1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 #ifndef SLUDGE_SAVEDATA_H 23 #define SLUDGE_SAVEDATA_H 24 25 namespace Sludge { 26 27 struct StackHandler; 28 struct Variable; 29 30 class CustomSaveHelper { 31 public: 32 static bool fileToStack(const Common::String &filename, StackHandler *sH); 33 static bool stackToFile(const Common::String &filename, const Variable &from); 34 35 static uint16 _saveEncoding; 36 37 private: 38 static const char UTF8_CHECKER[]; 39 static char _encode1; 40 static char _encode2; 41 42 static void writeStringEncoded(const Common::String checker, Common::WriteStream *stream); 43 static Common::String readStringEncoded(Common::SeekableReadStream *fp); 44 static char *readTextPlain(Common::SeekableReadStream *fp); 45 46 }; 47 48 } // End of namespace Sludge 49 50 #endif 51