1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "common/scummsys.h"
24 #include "xeen/resources.h"
25 #include "xeen/files.h"
26 #include "xeen/xeen.h"
27
28 namespace Xeen {
29
30 Resources *g_resources;
31
Resources()32 Resources::Resources() {
33 g_resources = this;
34 g_vm->_files->setGameCc(1);
35
36 _globalSprites.load("global.icn");
37 if (g_vm->getGameID() == GType_Swords)
38 _logoSprites.load("logo.int");
39
40 File f((g_vm->getGameID() == GType_Clouds) ? "mae.cld" : "mae.xen");
41 while (f.pos() < f.size())
42 _maeNames.push_back(f.readString());
43 f.close();
44
45 if (g_vm->getGameID() == GType_Clouds) {
46 f.open("mapnames.cld");
47 while (f.pos() < f.size())
48 _cloudsMapNames.push_back(f.readString());
49 f.close();
50 }
51
52 // Set up items array to map to the names of items in each category
53 ITEM_NAMES[CATEGORY_WEAPON] = &WEAPON_NAMES[0];
54 ITEM_NAMES[CATEGORY_ARMOR] = &ARMOR_NAMES[0];
55 ITEM_NAMES[CATEGORY_ACCESSORY] = &ACCESSORY_NAMES[0];
56 ITEM_NAMES[CATEGORY_MISC] = &MISC_NAMES[0];
57
58 // Load the data from the resource
59 loadData();
60 }
61
loadData()62 void Resources::loadData() {
63 ResFile file(_buffer);
64 file.syncString(CLOUDS_CREDITS);
65 file.syncString(DARK_SIDE_CREDITS);
66 file.syncString(SWORDS_CREDITS1);
67 file.syncString(SWORDS_CREDITS2);
68 file.syncString(OPTIONS_MENU);
69 file.syncStrings(GAME_NAMES, 3);
70 file.syncString(THE_PARTY_NEEDS_REST);
71 file.syncString(WHO_WILL);
72 file.syncString(HOW_MUCH);
73 file.syncString(WHATS_THE_PASSWORD);
74 file.syncString(PASSWORD_INCORRECT);
75 file.syncString(IN_NO_CONDITION);
76 file.syncString(NOTHING_HERE);
77 file.syncStrings(TERRAIN_TYPES, 6);
78 file.syncStrings(OUTDOORS_WALL_TYPES, 16);
79 file.syncStrings(SURFACE_NAMES, 16);
80 file.syncStrings(WHO_ACTIONS, 32);
81 file.syncStrings(WHO_WILL_ACTIONS, 4);
82 file.syncBytes2D((byte *)SYMBOLS, 20, 64);
83 file.syncBytes2D((byte *)TEXT_COLORS, 40, 4);
84 file.syncBytes2D((byte *)TEXT_COLORS_STARTUP, 40, 4);
85 file.syncStrings(DIRECTION_TEXT_UPPER, 4);
86 file.syncStrings(DIRECTION_TEXT, 4);
87 file.syncStrings(RACE_NAMES, 5);
88 file.syncNumbers(RACE_HP_BONUSES, 5);
89 file.syncNumbers2D((int *)RACE_SP_BONUSES, 5, 2);
90 file.syncStrings(CLASS_NAMES, 11);
91 file.syncNumbers(CLASS_EXP_LEVELS, 10);
92 file.syncStrings(ALIGNMENT_NAMES, 3);
93 file.syncStrings(SEX_NAMES, 2);
94 file.syncStrings(SKILL_NAMES, 18);
95 file.syncStrings(CONDITION_NAMES, 17);
96 file.syncNumbers(CONDITION_COLORS, 17);
97 file.syncString(GOOD);
98 file.syncString(BLESSED);
99 file.syncString(POWER_SHIELD);
100 file.syncString(HOLY_BONUS);
101 file.syncString(HEROISM);
102 file.syncString(IN_PARTY);
103 file.syncString(PARTY_DETAILS);
104 file.syncString(PARTY_DIALOG_TEXT);
105 file.syncNumbers(FACE_CONDITION_FRAMES, 17);
106 file.syncNumbers(CHAR_FACES_X, 6);
107 file.syncNumbers(HP_BARS_X, 6);
108 file.syncString(NO_ONE_TO_ADVENTURE_WITH);
109 file.syncBytes2D((byte *)DARKNESS_XLAT, 3, 256);
110 file.syncString(YOUR_ROSTER_IS_FULL);
111 file.syncString(PLEASE_WAIT);
112 file.syncString(OOPS);
113 file.syncNumbers2D((int *)SCREEN_POSITIONING_X, 4, 48);
114 file.syncNumbers2D((int *)SCREEN_POSITIONING_Y, 4, 48);
115 file.syncNumbers(MONSTER_GRID_BITMASK, 12);
116 file.syncNumbers2D((int *)INDOOR_OBJECT_X, 2, 12);
117 file.syncNumbers2D((int *)MAP_OBJECT_Y, 2, 12);
118 file.syncNumbers(INDOOR_MONSTERS_Y, 4);
119 file.syncNumbers2D((int *)OUTDOOR_OBJECT_X, 2, 12);
120 file.syncNumbers(OUTDOOR_MONSTER_INDEXES, 26);
121 file.syncNumbers(OUTDOOR_MONSTERS_Y, 26);
122 file.syncNumbers2D((int *)DIRECTION_ANIM_POSITIONS, 4, 4);
123 file.syncBytes2D((byte *)WALL_SHIFTS, 4, 48);
124 file.syncNumbers(DRAW_NUMBERS, 25);
125 file.syncNumbers2D((int *)DRAW_FRAMES, 25, 2);
126 file.syncNumbers(COMBAT_FLOAT_X, 8);
127 file.syncNumbers(COMBAT_FLOAT_Y, 8);
128 file.syncNumbers2D((int *)MONSTER_EFFECT_FLAGS, 15, 8);
129 file.syncNumbers2D((int *)SPELLS_ALLOWED, 3, 40);
130 file.syncNumbers(BASE_HP_BY_CLASS, 10);
131 file.syncNumbers(AGE_RANGES, 10);
132 file.syncNumbers2D((int *)AGE_RANGES_ADJUST, 2, 10);
133 file.syncNumbers(STAT_VALUES, 24);
134 file.syncNumbers(STAT_BONUSES, 24);
135 file.syncNumbers(ELEMENTAL_CATEGORIES, 6);
136 file.syncNumbers(ATTRIBUTE_CATEGORIES, 10);
137 file.syncNumbers(ATTRIBUTE_BONUSES, 72);
138 file.syncNumbers(ELEMENTAL_RESISTENCES, 37);
139 file.syncNumbers(ELEMENTAL_DAMAGE, 37);
140 file.syncNumbers(WEAPON_DAMAGE_BASE, 35);
141 file.syncNumbers(WEAPON_DAMAGE_MULTIPLIER, 35);
142 file.syncNumbers(METAL_DAMAGE, 22);
143 file.syncNumbers(METAL_DAMAGE_PERCENT, 22);
144 file.syncNumbers(METAL_LAC, 22);
145 file.syncNumbers(ARMOR_STRENGTHS, 14);
146 file.syncNumbers(MAKE_ITEM_ARR1, 6);
147 file.syncNumbers3D((int *)MAKE_ITEM_ARR2, 6, 7, 2);
148 file.syncNumbers3D((int *)MAKE_ITEM_ARR3, 10, 7, 2);
149 file.syncNumbers3D((int *)MAKE_ITEM_ARR4, 2, 7, 2);
150 file.syncNumbers2D((int *)MAKE_ITEM_ARR5, 8, 2);
151 file.syncNumbers(OUTDOOR_DRAWSTRUCT_INDEXES, 44);
152 file.syncNumbers2D((int *)TOWN_MAXES, 2, 11);
153 file.syncStrings2D(&TOWN_ACTION_MUSIC[0][0], 2, 7);
154 file.syncStrings(TOWN_ACTION_SHAPES, 7);
155 file.syncNumbers2D((int *)TOWN_ACTION_FILES, 2, 7);
156 file.syncString(BANK_TEXT);
157 file.syncString(BLACKSMITH_TEXT);
158 file.syncString(GUILD_NOT_MEMBER_TEXT);
159 file.syncString(GUILD_TEXT);
160 file.syncString(TAVERN_TEXT);
161 file.syncString(GOOD_STUFF);
162 file.syncString(HAVE_A_DRINK);
163 file.syncString(YOURE_DRUNK);
164 file.syncNumbers4D((int *)TAVERN_EXIT_LIST, 2, 6, 5, 2);
165 file.syncString(FOOD_AND_DRINK);
166 file.syncString(TEMPLE_TEXT);
167 file.syncString(EXPERIENCE_FOR_LEVEL);
168 file.syncString(TRAINING_LEARNED_ALL);
169 file.syncString(ELIGIBLE_FOR_LEVEL);
170 file.syncString(TRAINING_TEXT);
171 file.syncString(GOLD_GEMS);
172 file.syncString(GOLD_GEMS_2);
173 file.syncStrings(DEPOSIT_WITHDRAWL, 2);
174 file.syncString(NOT_ENOUGH_X_IN_THE_Y);
175 file.syncString(NO_X_IN_THE_Y);
176 file.syncStrings(STAT_NAMES, 16);
177 file.syncStrings(CONSUMABLE_NAMES, 4);
178 file.syncStrings(WHERE_NAMES, 2);
179 file.syncString(AMOUNT);
180 file.syncString(FOOD_PACKS_FULL);
181 file.syncString(BUY_SPELLS);
182 file.syncString(GUILD_OPTIONS);
183 file.syncNumbers((int *)MISC_SPELL_INDEX, 74);
184 file.syncNumbers((int *)SPELL_COSTS, 77);
185 file.syncNumbers2D((int *)CLOUDS_GUILD_SPELLS, 5, 20);
186 file.syncNumbers2D((int *)DARK_SPELL_OFFSETS, 3, 39);
187 file.syncNumbers2D((int *)DARK_SPELL_RANGES, 12, 2);
188 file.syncNumbers2D((int *)SWORDS_SPELL_RANGES, 12, 2);
189 file.syncNumbers((int *)SPELL_GEM_COST, 77);
190 file.syncString(NOT_A_SPELL_CASTER);
191 file.syncString(SPELLS_LEARNED_ALL);
192 file.syncString(SPELLS_FOR);
193 file.syncString(SPELL_LINES_0_TO_9);
194 file.syncString(SPELLS_DIALOG_SPELLS);
195 file.syncString(SPELL_PTS);
196 file.syncString(GOLD);
197 file.syncString(SPELL_INFO);
198 file.syncString(SPELL_PURCHASE);
199 file.syncString(MAP_TEXT);
200 file.syncString(LIGHT_COUNT_TEXT);
201 file.syncString(FIRE_RESISTENCE_TEXT);
202 file.syncString(ELECRICITY_RESISTENCE_TEXT);
203 file.syncString(COLD_RESISTENCE_TEXT);
204 file.syncString(POISON_RESISTENCE_TEXT);
205 file.syncString(CLAIRVOYANCE_TEXT);
206 file.syncString(LEVITATE_TEXT);
207 file.syncString(WALK_ON_WATER_TEXT);
208 file.syncString(GAME_INFORMATION);
209 file.syncString(WORLD_GAME_TEXT);
210 file.syncString(DARKSIDE_GAME_TEXT);
211 file.syncString(CLOUDS_GAME_TEXT);
212 file.syncString(SWORDS_GAME_TEXT);
213 file.syncStrings(WEEK_DAY_STRINGS, 10);
214 file.syncString(CHARACTER_DETAILS);
215 file.syncString(PARTY_GOLD);
216 file.syncString(PLUS_14);
217 file.syncString(CHARACTER_TEMPLATE);
218 file.syncString(EXCHANGING_IN_COMBAT);
219 file.syncString(CURRENT_MAXIMUM_RATING_TEXT);
220 file.syncString(CURRENT_MAXIMUM_TEXT);
221 file.syncStrings(RATING_TEXT, 24);
222 file.syncString(AGE_TEXT);
223 file.syncString(LEVEL_TEXT);
224 file.syncString(RESISTENCES_TEXT);
225 file.syncString(NONE);
226 file.syncString(EXPERIENCE_TEXT);
227 file.syncString(ELIGIBLE);
228 file.syncString(IN_PARTY_IN_BANK);
229 file.syncString(FOOD_TEXT);
230 file.syncString(EXCHANGE_WITH_WHOM);
231 file.syncString(QUICK_REF_LINE);
232 file.syncString(QUICK_REFERENCE);
233 file.syncNumbers2D((int *)BLACKSMITH_MAP_IDS, 2, 4);
234 file.syncString(ITEMS_DIALOG_TEXT1);
235 file.syncString(ITEMS_DIALOG_TEXT2);
236 file.syncString(ITEMS_DIALOG_LINE1);
237 file.syncString(ITEMS_DIALOG_LINE2);
238 file.syncString(BTN_BUY);
239 file.syncString(BTN_SELL);
240 file.syncString(BTN_IDENTIFY);
241 file.syncString(BTN_FIX);
242 file.syncString(BTN_USE);
243 file.syncString(BTN_EQUIP);
244 file.syncString(BTN_REMOVE);
245 file.syncString(BTN_DISCARD);
246 file.syncString(BTN_QUEST);
247 file.syncString(BTN_ENCHANT);
248 file.syncString(BTN_RECHARGE);
249 file.syncString(BTN_GOLD);
250 file.syncString(ITEM_BROKEN);
251 file.syncString(ITEM_CURSED);
252 file.syncString(ITEM_OF);
253 file.syncStrings(BONUS_NAMES, 7);
254 file.syncStrings(WEAPON_NAMES, 41);
255 file.syncStrings(ARMOR_NAMES, 14);
256 file.syncStrings(ACCESSORY_NAMES, 11);
257 file.syncStrings(MISC_NAMES, 22);
258 file.syncStrings(SPECIAL_NAMES, 74);
259 file.syncStrings(ELEMENTAL_NAMES, 6);
260 file.syncStrings(ATTRIBUTE_NAMES, 10);
261 file.syncStrings(EFFECTIVENESS_NAMES, 7);
262 file.syncStrings(QUEST_ITEM_NAMES, 85);
263 file.syncStrings(QUEST_ITEM_NAMES_SWORDS, 51);
264 file.syncNumbers((int *)WEAPON_BASE_COSTS, 35);
265 file.syncNumbers((int *)ARMOR_BASE_COSTS, 14);
266 file.syncNumbers((int *)ACCESSORY_BASE_COSTS, 11);
267 file.syncNumbers((int *)MISC_MATERIAL_COSTS, 22);
268 file.syncNumbers((int *)MISC_BASE_COSTS, 76);
269 file.syncNumbers((int *)METAL_BASE_MULTIPLIERS, 22);
270 file.syncNumbers((int *)ITEM_SKILL_DIVISORS, 4);
271 file.syncNumbers((int *)RESTRICTION_OFFSETS, 4);
272 file.syncNumbers((int *)ITEM_RESTRICTIONS, 86);
273 file.syncString(NOT_PROFICIENT);
274 file.syncString(NO_ITEMS_AVAILABLE);
275 file.syncStrings(CATEGORY_NAMES, 4);
276 file.syncString(X_FOR_THE_Y);
277 file.syncString(X_FOR_Y);
278 file.syncString(X_FOR_Y_GOLD);
279 file.syncString(FMT_CHARGES);
280 file.syncString(AVAILABLE_GOLD_COST);
281 file.syncString(CHARGES);
282 file.syncString(COST);
283 file.syncStrings(ITEM_ACTIONS, 7);
284 file.syncString(WHICH_ITEM);
285 file.syncString(WHATS_YOUR_HURRY);
286 file.syncString(USE_ITEM_IN_COMBAT);
287 file.syncString(NO_SPECIAL_ABILITIES);
288 file.syncString(CANT_CAST_WHILE_ENGAGED);
289 file.syncString(EQUIPPED_ALL_YOU_CAN);
290 file.syncString(REMOVE_X_TO_EQUIP_Y);
291 file.syncString(RING);
292 file.syncString(MEDAL);
293 file.syncString(CANNOT_REMOVE_CURSED_ITEM);
294 file.syncString(CANNOT_DISCARD_CURSED_ITEM);
295 file.syncString(PERMANENTLY_DISCARD);
296 file.syncString(BACKPACK_IS_FULL);
297 file.syncStrings(CATEGORY_BACKPACK_IS_FULL, 4);
298 file.syncString(BUY_X_FOR_Y_GOLD);
299 file.syncString(SELL_X_FOR_Y_GOLD);
300 file.syncString(NO_NEED_OF_THIS);
301 file.syncString(NOT_RECHARGABLE);
302 file.syncString(SPELL_FAILED);
303 file.syncString(NOT_ENCHANTABLE);
304 file.syncString(ITEM_NOT_BROKEN);
305 file.syncStrings(FIX_IDENTIFY, 2);
306 file.syncString(FIX_IDENTIFY_GOLD);
307 file.syncString(IDENTIFY_ITEM_MSG);
308 file.syncString(ITEM_DETAILS);
309 file.syncString(ALL);
310 file.syncString(FIELD_NONE);
311 file.syncString(DAMAGE_X_TO_Y);
312 file.syncString(ELEMENTAL_XY_DAMAGE);
313 file.syncString(ATTR_XY_BONUS);
314 file.syncString(EFFECTIVE_AGAINST);
315 file.syncString(QUESTS_DIALOG_TEXT);
316 file.syncString(CLOUDS_OF_XEEN_LINE);
317 file.syncString(DARKSIDE_OF_XEEN_LINE);
318 file.syncString(SWORDS_OF_XEEN_LINE);
319 file.syncString(NO_QUEST_ITEMS);
320 file.syncString(NO_CURRENT_QUESTS);
321 file.syncString(NO_AUTO_NOTES);
322 file.syncString(QUEST_ITEMS_DATA);
323 file.syncString(CURRENT_QUESTS_DATA);
324 file.syncString(AUTO_NOTES_DATA);
325 file.syncString(REST_COMPLETE);
326 file.syncString(PARTY_IS_STARVING);
327 file.syncString(HIT_SPELL_POINTS_RESTORED);
328 file.syncString(TOO_DANGEROUS_TO_REST);
329 file.syncString(SOME_CHARS_MAY_DIE);
330 file.syncString(CANT_DISMISS_LAST_CHAR);
331 file.syncString(DELETE_CHAR_WITH_ELDER_WEAPON);
332 file.syncStrings(REMOVE_DELETE, 2);
333 file.syncString(REMOVE_OR_DELETE_WHICH);
334 file.syncString(YOUR_PARTY_IS_FULL);
335 file.syncString(HAS_SLAYER_SWORD);
336 file.syncString(SURE_TO_DELETE_CHAR);
337 file.syncString(CREATE_CHAR_DETAILS);
338 file.syncString(NEW_CHAR_STATS);
339 file.syncString(NAME_FOR_NEW_CHARACTER);
340 file.syncString(SELECT_CLASS_BEFORE_SAVING);
341 file.syncString(EXCHANGE_ATTR_WITH);
342 file.syncNumbers((int *)NEW_CHAR_SKILLS, 10);
343 file.syncNumbers((int *)NEW_CHAR_SKILLS_OFFSET, 10);
344 file.syncNumbers((int *)NEW_CHAR_SKILLS_LEN, 10);
345 file.syncNumbers((int *)NEW_CHAR_RACE_SKILLS, 10);
346 file.syncNumbers((int *)RACE_MAGIC_RESISTENCES, 5);
347 file.syncNumbers((int *)RACE_FIRE_RESISTENCES, 5);
348 file.syncNumbers((int *)RACE_ELECTRIC_RESISTENCES, 5);
349 file.syncNumbers((int *)RACE_COLD_RESISTENCES, 5);
350 file.syncNumbers((int *)RACE_ENERGY_RESISTENCES, 5);
351 file.syncNumbers((int *)RACE_POISON_RESISTENCES, 5);
352 file.syncNumbers2D((int *)NEW_CHARACTER_SPELLS, 10, 4);
353 file.syncString(COMBAT_DETAILS);
354 file.syncString(NOT_ENOUGH_TO_CAST);
355 file.syncStrings(SPELL_CAST_COMPONENTS, 2);
356 file.syncString(CAST_SPELL_DETAILS);
357 file.syncString(PARTY_FOUND);
358 file.syncString(BACKPACKS_FULL_PRESS_KEY);
359 file.syncString(HIT_A_KEY);
360 file.syncString(GIVE_TREASURE_FORMATTING);
361 file.syncString(X_FOUND_Y);
362 file.syncString(ON_WHO);
363 file.syncString(WHICH_ELEMENT1);
364 file.syncString(WHICH_ELEMENT2);
365 file.syncString(DETECT_MONSTERS);
366 file.syncString(LLOYDS_BEACON);
367 file.syncString(HOW_MANY_SQUARES);
368 file.syncString(TOWN_PORTAL);
369 file.syncString(TOWN_PORTAL_SWORDS);
370 file.syncNumbers2D((int *)TOWN_MAP_NUMBERS, 3, 5);
371 file.syncString(MONSTER_DETAILS);
372 file.syncStrings(MONSTER_SPECIAL_ATTACKS, 23);
373 file.syncString(IDENTIFY_MONSTERS);
374 file.syncStrings(EVENT_SAMPLES, 6);
375 file.syncString(MOONS_NOT_ALIGNED);
376 file.syncString(AWARDS_FOR);
377 file.syncString(AWARDS_TEXT);
378 file.syncString(NO_AWARDS);
379 file.syncString(WARZONE_BATTLE_MASTER);
380 file.syncString(WARZONE_MAXED);
381 file.syncString(WARZONE_LEVEL);
382 file.syncString(WARZONE_HOW_MANY);
383 file.syncString(PICKS_THE_LOCK);
384 file.syncString(UNABLE_TO_PICK_LOCK);
385 file.syncString(CONTROL_PANEL_TEXT);
386 file.syncString(CONTROL_PANEL_BUTTONS);
387 file.syncString(ON);
388 file.syncString(OFF);
389 file.syncString(CONFIRM_QUIT);
390 file.syncString(MR_WIZARD);
391 file.syncString(NO_LOADING_IN_COMBAT);
392 file.syncString(NO_SAVING_IN_COMBAT);
393 file.syncString(QUICK_FIGHT_TEXT);
394 file.syncStrings(QUICK_FIGHT_OPTIONS, 4);
395 file.syncStrings(WORLD_END_TEXT, 9);
396 file.syncString(WORLD_CONGRATULATIONS);
397 file.syncString(WORLD_CONGRATULATIONS2);
398 file.syncString(CLOUDS_CONGRATULATIONS1);
399 file.syncString(CLOUDS_CONGRATULATIONS2);
400 file.syncStrings(GOOBER, 3);
401 file.syncStrings(MUSIC_FILES1, 5);
402 file.syncStrings2D(&MUSIC_FILES2[0][0], 6, 7);
403 file.syncString(DIFFICULTY_TEXT);
404 file.syncString(SAVE_OFF_LIMITS);
405 file.syncString(CLOUDS_INTRO1);
406 file.syncString(DARKSIDE_ENDING1);
407 file.syncString(DARKSIDE_ENDING2);
408 file.syncString(PHAROAH_ENDING_TEXT1);
409 file.syncString(PHAROAH_ENDING_TEXT2);
410 }
411
412 } // End of namespace Xeen
413