1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 /*
24 * This file is based on WME Lite.
25 * http://dead-code.org/redir.php?target=wmelite
26 * Copyright (c) 2011 Jan Nedoma
27 */
28
29 #include "engines/wintermute/persistent.h"
30 #include "engines/wintermute/base/particles/part_force.h"
31 #include "engines/wintermute/base/base_persistence_manager.h"
32
33 namespace Wintermute {
34
35 //////////////////////////////////////////////////////////////////////////
PartForce(BaseGame * inGame)36 PartForce::PartForce(BaseGame *inGame) : BaseNamedObject(inGame) {
37 _pos = Vector2(0.0f, 0.0f);
38 _direction = Vector2(0.0f, 0.0f);
39 _type = FORCE_POINT;
40 }
41
42
43 //////////////////////////////////////////////////////////////////////////
~PartForce(void)44 PartForce::~PartForce(void) {
45 }
46
47
48 //////////////////////////////////////////////////////////////////////////
persist(BasePersistenceManager * persistMgr)49 bool PartForce::persist(BasePersistenceManager *persistMgr) {
50 if (persistMgr->getIsSaving()) {
51 const char *name = getName();
52 persistMgr->transferConstChar(TMEMBER(name));
53 } else {
54 const char *name;
55 persistMgr->transferConstChar(TMEMBER(name));
56 setName(name);
57 }
58 persistMgr->transferVector2(TMEMBER(_pos));
59 persistMgr->transferVector2(TMEMBER(_direction));
60 persistMgr->transferSint32(TMEMBER_INT(_type));
61
62 return STATUS_OK;
63 }
64
65 } // End of namespace Wintermute
66