1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef TITANIC_MUSIC_ROOM_HANDLER_H
24 #define TITANIC_MUSIC_ROOM_HANDLER_H
25 
26 #include "titanic/sound/audio_buffer.h"
27 #include "titanic/sound/music_room_instrument.h"
28 #include "titanic/sound/music_song.h"
29 #include "titanic/sound/wave_file.h"
30 
31 namespace Titanic {
32 
33 class CProjectItem;
34 class CSoundManager;
35 
36 enum MusicInstrument { BELLS = 0, SNAKE = 1, PIANO = 2, BASS = 3 };
37 
38 struct MusicRoomInstrument {
39 	int _pitchControl;
40 	int _speedControl;
41 	bool _directionControl;
42 	bool _inversionControl;
43 	bool _muteControl;
MusicRoomInstrumentMusicRoomInstrument44 	MusicRoomInstrument() : _pitchControl(0), _speedControl(0), _directionControl(false),
45 		_inversionControl(false), _muteControl(false) {}
46 };
47 
48 class CMusicRoomHandler {
49 private:
50 	CProjectItem *_project;
51 	CSoundManager *_soundManager;
52 	CMusicRoomInstrument *_instruments[4];
53 	MusicRoomInstrument _array1[4];
54 	MusicRoomInstrument _array2[4];
55 	CMusicSong *_songs[4];
56 	int _startPos[4];
57 	int _position[4];
58 	double _animExpiryTime[4];
59 
60 	bool _active;
61 	CWaveFile *_waveFile;
62 	int _soundHandle;
63 	int _instrumentsActive;
64 	CAudioBuffer *_audioBuffer;
65 	bool _isPlaying;
66 	uint _soundStartTicks;
67 	uint _startTicks;
68 	int _volume;
69 private:
70 	/**
71 	 * Starts music room instruments animation
72 	 */
73 	void start();
74 
75 	/**
76 	 * Handles updating the raw audio being played for all the instruments
77 	 */
78 	void updateAudio();
79 
80 	/**
81 	 * Handles updating the instruments themselves, and keeping them animating
82 	 */
83 	void updateInstruments();
84 
85 	/**
86 	 * Polls a specified instrument for any updates to see if it's still active.
87 	 * @returns Returns true if a given instrument is still active..
88 	 * that is, that there is still more data that can be read from it to play
89 	 */
90 	bool pollInstrument(MusicInstrument instrument);
91 
92 	/**
93 	 * Gets the duration for a given fragment of an instrument to play
94 	 * out, so that animations of the instruments can be synchronized
95 	 * to the actual music
96 	 */
97 	double getAnimDuration(MusicInstrument instrument, int arrIndex);
98 
99 	/**
100 	 * Figures out a pitch value (of some sort) for use in determining
101 	 * which wave file the music instruments will use.
102 	 */
103 	int getPitch(MusicInstrument instrument, int arrIndex);
104 public:
105 	CMusicRoomHandler(CProjectItem *project, CSoundManager *soundManager);
106 	~CMusicRoomHandler();
107 
108 	/**
109 	 * Creates a new music room instrument class to handle the operation of one
110 	 * of the instruments in the music room.
111 	 * @param instrument	Which instrument to create for
112 	 * @param count			Number of Wave files the new instance will contain
113 	 */
114 	CMusicRoomInstrument *createInstrument(MusicInstrument instrument, int count);
115 
116 	/**
117 	 * Main setup for the music room handler
118 	 */
119 	void setup(int volume);
120 
121 	/**
122 	 * Flags whether the music handler is active
123 	 */
setActive(bool flag)124 	void setActive(bool flag) { _active = flag; }
125 
126 	/**
127 	 * Stop playing the music
128 	 */
129 	void stop();
130 
131 	/**
132 	 * Checks the specified instrument to see if it's settings are "correct"
133 	 */
134 	bool checkInstrument(MusicInstrument instrument) const;
135 
136 	/**
137 	 * Sets the speed control value
138 	 */
139 	void setSpeedControl2(MusicInstrument instrument, int value);
140 
141 	/**
142 	 * Sets the pitch control value
143 	 */
144 	void setPitchControl2(MusicInstrument instrument, int value);
145 
146 	/**
147 	 * Sets the inversion control value
148 	 */
149 	void setInversionControl2(MusicInstrument instrument, bool value);
150 
151 	/**
152 	 * Sets the direction control value
153 	 */
154 	void setDirectionControl2(MusicInstrument instrument, bool value);
155 
156 	/**
157 	 * Sets the pitch control value
158 	 */
159 	void setPitchControl(MusicInstrument instrument, int value);
160 
161 	/**
162 	 * Sets the speed control value
163 	 */
164 	void setSpeedControl(MusicInstrument instrument, int value);
165 
166 	/**
167 	 * Sets the direction control value
168 	 */
169 	void setDirectionControl(MusicInstrument instrument, bool value);
170 
171 	/**
172 	 * Sets the inversion control value
173 	 */
174 	void setInversionControl(MusicInstrument instrument, bool value);
175 
176 	/**
177 	 * Sets the mute control value
178 	 */
179 	void setMuteControl(MusicInstrument instrument, bool value);
180 
181 	/**
182 	 * Handles regular updates
183 	 * @returns		True if the music is still playing
184 	 */
185 	bool update();
186 };
187 
188 } // End of namespace Titanic
189 
190 #endif /* TITANIC_MUSIC_ROOM_HANDLER_H */
191