372 #define JUNK1_ACTION (0x1000+0x5f) 373 #define GT_JUNK2 (0x1000+0x60) 374 #define JUNK2_ACTION (0x1000+0x61) 375 #define TOP_LIFT_LOGIC (0x1000+0x62) 376 #define TOP_LIFT_2_LOGIC (0x1000+0x63) 377 #define LOW_LIFT_LOGIC (0x1000+0x64) 378 #define LOW_LIFT2_LOGIC (0x1000+0x65) 379 #define LOW_LIFT3_LOGIC (0x1000+0x66) 380 #define STEVE_SPY_LOGIC (0x1000+0x67) 381 #define LOW_BARREL_LOGIC (0x1000+0x68) 382 #define CONVEY_LOGIC (0x1000+0x69) 383 #define FLY_LOGIC (0x1000+0x6a) 384 #define FURNACE_LOGIC (0x1000+0x6b) 385 #define LIGHTS1_LOGIC (0x1000+0x6c) 386 #define EYE_BALL_LOGIC (0x1000+0x6d) 387 #define NEW_EYE_BALL (0x1000+0x6e) 388 #define FURNACE_DOOR_LOGIC (0x1000+0x6f) 389 #define GET_TO_FURNACE_DOOR (0x1000+0x70) 390 #define GET_TO_SLOT (0x1000+0x71) 391 #define SLOT_ACTION (0x1000+0x72) 392 #define SLOT_MISSION (0x1000+0x73) 393 #define SHADES_LOGIC (0x1000+0x74) 394 #define CORNER_MISSION (0x1000+0x75) 395 #define EYE_BOLT_LOGIC (0x1000+0x76) 396 #define SMOULDER_LOGIC (0x1000+0x77) 397 #define GET_TO_BODY (0x1000+0x78) 398 #define SMOULDER_ACTION (0x1000+0x79) 399 #define GET_TO_EYE (0x1000+0x7a) 400 #define EYE_ACTION (0x1000+0x7b) 401 #define GET_TO_FURNACE (0x1000+0x7c) 402 #define FURNACE_ACTION (0x1000+0x7d) 403 #define FURNACE_EXIT_ON (0x1000+0x7e) 404 #define GET_TO_EL4 (0x1000+0x7f) 405 #define S4_WALK_ON (0x1000+0x80) 406 #define EL4_ACTION (0x1000+0x81) 407 #define PLAYER_FAIL_S4 (0x1000+0x82) 408 #define GET_TO_TALK41 (0x1000+0x83) 409 #define MEGA_FAILED_S4 (0x1000+0x84) 410 #define GET_TO_TALK42 (0x1000+0x85) 411 #define TV_LOGIC (0x1000+0x86) 412 #define KNOB_ACTION (0x1000+0x87) 413 #define KNOB_LOGIC (0x1000+0x88) 414 #define CHUCK_LOGIC (0x1000+0x89) 415 #define LAZER_LOGIC (0x1000+0x8a) 416 #define GT_LAZER (0x1000+0x8b) 417 #define LAZER_ACTION (0x1000+0x8c) 418 #define CUPBOARD_LOGIC (0x1000+0x8d) 419 #define CUPBOARD_ALERT (0x1000+0x8e) 420 #define CUPBOARD_ACTION (0x1000+0x8f) 421 #define GET_TO_CUPBOARD (0x1000+0x90) 422 #define GET_TO_SHELVES (0x1000+0x91) 423 #define GET_TO_KNOB (0x1000+0x92) 424 #define GET_TO_CHUCK (0x1000+0x93) 425 #define GET_TO_SCREENS (0x1000+0x94) 426 #define SPANNER_ACTION (0x1000+0x95) 427 #define SARNIE_ACTION (0x1000+0x96) 428 #define GET_TO_BUTTONS (0x1000+0x97) 429 #define MONITOR_LOGIC (0x1000+0x98) 430 #define BUTTON_ACTION (0x1000+0x99) 431 #define POSTCARD_ACTION (0x1000+0x9a) 432 #define GET_TO_POSTCARD (0x1000+0x9b) 433 #define NOTICE4_ACTION (0x1000+0x9c) 434 #define CHUCK_ACTION (0x1000+0x9d) 435 #define TV_1_ACTION (0x1000+0x9e) 436 #define TV_2_ACTION (0x1000+0x9f) 437 #define GET_TO_MONITOR (0x1000+0xa0) 438 #define JOBS_ALARMED (0x1000+0xa1) 439 #define JOBS_S4 (0x1000+0xa2) 440 #define MORE_JOBS (0x1000+0xa3) 441 #define BASIC_JOBS (0x1000+0xa4) 442 #define START_JOBS (0x1000+0xa5) 443 #define DEAD_LOGIC (0x1000+0xa6) 444 #define LOADER_LOGIC (0x1000+0xa7) 445 #define LOADER_START (0x1000+0xa8) 446 #define JOBS_SPEECH (0x1000+0xa9) 447 #define UNUSED (0x1000+0xaa) 448 #define GET_TO_STAIRS6 (0x2000+0x1) 449 #define GET_SECURITY_S6 (0x2000+0x2) 450 #define JOEY_FLY_TO_6 (0x2000+0x3) 451 #define GET_TO_L_EXIT_S6 (0x2000+0x4) 452 #define EL6_ACTION (0x2000+0x5) 453 #define S5_WALK_ON (0x2000+0x6) 454 #define S5_STROLL_ON (0x2000+0x7) 455 #define GET_TO_R_EXIT_S5 (0x2000+0x8) 456 #define ER5_ACTION (0x2000+0x9) 457 #define S6_WALK_ON (0x2000+0xa) 458 #define GET_TO_R_EXIT_S6 (0x2000+0xb) 459 #define S6_RWALK_ON (0x2000+0xc) 460 #define INTO_18_FAIL (0x2000+0xd) 461 #define GET_TO_L_EXIT_S5 (0x2000+0xe) 462 #define LDOOR_5_ACTION (0x2000+0xf) 463 #define S6_DOOR_ACTION (0x2000+0x10) 464 #define S6_SEC_WALK_ON (0x2000+0x11) 465 #define SKORL_LOGIC (0x2000+0x12) 466 #define SKORL_SSS (0x2000+0x13) 467 #define SKORL_ACTION (0x2000+0x14) 468 #define GET_TO_SKORL (0x2000+0x15) 469 #define GET_TO_SECURITY_EXIT (0x2000+0x16) 470 #define ER6_ACTION (0x2000+0x17) 471 #define EL7_ACTION (0x2000+0x18) 472 #define GET_TO_L_EXIT_S7 (0x2000+0x19) 473 #define S7_WALK_ON (0x2000+0x1a) 474 #define GET_TO_R_EXIT_S7 (0x2000+0x1b) 475 #define ER7_ACTION (0x2000+0x1c) 476 #define S8_WALK_ON (0x2000+0x1d) 477 #define ED8_ACTION (0x2000+0x1e) 478 #define GET_TO_EXIT_S8 (0x2000+0x1f) 479 #define S7_RIGHT_ON (0x2000+0x20) 480 #define GET_TO_WRECK (0x2000+0x21) 481 #define WRECK_ACTION (0x2000+0x22) 482 #define WRECK_LOGIC (0x2000+0x23) 483 #define FACT_FAIL (0x2000+0x24) 484 #define GET_TO_FACTORY (0x2000+0x25) 485 #define FACTORY_ENTRY_ACTION (0x2000+0x26) 486 #define S12_WALK_ON (0x2000+0x27) 487 #define GT_S7_LINC (0x2000+0x28) 488 #define GT_S7_SLOT (0x2000+0x29) 489 #define GT_LIFT_NOTICE (0x2000+0x2a) 490 #define LIFT_NOTICE_ACTION (0x2000+0x2b) 491 #define S7_SLOT_ACTION (0x2000+0x2c) 492 #define LINC_S7_ACTION (0x2000+0x2d) 493 #define LEFT_FAIL_7 (0x2000+0x2e) 494 #define GT_L_TALK_7 (0x2000+0x2f) 495 #define RIGHT_FAIL_7 (0x2000+0x30) 496 #define GT_R_TALK_7 (0x2000+0x31) 497 #define JOEY_OUT_OF_LIFT7 (0x2000+0x32) 498 #define CABLE_7_LOGIC (0x2000+0x33) 499 #define GT_CABLE_7 (0x2000+0x34) 500 #define CABLE_7_ACTION (0x2000+0x35) 501 #define CABLE_MISSION (0x2000+0x36) 502 #define GT_S7_LIFT (0x2000+0x37) 503 #define S7_LIFT_LOGIC (0x2000+0x38) 504 #define JOEY_TO_LIFT (0x2000+0x39) 505 #define LIFT_S7_ACTION (0x2000+0x3a) 506 #define COPTER_ACTION (0x2000+0x3b) 507 #define S9_WALK_ON (0x2000+0x3c) 508 #define FANS_LOGIC (0x2000+0x3d) 509 #define GET_TO_L_EXIT_S9 (0x2000+0x3e) 510 #define EL9_ACTION (0x2000+0x3f) 511 #define LOBBY_DOOR_LOGIC (0x2000+0x40) 512 #define LOBBY_DOOR_ON (0x2000+0x41) 513 #define GET_TO_LOBBY_DOOR (0x2000+0x42) 514 #define LOBBY_DOOR_ACTION (0x2000+0x43) 515 #define SCANNER_LOGIC (0x2000+0x44) 516 #define GET_TO_SCANNER (0x2000+0x45) 517 #define SCANNER_ACTION (0x2000+0x46) 518 #define DAD_LOGIC (0x2000+0x47) 519 #define DAD_SSS (0x2000+0x48) 520 #define DAD_ACTION (0x2000+0x49) 521 #define GET_TO_DAD (0x2000+0x4a) 522 #define GET_TO_SON (0x2000+0x4b) 523 #define SON_LOGIC (0x2000+0x4c) 524 #define SON_ACTION (0x2000+0x4d) 525 #define GT_LINC_S9 (0x2000+0x4e) 526 #define LINC_S9_ACTION (0x2000+0x4f) 527 #define GET_TO_R_EXIT_S18 (0x2000+0x50) 528 #define S18_WALK_ON (0x2000+0x51) 529 #define ER18_ACTION (0x2000+0x52) 530 #define MONITOR_SLEEP (0x2000+0x53) 531 #define SON_SSS (0x2000+0x54) 532 #define STEAM_FRIGHT (0x2000+0x55) 533 #define MONITOR_ALERT (0x2000+0x56) 534 #define STEAM_LOGIC (0x2000+0x57) 535 #define POWER_DOOR_LOGIC (0x2000+0x58) 536 #define POWER_MOTOR_LOGIC (0x2000+0x59) 537 #define POWER_PANEL_LOGIC (0x2000+0x5a) 538 #define GET_TO_POWER_PANEL (0x2000+0x5b) 539 #define SOCKET_ACTION (0x2000+0x5c) 540 #define POWER_SWITCH_LOGIC (0x2000+0x5d) 541 #define GET_TO_POWER_SWITCH (0x2000+0x5e) 542 #define SWITCH_ACTION (0x2000+0x5f) 543 #define CHAIR_FAIL (0x2000+0x60) 544 #define GET_TO_POWER_CHAIR (0x2000+0x61) 545 #define GET_TO_LEFT_SKULL (0x2000+0x62) 546 #define GET_TO_RIGHT_SKULL (0x2000+0x63) 547 #define LEFT_SKULL_ACTION (0x2000+0x64) 548 #define POWER_BANG_LOGIC (0x2000+0x65) 549 #define RIGHT_SKULL_ACTION (0x2000+0x66) 550 #define GET_TO_TALK (0x2000+0x67) 551 #define GORDON_SSS (0x2000+0x68) 552 #define SAT_GORDON_ACTION (0x2000+0x69) 553 #define GET_TO_POWER_DOOR (0x2000+0x6a) 554 #define POWER_DOOR_ACTION (0x2000+0x6b) 555 #define JOEY_BUTTON_MISSION (0x2000+0x6c) 556 #define LEFT_LEVER_LOGIC (0x2000+0x6d) 557 #define RIGHT_LEVER_LOGIC (0x2000+0x6e) 558 #define LEFT_LEVER_ACTION (0x2000+0x6f) 559 #define RIGHT_LEVER_ACTION (0x2000+0x70) 560 #define GET_TO_RIGHT_LEVER (0x2000+0x71) 561 #define GET_TO_LEFT_LEVER (0x2000+0x72) 562 #define CHAIR_ACTION (0x2000+0x73) 563 #define S12_LEFT_ON (0x2000+0x74) 564 #define GET_TO_FACTORY_EXIT (0x2000+0x75) 565 #define FACTORY_EXIT_ACTION (0x2000+0x76) 566 #define LAMB_LEAVE_FACTORY (0x2000+0x77) 567 #define LAMB_FACT_2 (0x2000+0x78) 568 #define LAMB_FACT_RETURN (0x2000+0x79) 569 #define LAMB_FACTORY_START (0x2000+0x7a) 570 #define LAMB_FORCE_START (0x2000+0x7b) 571 #define GT_FACT1_EXIT (0x2000+0x7c) 572 #define FACT1_EXIT_ACTION (0x2000+0x7d) 573 #define S12_RIGHT_ON (0x2000+0x7e) 574 #define ANITA_WORK (0x2000+0x7f) 575 #define ANITA_SSS (0x2000+0x80) 576 #define ANITA_ACTION (0x2000+0x81) 577 #define GT_ANITA (0x2000+0x82) 578 #define BOTBELT_LOGIC (0x2000+0x83) 579 #define STD_FACT_LOGIC (0x2000+0x84) 580 #define ANITA_ALERT (0x2000+0x85) 581 #define ANITA_SPY_ACTION (0x2000+0x86) 582 #define ANITA_SPY_LOGIC (0x2000+0x87) 583 #define TICK_OFF_II (0x2000+0x88) 584 #define GT_TICK_OFF (0x2000+0x89) 585 #define WELDER_LOGIC (0x2000+0x8a) 586 #define GT_WELDER (0x2000+0x8b) 587 #define WELDER_ACTION (0x2000+0x8c) 588 #define LEFT_FAIL_12 (0x2000+0x8d) 589 #define GT_L_TALK_12 (0x2000+0x8e) 590 #define RIGHT_FAIL_12 (0x2000+0x8f) 591 #define GT_R_TALK_12 (0x2000+0x90) 592 #define WELDER_MISSION (0x2000+0x91) 593 #define JOEY_WELD_MISSION (0x2000+0x92) 594 #define GT_STUMP (0x2000+0x93) 595 #define STUMP_ACTION (0x2000+0x94) 596 #define GT_CONSOLE_12 (0x2000+0x95) 597 #define CONSOLE_12_ACTION (0x2000+0x96) 598 #define GT_TOUR_1 (0x2000+0x97) 599 #define GT_TOUR_2 (0x2000+0x98) 600 #define FOREMAN_LAMB (0x2000+0x99) 601 #define FOSTER_TOUR (0x2000+0x9a) 602 #define LAMB_TOUR (0x2000+0x9b) 603 #define ON_FROM_S15 (0x2000+0x9c) 604 #define S13_LEFT_ON (0x2000+0x9d) 605 #define GT_FACT2_L_EXIT (0x2000+0x9e) 606 #define FACT2_ACTION (0x2000+0x9f) 607 #define FACT2_RIGHT_ACTION (0x2000+0xa0) 608 #define GT_FACT2_R_EXIT (0x2000+0xa1) 609 #define S13_RIGHT_ON (0x2000+0xa2) 610 #define GT_FACT2_STORE_EXIT (0x2000+0xa3) 611 #define FACT2_STORE_ACTION (0x2000+0xa4) 612 #define GT_COGS (0x2000+0xa5) 613 #define FOREMAN_LOGIC (0x2000+0xa6) 614 #define FOREMAN_ALERT (0x2000+0xa7) 615 #define COGS_ACTION (0x2000+0xa8) 616 #define GT_LITE1 (0x2000+0xa9) 617 #define STORE_ROOM_STOP (0x2000+0xaa) 618 #define SENSOR_LOGIC (0x2000+0xab) 619 #define RIGHT_FAIL_13 (0x2000+0xac) 620 #define GT_R_TALK_13 (0x2000+0xad) 621 #define LEFT_FAIL_13 (0x2000+0xae) 622 #define GT_L_TALK_13 (0x2000+0xaf) 623 #define GT_STORE_STOP (0x2000+0xb0) 624 #define FACT2_FOREMAN_ALERT (0x2000+0xb1) 625 #define FACT2_STOP (0x2000+0xb2) 626 #define FACT2_SPY_LOGIC (0x2000+0xb3) 627 #define GT_WINDOW (0x2000+0xb4) 628 #define WINDOW_ACTION (0x2000+0xb5) 629 #define FACT_CONSOLE_LOGIC (0x2000+0xb6) 630 #define FOREMAN_STORE_CHECK (0x2000+0xb7) 631 #define GT_SENSORS (0x2000+0xb8) 632 #define SENSORS_ACTION (0x2000+0xb9) 633 #define GT_FACT_CONSOLE (0x2000+0xba) 634 #define CONSOLE_13_ACTION (0x2000+0xbb) 635 #define RAD_BACK (0x2000+0xbc) 636 #define FACT3_ACTION (0x2000+0xbd) 637 #define S14_LEFT_ON (0x2000+0xbe) 638 #define GT_FACT3_L_EXIT (0x2000+0xbf) 639 #define ALT_NU_ANITA (0x2000+0xc0) 640 #define GT_NU_ANITA (0x2000+0xc1) 641 #define GT_FACT3_R_EXIT (0x2000+0xc2) 642 #define LOCKER3_LOGIC (0x2000+0xc3) 643 #define LOCKER2_LOGIC (0x2000+0xc4) 644 #define LOCKER1_LOGIC (0x2000+0xc5) 645 #define LOCKER3_ACTION (0x2000+0xc6) 646 #define GT_LOCKER3 (0x2000+0xc7) 647 #define LOCKER2_ACTION (0x2000+0xc8) 648 #define GT_LOCKER2 (0x2000+0xc9) 649 #define GT_LOCKER1 (0x2000+0xca) 650 #define LOCKER1_ACTION (0x2000+0xcb) 651 #define GT_MACHINE (0x2000+0xcc) 652 #define MACHINE_ACTION (0x2000+0xcd) 653 #define FACT3_R_ACTION (0x2000+0xce) 654 #define S14_RIGHT_ON (0x2000+0xcf) 655 #define NU_ANITA_SSS (0x2000+0xd0) 656 #define RADMAN_LOGIC (0x2000+0xd1) 657 #define LEFT_FAIL_14 (0x2000+0xd2) 658 #define GT_L_TALK_14 (0x2000+0xd3) 659 #define RIGHT_FAIL_14 (0x2000+0xd4) 660 #define GT_R_TALK_14 (0x2000+0xd5) 661 #define RAD_SCREEN_ACTION (0x2000+0xd6) 662 #define GT_RAD_SCREEN (0x2000+0xd7) 663 #define GT_14_CONSOLE (0x2000+0xd8) 664 #define CONSOLE_14_ACTION (0x2000+0xd9) 665 #define COAT_LOGIC (0x2000+0xda) 666 #define GT_COAT (0x2000+0xdb) 667 #define COAT_ACTION (0x2000+0xdc) 668 #define S15_WALK_ON (0x2000+0xdd) 669 #define GT_STORE_EXIT (0x2000+0xde) 670 #define STORE_EXIT_ACTION (0x2000+0xdf) 671 #define JOEY_42_MISS (0x2000+0xe0) 672 #define JOEY_JUNCTION_MISS (0x2000+0xe1) 673 #define GT_JUNCTION_BOX (0x2000+0xe2) 674 #define JUNCTION_ACTION (0x2000+0xe3) 675 #define FLAP_LOGIC (0x2000+0xe4) 676 #define GT_FLAP (0x2000+0xe5) 677 #define FLAP_ACTION (0x2000+0xe6) 678 #define GT_SKEY (0x2000+0xe7) 679 #define GT_WD40 (0x2000+0xe8) 680 #define SKEY_ACTION (0x2000+0xe9) 681 #define WD40_ACTION (0x2000+0xea) 682 #define SHELF_OBJECT_LOGIC (0x2000+0xeb) 683 #define FLOOR_PUTTY_ACTION (0x2000+0xec) 684 #define GT_PUTTY (0x2000+0xed) 685 #define FORKLIFT_LOGIC (0x2000+0xee) 686 #define S16_LEFT_ON (0x2000+0xef) 687 #define ENTRANCE_EXIT_ACTION (0x2000+0xf0) 688 #define GT_ENTRANCE_EXIT (0x2000+0xf1) 689 #define GT_ALT_CONSOLE (0x2000+0xf2) 690 #define GT_REACTOR_CONSOLE (0x2000+0xf3) 691 #define REACTOR_PC_ACTION (0x2000+0xf4) 692 #define REACTOR_DOOR_ACTION (0x2000+0xf5) 693 #define GT_REACTOR_DOOR (0x2000+0xf6) 694 #define LEFT_FAIL_16 (0x2000+0xf7) 695 #define GT_L_TALK_16 (0x2000+0xf8) 696 #define RIGHT_FAIL_16 (0x2000+0xf9) 697 #define GT_R_TALK_16 (0x2000+0xfa) 698 #define REACTOR_ON (0x2000+0xfb) 699 #define S17_LEFT_ON (0x2000+0xfc) 700 #define GT_CORE_EXIT (0x2000+0xfd) 701 #define CORE_EXIT_ACTION (0x2000+0xfe) 702 #define S16_CORE_ON (0x2000+0xff) 703 #define GT_ANITA_CARD (0x2000+0x100) 704 #define ANITA_CARD_ACTION (0x2000+0x101) 705 #define GT_RODS (0x2000+0x102) 706 #define RODS_ACTION (0x2000+0x103) 707 #define CONSOLE_16_LOGIC (0x2000+0x104) 708 #define S10_RIGHT_ON (0x3000+0x1) 709 #define GT_LEFT_EXIT_10 (0x3000+0x2) 710 #define EL10_ACTION (0x3000+0x3) 711 #define LIFT_10_LOGIC (0x3000+0x4) 712 #define GT_SLOT_10 (0x3000+0x5) 713 #define POD_LOGIC (0x3000+0x6) 714 #define POD_LIGHT_LOGIC (0x3000+0x7) 715 #define POD_LIGHT_ACTION (0x3000+0x8) 716 #define GT_POD_LIGHT (0x3000+0x9) 717 #define GT_LINC_10 (0x3000+0xa) 718 #define LINC_10_ACTION (0x3000+0xb) 719 #define GT_FLOOR_FROM_CHAIR10 (0x3000+0xc) 720 #define GT_TERMINAL_10 (0x3000+0xd) 721 #define TERMINAL_10_ACTION (0x3000+0xe) 722 #define GT_SCANNER_10 (0x3000+0xf) 723 #define SCANNER_10_ACTION (0x3000+0x10) 724 #define GT_DOOR_10 (0x3000+0x11) 725 #define DOOR_10_ACTION (0x3000+0x12) 726 #define GT_SLOT_11 (0x3000+0x13) 727 #define SLOT_11_ACTION (0x3000+0x14) 728 #define GT_SOCCER_1 (0x3000+0x15) 729 #define SOCCER_1_ACTION (0x3000+0x16) 730 #define GT_SOCCER_2 (0x3000+0x17) 731 #define GT_SOCCER_3 (0x3000+0x18) 732 #define GT_SOCCER_4 (0x3000+0x19) 733 #define GT_SOCCER_5 (0x3000+0x1a) 734 #define SLAT_ACTION (0x3000+0x1b) 735 #define GT_RIGHT_EXIT_11 (0x3000+0x1c) 736 #define ER11_ACTION (0x3000+0x1d) 737 #define S11_LEFT_ON (0x3000+0x1e) 738 #define GT_LEFT_EXIT_19 (0x3000+0x1f) 739 #define EL19_ACTION (0x3000+0x20) 740 #define GT_TOP_RIGHT_19 (0x3000+0x21) 741 #define TOP_R19_ACTION (0x3000+0x22) 742 #define UCHAR_SSS (0x3000+0x23) 743 #define UCHAR_ACTION (0x3000+0x24) 744 #define GET_TO_UCHAR (0x3000+0x25) 745 #define UCHAR_LOGIC (0x3000+0x26) 746 #define S20_START_ON (0x3000+0x27) 747 #define DOWN_20_FAIL (0x3000+0x28) 748 #define GT_DOWN_EXIT_20 (0x3000+0x29) 749 #define ED20_ACTION (0x3000+0x2a) 750 #define REICH_20_ON (0x3000+0x2b) 751 #define REICH_DOOR_FAIL (0x3000+0x2c) 752 #define GT_REICH_DOOR_20 (0x3000+0x2d) 753 #define REICH_DOOR_20_ACTION (0x3000+0x2e) 754 #define GT_REICH_SLOT (0x3000+0x2f) 755 #define REICH_SLOT_ACTION (0x3000+0x30) 756 #define S20_REICH_ON (0x3000+0x31) 757 #define REICH_DOOR_20_LOGIC (0x3000+0x32) 758 #define LAMB_DOOR_20_LOGIC (0x3000+0x33) 759 #define LAMB_SLOT_FAIL (0x3000+0x34) 760 #define GT_LAMB_SLOT (0x3000+0x35) 761 #define LAMB_SLOT_ACTION (0x3000+0x36) 762 #define LAMB_20_ON (0x3000+0x37) 763 #define LAMB_DOOR_FAIL (0x3000+0x38) 764 #define GT_LAMB_DOOR_20 (0x3000+0x39) 765 #define LAMB_DOOR_20_ACTION (0x3000+0x3a) 766 #define S20_LAMB_ON (0x3000+0x3b) 767 #define GT_SHRUB_1 (0x3000+0x3c) 768 #define SHRUB_1_ACTION (0x3000+0x3d) 769 #define GT_SHRUB_2 (0x3000+0x3e) 770 #define SHRUB_2_ACTION (0x3000+0x3f) 771 #define GT_SHRUB_3 (0x3000+0x40) 772 #define SHRUB_3_ACTION (0x3000+0x41) 773 #define START_20 (0x3000+0x42) 774 #define GAL_LOGIC (0x3000+0x43) 775 #define GT_GALLAGER_BEL (0x3000+0x44) 776 #define GAL_BEL_ACTION (0x3000+0x45) 777 #define GT_REICH_WINDOW (0x3000+0x46) 778 #define REICH_WINDOW_ACTION (0x3000+0x47) 779 #define GT_LAMB_WINDOW (0x3000+0x48) 780 #define LAMB_WINDOW_ACTION (0x3000+0x49) 781 #define LEFT_FAIL_20 (0x3000+0x4a) 782 #define GT_L_TALK_20 (0x3000+0x4b) 783 #define RIGHT_FAIL_20 (0x3000+0x4c) 784 #define GT_R_TALK_20 (0x3000+0x4d) 785 #define S21_START_ON (0x3000+0x4e) 786 #define GT_LEFT_EXIT_21 (0x3000+0x4f) 787 #define EL21_ACTION (0x3000+0x50) 788 #define GT_LAMBS_BOOKS (0x3000+0x51) 789 #define LAMBS_BOOKS_ACTION (0x3000+0x52) 790 #define GT_LAMBS_CHAIR (0x3000+0x53) 791 #define LAMBS_CHAIR_ACTION (0x3000+0x54) 792 #define GT_DISPENSOR (0x3000+0x55) 793 #define DISPENSOR_ACTION (0x3000+0x56) 794 #define CAT_FOOD_LOGIC (0x3000+0x57) 795 #define GT_CAT_FOOD (0x3000+0x58) 796 #define CAT_FOOD_ACTION (0x3000+0x59) 797 #define VIDEO_LOGIC (0x3000+0x5a) 798 #define GT_VIDEO (0x3000+0x5b) 799 #define VIDEO_ACTION (0x3000+0x5c) 800 #define GT_CASSETTE (0x3000+0x5d) 801 #define CASSETTE_ACTION (0x3000+0x5e) 802 #define GT_BIG_PICT1 (0x3000+0x5f) 803 #define BIG_PICT1_ACTION (0x3000+0x60) 804 #define GT_VIDEO_SCREEN (0x3000+0x61) 805 #define VIDEO_SCREEN_ACTION (0x3000+0x62) 806 #define VIDEO_SCREEN_LOGIC (0x3000+0x63) 807 #define GT_BIG_PICT2 (0x3000+0x64) 808 #define BIG_PICT2_ACTION (0x3000+0x65) 809 #define GT_BIG_PICT3 (0x3000+0x66) 810 #define BIG_PICT3_ACTION (0x3000+0x67) 811 #define CAT_LOGIC (0x3000+0x68) 812 #define GT_CAT (0x3000+0x69) 813 #define CAT_ACTION (0x3000+0x6a) 814 #define INNER_LAMB_DOOR_LOGIC (0x3000+0x6b) 815 #define S22_START_ON (0x3000+0x6c) 816 #define GT_RIGHT_EXIT_22 (0x3000+0x6d) 817 #define ER22_ACTION (0x3000+0x6e) 818 #define GT_LAMB_BED (0x3000+0x6f) 819 #define BED_ACTION (0x3000+0x70) 820 #define GT_LAMB_TV (0x3000+0x71) 821 #define LAMB_TV_ACTION (0x3000+0x72) 822 #define GT_FISH_TANK (0x3000+0x73) 823 #define FISH_TANK_ACTION (0x3000+0x74) 824 #define FISH_POSTER_ACTION (0x3000+0x75) 825 #define PILLOW_LOGIC (0x3000+0x76) 826 #define GT_PILLOW (0x3000+0x77) 827 #define PILLOW_ACTION (0x3000+0x78) 828 #define GT_MAGAZINE (0x3000+0x79) 829 #define MAGAZINE_ACTION (0x3000+0x7a) 830 #define FISH_LOGIC (0x3000+0x7b) 831 #define GT_REICH_CHAIR (0x3000+0x7c) 832 #define REICH_CHAIR_ACTION (0x3000+0x7d) 833 #define GT_CABINET (0x3000+0x7e) 834 #define CABINET_ACTION (0x3000+0x7f) 835 #define GT_CERT (0x3000+0x80) 836 #define CERT_ACTION (0x3000+0x81) 837 #define GT_REICH_PICTURE (0x3000+0x82) 838 #define REICH_PICTURE_ACTION (0x3000+0x83) 839 #define GT_FISH_FOOD (0x3000+0x84) 840 #define FISH_FOOD_ACTION (0x3000+0x85) 841 #define INNER_R_DOOR_LOGIC (0x3000+0x86) 842 #define S23_LEFT_ON (0x3000+0x87) 843 #define S23_ANCHOR_ON (0x3000+0x88) 844 #define S23_TRAVEL_ON (0x3000+0x89) 845 #define GT_LEFT_EXIT_23 (0x3000+0x8a) 846 #define EL23_ACTION (0x3000+0x8b) 847 #define GT_ANCHOR_EXIT_23 (0x3000+0x8c) 848 #define ANCHOR23_ACTION (0x3000+0x8d) 849 #define GT_TRAVEL_FAIL (0x3000+0x8e) 850 #define GT_TRAVEL_EXIT_23 (0x3000+0x8f) 851 #define TRAVEL_23_ACTION (0x3000+0x90) 852 #define GT_BIN_23 (0x3000+0x91) 853 #define BIN_23_ACTION (0x3000+0x92) 854 #define GT_SCULPTURE (0x3000+0x93) 855 #define SCULPTURE_ACTION (0x3000+0x94) 856 #define GT_LINK_23 (0x3000+0x95) 857 #define LINK_23_ACTION (0x3000+0x96) 858 #define GT_WRECK_23 (0x3000+0x97) 859 #define WRECK_23_ACTION (0x3000+0x98) 860 #define GT_SMALL_23 (0x3000+0x99) 861 #define SML_EXIT_S23_ACTION (0x3000+0x9a) 862 #define S24_LEFT_ON (0x3000+0x9b) 863 #define GT_LEFT_EXIT_24 (0x3000+0x9c) 864 #define EL24_ACTION (0x3000+0x9d) 865 #define GT_LONDON_POSTER (0x3000+0x9e) 866 #define LONDON_ACTION (0x3000+0x9f) 867 #define GT_NEW_YORK (0x3000+0xa0) 868 #define NEW_YORK_ACTION (0x3000+0xa1) 869 #define GT_MURAL (0x3000+0xa2) 870 #define MURAL_ACTION (0x3000+0xa3) 871 #define GT_PIDGEONS (0x3000+0xa4) 872 #define PIDGEONS_ACTION (0x3000+0xa5) 873 #define TREVOR_LOGIC (0x3000+0xa6) 874 #define TREVOR_SSS (0x3000+0xa7) 875 #define TREVOR_ACTION (0x3000+0xa8) 876 #define GT_TREVOR (0x3000+0xa9) 877 #define TICKET_LOGIC (0x3000+0xaa) 878 #define TICKET_ACTION (0x3000+0xab) 879 #define GT_TICKET (0x3000+0xac) 880 #define GT_GLOBE (0x3000+0xad) 881 #define GLOBE_ACTION (0x3000+0xae) 882 #define GLOBE_LOGIC (0x3000+0xaf) 883 #define S25_LEFT_ON (0x3000+0xb0) 884 #define GT_ANCHOR_EXIT_25 (0x3000+0xb1) 885 #define ANCHOR25_ACTION (0x3000+0xb2) 886 #define ANCHOR_LOGIC (0x3000+0xb3) 887 #define ANCHOR_SSS (0x3000+0xb4) 888 #define ANCHOR_ACTION (0x3000+0xb5) 889 #define GT_ANCHOR (0x3000+0xb6) 890 #define ANCHOR_MISSION (0x3000+0xb7) 891 #define JOEY_PC_MISSION (0x3000+0xb8) 892 #define GT_ANCHOR_PC (0x3000+0xb9) 893 #define HOOK_LOGIC (0x3000+0xba) 894 #define GT_STATUE_25 (0x3000+0xbb) 895 #define STATUE_25_ACTION (0x3000+0xbc) 896 #define HOOK_MISSION (0x3000+0xbd) 897 #define LAZER_25_LOGIC (0x3000+0xbe) 898 #define SPARK_25_LOGIC (0x3000+0xbf) 899 #define GT_HOOK (0x3000+0xc0) 900 #define HOOK_ACTION (0x3000+0xc1) 901 #define GT_SALES_CHART (0x3000+0xc2) 902 #define SALES_CHART_ACTION (0x3000+0xc3) 903 #define S26_LEFT_ON (0x3000+0xc4) 904 #define S26_RIGHT_ON (0x3000+0xc5) 905 #define GT_RIGHT_EXIT_26 (0x3000+0xc6) 906 #define ER26_ACTION (0x3000+0xc7) 907 #define START_26 (0x3000+0xc8) 908 #define GT_POSTER (0x3000+0xc9) 909 #define POSTER1_ACTION (0x3000+0xca) 910 #define POSTER2_ACTION (0x3000+0xcb) 911 #define POSTER3_ACTION (0x3000+0xcc) 912 #define POSTER4_ACTION (0x3000+0xcd) 913 #define GT_PLANT (0x3000+0xce) 914 #define PLANT_26_ACTION (0x3000+0xcf) 915 #define NU_GT_HOLO (0x3000+0xd0) 916 #define GT_HOLO (0x3000+0xd1) 917 #define HOLO_ACTION (0x3000+0xd2) 918 #define HELGA_LOGIC (0x3000+0xd3) 919 #define JOEY_HELGA_MISSION (0x3000+0xd4) 920 #define GT_LEFT_EXIT_26 (0x3000+0xd5) 921 #define EL26_ACTION (0x3000+0xd6) 922 #define HELGA_ACTION (0x3000+0xd7) 923 #define BIO_DOOR_LOGIC (0x3000+0xd8) 924 #define GT_BIO_DOOR (0x3000+0xd9) 925 #define BIO_DOOR_ACTION (0x3000+0xda) 926 #define GT_LEAFLET (0x3000+0xdb) 927 #define LEAFLET_LOGIC (0x3000+0xdc) 928 #define LEAFLET_ACTION (0x3000+0xdd) 929 #define S27_RIGHT_ON (0x3000+0xde) 930 #define GT_RIGHT_EXIT_27 (0x3000+0xdf) 931 #define ER27_ACTION (0x3000+0xe0) 932 #define GT_CHART1 (0x3000+0xe1) 933 #define CHART1_ACTION (0x3000+0xe2) 934 #define GT_CHART2 (0x3000+0xe3) 935 #define CHART2_ACTION (0x3000+0xe4) 936 #define GT_GAS (0x3000+0xe5) 937 #define GAS_ACTION (0x3000+0xe6) 938 #define GT_CHAIR_27 (0x3000+0xe7) 939 #define CHAIR_27_ACTION (0x3000+0xe8) 940 #define GT_FLOOR_FROM_CHAIR (0x3000+0xe9) 941 #define GT_SCANNER_27 (0x3000+0xea) 942 #define SCANNER_27_ACTION (0x3000+0xeb) 943 #define GT_L_TALK_27 (0x3000+0xec) 944 #define RIGHT_FAIL_27 (0x3000+0xed) 945 #define GT_R_TALK_27 (0x3000+0xee) 946 #define BURKE_LOGIC (0x3000+0xef) 947 #define GT_MEDI_COMP (0x3000+0xf0) 948 #define MEDI_COMP_ACTION (0x3000+0xf1) 949 #define BURKE_1 (0x3000+0xf2) 950 #define BURKE_2 (0x3000+0xf3) 951 #define DR_BURKE_1 (0x3000+0xf4) 952 #define SCANNER_27_LOGIC (0x3000+0xf5) 953 #define HELMET_LOGIC (0x3000+0xf6) 954 #define BODY_SSS (0x3000+0xf7) 955 #define BODY_ACTION (0x3000+0xf8) 956 #define BUSY_BODY (0x3000+0xf9) 957 #define GT_BODY (0x3000+0xfa) 958 #define GT_HELMET (0x3000+0xfb) 959 #define HELMET_ACTION (0x3000+0xfc) 960 #define GLASS_SLOT_LOGIC (0x3000+0xfd) 961 #define GLASS_MISSION (0x3000+0xfe) 962 #define MEDIC_LOGIC (0x3000+0xff) 963 #define S28_RIGHT_ON (0x3000+0x100) 964 #define GT_RIGHT_EXIT_28 (0x3000+0x101) 965 #define ER28_ACTION (0x3000+0x102) 966 #define GT_LEFT_EXIT_28 (0x3000+0x103) 967 #define EL28_ACTION (0x3000+0x104) 968 #define S28_LEFT_ON (0x3000+0x105) 969 #define GT_DUSTBIN_28 (0x3000+0x106) 970 #define DUSTBIN_ACTION (0x3000+0x107) 971 #define UP_28_FAIL (0x3000+0x108) 972 #define GT_UP_EXIT_28 (0x3000+0x109) 973 #define EU28_ACTION (0x3000+0x10a) 974 #define S28_UP_ON (0x3000+0x10b) 975 #define LEFT_FAIL_28 (0x3000+0x10c) 976 #define GT_L_TALK_28 (0x3000+0x10d) 977 #define RIGHT_FAIL_28 (0x3000+0x10e) 978 #define GT_R_TALK_28 (0x3000+0x10f) 979 #define GT_SML_R_28 (0x3000+0x110) 980 #define R_28_SML_ACTION (0x3000+0x111) 981 #define GT_SML_L_28 (0x3000+0x112) 982 #define L_28_SML_ACTION (0x3000+0x113) 983 #define SML_RIGHT_28 (0x3000+0x114) 984 #define SML_LEFT_28 (0x3000+0x115) 985 #define LIFT_28_LOGIC (0x3000+0x116) 986 #define GT_LIFT_28 (0x3000+0x117) 987 #define LIFT_28_ACTION (0x3000+0x118) 988 #define S28_SLOT_ACTION (0x3000+0x119) 989 #define GT_SLOT_28 (0x3000+0x11a) 990 #define S29_LIFT_LOGIC (0x3000+0x11b) 991 #define JOEY_TO_LIFT29 (0x3000+0x11c) 992 #define LIFT_29_ACTION (0x3000+0x11d) 993 #define GT_29_LIFT (0x3000+0x11e) 994 #define S29_SLOT_ACTION (0x3000+0x11f) 995 #define GT_29_CARD_SLOT (0x3000+0x120) 996 #define JOEY_OUT_OF_LIFT (0x3000+0x121) 997 #define GT_RIGHT_EXIT_29 (0x3000+0x122) 998 #define ER29_ACTION (0x3000+0x123) 999 #define S29_RIGHT_ON (0x3000+0x124) 1000 #define GT_LEFT_EXIT_29 (0x3000+0x125) 1001 #define EL29_ACTION (0x3000+0x126) 1002 #define S29_LEFT_ON (0x3000+0x127) 1003 #define OTHER_LIFT_WAIT (0x3000+0x128) 1004 #define GT_LIFT_WAIT (0x3000+0x129) 1005 #define LAMB_BELL_LOGIC (0x3000+0x12a) 1006 #define LAMB_LEAVE_GARDEN (0x3000+0x12b) 1007 #define LAMB_START_29 (0x3000+0x12c) 1008 #define LEFT_FAIL_29 (0x3000+0x12d) 1009 #define GT_L_TALK_29 (0x3000+0x12e) 1010 #define RIGHT_FAIL_29 (0x3000+0x12f) 1011 #define GT_R_TALK_29 (0x3000+0x130) 1012 #define GT_CABLE_29 (0x3000+0x131) 1013 #define CABLE_29_ACTION (0x3000+0x132) 1014 #define GT_SML_R_29 (0x3000+0x133) 1015 #define R_29_SML_ACTION (0x3000+0x134) 1016 #define GT_SML_L_29 (0x3000+0x135) 1017 #define L_29_SML_ACTION (0x3000+0x136) 1018 #define SML_RIGHT_29 (0x3000+0x137) 1019 #define SML_LEFT_29 (0x3000+0x138) 1020 #define DANI_SPEECH (0x4000+0x1) 1021 #define HENRI_SPEECH (0x4000+0x2) 1022 #define BUZZER_SPEECH (0x4000+0x3) 1023 #define JUKEBOX_SPEECH (0x4000+0x4) 1024 #define VINCENT_SPEECH (0x0000+0x40) 1025 #define EDDIE_SPEECH (0x0000+0x41) 1026 #define BLUNT_SPEECH (0x0000+0x42) 1027 #define BARRY_SPEECH (0x4000+0x5) 1028 #define COLSTON_SPEECH (0x0000+0x43) 1029 #define GALL_SPEECH (0x0000+0x44) 1030 #define BABS_SPEECH (0x4000+0x6) 1031 #define CHUTNEY_SPEECH (0x0000+0x45) 1032 #define DOG_BARK_LOGIC (0x4000+0x7) 1033 #define SPUNKY_SMELLS_FOOD (0x4000+0x8) 1034 #define SPUNKY_EXTRA (0x4000+0x9) 1035 #define SPUNKY_LOGIC (0x4000+0xa) 1036 #define SPUNKY_EAT_FOOD (0x4000+0xb) 1037 #define SPUNKY_BARK_AT_FOSTER (0x4000+0xc) 1038 #define SPUNKY_GO_HOME (0x4000+0xd) 1039 #define SPUNKY_SEE_VIDEO (0x4000+0xe) 1040 #define DANIELLE_SSS (0x4000+0xf) 1041 #define GT_SC31_DANIELLE (0x4000+0x10) 1042 #define SC31_DANI_ACTION (0x4000+0x11) 1043 #define DANI_CHAT_TO_GUARD (0x4000+0x12) 1044 #define GT_DANI_WAIT (0x4000+0x13) 1045 #define DANIELLE_EXTRA (0x4000+0x14) 1046 #define DANIELLE_LOGIC (0x4000+0x15) 1047 #define GT_SC32_DANIELLE_AT_LIFT (0x4000+0x16) 1048 #define SC32_DANIELLE_AT_LIFT_ACTION (0x4000+0x17) 1049 #define DANIELLE_GO_HOME (0x4000+0x18) 1050 #define GT_SC38_DANIELLE (0x4000+0x19) 1051 #define SC38_DANIELLE_ACTION (0x4000+0x1a) 1052 #define GT_SC38_HAND_SET (0x4000+0x1b) 1053 #define DANI_ANSWER_PHONE (0x4000+0x1c) 1054 #define FOSTER_VISIT_DANI (0x4000+0x1d) 1055 #define GN_SC30_LEFT_TALK (0x4000+0x1e) 1056 #define GT_SC30_LEFT_TALK (0x4000+0x1f) 1057 #define GN_SC30_RIGHT_TALK (0x4000+0x20) 1058 #define GT_SC30_RIGHT_TALK (0x4000+0x21) 1059 #define SC30_EXIT_31_WALK_ON (0x4000+0x22) 1060 #define GT_SC30_EXIT_31 (0x4000+0x23) 1061 #define SC30_EXIT_31_ACTION (0x4000+0x24) 1062 #define SC30_EXIT_33_WALK_ON (0x4000+0x25) 1063 #define GT_SC30_EXIT_33 (0x4000+0x26) 1064 #define SC30_EXIT_33_ACTION (0x4000+0x27) 1065 #define SC30_COURT_DOOR_MOUSE_ON (0x4000+0x28) 1066 #define SC30_COURT_DOOR_WALK_ON (0x4000+0x29) 1067 #define GT_SC30_COURT_DOOR (0x4000+0x2a) 1068 #define SC30_COURT_DOOR_ACTION (0x4000+0x2b) 1069 #define SC30_COURT_DOOR_LOGIC (0x4000+0x2c) 1070 #define GT_SC30_NOTICE (0x4000+0x2d) 1071 #define SC30_NOTICE_ACTION (0x4000+0x2e) 1072 #define GT_SC30_STATUE_1 (0x4000+0x2f) 1073 #define SC30_STATUE_1_ACTION (0x4000+0x30) 1074 #define GT_SC30_STATUE_2 (0x4000+0x31) 1075 #define SC30_STATUE_2_ACTION (0x4000+0x32) 1076 #define SC30_HENRI_LOGIC (0x4000+0x33) 1077 #define SC30_HENRI_SSS (0x4000+0x34) 1078 #define GT_SC30_HENRI (0x4000+0x35) 1079 #define SC30_HENRI_ACTION (0x4000+0x36) 1080 #define SC30_EXIT_36_WALK_ON (0x4000+0x37) 1081 #define GT_SC30_EXIT_36 (0x4000+0x38) 1082 #define SC30_EXIT_36_ACTION (0x4000+0x39) 1083 #define GN_SC31_LEFT_TALK (0x4000+0x3a) 1084 #define GT_SC31_LEFT_TALK (0x4000+0x3b) 1085 #define GN_SC31_RIGHT_TALK (0x4000+0x3c) 1086 #define GT_SC31_RIGHT_TALK (0x4000+0x3d) 1087 #define SC31_EXIT_30_WALK_ON (0x4000+0x3e) 1088 #define GT_SC31_EXIT_30 (0x4000+0x3f) 1089 #define SC31_EXIT_30_ACTION (0x4000+0x40) 1090 #define SC31_EXIT_32_WALK_ON (0x4000+0x41) 1091 #define GT_SC31_EXIT_32 (0x4000+0x42) 1092 #define SC31_EXIT_32_ACTION (0x4000+0x43) 1093 #define GT_SC31_LIFT_SLOT (0x4000+0x44) 1094 #define SC31_LIFT_SLOT_ACTION (0x4000+0x45) 1095 #define GT_SC31_LIFT (0x4000+0x46) 1096 #define SC31_LIFT_ACTION (0x4000+0x47) 1097 #define SC31_LIFT_LOGIC (0x4000+0x48) 1098 #define SC31_GUARD_RESCUE_DOG (0x4000+0x49) 1099 #define GT_SC31_END_OF_ROPE (0x4000+0x4a) 1100 #define SC31_END_OF_ROPE_ACTION (0x4000+0x4b) 1101 #define SC31_ROPE_LOGIC (0x4000+0x4c) 1102 #define SC31_BRICKS_LOGIC (0x4000+0x4d) 1103 #define SC31_PLANK_LOGIC (0x4000+0x4e) 1104 #define SC31_BISCUITS_LOGIC (0x4000+0x4f) 1105 #define GT_SC31_BRICKS (0x4000+0x50) 1106 #define SC31_BRICKS_ACTION (0x4000+0x51) 1107 #define GN_SC31_PLANK (0x4000+0x52) 1108 #define GT_SC31_PLANK (0x4000+0x53) 1109 #define SC31_PLANK_ACTION (0x4000+0x54) 1110 #define SC31_GUARD_LOGIC (0x4000+0x55) 1111 #define SC31_GUARD_CHATTING_LOGIC (0x4000+0x56) 1112 #define SC31_GUARD_SSS (0x4000+0x57) 1113 #define GN_SC31_GUARD (0x4000+0x58) 1114 #define GT_SC31_GUARD (0x4000+0x59) 1115 #define SC31_GUARD_ACTION (0x4000+0x5a) 1116 #define SC31_GUARD_CHATTING_ACTION (0x4000+0x5b) 1117 #define SC31_EXIT_39_WALK_ON (0x4000+0x5c) 1118 #define GT_SC31_EXIT_39 (0x4000+0x5d) 1119 #define SC31_EXIT_39_ACTION (0x4000+0x5e) 1120 #define SC31_JOEY_LOGIC (0x4000+0x5f) 1121 #define GT_SC31_JOEY (0x4000+0x60) 1122 #define SC31_JOEY_ACTION (0x4000+0x61) 1123 #define SC31_AT_WATCHER_LOGIC (0x4000+0x62) 1124 #define GN_SC32_LEFT_TALK (0x4000+0x63) 1125 #define GT_SC32_LEFT_TALK (0x4000+0x64) 1126 #define GN_SC32_RIGHT_TALK (0x4000+0x65) 1127 #define GT_SC32_RIGHT_TALK (0x4000+0x66) 1128 #define SC32_EXIT_31_WALK_ON (0x4000+0x67) 1129 #define GT_SC32_EXIT_31 (0x4000+0x68) 1130 #define SC32_EXIT_31_ACTION (0x4000+0x69) 1131 #define SC32_EXIT_33_WALK_ON (0x4000+0x6a) 1132 #define GT_SC32_EXIT_33 (0x4000+0x6b) 1133 #define SC32_EXIT_33_ACTION (0x4000+0x6c) 1134 #define GT_SC32_TERMINAL (0x4000+0x6d) 1135 #define SC32_TERMINAL_ACTION (0x4000+0x6e) 1136 #define GT_SC32_PLANT_1 (0x4000+0x6f) 1137 #define SC32_PLANT_1_ACTION (0x4000+0x70) 1138 #define GT_SC32_PLANT_2 (0x4000+0x71) 1139 #define SC32_PLANT_2_ACTION (0x4000+0x72) 1140 #define GT_SC32_PLANT_3 (0x4000+0x73) 1141 #define SC32_PLANT_3_ACTION (0x4000+0x74) 1142 #define SC32_BUZZER_LOGIC (0x4000+0x75) 1143 #define GT_SC32_BUZZER (0x4000+0x76) 1144 #define SC32_BUZZER_ACTION (0x4000+0x77) 1145 #define GT_SC32_LIFT (0x4000+0x78) 1146 #define SC32_LIFT_ACTION (0x4000+0x79) 1147 #define SC32_LIFT_LOGIC (0x4000+0x7a) 1148 #define SC32_VINCENT_LOGIC (0x4000+0x7b) 1149 #define SC32_VINCENT_SSS (0x4000+0x7c) 1150 #define GT_SC32_VINCENT (0x4000+0x7d) 1151 #define SC32_VINCENT_ACTION (0x4000+0x7e) 1152 #define SC32_GARDENER_LOGIC (0x4000+0x7f) 1153 #define SC32_GARDENER_SSS (0x4000+0x80) 1154 #define GT_SC32_GARDENER (0x4000+0x81) 1155 #define SC32_GARDENER_ACTION (0x4000+0x82) 1156 #define GN_SC33_LEFT_TALK (0x4000+0x83) 1157 #define GT_SC33_LEFT_TALK (0x4000+0x84) 1158 #define GN_SC33_RIGHT_TALK (0x4000+0x85) 1159 #define GT_SC33_RIGHT_TALK (0x4000+0x86) 1160 #define SC33_EXIT_30_WALK_ON (0x4000+0x87) 1161 #define GT_SC33_EXIT_30 (0x4000+0x88) 1162 #define SC33_EXIT_30_ACTION (0x4000+0x89) 1163 #define SC33_EXIT_32_WALK_ON (0x4000+0x8a) 1164 #define GT_SC33_EXIT_32 (0x4000+0x8b) 1165 #define SC33_EXIT_32_ACTION (0x4000+0x8c) 1166 #define SC33_SHED_DOOR_LOGIC (0x4000+0x8d) 1167 #define SC33_SHED_DOOR_MOUSE_ON (0x4000+0x8e) 1168 #define SC33_SHED_DOOR_WALK_ON (0x4000+0x8f) 1169 #define GT_SC33_SHED_DOOR (0x4000+0x90) 1170 #define SC33_SHED_DOOR_ACTION (0x4000+0x91) 1171 #define GT_SC33_LOCK (0x4000+0x92) 1172 #define SC33_LOCK_ACTION (0x4000+0x93) 1173 #define SC34_DOOR_WALK_ON (0x4000+0x94) 1174 #define GT_SC34_DOOR (0x4000+0x95) 1175 #define SC34_DOOR_ACTION (0x4000+0x96) 1176 #define GT_SC34_SECATEURS (0x4000+0x97) 1177 #define SC34_SECATEURS_ACTION (0x4000+0x98) 1178 #define SC34_SECATEURS_LOGIC (0x4000+0x99) 1179 #define GT_SC34_TKT_MACHINE (0x4000+0x9a) 1180 #define SC34_TKT_MACHINE_ACTION (0x4000+0x9b) 1181 #define GT_SC34_MAP (0x4000+0x9c) 1182 #define SC34_MAP_ACTION (0x4000+0x9d) 1183 #define GT_SC34_BRICKS (0x4000+0x9e) 1184 #define SC34_BRICKS_ACTION (0x4000+0x9f) 1185 #define GN_SC36_LEFT_TALK (0x4000+0xa0) 1186 #define GT_SC36_LEFT_TALK (0x4000+0xa1) 1187 #define GN_SC36_RIGHT_TALK (0x4000+0xa2) 1188 #define GT_SC36_RIGHT_TALK (0x4000+0xa3) 1189 #define GT_SC36_LOW_FLOOR (0x4000+0xa4) 1190 #define GT_SC36_FLOOR (0x4000+0xa5) 1191 #define SC36_EXIT_30_WALK_ON (0x4000+0xa6) 1192 #define GT_SC36_EXIT_30 (0x4000+0xa7) 1193 #define SC36_EXIT_30_ACTION (0x4000+0xa8) 1194 #define GT_SC36_SENSOR (0x4000+0xa9) 1195 #define SC36_SENSOR_ACTION (0x4000+0xaa) 1196 #define SC36_DOOR_WALK_ON (0x4000+0xab) 1197 #define GT_SC36_DOOR (0x4000+0xac) 1198 #define SC36_DOOR_ACTION (0x4000+0xad) 1199 #define SC36_DOOR_LOGIC (0x4000+0xae) 1200 #define SC36_BAND_LOGIC (0x4000+0xaf) 1201 #define GT_SC36_BAND (0x4000+0xb0) 1202 #define SC36_BAND_ACTION (0x4000+0xb1) 1203 #define SC36_JUKE_LIGHT_LOGIC (0x4000+0xb2) 1204 #define SC36_COLSTON_FIX_JUKEBOX (0x4000+0xb3) 1205 #define PLAY_TUNE_1 (0x4000+0xb4) 1206 #define PLAY_TUNE_2 (0x4000+0xb5) 1207 #define PLAY_TUNE_3 (0x4000+0xb6) 1208 #define SC36_JUKEBOX_SSS (0x4000+0xb7) 1209 #define SC36_JUKEBOX_LOGIC (0x4000+0xb8) 1210 #define GT_SC36_JUKEBOX (0x4000+0xb9) 1211 #define SC36_JUKEBOX_ACTION (0x4000+0xba) 1212 #define SC36_BARMAN_LOGIC (0x4000+0xbb) 1213 #define SC36_BARMAN_SSS (0x4000+0xbc) 1214 #define GT_SC36_BARMAN (0x4000+0xbd) 1215 #define SC36_BARMAN_ACTION (0x4000+0xbe) 1216 #define SC36_COLSTON_LOGIC (0x4000+0xbf) 1217 #define SC36_COLSTON_SSS (0x4000+0xc0) 1218 #define GT_SC36_COLSTON (0x4000+0xc1) 1219 #define SC36_COLSTON_ACTION (0x4000+0xc2) 1220 #define SC36_GALLAGHER_LOGIC (0x4000+0xc3) 1221 #define SC36_GALLAGHER_SSS (0x4000+0xc4) 1222 #define GT_SC36_GALLAGHER (0x4000+0xc5) 1223 #define SC36_GALLAGHER_ACTION (0x4000+0xc6) 1224 #define SC36_CARDS_LOGIC (0x4000+0xc7) 1225 #define GT_SC36_GLASS (0x4000+0xc8) 1226 #define SC36_COLSTON_PROTEST (0x4000+0xc9) 1227 #define SC36_GLASS_ACTION (0x4000+0xca) 1228 #define MOVE_BABS (0x4000+0xcb) 1229 #define SC36_BABS_LOGIC (0x4000+0xcc) 1230 #define BABS_LOGIC_AMIGA (0x4000+0xcd) 1231 #define GT_BABS_AMIGA (0x4000+0xce) 1232 #define BABS_SSS_AMIGA (0x4000+0xcf) 1233 #define BABS_ACTION_AMIGA (0x4000+0xd0) 1234 #define GT_SC37_SENSOR (0x4000+0xd1) 1235 #define SC37_SENSOR_ACTION (0x4000+0xd2) 1236 #define SC37_DOOR_WALK_ON (0x4000+0xd3) 1237 #define GT_SC37_DOOR (0x4000+0xd4) 1238 #define SC37_DOOR_ACTION (0x4000+0xd5) 1239 #define SC37_DOOR_LOGIC (0x4000+0xd6) 1240 #define GT_SC37_GRILL (0x4000+0xd7) 1241 #define SC37_GRILL_ACTION (0x4000+0xd8) 1242 #define SC37_GRILL_LOGIC (0x4000+0xd9) 1243 #define GT_SC37_FLIMSY_BOX (0x4000+0xda) 1244 #define SC37_FLIMSY_BOX_ACTION (0x4000+0xdb) 1245 #define STEP_OFF_BOX (0x4000+0xdc) 1246 #define GT_SC37_BIG_BOX (0x4000+0xdd) 1247 #define SC37_BIG_BOX_ACTION (0x4000+0xde) 1248 #define GT_SC37_LID (0x4000+0xdf) 1249 #define SC37_LID_ACTION (0x4000+0xe0) 1250 #define PUT_LID_BACK (0x4000+0xe1) 1251 #define USE_LID_ON_FLIMSY_BOX (0x4000+0xe2) 1252 #define SC37_LID_LOGIC (0x4000+0xe3) 1253 #define GT_SC37_WINE_RACK (0x4000+0xe4) 1254 #define SC37_WINE_RACK_ACTION (0x4000+0xe5) 1255 #define GN_SC38_LEFT_TALK (0x4000+0xe6) 1256 #define GT_SC38_LEFT_TALK (0x4000+0xe7) 1257 #define GN_SC38_RIGHT_TALK (0x4000+0xe8) 1258 #define GT_SC38_RIGHT_TALK (0x4000+0xe9) 1259 #define GT_SC38_LIFT (0x4000+0xea) 1260 #define SC38_LIFT_ACTION (0x4000+0xeb) 1261 #define SC38_LIFT_LOGIC (0x4000+0xec) 1262 #define GT_SC38_STATUE (0x4000+0xed) 1263 #define SC38_STATUE_ACTION (0x4000+0xee) 1264 #define GT_SC38_VIDEO (0x4000+0xef) 1265 #define SC38_VIDEO_ACTION (0x4000+0xf0) 1266 #define SC38_VIDEO_LOGIC (0x4000+0xf1) 1267 #define GT_SC38_MONITOR (0x4000+0xf2) 1268 #define SC38_MONITOR_ACTION (0x4000+0xf3) 1269 #define SC38_MONITOR_LOGIC (0x4000+0xf4) 1270 #define GT_SC38_SOFA (0x4000+0xf5) 1271 #define SC38_SOFA_ACTION (0x4000+0xf6) 1272 #define GT_SC38_DOG_TRAY (0x4000+0xf7) 1273 #define SC38_DOG_TRAY_ACTION (0x4000+0xf8) 1274 #define GT_SC38_BISCUITS (0x4000+0xf9) 1275 #define SC38_BISCUITS_ACTION (0x4000+0xfa) 1276 #define SC38_RINGER_LOGIC (0x4000+0xfb) 1277 #define SC39_EXIT_31_WALK_ON (0x4000+0xfc) 1278 #define GT_SC39_EXIT_31 (0x4000+0xfd) 1279 #define SC39_EXIT_31_ACTION (0x4000+0xfe) 1280 #define GT_SC39_EXIT_40 (0x4000+0xff) 1281 #define SC39_EXIT_40_ACTION (0x4000+0x100) 1282 #define SC39_EXIT_41_WALK_ON (0x4000+0x101) 1283 #define GT_SC39_EXIT_41 (0x4000+0x102) 1284 #define SC39_EXIT_41_ACTION (0x4000+0x103) 1285 #define GT_SC39_WALTERS (0x4000+0x104) 1286 #define SC39_WALTERS_ACTION (0x4000+0x105) 1287 #define GT_SC40_EXIT_39 (0x4000+0x106) 1288 #define SC40_EXIT_39_ACTION (0x4000+0x107) 1289 #define GT_SC40_CABINET (0x4000+0x108) 1290 #define SC40_CABINET_ACTION (0x4000+0x109) 1291 #define GT_SC40_TROLLEY (0x4000+0x10a) 1292 #define SC40_TROLLEY_ACTION (0x4000+0x10b) 1293 #define GT_SC40_LOCKER_1 (0x4000+0x10c) 1294 #define SC40_LOCKER_1_ACTION (0x4000+0x10d) 1295 #define GT_SC40_LOCKER_2 (0x4000+0x10e) 1296 #define SC40_LOCKER_2_ACTION (0x4000+0x10f) 1297 #define GT_SC40_LOCKER_3 (0x4000+0x110) 1298 #define SC40_LOCKER_3_ACTION (0x4000+0x111) 1299 #define GT_SC40_LOCKER_4 (0x4000+0x112) 1300 #define SC40_LOCKER_4_ACTION (0x4000+0x113) 1301 #define GT_SC40_LOCKER_5 (0x4000+0x114) 1302 #define SC40_LOCKER_5_ACTION (0x4000+0x115) 1303 #define GT_SC40_BODY_1 (0x4000+0x116) 1304 #define SC40_BODY_1_ACTION (0x4000+0x117) 1305 #define GT_SC40_BODY_2 (0x4000+0x118) 1306 #define SC40_BODY_2_ACTION (0x4000+0x119) 1307 #define GT_SC40_BODY_3 (0x4000+0x11a) 1308 #define SC40_BODY_3_ACTION (0x4000+0x11b) 1309 #define GT_SC40_BODY_4 (0x4000+0x11c) 1310 #define SC40_BODY_4_ACTION (0x4000+0x11d) 1311 #define GT_SC40_BODY_5 (0x4000+0x11e) 1312 #define SC40_BODY_5_ACTION (0x4000+0x11f) 1313 #define SC40_LOCKER_1_LOGIC (0x4000+0x120) 1314 #define SC40_LOCKER_2_LOGIC (0x4000+0x121) 1315 #define SC40_LOCKER_3_LOGIC (0x4000+0x122) 1316 #define SC40_LOCKER_4_LOGIC (0x4000+0x123) 1317 #define SC40_LOCKER_5_LOGIC (0x4000+0x124) 1318 #define SC41_EXIT_39_WALK_ON (0x4000+0x125) 1319 #define GT_SC41_EXIT_39 (0x4000+0x126) 1320 #define SC41_EXIT_39_ACTION (0x4000+0x127) 1321 #define SC41_HEAT_1_LOGIC (0x4000+0x128) 1322 #define SC41_HEAT_2_LOGIC (0x4000+0x129) 1323 #define SC41_HEAT_3_LOGIC (0x4000+0x12a) 1324 #define FOSTER_ENTER_COURT (0x4000+0x12b) 1325 #define SC42_JUDGE_LOGIC (0x4000+0x12c) 1326 #define SC42_CLERK_LOGIC (0x4000+0x12d) 1327 #define SC42_PROSECUTION_LOGIC (0x4000+0x12e) 1328 #define SC42_JOBSWORTH_LOGIC (0x4000+0x12f) 1329 #define SC42_BLUNT_LOGIC (0x4000+0x130) 1330 #define SC42_DANI_LOGIC (0x4000+0x131) 1331 #define SC42_SIGN_LOGIC (0x4000+0x132) 1332 #define SC44_EXIT_45_WALK_ON (0x4000+0x133) 1333 #define GT_SC44_EXIT_45 (0x4000+0x134) 1334 #define SC44_EXIT_45_ACTION (0x4000+0x135) 1335 #define GT_SC44_GRILL (0x4000+0x136) 1336 #define SC44_GRILL_ACTION (0x4000+0x137) 1337 #define GT_SC44_RUBBLE (0x4000+0x138) 1338 #define SC44_RUBBLE_ACTION (0x4000+0x139) 1339 #define SC45_EXIT_44_WALK_ON (0x4000+0x13a) 1340 #define GT_SC45_EXIT_44 (0x4000+0x13b) 1341 #define SC45_EXIT_44_ACTION (0x4000+0x13c) 1342 #define SC45_EXIT_46_WALK_ON (0x4000+0x13d) 1343 #define GT_SC45_EXIT_46 (0x4000+0x13e) 1344 #define SC45_EXIT_46_ACTION (0x4000+0x13f) 1345 #define SC45_EXIT_47_WALK_ON (0x4000+0x140) 1346 #define GT_SC45_EXIT_47 (0x4000+0x141) 1347 #define SC45_EXIT_47_ACTION (0x4000+0x142) 1348 #define SC46_EXIT_45_WALK_ON (0x4000+0x143) 1349 #define GT_SC46_EXIT_45 (0x4000+0x144) 1350 #define SC46_EXIT_45_ACTION (0x4000+0x145) 1351 #define GT_SC46_RUBBLE (0x4000+0x146) 1352 #define SC46_RUBBLE_ACTION (0x4000+0x147) 1353 #define SC47_EXIT_45_WALK_ON (0x4000+0x148) 1354 #define GT_SC47_EXIT_45 (0x4000+0x149) 1355 #define SC47_EXIT_45_ACTION (0x4000+0x14a) 1356 #define SC47_EXIT_48_WALK_ON (0x4000+0x14b) 1357 #define GT_SC47_EXIT_48 (0x4000+0x14c) 1358 #define SC47_EXIT_48_ACTION (0x4000+0x14d) 1359 #define SC48_EXIT_47_WALK_ON (0x4000+0x14e) 1360 #define GT_SC48_EXIT_47 (0x4000+0x14f) 1361 #define SC48_EXIT_47_ACTION (0x4000+0x150) 1362 #define SC48_EXIT_65_WALK_ON (0x4000+0x151) 1363 #define GT_SC48_EXIT_65 (0x4000+0x152) 1364 #define SC48_EXIT_65_ACTION (0x4000+0x153) 1365 #define GT_SC48_SOCKET (0x4000+0x154) 1366 #define SC48_SOCKET_ACTION (0x4000+0x155) 1367 #define SC48_SOCKET_LOGIC (0x4000+0x156) 1368 #define GT_SC48_HOLE (0x4000+0x157) 1369 #define SC48_HOLE_ACTION (0x4000+0x158) 1370 #define FOSTER_SEES_EYES (0x4000+0x159) 1371 #define SC48_HOLE_LOGIC (0x4000+0x15a) 1372 #define SC48_EYES_LOGIC (0x4000+0x15b) 1373 #define SC65_EXIT_48_WALK_ON (0x4000+0x15c) 1374 #define GT_SC65_EXIT_48 (0x4000+0x15d) 1375 #define SC65_EXIT_48_ACTION (0x4000+0x15e) 1376 #define GT_SC65_EXIT_66 (0x4000+0x15f) 1377 #define GT_SC65_POSTER1 (0x4000+0x160) 1378 #define SC65_POSTER1_ACTION (0x4000+0x161) 1379 #define GT_SC65_POSTER2 (0x4000+0x162) 1380 #define SC65_POSTER2_ACTION (0x4000+0x163) 1381 #define GT_SC65_SIGN (0x4000+0x164) 1382 #define SC65_SIGN_ACTION (0x4000+0x165) 1383 #define WALTER_SPEECH (0x5000+0x1) 1384 #define JOEY_MEDIC (0x5000+0x2) 1385 #define KEN_SPEECH (0x5000+0x3) 1386 #define BORED_ROOM (0x5000+0x4) 1387 #define HOBS_END (0x0000+0x46) 1388 #define GT_JOEY_PARK (0x5000+0x5) 1389 #define JOEY_MED_EXTRA (0x5000+0x6) 1390 #define JOEY_MED_LOGIC (0x5000+0x7) 1391 #define JOEY_MISSION72_EXTRA (0x5000+0x8) 1392 #define JOEY_MED_MISSION72 (0x5000+0x9) 1393 #define GT_RECHARGING_MEDI (0x5000+0xa) 1394 #define RECHARGING_MEDI_ACTION (0x5000+0xb) 1395 #define MEDI_LOGIC (0x5000+0xc) 1396 #define SC67_MEND_LOGIC (0x5000+0xd) 1397 #define MEDI_ACTION (0x5000+0xe) 1398 #define GT_SC71_MEDI_SLOT (0x5000+0xf) 1399 #define SC71_MEDI_SLOT_ACTION (0x5000+0x10) 1400 #define SC66_FOSTER_GETS_CRUSHED (0x5000+0x11) 1401 #define SC66_TIMER_LOGIC (0x5000+0x12) 1402 #define SC66_DOOR_LOGIC (0x5000+0x13) 1403 #define SC66_STONES_LOGIC (0x5000+0x14) 1404 #define SC66_LO_BEAM_LOGIC (0x5000+0x15) 1405 #define SC66_HI_BEAM_LOGIC (0x5000+0x16) 1406 #define SC66_ROCK1_LOGIC (0x5000+0x17) 1407 #define SC66_ROCK2_LOGIC (0x5000+0x18) 1408 #define SC66_ROCK3_LOGIC (0x5000+0x19) 1409 #define SC66_HOLE_ACTION (0x5000+0x1a) 1410 #define SC67_PULSE1_LOGIC (0x5000+0x1b) 1411 #define SC67_PULSE2_LOGIC (0x5000+0x1c) 1412 #define SC67_PULSE3_LOGIC (0x5000+0x1d) 1413 #define SC67_PULSE4_LOGIC (0x5000+0x1e) 1414 #define SC67_ROCK_LOGIC (0x5000+0x1f) 1415 #define GT_SC67_BRICKWORK (0x5000+0x20) 1416 #define SC67_BRICKWORK_ACTION (0x5000+0x21) 1417 #define SC67_CLOT_LOGIC (0x5000+0x22) 1418 #define GN_SC67_CLOT (0x5000+0x23) 1419 #define GT_SC67_CLOT (0x5000+0x24) 1420 #define SC67_CLOT_ACTION (0x5000+0x25) 1421 #define GT_SC67_VEIN (0x5000+0x26) 1422 #define SC67_VEIN_ACTION (0x5000+0x27) 1423 #define SC67_DOOR_MOUSE_ON (0x5000+0x28) 1424 #define SC67_DOOR_LOGIC (0x5000+0x29) 1425 #define SC67_DOOR_WALK_ON (0x5000+0x2a) 1426 #define GN_SC67_DOOR (0x5000+0x2b) 1427 #define GT_SC67_DOOR (0x5000+0x2c) 1428 #define SC67_DOOR_ACTION (0x5000+0x2d) 1429 #define SC67_PLASTER_LOGIC (0x5000+0x2e) 1430 #define GT_SC67_PLASTER (0x5000+0x2f) 1431 #define SC67_PLASTER_ACTION (0x5000+0x30) 1432 #define SC67_BRICK_LOGIC (0x5000+0x31) 1433 #define GT_SC67_BRICK (0x5000+0x32) 1434 #define SC67_BRICK_ACTION (0x5000+0x33) 1435 #define SC67_CROWBAR_LOGIC (0x5000+0x34) 1436 #define GT_SC67_CROWBAR (0x5000+0x35) 1437 #define SC67_CROWBAR_ACTION (0x5000+0x36) 1438 #define GT_SC68_JOEY_WAIT (0x5000+0x37) 1439 #define SC68_PULSE1_LOGIC (0x5000+0x38) 1440 #define SC68_PULSE2_LOGIC (0x5000+0x39) 1441 #define SC68_PULSE3_LOGIC (0x5000+0x3a) 1442 #define SC68_PULSE4_LOGIC (0x5000+0x3b) 1443 #define SC68_PULSE5_LOGIC (0x5000+0x3c) 1444 #define SC68_PULSE6_LOGIC (0x5000+0x3d) 1445 #define SC68_SENSOR_LOGIC (0x5000+0x3e) 1446 #define SC68_DOOR_WALK_ON (0x5000+0x3f) 1447 #define GN_SC68_DOOR (0x5000+0x40) 1448 #define GT_SC68_DOOR (0x5000+0x41) 1449 #define SC68_DOOR_ACTION (0x5000+0x42) 1450 #define SC68_DOOR_MOUSE_ON (0x5000+0x43) 1451 #define SC68_DOOR_LOGIC (0x5000+0x44) 1452 #define GT_SC68_SENSOR (0x5000+0x45) 1453 #define SC68_SENSOR_ACTION (0x5000+0x46) 1454 #define GT_SC68_STAIRS (0x5000+0x47) 1455 #define SC68_STAIRS_ACTION (0x5000+0x48) 1456 #define SC68_EXIT_WALK_ON (0x5000+0x49) 1457 #define GT2_SC68_EXIT (0x5000+0x4a) 1458 #define GT_SC68_EXIT (0x5000+0x4b) 1459 #define SC68_EXIT_ACTION (0x5000+0x4c) 1460 #define GT_SC68_GRILL (0x5000+0x4d) 1461 #define SC68_GRILL_ACTION (0x5000+0x4e) 1462 #define SC69_PULSE1_LOGIC (0x5000+0x4f) 1463 #define SC69_PULSE2_LOGIC (0x5000+0x50) 1464 #define SC69_PULSE3_LOGIC (0x5000+0x51) 1465 #define SC69_PULSE4_LOGIC (0x5000+0x52) 1466 #define SC69_PULSE5_LOGIC (0x5000+0x53) 1467 #define SC69_PULSE6_LOGIC (0x5000+0x54) 1468 #define SC69_EXIT_WALK_ON (0x5000+0x55) 1469 #define GT2_SC69_EXIT (0x5000+0x56) 1470 #define GT_SC69_EXIT (0x5000+0x57) 1471 #define SC69_EXIT_ACTION (0x5000+0x58) 1472 #define SC69_DOOR_WALK_ON (0x5000+0x59) 1473 #define GN_SC69_DOOR (0x5000+0x5a) 1474 #define GT_SC69_DOOR (0x5000+0x5b) 1475 #define SC69_DOOR_ACTION (0x5000+0x5c) 1476 #define GT_SC69_GRILL (0x5000+0x5d) 1477 #define SC69_GRILL_ACTION (0x5000+0x5e) 1478 #define GT_SC70_DOOR (0x5000+0x5f) 1479 #define SC70_DOOR_ACTION (0x5000+0x60) 1480 #define SC70_IRIS_LOGIC (0x5000+0x61) 1481 #define SC70_IRIS_OPENED (0x5000+0x62) 1482 #define SC70_IRIS_CLOSED (0x5000+0x63) 1483 #define GT_SC70_IRIS (0x5000+0x64) 1484 #define SC70_IRIS_ACTION (0x5000+0x65) 1485 #define SC70_BAR_LOGIC (0x5000+0x66) 1486 #define GT_SC70_BAR (0x5000+0x67) 1487 #define SC70_BAR_ACTION (0x5000+0x68) 1488 #define GT_SC70_GRILL (0x5000+0x69) 1489 #define SC70_GRILL_ACTION (0x5000+0x6a) 1490 #define SC70_CONTROL_LOGIC (0x5000+0x6b) 1491 #define GT_SC70_CONTROL (0x5000+0x6c) 1492 #define SC70_CONTROL_ACTION (0x5000+0x6d) 1493 #define SC70_PIT_LOGIC (0x5000+0x6e) 1494 #define GT_SC70_PIT (0x5000+0x6f) 1495 #define SC70_PIT_ACTION (0x5000+0x70) 1496 #define GT_SC70_FLOOR (0x5000+0x71) 1497 #define SC71_DOOR69_WALK_ON (0x5000+0x72) 1498 #define GN_SC71_DOOR69 (0x5000+0x73) 1499 #define GT_SC71_DOOR69 (0x5000+0x74) 1500 #define SC71_DOOR69_ACTION (0x5000+0x75) 1501 #define SC71_DOOR72_WALK_ON (0x5000+0x76) 1502 #define GN_SC71_DOOR72 (0x5000+0x77) 1503 #define GT_SC71_DOOR72 (0x5000+0x78) 1504 #define SC71_DOOR72_ACTION (0x5000+0x79) 1505 #define GN_INTO_RECHARGING_UNIT (0x5000+0x7a) 1506 #define GET_INTO_RECHARGING_UNIT (0x5000+0x7b) 1507 #define GT_SC71_RECHARGER (0x5000+0x7c) 1508 #define SC71_RECHARGER_ACTION (0x5000+0x7d) 1509 #define GT_SC71_MONITOR (0x5000+0x7e) 1510 #define SC71_MONITOR_ACTION (0x5000+0x7f) 1511 #define GT_SC71_CONTROLS (0x5000+0x80) 1512 #define SC71_CONTROLS_ACTION (0x5000+0x81) 1513 #define GT_SC71_LOCKED_DOOR (0x5000+0x82) 1514 #define SC71_LOCKED_DOOR_ACTION (0x5000+0x83) 1515 #define SC71_RECHARGER_LOGIC (0x5000+0x84) 1516 #define SC71_PANEL2_LOGIC (0x5000+0x85) 1517 #define SC71_LIGHT1_LOGIC (0x5000+0x86) 1518 #define SC71_CHLITE_LOGIC (0x5000+0x87) 1519 #define SC71_MONITOR_LOGIC (0x5000+0x88) 1520 #define SC71_CONTROLS_LOGIC (0x5000+0x89) 1521 #define WITNESS_LOGIC (0x5000+0x8a) 1522 #define SC72_FOSTER_DEATH (0x5000+0x8b) 1523 #define WITNESS_CATCHES_FOSTER (0x5000+0x8c) 1524 #define SC72_DOOR_WALK_ON (0x5000+0x8d) 1525 #define GN_SC72_DOOR (0x5000+0x8e) 1526 #define GT_SC72_DOOR (0x5000+0x8f) 1527 #define SC72_DOOR_ACTION (0x5000+0x90) 1528 #define SC72_EXIT_WALK_ON (0x5000+0x91) 1529 #define GN_SC72_EXIT (0x5000+0x92) 1530 #define GT_SC72_EXIT (0x5000+0x93) 1531 #define SC72_EXIT_ACTION (0x5000+0x94) 1532 #define SC72_TANK_LOGIC (0x5000+0x95) 1533 #define GT_SC72_TANK (0x5000+0x96) 1534 #define SC72_TANK_ACTION (0x5000+0x97) 1535 #define GT_SC72_TAP (0x5000+0x98) 1536 #define SC72_TAP_ACTION (0x5000+0x99) 1537 #define SC72_SPILL_LOGIC (0x5000+0x9a) 1538 #define GT_SC72_SPILL (0x5000+0x9b) 1539 #define SC72_SPILL_ACTION (0x5000+0x9c) 1540 #define SC72_GRILL_LOGIC (0x5000+0x9d) 1541 #define GT_SC72_GRILL (0x5000+0x9e) 1542 #define SC72_GRILL_ACTION (0x5000+0x9f) 1543 #define SC72_CHAMBER1_LOGIC (0x5000+0xa0) 1544 #define SC72_CHAM1_LIGHT_LOGIC (0x5000+0xa1) 1545 #define SC72_CHAMBER2_LOGIC (0x5000+0xa2) 1546 #define SC72_CHAM2_LIGHT_LOGIC (0x5000+0xa3) 1547 #define SC72_CHAMBER3_LOGIC (0x5000+0xa4) 1548 #define GT_SC72_CHAMBER1 (0x5000+0xa5) 1549 #define GT_SC72_CHAMBER2 (0x5000+0xa6) 1550 #define GT_SC72_CHAMBER3 (0x5000+0xa7) 1551 #define SC72_CHAMBERS_ACTION (0x5000+0xa8) 1552 #define GT_SC72_LIGHT1 (0x5000+0xa9) 1553 #define GT_SC72_LIGHT2 (0x5000+0xaa) 1554 #define GT_SC72_LIGHT3 (0x5000+0xab) 1555 #define SC72_ROT_LIGHT_LOGIC (0x5000+0xac) 1556 #define SC72_COMPUTER_LOGIC (0x5000+0xad) 1557 #define SC72_COMPUTER2_LOGIC (0x5000+0xae) 1558 #define GT_SC72_COMPUTER (0x5000+0xaf) 1559 #define SC72_COMPUTER_ACTION (0x5000+0xb0) 1560 #define GN_SC72_WITNESS_TALK (0x5000+0xb1) 1561 #define GT_SC72_WITNESS_TALK (0x5000+0xb2) 1562 #define GN_SC72_FOSTER_TALK (0x5000+0xb3) 1563 #define GT_SC72_FOSTER_TALK (0x5000+0xb4) 1564 #define GT_SC72_WITNESS_KILL (0x5000+0xb5) 1565 #define GT_SC73_CORPSE (0x5000+0xb6) 1566 #define SC73_CORPSE_ACTION (0x5000+0xb7) 1567 #define GALLAGHER_LOGIC73 (0x5000+0xb8) 1568 #define GT_SC73_GALL_1 (0x5000+0xb9) 1569 #define GT_SC73_GALL_2 (0x5000+0xba) 1570 #define GT_SC73_JOEY_WAIT (0x5000+0xbb) 1571 #define SC73_SENSOR_LOGIC (0x5000+0xbc) 1572 #define SC73_EXIT_WALK_ON (0x5000+0xbd) 1573 #define GT2_SC73_EXIT (0x5000+0xbe) 1574 #define GT_SC73_EXIT (0x5000+0xbf) 1575 #define SC73_EXIT_ACTION (0x5000+0xc0) 1576 #define SC73_DOOR_WALK_ON (0x5000+0xc1) 1577 #define GT_SC73_DOOR (0x5000+0xc2) 1578 #define SC73_DOOR_ACTION (0x5000+0xc3) 1579 #define SC73_CHAMBER3_LOGIC (0x5000+0xc4) 1580 #define SC73_CHAMBER4_LOGIC (0x5000+0xc5) 1581 #define SC73_CHAM4_LIGHT_LOGIC (0x5000+0xc6) 1582 #define GT_SC73_CHAMBER4 (0x5000+0xc7) 1583 #define SC73_CHAMBER4_ACTION (0x5000+0xc8) 1584 #define SC73_CHAMBER5_LOGIC (0x5000+0xc9) 1585 #define SC73_CHAM5_LIGHT_LOGIC (0x5000+0xca) 1586 #define GT_SC73_CHAMBER5 (0x5000+0xcb) 1587 #define SC73_CHAMBER5_ACTION (0x5000+0xcc) 1588 #define SC73_BIG_DOOR_MOUSE_ON (0x5000+0xcd) 1589 #define SC73_BIG_DOOR_WALK_ON (0x5000+0xce) 1590 #define GT_SC73_BIG_DOOR (0x5000+0xcf) 1591 #define SC73_BIG_DOOR_ACTION (0x5000+0xd0) 1592 #define GT_SC73_SENSOR (0x5000+0xd1) 1593 #define SC73_SENSOR_ACTION (0x5000+0xd2) 1594 #define GT_SC73_LOCKED_DOOR (0x5000+0xd3) 1595 #define SC73_LOCKED_DOOR_ACTION (0x5000+0xd4) 1596 #define SC73_BITS_LOGIC (0x5000+0xd5) 1597 #define SC73_BITS2_LOGIC (0x5000+0xd6) 1598 #define SC73_SPRAY_LOGIC (0x5000+0xd7) 1599 #define GT_SC73_WRECKED_DROID (0x5000+0xd8) 1600 #define SC73_WRECKED_DROID_ACTION (0x5000+0xd9) 1601 #define JOEY_MED_LOGIC73 (0x5000+0xda) 1602 #define SC74_DOOR_WALK_ON (0x5000+0xdb) 1603 #define GT_SC74_DOOR (0x5000+0xdc) 1604 #define SC74_DOOR_ACTION (0x5000+0xdd) 1605 #define SC74_MONITOR1_LOGIC (0x5000+0xde) 1606 #define SC74_MONITOR2_LOGIC (0x5000+0xdf) 1607 #define SC74_MONITOR3_LOGIC (0x5000+0xe0) 1608 #define SC74_MONITOR4_LOGIC (0x5000+0xe1) 1609 #define SC74_LEFT_TV_LOGIC (0x5000+0xe2) 1610 #define SC74_RIGHT_TV_LOGIC (0x5000+0xe3) 1611 #define SC74_LIGHTS_LOGIC (0x5000+0xe4) 1612 #define GT_SC74_MONITOR1 (0x5000+0xe5) 1613 #define GT_SC74_LEFT_TV (0x5000+0xe6) 1614 #define GT_SC74_RIGHT_TV (0x5000+0xe7) 1615 #define SC74_MONITORS_ACTION (0x5000+0xe8) 1616 #define GT_SC74_INTERFACE (0x5000+0xe9) 1617 #define SC74_INTERFACE_ACTION (0x5000+0xea) 1618 #define GT_SC74_FLOOR (0x5000+0xeb) 1619 #define GT_SC74_INT_SLOT (0x5000+0xec) 1620 #define SC74_INT_SLOT_ACTION (0x5000+0xed) 1621 #define SC74_INT_SLOT_LOGIC (0x5000+0xee) 1622 #define GT_SC74_TERMINAL (0x5000+0xef) 1623 #define SC74_TERMINAL_ACTION (0x5000+0xf0) 1624 #define SC74_POD_LOGIC (0x5000+0xf1) 1625 #define SC75_BIG_DOOR_WALK_ON (0x5000+0xf2) 1626 #define GT_SC75_BIG_DOOR (0x5000+0xf3) 1627 #define SC75_BIG_DOOR_ACTION (0x5000+0xf4) 1628 #define SC75_DOOR_WALK_ON (0x5000+0xf5) 1629 #define GT_SC75_DOOR (0x5000+0xf6) 1630 #define SC75_DOOR_ACTION (0x5000+0xf7) 1631 #define SC75_NITRO_TANK_LOGIC (0x5000+0xf8) 1632 #define GT_SC75_NITRO_TANK (0x5000+0xf9) 1633 #define SC75_NITRO_TANK_ACTION (0x5000+0xfa) 1634 #define SC75_LIVE_TANK_LOGIC (0x5000+0xfb) 1635 #define GT_SC75_LIVE_TANK (0x5000+0xfc) 1636 #define SC75_TISSUE_LOGIC (0x5000+0xfd) 1637 #define SC75_LIVE_TANK_ACTION (0x5000+0xfe) 1638 #define SC75_CONSOLE_LOGIC (0x5000+0xff) 1639 #define SC75_CRASH_LOGIC (0x5000+0x100) 1640 #define GT_SC75_CONSOLE (0x5000+0x101) 1641 #define SC75_CONSOLE_ACTION (0x5000+0x102) 1642 #define SC75_TONGS_LOGIC (0x5000+0x103) 1643 #define GT_SC75_TONGS (0x5000+0x104) 1644 #define SC75_TONGS_ACTION (0x5000+0x105) 1645 #define SC75_LIGHT1_LOGIC (0x5000+0x106) 1646 #define SC75_LIGHT2_LOGIC (0x5000+0x107) 1647 #define SC76_DOOR75_WALK_ON (0x5000+0x108) 1648 #define GT_SC76_DOOR75 (0x5000+0x109) 1649 #define SC76_DOOR75_ACTION (0x5000+0x10a) 1650 #define SC76_DOOR77_WALK_ON (0x5000+0x10b) 1651 #define GT_SC76_DOOR77 (0x5000+0x10c) 1652 #define SC76_DOOR77_ACTION (0x5000+0x10d) 1653 #define GT_SC76_ANYTHING (0x5000+0x10e) 1654 #define SC76_ANDROID_ACTION (0x5000+0x10f) 1655 #define SC76_CONSOLE_1_ACTION (0x5000+0x110) 1656 #define SC76_CONSOLE_2_ACTION (0x5000+0x111) 1657 #define SC76_CONSOLE_3_ACTION (0x5000+0x112) 1658 #define SC76_BOARD_1_ACTION (0x5000+0x113) 1659 #define SC76_BOARD_2_ACTION (0x5000+0x114) 1660 #define SC76_BOARD_3_ACTION (0x5000+0x115) 1661 #define SC76_BOARD_1_LOGIC (0x5000+0x116) 1662 #define SC76_BOARD_2_LOGIC (0x5000+0x117) 1663 #define SC76_BOARD_3_LOGIC (0x5000+0x118) 1664 #define SC76_CABINET_1_ACTION (0x5000+0x119) 1665 #define SC76_CABINET_2_ACTION (0x5000+0x11a) 1666 #define SC76_CABINET_3_ACTION (0x5000+0x11b) 1667 #define SC76_CABINET_1_LOGIC (0x5000+0x11c) 1668 #define SC76_CABINET_2_LOGIC (0x5000+0x11d) 1669 #define SC76_CABINET_3_LOGIC (0x5000+0x11e) 1670 #define SC76_LIGHT1_LOGIC (0x5000+0x11f) 1671 #define SC76_LIGHT2_LOGIC (0x5000+0x120) 1672 #define SC76_LIGHT3_LOGIC (0x5000+0x121) 1673 #define SC76_LIGHT4_LOGIC (0x5000+0x122) 1674 #define SC76_LIGHT5_LOGIC (0x5000+0x123) 1675 #define SC76_LIGHT6_LOGIC (0x5000+0x124) 1676 #define SC76_LIGHT7_LOGIC (0x5000+0x125) 1677 #define SC76_LIGHT8_LOGIC (0x5000+0x126) 1678 #define SC76_LIGHT9_LOGIC (0x5000+0x127) 1679 #define SC76_ANDROID_1_LOGIC (0x5000+0x128) 1680 #define SC76_ANDROID_2_LOGIC (0x5000+0x129) 1681 #define KEN_START_LOGIC (0x5000+0x12a) 1682 #define SC76_ANDROID_3_LOGIC (0x5000+0x12b) 1683 #define KEN_EXTRA (0x5000+0x12c) 1684 #define KEN_LOGIC (0x5000+0x12d) 1685 #define KEN_STUCK_LOGIC (0x5000+0x12e) 1686 #define STUCK_SSS (0x5000+0x12f) 1687 #define GT_SC77_STUCK_KEN (0x5000+0x130) 1688 #define STUCK_KEN_ACTION (0x5000+0x131) 1689 #define KEN_MISSION_HAND_EXTRA (0x5000+0x132) 1690 #define KEN_MISSION_HAND (0x5000+0x133) 1691 #define SC77_DOOR76_WALK_ON (0x5000+0x134) 1692 #define GT_SC77_DOOR76 (0x5000+0x135) 1693 #define SC77_DOOR76_ACTION (0x5000+0x136) 1694 #define SC77_BIG_DOOR_MOUSE_ON (0x5000+0x137) 1695 #define SC77_BIG_DOOR_LOGIC (0x5000+0x138) 1696 #define SC77_BIG_DOOR_WALK_ON (0x5000+0x139) 1697 #define GT_SC77_BIG_DOOR (0x5000+0x13a) 1698 #define SC77_BIG_DOOR_ACTION (0x5000+0x13b) 1699 #define GT_SC77_TANKS (0x5000+0x13c) 1700 #define SC77_TANKS_ACTION (0x5000+0x13d) 1701 #define GT_SC77_HAND_1 (0x5000+0x13e) 1702 #define SC77_HAND_1_ACTION (0x5000+0x13f) 1703 #define GN_SC77_HAND_2 (0x5000+0x140) 1704 #define GT_SC77_HAND_2 (0x5000+0x141) 1705 #define SC77_HAND_2_ACTION (0x5000+0x142) 1706 #define GT_SC78_LEDGE (0x5000+0x143) 1707 #define GT_SC78_PIPE (0x5000+0x144) 1708 #define SC78_BIG_DOOR_WALK_ON (0x5000+0x145) 1709 #define GT_SC78_BIG_DOOR (0x5000+0x146) 1710 #define SC78_BIG_DOOR_ACTION (0x5000+0x147) 1711 #define SC78_EXIT_WALK_ON (0x5000+0x148) 1712 #define GT_SC78_EXIT (0x5000+0x149) 1713 #define SC78_EXIT_ACTION (0x5000+0x14a) 1714 #define GT_SC78_SUPPORT (0x5000+0x14b) 1715 #define SC78_SUPPORT_ACTION (0x5000+0x14c) 1716 #define SC79_EXIT_WALK_ON (0x5000+0x14d) 1717 #define GT_SC79_EXIT (0x5000+0x14e) 1718 #define SC79_EXIT_ACTION (0x5000+0x14f) 1719 #define GT_SC79_SUPPORT (0x5000+0x150) 1720 #define SC79_SUPPORT_ACTION (0x5000+0x151) 1721 #define SC79_KNOT_LOGIC (0x5000+0x152) 1722 #define GT_SC79_KNOT (0x5000+0x153) 1723 #define SC79_KNOT_ACTION (0x5000+0x154) 1724 #define SC79_ROPE_LOGIC (0x5000+0x155) 1725 #define GT_SC79_ROPE (0x5000+0x156) 1726 #define SC79_ROPE_ACTION (0x5000+0x157) 1727 #define GT_SC79_LADDER (0x5000+0x158) 1728 #define SC79_LADDER_ACTION (0x5000+0x159) 1729 #define SC80_LADDER_ACTION (0x5000+0x15a) 1730 #define SC80_ROPE_ACTION (0x5000+0x15b) 1731 #define SC80_ROPE_LOGIC (0x5000+0x15c) 1732 #define SC80_SPOUT_ACTION (0x5000+0x15d) 1733 #define SC80_ORIFICE_ACTION (0x5000+0x15e) 1734 #define SC80_SAMPLE_LOGIC (0x5000+0x15f) 1735 #define SC80_EXIT_LOGIC (0x5000+0x160) 1736 #define SC80_EXIT_ACTION (0x5000+0x161) 1737 #define SC80_GOO_LOGIC (0x5000+0x162) 1738 #define SC80_BUBBLE1_LOGIC (0x5000+0x163) 1739 #define SC80_BUBBLE2_LOGIC (0x5000+0x164) 1740 #define SC80_BUBBLE3_LOGIC (0x5000+0x165) 1741 #define SC80_BUBBLE4_LOGIC (0x5000+0x166) 1742 #define SC80_BUBBLE5_LOGIC (0x5000+0x167) 1743 #define SC80_BUBBLE6_LOGIC (0x5000+0x168) 1744 #define SC80_BUBBLE7_LOGIC (0x5000+0x169) 1745 #define SC80_BUBBLE8_LOGIC (0x5000+0x16a) 1746 #define SC80_BUBBLE9_LOGIC (0x5000+0x16b) 1747 #define SC80_BUBBLE10_LOGIC (0x5000+0x16c) 1748 #define SC80_BUBBLE11_LOGIC (0x5000+0x16d) 1749 #define SC80_BUBBLE12_LOGIC (0x5000+0x16e) 1750 #define SC81_PULSE_LOGIC (0x5000+0x16f) 1751 #define SC81_FATHER_CHAIR_LOGIC (0x5000+0x170) 1752 #define SC81_FATHER_FLOOR_LOGIC (0x5000+0x171) 1753 #define SC81_FATHER_FINISHED (0x5000+0x172) 1754 #define SC81_FATHER_SSS (0x5000+0x173) 1755 #define SC81_FATHER_FALL (0x5000+0x174) 1756 #define FOSTER_ENTER_BOARDROOM (0x5000+0x175) 1757 #define SC81_FATHER_ACTION (0x5000+0x176) 1758 #define LAST_WORDS_WITH_FATHER (0x5000+0x177) 1759 #define SC81_KEN_SSS (0x5000+0x178) 1760 #define SC81_KEN_ACTION (0x5000+0x179) 1761 #define SC81_DOOR_LOGIC (0x5000+0x17a) 1762 #define SC81_KEN_LOGIC (0x5000+0x17b) 1763 #define SC81_FOSTER_ABSORBED (0x5000+0x17c) 1764 #define SC81_FOSTER_GRABBED (0x5000+0x17d) 1765 #define SC81_CHAIR_ACTION (0x5000+0x17e) 1766 #define SC81_TENT1_LOGIC (0x5000+0x17f) 1767 #define SC81_TENT2_LOGIC (0x5000+0x180) 1768 #define SC81_TENT3_LOGIC (0x5000+0x181) 1769 #define SC81_TENT4_LOGIC (0x5000+0x182) 1770 #define SC81_TENT5_LOGIC (0x5000+0x183) 1771 #define SC81_TENT6_LOGIC (0x5000+0x184) 1772 #define SC81_BIG_TENT1_LOGIC (0x5000+0x185) 1773 #define SC81_BIG_TENT2_LOGIC (0x5000+0x186) 1774 #define SC81_BIG_TENT3_LOGIC (0x5000+0x187) 1775 #define SC82_JOBS_SSS (0x0000+0x47) 1776 #define SC82_JOBSWORTH_LOGIC (0x0000+0x48) 1777 #define PRINT_CREDITS (0x0000+0x49) 1778 #define END_SEQUENCE (0x0000+0x4a) 1779 #define FOSTER_ENTER_NEW_BOARDROOM (0x0000+0x4b) 1780 #define SC82_KEN_LOGIC (0x0000+0x4c) 1781 #define S19_LEFT_ON (0x0000+0x4d) 1782 #define S19_RIGHT_ON (0x0000+0x4e) 1783 #define GT_RIGHT_EXIT_19 (0x0000+0x4f) 1784 #define ER19_ACTION (0x0000+0x50) 1785 #define CABLE2_LOGIC (0x0000+0x51) 1786 #define CABLE_FALL_LOGIC (0x0000+0x52) 1787 #define SMASHED_WINDOW_LOGIC (0x0000+0x53) 1788 #define BITS_LOGIC (0x0000+0x54) 1789 #define GT_CABLE_11 (0x0000+0x55) 1790 #define CABLE_11_ACTION (0x0000+0x56) 1791 #define SPY11_LOGIC (0x0000+0x57) 1792 #define LOCKER_11_LOGIC (0x0000+0x58) 1793 #define GT_LOCKER_11 (0x0000+0x59) 1794 #define LOCKER_11_ACTION (0x0000+0x5a) 1795 #define START90 (0x0000+0x5b) 1796 #define EXIT_LINC (0x0000+0x5c) 1797 #define LINC_MENU_SCRIPT (0x6000+0x1) 1798 #define LINC_MENU_SELECT (0x6000+0x2) 1799 #define INFO_MENU_SELECT (0x6000+0x3) 1800 #define DIS_MENU_SELECT (0x6000+0x4) 1801 #define JOIN_MENU_SELECT (0x6000+0x5) 1802 #define DECOMP_MENU_SELECT (0x6000+0x6) 1803 #define DECRYPT_MENU_SELECT (0x6000+0x7) 1804 #define DOC_MENU_SELECT (0x6000+0x8) 1805 #define SET_UP_INFO_WINDOW (0x6000+0x9) 1806 #define INFO_WINDOW_LOGIC (0x6000+0xa) 1807 #define INFO_BUTTON_LOGIC (0x6000+0xb) 1808 #define CLOSE_WINDOW (0x6000+0xc) 1809 #define NORMAL_MOUSE (0x6000+0xd) 1810 #define BUTTON_MOUSE (0x6000+0xe) 1811 #define DISCONNECT_FOSTER (0x6000+0xf) 1812 #define DOOR_L90_LOGIC (0x6000+0x10) 1813 #define DOOR_L90F_LOGIC (0x6000+0x11) 1814 #define GET_TO_DOOR_L90 (0x6000+0x12) 1815 #define DOOR_L90_ACTION (0x6000+0x13) 1816 #define DOOR_R90_LOGIC (0x6000+0x14) 1817 #define DOOR_R90F_LOGIC (0x6000+0x15) 1818 #define GET_TO_DOOR_R90 (0x6000+0x16) 1819 #define DOOR_R90_ACTION (0x6000+0x17) 1820 #define GET_TO_JOIN_OBJECT (0x6000+0x18) 1821 #define JOIN_OBJECT_ACTION (0x6000+0x19) 1822 #define JOIN_OBJECT_LOGIC (0x6000+0x1a) 1823 #define GET_TO_OSCILLATOR (0x6000+0x1b) 1824 #define OSCILLATOR_ACTION (0x6000+0x1c) 1825 #define OSCILLATOR_LOGIC (0x6000+0x1d) 1826 #define GET_TO_EYEBALL_90 (0x6000+0x1e) 1827 #define EYEBALL_90_ACTION (0x6000+0x1f) 1828 #define EYEBALL_90_LOGIC (0x6000+0x20) 1829 #define DOOR_L91_LOGIC (0x6000+0x21) 1830 #define DOOR_L91F_LOGIC (0x6000+0x22) 1831 #define GET_TO_DOOR_L91 (0x6000+0x23) 1832 #define DOOR_L91_ACTION (0x6000+0x24) 1833 #define DOOR_R91_LOGIC (0x6000+0x25) 1834 #define DOOR_R91F_LOGIC (0x6000+0x26) 1835 #define GET_TO_DOOR_R91 (0x6000+0x27) 1836 #define DOOR_R91_ACTION (0x6000+0x28) 1837 #define DOOR_T91_LOGIC (0x6000+0x29) 1838 #define DOOR_T91R_LOGIC (0x6000+0x2a) 1839 #define GET_TO_DOOR_T91 (0x6000+0x2b) 1840 #define DOOR_T91_ACTION (0x6000+0x2c) 1841 #define GET_TO_BAG_91 (0x6000+0x2d) 1842 #define BAG_91_ACTION (0x6000+0x2e) 1843 #define BAG_91_LOGIC (0x6000+0x2f) 1844 #define GET_TO_DECOMP_OBJ (0x6000+0x30) 1845 #define DECOMP_OBJ_ACTION (0x6000+0x31) 1846 #define DECOMP_OBJ_LOGIC (0x6000+0x32) 1847 #define GET_TO_DECRYPT_OBJ (0x6000+0x33) 1848 #define DECRYPT_OBJ_ACTION (0x6000+0x34) 1849 #define DECRYPT_OBJ_LOGIC (0x6000+0x35) 1850 #define GET_TO_REPORT_BOOK (0x6000+0x36) 1851 #define REPORT_BOOK_ACTION (0x6000+0x37) 1852 #define REPORT_BOOK_LOGIC (0x6000+0x38) 1853 #define GET_TO_EYEBALL_91 (0x6000+0x39) 1854 #define EYEBALL_91_ACTION (0x6000+0x3a) 1855 #define EYEBALL_91_LOGIC (0x6000+0x3b) 1856 #define DOOR_L92_LOGIC (0x6000+0x3c) 1857 #define DOOR_L92F_LOGIC (0x6000+0x3d) 1858 #define GET_TO_DOOR_L92 (0x6000+0x3e) 1859 #define DOOR_L92_ACTION (0x6000+0x3f) 1860 #define DOOR_R92_LOGIC (0x6000+0x40) 1861 #define DOOR_R92R_LOGIC (0x6000+0x41) 1862 #define GET_TO_DOOR_R92 (0x6000+0x42) 1863 #define DOOR_R92_ACTION (0x6000+0x43) 1864 #define SLAB1_LOGIC (0x6000+0x44) 1865 #define SLAB2_LOGIC (0x6000+0x45) 1866 #define SLAB3_LOGIC (0x6000+0x46) 1867 #define SLAB4_LOGIC (0x6000+0x47) 1868 #define SLAB5_LOGIC (0x6000+0x48) 1869 #define SLAB6_LOGIC (0x6000+0x49) 1870 #define SLAB7_LOGIC (0x6000+0x4a) 1871 #define SLAB8_LOGIC (0x6000+0x4b) 1872 #define SLAB9_LOGIC (0x6000+0x4c) 1873 #define GET_TO_SLAB (0x6000+0x4d) 1874 #define SLAB_ACTION (0x6000+0x4e) 1875 #define SLAB_6_9_ACTION (0x6000+0x4f) 1876 #define BRIDGE_A_LOGIC (0x6000+0x50) 1877 #define BRIDGE_B_LOGIC (0x6000+0x51) 1878 #define BRIDGE_C_LOGIC (0x6000+0x52) 1879 #define BRIDGE_D_LOGIC (0x6000+0x53) 1880 #define BRIDGE_E_LOGIC (0x6000+0x54) 1881 #define BRIDGE_F_LOGIC (0x6000+0x55) 1882 #define BRIDGE_G_LOGIC (0x6000+0x56) 1883 #define BRIDGE_H_LOGIC (0x6000+0x57) 1884 #define GET_TO_CIRCLE (0x6000+0x58) 1885 #define GREEN_CIRCLE_LOGIC (0x6000+0x59) 1886 #define GREEN_CIRCLE_ACTION (0x6000+0x5a) 1887 #define RED_CIRCLE_LOGIC (0x6000+0x5b) 1888 #define RED_CIRCLE_ACTION (0x6000+0x5c) 1889 #define SLAB_ON (0x6000+0x5d) 1890 #define SLAB_OFF (0x6000+0x5e) 1891 #define LEFT_MOUSE (0x6000+0x5f) 1892 #define RIGHT_MOUSE (0x6000+0x60) 1893 #define UP_MOUSE (0x6000+0x61) 1894 #define DOWN_MOUSE (0x6000+0x62) 1895 #define DOOR_L93_LOGIC (0x6000+0x63) 1896 #define DOOR_L93F_LOGIC (0x6000+0x64) 1897 #define GET_TO_DOOR_L93 (0x6000+0x65) 1898 #define DOOR_L93_ACTION (0x6000+0x66) 1899 #define GET_TO_PERSONA (0x6000+0x67) 1900 #define PERSONA_ACTION (0x6000+0x68) 1901 #define PERSONA_LOGIC (0x6000+0x69) 1902 #define GET_TO_ADJUST_BOOK (0x6000+0x6a) 1903 #define ADJUST_BOOK_ACTION (0x6000+0x6b) 1904 #define ADJUST_BOOK_LOGIC (0x6000+0x6c) 1905 #define DOOR_L94_LOGIC (0x6000+0x6d) 1906 #define DOOR_L94R_LOGIC (0x6000+0x6e) 1907 #define GET_TO_DOOR_L94 (0x6000+0x6f) 1908 #define DOOR_L94_ACTION (0x6000+0x70) 1909 #define DOOR_R94_LOGIC (0x6000+0x71) 1910 #define DOOR_R94R_LOGIC (0x6000+0x72) 1911 #define GET_TO_DOOR_R94 (0x6000+0x73) 1912 #define DOOR_R94_ACTION (0x6000+0x74) 1913 #define GET_TO_HOLOGRAM_PAD (0x6000+0x75) 1914 #define HOLOGRAM_PAD_ACTION (0x6000+0x76) 1915 #define HOLOGRAM_A_LOGIC (0x6000+0x77) 1916 #define HOLOGRAM_B_LOGIC (0x6000+0x78) 1917 #define DOOR_L95_LOGIC (0x6000+0x79) 1918 #define DOOR_L95F_LOGIC (0x6000+0x7a) 1919 #define GET_TO_DOOR_L95 (0x6000+0x7b) 1920 #define DOOR_L95_ACTION (0x6000+0x7c) 1921 #define DOOR_R95_LOGIC (0x6000+0x7d) 1922 #define DOOR_R95F_LOGIC (0x6000+0x7e) 1923 #define GET_TO_DOOR_R95 (0x6000+0x7f) 1924 #define DOOR_R95_ACTION (0x6000+0x80) 1925 #define DOOR_T95_LOGIC (0x6000+0x81) 1926 #define DOOR_T95R_LOGIC (0x6000+0x82) 1927 #define GET_TO_DOOR_T95 (0x6000+0x83) 1928 #define DOOR_T95_ACTION (0x6000+0x84) 1929 #define GET_TO_GUARDIAN (0x6000+0x85) 1930 #define GUARDIAN_ACTION (0x6000+0x86) 1931 #define GUARDIAN_LOGIC (0x6000+0x87) 1932 #define WEIGHT_LOGIC (0x6000+0x88) 1933 #define DOOR_L96_LOGIC (0x6000+0x89) 1934 #define DOOR_L96F_LOGIC (0x6000+0x8a) 1935 #define GET_TO_DOOR_L96 (0x6000+0x8b) 1936 #define DOOR_L96_ACTION (0x6000+0x8c) 1937 #define CRYSTAL_LOGIC (0x6000+0x8d) 1938 #define GET_TO_CRYSTAL (0x6000+0x8e) 1939 #define CRYSTAL_ACTION (0x6000+0x8f) 1940 #define VIRUS_LOGIC (0x6000+0x90) 1941 #define GET_TO_VIRUS (0x6000+0x91) 1942 #define VIRUS_ACTION (0x6000+0x92) 1943 #define ANITA_SPEECH (0x2000+0x105) 1944 #define LAMB_FACTORY (0x2000+0x106) 1945 #define LAMB_UNUSED (0x2000+0x107) 1946 #define LAMB_BELLEVUE (0x0000+0x5d) 1947 #define FORE_SPEECH (0x2000+0x108) 1948 #define GORDON_SPEECH (0x2000+0x109) 1949 #define GUARD_SPEECH (0x2000+0x10a) 1950 #define WANK (0x2000+0x10b) 1951 #define WRECK_SPEECH (0x2000+0x10c) 1952 #define LOB_DAD_SPEECH (0x2000+0x10d) 1953 #define LOB_SON_SPEECH (0x2000+0x10e) 1954 #define RADMAN_SPEECH (0x2000+0x10f) 1955 #define BURKE_SPEECH (0x3000+0x139) 1956 #define JASON_SPEECH (0x3000+0x13a) 1957 #define JOEY_RECYCLE (0x1000+0xab) 1958 #define JOEY_UNUSED (0x1000+0xac) 1959 #define JOEY_FACTORY (0x2000+0x110) 1960 #define JOEY_BELLEVUE (0x3000+0x13b) 1961 #define ANCHOR_SPEECH (0x3000+0x13c) 1962 #define TREVOR_SPEECH (0x3000+0x13d) 1963 #define HELGA_SPEECH (0x3000+0x13e) 1964 #define GALL_BELLEVUE (0x3000+0x13f) 1965 #define FULL_SCREEN_LOGIC (0x0000+0x5e) 1966 #define CANCEL_ACTION_101 (0x0000+0x5f) 1967 #define BUTTON_ACTION_101 (0x0000+0x60) 1968 #define FS_BUTTON_LOGIC (0x0000+0x61) 1969 #define FS_RETINA_SCAN_LOGIC (0x0000+0x62) 1970 #define START_0 (0x0000+0x63) 1971 #define START_S4 (0x0000+0x64) 1972 #define START_S2 (0x0000+0x65) 1973 #define START_S3 (0x0000+0x66) 1974 #define START_S6 (0x0000+0x67) 1975 #define START_29 (0x0000+0x68) 1976 #define START_TEN (0x0000+0x69) 1977 #define START_ONE (0x0000+0x6a) 1978 #define START_IN_FACTORY (0x0000+0x6b) 1979 #define START_14 (0x0000+0x6c) 1980 #define START_SC31 (0x0000+0x6d) 1981 #define START_SC37 (0x0000+0x6e) 1982 #define START_SC42 (0x0000+0x6f) 1983 #define START_SC48 (0x0000+0x70) 1984 #define START_SC66 (0x0000+0x71) 1985 #define START_SC73 (0x0000+0x72) 1986 #define START_SC81 (0x0000+0x73) 1987 #define START_SC82 (0x0000+0x74) 1988 #define START_SC90 (0x0000+0x75) 1989 #define MANTRACH_SPEECH (0x0000+0x76) 1990 #define ID_GRID81 21010 1991 #define ID_SC81_DOOR 21011 1992 #define ID_SC81_CHAIR 21012 1993 #define ID_SC81_HELMET 21013 1994 #define ID_SC81_FATHER 21014 1995 #define ID_SC81_FATHER_SAT 21015 1996 #define ID_SC81_FOSTER_SAT 21016 1997 #define ID_SC81_KEN_SAT 21017 1998 #define ID_SC81_TENT1 21025 1999 #define ID_SC81_TENT2 21026 2000 #define ID_SC81_TENT3 21027 2001 #define ID_SC81_TENT4 21028 2002 #define ID_SC81_TENT5 21029 2003 #define ID_SC81_TENT6 21030 2004 #define ID_SC81_BIG_TENT1 21037 2005 #define ID_SC81_BIG_TENT2 21038 2006 #define ID_SC81_BIG_TENT3 21039 2007 #define ID_SC39_WALTERS 16809 2008 #define ID_SC31_JOEY 16851 2009 #define ID_SC82_JOBSWORTH 21069 2010 #define DISQ_1 2048 2011 #define DISQ_2 4096 2012 #define DISQ_3 6144 2013 #define DISQ_5 10240 2014 #define DISQ_6 12288 2015 #define DISQ_7 14336 2016 #define DISQ_8 16384 2017 #define DISQ_9 18432 2018 #define DISQ_10 20480 2019 #define DISQ_11 22528 2020 #define DISQ_12 24576 2021 #define DISQ_13 26624 2022 #define DISQ_14 28672 2023 #define DISQ_15 30720 2024 //#define T0 0 2025 //#define T1 4096 2026 //#define T2 8192 2027 //#define T3 12288 2028 //#define T4 16384 2029 //#define T5 20480 2030 //#define T6 24576 2031 //#define T7 28672 2032 #define UP 0 2033 #define DOWN 1 2034 #define LEFT 2 2035 #define RIGHT 3 2036 #define TALK 4 2037 #define ID_FOSTER 3 2038 #define ID_JOEY 1 2039 #define JOBS 4122 2040 #define ID_JOBS 4122 2041 #define MINI_SS 4100 2042 #define FULL_SS 4101 2043 #define ID_S2_FLOOR 115 2044 #define ID_L_EXIT_S2 4315 2045 #define FOSTER_BIG 4098 2046 #define ID_R_EXIT_S2 4103 2047 #define ID_S4_FLOOR 4104 2048 #define ID_S4_L_EXIT 4105 2049 #define ID_TV_SCREENS 4108 2050 #define ID_KNOB 4109 2051 #define ID_CHUCK 4110 2052 #define ID_LAZER 4111 2053 #define ID_CUPBOARD 4112 2054 #define ID_SARNIE 4113 2055 #define ID_SPANNER 4114 2056 #define ID_BUTTONS 4115 2057 #define ID_TOP_LIFT 4116 2058 #define ID_MONITORS 4117 2059 #define ID_HOLE 4119 2060 #define ID_TOP_BARREL 4120 2061 #define ID_LOADER 4121 2062 #define ID_UPLOAD 4125 2063 #define ID_LIGHT1 4126 2064 #define ID_PANEL 4127 2065 #define ID_ALARM 4128 2066 #define ID_S3_FLOOR 4130 2067 #define ID_ROBOT_SHELL 4131 2068 #define ID_JOEY_PARK 2 2069 #define ID_DEAD_LOADER 4133 2070 #define IDO_CROW_BAR 63 2071 #define IDO_SARNIE 64 2072 #define IDO_SPANNER 65 2073 #define IDO_JOEY_BOARD 66 2074 #define IDO_CITYCARD 8 2075 #define IDO_SHADES 9 2076 #define IDO_PUTTY 10 2077 #define IDO_LIGHTBULB 11 2078 #define IDO_ANITA_CARD 71 2079 #define IDO_ANCHOR 74 2080 #define IDO_MAGAZINE 75 2081 #define IDO_TAPE 76 2082 #define IDO_GLASS 77 2083 #define IDO_TICKET 79 2084 #define IDO_SECATEURS 36 2085 #define IDO_ROPE 37 2086 #define IDO_PLASTER 38 2087 #define IDO_NEW_CABLE 39 2088 #define IDO_BRICK 42 2089 #define IDO_TONGS 43 2090 #define IDO_GALLCARD 6 2091 #define ID_LOW_LIFT 4137 2092 #define ID_STEVE_SPY 4138 2093 #define ID_LOW_BARREL 4139 2094 #define ID_CONVEY 4140 2095 #define ID_JOEY_FLY 4141 2096 #define ID_FURNACE 4142 2097 #define ID_LIGHTS1 4143 2098 #define ID_EYE_BALL 4144 2099 #define ID_EYE_BOLT 4145 2100 #define ID_FURNACE_DOOR 4146 2101 #define ID_SLOT 4147 2102 #define ID_SHADES 4148 2103 #define ID_LAZER_GUN 4149 2104 #define ID_SMOULDER 4150 2105 #define ID_NOTICE 4151 2106 #define ID_NOTICE2 4152 2107 #define ID_SS_SIGN 4153 2108 #define ID_POSTCARD 4154 2109 #define ID_NOTICE4 4155 2110 #define ID_SHRUG_SEQ 40 2111 #define ID_SMALL_SHRUG 13 2112 #define ID_SML_UP_GET_SEQ 14 2113 #define ID_TEXT_MOUSE 5 2114 #define ID_S_AND_R 19 2115 #define ID_MENU_LOGIC 4 2116 #define ID_STD_MENU_LOGIC 4 2117 #define ID_ANIM 4186 2118 #define ID_RESET 4282 2119 #define ID_RESET_MEGA 7 2120 #define ID_FAN1 4102 2121 #define ID_FAN2 4303 2122 #define ID_FAN3 4305 2123 #define ID_FAN4 4307 2124 #define ID_FAN5 4309 2125 #define ID_FAN6 4311 2126 #define ID_FAN7 4313 2127 #define ID_S6_FLOOR 8200 2128 #define ID_S6_STAIRS 8210 2129 #define ID_S6_JOEY_FLY 8215 2130 #define ID_LEFT_EXIT_S6 8221 2131 #define ID_S5_FLOOR 8223 2132 #define ID_RIGHT_EXIT_S5 8224 2133 #define ID_RIGHT_EXIT_S6 8226 2134 #define ID_S7_FLOOR 8231 2135 #define ID_LEFT_EXIT_S7 8234 2136 #define ID_LEFT_EXIT_S5 8238 2137 #define ID_S18_FLOOR 8243 2138 #define ID_RIGHT_EXIT_S18 8246 2139 #define ID_SECURITY_EXIT 8248 2140 #define ID_S9_FLOOR 8253 2141 #define ID_LEFT_EXIT_S9 8256 2142 #define ID_STEAM 8259 2143 #define ID_POWER_DOOR 8264 2144 #define ID_POWER_MOTOR 8266 2145 #define ID_POWER_PANEL 8270 2146 #define PANEL_FRAME 4160 2147 #define SWITCH_FRAME 4032 2148 #define ID_POWER_SWITCH 8271 2149 #define ID_POWER_CHAIR 8272 2150 #define ID_LEFT_SKULL 8273 2151 #define ID_RIGHT_SKULL 8274 2152 #define ID_POWER_BANG 8275 2153 #define ID_MONITOR 136 2154 #define ID_LEFT_LEVER 8290 2155 #define ID_RIGHT_LEVER 8291 2156 #define LEFT_LEVER_FRAME 5760 2157 #define RIGHT_LEVER_FRAME 5824 2158 #define ID_FANS 8292 2159 #define ID_LOBBY_DOOR 8295 2160 #define ID_SCANNER 8298 2161 #define ID_LOBBY_SLOT 8299 2162 #define NO_TEXT_MESSAGE 28707 2163 #define ID_DAD 8301 2164 #define ID_SON 8211 2165 #define ID_LOW_GET_SEQ 12 2166 #define ID_PRESS 4321 2167 #define ID_LOW_FLOOR 67 2168 #define ID_SMALL_DOOR 105 2169 #define ID_LFAN1 4326 2170 #define ID_LFAN2 4328 2171 #define ID_SMOKE1 4330 2172 #define ID_SMOKE2 4332 2173 #define ID_SKORL_GUARD 8309 2174 #define S5_SECURITY_EXIT 8310 2175 #define ID_S8_FLOOR 8316 2176 #define ID_S7_RIGHT_EXIT 8317 2177 #define ID_DOWN_EXIT_S8 8320 2178 #define ID_WRECK_GUARD 8324 2179 #define ID_FACTORY_ENTRY 8331 2180 #define ID_S12_FLOOR 8336 2181 #define ID_FACTORY_EXIT 8341 2182 #define ID_FACT1_EXIT 8344 2183 #define ID_S13_FLOOR 8349 2184 #define ID_FACT2_L_EXIT 8353 2185 #define ID_FACT2_R_EXIT 8355 2186 #define ID_S14_FLOOR 8360 2187 #define ID_FACT3_L_EXIT 8364 2188 #define ID_F2_STORE_EXIT 8366 2189 #define ID_S15_FLOOR 8371 2190 #define ID_NU_FLOOR 8441 2191 #define ID_STORE_EXIT 8375 2192 #define ID_ANITA 137 2193 #define ID_TOP_BELT 8379 2194 #define ID_BOT_BELT 8381 2195 #define ID_PIPES 8383 2196 #define ID_ANITA_SPY 8385 2197 #define ID_WELDER 8388 2198 #define ID_LAMB 16 2199 #define ID_COGS 8393 2200 #define ID_GEARS 8395 2201 #define ID_BELT1 8397 2202 #define ID_BELT2 8399 2203 #define ID_PIPE1 8401 2204 #define ID_PIPE2 8403 2205 #define ID_PIPE3 8405 2206 #define ID_PIPE4 8407 2207 #define ID_STD_LEFT_TALK 23 2208 #define ID_STD_RIGHT_TALK 24 2209 #define ID_SENSOR 8410 2210 #define ID_LITE1 8412 2211 #define ID_LITE2 8414 2212 #define ID_FOREMAN 8544 2213 #define ID_FACT2_SPY 8418 2214 #define ID_S7_CARD_SLOT 8420 2215 #define ID_LIFT_NOTICE 8421 2216 #define ID_LIFT_S7 8422 2217 #define ID_LINC_S7 8425 2218 #define ID_JUNCTION_BOX 8426 2219 #define ID_FAKE_FLOOR 8427 2220 #define ID_FACT_CONSOLE 8435 2221 #define ID_FLAP 8438 2222 #define ID_SKEY 8442 2223 #define ID_WD40 8443 2224 #define IDO_WD40 34 2225 #define IDO_SKEY 35 2226 #define ID_FLOOR_PUTTY 8446 2227 #define ID_NEW_GRID 15 2228 #define ST_BACKGROUND 1 2229 #define ST_FOREGROUND 2 2230 #define ST_SORT 4 2231 #define ST_RECREATE 8 2232 #define ST_MOUSE 16 2233 #define ST_COLLISION 32 2234 #define ST_LOGIC 64 2235 #define ST_GRID_PLOT 128 2236 #define ST_AR_PRIORITY 256 2237 #define S62 3968 2238 #define S91 5824 2239 #define S94 6016 2240 #define S95 6080 2241 #define S96 6144 2242 #define S106 6784 2243 #define S108 6912 2244 #define S137 8768 2245 #define S152 9728 2246 #define S182 11648 2247 #define S191 12224 2248 #define HEAD_TEXT 24681 2249 #define PAL_90 24717 2250 #define PAL_90A 24718 2251 #define PAL_90B 24719 2252 #define PAL_91 24720 2253 #define PAL_92 24721 2254 #define PAL_93 24722 2255 #define PAL_94 24723 2256 #define PAL_95 24724 2257 #define PAL_96 24725 2258 #define RST_L_ARR_LINC 142 2259 #define RST_R_ARR_LINC 143 2260 #define RST_BLANKS_LINC 144 2261 #define RST_FOST_S90 24656 2262 #define RST_FOST_90_91 24657 2263 #define RST_FOST_90_94 24658 2264 #define RST_FOST_91_90 24659 2265 #define RST_FOST_91_92 24660 2266 #define RST_FOST_91_95 24661 2267 #define RST_FOST_92_91 24662 2268 #define RST_FOST_92_93 24663 2269 #define RST_FOST_93_92 24664 2270 #define RST_FOST_94_90 24665 2271 #define RST_FOST_94_95 24666 2272 #define RST_FOST_95_91 24667 2273 #define RST_FOST_95_94 24668 2274 #define RST_FOST_95_96 24669 2275 #define RST_FOST_96_95 24670 2276 #define AMT_ENTER_TOP 24814 2277 #define AMT_EXIT_TOP 24815 2278 #define AMT_LOGON 24824 2279 #define AMT_LOGOFF 24825 2280 #define AMT_CROUCH_LEFT 24759 2281 #define AMT_CROUCH_RIGHT 24760 2282 #define AMT_CROUCH_RIGHT_A 24805 2283 #define AMT_CROUCH_RIGHT_B 24806 2284 #define AMT_CROUCH_DOWN 24704 2285 #define AMT_SHRUG 24618 2286 #define AMT_LIGHT1 24671 2287 #define AMT_LIGHT2 24672 2288 #define AMT_LIGHT3A 24673 2289 #define AMT_LIGHT3B 24674 2290 #define AMT_LIGHT3C 24675 2291 #define AMT_LIGHT4 24676 2292 #define AMT_LIGHT5 24677 2293 #define AMT_LIGHT6 24678 2294 #define AMT_LIGHT7 24679 2295 #define AMT_LIGHT8 24680 2296 #define AMT_LIGHT9A 24681 2297 #define AMT_LIGHT9B 24682 2298 #define AMT_LIGHT9C 24683 2299 #define AMT_LIGHT10A 24684 2300 #define AMT_LIGHT10B 24685 2301 #define AMT_LIGHT10C 24686 2302 #define AMT_LIGHT10D 24687 2303 #define AMT_DOOR_L90 24688 2304 #define AMT_DOOR_L90F 24689 2305 #define AMT_DOOR_R90 24690 2306 #define AMT_DOOR_R90F 24691 2307 #define AMT_GET_JOIN 24692 2308 #define AMT_GET_OSCILL 24693 2309 #define AMT_BLIND_EYE 24694 2310 #define AMT_SEE_EYE 24695 2311 #define AMT_GET_EYE 24758 2312 #define AMT_EYE90_ZAP 24802 2313 #define AMT_FOST_DIE90 24793 2314 #define AMT_DOOR_L91 24696 2315 #define AMT_DOOR_L91F 24697 2316 #define AMT_DOOR_R91 24796 2317 #define AMT_DOOR_R91F 24797 2318 #define AMT_DOOR_T91 24698 2319 #define AMT_DOOR_T91R 24699 2320 #define AMT_GET_DECOMP 24702 2321 #define AMT_GET_DECRYPT 24703 2322 #define AMT_GET_REPORT 24733 2323 #define AMT_EYE91_ZAP 24800 2324 #define AMT_FOST_DIE91 24728 2325 #define AMT_DOOR_L92 24822 2326 #define AMT_DOOR_L92F 24823 2327 #define AMT_DOOR_R92 24808 2328 #define AMT_DOOR_R92R 24809 2329 #define AMT_DOOR_L93 24812 2330 #define AMT_DOOR_L93F 24813 2331 #define AMT_GET_PERSONA 24705 2332 #define AMT_GET_ADJUST 24706 2333 #define AMT_DOOR_L94 24707 2334 #define AMT_DOOR_L94R 24708 2335 #define AMT_DOOR_R94 24709 2336 #define AMT_DOOR_R94R 24710 2337 #define AMT_HOLO1_A 24726 2338 #define AMT_HOLO1_B 24727 2339 #define AMT_HOLO3 24768 2340 #define AMT_DOOR_L95 24711 2341 #define AMT_DOOR_L95F 24712 2342 #define AMT_DOOR_R95 24771 2343 #define AMT_DOOR_R95F 24772 2344 #define AMT_DOOR_T95 24713 2345 #define AMT_DOOR_T95R 24714 2346 #define AMT_GUARDIAN_UP 24791 2347 #define AMT_GUARDIAN_DOWN 24801 2348 #define AMT_WEIGHT_ANIM 24826 2349 #define AMT_DOOR_L96 24780 2350 #define AMT_DOOR_L96F 24781 2351 #define AMT_CRYSTAL_SPIN 24788 2352 #define AMT_CRYSTAL_BREAK 24789 2353 #define AMT_VIRUS_SPIN 24790 2354 #define AMT_GET_VIRUS 24794 2355 #define ID_LINC_MENU_LOGIC 24831 2356 #define ID_LINC_MENU_MOUSE 24832 2357 #define IT_BLUE_FOSTER 182 2358 #define IT_LOGOFF 117 2359 #define IT_LINK_ARROWS 190 2360 #define IT_LINK_OBJECTS 191 2361 #define IT_WINDOW 26 2362 #define IT_INFO_BUTTON 137 2363 #define IT_WINDOW_LOGIC 24765 2364 #define IT_WINDOW_MOUSE 24766 2365 #define IT_GET_EYE 18 2366 #define IT_CROUCH_LEFT 16 2367 #define IT_CROUCH_RIGHT 17 2368 #define IT_CROUCH_DOWN 20 2369 #define IT_ENTER_TOP 135 2370 #define IT_EXIT_TOP 136 2371 #define IT_LIGHT1 64 2372 #define IT_LIGHT2 65 2373 #define IT_LIGHT3A 66 2374 #define IT_LIGHT3B 67 2375 #define IT_LIGHT3C 68 2376 #define IT_LIGHT4 69 2377 #define IT_LIGHT5 70 2378 #define IT_LIGHT6 71 2379 #define IT_LIGHT7 72 2380 #define IT_LIGHT8 73 2381 #define IT_LIGHT9A 74 2382 #define IT_LIGHT9B 75 2383 #define IT_LIGHT9C 76 2384 #define IT_LIGHT10A 85 2385 #define IT_LIGHT10B 86 2386 #define IT_LIGHT10C 87 2387 #define IT_LIGHT10D 88 2388 #define IT_SC90_LAYER_0 175 2389 #define IT_SC90_LAYER_1 176 2390 #define IT_SC90_GRID_1 177 2391 #define IT_SC90_FAST 102 2392 #define IT_SC90_CHIP 24735 2393 #define IT_SC90_LOGIC 24736 2394 #define IT_SC90_MOUSE 24737 2395 #define IT_DOOR_L90 45 2396 #define IT_DOOR_L90F 46 2397 #define IT_DOOR_R90 258 2398 #define IT_DOOR_R90F 259 2399 #define IT_JOIN_OBJECT 22 2400 #define IT_OSCILLATOR 132 2401 #define IT_EYEBALL 91 2402 #define IT_BLIND_EYE 89 2403 #define IT_SEE_EYE 90 2404 #define IT_EYE90_ZAP 113 2405 #define IT_FOST_DIE90 115 2406 #define IT_SC91_LAYER_0 183 2407 #define IT_SC91_LAYER_1 184 2408 #define IT_SC91_GRID_1 185 2409 #define IT_SC91_FAST 24738 2410 #define IT_SC91_CHIP 24739 2411 #define IT_SC91_LOGIC 24740 2412 #define IT_SC91_MOUSE 24741 2413 #define IT_DOOR_L91 260 2414 #define IT_DOOR_L91F 261 2415 #define IT_DOOR_R91 111 2416 #define IT_DOOR_R91F 112 2417 #define IT_DOOR_T91 31 2418 #define IT_DOOR_T91R 32 2419 #define IT_BAG_91 47 2420 #define IT_DECOMP_OBJ 48 2421 #define IT_DECRYPT_OBJ 131 2422 #define IT_REPORT_BOOK 95 2423 #define IT_EYE91_ZAP 114 2424 #define IT_FOST_DIE91 116 2425 #define IT_SC92_LAYER_0 192 2426 #define IT_SC92_LAYER_1 193 2427 #define IT_SC92_GRID_1 194 2428 #define IT_SC92_FAST 24742 2429 #define IT_SC92_CHIP 24743 2430 #define IT_SC92_LOGIC 24744 2431 #define IT_SC92_MOUSE 24745 2432 #define IT_BRIDGES 44 2433 #define IT_CIRCLES 62 2434 #define IT_DOOR_L92 54 2435 #define IT_DOOR_L92F 55 2436 #define IT_DOOR_R92 129 2437 #define IT_DOOR_R92R 130 2438 #define IT_SC93_LAYER_0 199 2439 #define IT_SC93_LAYER_1 250 2440 #define IT_SC93_GRID_1 251 2441 #define IT_SC93_FAST 24746 2442 #define IT_SC93_CHIP 24747 2443 #define IT_SC93_LOGIC 24748 2444 #define IT_SC93_MOUSE 24749 2445 #define IT_DOOR_L93 133 2446 #define IT_DOOR_L93F 134 2447 #define IT_PERSONA 51 2448 #define IT_ADJUST_BOOK 63 2449 #define IT_SC94_LAYER_0 13 2450 #define IT_SC94_FAST 24750 2451 #define IT_SC94_CHIP 24751 2452 #define IT_SC94_LOGIC 24752 2453 #define IT_SC94_MOUSE 24753 2454 #define IT_DOOR_L94 58 2455 #define IT_DOOR_L94R 59 2456 #define IT_DOOR_R94 60 2457 #define IT_DOOR_R94R 61 2458 #define IT_HOLO1_A 92 2459 #define IT_HOLO1_B 93 2460 #define IT_HOLO2_A 94 2461 #define IT_HOLO2_B 96 2462 #define IT_HOLO3 97 2463 #define IT_SC95_LAYER_0 23 2464 #define IT_SC95_LAYER_1 24 2465 #define IT_SC95_GRID_1 25 2466 #define IT_SC95_FAST 24754 2467 #define IT_SC95_CHIP 24755 2468 #define IT_SC95_LOGIC 24756 2469 #define IT_SC95_MOUSE 24757 2470 #define IT_DOOR_L95 56 2471 #define IT_DOOR_L95F 57 2472 #define IT_DOOR_R95 100 2473 #define IT_DOOR_R95F 101 2474 #define IT_DOOR_T95 52 2475 #define IT_DOOR_T95R 53 2476 #define IT_GUARDIAN 102 2477 #define IT_WEIGHT 103 2478 #define IT_SC96_LAYER_0 27 2479 #define IT_SC96_LAYER_1 28 2480 #define IT_SC96_GRID_1 29 2481 #define IT_SC96_FAST 24773 2482 #define IT_SC96_CHIP 24774 2483 #define IT_SC96_LOGIC 24775 2484 #define IT_SC96_MOUSE 24776 2485 #define IT_DOOR_L96 98 2486 #define IT_DOOR_L96F 99 2487 #define IT_CRYSTAL_SPIN 106 2488 #define IT_CRYSTAL_BREAK 107 2489 #define IT_VIRUS_SPIN 108 2490 #define IT_GET_VIRUS 110 2491 #define ID_BLUE_FOSTER 3 2492 #define ID_WINDOW_1 24761 2493 #define ID_WINDOW_2 24762 2494 #define ID_WINDOW_3 24763 2495 #define ID_WINDOW_4 24764 2496 #define ID_INFO_BUTTON 24810 2497 #define ID_HEAD_MODULE 24816 2498 #define ID_FILE_MODULE 24817 2499 #define ID_SIZE_MODULE 24818 2500 #define ID_AUTH_MODULE 24819 2501 #define ID_NOTE_MODULE 24820 2502 #define ID_SKY 24640 2503 #define ID_LIGHTNING 24645 2504 #define ID_LIGHTNING1 24646 2505 #define ID_LIGHTNING2 24647 2506 #define ID_LIGHTNING3 24648 2507 #define ID_GRID90 24701 2508 #define ID_GRID91 24715 2509 #define ID_GRID92 24716 2510 #define ID_GRID93 24782 2511 #define ID_GRID94 24783 2512 #define ID_GRID95 24784 2513 #define ID_GRID96 24785 2514 #define ID_INFO_MENU 24581 2515 #define ID_READ_MENU 24582 2516 #define ID_OPEN_MENU 24583 2517 #define ID_ORDERS_MENU 24630 2518 #define ID_ORDERS2_MENU 24828 2519 #define ID_CHARON_MENU 24628 2520 #define ID_JOIN_MENU 24584 2521 #define ID_GREEN_MENU 24626 2522 #define ID_RED_MENU 24627 2523 #define ID_REPORT_MENU 24732 2524 #define ID_REPORT2_MENU 24829 2525 #define ID_DECOMP_MENU 24629 2526 #define ID_DECRYPT_MENU 24631 2527 #define ID_PERSONA_MENU 24632 2528 #define ID_ADJUST_MENU 24643 2529 #define ID_ADJUST2_MENU 24830 2530 #define ID_PLAYBAK_MENU 24650 2531 #define ID_BLIND_MENU 24625 2532 #define ID_OSCILL_MENU 24649 2533 #define ID_KILL_MENU 24827 2534 #define ID_VIRUS_MENU 24651 2535 #define ID_SC90_FLOOR 24577 2536 #define ID_SC90_SMFLOOR 24591 2537 #define ID_DOOR_L90 24635 2538 #define ID_DOOR_L90F 24636 2539 #define ID_DOOR_R90 24579 2540 #define ID_DOOR_R90F 24600 2541 #define ID_JOIN_OBJECT 24604 2542 #define ID_OSCILLATOR 24641 2543 #define ID_EYEBALL_90 24644 2544 #define ID_EYE_90_TABLE 24652 2545 #define ID_SC91_FLOOR 24578 2546 #define ID_DOOR_L91 24580 2547 #define ID_DOOR_L91F 24601 2548 #define ID_DOOR_R91 24585 2549 #define ID_DOOR_R91F 24795 2550 #define ID_DOOR_T91 24606 2551 #define ID_DOOR_T91R 24607 2552 #define ID_BAG_91 24637 2553 #define ID_DECOMP_OBJ 24638 2554 #define ID_DECRYPT_OBJ 24639 2555 #define ID_REPORT_BOOK 24731 2556 #define ID_EYEBALL_91 24798 2557 #define ID_EYE_91_TABLE 24799 2558 #define ID_SLAB1 24586 2559 #define ID_SLAB2 24592 2560 #define ID_SLAB3 24593 2561 #define ID_SLAB4 24594 2562 #define ID_SLAB5 24595 2563 #define ID_SLAB6 24596 2564 #define ID_SLAB7 24597 2565 #define ID_SLAB8 24598 2566 #define ID_SLAB9 24599 2567 #define ID_BRIDGE_A 24610 2568 #define ID_BRIDGE_B 24611 2569 #define ID_BRIDGE_C 24612 2570 #define ID_BRIDGE_D 24613 2571 #define ID_BRIDGE_E 24614 2572 #define ID_BRIDGE_F 24615 2573 #define ID_BRIDGE_G 24616 2574 #define ID_BRIDGE_H 24617 2575 #define ID_DOOR_L92 24587 2576 #define ID_DOOR_L92F 24821 2577 #define ID_DOOR_R92 24588 2578 #define ID_DOOR_R92R 24807 2579 #define ID_GREEN_CIRCLE 24633 2580 #define ID_RED_CIRCLE 24634 2581 #define ID_SC93_FLOOR 24589 2582 #define ID_DOOR_L93 24590 2583 #define ID_DOOR_L93F 24792 2584 #define ID_PERSONA 24602 2585 #define ID_ADJUST_BOOK 24642 2586 #define ID_SC94_FLOOR 24603 2587 #define ID_DOOR_L94 24623 2588 #define ID_DOOR_L94R 24624 2589 #define ID_DOOR_R94 24621 2590 #define ID_DOOR_R94R 24622 2591 #define ID_HOLOGRAM_A 24729 2592 #define ID_HOLOGRAM_B 24767 2593 #define ID_HOLOGRAM_PAD 24730 2594 #define ID_SC95_FLOOR 24605 2595 #define ID_DOOR_L95 24608 2596 #define ID_DOOR_L95F 24609 2597 #define ID_DOOR_R95 24769 2598 #define ID_DOOR_R95F 24770 2599 #define ID_DOOR_T95 24619 2600 #define ID_DOOR_T95R 24620 2601 #define ID_GUARDIAN 24804 2602 #define ID_WEIGHT 24811 2603 #define ID_SC96_FLOOR 24777 2604 #define ID_DOOR_L96 24778 2605 #define ID_DOOR_L96F 24779 2606 #define ID_CRYSTAL 24786 2607 #define ID_VIRUS 24787 2608 #define BEFORE_SHRUG 5 2609 #define OFF_LEFT 104 2610 #define OFF_RIGHT 472 2611 #define DOOR_SHUT 1 2612 #define DOOR_OPEN 2 2613 #define DOOR_MOVING 3 2614 #define AR_OK 0 2615 #define AR_FAIL 1 2616 #define AR_ZERO 2 2617 #define L_BUTTON 2 2618 #define R_BUTTON 1 2619 #define F_UP 9 2620 #define W_UP 86 2621 #define M_UP 104 2622 #define G_UP 114 2623 #define K_UP 134 2624 #define ID_PIPE_TALK 144 2625 #define ID_MEDI 20511 2626 #define ID_WITNESS 20754 2627 #define ID_GALLAGHER 20812 2628 #define ID_KEN 20911 2629 #define ID_WALTER_TALK_UP 20983 2630 #define ID_WALTER_TALK_DWN 20984 2631 #define ID_WALTER_TALK_LFT 20985 2632 #define ID_WALTER_CONV 20986 2633 #define ID_MEDI_TALK_UP 20987 2634 #define ID_MEDI_TALK_DOWN 20988 2635 #define ID_MEDI_TALK_LEFT 20989 2636 #define ID_MEDI_TALK_RIGHT 20990 2637 #define ID_FOST_CONV_LEFT 20991 2638 #define ID_GALL_TALK_UP 20992 2639 #define ID_GALL_TALK_LEFT 20993 2640 #define ID_SC75_FREEZE_TLK 20994 2641 #define ID_SC75_DEAD_TLK 20995 2642 #define ID_KEN_TALK_UP 20996 2643 #define ID_KEN_TALK_DOWN 20997 2644 #define ID_KEN_TALK_LEFT 20998 2645 #define ID_KEN_TALK_RIGHT 20999 2646 #define ID_ANDROID_BABBLE 21000 2647 #define ID_STUCK_TALK 21001 2648 #define ID_FOST_PIPE_TALK 21002 2649 #define ID_SC66_FAST_LIST 20481 2650 #define ID_SC66_CHIP_LIST 20482 2651 #define ID_SC66_LOGIC_LIST 20483 2652 #define ID_SC66_MOUSE_LIST 20484 2653 #define ID_SC66_PALETTE 20485 2654 #define ID_RESET_66 20486 2655 #define ID_SC66_DOOR 20977 2656 #define ID_SC66_DOOR_CLOSE 20978 2657 #define ID_SC66_HOLE 20487 2658 #define ID_SC66_FOS_WALK_IN 20982 2659 #define ID_SC66_FOS_CRUSHED 20981 2660 #define ID_SC66_LO_BEAM 20969 2661 #define ID_SC66_LO_BEAM_ANM 20970 2662 #define ID_SC66_HI_BEAM 20966 2663 #define ID_SC66_HI_BEAM_AN1 20967 2664 #define ID_SC66_HI_BEAM_AN2 20968 2665 #define ID_SC66_ROCK1 20971 2666 #define ID_SC66_ROCK1_ANIM 20972 2667 #define ID_SC66_ROCK2 20973 2668 #define ID_SC66_ROCK2_ANIM 20974 2669 #define ID_SC66_ROCK3 20975 2670 #define ID_SC66_ROCK3_ANIM 20976 2671 #define ID_SC66_STONES 20979 2672 #define ID_SC66_STONES_ANIM 20980 2673 #define ID_SC67_FAST_LIST 20488 2674 #define ID_SC67_CHIP_LIST 20489 2675 #define ID_SC67_LOGIC_LIST 20490 2676 #define ID_SC67_MOUSE_LIST 20491 2677 #define ID_SC67_PALETTE 20492 2678 #define ID_GRID67 20502 2679 #define ID_RESET_66_67 20523 2680 #define ID_RESET_68_67 20529 2681 #define ID_SC67_FLOOR 20501 2682 #define ID_SC67_DOOR 20506 2683 #define ID_SC67_DOOR_OPEN 20508 2684 #define ID_SC67_DOOR_CLOSE 20509 2685 #define ID_SC67_BRICKWORK 20503 2686 #define ID_SC67_VEIN 20510 2687 #define ID_SC67_CLOT 20507 2688 #define ID_SC67_CRAWL 20521 2689 #define ID_SC67_DUSTOFF 20522 2690 #define ID_SC67_GETBRICK 20524 2691 #define ID_SC67_PLASTER 20526 2692 #define ID_SC67_PLAST_FALL 20525 2693 #define ID_SC67_PICK_PLAST 20651 2694 #define ID_SC67_BRICK 20527 2695 #define ID_SC67_BRICK_FALL 20528 2696 #define ID_SC67_PICK_BRICK 20650 2697 #define ID_SC67_STICK_IN 20652 2698 #define ID_SC67_PULL_OUT 20653 2699 #define ID_SC67_BRICK_HIT 20654 2700 #define ID_SC67_PLAST_HIT 20655 2701 #define ID_SC67_LPOCKET 20661 2702 #define ID_SC67_RPOCKET 20662 2703 #define ID_SC67_RUB_HEAD 20663 2704 #define ID_SC67_TRY_STICK 20677 2705 #define ID_SC67_CROWBAR 20678 2706 #define ID_SC67_BAR_FALL 20679 2707 #define ID_SC67_PUSS_LEAK 20680 2708 #define ID_SC67_MEDIFIX 20681 2709 #define ID_SC67_MEND 20682 2710 #define ID_SC67_MENDING 20683 2711 #define ID_SC67_ROCK 20504 2712 #define ID_SC67_ROCK_ANIM 20505 2713 #define ID_SC67_PULSE1 20493 2714 #define ID_SC67_PULSE1_ANIM 20497 2715 #define ID_SC67_PULSE2 20494 2716 #define ID_SC67_PULSE2_ANIM 20498 2717 #define ID_SC67_PULSE3 20495 2718 #define ID_SC67_PULSE3_ANIM 20499 2719 #define ID_SC67_PULSE4 20496 2720 #define ID_SC67_PULSE4_ANIM 20500 2721 #define ID_SC68_FAST_LIST 20512 2722 #define ID_SC68_CHIP_LIST 20513 2723 #define ID_SC68_LOGIC_LIST 20514 2724 #define ID_SC68_MOUSE_LIST 20515 2725 #define ID_SC68_PALETTE 20516 2726 #define ID_GRID68 20520 2727 #define ID_SC68_JOEY_LIST 20784 2728 #define ID_RESET_67_68 20517 2729 #define ID_RESET_69_68 20561 2730 #define ID_RESET_70_68 20599 2731 #define ID_SC68_FLOOR 20519 2732 #define ID_SC68_DOOR 20518 2733 #define ID_SC68_DOOR_CLOSE 20533 2734 #define ID_SC68_STAIRS 20532 2735 #define ID_SC68_DESCEND 20684 2736 #define ID_SC68_ASCEND 20685 2737 #define ID_SC68_EXIT 20558 2738 #define ID_SC68_SENSOR 20531 2739 #define ID_SC68_SENSOR_ANIM 20656 2740 #define ID_SC68_GRILL 20530 2741 #define ID_SC68_PULSE1 20534 2742 #define ID_SC68_PULSE1_ANIM 20540 2743 #define ID_SC68_PULSE2 20535 2744 #define ID_SC68_PULSE2_ANIM 20541 2745 #define ID_SC68_PULSE3 20536 2746 #define ID_SC68_PULSE3_ANIM 20542 2747 #define ID_SC68_PULSE4 20537 2748 #define ID_SC68_PULSE4_ANIM 20543 2749 #define ID_SC68_PULSE5 20538 2750 #define ID_SC68_PULSE5_ANIM 20544 2751 #define ID_SC68_PULSE6 20539 2752 #define ID_SC68_PULSE6_ANIM 20545 2753 #define ID_SC69_FAST_LIST 20552 2754 #define ID_SC69_CHIP_LIST 20553 2755 #define ID_SC69_LOGIC_LIST 20554 2756 #define ID_SC69_MOUSE_LIST 20555 2757 #define ID_SC69_PALETTE 20556 2758 #define ID_GRID69 20563 2759 #define ID_SC69_JOEY_LIST 20813 2760 #define ID_RESET_68_69 20559 2761 #define ID_RESET_71_69 20574 2762 #define ID_SC69_FLOOR 20557 2763 #define ID_SC69_EXIT 20560 2764 #define ID_SC69_GRILL 20562 2765 #define ID_SC69_DOOR 20570 2766 #define ID_SC69_PULSE1 20635 2767 #define ID_SC69_PULSE1_ANIM 20641 2768 #define ID_SC69_PULSE2 20636 2769 #define ID_SC69_PULSE2_ANIM 20642 2770 #define ID_SC69_PULSE3 20637 2771 #define ID_SC69_PULSE3_ANIM 20643 2772 #define ID_SC69_PULSE4 20638 2773 #define ID_SC69_PULSE4_ANIM 20644 2774 #define ID_SC69_PULSE5 20639 2775 #define ID_SC69_PULSE5_ANIM 20645 2776 #define ID_SC69_PULSE6 20640 2777 #define ID_SC69_PULSE6_ANIM 20646 2778 #define ID_SC70_FAST_LIST 20589 2779 #define ID_SC70_CHIP_LIST 20590 2780 #define ID_SC70_LOGIC_LIST 20591 2781 #define ID_SC70_MOUSE_LIST 20592 2782 #define ID_SC70_PALETTE 20593 2783 #define ID_GRID70 20597 2784 #define ID_RESET_68_70 20594 2785 #define ID_SC70_FLOOR 20595 2786 #define ID_SC70_DOOR 20598 2787 #define ID_SC70_IRIS 20600 2788 #define ID_SC70_BAR 20601 2789 #define ID_SC70_CONTROL 20602 2790 #define ID_SC70_GRILL 20603 2791 #define ID_SC70_CONSOL_ANIM 20647 2792 #define ID_SC70_PIT 20648 2793 #define ID_SC70_PIT_ANIM 20649 2794 #define ID_SC70_STEP_UP 20756 2795 #define ID_SC70_STEP_DOWN 20757 2796 #define ID_SC70_BAR_ANIM 20758 2797 #define ID_SC70_PULL_BAR 20759 2798 #define ID_SC70_ENTER_ANIM 20778 2799 #define ID_SC70_EXIT_ANIM 20779 2800 #define ID_SC710_FAST_LIST 20687 2801 #define ID_SC71_FAST_LIST 20564 2802 #define ID_SC71_CHIP_LIST 20565 2803 #define ID_SC71_LOGIC_LIST 20566 2804 #define ID_SC71_MOUSE_LIST 20567 2805 #define ID_SC71_PALETTE 20568 2806 #define ID_GRID71 20575 2807 #define ID_SC71_JOEY_LIST 20814 2808 #define ID_RESET_69_71 20571 2809 #define ID_RESET_72_71 20582 2810 #define ID_SC71_FAKE_FLOOR 20569 2811 #define ID_SC71_FLOOR 20572 2812 #define ID_SC71_DOOR69 20573 2813 #define ID_SC71_DOOR72 20579 2814 #define ID_SC71_LOCKED_DOOR 20674 2815 #define ID_SC71_MONITOR 20576 2816 #define ID_SC71_RECHARGER 20577 2817 #define ID_SC71_PANEL_ANIM 20776 2818 #define ID_SC71_PANEL2 20775 2819 #define ID_SC71_PANEL2_ANIM 20777 2820 #define ID_SC71_CONTROLS 20578 2821 #define ID_SC71_LIGHT2_ANIM 20768 2822 #define ID_SC71_LIGHT1 20766 2823 #define ID_SC71_LIGHT1_ANIM 20767 2824 #define ID_SC71_CHLITE 20769 2825 #define ID_SC71_CHLITE_ANIM 20770 2826 #define ID_SC71_MON_ANIM 20771 2827 #define ID_SC71_MEDI_CHARGE 20772 2828 #define ID_SC71_MEDI_GET_UP 20774 2829 #define ID_SC71_MEDI_SLOT 20675 2830 #define ID_SC71_USE_BOARD 20773 2831 #define ID_SC720_FAST_LIST 20686 2832 #define ID_SC72_FAST_LIST 20546 2833 #define ID_SC72_CHIP_LIST 20547 2834 #define ID_SC72_LOGIC_LIST 20548 2835 #define ID_SC72_MOUSE_LIST 20549 2836 #define ID_SC72_PALETTE 20550 2837 #define ID_GRID72 20596 2838 #define ID_SC72_JOEY_LIST 20815 2839 #define ID_RESET_71_72 20581 2840 #define ID_RESET_73_72 20614 2841 #define ID_SC72_FAKE_FLOOR 20551 2842 #define ID_SC72_FLOOR 20580 2843 #define ID_SC72_DOOR 20583 2844 #define ID_SC72_EXIT 20604 2845 #define ID_SC72_TAP 20588 2846 #define ID_SC72_TANK 20584 2847 #define ID_SC72_TANK_ANIM 20785 2848 #define ID_SC72_ROT_LIGHT 20792 2849 #define ID_SC72_ROTATING 20793 2850 #define ID_SC72_CHAMBER1 20585 2851 #define ID_SC72_CHAM1_ANIM 20789 2852 #define ID_SC72_CHAM1_LIGHT 20780 2853 #define ID_SC72_CHAM1_FLASH 20781 2854 #define ID_SC72_CHAMBER2 20586 2855 #define ID_SC72_CHAM2_ANIM 20790 2856 #define ID_SC72_CHAM2_LIGHT 20782 2857 #define ID_SC72_CHAM2_FLASH 20783 2858 #define ID_SC72_CHAMBER3 20761 2859 #define ID_SC72_CHAM3_ANIM 20791 2860 #define ID_SC72_COMPUTER 20765 2861 #define ID_SC72_COMP_FLASH 20786 2862 #define ID_SC72_COMPUTER2 20787 2863 #define ID_SC72_COMP2_FLASH 20788 2864 #define ID_SC72_LIGHT1 20762 2865 #define ID_SC72_LIGHT2 20763 2866 #define ID_SC72_LIGHT3 20764 2867 #define ID_SC72_GRILL 20587 2868 #define ID_SC72_WALTER_KILL 20794 2869 #define ID_SC72_FOSTER_DIE 20795 2870 #define ID_SC72_WALTER_DIE 20800 2871 #define ID_SC72_JOEY_TAP 20796 2872 #define ID_SC72_SPILL 20798 2873 #define ID_SC72_SPILL_ANIM 20799 2874 #define ID_SC72_DRIP_ANIM 20797 2875 #define ID_SC73_FAST_LIST 20605 2876 #define ID_SC73_CHIP_LIST 20606 2877 #define ID_SC73_LOGIC_LIST 20607 2878 #define ID_SC73_MOUSE_LIST 20608 2879 #define ID_SC73_PALETTE 20609 2880 #define ID_GRID73 20612 2881 #define ID_SC73_JOEY_LIST 20816 2882 #define ID_RESET_72_73 20610 2883 #define ID_RESET_74_73 20629 2884 #define ID_RESET_75_73 20673 2885 #define ID_SC73_FLOOR 20611 2886 #define ID_SC73_EXIT 20613 2887 #define ID_SC73_BIG_DOOR 20617 2888 #define ID_SC73_SENSOR 20618 2889 #define ID_SC73_SENSOR_ANIM 20657 2890 #define ID_SC73_DOOR 20619 2891 #define ID_SC73_LOCKED_DOOR 20676 2892 #define ID_SC73_CHAMBER3 20817 2893 #define ID_SC73_CHAM3_ANIM 20818 2894 #define ID_SC73_CHAMBER4 20615 2895 #define ID_SC73_CHAM4_ANIM 20658 2896 #define ID_SC73_CHAM4_LIGHT 20819 2897 #define ID_SC73_CHAM4_FLASH 20820 2898 #define ID_SC73_CHAMBER5 20616 2899 #define ID_SC73_CHAM5_ANIM 20755 2900 #define ID_SC73_CHAM5_LIGHT 20821 2901 #define ID_SC73_CHAM5_FLASH 20822 2902 #define ID_SC73_JOEY_LUNGE 20846 2903 #define ID_SC73_JOEY_FIGHT1 20847 2904 #define ID_SC73_GALL_FIGHT1 20848 2905 #define ID_SC73_JOEY_FIGHT2 20849 2906 #define ID_SC73_GALL_FIGHT2 20850 2907 #define ID_SC73_GET_BOARD 20859 2908 #define ID_SC73_SEARCH 20860 2909 #define ID_SC73_BITS 20851 2910 #define ID_SC73_BITS_ANIM 20852 2911 #define ID_SC73_BITS2 20853 2912 #define ID_SC73_BITS2_ANIM 20854 2913 #define ID_SC73_SPRAY 20855 2914 #define ID_SC73_SPRAY_ANIM 20856 2915 #define ID_SC74_FAST_LIST 20620 2916 #define ID_SC74_CHIP_LIST 20621 2917 #define ID_SC74_LOGIC_LIST 20622 2918 #define ID_SC74_MOUSE_LIST 20623 2919 #define ID_SC74_PALETTE 20624 2920 #define ID_GRID74 20627 2921 #define ID_RESET_73_74 20625 2922 #define ID_SC74_FLOOR 20626 2923 #define ID_SC74_DOOR 20628 2924 #define ID_SC74_INTERFACE 20633 2925 #define ID_SC74_INT_SLOT 20659 2926 #define ID_SC74_TERMINAL 20634 2927 #define ID_SC74_POD 20823 2928 #define ID_SC74_POD_DOWN 20824 2929 #define ID_SC74_POD_UP 20825 2930 #define ID_SC74_FOST_SIT 20826 2931 #define ID_SC74_GET_UP 20827 2932 #define ID_SC74_USECARD 20702 2933 #define ID_SC74_USECARD2 20704 2934 #define ID_SC74_RPOCKET 20862 2935 #define ID_SC74_MONITOR1 20630 2936 #define ID_SC74_MON1_ANIM 20801 2937 #define ID_SC74_MONITOR2 20802 2938 #define ID_SC74_MON2_ANIM 20803 2939 #define ID_SC74_MONITOR3 20804 2940 #define ID_SC74_MON3_ANIM 20805 2941 #define ID_SC74_MONITOR4 20806 2942 #define ID_SC74_MON4_ANIM 20807 2943 #define ID_SC74_LEFT_TV 20631 2944 #define ID_SC74_LTV_ANIM 20808 2945 #define ID_SC74_RIGHT_TV 20632 2946 #define ID_SC74_RTV_ANIM 20809 2947 #define ID_SC74_LIGHTS 20810 2948 #define ID_SC74_LIGHTS_ANIM 20811 2949 #define ID_SC75_FAST_LIST 20664 2950 #define ID_SC75_CHIP_LIST 20665 2951 #define ID_SC75_LOGIC_LIST 20666 2952 #define ID_SC75_MOUSE_LIST 20667 2953 #define ID_SC75_PALETTE 20668 2954 #define ID_GRID75 20671 2955 #define ID_SC75_JOEY_LIST 20912 2956 #define ID_RESET_73_75 20669 2957 #define ID_RESET_76_75 20698 2958 #define ID_RS_TONGS_EMPTY 20868 2959 #define ID_RS_TONGS_LIVE 20869 2960 #define ID_RS_TONGS_FROZEN 20870 2961 #define ID_RS_TONGS_DEAD 20871 2962 #define ID_SC75_FLOOR 20670 2963 #define ID_SC75_BIG_DOOR 20672 2964 #define ID_SC75_DOOR 20696 2965 #define ID_SC75_TONGS 20660 2966 #define ID_SC75_GET_TONGS 20857 2967 #define ID_SC75_NITRO_TANK 20699 2968 #define ID_SC75_NITRO_ANIM 20828 2969 #define ID_SC75_LIVE_TANK 20700 2970 #define ID_SC75_TANK_ANIM 20872 2971 #define ID_SC75_CONSOLE 20703 2972 #define ID_SC75_MON_ANIM 20829 2973 #define ID_SC75_CRASH_ANIM 20701 2974 #define ID_SC75_LIGHT1 20830 2975 #define ID_SC75_LIGHT1_ANIM 20831 2976 #define ID_SC75_LIGHT2 20832 2977 #define ID_SC75_LIGHT2_ANIM 20833 2978 #define ID_SC75_USECARD 20858 2979 #define ID_SC75_RPOCKET 20861 2980 #define ID_SC75_HAND_TANK 20875 2981 #define ID_SC75_GET_TISS 20863 2982 #define ID_SC75_FREEZE_IT 20864 2983 #define ID_SC75_FREEZE_IT2 20865 2984 #define ID_SC75_FREEZE_DED 20866 2985 #define ID_SC75_FREEZE_DED2 20867 2986 #define ID_SC75_FREEZE_TALK 126 2987 #define ID_SC75_DEAD_TALK 128 2988 #define ID_SC76_FAST_LIST 20688 2989 #define ID_SC76_CHIP_LIST 20689 2990 #define ID_SC76_LOGIC_LIST 20690 2991 #define ID_SC76_MOUSE_LIST 20691 2992 #define ID_SC76_PALETTE 20692 2993 #define ID_GRID76 20695 2994 #define ID_SC76_JOEY_LIST 20913 2995 #define ID_RESET_75_76 20693 2996 #define ID_RESET_77_76 20727 2997 #define ID_SC76_FLOOR 20694 2998 #define ID_SC76_DOOR75 20697 2999 #define ID_SC76_DOOR77 20725 3000 #define ID_SC76_ANDROID_1 20705 3001 #define ID_SC76_HATCH_1 20909 3002 #define ID_SC76_ANDROID_2 20706 3003 #define ID_SC76_HATCH_2 20910 3004 #define ID_SC76_ANDROID_3 20707 3005 #define ID_SC76_HATCH_3 20908 3006 #define ID_SC76_PUNCH 20916 3007 #define ID_SC76_FOSTFALL 20917 3008 #define ID_SC76_CONSOLE_1 20711 3009 #define ID_SC76_CONSOLE_2 20712 3010 #define ID_SC76_CONSOLE_3 20713 3011 #define ID_SC76_CABINET_1 20714 3012 #define ID_SC76_CAB1_OPEN 20890 3013 #define ID_SC76_CAB1_CLOSE 20891 3014 #define ID_SC76_CABINET_2 20715 3015 #define ID_SC76_CAB2_OPEN 20892 3016 #define ID_SC76_CAB2_CLOSE 20893 3017 #define ID_SC76_CABINET_3 20716 3018 #define ID_SC76_CAB3_OPEN 20894 3019 #define ID_SC76_CAB3_CLOSE 20895 3020 #define ID_SC76_BOARD_1 20896 3021 #define ID_SC76_BOARD_2 20897 3022 #define ID_SC76_BOARD_3 20898 3023 #define ID_SC76_OPEN_CAB 20899 3024 #define ID_SC76_SHUT_CAB 20900 3025 #define ID_SC76_LOW_GET 20901 3026 #define ID_SC76_LIGHT1 20834 3027 #define ID_SC76_LIGHT1_ANIM 20835 3028 #define ID_SC76_LIGHT2 20836 3029 #define ID_SC76_LIGHT2_ANIM 20837 3030 #define ID_SC76_LIGHT3 20838 3031 #define ID_SC76_LIGHT3_ANIM 20839 3032 #define ID_SC76_LIGHT4 20840 3033 #define ID_SC76_LIGHT4_ANIM 20841 3034 #define ID_SC76_LIGHT5 20842 3035 #define ID_SC76_LIGHT5_ANIM 20843 3036 #define ID_SC76_LIGHT6 20844 3037 #define ID_SC76_LIGHT6_ANIM 20845 3038 #define ID_SC76_LIGHT7 20902 3039 #define ID_SC76_LIGHT7_ANIM 20903 3040 #define ID_SC76_LIGHT8 20904 3041 #define ID_SC76_LIGHT8_ANIM 20905 3042 #define ID_SC76_LIGHT9 20906 3043 #define ID_SC76_LIGHT9_ANIM 20907 3044 #define ID_SC76_AND2_BABBLE 142 3045 #define ID_SC77_FAST_LIST 20717 3046 #define ID_SC77_CHIP_LIST 20718 3047 #define ID_SC77_LOGIC_LIST 20719 3048 #define ID_SC77_MOUSE_LIST 20720 3049 #define ID_SC77_PALETTE 20721 3050 #define ID_GRID77 20724 3051 #define ID_SC77_JOEY_LIST 20914 3052 #define ID_RESET_76_77 20722 3053 #define ID_RESET_78_77 20742 3054 #define ID_SC77_FLOOR 20723 3055 #define ID_SC77_DOOR76 20726 3056 #define ID_SC77_BIG_DOOR 20728 3057 #define ID_SC77_TANK_1 20729 3058 #define ID_SC77_TANK_2 20730 3059 #define ID_SC77_HAND_1 20731 3060 #define ID_SC77_HAND_2 20732 3061 #define ID_SC77_DOOR_OPEN 20760 3062 #define ID_SC77_FPUSHL_1 20918 3063 #define ID_SC77_FPUSHL_2 20919 3064 #define ID_SC77_FPUSHR_1 20920 3065 #define ID_SC77_FPUSHR_2 20921 3066 #define ID_SC77_KPUSHR_1 20922 3067 #define ID_SC77_KPUSHR_2 20923 3068 #define ID_SC77_STRETCH 20924 3069 #define ID_SC78_FAST_LIST 20733 3070 #define ID_SC78_CHIP_LIST 20734 3071 #define ID_SC78_LOGIC_LIST 20735 3072 #define ID_SC78_MOUSE_LIST 20736 3073 #define ID_SC78_PALETTE 20737 3074 #define ID_SC781_PALETTE 20964 3075 #define ID_GRID78 20740 3076 #define ID_RESET_77_78 20738 3077 #define ID_RESET_79_78 20753 3078 #define ID_SC78_LEDGE 20739 3079 #define ID_SC78_PIPE 20915 3080 #define ID_SC78_BIG_DOOR 20741 3081 #define ID_SC78_EXIT 20743 3082 #define ID_SC78_SUPPORT 20874 3083 #define ID_SC78_JUMP_DOWN 20881 3084 #define ID_SC78_CLIMB_UP 20883 3085 #define ID_SC79_FAST_LIST 20744 3086 #define ID_SC79_CHIP_LIST 20745 3087 #define ID_SC79_LOGIC_LIST 20746 3088 #define ID_SC79_MOUSE_LIST 20747 3089 #define ID_SC79_PALETTE 20748 3090 #define ID_SC791_PALETTE 20963 3091 #define ID_GRID79 20751 3092 #define ID_RESET_78_79 20749 3093 #define ID_RESET_80_79 20889 3094 #define ID_SC79_PIPE 20750 3095 #define ID_SC79_EXIT 20752 3096 #define ID_SC79_SUPPORT 20873 3097 #define ID_SC79_LADDER 20940 3098 #define ID_SC79_CROUCH_DOWN 20941 3099 #define ID_SC79_CROUCH_UP 20942 3100 #define ID_SC79_CLIMB_DOWN 20943 3101 #define ID_SC79_CLIMB_UP 20944 3102 #define ID_SC79_TIE_ROPE 20951 3103 #define ID_SC79_TOSS_ROPE 20952 3104 #define ID_SC79_KNOT 20955 3105 #define ID_SC79_ROPE 20887 3106 #define ID_SC79_ROPE_ANIM 20953 3107 #define ID_SC80_FAST_LIST 20876 3108 #define ID_SC80_CHIP_LIST 20877 3109 #define ID_SC80_LOGIC_LIST 20878 3110 #define ID_SC80_MOUSE_LIST 20879 3111 #define ID_SC80_PALETTE 20880 3112 #define ID_SC801_PALETTE 20959 3113 #define ID_SC802_PALETTE 20960 3114 #define ID_SC803_PALETTE 20961 3115 #define ID_SC804_PALETTE 20962 3116 #define ID_RESET_79_80 20882 3117 #define ID_SC80_SPOUT 20884 3118 #define ID_SC80_LADDER 20950 3119 #define ID_SC80_ROPE 20888 3120 #define ID_SC80_ORIFICE 20885 3121 #define ID_SC80_EXIT 20886 3122 #define ID_SC80_EXIT_OPEN 20954 3123 #define ID_SC80_GOO 20925 3124 #define ID_SC80_GOO_ANIM 20926 3125 #define ID_SC80_BUBBLE1 20927 3126 #define ID_SC80_BUB1_ANIM 20928 3127 #define ID_SC80_BUBBLE2 20929 3128 #define ID_SC80_BUBBLE3 20930 3129 #define ID_SC80_BUBBLE4 20931 3130 #define ID_SC80_BUBBLE5 20932 3131 #define ID_SC80_BUBBLE6 20933 3132 #define ID_SC80_BUBBLE7 20934 3133 #define ID_SC80_BUBBLE8 20935 3134 #define ID_SC80_BUBBLE9 20936 3135 #define ID_SC80_BUBBLE10 20937 3136 #define ID_SC80_BUBBLE11 20938 3137 #define ID_SC80_BUBBLE12 20939 3138 #define ID_SC80_CLIMB_DOWN 20945 3139 #define ID_SC80_CLIMB_UP 20946 3140 #define ID_SC80_PIPE_SHRUG 20965 3141 #define ID_SC80_CLAMBER 20947 3142 #define ID_SC80_GET_ROPE 20948 3143 #define ID_SC80_SWING 20949 3144 #define ID_SC80_DROP 20956 3145 #define ID_SC80_SAMPLE 20957 3146 #define ID_SC80_SAMPLE_FALL 20958 3147 #define IT_MEDI 32 3148 #define IT_MEDI_TALK 180 3149 #define IT_WITNESS 159 3150 #define IT_GALLAGHER 90 3151 #define IT_GALL_TALK 91 3152 #define IT_SC66_LAYER_0 20 3153 #define IT_SC66_DOOR 105 3154 #define IT_SC66_HI_BEAM_AN1 98 3155 #define IT_SC66_HI_BEAM_AN2 99 3156 #define IT_SC66_LO_BEAM_ANM 22 3157 #define IT_SC66_ROCK1 100 3158 #define IT_SC66_ROCK2 101 3159 #define IT_SC66_ROCK3 102 3160 #define IT_SC66_STONES 103 3161 #define IT_SC66_FOS_CRUSHED 104 3162 #define IT_SC66_FOS_WALK_IN 21 3163 #define IT_SC67_LAYER_0 23 3164 #define IT_SC67_LAYER_1 24 3165 #define IT_SC67_GRID_1 25 3166 #define IT_SC67_PULSE1 26 3167 #define IT_SC67_PULSE2 27 3168 #define IT_SC67_PULSE3 28 3169 #define IT_SC67_PULSE4 29 3170 #define IT_SC67_DOOR 30 3171 #define IT_SC67_ROCK 31 3172 #define IT_SC67_CRAWL 46 3173 #define IT_SC67_DUSTOFF 47 3174 #define IT_SC67_GETBRICK 48 3175 #define IT_SC67_BRICK 55 3176 #define IT_SC67_PLASTER 56 3177 #define IT_SC67_PICK_BRICK 129 3178 #define IT_SC67_PICK_PLAST 130 3179 #define IT_SC67_STICK_IN 131 3180 #define IT_SC67_PULL_OUT 132 3181 #define IT_SC67_BRICK_HIT 133 3182 #define IT_SC67_PLAST_HIT 134 3183 #define IT_SC67_LPOCKET 141 3184 #define IT_SC67_RPOCKET 142 3185 #define IT_SC67_RUB_HEAD 143 3186 #define IT_SC67_PUSS 149 3187 #define IT_SC67_MEDIFIX 150 3188 #define IT_SC67_MENDING 151 3189 #define IT_SC67_CROWBAR 152 3190 #define IT_SC68_LAYER_0 43 3191 #define IT_SC68_LAYER_1 44 3192 #define IT_SC68_GRID_1 45 3193 #define IT_SC68_DOOR 57 3194 #define IT_SC68_PULSE1 58 3195 #define IT_SC68_PULSE2 59 3196 #define IT_SC68_PULSE3 60 3197 #define IT_SC68_PULSE4 61 3198 #define IT_SC68_PULSE5 62 3199 #define IT_SC68_PULSE6 63 3200 #define IT_SC68_SENSOR 137 3201 #define IT_SC68_DESCEND 153 3202 #define IT_SC68_ASCEND 154 3203 #define IT_SC69_LAYER_0 71 3204 #define IT_SC69_LAYER_1 72 3205 #define IT_SC69_LAYER_2 74 3206 #define IT_SC69_GRID_1 75 3207 #define IT_SC69_GRID_2 76 3208 #define IT_SC69_PULSE1 109 3209 #define IT_SC69_PULSE2 110 3210 #define IT_SC69_PULSE3 111 3211 #define IT_SC69_PULSE4 112 3212 #define IT_SC69_PULSE5 113 3213 #define IT_SC69_PULSE6 114 3214 #define IT_SC70_LAYER_0 90 3215 #define IT_SC70_LAYER_1 91 3216 #define IT_SC70_LAYER_2 92 3217 #define IT_SC70_GRID_1 93 3218 #define IT_SC70_GRID_2 94 3219 #define IT_SC70_IRIS 95 3220 #define IT_SC70_BAR 96 3221 #define IT_SC70_CONSOLE 115 3222 #define IT_SC70_GRILL 116 3223 #define IT_SC70_PIT 117 3224 #define IT_SC70_STEP_UP 14 3225 #define IT_SC70_STEP_DOWN 15 3226 #define IT_SC70_PULL_BAR 18 3227 #define IT_SC70_ENTER_ANIM 97 3228 #define IT_SC71_LAYER_0 85 3229 #define IT_SC71_LAYER_1 86 3230 #define IT_SC71_LAYER_2 87 3231 #define IT_SC71_GRID_1 88 3232 #define IT_SC71_GRID_2 89 3233 #define IT_SC710_LAYER_0 70 3234 #define IT_SC710_LAYER_1 16 3235 #define IT_SC710_LAYER_2 157 3236 #define IT_SC710_GRID_1 17 3237 #define IT_SC710_GRID_2 158 3238 #define IT_SC71_LIGHT1 162 3239 #define IT_SC71_LIGHT2 163 3240 #define IT_SC71_SCREEN 164 3241 #define IT_SC71_CHARGE_LIGHT 165 3242 #define IT_SC71_MEDI_CHARGE 166 3243 #define IT_SC71_USE_BOARD 148 3244 #define IT_SC71_PANEL 167 3245 #define IT_SC71_PANEL2 168 3246 #define IT_SC72_LAYER_0 64 3247 #define IT_SC72_LAYER_1 65 3248 #define IT_SC72_LAYER_2 66 3249 #define IT_SC72_GRID_1 68 3250 #define IT_SC72_GRID_2 69 3251 #define IT_SC720_LAYER_0 67 3252 #define IT_SC720_LAYER_1 160 3253 #define IT_SC720_LAYER_2 155 3254 #define IT_SC720_GRID_1 161 3255 #define IT_SC720_GRID_2 156 3256 #define IT_WALTER_CONVERSATION 129 3257 #define IT_WALTER_TALK_UP 130 3258 #define IT_WALTER_TALK_DOWN 131 3259 #define IT_WALTER_TALK_LEFT 132 3260 #define IT_SC72_CHAM1_LIGHT 171 3261 #define IT_SC72_CHAM2_LIGHT 172 3262 #define IT_SC72_TANK 173 3263 #define IT_SC72_ROT_LIGHT 177 3264 #define IT_SC72_COMPUTER 169 3265 #define IT_SC72_COMPUTER2 170 3266 #define IT_SC72_CHAMBER1 174 3267 #define IT_SC72_CHAMBER2 175 3268 #define IT_SC72_CHAMBER3 176 3269 #define IT_SC72_WALTER_KILL 178 3270 #define IT_SC72_FOSTER_DIE 179 3271 #define IT_SC72_WALTER_DIE 30 3272 #define IT_SC72_GRILL 28 3273 #define IT_SC72_JOEY_TAP 29 3274 #define IT_SC72_SPILL 31 3275 #define IT_SC73_LAYER_0 97 3276 #define IT_SC73_LAYER_1 98 3277 #define IT_SC73_LAYER_2 99 3278 #define IT_SC73_GRID_1 101 3279 #define IT_SC73_GRID_2 102 3280 #define IT_SC73_BIG_DOOR 138 3281 #define IT_SC73_SENSOR 139 3282 #define IT_SC73_CHAMBER3 142 3283 #define IT_SC73_CHAMBER4 140 3284 #define IT_SC73_CHAMBER5 141 3285 #define IT_SC73_CHAM4_LIGHT 95 3286 #define IT_SC73_CHAM5_LIGHT 96 3287 #define IT_SC73_JOEY_LUNGE 85 3288 #define IT_SC73_JOEY_FIGHT1 86 3289 #define IT_SC73_GALL_FIGHT1 87 3290 #define IT_SC73_JOEY_FIGHT2 88 3291 #define IT_SC73_GALL_FIGHT2 89 3292 #define IT_SC73_GET_BOARD 43 3293 #define IT_SC73_SEARCH 44 3294 #define IT_SC73_DEAD_GALL 72 3295 #define IT_SC73_BITS 74 3296 #define IT_SC73_BITS2 75 3297 #define IT_SC73_SPRAY 76 3298 #define IT_SC74_LAYER_0 104 3299 #define IT_SC74_LAYER_1 105 3300 #define IT_SC74_LAYER_2 106 3301 #define IT_SC74_GRID_1 107 3302 #define IT_SC74_GRID_2 108 3303 #define IT_SC74_POD_DOWN 109 3304 #define IT_SC74_POD_UP 110 3305 #define IT_SC74_FOST_SIT 92 3306 #define IT_SC74_GET_UP 93 3307 #define IT_SC74_USECARD 70 3308 #define IT_SC74_USECARD2 71 3309 #define IT_SC74_RPOCKET 62 3310 #define IT_SC74_MONITOR1 55 3311 #define IT_SC74_MONITOR2 56 3312 #define IT_SC74_MONITOR3 57 3313 #define IT_SC74_MONITOR4 58 3314 #define IT_SC74_LEFT_TV 59 3315 #define IT_SC74_RIGHT_TV 60 3316 #define IT_SC74_LIGHTS 61 3317 #define IT_SC75_LAYER_0 144 3318 #define IT_SC75_LAYER_1 145 3319 #define IT_SC75_LAYER_2 146 3320 #define IT_SC75_GRID_1 147 3321 #define IT_SC75_GRID_2 148 3322 #define IT_SC75_MONITOR 149 3323 #define IT_SC75_CRASH 164 3324 #define IT_SC75_TANK 165 3325 #define IT_SC75_STEAM 150 3326 #define IT_SC75_LIGHT1 151 3327 #define IT_SC75_LIGHT2 152 3328 #define IT_SC75_TONGS 153 3329 #define IT_SC75_GET_TONGS 154 3330 #define IT_SC75_USECARD 155 3331 #define IT_SC75_RPOCKET 156 3332 #define IT_SC75_HAND_TANK 166 3333 #define IT_SC75_GET_TISS 157 3334 #define IT_SC75_FREEZE_IT 158 3335 #define IT_SC75_FREEZE_TALK 159 3336 #define IT_SC75_FREEZE_IT2 160 3337 #define IT_SC75_FREEZE_DED 161 3338 #define IT_SC75_DEAD_TALK 162 3339 #define IT_SC75_FREEZE_DED2 163 3340 #define IT_SC76_LAYER_0 14 3341 #define IT_SC76_LAYER_1 15 3342 #define IT_SC76_LAYER_2 16 3343 #define IT_SC76_GRID_1 17 3344 #define IT_SC76_GRID_2 18 3345 #define IT_SC76_LIGHT1 29 3346 #define IT_SC76_LIGHT2 30 3347 #define IT_SC76_LIGHT3 31 3348 #define IT_SC76_LIGHT4 32 3349 #define IT_SC76_LIGHT5 43 3350 #define IT_SC76_LIGHT6 44 3351 #define IT_SC76_LIGHT7 45 3352 #define IT_SC76_LIGHT8 46 3353 #define IT_SC76_LIGHT9 47 3354 #define IT_SC76_CABINET_1 55 3355 #define IT_SC76_CABINET_2 56 3356 #define IT_SC76_CABINET_3 57 3357 #define IT_SC76_BOARD_1 58 3358 #define IT_SC76_BOARD_2 59 3359 #define IT_SC76_BOARD_3 60 3360 #define IT_SC76_OPEN_CAB 62 3361 #define IT_SC76_LOW_GET 63 3362 #define IT_KEN 61 3363 #define IT_SC76_HATCH_1 66 3364 #define IT_SC76_ANDROID_2 67 3365 #define IT_SC76_HATCH_2 68 3366 #define IT_SC76_ANDROID_3 64 3367 #define IT_SC76_HATCH_3 65 3368 #define IT_SC76_PUNCH 69 3369 #define IT_SC76_FOSTFALL 70 3370 #define IT_SC76_KEN_TALK 71 3371 #define IT_SC76_AND2_BABBLE 72 3372 #define IT_SC77_LAYER_0 20 3373 #define IT_SC77_LAYER_1 21 3374 #define IT_SC77_GRID_1 22 3375 #define IT_SC77_BIG_DOOR 28 3376 #define IT_SC77_FPUSHL 74 3377 #define IT_SC77_FPUSHR 75 3378 #define IT_SC77_KPUSHR 76 3379 #define IT_SC77_STRETCH 87 3380 #define IT_SC78_LAYER_0 23 3381 #define IT_SC78_LAYER_1 24 3382 #define IT_SC78_GRID_1 25 3383 #define IT_SC78_JUMP_DOWN 85 3384 #define IT_SC78_CLIMB_UP 86 3385 #define IT_SC79_LAYER_0 26 3386 #define IT_SC79_SUPPORT 48 3387 #define IT_SC79_CROUCH 91 3388 #define IT_SC79_CLIMB 92 3389 #define IT_SC79_TIE_ROPE 96 3390 #define IT_SC79_TOSS_ROPE 97 3391 #define IT_SC79_ROPE 98 3392 #define IT_SC79_KNOT 101 3393 #define IT_SC80_LAYER_0 27 3394 #define IT_SC80_EXIT 100 3395 #define IT_SC80_ROPE 99 3396 #define IT_SC80_GOO 88 3397 #define IT_SC80_BUBBLE 89 3398 #define IT_SC80_CLIMB 90 3399 #define IT_SC80_CLAMBER 93 3400 #define IT_SC80_GET_ROPE 94 3401 #define IT_SC80_SWING 95 3402 #define IT_SC80_DROP 103 3403 #define IT_SC80_SAMPLE 104 3404 #define IT_SC80_PIPE_TALK 105 3405 #define IT_SC80_PIPE_SHRUG 106 3406 #define IDO_DOG_FOOD 49 3407 #define ID_SC30_FAST_LIST 16385 3408 #define ID_SC30_CHIP_LIST 16386 3409 #define ID_SC30_LOGIC_LIST 16387 3410 #define ID_SC30_MOUSE_LIST 16388 3411 #define ID_SC30_PALETTE 16389 3412 #define ID_SC30_WALK_GRID 16390 3413 #define ID_SC30_JOEY_LIST 16547 3414 #define ID_RESET_31_30 16413 3415 #define ID_RESET_33_30 16414 3416 #define ID_RESET_36_30 16539 3417 #define ID_RESET_42_30 16811 3418 #define ID_RESET_COURT_OPEN 16813 3419 #define ID_SC30_FLOOR 16392 3420 #define ID_SC30_EXIT_31 16393 3421 #define ID_SC30_EXIT_33 16394 3422 #define ID_SC30_EXIT_36 16492 3423 #define ID_SC30_COURT_DOOR 16487 3424 #define ID_SC30_COURT_CLOSE 16814 3425 #define ID_SC30_NOTICE 16489 3426 #define ID_SC30_STATUE_1 16490 3427 #define ID_SC30_STATUE_2 16491 3428 #define ID_SC30_HENRI 16516 3429 #define ID_SC30_HENRI_TALK 16517 3430 #define ID_SC30_HENRI_TIE 16518 3431 #define ID_SC30_HEN_STEP_F 16519 3432 #define ID_SC30_HEN_STEP_B 16520 3433 #define ID_SC30_HEN_BLINK 16521 3434 #define ID_SC30_PUSH_DOOR 16522 3435 #define ID_SC31_FAST_LIST 16774 3436 #define ID_SC31_CHIP_LIST 16396 3437 #define ID_SC31_LOGIC_LIST 16397 3438 #define ID_SC31_MOUSE_LIST 16398 3439 #define ID_SC31_PALETTE 16399 3440 #define ID_SC31_WALK_GRID 16400 3441 #define ID_SC31_JOEY_LIST 16548 3442 #define ID_RESET_START_31 16391 3443 #define ID_RESET_30_31 16401 3444 #define ID_RESET_32_31 16425 3445 #define ID_RESET_39_31 16463 3446 #define ID_RS_GUARD_CHAT 16699 3447 #define ID_RS_GUARD_AVAIL 16700 3448 #define ID_SC31_FLOOR 16402 3449 #define ID_SC31_EXIT_30 16403 3450 #define ID_SC31_EXIT_32 16415 3451 #define ID_SC31_EXIT_39 16453 3452 #define ID_SC31_LIFT_SLOT 16493 3453 #define ID_SC31_LIFT 16513 3454 #define ID_SC31_LIFT_OPEN 16514 3455 #define ID_SC31_LIFT_CLOSE 16515 3456 #define ID_SC31_USE_CARD 16523 3457 #define ID_SC31_PULL_ROPE 16551 3458 #define ID_SC31_LOWER_ROPE 16552 3459 #define ID_SC31_DROP_ROPE 16553 3460 #define ID_SC31_END_OF_ROPE 16554 3461 #define ID_SC31_ROPE 16555 3462 #define ID_SC31_ROPE_PULLED 16556 3463 #define ID_SC31_ROPE_LOWER 16557 3464 #define ID_SC31_ROPE_DROP 16558 3465 #define ID_SC31_BRICKS 16559 3466 #define ID_SC31_BRICKS_UP 16560 3467 #define ID_SC31_BRICKS_DOWN 16561 3468 #define ID_SC31_BRICKS_FALL 16562 3469 #define ID_SC31_PLANK 16563 3470 #define ID_SC31_PLANK_DROP 16564 3471 #define ID_SC31_PLANK_RAISE 16565 3472 #define ID_SC31_PLANK_FLICK 16566 3473 #define ID_SC31_GUARD 16601 3474 #define ID_SC31_GUARD_TALK 16607 3475 #define ID_SC31_GUARD_BLINK 16693 3476 #define ID_SC31_GUARD_MOVE 16694 3477 #define ID_SC31_GUARD_REACH 16695 3478 #define ID_SC31_GUARD_TALK2 16696 3479 #define ID_SC31_GET_BRICKS 16683 3480 #define ID_SC31_GET_PLANK 16687 3481 #define ID_SC31_CLIMB_PLANK 16684 3482 #define ID_SC31_DOG_FLY 16685 3483 #define ID_SC31_DOG_RISE 16697 3484 #define ID_SC31_DOG_SWIM 16698 3485 #define ID_SC31_PUT_BISC 16688 3486 #define ID_SC31_BISCUITS 16692 3487 #define ID_SC31_BISC_PLACED 16689 3488 #define ID_SC31_BISC_DROP 16690 3489 #define ID_SC31_BISC_RAISE 16691 3490 #define ID_SC32_FAST_LIST 16416 3491 #define ID_SC32_CHIP_LIST 16417 3492 #define ID_SC32_LOGIC_LIST 16418 3493 #define ID_SC32_MOUSE_LIST 16419 3494 #define ID_SC32_PALETTE 16420 3495 #define ID_SC32_WALK_GRID 16421 3496 #define ID_SC32_JOEY_LIST 16549 3497 #define ID_RESET_31_32 16422 3498 #define ID_RESET_33_32 16429 3499 #define ID_RESET_38_32 16452 3500 #define ID_SC32_FLOOR 16423 3501 #define ID_SC32_EXIT_31 16424 3502 #define ID_SC32_EXIT_33 16426 3503 #define ID_SC32_LIFT 16442 3504 #define ID_SC32_LIFT_OPEN 16540 3505 #define ID_SC32_LIFT_CLOSE 16541 3506 #define ID_SC32_TERMINAL 16494 3507 #define ID_SC32_BUZZER 16495 3508 #define ID_SC32_PLANT_1 16496 3509 #define ID_SC32_PLANT_2 16497 3510 #define ID_SC32_PLANT_3 16498 3511 #define ID_SC32_USE_CARD 16524 3512 #define ID_SC32_USE_COM 16525 3513 #define ID_SC32_VINCENT 16599 3514 #define ID_SC32_VINC_ANIM 16602 3515 #define ID_SC32_GARDENER 16600 3516 #define ID_SC32_GARDENING1 16622 3517 #define ID_SC32_GARDENING2 16623 3518 #define ID_SC32_GARDENER_UP 16624 3519 #define ID_SC32_GARDENER_DN 16625 3520 #define ID_SC32_GARD_TURN_D 16626 3521 #define ID_SC32_GARD_TURN_U 16627 3522 #define ID_SC32_GARDEN_TALK 16628 3523 #define ID_SC33_FAST_LIST 16404 3524 #define ID_SC33_CHIP_LIST 16405 3525 #define ID_SC33_LOGIC_LIST 16406 3526 #define ID_SC33_MOUSE_LIST 16407 3527 #define ID_SC33_PALETTE 16408 3528 #define ID_SC33_WALK_GRID 16409 3529 #define ID_SC33_JOEY_LIST 16550 3530 #define ID_RESET_30_33 16410 3531 #define ID_RESET_32_33 16427 3532 #define ID_RESET_34_33 16440 3533 #define ID_SC33_FLOOR 16411 3534 #define ID_SC33_EXIT_30 16412 3535 #define ID_SC33_EXIT_32 16428 3536 #define ID_SC33_SHED_DOOR 16430 3537 #define ID_SC33_LOCK 16499 3538 #define ID_SC33_USE_CARD 16526 3539 #define ID_SC33_PUSH_DOOR1 16527 3540 #define ID_SC33_PUSH_DOOR2 16528 3541 #define ID_SC33_DOOR_OPEN 16529 3542 #define ID_SC34_FAST_LIST 16431 3543 #define ID_SC34_CHIP_LIST 16432 3544 #define ID_SC34_LOGIC_LIST 16433 3545 #define ID_SC34_MOUSE_LIST 16434 3546 #define ID_SC34_PALETTE 16435 3547 #define ID_SC34_WALK_GRID 16436 3548 #define ID_RESET_33_34 16437 3549 #define ID_SC34_FLOOR 16438 3550 #define ID_SC34_DOOR 16439 3551 #define ID_SC34_SECATEURS 16501 3552 #define ID_SC34_TKT_MACHINE 16502 3553 #define ID_SC34_MAP 16503 3554 #define ID_SC34_BRICKS 16504 3555 #define ID_SC34_GET_SECS 16544 3556 #define ID_SC34_STAIRS1 16545 3557 #define ID_SC34_STAIRS2 16546 3558 #define ID_SC36_FAST_LIST 16530 3559 #define ID_SC36_CHIP_LIST 16531 3560 #define ID_SC36_LOGIC_LIST 16532 3561 #define ID_SC36_MOUSE_LIST 16533 3562 #define ID_SC36_PALETTE 16534 3563 #define ID_SC36_WALK_GRID 16535 3564 #define ID_RESET_30_36 16536 3565 #define ID_RESET_37_36 16593 3566 #define ID_RESET_COLSTON 16812 3567 #define ID_SC36_FLOOR 16537 3568 #define ID_SC36_LOW_FLOOR 16596 3569 #define ID_SC36_EXIT_30 16538 3570 #define ID_SC36_DOOR 16583 3571 #define ID_SC36_DOOROPEN 16792 3572 #define ID_SC36_DOORSHUT 16793 3573 #define ID_SC36_FOS_DOWN1 16748 3574 #define ID_SC36_FOS_DOWN2 16749 3575 #define ID_SC36_FOS_UP1 16750 3576 #define ID_SC36_FOS_UP2 16751 3577 #define ID_SC36_PRESS_PLATE 16752 3578 #define ID_SC36_USE_JUKEBOX 16753 3579 #define ID_SC36_REACH_GLASS 16759 3580 #define ID_SC36_GET_GLASS 16760 3581 #define ID_SC36_JUKEBOX 16597 3582 #define ID_SC36_JUKE_TALK 16756 3583 #define ID_SC36_JUKE_STUCK 16770 3584 #define ID_SC36_JUKE_BREAK 16771 3585 #define ID_SC36_JUKE_LIGHT 16757 3586 #define ID_SC36_JUKEBOX_ON 16754 3587 #define ID_SC36_JUKEBOX_OFF 16755 3588 #define ID_SC36_JUKE_KICKED 16758 3589 #define ID_SC36_CARDS 16742 3590 #define ID_SC36_GLASS 16747 3591 #define ID_SC36_SENSOR 16594 3592 #define ID_SC36_BAND 16598 3593 #define ID_SC36_BAND_ANIM 16686 3594 #define ID_SC36_BARMAN 16701 3595 #define ID_BAR_BLINK 16702 3596 #define ID_BAR_GET_DRINK 16703 3597 #define ID_BAR_DRINK 16704 3598 #define ID_BAR_GET_CLOTH 16705 3599 #define ID_BAR_PUT_CLOTH 16706 3600 #define ID_BAR_WIPE 16707 3601 #define ID_BAR_WIPE2 16708 3602 #define ID_BARMAN_TALK 16709 3603 #define ID_SC36_BABS 16772 3604 #define ID_SC36_BABS_TALK 16773 3605 #define ID_SC36_COLSTON 16731 3606 #define ID_SC36_COL_FEET 16732 3607 #define ID_SC36_COL_TALK1 16743 3608 #define ID_SC36_COL_TALK2 16744 3609 #define ID_SC36_COL_DRINK 16746 3610 #define ID_SC36_COL_DEAL 16733 3611 #define ID_SC36_COL_THINK 16734 3612 #define ID_SC36_COL_BLINK1 16735 3613 #define ID_SC36_COL_BLINK2 16736 3614 #define ID_SC36_COL_DOWN1 16761 3615 #define ID_SC36_COL_DOWN2 16762 3616 #define ID_SC36_COL_DOWN3 16763 3617 #define ID_SC36_COL_DOWN4 16764 3618 #define ID_SC36_COL_UP1 16765 3619 #define ID_SC36_COL_UP2 16766 3620 #define ID_SC36_COL_UP3 16767 3621 #define ID_SC36_COL_UP4 16768 3622 #define ID_SC36_COL_KICK 16769 3623 #define ID_SC36_GALLAGHER 16737 3624 #define ID_SC36_GAL_TALK 16745 3625 #define ID_SC36_GAL_LEGS 16738 3626 #define ID_SC36_GAL_DEAL 16739 3627 #define ID_SC36_GAL_LOOK1 16740 3628 #define ID_SC36_GAL_LOOK2 16741 3629 #define ID_SC37_FAST_LIST 16584 3630 #define ID_SC37_CHIP_LIST 16585 3631 #define ID_SC37_LOGIC_LIST 16586 3632 #define ID_SC37_MOUSE_LIST 16587 3633 #define ID_SC37_PALETTE 16588 3634 #define ID_SC37_WALK_GRID 16589 3635 #define ID_RESET_36_37 16590 3636 #define ID_SC37_FLOOR 16591 3637 #define ID_SC37_HOLDING_LID 16794 3638 #define ID_SC37_DOOR 16592 3639 #define ID_SC37_DOOROPEN 16790 3640 #define ID_SC37_DOORSHUT 16791 3641 #define ID_SC37_SENSOR 16595 3642 #define ID_SC37_BIG_BOX 16620 3643 #define ID_SC37_FLIMSY_BOX 16619 3644 #define ID_SC37_WINE_RACK 16799 3645 #define ID_SC37_LID 16621 3646 #define ID_SC37_LIDUP 16786 3647 #define ID_SC37_LIDDOWN 16787 3648 #define ID_SC37_LIDUSED 16788 3649 #define ID_SC37_GRILL 16617 3650 #define ID_SC37_GRILLOPEN 16789 3651 #define ID_SC37_CRBARBOX 16775 3652 #define ID_SC37_GETLID 16776 3653 #define ID_SC37_PUTLID 16777 3654 #define ID_SC37_USELID 16778 3655 #define ID_SC37_STEPUP 16779 3656 #define ID_SC37_FOOTDROP 16780 3657 #define ID_SC37_STEPDOWN 16781 3658 #define ID_SC37_USEBAR 16782 3659 #define ID_SC37_USESEC 16783 3660 #define ID_SC37_CLIMBOUT 16784 3661 #define ID_SC37_THUMBSUP 16785 3662 #define ID_SC38_FAST_LIST 16443 3663 #define ID_SC38_CHIP_LIST 16444 3664 #define ID_SC38_LOGIC_LIST 16445 3665 #define ID_SC38_MOUSE_LIST 16446 3666 #define ID_SC38_PALETTE 16447 3667 #define ID_SC38_WALK_GRID 16448 3668 #define ID_RESET_32_38 16449 3669 #define ID_RESET_SPUNKY_38 16616 3670 #define ID_RESET_DANI_SIT 16608 3671 #define ID_RESET_DANI_STAND 16609 3672 #define ID_RESET_DANI_32 16629 3673 #define ID_RESET_SPUNKY_32 16630 3674 #define ID_SC38_FLOOR 16450 3675 #define ID_SC38_LIFT 16451 3676 #define ID_SC38_LIFT_UP 16542 3677 #define ID_SC38_LIFT_DOWN 16543 3678 #define ID_SC38_STATUE 16505 3679 #define ID_SC38_MONITOR 16506 3680 #define ID_SC38_VIDEO 16507 3681 #define ID_SC38_SOFA 16508 3682 #define ID_SC38_DOG_TRAY 16615 3683 #define ID_SC38_BISCUITS 16618 3684 #define ID_SC38_HAND_SET 16610 3685 #define ID_SC38_RINGER 16611 3686 #define ID_SC38_RINGER_ANIM 16612 3687 #define ID_DANIELLE 16441 3688 #define ID_DANI_CONV 16603 3689 #define ID_SC38_DANI_ANIM_1 16395 3690 #define ID_SC38_DANI_ANIM_2 16488 3691 #define ID_SC38_DANI_ANIM_3 16500 3692 #define ID_SC38_DANI_GET_UP 16605 3693 #define ID_SC38_DANI_SATTLK 16604 3694 #define ID_SC38_GET_PHONE 16613 3695 #define ID_SC38_PHONE_TALK 16614 3696 #define ID_SPUNKY 16486 3697 #define ID_SNIFF_LEFT 16509 3698 #define ID_SNIFF_RIGHT 16510 3699 #define ID_PISS_LEFT 16511 3700 #define ID_PISS_RIGHT 16512 3701 #define ID_BARK 16637 3702 #define ID_SC38_USE_VIDEO 16631 3703 #define ID_SC38_VIDEO_ANIM 16632 3704 #define ID_SC38_SCREEN_1 16633 3705 #define ID_SC38_SCREEN_2 16634 3706 #define ID_SC38_SCREEN_3 16635 3707 #define ID_SC38_SCREEN_4 16636 3708 #define ID_SC38_REACH_FOOD 16638 3709 #define ID_SC38_GET_FOOD 16639 3710 #define ID_SC39_FAST_LIST 16454 3711 #define ID_SC39_CHIP_LIST 16455 3712 #define ID_SC39_LOGIC_LIST 16456 3713 #define ID_SC39_MOUSE_LIST 16457 3714 #define ID_SC39_PALETTE 16458 3715 #define ID_SC39_WALK_GRID 16459 3716 #define ID_RESET_31_39 16460 3717 #define ID_RESET_40_39 16475 3718 #define ID_RESET_41_39 16485 3719 #define ID_SC39_FLOOR 16461 3720 #define ID_SC39_EXIT_31 16462 3721 #define ID_SC39_EXIT_40 16464 3722 #define ID_SC39_EXIT_41 16465 3723 #define ID_SC40_FAST_LIST 16466 3724 #define ID_SC40_CHIP_LIST 16467 3725 #define ID_SC40_LOGIC_LIST 16468 3726 #define ID_SC40_MOUSE_LIST 16469 3727 #define ID_SC40_PALETTE 16470 3728 #define ID_SC40_WALK_GRID 16471 3729 #define ID_RESET_39_40 16472 3730 #define ID_SC40_FLOOR 16473 3731 #define ID_SC40_EXIT_39 16474 3732 #define ID_SC40_CABINET 16567 3733 #define ID_SC40_TROLLEY 16568 3734 #define ID_SC40_LOCKER_1 16569 3735 #define ID_SC40_LOCKER_2 16570 3736 #define ID_SC40_LOCKER_3 16571 3737 #define ID_SC40_LOCKER_4 16572 3738 #define ID_SC40_LOCKER_5 16573 3739 #define ID_SC40_LOCKER_OPEN 16574 3740 #define ID_SC40_LOCKER_SHUT 16575 3741 #define ID_SC40_BODY_1 16576 3742 #define ID_SC40_BODY_2 16577 3743 #define ID_SC40_BODY_3 16578 3744 #define ID_SC40_BODY_4 16579 3745 #define ID_SC40_BODY_5 16580 3746 #define ID_SC40_OPEN_DOOR 16581 3747 #define ID_SC40_CLOSE_DOOR 16582 3748 #define ID_SC41_FAST_LIST 16476 3749 #define ID_SC41_CHIP_LIST 16477 3750 #define ID_SC41_LOGIC_LIST 16478 3751 #define ID_SC41_MOUSE_LIST 16479 3752 #define ID_SC41_PALETTE 16480 3753 #define ID_SC41_WALK_GRID 16481 3754 #define ID_RESET_39_41 16482 3755 #define ID_SC41_FLOOR 16483 3756 #define ID_SC41_EXIT_39 16484 3757 #define ID_SC42_FAST_LIST 16802 3758 #define ID_SC42_CHIP_LIST 16803 3759 #define ID_SC42_LOGIC_LIST 16804 3760 #define ID_SC42_MOUSE_LIST 16805 3761 #define ID_SC42_PALETTE 16806 3762 #define ID_SC42_WALK_GRID 16807 3763 #define ID_RESET_30_42 16808 3764 #define ID_SC44_FAST_LIST 16640 3765 #define ID_SC44_CHIP_LIST 16641 3766 #define ID_SC44_LOGIC_LIST 16642 3767 #define ID_SC44_MOUSE_LIST 16643 3768 #define ID_SC44_PALETTE 16644 3769 #define ID_SC44_WALK_GRID 16645 3770 #define ID_RESET_37_44 16646 3771 #define ID_RESET_45_44 16647 3772 #define ID_SC44_FLOOR 16648 3773 #define ID_SC44_EXIT_45 16649 3774 #define ID_SC44_GRILL 16795 3775 #define ID_SC44_RUBBLE 16800 3776 #define ID_SC45_FAST_LIST 16650 3777 #define ID_SC45_CHIP_LIST 16651 3778 #define ID_SC45_LOGIC_LIST 16652 3779 #define ID_SC45_MOUSE_LIST 16653 3780 #define ID_SC45_PALETTE 16654 3781 #define ID_SC45_WALK_GRID 16655 3782 #define ID_RESET_44_45 16656 3783 #define ID_RESET_46_45 16657 3784 #define ID_RESET_47_45 16658 3785 #define ID_SC45_FLOOR 16659 3786 #define ID_SC45_EXIT_44 16660 3787 #define ID_SC45_EXIT_46 16661 3788 #define ID_SC45_EXIT_47 16662 3789 #define ID_SC46_FAST_LIST 16663 3790 #define ID_SC46_CHIP_LIST 16664 3791 #define ID_SC46_LOGIC_LIST 16665 3792 #define ID_SC46_MOUSE_LIST 16666 3793 #define ID_SC46_PALETTE 16667 3794 #define ID_SC46_WALK_GRID 16668 3795 #define ID_RESET_45_46 16669 3796 #define ID_SC46_FLOOR 16670 3797 #define ID_SC46_EXIT_45 16671 3798 #define ID_SC46_RUBBLE 16801 3799 #define ID_SC47_FAST_LIST 16672 3800 #define ID_SC47_CHIP_LIST 16673 3801 #define ID_SC47_LOGIC_LIST 16674 3802 #define ID_SC47_MOUSE_LIST 16675 3803 #define ID_SC47_PALETTE 16676 3804 #define ID_SC47_WALK_GRID 16677 3805 #define ID_RESET_45_47 16678 3806 #define ID_RESET_48_47 16679 3807 #define ID_SC47_FLOOR 16680 3808 #define ID_SC47_EXIT_45 16681 3809 #define ID_SC47_EXIT_48 16682 3810 #define ID_SC48_FAST_LIST 16710 3811 #define ID_SC48_CHIP_LIST 16711 3812 #define ID_SC48_LOGIC_LIST 16712 3813 #define ID_SC48_MOUSE_LIST 16713 3814 #define ID_SC48_PALETTE 16714 3815 #define ID_SC48_WALK_GRID 16715 3816 #define ID_RESET_47_48 16716 3817 #define ID_RESET_65_48 16717 3818 #define ID_SC48_FLOOR 16718 3819 #define ID_SC48_EXIT_47 16719 3820 #define ID_SC48_EXIT_65 16720 3821 #define ID_SC65_FAST_LIST 16721 3822 #define ID_SC65_CHIP_LIST 16722 3823 #define ID_SC65_LOGIC_LIST 16723 3824 #define ID_SC65_MOUSE_LIST 16724 3825 #define ID_SC65_PALETTE 16725 3826 #define ID_SC65_WALK_GRID 16726 3827 #define ID_RESET_48_65 16727 3828 #define ID_SC65_FLOOR 16728 3829 #define ID_SC65_EXIT_48 16729 3830 #define ID_SC65_EXIT_66 16730 3831 #define ID_SC65_POSTER1 16796 3832 #define ID_SC65_POSTER2 16797 3833 #define ID_SC65_SIGN 16798 3834 #define IT_SC30_LAYER_0 14 3835 #define IT_SC30_LAYER_1 15 3836 #define IT_SC30_LAYER_2 16 3837 #define IT_SC30_GRID_1 17 3838 #define IT_SC30_GRID_2 18 3839 #define IT_SC30_HENRI_TALK 87 3840 #define IT_SC30_HENRI_TIE 88 3841 #define IT_SC30_HENRI_STEP 89 3842 #define IT_SC30_HENRI_BLINK 90 3843 #define IT_SC30_COURT_DOOR 134 3844 #define IT_SC30_PUSH_DOOR 91 3845 #define IT_SC31_LAYER_0 20 3846 #define IT_SC31_LAYER_1 21 3847 #define IT_SC31_GRID_1 22 3848 #define IT_SC31_LIFT 86 3849 #define IT_SC31_USE_CARD 92 3850 #define IT_SC31_PULL_ROPE 31 3851 #define IT_SC31_HOLD_ROPE 108 3852 #define IT_SC31_LOWER_ROPE 32 3853 #define IT_SC31_DROP_ROPE 43 3854 #define IT_SC31_PLANK 44 3855 #define IT_SC31_BRICK_UP 45 3856 #define IT_SC31_BRICK_FALL 46 3857 #define IT_SC31_END_OF_ROPE 61 3858 #define IT_SC31_ROPE_PULLED 62 3859 #define IT_SC31_ROPE_LOWER 63 3860 #define IT_SC31_ROPE_DROP 64 3861 #define IT_SC31_GUARD_TALK 101 3862 #define IT_SC31_GUARD_BLINK 110 3863 #define IT_SC31_GUARD_MOVE 129 3864 #define IT_SC31_GUARD_REACH 130 3865 #define IT_SC31_GUARD_TALK2 131 3866 #define IT_SC31_GET_BRICKS 102 3867 #define IT_SC31_GET_PLANK 106 3868 #define IT_SC31_CLIMB_PLANK 103 3869 #define IT_SC31_DOG_FLY 104 3870 #define IT_SC31_DOG_RISE 132 3871 #define IT_SC31_DOG_SWIM 133 3872 #define IT_SC31_PUT_BISC 109 3873 #define IT_SC31_HAND 107 3874 #define IT_SC31_BISCUITS 105 3875 #define IT_SC32_LAYER_0 23 3876 #define IT_SC32_LAYER_1 24 3877 #define IT_SC32_LAYER_2 98 3878 #define IT_SC32_GRID_1 25 3879 #define IT_SC32_GRID_2 99 3880 #define IT_SC32_USE_CARD 93 3881 #define IT_SC32_USE_COM 94 3882 #define IT_SC32_LIFT 100 3883 #define IT_SC32_VINCENT 56 3884 #define IT_SC32_VINC_TALK 57 3885 #define IT_SC32_GARDENER 58 3886 #define IT_SC32_GARD_TURN 59 3887 #define IT_SC32_GARDEN_TALK 60 3888 #define IT_SC33_LAYER_0 26 3889 #define IT_SC33_LAYER_1 27 3890 #define IT_SC33_LAYER_2 28 3891 #define IT_SC33_GRID_1 29 3892 #define IT_SC33_GRID_2 30 3893 #define IT_SC33_USE_CARD 95 3894 #define IT_SC33_PUSH_DOOR 96 3895 #define IT_SC33_SHED_DOOR 97 3896 #define IT_SC34_LAYER_0 31 3897 #define IT_SC34_LAYER_1 32 3898 #define IT_SC34_GRID_1 43 3899 #define IT_SC34_STAIRS1 102 3900 #define IT_SC34_STAIRS2 103 3901 #define IT_SC34_SECATEURS 104 3902 #define IT_SC34_GET_SECS 105 3903 #define IT_SC36_LAYER_0 20 3904 #define IT_SC36_LAYER_1 21 3905 #define IT_SC36_LAYER_2 22 3906 #define IT_SC36_LAYER_3 56 3907 #define IT_SC36_GRID_1 23 3908 #define IT_SC36_GRID_2 24 3909 #define IT_SC36_GRID_3 57 3910 #define IT_SC36_BABS 106 3911 #define IT_SC36_BABS_TALK 107 3912 #define IT_SC36_FOS_DOWN1 92 3913 #define IT_SC36_FOS_DOWN2 93 3914 #define IT_SC36_FOS_UP1 94 3915 #define IT_SC36_FOS_UP2 95 3916 #define IT_SC36_PRESS_PLATE 70 3917 #define IT_SC36_USE_JUKEBOX 67 3918 #define IT_SC36_GET_GLASS 96 3919 #define IT_SC36_JUKE_LIGHT 68 3920 #define IT_SC36_JUKEBOX 86 3921 #define IT_SC36_GLASS 66 3922 #define IT_SC36_BAND 31 3923 #define IT_SC36_BARMAN 32 3924 #define IT_BARMAN_TALK 61 3925 #define IT_SC36_COLSTON 47 3926 #define IT_SC36_COL_FEET 48 3927 #define IT_SC36_COL_TALK1 62 3928 #define IT_SC36_COL_TALK2 63 3929 #define IT_SC36_COL_DRINK 69 3930 #define IT_SC36_COL_DOWN1 97 3931 #define IT_SC36_COL_DOWN2 98 3932 #define IT_SC36_COL_DOWN3 99 3933 #define IT_SC36_COL_DOWN4 100 3934 #define IT_SC36_COL_UP1 101 3935 #define IT_SC36_COL_UP2 102 3936 #define IT_SC36_COL_UP3 103 3937 #define IT_SC36_COL_UP4 104 3938 #define IT_SC36_COL_KICK 105 3939 #define IT_SC36_GALLAGHER 58 3940 #define IT_SC36_GAL_LEGS 59 3941 #define IT_SC36_GAL_TALK 64 3942 #define IT_SC36_CARDS 60 3943 #define IT_SC36_DOOR 144 3944 #define IT_SC37_LAYER_0 14 3945 #define IT_SC37_LAYER_1 15 3946 #define IT_SC37_LAYER_2 16 3947 #define IT_SC37_GRID_1 17 3948 #define IT_SC37_GRID_2 18 3949 #define IT_SC37_CRBARBOX 108 3950 #define IT_SC37_GETLID 109 3951 #define IT_SC37_USELID 110 3952 #define IT_SC37_STEPUP 129 3953 #define IT_SC37_FOOTDROP 130 3954 #define IT_SC37_STEPDOWN 131 3955 #define IT_SC37_USEBAR 132 3956 #define IT_SC37_USESEC 133 3957 #define IT_SC37_CLIMBOUT 134 3958 #define IT_SC37_THUMBSUP 136 3959 #define IT_SC37_BOXLID 137 3960 #define IT_SC37_LIDUP 138 3961 #define IT_SC37_LIDUSED 139 3962 #define IT_SC37_LOOSEBIT 140 3963 #define IT_SC37_GRILL 141 3964 #define IT_SC37_GRILLOPEN 142 3965 #define IT_SC37_DOOR 143 3966 #define IT_SC38_LAYER_0 44 3967 #define IT_SC38_LAYER_1 45 3968 #define IT_SC38_LAYER_2 46 3969 #define IT_SC38_GRID_1 47 3970 #define IT_SC38_GRID_2 48 3971 #define IT_DANIELLE 55 3972 #define IT_DANI_CONV 85 3973 #define IT_SPUNKY 71 3974 #define IT_SC38_SEXY_DANI 106 3975 #define IT_SC38_DANI_ANIMS 107 3976 #define IT_SC38_DANI_SATTLK 108 3977 #define IT_SC38_DANI_GET_UP 109 3978 #define IT_SNIFF_LEFT 72 3979 #define IT_SNIFF_RIGHT 74 3980 #define IT_PISS_LEFT 75 3981 #define IT_PISS_RIGHT 76 3982 #define IT_BARK 65 3983 #define IT_SC38_FOSTER_LIFT 101 3984 #define IT_SC38_HAND_SET 110 3985 #define IT_SC38_RINGER 129 3986 #define IT_SC38_GET_PHONE 130 3987 #define IT_SC38_PHONE_TALK 131 3988 #define IT_SC38_USE_VIDEO 132 3989 #define IT_SC38_VIDEO_ANIM 133 3990 #define IT_SC38_SCREEN_1 134 3991 #define IT_SC38_SCREEN_2 136 3992 #define IT_SC38_SCREEN_3 137 3993 #define IT_SC38_SCREEN_4 138 3994 #define IT_SC38_GET_FOOD 139 3995 #define IT_SC39_LAYER_0 56 3996 #define IT_SC39_LAYER_1 57 3997 #define IT_SC39_LAYER_2 58 3998 #define IT_SC39_GRID_1 59 3999 #define IT_SC39_GRID_2 60 4000 #define IT_SC40_LAYER_0 61 4001 #define IT_SC40_LAYER_1 62 4002 #define IT_SC40_LAYER_2 63 4003 #define IT_SC40_GRID_1 64 4004 #define IT_SC40_GRID_2 65 4005 #define IT_SC40_LOCKER 14 4006 #define IT_SC40_OPEN_DOOR 15 4007 #define IT_SC40_CLOSE_DOOR 16 4008 #define IT_SC41_LAYER_0 66 4009 #define IT_SC41_LAYER_1 67 4010 #define IT_SC41_LAYER_2 68 4011 #define IT_SC41_GRID_1 69 4012 #define IT_SC41_GRID_2 70 4013 #define IT_SC42_LAYER_0 20 4014 #define IT_SC42_LAYER_1 21 4015 #define IT_SC42_GRID_1 23 4016 #define IT_SC44_LAYER_0 25 4017 #define IT_SC45_LAYER_0 26 4018 #define IT_SC45_LAYER_1 27 4019 #define IT_SC45_GRID_1 28 4020 #define IT_SC46_LAYER_0 29 4021 #define IT_SC47_LAYER_0 30 4022 #define IT_SC48_LAYER_0 43 4023 #define IT_SC65_LAYER_0 44 4024 #define IT_SC65_LAYER_1 45 4025 #define IT_SC65_GRID_1 46 4026 #define ID_RADMAN 8205 4027 #define ID_FACT3_R_EXIT 8459 4028 #define ID_LOCKER3 8460 4029 #define ID_LOCKER2 8463 4030 #define ID_LOCKER1 8464 4031 #define ID_MACHINE 8467 4032 #define ID_STUMP 8468 4033 #define ID_S16_FLOOR 8473 4034 #define ID_ENTRANCE_EXIT 8478 4035 #define ID_REACTOR_PC 8480 4036 #define ID_REACTOR_DOOR 8481 4037 #define ID_RAD_SCREEN 8482 4038 #define ID_14_CONSOLE 8483 4039 #define ID_COAT 8484 4040 #define ID_SENSORS 8500 4041 #define ID_REACTOR_LOWER 8502 4042 #define ID_S17_FLOOR 8507 4043 #define ID_CORE_EXIT 8511 4044 #define ID_PULSE 8513 4045 #define ID_PULSEB 8515 4046 #define ID_ANITA_CARD 8517 4047 #define ID_CONSOLE_12 8524 4048 #define ID_JUNK1 4339 4049 #define ID_JUNK2 4340 4050 #define ID_LIFT7_LIGHT 8529 4051 #define ID_S29_FLOOR 12292 4052 #define ID_LIFT_29 12296 4053 #define ID_S29_CARD_SLOT 12299 4054 #define ID_LIFT29_LIGHT 12301 4055 #define ID_RIGHT_EXIT_29 12304 4056 #define ID_S23_FLOOR 12309 4057 #define ID_LEFT_EXIT_23 12313 4058 #define ID_ANCHOR_EXIT_23 12315 4059 #define ID_S25_FLOOR 12320 4060 #define ID_ANCHOR_EXIT_25 12324 4061 #define ID_TRAVEL_EXIT_23 12327 4062 #define ID_S24_FLOOR 12332 4063 #define ID_LEFT_EXIT_24 12336 4064 #define ID_LEFT_EXIT_29 12338 4065 #define ID_S28_FLOOR 12343 4066 #define ID_RIGHT_EXIT_28 12347 4067 #define ID_LEFT_EXIT_28 12349 4068 #define ID_S19_FLOOR 12354 4069 #define ID_RIGHT_EXIT_19 12358 4070 #define ID_LEFT_EXIT_19 12361 4071 #define ID_S26_FLOOR 12366 4072 #define ID_RIGHT_EXIT_26 12370 4073 #define ID_DUSTBIN_28 12372 4074 #define ID_POSTER1 12375 4075 #define ID_POSTER2 12376 4076 #define ID_POSTER3 12377 4077 #define ID_POSTER4 12378 4078 #define ID_26_PLANT 12379 4079 #define ID_LEAFLET 12380 4080 #define ID_HOLO 12381 4081 #define ID_BIN_23 12382 4082 #define ID_SCULPTURE 12383 4083 #define ID_LINK_23 12384 4084 #define ID_WRECK_23 12385 4085 #define ID_LONDON_POSTER 12386 4086 #define ID_NEW_YORK 12387 4087 #define ID_MURAL 12388 4088 #define ID_PIDGEONS 12405 4089 #define ID_LEFT_EXIT_26 12390 4090 #define ID_S27_FLOOR 12395 4091 #define ID_RIGHT_EXIT_27 12399 4092 #define ID_CHART1 12401 4093 #define ID_CHART2 12402 4094 #define ID_GAS 12403 4095 #define ID_SCANNER_27 12404 4096 #define ID_BURKE 12407 4097 #define ID_MEDI_COMP 12425 4098 #define ID_CHAIR_27 12417 4099 #define ID_HELMET_COLE 12420 4100 #define ID_BODY 12429 4101 #define ID_ANCHOR 12430 4102 #define ID_ANCHOR_PC 3 4103 #define ID_HOOK 12434 4104 #define ID_STATUE_25 12435 4105 #define ID_LAZER_25 12437 4106 #define ID_SPARK_25 12439 4107 #define ID_TREVOR 12442 4108 #define ID_UP_EXIT_28 12447 4109 #define ID_S20_FLOOR 12452 4110 #define ID_DOWN_EXIT_20 12456 4111 #define ID_REICH_DOOR_20 12459 4112 #define ID_REICH_SLOT 12462 4113 #define ID_S22_FLOOR 12467 4114 #define ID_RIGHT_EXIT_22 12471 4115 #define ID_LAMB_DOOR_20 12474 4116 #define ID_LAMB_SLOT 12477 4117 #define ID_S21_FLOOR 12482 4118 #define ID_LEFT_EXIT_21 12486 4119 #define ID_SHRUB_1 12488 4120 #define ID_SHRUB_2 12489 4121 #define ID_SHRUB_3 12490 4122 #define ID_LAMB_BED 12492 4123 #define ID_LAMB_TV 12493 4124 #define ID_FISH_TANK 12494 4125 #define ID_FISH_POSTER 12495 4126 #define ID_PILLOW 12496 4127 #define ID_MAGAZINE 12501 4128 #define ID_REICH_CHAIR 12505 4129 #define ID_CABINET 12506 4130 #define ID_CERT 12507 4131 #define ID_REICH_PICTURE 12508 4132 #define ID_FISH_FOOD 12509 4133 #define ID_LAMBS_BOOKS 12510 4134 #define ID_LAMBS_CHAIR 12511 4135 #define ID_DISPENSOR 12512 4136 #define ID_CATFOOD 12514 4137 #define ID_VIDEO 12516 4138 #define ID_CASSETTE 12517 4139 #define ID_BIG_PICT1 12524 4140 #define ID_VIDEO_SCREEN 12525 4141 #define ID_BIG_PICT2 12526 4142 #define ID_BIG_PICT3 12527 4143 #define ID_CAT 12534 4144 #define ID_BIO_DOOR 12541 4145 #define ID_SALES_CHART 12545 4146 #define ID_GALLAGER_BEL 12546 4147 #define ID_FAKE_FLOOR_22 12554 4148 #define ID_REICH_WINDOW 12555 4149 #define ID_LAMB_WINDOW 12556 4150 #define ID_FAKE_FLOOR_21 12557 4151 #define ID_INNER_LAMB_DOOR 12558 4152 #define ID_TICKET 12565 4153 #define ID_GLOBE 12568 4154 #define ID_INNER_R_DOOR 12571 4155 #define ID_GLASS_SLOT 12574 4156 #define ID_LIFT_WAIT 42 4157 #define ID_CABLE_7 8204 4158 #define ID_CABLE_29 12588 4159 #define ID_S11_FLOOR 12594 4160 #define ID_CABLE_FALL 12601 4161 #define ID_CABLE_FALL2 12604 4162 #define ID_SMASHED_WINDOW 12605 4163 #define ID_BITS 12607 4164 #define ID_BITS2 12609 4165 #define ID_LOCKER_11 12613 4166 #define ID_SPY_11 12612 4167 #define ID_SLOT_11 12616 4168 #define ID_SOCCER_1 12620 4169 #define ID_SOCCER_2 12621 4170 #define ID_SOCCER_3 12622 4171 #define ID_SOCCER_4 12623 4172 #define ID_SOCCER_5 12624 4173 #define ID_SLAT_1 12626 4174 #define ID_SLAT_2 12627 4175 #define ID_SLAT_3 12628 4176 #define ID_SLAT_4 12629 4177 #define ID_SLAT_5 12630 4178 #define ID_RIGHT_EXIT_11 12631 4179 #define ID_S10_FLOOR 12636 4180 #define ID_LEFT_EXIT_10 12641 4181 #define ID_LIFT_10 12642 4182 #define ID_LIFT_SLOT_10 12644 4183 #define ID_SCANNER_10 12647 4184 #define ID_POD 12648 4185 #define ID_LINC_10 12651 4186 #define ID_POD_LIGHT 12652 4187 #define ID_MONITOR_10 12657 4188 #define ID_LIYT_1 12659 4189 #define ID_LIYT_2 12661 4190 #define ID_LIYT_3 12663 4191 #define ID_LIYT_4 12665 4192 #define ID_LITEBANK 12667 4193 #define ID_TERMINAL_10 12670 4194 #define ID_FAKE_FLOOR_9 8536 4195 #define ID_FAKE_FLOOR_10 12672 4196 #define ID_LINC_S9 8543 4197 #define ID_SMALL_23 12676 4198 #define ID_SMALL_R_29 12677 4199 #define ID_SMALL_L_29 12678 4200 #define ID_SMALL_R_28 12679 4201 #define ID_SMALL_L_28 12680 4202 #define ID_SMALL_19 12681 4203 #define ID_S29_SML_FLOOR 12682 4204 #define ID_S28_SML_FLOOR 12686 4205 #define ID_LIFT_28 12694 4206 #define ID_SLOT_28 12697 4207 #define ID_COPTER 8209 4208 #define ID_SC48_SOCKET 16815 4209 #define ID_SC48_HOLE 16816 4210 #define ID_SC48_EYES 16817 4211 #define ID_SC48_LIGHT_PAL 16820 4212 #define ID_SC42_JUDGE 16821 4213 #define ID_SC42_CLERK 16822 4214 #define ID_SC42_PROSECUTION 16823 4215 #define ID_SC42_JOBSWORTH 16824 4216 #define ID_SC42_SIGN 16849 4217 #define ID_DOG_BARK_THING 16855 4218 #define ID_SC41_HEAT_1 16856 4219 #define ID_SC41_HEAT_2 16857 4220 #define ID_SC41_HEAT_3 16858 4221 #define ID_FIRE1 4360 4222 #define ID_FIRE2 4362 4223 #define ID_CAR_UP 4364 4224 #define ID_CAR_DOWN 4366 4225 #define C_LOGIC 0 4226 #define C_STATUS 2 4227 #define C_SYNC 4 4228 #define C_SCREEN 6 4229 #define C_PLACE 8 4230 #define C_GET_TO_TABLE 10 4231 #define C_XCOOD 14 4232 #define C_YCOOD 16 4233 #define C_FRAME 18 4234 #define C_CURSOR_TEXT 20 4235 #define C_MOUSE_ON 22 4236 #define C_MOUSE_OFF 24 4237 #define C_MOUSE_CLICK 26 4238 #define C_MOUSE_REL_X 28 4239 #define C_MOUSE_REL_Y 30 4240 #define C_MOUSE_SIZE_X 32 4241 #define C_MOUSE_SIZE_Y 34 4242 #define C_ACTION_SCRIPT 36 4243 #define C_UP_FLAG 38 4244 #define C_DOWN_FLAG 40 4245 #define C_GET_TO_FLAG 42 4246 #define C_FLAG 44 4247 #define C_MOOD 46 4248 #define C_GRAFIX_PROG 48 4249 #define C_OFFSET 52 4250 #define C_MODE 54 4251 #define C_BASE_SUB 56 4252 #define C_ACTION_SUB 60 4253 #define C_GET_TO_SUB 64 4254 #define C_EXTRA_SUB 68 4255 #define C_DIR 72 4256 #define C_STOP_SCRIPT 74 4257 #define C_MINI_BUMP 76 4258 #define C_LEAVING 78 4259 #define C_AT_WATCH 80 4260 #define C_AT_WAS 82 4261 #define C_ALT 84 4262 #define C_REQUEST 86 4263 4264 //system flags 4265 #define SF_TIMER (1 << 0) // set if timer interrupt redirected 4266 #define SF_GRAPHICS (1 << 1) // set if screen is in graphics mode 4267 #define SF_MOUSE (1 << 2) // set if mouse handler installed 4268 #define SF_KEYBOARD (1 << 3) // set if keyboard interrupt redirected 4269 #define SF_MUSIC_BOARD (1 << 4) // set if a music board detected 4270 #define SF_ROLAND (1 << 5) // set if roland board present 4271 #define SF_ADLIB (1 << 6) // set if adlib board present 4272 #define SF_SBLASTER (1 << 7) // set if sblaster present 4273 #define SF_TANDY (1 << 8) // set if tandy present 4274 #define SF_MUSIC_BIN (1 << 9) // set if music driver is loaded 4275 #define SF_PLUS_FX (1 << 10) // set if extra fx module needed 4276 #define SF_FX_OFF (1 << 11) // set if fx disabled 4277 #define SF_MUS_OFF (1 << 12) // set if music disabled 4278 #define SF_TIMER_TICK (1 << 13) // set every timer interupt 4279 4280 // Status flags 4281 #define SF_CHOOSING (1 << 14) // set when choosing text 4282 #define SF_NO_SCROLL (1 << 15) // when set don't scroll 4283 #define SF_SPEED (1 << 16) // when set allow speed options 4284 #define SF_GAME_RESTORED (1 << 17) // set when game restored or restarted 4285 #define SF_REPLAY_RST (1 << 18) // set when loading restart data (used to stop rewriting of replay file) 4286 #define SF_SPEECH_FILE (1 << 19) // set when loading speech file 4287 #define SF_VOC_PLAYING (1 << 20) // set when a voc file is playing 4288 #define SF_PLAY_VOCS (1 << 21) // set when we want speech instead of text 4289 #define SF_CRIT_ERR (1 << 22) // set when critical error routine trapped 4290 #define SF_ALLOW_SPEECH (1 << 23) // speech allowes on cd sblaster version 4291 #define SF_ALLOW_TEXT (1 << 24) // text allowed on cd sblaster version 4292 #define SF_ALLOW_QUICK (1 << 25) // when set allow speed playing 4293 #define SF_TEST_DISK (1 << 26) // set when loading files 4294 #define SF_MOUSE_LOCKED (1 << 27) // set if coordinates are locked 4295 4296 // Mouse flags 4297 #define MF_NO_UPDATE (1 << 0) // set to disable mouse updating 4298 #define MF_IN_INT (1 << 1) // set when in mouse interrupt 4299 #define MF_SAVED (1 << 2) // set when saved data is valid 4300 #define MF_GOT_INT (1 << 3) // set when mouse interrupt received 4301 4302 #define MOUSE_NORMAL 1 // normal mouse 4303 #define MOUSE_DISK 2 // disk mouse 4304 #define MOUSE_DOWN 3 4305 #define MOUSE_RIGHT 4 // right pointer 4306 #define MOUSE_LEFT 5 // left pointer 4307 #define MOUSE_BLANK 6 // blank mouse 4308 #define MOUSE_CROSS 7 // angry mouse 4309 #define MOUSE_UP 8 // mouse up 4310 4311 #define TEXT_MOUSE_WIDTH 0x80 4312 4313 } // End of namespace Sky 4314 4315 #endif 4316