1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This code is based on Broken Sword 2.5 engine
25  *
26  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
27  *
28  * Licensed under GNU GPL v2
29  *
30  */
31 
32 #ifndef SWORD25_SCRIPT_H
33 #define SWORD25_SCRIPT_H
34 
35 #include "common/array.h"
36 #include "common/str.h"
37 #include "sword25/kernel/common.h"
38 #include "sword25/kernel/service.h"
39 #include "sword25/kernel/persistable.h"
40 
41 namespace Sword25 {
42 
43 class Kernel;
44 class OutputPersistenceBlock;
45 class BS_InputPersistenceBlock;
46 
47 class ScriptEngine : public Service, public Persistable {
48 public:
ScriptEngine(Kernel * KernelPtr)49 	ScriptEngine(Kernel *KernelPtr) : Service(KernelPtr) {}
~ScriptEngine()50 	virtual ~ScriptEngine() {}
51 
52 	// -----------------------------------------------------------------------------
53 	// This method must be implemented by the script engine
54 	// -----------------------------------------------------------------------------
55 
56 	/**
57 	 * Initializes the scrip tengine. Returns true if successful, false otherwise.
58 	 */
59 	virtual bool init() = 0;
60 
61 	/**
62 	 * Loads a script file and executes it.
63 	 * @param FileName      The script filename
64 	*/
65 	virtual bool executeFile(const Common::String &fileName) = 0;
66 
67 	/**
68 	 * Executes a specified script fragment
69 	 * @param Code      String of script code
70 	 */
71 	virtual bool executeString(const Common::String &code) = 0;
72 
73 	/**
74 	 * Returns a pointer to the main object of the script engine
75 	 * Note: Using this method breaks the encapsulation of the language from the rest of the engine.
76 	 */
77 	virtual void *getScriptObject() = 0;
78 
79 	/**
80 	 * Makes the command line parameters for the script environment available
81 	 * Note: How the command line parameters will be used by scripts is dependant on the
82 	 * particular implementation.
83 	 * @param CommandLineParameters     List containing the command line parameters
84 	*/
85 	virtual void setCommandLine(const Common::Array<Common::String> &commandLineParameters) = 0;
86 
87 	virtual bool persist(OutputPersistenceBlock &writer) = 0;
88 	virtual bool unpersist(InputPersistenceBlock &reader) = 0;
89 };
90 
91 } // End of namespace Sword25
92 
93 #endif
94