1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef ZVISION_STRING_MANAGER_H
24 #define ZVISION_STRING_MANAGER_H
25 
26 #include "zvision/text/truetype_font.h"
27 
28 namespace Graphics {
29 class FontManager;
30 }
31 
32 namespace ZVision {
33 
34 class ZVision;
35 
36 class StringManager {
37 public:
38 	StringManager(ZVision *engine);
39 	~StringManager();
40 
41 public:
42 	enum {
43 		ZVISION_STR_SAVEEXIST = 23,
44 		ZVISION_STR_SAVED = 4,
45 		ZVISION_STR_SAVEEMPTY = 21,
46 		ZVISION_STR_EXITPROMT = 6
47 	};
48 
49 private:
50 	enum {
51 		NUM_TEXT_LINES = 56 // Max number of lines in a .str file. We hardcode this number because we know ZNem uses 42 strings and ZGI uses 56
52 	};
53 
54 private:
55 	ZVision *_engine;
56 	Common::String _lines[NUM_TEXT_LINES];
57 
58 public:
59 	void initialize(ZVisionGameId gameId);
60 	const Common::String getTextLine(uint stringNumber);
61 
62 private:
63 	void loadStrFile(const Common::String &fileName);
64 };
65 
66 } // End of namespace ZVision
67 
68 #endif
69