1shaders = 5
2
3shader0 = shaders/guest/lut/lut.glsl
4filter_linear0 = false
5scale_type0 = source
6scale0 = 1.0
7
8textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3"
9SamplerLUT1 = shaders/guest/lut/sony_trinitron1.png
10SamplerLUT1_linear = true
11SamplerLUT2 = shaders/guest/lut/sony_trinitron2.png
12SamplerLUT2_linear = true
13SamplerLUT3 = shaders/guest/lut/other1.png
14SamplerLUT3_linear = true
15
16shader1 = shaders/guest/fast/smoothing.glsl
17filter_linear1 = false
18scale_type1 = source
19scale1 = 1.0
20
21shader2 = shaders/guest/fast/linearize-multipass.glsl
22filter_linear2 = false
23scale_type2 = source
24scale2 = 1.0
25float_framebuffer2 = true
26
27shader3 = shaders/guest/fast/crt-guest-dr-venom-pass1.glsl
28filter_linear3 = false
29scale_type_x3 = viewport
30scale_x3 = 1.0
31scale_type_y3 = source
32scale_y3 = 1.0
33float_framebuffer3 = true
34
35shader4 = shaders/guest/fast/crt-guest-dr-venom-pass2.glsl
36filter_linear4 = false
37scale_type4 = viewport
38scale_x4 = 1.0
39scale_y4 = 1.0
40