1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef SWORD1_ANIMATION_H 24 #define SWORD1_ANIMATION_H 25 26 #include "common/list.h" 27 28 #include "sword1/screen.h" 29 #include "sword1/sound.h" 30 31 namespace Graphics { 32 struct Surface; 33 } 34 35 namespace Video { 36 class VideoDecoder; 37 } 38 39 namespace Sword1 { 40 41 enum DecoderType { 42 kVideoDecoderDXA = 0, 43 kVideoDecoderSMK = 1, 44 kVideoDecoderPSX = 2, 45 kVideoDecoderMP2 = 3 46 }; 47 48 class MovieText { 49 public: 50 uint16 _startFrame; 51 uint16 _endFrame; 52 uint16 _color; 53 Common::String _text; MovieText(int startFrame,int endFrame,const Common::String & text,int color)54 MovieText(int startFrame, int endFrame, const Common::String &text, int color) { 55 _startFrame = startFrame; 56 _endFrame = endFrame; 57 _text = text; 58 _color = color; 59 } 60 }; 61 62 class MoviePlayer { 63 public: 64 MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system, Video::VideoDecoder *decoder, DecoderType decoderType); 65 virtual ~MoviePlayer(); 66 bool load(uint32 id); 67 void play(); 68 69 protected: 70 SwordEngine *_vm; 71 Text *_textMan; 72 ResMan *_resMan; 73 OSystem *_system; 74 Common::List<MovieText> _movieTexts; 75 int _textX, _textY, _textWidth, _textHeight; 76 int _textColor; 77 uint32 _black; 78 uint32 _c1Color, _c2Color, _c3Color, _c4Color; 79 DecoderType _decoderType; 80 81 Video::VideoDecoder *_decoder; 82 83 bool playVideo(); 84 void performPostProcessing(byte *screen); 85 void drawFramePSX(const Graphics::Surface *frame); 86 87 uint32 getBlackColor(); 88 uint32 findTextColor(); 89 void convertColor(byte r, byte g, byte b, float &h, float &s, float &v); 90 }; 91 92 MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system); 93 94 } // End of namespace Sword1 95 96 #endif 97