1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 #ifndef SLUDGE_SAVEDATA_H
23 #define SLUDGE_SAVEDATA_H
24 
25 namespace Sludge {
26 
27 struct StackHandler;
28 struct Variable;
29 
30 class CustomSaveHelper {
31 public:
32 	static bool fileToStack(const Common::String &filename, StackHandler *sH);
33 	static bool stackToFile(const Common::String &filename, const Variable &from);
34 
35 	static uint16 _saveEncoding;
36 
37 private:
38 	static const char UTF8_CHECKER[];
39 	static char _encode1;
40 	static char _encode2;
41 
42 	static void writeStringEncoded(const Common::String checker, Common::WriteStream *stream);
43 	static Common::String readStringEncoded(Common::SeekableReadStream *fp);
44 	static char *readTextPlain(Common::SeekableReadStream *fp);
45 
46 };
47 
48 } // End of namespace Sludge
49 
50 #endif
51