1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 #ifndef SLUDGE_ZBUFFER_H 23 #define SLUDGE_ZBUFFER_H 24 25 #include "graphics/surface.h" 26 27 namespace Sludge { 28 29 struct ZBufferData { 30 // bool loaded; 31 int numPanels; 32 int panel[16]; 33 int originalNum; 34 Graphics::Surface *sprites; 35 }; 36 37 } // End of namespace Sludges 38 39 #endif 40