1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 /* 24 * This file is based on WME Lite. 25 * http://dead-code.org/redir.php?target=wmelite 26 * Copyright (c) 2011 Jan Nedoma 27 */ 28 29 #ifndef WINTERMUTE_SXSTRING_H 30 #define WINTERMUTE_SXSTRING_H 31 32 33 #include "engines/wintermute/base/base_scriptable.h" 34 35 namespace Wintermute { 36 37 class SXString : public BaseScriptable { 38 public: 39 virtual int scCompare(BaseScriptable *Val); 40 DECLARE_PERSISTENT(SXString, BaseScriptable) 41 ScValue *scGetProperty(const Common::String &name); 42 bool scSetProperty(const char *name, ScValue *value); 43 bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); 44 void scSetString(const char *val); 45 const char *scToString(); 46 void setStringVal(const char *val); 47 48 SXString(BaseGame *inGame, ScStack *Stack); 49 virtual ~SXString(); 50 51 private: 52 char *_string; 53 int32 _capacity; 54 }; 55 56 } // End of namespace Wintermute 57 58 #endif 59