1shaders = 5 2 3shader0 = shaders/guest/lut/lut.glsl 4filter_linear0 = false 5scale_type0 = source 6scale0 = 1.0 7 8textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3" 9SamplerLUT1 = shaders/guest/lut/sony_trinitron1.png 10SamplerLUT1_linear = true 11SamplerLUT2 = shaders/guest/lut/sony_trinitron2.png 12SamplerLUT2_linear = true 13SamplerLUT3 = shaders/guest/lut/other1.png 14SamplerLUT3_linear = true 15 16shader1 = shaders/guest/fast/smoothing.glsl 17filter_linear1 = false 18scale_type1 = source 19scale1 = 1.0 20 21shader2 = shaders/guest/fast/linearize-multipass.glsl 22filter_linear2 = false 23scale_type2 = source 24scale2 = 1.0 25float_framebuffer2 = true 26 27shader3 = shaders/guest/fast/crt-guest-dr-venom-pass1.glsl 28filter_linear3 = false 29scale_type_x3 = viewport 30scale_x3 = 1.0 31scale_type_y3 = source 32scale_y3 = 1.0 33float_framebuffer3 = true 34 35shader4 = shaders/guest/fast/crt-guest-dr-venom-pass2.glsl 36filter_linear4 = false 37scale_type4 = viewport 38scale_x4 = 1.0 39scale_y4 = 1.0 40