1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This file is based on WME Lite.
25  * http://dead-code.org/redir.php?target=wmelite
26  * Copyright (c) 2011 Jan Nedoma
27  */
28 
29 #ifndef WINTERMUTE_SXSTRING_H
30 #define WINTERMUTE_SXSTRING_H
31 
32 
33 #include "engines/wintermute/base/base_scriptable.h"
34 
35 namespace Wintermute {
36 
37 class SXString : public BaseScriptable {
38 public:
39 	virtual int scCompare(BaseScriptable *Val);
40 	DECLARE_PERSISTENT(SXString, BaseScriptable)
41 	ScValue *scGetProperty(const Common::String &name);
42 	bool scSetProperty(const char *name, ScValue *value);
43 	bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
44 	void scSetString(const char *val);
45 	const char *scToString();
46 	void setStringVal(const char *val);
47 
48 	SXString(BaseGame *inGame, ScStack *Stack);
49 	virtual ~SXString();
50 
51 private:
52 	char *_string;
53 	int32 _capacity;
54 };
55 
56 } // End of namespace Wintermute
57 
58 #endif
59