1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This file is based on WME Lite.
25  * http://dead-code.org/redir.php?target=wmelite
26  * Copyright (c) 2011 Jan Nedoma
27  */
28 
29 #ifndef WINTERMUTE_BASE_OBJECT_H
30 #define WINTERMUTE_BASE_OBJECT_H
31 
32 
33 #include "engines/wintermute/base/base_script_holder.h"
34 #include "engines/wintermute/persistent.h"
35 #include "common/events.h"
36 #include "graphics/transform_struct.h"
37 
38 namespace Wintermute {
39 
40 class BaseSprite;
41 class BaseSound;
42 class BaseSurface;
43 class BaseScriptHolder;
44 class ScValue;
45 class ScStack;
46 class ScScript;
47 class BaseObject : public BaseScriptHolder {
48 protected:
49 	bool _autoSoundPanning;
50 	uint32 _sFXStart;
51 	bool setSFXTime(uint32 time);
52 	bool setSFXVolume(int volume);
53 	bool resumeSFX();
54 	bool pauseSFX();
55 	bool stopSFX(bool deleteSound = true);
56 	bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = nullptr, uint32 loopStart = 0);
57 	BaseSound *_sFX;
58 	TSFXType _sFXType;
59 	float _sFXParam1;
60 	float _sFXParam2;
61 	float _sFXParam3;
62 	float _sFXParam4;
63 	float _relativeRotate;
64 	bool _rotateValid;
65 	float _rotate;
66 	void setSoundEvent(const char *eventName);
67 	bool _rotatable;
68 	float _scaleX;
69 	float _scaleY;
70 	float _relativeScale;
71 	bool _editorSelected;
72 	bool _editorAlwaysRegister;
73 	bool _ready;
74 	Rect32 _rect;
75 	bool _rectSet;
76 	int32 _iD;
77 	char *_soundEvent;
78 public:
79 	Graphics::TSpriteBlendMode _blendMode;
80 	virtual bool afterMove();
81 	float _scale;
82 	uint32 _alphaColor;
83 	virtual bool isReady();
84 	virtual bool getExtendedFlag(const char *flagName);
85 	virtual bool resetSoundPan();
86 	virtual bool updateSounds();
87 	bool updateOneSound(BaseSound *sound);
88 	int32 _sFXVolume;
89 
90 	virtual bool handleMouseWheel(int delta);
91 	virtual bool handleMouse(TMouseEvent event, TMouseButton button);
92 	virtual bool handleKeypress(Common::Event *event, bool printable = false);
93 	virtual int32 getHeight();
94 	bool setCursor(const char *filename);
95 	bool setActiveCursor(const char *filename);
96 	bool cleanup();
97 	const char *getCaption(int caseVal = 1);
98 	void setCaption(const char *caption, int caseVal = 1);
99 
100 	bool _editorOnly;
101 	bool _is3D;
102 
103 	DECLARE_PERSISTENT(BaseObject, BaseScriptHolder)
104 	virtual bool showCursor();
105 	BaseSprite *_cursor;
106 	bool _sharedCursors;
107 	BaseSprite *_activeCursor;
108 	virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
109 	virtual bool listen(BaseScriptHolder *param1, uint32 param2);
110 
111 	bool _movable;
112 	bool _zoomable;
113 	bool _shadowable;
114 	int32 _posY;
115 	int32 _posX;
116 	bool _registrable;
117 	char *_caption[7];
118 	bool _saveState;
119 
120 	BaseObject(BaseGame *inGame);
121 	virtual ~BaseObject();
122 	// base
update()123 	virtual bool update()  {
124 		return STATUS_FAILED;
125 	};
display()126 	virtual bool display() {
127 		return STATUS_FAILED;
128 	};
invalidateDeviceObjects()129 	virtual bool invalidateDeviceObjects()  {
130 		return STATUS_OK;
131 	};
restoreDeviceObjects()132 	virtual bool restoreDeviceObjects()     {
133 		return STATUS_OK;
134 	};
135 	bool _nonIntMouseEvents;
136 
137 
138 public:
139 	// scripting interface
140 	virtual ScValue *scGetProperty(const Common::String &name) override;
141 	virtual bool scSetProperty(const char *name, ScValue *value) override;
142 	virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
143 	virtual const char *scToString() override;
144 };
145 
146 } // End of namespace Wintermute
147 
148 #endif
149