1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef SWORD1_EVENTMAN_H
24 #define SWORD1_EVENTMAN_H
25 
26 #include "sword1/object.h"
27 
28 namespace Sword1 {
29 
30 #define TOTAL_EVENT_SLOTS 20
31 
32 struct GlobalEvent {
33 	int32 eventNumber;
34 	int32 delay;
35 };
36 
37 class EventManager {
38 public:
39 	EventManager();
40 	void serviceGlobalEventList();
41 	void checkForEvent(Object *compact);
42 	int fnCheckForEvent(Object *cpt, int32 id, int32 pause);
43 	void fnIssueEvent(Object *compact, int32 id, int32 event, int32 delay);
44 	bool eventValid(int32 event);
45 private:
46 	GlobalEvent _eventPendingList[TOTAL_EVENT_SLOTS];
47 };
48 
49 } // End of namespace Sword1
50 
51 #endif // BSEVENTMAN_H
52