1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef SWORD1_EVENTMAN_H 24 #define SWORD1_EVENTMAN_H 25 26 #include "sword1/object.h" 27 28 namespace Sword1 { 29 30 #define TOTAL_EVENT_SLOTS 20 31 32 struct GlobalEvent { 33 int32 eventNumber; 34 int32 delay; 35 }; 36 37 class EventManager { 38 public: 39 EventManager(); 40 void serviceGlobalEventList(); 41 void checkForEvent(Object *compact); 42 int fnCheckForEvent(Object *cpt, int32 id, int32 pause); 43 void fnIssueEvent(Object *compact, int32 id, int32 event, int32 delay); 44 bool eventValid(int32 event); 45 private: 46 GlobalEvent _eventPendingList[TOTAL_EVENT_SLOTS]; 47 }; 48 49 } // End of namespace Sword1 50 51 #endif // BSEVENTMAN_H 52