1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef ZVISION_STRING_MANAGER_H 24 #define ZVISION_STRING_MANAGER_H 25 26 #include "zvision/text/truetype_font.h" 27 28 namespace Graphics { 29 class FontManager; 30 } 31 32 namespace ZVision { 33 34 class ZVision; 35 36 class StringManager { 37 public: 38 StringManager(ZVision *engine); 39 ~StringManager(); 40 41 public: 42 enum { 43 ZVISION_STR_SAVEEXIST = 23, 44 ZVISION_STR_SAVED = 4, 45 ZVISION_STR_SAVEEMPTY = 21, 46 ZVISION_STR_EXITPROMT = 6 47 }; 48 49 private: 50 enum { 51 NUM_TEXT_LINES = 56 // Max number of lines in a .str file. We hardcode this number because we know ZNem uses 42 strings and ZGI uses 56 52 }; 53 54 private: 55 ZVision *_engine; 56 Common::String _lines[NUM_TEXT_LINES]; 57 58 public: 59 void initialize(ZVisionGameId gameId); 60 const Common::String getTextLine(uint stringNumber); 61 62 private: 63 void loadStrFile(const Common::String &fileName); 64 }; 65 66 } // End of namespace ZVision 67 68 #endif 69