1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef TINSEL_DW_H 24 #define TINSEL_DW_H 25 26 #include "common/scummsys.h" 27 #include "common/endian.h" 28 29 namespace Tinsel { 30 31 /** scene handle data type */ 32 typedef uint32 SCNHANDLE; 33 34 /** polygon handle */ 35 typedef int HPOLYGON; 36 37 38 #define EOS_CHAR '\0' // string terminator 39 #define LF_CHAR '\x0a' // line feed 40 41 // file names 42 #define MIDI_FILE "midi.dat" // all MIDI sequences 43 #define INDEX_FILENAME "index" // name of index file 44 #define PSX_INDEX_FILENAME "index.dat" // name of index file in psx version 45 46 #define NO_SCNHANDLES 300 // number of memory handles for scenes 47 #define MASTER_SCNHANDLE 0 // master scene memory handle 48 49 // the minimum value a integer number can have 50 #define MIN_INT (1 << (8*sizeof(int) - 1)) 51 #define MIN_INT16 (-32767) 52 53 // the maximum value a integer number can have 54 #define MAX_INT (~MIN_INT) 55 56 // inventory object handle (if there are inventory objects) 57 #define INV_OBJ_SCNHANDLE (TinselV0 ? (2 << SCNHANDLE_SHIFT) : (1 << SCNHANDLE_SHIFT)) 58 59 #define FIELD_WORLD 0 60 #define FIELD_STATUS 1 61 62 #define ZSHIFT 10 63 64 // We don't set the Z position for print and talk text 65 // i.e. it gets a Z position of 0 66 67 #define Z_INV_BRECT 10 // Inventory background rectangle 68 #define Z_INV_MFRAME 15 // Inventory window frame 69 #define Z_INV_HTEXT 15 // Inventory heading text 70 #define Z_INV_ICONS 16 // Icons in inventory 71 #define Z_INV_ITEXT 995 // Icon text 72 73 #define Z_INV_RFRAME 22 // Re-sizing frame 74 75 #define Z_CURSOR 1000 // Cursor 76 #define Z_CURSORTRAIL 999 // Cursor trails 77 #define Z_ACURSOR 990 // Auxillary cursor 78 79 #define Z_TAG_TEXT 995 // In front of auxillary cursor 80 81 #define Z_MDGROOVE 20 82 #define Z_MDSLIDER 21 83 84 #define Z_TOPPLAY 100 85 86 #define Z_TOPW_TEXT Z_TAG_TEXT 87 88 // Started a collection of assorted maximum numbers here: 89 #define MAX_MOVERS 6 // Moving actors using path system 90 #define MAX_SAVED_ACTORS 32 // Saved 'Normal' actors 91 #define MAX_SAVED_ALIVES 512 // Saves actors'lives 92 #define MAX_SAVED_ACTOR_Z 512 // Saves actors' Z-ness 93 94 // Legal non-existent entrance number for LoadScene() 95 #define NO_ENTRY_NUM (-3458) // Magic unlikely number 96 97 98 #define SAMPLETIMEOUT (20*ONE_SECOND) 99 100 // Language for the resource strings 101 enum LANGUAGE { 102 TXT_ENGLISH, TXT_FRENCH, TXT_GERMAN, TXT_ITALIAN, TXT_SPANISH, 103 TXT_HEBREW, TXT_HUNGARIAN, TXT_JAPANESE, TXT_US, 104 NUM_LANGUAGES 105 }; 106 107 #define MAX_READ_RETRIES 5 108 109 // Definitions used for error messages 110 #define FILE_IS_CORRUPT "File %s is corrupt" 111 #define FILE_READ_ERROR "Error reading file %s" 112 #define CANNOT_FIND_FILE "Cannot find file %s" 113 #define NO_MEM "Cannot allocate memory for %s!" 114 115 } // End of namespace Tinsel 116 117 #endif // TINSEL_DW_H 118