1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef GRAPHICS_CONVERSION_H
24 #define GRAPHICS_CONVERSION_H
25 
26 #include "common/util.h"
27 
28 namespace Graphics {
29 
30 struct PixelFormat;
31 
32 /** Converting a color from YUV to RGB colorspace. */
YUV2RGB(byte y,byte u,byte v,byte & r,byte & g,byte & b)33 inline static void YUV2RGB(byte y, byte u, byte v, byte &r, byte &g, byte &b) {
34 	r = CLIP<int>(y + ((1357 * (v - 128)) >> 10), 0, 255);
35 	g = CLIP<int>(y - (( 691 * (v - 128)) >> 10) - ((333 * (u - 128)) >> 10), 0, 255);
36 	b = CLIP<int>(y + ((1715 * (u - 128)) >> 10), 0, 255);
37 }
38 
39 /** Converting a color from RGB to YUV colorspace. */
RGB2YUV(byte r,byte g,byte b,byte & y,byte & u,byte & v)40 inline static void RGB2YUV(byte r, byte g, byte b, byte &y, byte &u, byte &v) {
41 	y = CLIP<int>( ((r * 306) >> 10) + ((g * 601) >> 10) + ((b * 117) >> 10)      , 0, 255);
42 	u = CLIP<int>(-((r * 172) >> 10) - ((g * 340) >> 10) + ((b * 512) >> 10) + 128, 0, 255);
43 	v = CLIP<int>( ((r * 512) >> 10) - ((g * 429) >> 10) - ((b *  83) >> 10) + 128, 0, 255);
44 }
45 
46 // TODO: generic YUV to RGB blit
47 
48 /**
49  * Blits a rectangle from one graphical format to another.
50  *
51  * @param dst		the buffer which will recieve the converted graphics data
52  * @param src		the buffer containing the original graphics data
53  * @param dstPitch	width in bytes of one full line of the dest buffer
54  * @param srcPitch	width in bytes of one full line of the source buffer
55  * @param w			the width of the graphics data
56  * @param h			the height of the graphics data
57  * @param dstFmt	the desired pixel format
58  * @param srcFmt	the original pixel format
59  * @return			true if conversion completes successfully,
60  *					false if there is an error.
61  *
62  * @note Blitting to a 3Bpp destination is not supported
63  * @note This can convert a surface in place, regardless of the
64  *       source and destination format, as long as there is enough
65  *       space for the destination. The dstPitch / srcPitch ratio
66  *       must at least equal the dstBpp / srcBpp ratio for
67  *       dstPitch >= srcPitch and at most dstBpp / srcBpp for
68  *       dstPitch < srcPitch though.
69  */
70 bool crossBlit(byte *dst, const byte *src,
71                const uint dstPitch, const uint srcPitch,
72                const uint w, const uint h,
73                const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt);
74 
75 } // End of namespace Graphics
76 
77 #endif // GRAPHICS_CONVERSION_H
78