1 /* Copyright (C) 2010-2020 The RetroArch team
2  *
3  * ---------------------------------------------------------------------------------------
4  * The following license statement only applies to this libretro API header (libretro.h).
5  * ---------------------------------------------------------------------------------------
6  *
7  * Permission is hereby granted, free of charge,
8  * to any person obtaining a copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation the rights to
10  * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
11  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
16  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
18  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
19  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 #ifndef LIBRETRO_H__
24 #define LIBRETRO_H__
25 
26 #include <stdint.h>
27 #include <stddef.h>
28 #include <limits.h>
29 
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33 
34 #ifndef __cplusplus
35 #if defined(_MSC_VER) && _MSC_VER < 1800 && !defined(SN_TARGET_PS3)
36 /* Hack applied for MSVC when compiling in C89 mode
37  * as it isn't C99-compliant. */
38 #define bool unsigned char
39 #define true 1
40 #define false 0
41 #else
42 #include <stdbool.h>
43 #endif
44 #endif
45 
46 #ifndef RETRO_CALLCONV
47 #  if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__)
48 #    define RETRO_CALLCONV __attribute__((cdecl))
49 #  elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64)
50 #    define RETRO_CALLCONV __cdecl
51 #  else
52 #    define RETRO_CALLCONV /* all other platforms only have one calling convention each */
53 #  endif
54 #endif
55 
56 #ifndef RETRO_API
57 #  if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
58 #    ifdef RETRO_IMPORT_SYMBOLS
59 #      ifdef __GNUC__
60 #        define RETRO_API RETRO_CALLCONV __attribute__((__dllimport__))
61 #      else
62 #        define RETRO_API RETRO_CALLCONV __declspec(dllimport)
63 #      endif
64 #    else
65 #      ifdef __GNUC__
66 #        define RETRO_API RETRO_CALLCONV __attribute__((__dllexport__))
67 #      else
68 #        define RETRO_API RETRO_CALLCONV __declspec(dllexport)
69 #      endif
70 #    endif
71 #  else
72 #      if defined(__GNUC__) && __GNUC__ >= 4
73 #        define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default")))
74 #      else
75 #        define RETRO_API RETRO_CALLCONV
76 #      endif
77 #  endif
78 #endif
79 
80 /* Used for checking API/ABI mismatches that can break libretro
81  * implementations.
82  * It is not incremented for compatible changes to the API.
83  */
84 #define RETRO_API_VERSION         1
85 
86 /*
87  * Libretro's fundamental device abstractions.
88  *
89  * Libretro's input system consists of some standardized device types,
90  * such as a joypad (with/without analog), mouse, keyboard, lightgun
91  * and a pointer.
92  *
93  * The functionality of these devices are fixed, and individual cores
94  * map their own concept of a controller to libretro's abstractions.
95  * This makes it possible for frontends to map the abstract types to a
96  * real input device, and not having to worry about binding input
97  * correctly to arbitrary controller layouts.
98  */
99 
100 #define RETRO_DEVICE_TYPE_SHIFT         8
101 #define RETRO_DEVICE_MASK               ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
102 #define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
103 
104 /* Input disabled. */
105 #define RETRO_DEVICE_NONE         0
106 
107 /* The JOYPAD is called RetroPad. It is essentially a Super Nintendo
108  * controller, but with additional L2/R2/L3/R3 buttons, similar to a
109  * PS1 DualShock. */
110 #define RETRO_DEVICE_JOYPAD       1
111 
112 /* The mouse is a simple mouse, similar to Super Nintendo's mouse.
113  * X and Y coordinates are reported relatively to last poll (poll callback).
114  * It is up to the libretro implementation to keep track of where the mouse
115  * pointer is supposed to be on the screen.
116  * The frontend must make sure not to interfere with its own hardware
117  * mouse pointer.
118  */
119 #define RETRO_DEVICE_MOUSE        2
120 
121 /* KEYBOARD device lets one poll for raw key pressed.
122  * It is poll based, so input callback will return with the current
123  * pressed state.
124  * For event/text based keyboard input, see
125  * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
126  */
127 #define RETRO_DEVICE_KEYBOARD     3
128 
129 /* LIGHTGUN device is similar to Guncon-2 for PlayStation 2.
130  * It reports X/Y coordinates in screen space (similar to the pointer)
131  * in the range [-0x8000, 0x7fff] in both axes, with zero being center and
132  * -0x8000 being out of bounds.
133  * As well as reporting on/off screen state. It features a trigger,
134  * start/select buttons, auxiliary action buttons and a
135  * directional pad. A forced off-screen shot can be requested for
136  * auto-reloading function in some games.
137  */
138 #define RETRO_DEVICE_LIGHTGUN     4
139 
140 /* The ANALOG device is an extension to JOYPAD (RetroPad).
141  * Similar to DualShock2 it adds two analog sticks and all buttons can
142  * be analog. This is treated as a separate device type as it returns
143  * axis values in the full analog range of [-0x7fff, 0x7fff],
144  * although some devices may return -0x8000.
145  * Positive X axis is right. Positive Y axis is down.
146  * Buttons are returned in the range [0, 0x7fff].
147  * Only use ANALOG type when polling for analog values.
148  */
149 #define RETRO_DEVICE_ANALOG       5
150 
151 /* Abstracts the concept of a pointing mechanism, e.g. touch.
152  * This allows libretro to query in absolute coordinates where on the
153  * screen a mouse (or something similar) is being placed.
154  * For a touch centric device, coordinates reported are the coordinates
155  * of the press.
156  *
157  * Coordinates in X and Y are reported as:
158  * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
159  * and 0x7fff corresponds to the far right/bottom of the screen.
160  * The "screen" is here defined as area that is passed to the frontend and
161  * later displayed on the monitor.
162  *
163  * The frontend is free to scale/resize this screen as it sees fit, however,
164  * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the
165  * game image, etc.
166  *
167  * To check if the pointer coordinates are valid (e.g. a touch display
168  * actually being touched), PRESSED returns 1 or 0.
169  *
170  * If using a mouse on a desktop, PRESSED will usually correspond to the
171  * left mouse button, but this is a frontend decision.
172  * PRESSED will only return 1 if the pointer is inside the game screen.
173  *
174  * For multi-touch, the index variable can be used to successively query
175  * more presses.
176  * If index = 0 returns true for _PRESSED, coordinates can be extracted
177  * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with
178  * index = 1, and so on.
179  * Eventually _PRESSED will return false for an index. No further presses
180  * are registered at this point. */
181 #define RETRO_DEVICE_POINTER      6
182 
183 /* Buttons for the RetroPad (JOYPAD).
184  * The placement of these is equivalent to placements on the
185  * Super Nintendo controller.
186  * L2/R2/L3/R3 buttons correspond to the PS1 DualShock.
187  * Also used as id values for RETRO_DEVICE_INDEX_ANALOG_BUTTON */
188 #define RETRO_DEVICE_ID_JOYPAD_B        0
189 #define RETRO_DEVICE_ID_JOYPAD_Y        1
190 #define RETRO_DEVICE_ID_JOYPAD_SELECT   2
191 #define RETRO_DEVICE_ID_JOYPAD_START    3
192 #define RETRO_DEVICE_ID_JOYPAD_UP       4
193 #define RETRO_DEVICE_ID_JOYPAD_DOWN     5
194 #define RETRO_DEVICE_ID_JOYPAD_LEFT     6
195 #define RETRO_DEVICE_ID_JOYPAD_RIGHT    7
196 #define RETRO_DEVICE_ID_JOYPAD_A        8
197 #define RETRO_DEVICE_ID_JOYPAD_X        9
198 #define RETRO_DEVICE_ID_JOYPAD_L       10
199 #define RETRO_DEVICE_ID_JOYPAD_R       11
200 #define RETRO_DEVICE_ID_JOYPAD_L2      12
201 #define RETRO_DEVICE_ID_JOYPAD_R2      13
202 #define RETRO_DEVICE_ID_JOYPAD_L3      14
203 #define RETRO_DEVICE_ID_JOYPAD_R3      15
204 
205 #define RETRO_DEVICE_ID_JOYPAD_MASK    256
206 
207 /* Index / Id values for ANALOG device. */
208 #define RETRO_DEVICE_INDEX_ANALOG_LEFT       0
209 #define RETRO_DEVICE_INDEX_ANALOG_RIGHT      1
210 #define RETRO_DEVICE_INDEX_ANALOG_BUTTON     2
211 #define RETRO_DEVICE_ID_ANALOG_X             0
212 #define RETRO_DEVICE_ID_ANALOG_Y             1
213 
214 /* Id values for MOUSE. */
215 #define RETRO_DEVICE_ID_MOUSE_X                0
216 #define RETRO_DEVICE_ID_MOUSE_Y                1
217 #define RETRO_DEVICE_ID_MOUSE_LEFT             2
218 #define RETRO_DEVICE_ID_MOUSE_RIGHT            3
219 #define RETRO_DEVICE_ID_MOUSE_WHEELUP          4
220 #define RETRO_DEVICE_ID_MOUSE_WHEELDOWN        5
221 #define RETRO_DEVICE_ID_MOUSE_MIDDLE           6
222 #define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP    7
223 #define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN  8
224 #define RETRO_DEVICE_ID_MOUSE_BUTTON_4         9
225 #define RETRO_DEVICE_ID_MOUSE_BUTTON_5         10
226 
227 /* Id values for LIGHTGUN. */
228 #define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X        13 /*Absolute Position*/
229 #define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y        14 /*Absolute*/
230 #define RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN    15 /*Status Check*/
231 #define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER          2
232 #define RETRO_DEVICE_ID_LIGHTGUN_RELOAD          16 /*Forced off-screen shot*/
233 #define RETRO_DEVICE_ID_LIGHTGUN_AUX_A            3
234 #define RETRO_DEVICE_ID_LIGHTGUN_AUX_B            4
235 #define RETRO_DEVICE_ID_LIGHTGUN_START            6
236 #define RETRO_DEVICE_ID_LIGHTGUN_SELECT           7
237 #define RETRO_DEVICE_ID_LIGHTGUN_AUX_C            8
238 #define RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP          9
239 #define RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN       10
240 #define RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT       11
241 #define RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT      12
242 /* deprecated */
243 #define RETRO_DEVICE_ID_LIGHTGUN_X                0 /*Relative Position*/
244 #define RETRO_DEVICE_ID_LIGHTGUN_Y                1 /*Relative*/
245 #define RETRO_DEVICE_ID_LIGHTGUN_CURSOR           3 /*Use Aux:A*/
246 #define RETRO_DEVICE_ID_LIGHTGUN_TURBO            4 /*Use Aux:B*/
247 #define RETRO_DEVICE_ID_LIGHTGUN_PAUSE            5 /*Use Start*/
248 
249 /* Id values for POINTER. */
250 #define RETRO_DEVICE_ID_POINTER_X         0
251 #define RETRO_DEVICE_ID_POINTER_Y         1
252 #define RETRO_DEVICE_ID_POINTER_PRESSED   2
253 #define RETRO_DEVICE_ID_POINTER_COUNT     3
254 
255 /* Returned from retro_get_region(). */
256 #define RETRO_REGION_NTSC  0
257 #define RETRO_REGION_PAL   1
258 
259 /* Id values for LANGUAGE */
260 enum retro_language
261 {
262    RETRO_LANGUAGE_ENGLISH             = 0,
263    RETRO_LANGUAGE_JAPANESE            = 1,
264    RETRO_LANGUAGE_FRENCH              = 2,
265    RETRO_LANGUAGE_SPANISH             = 3,
266    RETRO_LANGUAGE_GERMAN              = 4,
267    RETRO_LANGUAGE_ITALIAN             = 5,
268    RETRO_LANGUAGE_DUTCH               = 6,
269    RETRO_LANGUAGE_PORTUGUESE_BRAZIL   = 7,
270    RETRO_LANGUAGE_PORTUGUESE_PORTUGAL = 8,
271    RETRO_LANGUAGE_RUSSIAN             = 9,
272    RETRO_LANGUAGE_KOREAN              = 10,
273    RETRO_LANGUAGE_CHINESE_TRADITIONAL = 11,
274    RETRO_LANGUAGE_CHINESE_SIMPLIFIED  = 12,
275    RETRO_LANGUAGE_ESPERANTO           = 13,
276    RETRO_LANGUAGE_POLISH              = 14,
277    RETRO_LANGUAGE_VIETNAMESE          = 15,
278    RETRO_LANGUAGE_ARABIC              = 16,
279    RETRO_LANGUAGE_GREEK               = 17,
280    RETRO_LANGUAGE_TURKISH             = 18,
281    RETRO_LANGUAGE_SLOVAK              = 19,
282    RETRO_LANGUAGE_PERSIAN             = 20,
283    RETRO_LANGUAGE_HEBREW              = 21,
284    RETRO_LANGUAGE_ASTURIAN            = 22,
285    RETRO_LANGUAGE_LAST,
286 
287    /* Ensure sizeof(enum) == sizeof(int) */
288    RETRO_LANGUAGE_DUMMY          = INT_MAX
289 };
290 
291 /* Passed to retro_get_memory_data/size().
292  * If the memory type doesn't apply to the
293  * implementation NULL/0 can be returned.
294  */
295 #define RETRO_MEMORY_MASK        0xff
296 
297 /* Regular save RAM. This RAM is usually found on a game cartridge,
298  * backed up by a battery.
299  * If save game data is too complex for a single memory buffer,
300  * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment
301  * callback can be used. */
302 #define RETRO_MEMORY_SAVE_RAM    0
303 
304 /* Some games have a built-in clock to keep track of time.
305  * This memory is usually just a couple of bytes to keep track of time.
306  */
307 #define RETRO_MEMORY_RTC         1
308 
309 /* System ram lets a frontend peek into a game systems main RAM. */
310 #define RETRO_MEMORY_SYSTEM_RAM  2
311 
312 /* Video ram lets a frontend peek into a game systems video RAM (VRAM). */
313 #define RETRO_MEMORY_VIDEO_RAM   3
314 
315 /* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */
316 enum retro_key
317 {
318    RETROK_UNKNOWN        = 0,
319    RETROK_FIRST          = 0,
320    RETROK_BACKSPACE      = 8,
321    RETROK_TAB            = 9,
322    RETROK_CLEAR          = 12,
323    RETROK_RETURN         = 13,
324    RETROK_PAUSE          = 19,
325    RETROK_ESCAPE         = 27,
326    RETROK_SPACE          = 32,
327    RETROK_EXCLAIM        = 33,
328    RETROK_QUOTEDBL       = 34,
329    RETROK_HASH           = 35,
330    RETROK_DOLLAR         = 36,
331    RETROK_AMPERSAND      = 38,
332    RETROK_QUOTE          = 39,
333    RETROK_LEFTPAREN      = 40,
334    RETROK_RIGHTPAREN     = 41,
335    RETROK_ASTERISK       = 42,
336    RETROK_PLUS           = 43,
337    RETROK_COMMA          = 44,
338    RETROK_MINUS          = 45,
339    RETROK_PERIOD         = 46,
340    RETROK_SLASH          = 47,
341    RETROK_0              = 48,
342    RETROK_1              = 49,
343    RETROK_2              = 50,
344    RETROK_3              = 51,
345    RETROK_4              = 52,
346    RETROK_5              = 53,
347    RETROK_6              = 54,
348    RETROK_7              = 55,
349    RETROK_8              = 56,
350    RETROK_9              = 57,
351    RETROK_COLON          = 58,
352    RETROK_SEMICOLON      = 59,
353    RETROK_LESS           = 60,
354    RETROK_EQUALS         = 61,
355    RETROK_GREATER        = 62,
356    RETROK_QUESTION       = 63,
357    RETROK_AT             = 64,
358    RETROK_LEFTBRACKET    = 91,
359    RETROK_BACKSLASH      = 92,
360    RETROK_RIGHTBRACKET   = 93,
361    RETROK_CARET          = 94,
362    RETROK_UNDERSCORE     = 95,
363    RETROK_BACKQUOTE      = 96,
364    RETROK_a              = 97,
365    RETROK_b              = 98,
366    RETROK_c              = 99,
367    RETROK_d              = 100,
368    RETROK_e              = 101,
369    RETROK_f              = 102,
370    RETROK_g              = 103,
371    RETROK_h              = 104,
372    RETROK_i              = 105,
373    RETROK_j              = 106,
374    RETROK_k              = 107,
375    RETROK_l              = 108,
376    RETROK_m              = 109,
377    RETROK_n              = 110,
378    RETROK_o              = 111,
379    RETROK_p              = 112,
380    RETROK_q              = 113,
381    RETROK_r              = 114,
382    RETROK_s              = 115,
383    RETROK_t              = 116,
384    RETROK_u              = 117,
385    RETROK_v              = 118,
386    RETROK_w              = 119,
387    RETROK_x              = 120,
388    RETROK_y              = 121,
389    RETROK_z              = 122,
390    RETROK_LEFTBRACE      = 123,
391    RETROK_BAR            = 124,
392    RETROK_RIGHTBRACE     = 125,
393    RETROK_TILDE          = 126,
394    RETROK_DELETE         = 127,
395 
396    RETROK_KP0            = 256,
397    RETROK_KP1            = 257,
398    RETROK_KP2            = 258,
399    RETROK_KP3            = 259,
400    RETROK_KP4            = 260,
401    RETROK_KP5            = 261,
402    RETROK_KP6            = 262,
403    RETROK_KP7            = 263,
404    RETROK_KP8            = 264,
405    RETROK_KP9            = 265,
406    RETROK_KP_PERIOD      = 266,
407    RETROK_KP_DIVIDE      = 267,
408    RETROK_KP_MULTIPLY    = 268,
409    RETROK_KP_MINUS       = 269,
410    RETROK_KP_PLUS        = 270,
411    RETROK_KP_ENTER       = 271,
412    RETROK_KP_EQUALS      = 272,
413 
414    RETROK_UP             = 273,
415    RETROK_DOWN           = 274,
416    RETROK_RIGHT          = 275,
417    RETROK_LEFT           = 276,
418    RETROK_INSERT         = 277,
419    RETROK_HOME           = 278,
420    RETROK_END            = 279,
421    RETROK_PAGEUP         = 280,
422    RETROK_PAGEDOWN       = 281,
423 
424    RETROK_F1             = 282,
425    RETROK_F2             = 283,
426    RETROK_F3             = 284,
427    RETROK_F4             = 285,
428    RETROK_F5             = 286,
429    RETROK_F6             = 287,
430    RETROK_F7             = 288,
431    RETROK_F8             = 289,
432    RETROK_F9             = 290,
433    RETROK_F10            = 291,
434    RETROK_F11            = 292,
435    RETROK_F12            = 293,
436    RETROK_F13            = 294,
437    RETROK_F14            = 295,
438    RETROK_F15            = 296,
439 
440    RETROK_NUMLOCK        = 300,
441    RETROK_CAPSLOCK       = 301,
442    RETROK_SCROLLOCK      = 302,
443    RETROK_RSHIFT         = 303,
444    RETROK_LSHIFT         = 304,
445    RETROK_RCTRL          = 305,
446    RETROK_LCTRL          = 306,
447    RETROK_RALT           = 307,
448    RETROK_LALT           = 308,
449    RETROK_RMETA          = 309,
450    RETROK_LMETA          = 310,
451    RETROK_LSUPER         = 311,
452    RETROK_RSUPER         = 312,
453    RETROK_MODE           = 313,
454    RETROK_COMPOSE        = 314,
455 
456    RETROK_HELP           = 315,
457    RETROK_PRINT          = 316,
458    RETROK_SYSREQ         = 317,
459    RETROK_BREAK          = 318,
460    RETROK_MENU           = 319,
461    RETROK_POWER          = 320,
462    RETROK_EURO           = 321,
463    RETROK_UNDO           = 322,
464    RETROK_OEM_102        = 323,
465 
466    RETROK_LAST,
467 
468    RETROK_DUMMY          = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
469 };
470 
471 enum retro_mod
472 {
473    RETROKMOD_NONE       = 0x0000,
474 
475    RETROKMOD_SHIFT      = 0x01,
476    RETROKMOD_CTRL       = 0x02,
477    RETROKMOD_ALT        = 0x04,
478    RETROKMOD_META       = 0x08,
479 
480    RETROKMOD_NUMLOCK    = 0x10,
481    RETROKMOD_CAPSLOCK   = 0x20,
482    RETROKMOD_SCROLLOCK  = 0x40,
483 
484    RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
485 };
486 
487 /* If set, this call is not part of the public libretro API yet. It can
488  * change or be removed at any time. */
489 #define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
490 /* Environment callback to be used internally in frontend. */
491 #define RETRO_ENVIRONMENT_PRIVATE 0x20000
492 
493 /* Environment commands. */
494 #define RETRO_ENVIRONMENT_SET_ROTATION  1  /* const unsigned * --
495                                             * Sets screen rotation of graphics.
496                                             * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180,
497                                             * 270 degrees counter-clockwise respectively.
498                                             */
499 #define RETRO_ENVIRONMENT_GET_OVERSCAN  2  /* bool * --
500                                             * NOTE: As of 2019 this callback is considered deprecated in favor of
501                                             * using core options to manage overscan in a more nuanced, core-specific way.
502                                             *
503                                             * Boolean value whether or not the implementation should use overscan,
504                                             * or crop away overscan.
505                                             */
506 #define RETRO_ENVIRONMENT_GET_CAN_DUPE  3  /* bool * --
507                                             * Boolean value whether or not frontend supports frame duping,
508                                             * passing NULL to video frame callback.
509                                             */
510 
511                                            /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES),
512                                             * and reserved to avoid possible ABI clash.
513                                             */
514 
515 #define RETRO_ENVIRONMENT_SET_MESSAGE   6  /* const struct retro_message * --
516                                             * Sets a message to be displayed in implementation-specific manner
517                                             * for a certain amount of 'frames'.
518                                             * Should not be used for trivial messages, which should simply be
519                                             * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
520                                             * fallback, stderr).
521                                             */
522 #define RETRO_ENVIRONMENT_SHUTDOWN      7  /* N/A (NULL) --
523                                             * Requests the frontend to shutdown.
524                                             * Should only be used if game has a specific
525                                             * way to shutdown the game from a menu item or similar.
526                                             */
527 #define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
528                                            /* const unsigned * --
529                                             * Gives a hint to the frontend how demanding this implementation
530                                             * is on a system. E.g. reporting a level of 2 means
531                                             * this implementation should run decently on all frontends
532                                             * of level 2 and up.
533                                             *
534                                             * It can be used by the frontend to potentially warn
535                                             * about too demanding implementations.
536                                             *
537                                             * The levels are "floating".
538                                             *
539                                             * This function can be called on a per-game basis,
540                                             * as certain games an implementation can play might be
541                                             * particularly demanding.
542                                             * If called, it should be called in retro_load_game().
543                                             */
544 #define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
545                                            /* const char ** --
546                                             * Returns the "system" directory of the frontend.
547                                             * This directory can be used to store system specific
548                                             * content such as BIOSes, configuration data, etc.
549                                             * The returned value can be NULL.
550                                             * If so, no such directory is defined,
551                                             * and it's up to the implementation to find a suitable directory.
552                                             *
553                                             * NOTE: Some cores used this folder also for "save" data such as
554                                             * memory cards, etc, for lack of a better place to put it.
555                                             * This is now discouraged, and if possible, cores should try to
556                                             * use the new GET_SAVE_DIRECTORY.
557                                             */
558 #define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
559                                            /* const enum retro_pixel_format * --
560                                             * Sets the internal pixel format used by the implementation.
561                                             * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
562                                             * This pixel format however, is deprecated (see enum retro_pixel_format).
563                                             * If the call returns false, the frontend does not support this pixel
564                                             * format.
565                                             *
566                                             * This function should be called inside retro_load_game() or
567                                             * retro_get_system_av_info().
568                                             */
569 #define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
570                                            /* const struct retro_input_descriptor * --
571                                             * Sets an array of retro_input_descriptors.
572                                             * It is up to the frontend to present this in a usable way.
573                                             * The array is terminated by retro_input_descriptor::description
574                                             * being set to NULL.
575                                             * This function can be called at any time, but it is recommended
576                                             * to call it as early as possible.
577                                             */
578 #define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
579                                            /* const struct retro_keyboard_callback * --
580                                             * Sets a callback function used to notify core about keyboard events.
581                                             */
582 #define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
583                                            /* const struct retro_disk_control_callback * --
584                                             * Sets an interface which frontend can use to eject and insert
585                                             * disk images.
586                                             * This is used for games which consist of multiple images and
587                                             * must be manually swapped out by the user (e.g. PSX).
588                                             */
589 #define RETRO_ENVIRONMENT_SET_HW_RENDER 14
590                                            /* struct retro_hw_render_callback * --
591                                             * Sets an interface to let a libretro core render with
592                                             * hardware acceleration.
593                                             * Should be called in retro_load_game().
594                                             * If successful, libretro cores will be able to render to a
595                                             * frontend-provided framebuffer.
596                                             * The size of this framebuffer will be at least as large as
597                                             * max_width/max_height provided in get_av_info().
598                                             * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or
599                                             * NULL to retro_video_refresh_t.
600                                             */
601 #define RETRO_ENVIRONMENT_GET_VARIABLE 15
602                                            /* struct retro_variable * --
603                                             * Interface to acquire user-defined information from environment
604                                             * that cannot feasibly be supported in a multi-system way.
605                                             * 'key' should be set to a key which has already been set by
606                                             * SET_VARIABLES.
607                                             * 'data' will be set to a value or NULL.
608                                             */
609 #define RETRO_ENVIRONMENT_SET_VARIABLES 16
610                                            /* const struct retro_variable * --
611                                             * Allows an implementation to signal the environment
612                                             * which variables it might want to check for later using
613                                             * GET_VARIABLE.
614                                             * This allows the frontend to present these variables to
615                                             * a user dynamically.
616                                             * This should be called the first time as early as
617                                             * possible (ideally in retro_set_environment).
618                                             * Afterward it may be called again for the core to communicate
619                                             * updated options to the frontend, but the number of core
620                                             * options must not change from the number in the initial call.
621                                             *
622                                             * 'data' points to an array of retro_variable structs
623                                             * terminated by a { NULL, NULL } element.
624                                             * retro_variable::key should be namespaced to not collide
625                                             * with other implementations' keys. E.g. A core called
626                                             * 'foo' should use keys named as 'foo_option'.
627                                             * retro_variable::value should contain a human readable
628                                             * description of the key as well as a '|' delimited list
629                                             * of expected values.
630                                             *
631                                             * The number of possible options should be very limited,
632                                             * i.e. it should be feasible to cycle through options
633                                             * without a keyboard.
634                                             *
635                                             * First entry should be treated as a default.
636                                             *
637                                             * Example entry:
638                                             * { "foo_option", "Speed hack coprocessor X; false|true" }
639                                             *
640                                             * Text before first ';' is description. This ';' must be
641                                             * followed by a space, and followed by a list of possible
642                                             * values split up with '|'.
643                                             *
644                                             * Only strings are operated on. The possible values will
645                                             * generally be displayed and stored as-is by the frontend.
646                                             */
647 #define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
648                                            /* bool * --
649                                             * Result is set to true if some variables are updated by
650                                             * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
651                                             * Variables should be queried with GET_VARIABLE.
652                                             */
653 #define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
654                                            /* const bool * --
655                                             * If true, the libretro implementation supports calls to
656                                             * retro_load_game() with NULL as argument.
657                                             * Used by cores which can run without particular game data.
658                                             * This should be called within retro_set_environment() only.
659                                             */
660 #define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
661                                            /* const char ** --
662                                             * Retrieves the absolute path from where this libretro
663                                             * implementation was loaded.
664                                             * NULL is returned if the libretro was loaded statically
665                                             * (i.e. linked statically to frontend), or if the path cannot be
666                                             * determined.
667                                             * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can
668                                             * be loaded without ugly hacks.
669                                             */
670 
671                                            /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
672                                             * It was not used by any known core at the time,
673                                             * and was removed from the API. */
674 #define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
675                                            /* const struct retro_frame_time_callback * --
676                                             * Lets the core know how much time has passed since last
677                                             * invocation of retro_run().
678                                             * The frontend can tamper with the timing to fake fast-forward,
679                                             * slow-motion, frame stepping, etc.
680                                             * In this case the delta time will use the reference value
681                                             * in frame_time_callback..
682                                             */
683 #define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
684                                            /* const struct retro_audio_callback * --
685                                             * Sets an interface which is used to notify a libretro core about audio
686                                             * being available for writing.
687                                             * The callback can be called from any thread, so a core using this must
688                                             * have a thread safe audio implementation.
689                                             * It is intended for games where audio and video are completely
690                                             * asynchronous and audio can be generated on the fly.
691                                             * This interface is not recommended for use with emulators which have
692                                             * highly synchronous audio.
693                                             *
694                                             * The callback only notifies about writability; the libretro core still
695                                             * has to call the normal audio callbacks
696                                             * to write audio. The audio callbacks must be called from within the
697                                             * notification callback.
698                                             * The amount of audio data to write is up to the implementation.
699                                             * Generally, the audio callback will be called continously in a loop.
700                                             *
701                                             * Due to thread safety guarantees and lack of sync between audio and
702                                             * video, a frontend  can selectively disallow this interface based on
703                                             * internal configuration. A core using this interface must also
704                                             * implement the "normal" audio interface.
705                                             *
706                                             * A libretro core using SET_AUDIO_CALLBACK should also make use of
707                                             * SET_FRAME_TIME_CALLBACK.
708                                             */
709 #define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
710                                            /* struct retro_rumble_interface * --
711                                             * Gets an interface which is used by a libretro core to set
712                                             * state of rumble motors in controllers.
713                                             * A strong and weak motor is supported, and they can be
714                                             * controlled indepedently.
715                                             */
716 #define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
717                                            /* uint64_t * --
718                                             * Gets a bitmask telling which device type are expected to be
719                                             * handled properly in a call to retro_input_state_t.
720                                             * Devices which are not handled or recognized always return
721                                             * 0 in retro_input_state_t.
722                                             * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
723                                             * Should only be called in retro_run().
724                                             */
725 #define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
726                                            /* struct retro_sensor_interface * --
727                                             * Gets access to the sensor interface.
728                                             * The purpose of this interface is to allow
729                                             * setting state related to sensors such as polling rate,
730                                             * enabling/disable it entirely, etc.
731                                             * Reading sensor state is done via the normal
732                                             * input_state_callback API.
733                                             */
734 #define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
735                                            /* struct retro_camera_callback * --
736                                             * Gets an interface to a video camera driver.
737                                             * A libretro core can use this interface to get access to a
738                                             * video camera.
739                                             * New video frames are delivered in a callback in same
740                                             * thread as retro_run().
741                                             *
742                                             * GET_CAMERA_INTERFACE should be called in retro_load_game().
743                                             *
744                                             * Depending on the camera implementation used, camera frames
745                                             * will be delivered as a raw framebuffer,
746                                             * or as an OpenGL texture directly.
747                                             *
748                                             * The core has to tell the frontend here which types of
749                                             * buffers can be handled properly.
750                                             * An OpenGL texture can only be handled when using a
751                                             * libretro GL core (SET_HW_RENDER).
752                                             * It is recommended to use a libretro GL core when
753                                             * using camera interface.
754                                             *
755                                             * The camera is not started automatically. The retrieved start/stop
756                                             * functions must be used to explicitly
757                                             * start and stop the camera driver.
758                                             */
759 #define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
760                                            /* struct retro_log_callback * --
761                                             * Gets an interface for logging. This is useful for
762                                             * logging in a cross-platform way
763                                             * as certain platforms cannot use stderr for logging.
764                                             * It also allows the frontend to
765                                             * show logging information in a more suitable way.
766                                             * If this interface is not used, libretro cores should
767                                             * log to stderr as desired.
768                                             */
769 #define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
770                                            /* struct retro_perf_callback * --
771                                             * Gets an interface for performance counters. This is useful
772                                             * for performance logging in a cross-platform way and for detecting
773                                             * architecture-specific features, such as SIMD support.
774                                             */
775 #define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
776                                            /* struct retro_location_callback * --
777                                             * Gets access to the location interface.
778                                             * The purpose of this interface is to be able to retrieve
779                                             * location-based information from the host device,
780                                             * such as current latitude / longitude.
781                                             */
782 #define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */
783 #define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30
784                                            /* const char ** --
785                                             * Returns the "core assets" directory of the frontend.
786                                             * This directory can be used to store specific assets that the
787                                             * core relies upon, such as art assets,
788                                             * input data, etc etc.
789                                             * The returned value can be NULL.
790                                             * If so, no such directory is defined,
791                                             * and it's up to the implementation to find a suitable directory.
792                                             */
793 #define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
794                                            /* const char ** --
795                                             * Returns the "save" directory of the frontend, unless there is no
796                                             * save directory available. The save directory should be used to
797                                             * store SRAM, memory cards, high scores, etc, if the libretro core
798                                             * cannot use the regular memory interface (retro_get_memory_data()).
799                                             *
800                                             * If the frontend cannot designate a save directory, it will return
801                                             * NULL to indicate that the core should attempt to operate without a
802                                             * save directory set.
803                                             *
804                                             * NOTE: early libretro cores used the system directory for save
805                                             * files. Cores that need to be backwards-compatible can still check
806                                             * GET_SYSTEM_DIRECTORY.
807                                             */
808 #define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
809                                            /* const struct retro_system_av_info * --
810                                             * Sets a new av_info structure. This can only be called from
811                                             * within retro_run().
812                                             * This should *only* be used if the core is completely altering the
813                                             * internal resolutions, aspect ratios, timings, sampling rate, etc.
814                                             * Calling this can require a full reinitialization of video/audio
815                                             * drivers in the frontend,
816                                             *
817                                             * so it is important to call it very sparingly, and usually only with
818                                             * the users explicit consent.
819                                             * An eventual driver reinitialize will happen so that video and
820                                             * audio callbacks
821                                             * happening after this call within the same retro_run() call will
822                                             * target the newly initialized driver.
823                                             *
824                                             * This callback makes it possible to support configurable resolutions
825                                             * in games, which can be useful to
826                                             * avoid setting the "worst case" in max_width/max_height.
827                                             *
828                                             * ***HIGHLY RECOMMENDED*** Do not call this callback every time
829                                             * resolution changes in an emulator core if it's
830                                             * expected to be a temporary change, for the reasons of possible
831                                             * driver reinitialization.
832                                             * This call is not a free pass for not trying to provide
833                                             * correct values in retro_get_system_av_info(). If you need to change
834                                             * things like aspect ratio or nominal width/height,
835                                             * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant
836                                             * of SET_SYSTEM_AV_INFO.
837                                             *
838                                             * If this returns false, the frontend does not acknowledge a
839                                             * changed av_info struct.
840                                             */
841 #define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
842                                            /* const struct retro_get_proc_address_interface * --
843                                             * Allows a libretro core to announce support for the
844                                             * get_proc_address() interface.
845                                             * This interface allows for a standard way to extend libretro where
846                                             * use of environment calls are too indirect,
847                                             * e.g. for cases where the frontend wants to call directly into the core.
848                                             *
849                                             * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK
850                                             * **MUST** be called from within retro_set_environment().
851                                             */
852 #define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
853                                            /* const struct retro_subsystem_info * --
854                                             * This environment call introduces the concept of libretro "subsystems".
855                                             * A subsystem is a variant of a libretro core which supports
856                                             * different kinds of games.
857                                             * The purpose of this is to support e.g. emulators which might
858                                             * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo.
859                                             * It can also be used to pick among subsystems in an explicit way
860                                             * if the libretro implementation is a multi-system emulator itself.
861                                             *
862                                             * Loading a game via a subsystem is done with retro_load_game_special(),
863                                             * and this environment call allows a libretro core to expose which
864                                             * subsystems are supported for use with retro_load_game_special().
865                                             * A core passes an array of retro_game_special_info which is terminated
866                                             * with a zeroed out retro_game_special_info struct.
867                                             *
868                                             * If a core wants to use this functionality, SET_SUBSYSTEM_INFO
869                                             * **MUST** be called from within retro_set_environment().
870                                             */
871 #define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
872                                            /* const struct retro_controller_info * --
873                                             * This environment call lets a libretro core tell the frontend
874                                             * which controller subclasses are recognized in calls to
875                                             * retro_set_controller_port_device().
876                                             *
877                                             * Some emulators such as Super Nintendo support multiple lightgun
878                                             * types which must be specifically selected from. It is therefore
879                                             * sometimes necessary for a frontend to be able to tell the core
880                                             * about a special kind of input device which is not specifcally
881                                             * provided by the Libretro API.
882                                             *
883                                             * In order for a frontend to understand the workings of those devices,
884                                             * they must be defined as a specialized subclass of the generic device
885                                             * types already defined in the libretro API.
886                                             *
887                                             * The core must pass an array of const struct retro_controller_info which
888                                             * is terminated with a blanked out struct. Each element of the
889                                             * retro_controller_info struct corresponds to the ascending port index
890                                             * that is passed to retro_set_controller_port_device() when that function
891                                             * is called to indicate to the core that the frontend has changed the
892                                             * active device subclass. SEE ALSO: retro_set_controller_port_device()
893                                             *
894                                             * The ascending input port indexes provided by the core in the struct
895                                             * are generally presented by frontends as ascending User # or Player #,
896                                             * such as Player 1, Player 2, Player 3, etc. Which device subclasses are
897                                             * supported can vary per input port.
898                                             *
899                                             * The first inner element of each entry in the retro_controller_info array
900                                             * is a retro_controller_description struct that specifies the names and
901                                             * codes of all device subclasses that are available for the corresponding
902                                             * User or Player, beginning with the generic Libretro device that the
903                                             * subclasses are derived from. The second inner element of each entry is the
904                                             * total number of subclasses that are listed in the retro_controller_description.
905                                             *
906                                             * NOTE: Even if special device types are set in the libretro core,
907                                             * libretro should only poll input based on the base input device types.
908                                             */
909 #define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
910                                            /* const struct retro_memory_map * --
911                                             * This environment call lets a libretro core tell the frontend
912                                             * about the memory maps this core emulates.
913                                             * This can be used to implement, for example, cheats in a core-agnostic way.
914                                             *
915                                             * Should only be used by emulators; it doesn't make much sense for
916                                             * anything else.
917                                             * It is recommended to expose all relevant pointers through
918                                             * retro_get_memory_* as well.
919                                             *
920                                             * Can be called from retro_init and retro_load_game.
921                                             */
922 #define RETRO_ENVIRONMENT_SET_GEOMETRY 37
923                                            /* const struct retro_game_geometry * --
924                                             * This environment call is similar to SET_SYSTEM_AV_INFO for changing
925                                             * video parameters, but provides a guarantee that drivers will not be
926                                             * reinitialized.
927                                             * This can only be called from within retro_run().
928                                             *
929                                             * The purpose of this call is to allow a core to alter nominal
930                                             * width/heights as well as aspect ratios on-the-fly, which can be
931                                             * useful for some emulators to change in run-time.
932                                             *
933                                             * max_width/max_height arguments are ignored and cannot be changed
934                                             * with this call as this could potentially require a reinitialization or a
935                                             * non-constant time operation.
936                                             * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required.
937                                             *
938                                             * A frontend must guarantee that this environment call completes in
939                                             * constant time.
940                                             */
941 #define RETRO_ENVIRONMENT_GET_USERNAME 38
942                                            /* const char **
943                                             * Returns the specified username of the frontend, if specified by the user.
944                                             * This username can be used as a nickname for a core that has online facilities
945                                             * or any other mode where personalization of the user is desirable.
946                                             * The returned value can be NULL.
947                                             * If this environ callback is used by a core that requires a valid username,
948                                             * a default username should be specified by the core.
949                                             */
950 #define RETRO_ENVIRONMENT_GET_LANGUAGE 39
951                                            /* unsigned * --
952                                             * Returns the specified language of the frontend, if specified by the user.
953                                             * It can be used by the core for localization purposes.
954                                             */
955 #define RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER (40 | RETRO_ENVIRONMENT_EXPERIMENTAL)
956                                            /* struct retro_framebuffer * --
957                                             * Returns a preallocated framebuffer which the core can use for rendering
958                                             * the frame into when not using SET_HW_RENDER.
959                                             * The framebuffer returned from this call must not be used
960                                             * after the current call to retro_run() returns.
961                                             *
962                                             * The goal of this call is to allow zero-copy behavior where a core
963                                             * can render directly into video memory, avoiding extra bandwidth cost by copying
964                                             * memory from core to video memory.
965                                             *
966                                             * If this call succeeds and the core renders into it,
967                                             * the framebuffer pointer and pitch can be passed to retro_video_refresh_t.
968                                             * If the buffer from GET_CURRENT_SOFTWARE_FRAMEBUFFER is to be used,
969                                             * the core must pass the exact
970                                             * same pointer as returned by GET_CURRENT_SOFTWARE_FRAMEBUFFER;
971                                             * i.e. passing a pointer which is offset from the
972                                             * buffer is undefined. The width, height and pitch parameters
973                                             * must also match exactly to the values obtained from GET_CURRENT_SOFTWARE_FRAMEBUFFER.
974                                             *
975                                             * It is possible for a frontend to return a different pixel format
976                                             * than the one used in SET_PIXEL_FORMAT. This can happen if the frontend
977                                             * needs to perform conversion.
978                                             *
979                                             * It is still valid for a core to render to a different buffer
980                                             * even if GET_CURRENT_SOFTWARE_FRAMEBUFFER succeeds.
981                                             *
982                                             * A frontend must make sure that the pointer obtained from this function is
983                                             * writeable (and readable).
984                                             */
985 #define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
986                                            /* const struct retro_hw_render_interface ** --
987                                             * Returns an API specific rendering interface for accessing API specific data.
988                                             * Not all HW rendering APIs support or need this.
989                                             * The contents of the returned pointer is specific to the rendering API
990                                             * being used. See the various headers like libretro_vulkan.h, etc.
991                                             *
992                                             * GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
993                                             * Similarly, after context_destroyed callback returns,
994                                             * the contents of the HW_RENDER_INTERFACE are invalidated.
995                                             */
996 #define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
997                                            /* const bool * --
998                                             * If true, the libretro implementation supports achievements
999                                             * either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
1000                                             * or via retro_get_memory_data/retro_get_memory_size.
1001                                             *
1002                                             * This must be called before the first call to retro_run.
1003                                             */
1004 #define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1005                                            /* const struct retro_hw_render_context_negotiation_interface * --
1006                                             * Sets an interface which lets the libretro core negotiate with frontend how a context is created.
1007                                             * The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
1008                                             * This interface will be used when the frontend is trying to create a HW rendering context,
1009                                             * so it will be used after SET_HW_RENDER, but before the context_reset callback.
1010                                             */
1011 #define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
1012                                            /* uint64_t * --
1013                                             * Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
1014                                             * recognize or support. Should be set in either retro_init or retro_load_game, but not both.
1015                                             */
1016 #define RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT (44 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1017                                            /* N/A (null) * --
1018                                             * The frontend will try to use a 'shared' hardware context (mostly applicable
1019                                             * to OpenGL) when a hardware context is being set up.
1020                                             *
1021                                             * Returns true if the frontend supports shared hardware contexts and false
1022                                             * if the frontend does not support shared hardware contexts.
1023                                             *
1024                                             * This will do nothing on its own until SET_HW_RENDER env callbacks are
1025                                             * being used.
1026                                             */
1027 #define RETRO_ENVIRONMENT_GET_VFS_INTERFACE (45 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1028                                            /* struct retro_vfs_interface_info * --
1029                                             * Gets access to the VFS interface.
1030                                             * VFS presence needs to be queried prior to load_game or any
1031                                             * get_system/save/other_directory being called to let front end know
1032                                             * core supports VFS before it starts handing out paths.
1033                                             * It is recomended to do so in retro_set_environment
1034                                             */
1035 #define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1036                                            /* struct retro_led_interface * --
1037                                             * Gets an interface which is used by a libretro core to set
1038                                             * state of LEDs.
1039                                             */
1040 #define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1041                                            /* int * --
1042                                             * Tells the core if the frontend wants audio or video.
1043                                             * If disabled, the frontend will discard the audio or video,
1044                                             * so the core may decide to skip generating a frame or generating audio.
1045                                             * This is mainly used for increasing performance.
1046                                             * Bit 0 (value 1): Enable Video
1047                                             * Bit 1 (value 2): Enable Audio
1048                                             * Bit 2 (value 4): Use Fast Savestates.
1049                                             * Bit 3 (value 8): Hard Disable Audio
1050                                             * Other bits are reserved for future use and will default to zero.
1051                                             * If video is disabled:
1052                                             * * The frontend wants the core to not generate any video,
1053                                             *   including presenting frames via hardware acceleration.
1054                                             * * The frontend's video frame callback will do nothing.
1055                                             * * After running the frame, the video output of the next frame should be
1056                                             *   no different than if video was enabled, and saving and loading state
1057                                             *   should have no issues.
1058                                             * If audio is disabled:
1059                                             * * The frontend wants the core to not generate any audio.
1060                                             * * The frontend's audio callbacks will do nothing.
1061                                             * * After running the frame, the audio output of the next frame should be
1062                                             *   no different than if audio was enabled, and saving and loading state
1063                                             *   should have no issues.
1064                                             * Fast Savestates:
1065                                             * * Guaranteed to be created by the same binary that will load them.
1066                                             * * Will not be written to or read from the disk.
1067                                             * * Suggest that the core assumes loading state will succeed.
1068                                             * * Suggest that the core updates its memory buffers in-place if possible.
1069                                             * * Suggest that the core skips clearing memory.
1070                                             * * Suggest that the core skips resetting the system.
1071                                             * * Suggest that the core may skip validation steps.
1072                                             * Hard Disable Audio:
1073                                             * * Used for a secondary core when running ahead.
1074                                             * * Indicates that the frontend will never need audio from the core.
1075                                             * * Suggests that the core may stop synthesizing audio, but this should not
1076                                             *   compromise emulation accuracy.
1077                                             * * Audio output for the next frame does not matter, and the frontend will
1078                                             *   never need an accurate audio state in the future.
1079                                             * * State will never be saved when using Hard Disable Audio.
1080                                             */
1081 #define RETRO_ENVIRONMENT_GET_MIDI_INTERFACE (48 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1082                                            /* struct retro_midi_interface ** --
1083                                             * Returns a MIDI interface that can be used for raw data I/O.
1084                                             */
1085 
1086 #define RETRO_ENVIRONMENT_GET_FASTFORWARDING (49 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1087                                             /* bool * --
1088                                             * Boolean value that indicates whether or not the frontend is in
1089                                             * fastforwarding mode.
1090                                             */
1091 
1092 #define RETRO_ENVIRONMENT_GET_TARGET_REFRESH_RATE (50 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1093                                             /* float * --
1094                                             * Float value that lets us know what target refresh rate
1095                                             * is curently in use by the frontend.
1096                                             *
1097                                             * The core can use the returned value to set an ideal
1098                                             * refresh rate/framerate.
1099                                             */
1100 
1101 #define RETRO_ENVIRONMENT_GET_INPUT_BITMASKS (51 | RETRO_ENVIRONMENT_EXPERIMENTAL)
1102                                             /* bool * --
1103                                             * Boolean value that indicates whether or not the frontend supports
1104                                             * input bitmasks being returned by retro_input_state_t. The advantage
1105                                             * of this is that retro_input_state_t has to be only called once to
1106                                             * grab all button states instead of multiple times.
1107                                             *
1108                                             * If it returns true, you can pass RETRO_DEVICE_ID_JOYPAD_MASK as 'id'
1109                                             * to retro_input_state_t (make sure 'device' is set to RETRO_DEVICE_JOYPAD).
1110                                             * It will return a bitmask of all the digital buttons.
1111                                             */
1112 
1113 #define RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION 52
1114                                            /* unsigned * --
1115                                             * Unsigned value is the API version number of the core options
1116                                             * interface supported by the frontend. If callback return false,
1117                                             * API version is assumed to be 0.
1118                                             *
1119                                             * In legacy code, core options are set by passing an array of
1120                                             * retro_variable structs to RETRO_ENVIRONMENT_SET_VARIABLES.
1121                                             * This may be still be done regardless of the core options
1122                                             * interface version.
1123                                             *
1124                                             * If version is >= 1 however, core options may instead be set by
1125                                             * passing an array of retro_core_option_definition structs to
1126                                             * RETRO_ENVIRONMENT_SET_CORE_OPTIONS, or a 2D array of
1127                                             * retro_core_option_definition structs to RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
1128                                             * This allows the core to additionally set option sublabel information
1129                                             * and/or provide localisation support.
1130                                             */
1131 
1132 #define RETRO_ENVIRONMENT_SET_CORE_OPTIONS 53
1133                                            /* const struct retro_core_option_definition ** --
1134                                             * Allows an implementation to signal the environment
1135                                             * which variables it might want to check for later using
1136                                             * GET_VARIABLE.
1137                                             * This allows the frontend to present these variables to
1138                                             * a user dynamically.
1139                                             * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
1140                                             * returns an API version of >= 1.
1141                                             * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
1142                                             * This should be called the first time as early as
1143                                             * possible (ideally in retro_set_environment).
1144                                             * Afterwards it may be called again for the core to communicate
1145                                             * updated options to the frontend, but the number of core
1146                                             * options must not change from the number in the initial call.
1147                                             *
1148                                             * 'data' points to an array of retro_core_option_definition structs
1149                                             * terminated by a { NULL, NULL, NULL, {{0}}, NULL } element.
1150                                             * retro_core_option_definition::key should be namespaced to not collide
1151                                             * with other implementations' keys. e.g. A core called
1152                                             * 'foo' should use keys named as 'foo_option'.
1153                                             * retro_core_option_definition::desc should contain a human readable
1154                                             * description of the key.
1155                                             * retro_core_option_definition::info should contain any additional human
1156                                             * readable information text that a typical user may need to
1157                                             * understand the functionality of the option.
1158                                             * retro_core_option_definition::values is an array of retro_core_option_value
1159                                             * structs terminated by a { NULL, NULL } element.
1160                                             * > retro_core_option_definition::values[index].value is an expected option
1161                                             *   value.
1162                                             * > retro_core_option_definition::values[index].label is a human readable
1163                                             *   label used when displaying the value on screen. If NULL,
1164                                             *   the value itself is used.
1165                                             * retro_core_option_definition::default_value is the default core option
1166                                             * setting. It must match one of the expected option values in the
1167                                             * retro_core_option_definition::values array. If it does not, or the
1168                                             * default value is NULL, the first entry in the
1169                                             * retro_core_option_definition::values array is treated as the default.
1170                                             *
1171                                             * The number of possible options should be very limited,
1172                                             * and must be less than RETRO_NUM_CORE_OPTION_VALUES_MAX.
1173                                             * i.e. it should be feasible to cycle through options
1174                                             * without a keyboard.
1175                                             *
1176                                             * Example entry:
1177                                             * {
1178                                             *     "foo_option",
1179                                             *     "Speed hack coprocessor X",
1180                                             *     "Provides increased performance at the expense of reduced accuracy",
1181                                             * 	  {
1182                                             *         { "false",    NULL },
1183                                             *         { "true",     NULL },
1184                                             *         { "unstable", "Turbo (Unstable)" },
1185                                             *         { NULL, NULL },
1186                                             *     },
1187                                             *     "false"
1188                                             * }
1189                                             *
1190                                             * Only strings are operated on. The possible values will
1191                                             * generally be displayed and stored as-is by the frontend.
1192                                             */
1193 
1194 #define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL 54
1195                                            /* const struct retro_core_options_intl * --
1196                                             * Allows an implementation to signal the environment
1197                                             * which variables it might want to check for later using
1198                                             * GET_VARIABLE.
1199                                             * This allows the frontend to present these variables to
1200                                             * a user dynamically.
1201                                             * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
1202                                             * returns an API version of >= 1.
1203                                             * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
1204                                             * This should be called the first time as early as
1205                                             * possible (ideally in retro_set_environment).
1206                                             * Afterwards it may be called again for the core to communicate
1207                                             * updated options to the frontend, but the number of core
1208                                             * options must not change from the number in the initial call.
1209                                             *
1210                                             * This is fundamentally the same as RETRO_ENVIRONMENT_SET_CORE_OPTIONS,
1211                                             * with the addition of localisation support. The description of the
1212                                             * RETRO_ENVIRONMENT_SET_CORE_OPTIONS callback should be consulted
1213                                             * for further details.
1214                                             *
1215                                             * 'data' points to a retro_core_options_intl struct.
1216                                             *
1217                                             * retro_core_options_intl::us is a pointer to an array of
1218                                             * retro_core_option_definition structs defining the US English
1219                                             * core options implementation. It must point to a valid array.
1220                                             *
1221                                             * retro_core_options_intl::local is a pointer to an array of
1222                                             * retro_core_option_definition structs defining core options for
1223                                             * the current frontend language. It may be NULL (in which case
1224                                             * retro_core_options_intl::us is used by the frontend). Any items
1225                                             * missing from this array will be read from retro_core_options_intl::us
1226                                             * instead.
1227                                             *
1228                                             * NOTE: Default core option values are always taken from the
1229                                             * retro_core_options_intl::us array. Any default values in
1230                                             * retro_core_options_intl::local array will be ignored.
1231                                             */
1232 
1233 #define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY 55
1234                                            /* struct retro_core_option_display * --
1235                                             *
1236                                             * Allows an implementation to signal the environment to show
1237                                             * or hide a variable when displaying core options. This is
1238                                             * considered a *suggestion*. The frontend is free to ignore
1239                                             * this callback, and its implementation not considered mandatory.
1240                                             *
1241                                             * 'data' points to a retro_core_option_display struct
1242                                             *
1243                                             * retro_core_option_display::key is a variable identifier
1244                                             * which has already been set by SET_VARIABLES/SET_CORE_OPTIONS.
1245                                             *
1246                                             * retro_core_option_display::visible is a boolean, specifying
1247                                             * whether variable should be displayed
1248                                             *
1249                                             * Note that all core option variables will be set visible by
1250                                             * default when calling SET_VARIABLES/SET_CORE_OPTIONS.
1251                                             */
1252 
1253 #define RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER 56
1254                                            /* unsigned * --
1255                                             *
1256                                             * Allows an implementation to ask frontend preferred hardware
1257                                             * context to use. Core should use this information to deal
1258                                             * with what specific context to request with SET_HW_RENDER.
1259                                             *
1260                                             * 'data' points to an unsigned variable
1261                                             */
1262 
1263 #define RETRO_ENVIRONMENT_GET_DISK_CONTROL_INTERFACE_VERSION 57
1264                                            /* unsigned * --
1265                                             * Unsigned value is the API version number of the disk control
1266                                             * interface supported by the frontend. If callback return false,
1267                                             * API version is assumed to be 0.
1268                                             *
1269                                             * In legacy code, the disk control interface is defined by passing
1270                                             * a struct of type retro_disk_control_callback to
1271                                             * RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
1272                                             * This may be still be done regardless of the disk control
1273                                             * interface version.
1274                                             *
1275                                             * If version is >= 1 however, the disk control interface may
1276                                             * instead be defined by passing a struct of type
1277                                             * retro_disk_control_ext_callback to
1278                                             * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
1279                                             * This allows the core to provide additional information about
1280                                             * disk images to the frontend and/or enables extra
1281                                             * disk control functionality by the frontend.
1282                                             */
1283 
1284 #define RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE 58
1285                                            /* const struct retro_disk_control_ext_callback * --
1286                                             * Sets an interface which frontend can use to eject and insert
1287                                             * disk images, and also obtain information about individual
1288                                             * disk image files registered by the core.
1289                                             * This is used for games which consist of multiple images and
1290                                             * must be manually swapped out by the user (e.g. PSX, floppy disk
1291                                             * based systems).
1292                                             */
1293 
1294 #define RETRO_ENVIRONMENT_GET_MESSAGE_INTERFACE_VERSION 59
1295                                            /* unsigned * --
1296                                             * Unsigned value is the API version number of the message
1297                                             * interface supported by the frontend. If callback returns
1298                                             * false, API version is assumed to be 0.
1299                                             *
1300                                             * In legacy code, messages may be displayed in an
1301                                             * implementation-specific manner by passing a struct
1302                                             * of type retro_message to RETRO_ENVIRONMENT_SET_MESSAGE.
1303                                             * This may be still be done regardless of the message
1304                                             * interface version.
1305                                             *
1306                                             * If version is >= 1 however, messages may instead be
1307                                             * displayed by passing a struct of type retro_message_ext
1308                                             * to RETRO_ENVIRONMENT_SET_MESSAGE_EXT. This allows the
1309                                             * core to specify message logging level, priority and
1310                                             * destination (OSD, logging interface or both).
1311                                             */
1312 
1313 #define RETRO_ENVIRONMENT_SET_MESSAGE_EXT 60
1314                                            /* const struct retro_message_ext * --
1315                                             * Sets a message to be displayed in an implementation-specific
1316                                             * manner for a certain amount of 'frames'. Additionally allows
1317                                             * the core to specify message logging level, priority and
1318                                             * destination (OSD, logging interface or both).
1319                                             * Should not be used for trivial messages, which should simply be
1320                                             * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
1321                                             * fallback, stderr).
1322                                             */
1323 
1324 #define RETRO_ENVIRONMENT_GET_INPUT_MAX_USERS 61
1325                                            /* unsigned * --
1326                                             * Unsigned value is the number of active input devices
1327                                             * provided by the frontend. This may change between
1328                                             * frames, but will remain constant for the duration
1329                                             * of each frame.
1330                                             * If callback returns true, a core need not poll any
1331                                             * input device with an index greater than or equal to
1332                                             * the number of active devices.
1333                                             * If callback returns false, the number of active input
1334                                             * devices is unknown. In this case, all input devices
1335                                             * should be considered active.
1336                                             */
1337 
1338 #define RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK 62
1339                                            /* const struct retro_audio_buffer_status_callback * --
1340                                             * Lets the core know the occupancy level of the frontend
1341                                             * audio buffer. Can be used by a core to attempt frame
1342                                             * skipping in order to avoid buffer under-runs.
1343                                             * A core may pass NULL to disable buffer status reporting
1344                                             * in the frontend.
1345                                             */
1346 
1347 #define RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY 63
1348                                            /* const unsigned * --
1349                                             * Sets minimum frontend audio latency in milliseconds.
1350                                             * Resultant audio latency may be larger than set value,
1351                                             * or smaller if a hardware limit is encountered. A frontend
1352                                             * is expected to honour requests up to 512 ms.
1353                                             *
1354                                             * - If value is less than current frontend
1355                                             *   audio latency, callback has no effect
1356                                             * - If value is zero, default frontend audio
1357                                             *   latency is set
1358                                             *
1359                                             * May be used by a core to increase audio latency and
1360                                             * therefore decrease the probability of buffer under-runs
1361                                             * (crackling) when performing 'intensive' operations.
1362                                             * A core utilising RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK
1363                                             * to implement audio-buffer-based frame skipping may achieve
1364                                             * optimal results by setting the audio latency to a 'high'
1365                                             * (typically 6x or 8x) integer multiple of the expected
1366                                             * frame time.
1367                                             *
1368                                             * WARNING: This can only be called from within retro_run().
1369                                             * Calling this can require a full reinitialization of audio
1370                                             * drivers in the frontend, so it is important to call it very
1371                                             * sparingly, and usually only with the users explicit consent.
1372                                             * An eventual driver reinitialize will happen so that audio
1373                                             * callbacks happening after this call within the same retro_run()
1374                                             * call will target the newly initialized driver.
1375                                             */
1376 
1377 /* VFS functionality */
1378 
1379 /* File paths:
1380  * File paths passed as parameters when using this API shall be well formed UNIX-style,
1381  * using "/" (unquoted forward slash) as directory separator regardless of the platform's native separator.
1382  * Paths shall also include at least one forward slash ("game.bin" is an invalid path, use "./game.bin" instead).
1383  * Other than the directory separator, cores shall not make assumptions about path format:
1384  * "C:/path/game.bin", "http://example.com/game.bin", "#game/game.bin", "./game.bin" (without quotes) are all valid paths.
1385  * Cores may replace the basename or remove path components from the end, and/or add new components;
1386  * however, cores shall not append "./", "../" or multiple consecutive forward slashes ("//") to paths they request to front end.
1387  * The frontend is encouraged to make such paths work as well as it can, but is allowed to give up if the core alters paths too much.
1388  * Frontends are encouraged, but not required, to support native file system paths (modulo replacing the directory separator, if applicable).
1389  * Cores are allowed to try using them, but must remain functional if the front rejects such requests.
1390  * Cores are encouraged to use the libretro-common filestream functions for file I/O,
1391  * as they seamlessly integrate with VFS, deal with directory separator replacement as appropriate
1392  * and provide platform-specific fallbacks in cases where front ends do not support VFS. */
1393 
1394 /* Opaque file handle
1395  * Introduced in VFS API v1 */
1396 struct retro_vfs_file_handle;
1397 
1398 /* Opaque directory handle
1399  * Introduced in VFS API v3 */
1400 struct retro_vfs_dir_handle;
1401 
1402 /* File open flags
1403  * Introduced in VFS API v1 */
1404 #define RETRO_VFS_FILE_ACCESS_READ            (1 << 0) /* Read only mode */
1405 #define RETRO_VFS_FILE_ACCESS_WRITE           (1 << 1) /* Write only mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified */
1406 #define RETRO_VFS_FILE_ACCESS_READ_WRITE      (RETRO_VFS_FILE_ACCESS_READ | RETRO_VFS_FILE_ACCESS_WRITE) /* Read-write mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified*/
1407 #define RETRO_VFS_FILE_ACCESS_UPDATE_EXISTING (1 << 2) /* Prevents discarding content of existing files opened for writing */
1408 
1409 /* These are only hints. The frontend may choose to ignore them. Other than RAM/CPU/etc use,
1410    and how they react to unlikely external interference (for example someone else writing to that file,
1411    or the file's server going down), behavior will not change. */
1412 #define RETRO_VFS_FILE_ACCESS_HINT_NONE              (0)
1413 /* Indicate that the file will be accessed many times. The frontend should aggressively cache everything. */
1414 #define RETRO_VFS_FILE_ACCESS_HINT_FREQUENT_ACCESS   (1 << 0)
1415 
1416 /* Seek positions */
1417 #define RETRO_VFS_SEEK_POSITION_START    0
1418 #define RETRO_VFS_SEEK_POSITION_CURRENT  1
1419 #define RETRO_VFS_SEEK_POSITION_END      2
1420 
1421 /* stat() result flags
1422  * Introduced in VFS API v3 */
1423 #define RETRO_VFS_STAT_IS_VALID               (1 << 0)
1424 #define RETRO_VFS_STAT_IS_DIRECTORY           (1 << 1)
1425 #define RETRO_VFS_STAT_IS_CHARACTER_SPECIAL   (1 << 2)
1426 
1427 /* Get path from opaque handle. Returns the exact same path passed to file_open when getting the handle
1428  * Introduced in VFS API v1 */
1429 typedef const char *(RETRO_CALLCONV *retro_vfs_get_path_t)(struct retro_vfs_file_handle *stream);
1430 
1431 /* Open a file for reading or writing. If path points to a directory, this will
1432  * fail. Returns the opaque file handle, or NULL for error.
1433  * Introduced in VFS API v1 */
1434 typedef struct retro_vfs_file_handle *(RETRO_CALLCONV *retro_vfs_open_t)(const char *path, unsigned mode, unsigned hints);
1435 
1436 /* Close the file and release its resources. Must be called if open_file returns non-NULL. Returns 0 on success, -1 on failure.
1437  * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
1438  * Introduced in VFS API v1 */
1439 typedef int (RETRO_CALLCONV *retro_vfs_close_t)(struct retro_vfs_file_handle *stream);
1440 
1441 /* Return the size of the file in bytes, or -1 for error.
1442  * Introduced in VFS API v1 */
1443 typedef int64_t (RETRO_CALLCONV *retro_vfs_size_t)(struct retro_vfs_file_handle *stream);
1444 
1445 /* Truncate file to specified size. Returns 0 on success or -1 on error
1446  * Introduced in VFS API v2 */
1447 typedef int64_t (RETRO_CALLCONV *retro_vfs_truncate_t)(struct retro_vfs_file_handle *stream, int64_t length);
1448 
1449 /* Get the current read / write position for the file. Returns -1 for error.
1450  * Introduced in VFS API v1 */
1451 typedef int64_t (RETRO_CALLCONV *retro_vfs_tell_t)(struct retro_vfs_file_handle *stream);
1452 
1453 /* Set the current read/write position for the file. Returns the new position, -1 for error.
1454  * Introduced in VFS API v1 */
1455 typedef int64_t (RETRO_CALLCONV *retro_vfs_seek_t)(struct retro_vfs_file_handle *stream, int64_t offset, int seek_position);
1456 
1457 /* Read data from a file. Returns the number of bytes read, or -1 for error.
1458  * Introduced in VFS API v1 */
1459 typedef int64_t (RETRO_CALLCONV *retro_vfs_read_t)(struct retro_vfs_file_handle *stream, void *s, uint64_t len);
1460 
1461 /* Write data to a file. Returns the number of bytes written, or -1 for error.
1462  * Introduced in VFS API v1 */
1463 typedef int64_t (RETRO_CALLCONV *retro_vfs_write_t)(struct retro_vfs_file_handle *stream, const void *s, uint64_t len);
1464 
1465 /* Flush pending writes to file, if using buffered IO. Returns 0 on sucess, or -1 on failure.
1466  * Introduced in VFS API v1 */
1467 typedef int (RETRO_CALLCONV *retro_vfs_flush_t)(struct retro_vfs_file_handle *stream);
1468 
1469 /* Delete the specified file. Returns 0 on success, -1 on failure
1470  * Introduced in VFS API v1 */
1471 typedef int (RETRO_CALLCONV *retro_vfs_remove_t)(const char *path);
1472 
1473 /* Rename the specified file. Returns 0 on success, -1 on failure
1474  * Introduced in VFS API v1 */
1475 typedef int (RETRO_CALLCONV *retro_vfs_rename_t)(const char *old_path, const char *new_path);
1476 
1477 /* Stat the specified file. Retruns a bitmask of RETRO_VFS_STAT_* flags, none are set if path was not valid.
1478  * Additionally stores file size in given variable, unless NULL is given.
1479  * Introduced in VFS API v3 */
1480 typedef int (RETRO_CALLCONV *retro_vfs_stat_t)(const char *path, int32_t *size);
1481 
1482 /* Create the specified directory. Returns 0 on success, -1 on unknown failure, -2 if already exists.
1483  * Introduced in VFS API v3 */
1484 typedef int (RETRO_CALLCONV *retro_vfs_mkdir_t)(const char *dir);
1485 
1486 /* Open the specified directory for listing. Returns the opaque dir handle, or NULL for error.
1487  * Support for the include_hidden argument may vary depending on the platform.
1488  * Introduced in VFS API v3 */
1489 typedef struct retro_vfs_dir_handle *(RETRO_CALLCONV *retro_vfs_opendir_t)(const char *dir, bool include_hidden);
1490 
1491 /* Read the directory entry at the current position, and move the read pointer to the next position.
1492  * Returns true on success, false if already on the last entry.
1493  * Introduced in VFS API v3 */
1494 typedef bool (RETRO_CALLCONV *retro_vfs_readdir_t)(struct retro_vfs_dir_handle *dirstream);
1495 
1496 /* Get the name of the last entry read. Returns a string on success, or NULL for error.
1497  * The returned string pointer is valid until the next call to readdir or closedir.
1498  * Introduced in VFS API v3 */
1499 typedef const char *(RETRO_CALLCONV *retro_vfs_dirent_get_name_t)(struct retro_vfs_dir_handle *dirstream);
1500 
1501 /* Check if the last entry read was a directory. Returns true if it was, false otherwise (or on error).
1502  * Introduced in VFS API v3 */
1503 typedef bool (RETRO_CALLCONV *retro_vfs_dirent_is_dir_t)(struct retro_vfs_dir_handle *dirstream);
1504 
1505 /* Close the directory and release its resources. Must be called if opendir returns non-NULL. Returns 0 on success, -1 on failure.
1506  * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
1507  * Introduced in VFS API v3 */
1508 typedef int (RETRO_CALLCONV *retro_vfs_closedir_t)(struct retro_vfs_dir_handle *dirstream);
1509 
1510 struct retro_vfs_interface
1511 {
1512    /* VFS API v1 */
1513 	retro_vfs_get_path_t get_path;
1514 	retro_vfs_open_t open;
1515 	retro_vfs_close_t close;
1516 	retro_vfs_size_t size;
1517 	retro_vfs_tell_t tell;
1518 	retro_vfs_seek_t seek;
1519 	retro_vfs_read_t read;
1520 	retro_vfs_write_t write;
1521 	retro_vfs_flush_t flush;
1522 	retro_vfs_remove_t remove;
1523 	retro_vfs_rename_t rename;
1524    /* VFS API v2 */
1525    retro_vfs_truncate_t truncate;
1526    /* VFS API v3 */
1527    retro_vfs_stat_t stat;
1528    retro_vfs_mkdir_t mkdir;
1529    retro_vfs_opendir_t opendir;
1530    retro_vfs_readdir_t readdir;
1531    retro_vfs_dirent_get_name_t dirent_get_name;
1532    retro_vfs_dirent_is_dir_t dirent_is_dir;
1533    retro_vfs_closedir_t closedir;
1534 };
1535 
1536 struct retro_vfs_interface_info
1537 {
1538    /* Set by core: should this be higher than the version the front end supports,
1539     * front end will return false in the RETRO_ENVIRONMENT_GET_VFS_INTERFACE call
1540     * Introduced in VFS API v1 */
1541    uint32_t required_interface_version;
1542 
1543    /* Frontend writes interface pointer here. The frontend also sets the actual
1544     * version, must be at least required_interface_version.
1545     * Introduced in VFS API v1 */
1546    struct retro_vfs_interface *iface;
1547 };
1548 
1549 enum retro_hw_render_interface_type
1550 {
1551 	RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
1552 	RETRO_HW_RENDER_INTERFACE_D3D9   = 1,
1553 	RETRO_HW_RENDER_INTERFACE_D3D10  = 2,
1554 	RETRO_HW_RENDER_INTERFACE_D3D11  = 3,
1555 	RETRO_HW_RENDER_INTERFACE_D3D12  = 4,
1556    RETRO_HW_RENDER_INTERFACE_GSKIT_PS2  = 5,
1557    RETRO_HW_RENDER_INTERFACE_DUMMY  = INT_MAX
1558 };
1559 
1560 /* Base struct. All retro_hw_render_interface_* types
1561  * contain at least these fields. */
1562 struct retro_hw_render_interface
1563 {
1564    enum retro_hw_render_interface_type interface_type;
1565    unsigned interface_version;
1566 };
1567 
1568 typedef void (RETRO_CALLCONV *retro_set_led_state_t)(int led, int state);
1569 struct retro_led_interface
1570 {
1571     retro_set_led_state_t set_led_state;
1572 };
1573 
1574 /* Retrieves the current state of the MIDI input.
1575  * Returns true if it's enabled, false otherwise. */
1576 typedef bool (RETRO_CALLCONV *retro_midi_input_enabled_t)(void);
1577 
1578 /* Retrieves the current state of the MIDI output.
1579  * Returns true if it's enabled, false otherwise */
1580 typedef bool (RETRO_CALLCONV *retro_midi_output_enabled_t)(void);
1581 
1582 /* Reads next byte from the input stream.
1583  * Returns true if byte is read, false otherwise. */
1584 typedef bool (RETRO_CALLCONV *retro_midi_read_t)(uint8_t *byte);
1585 
1586 /* Writes byte to the output stream.
1587  * 'delta_time' is in microseconds and represent time elapsed since previous write.
1588  * Returns true if byte is written, false otherwise. */
1589 typedef bool (RETRO_CALLCONV *retro_midi_write_t)(uint8_t byte, uint32_t delta_time);
1590 
1591 /* Flushes previously written data.
1592  * Returns true if successful, false otherwise. */
1593 typedef bool (RETRO_CALLCONV *retro_midi_flush_t)(void);
1594 
1595 struct retro_midi_interface
1596 {
1597    retro_midi_input_enabled_t input_enabled;
1598    retro_midi_output_enabled_t output_enabled;
1599    retro_midi_read_t read;
1600    retro_midi_write_t write;
1601    retro_midi_flush_t flush;
1602 };
1603 
1604 enum retro_hw_render_context_negotiation_interface_type
1605 {
1606    RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN = 0,
1607    RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_DUMMY = INT_MAX
1608 };
1609 
1610 /* Base struct. All retro_hw_render_context_negotiation_interface_* types
1611  * contain at least these fields. */
1612 struct retro_hw_render_context_negotiation_interface
1613 {
1614    enum retro_hw_render_context_negotiation_interface_type interface_type;
1615    unsigned interface_version;
1616 };
1617 
1618 /* Serialized state is incomplete in some way. Set if serialization is
1619  * usable in typical end-user cases but should not be relied upon to
1620  * implement frame-sensitive frontend features such as netplay or
1621  * rerecording. */
1622 #define RETRO_SERIALIZATION_QUIRK_INCOMPLETE (1 << 0)
1623 /* The core must spend some time initializing before serialization is
1624  * supported. retro_serialize() will initially fail; retro_unserialize()
1625  * and retro_serialize_size() may or may not work correctly either. */
1626 #define RETRO_SERIALIZATION_QUIRK_MUST_INITIALIZE (1 << 1)
1627 /* Serialization size may change within a session. */
1628 #define RETRO_SERIALIZATION_QUIRK_CORE_VARIABLE_SIZE (1 << 2)
1629 /* Set by the frontend to acknowledge that it supports variable-sized
1630  * states. */
1631 #define RETRO_SERIALIZATION_QUIRK_FRONT_VARIABLE_SIZE (1 << 3)
1632 /* Serialized state can only be loaded during the same session. */
1633 #define RETRO_SERIALIZATION_QUIRK_SINGLE_SESSION (1 << 4)
1634 /* Serialized state cannot be loaded on an architecture with a different
1635  * endianness from the one it was saved on. */
1636 #define RETRO_SERIALIZATION_QUIRK_ENDIAN_DEPENDENT (1 << 5)
1637 /* Serialized state cannot be loaded on a different platform from the one it
1638  * was saved on for reasons other than endianness, such as word size
1639  * dependence */
1640 #define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6)
1641 
1642 #define RETRO_MEMDESC_CONST      (1 << 0)   /* The frontend will never change this memory area once retro_load_game has returned. */
1643 #define RETRO_MEMDESC_BIGENDIAN  (1 << 1)   /* The memory area contains big endian data. Default is little endian. */
1644 #define RETRO_MEMDESC_SYSTEM_RAM (1 << 2)   /* The memory area is system RAM.  This is main RAM of the gaming system. */
1645 #define RETRO_MEMDESC_SAVE_RAM   (1 << 3)   /* The memory area is save RAM. This RAM is usually found on a game cartridge, backed up by a battery. */
1646 #define RETRO_MEMDESC_VIDEO_RAM  (1 << 4)   /* The memory area is video RAM (VRAM) */
1647 #define RETRO_MEMDESC_ALIGN_2    (1 << 16)  /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
1648 #define RETRO_MEMDESC_ALIGN_4    (2 << 16)
1649 #define RETRO_MEMDESC_ALIGN_8    (3 << 16)
1650 #define RETRO_MEMDESC_MINSIZE_2  (1 << 24)  /* All memory in this region is accessed at least 2 bytes at the time. */
1651 #define RETRO_MEMDESC_MINSIZE_4  (2 << 24)
1652 #define RETRO_MEMDESC_MINSIZE_8  (3 << 24)
1653 struct retro_memory_descriptor
1654 {
1655    uint64_t flags;
1656 
1657    /* Pointer to the start of the relevant ROM or RAM chip.
1658     * It's strongly recommended to use 'offset' if possible, rather than
1659     * doing math on the pointer.
1660     *
1661     * If the same byte is mapped my multiple descriptors, their descriptors
1662     * must have the same pointer.
1663     * If 'start' does not point to the first byte in the pointer, put the
1664     * difference in 'offset' instead.
1665     *
1666     * May be NULL if there's nothing usable here (e.g. hardware registers and
1667     * open bus). No flags should be set if the pointer is NULL.
1668     * It's recommended to minimize the number of descriptors if possible,
1669     * but not mandatory. */
1670    void *ptr;
1671    size_t offset;
1672 
1673    /* This is the location in the emulated address space
1674     * where the mapping starts. */
1675    size_t start;
1676 
1677    /* Which bits must be same as in 'start' for this mapping to apply.
1678     * The first memory descriptor to claim a certain byte is the one
1679     * that applies.
1680     * A bit which is set in 'start' must also be set in this.
1681     * Can be zero, in which case each byte is assumed mapped exactly once.
1682     * In this case, 'len' must be a power of two. */
1683    size_t select;
1684 
1685    /* If this is nonzero, the set bits are assumed not connected to the
1686     * memory chip's address pins. */
1687    size_t disconnect;
1688 
1689    /* This one tells the size of the current memory area.
1690     * If, after start+disconnect are applied, the address is higher than
1691     * this, the highest bit of the address is cleared.
1692     *
1693     * If the address is still too high, the next highest bit is cleared.
1694     * Can be zero, in which case it's assumed to be infinite (as limited
1695     * by 'select' and 'disconnect'). */
1696    size_t len;
1697 
1698    /* To go from emulated address to physical address, the following
1699     * order applies:
1700     * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'. */
1701 
1702    /* The address space name must consist of only a-zA-Z0-9_-,
1703     * should be as short as feasible (maximum length is 8 plus the NUL),
1704     * and may not be any other address space plus one or more 0-9A-F
1705     * at the end.
1706     * However, multiple memory descriptors for the same address space is
1707     * allowed, and the address space name can be empty. NULL is treated
1708     * as empty.
1709     *
1710     * Address space names are case sensitive, but avoid lowercase if possible.
1711     * The same pointer may exist in multiple address spaces.
1712     *
1713     * Examples:
1714     * blank+blank - valid (multiple things may be mapped in the same namespace)
1715     * 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace)
1716     * 'A'+'B' - valid (neither is a prefix of each other)
1717     * 'S'+blank - valid ('S' is not in 0-9A-F)
1718     * 'a'+blank - valid ('a' is not in 0-9A-F)
1719     * 'a'+'A' - valid (neither is a prefix of each other)
1720     * 'AR'+blank - valid ('R' is not in 0-9A-F)
1721     * 'ARB'+blank - valid (the B can't be part of the address either, because
1722     *                      there is no namespace 'AR')
1723     * blank+'B' - not valid, because it's ambigous which address space B1234
1724     *             would refer to.
1725     * The length can't be used for that purpose; the frontend may want
1726     * to append arbitrary data to an address, without a separator. */
1727    const char *addrspace;
1728 
1729    /* TODO: When finalizing this one, add a description field, which should be
1730     * "WRAM" or something roughly equally long. */
1731 
1732    /* TODO: When finalizing this one, replace 'select' with 'limit', which tells
1733     * which bits can vary and still refer to the same address (limit = ~select).
1734     * TODO: limit? range? vary? something else? */
1735 
1736    /* TODO: When finalizing this one, if 'len' is above what 'select' (or
1737     * 'limit') allows, it's bankswitched. Bankswitched data must have both 'len'
1738     * and 'select' != 0, and the mappings don't tell how the system switches the
1739     * banks. */
1740 
1741    /* TODO: When finalizing this one, fix the 'len' bit removal order.
1742     * For len=0x1800, pointer 0x1C00 should go to 0x1400, not 0x0C00.
1743     * Algorithm: Take bits highest to lowest, but if it goes above len, clear
1744     * the most recent addition and continue on the next bit.
1745     * TODO: Can the above be optimized? Is "remove the lowest bit set in both
1746     * pointer and 'len'" equivalent? */
1747 
1748    /* TODO: Some emulators (MAME?) emulate big endian systems by only accessing
1749     * the emulated memory in 32-bit chunks, native endian. But that's nothing
1750     * compared to Darek Mihocka <http://www.emulators.com/docs/nx07_vm101.htm>
1751     * (section Emulation 103 - Nearly Free Byte Reversal) - he flips the ENTIRE
1752     * RAM backwards! I'll want to represent both of those, via some flags.
1753     *
1754     * I suspect MAME either didn't think of that idea, or don't want the #ifdef.
1755     * Not sure which, nor do I really care. */
1756 
1757    /* TODO: Some of those flags are unused and/or don't really make sense. Clean
1758     * them up. */
1759 };
1760 
1761 /* The frontend may use the largest value of 'start'+'select' in a
1762  * certain namespace to infer the size of the address space.
1763  *
1764  * If the address space is larger than that, a mapping with .ptr=NULL
1765  * should be at the end of the array, with .select set to all ones for
1766  * as long as the address space is big.
1767  *
1768  * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags):
1769  * SNES WRAM:
1770  * .start=0x7E0000, .len=0x20000
1771  * (Note that this must be mapped before the ROM in most cases; some of the
1772  * ROM mappers
1773  * try to claim $7E0000, or at least $7E8000.)
1774  * SNES SPC700 RAM:
1775  * .addrspace="S", .len=0x10000
1776  * SNES WRAM mirrors:
1777  * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000
1778  * .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000
1779  * SNES WRAM mirrors, alternate equivalent descriptor:
1780  * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF
1781  * (Various similar constructions can be created by combining parts of
1782  * the above two.)
1783  * SNES LoROM (512KB, mirrored a couple of times):
1784  * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024
1785  * .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024
1786  * SNES HiROM (4MB):
1787  * .flags=CONST,                 .start=0x400000, .select=0x400000, .len=4*1024*1024
1788  * .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024
1789  * SNES ExHiROM (8MB):
1790  * .flags=CONST, .offset=0,                  .start=0xC00000, .select=0xC00000, .len=4*1024*1024
1791  * .flags=CONST, .offset=4*1024*1024,        .start=0x400000, .select=0xC00000, .len=4*1024*1024
1792  * .flags=CONST, .offset=0x8000,             .start=0x808000, .select=0xC08000, .len=4*1024*1024
1793  * .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024
1794  * Clarify the size of the address space:
1795  * .ptr=NULL, .select=0xFFFFFF
1796  * .len can be implied by .select in many of them, but was included for clarity.
1797  */
1798 
1799 struct retro_memory_map
1800 {
1801    const struct retro_memory_descriptor *descriptors;
1802    unsigned num_descriptors;
1803 };
1804 
1805 struct retro_controller_description
1806 {
1807    /* Human-readable description of the controller. Even if using a generic
1808     * input device type, this can be set to the particular device type the
1809     * core uses. */
1810    const char *desc;
1811 
1812    /* Device type passed to retro_set_controller_port_device(). If the device
1813     * type is a sub-class of a generic input device type, use the
1814     * RETRO_DEVICE_SUBCLASS macro to create an ID.
1815     *
1816     * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */
1817    unsigned id;
1818 };
1819 
1820 struct retro_controller_info
1821 {
1822    const struct retro_controller_description *types;
1823    unsigned num_types;
1824 };
1825 
1826 struct retro_subsystem_memory_info
1827 {
1828    /* The extension associated with a memory type, e.g. "psram". */
1829    const char *extension;
1830 
1831    /* The memory type for retro_get_memory(). This should be at
1832     * least 0x100 to avoid conflict with standardized
1833     * libretro memory types. */
1834    unsigned type;
1835 };
1836 
1837 struct retro_subsystem_rom_info
1838 {
1839    /* Describes what the content is (SGB BIOS, GB ROM, etc). */
1840    const char *desc;
1841 
1842    /* Same definition as retro_get_system_info(). */
1843    const char *valid_extensions;
1844 
1845    /* Same definition as retro_get_system_info(). */
1846    bool need_fullpath;
1847 
1848    /* Same definition as retro_get_system_info(). */
1849    bool block_extract;
1850 
1851    /* This is set if the content is required to load a game.
1852     * If this is set to false, a zeroed-out retro_game_info can be passed. */
1853    bool required;
1854 
1855    /* Content can have multiple associated persistent
1856     * memory types (retro_get_memory()). */
1857    const struct retro_subsystem_memory_info *memory;
1858    unsigned num_memory;
1859 };
1860 
1861 struct retro_subsystem_info
1862 {
1863    /* Human-readable string of the subsystem type, e.g. "Super GameBoy" */
1864    const char *desc;
1865 
1866    /* A computer friendly short string identifier for the subsystem type.
1867     * This name must be [a-z].
1868     * E.g. if desc is "Super GameBoy", this can be "sgb".
1869     * This identifier can be used for command-line interfaces, etc.
1870     */
1871    const char *ident;
1872 
1873    /* Infos for each content file. The first entry is assumed to be the
1874     * "most significant" content for frontend purposes.
1875     * E.g. with Super GameBoy, the first content should be the GameBoy ROM,
1876     * as it is the most "significant" content to a user.
1877     * If a frontend creates new file paths based on the content used
1878     * (e.g. savestates), it should use the path for the first ROM to do so. */
1879    const struct retro_subsystem_rom_info *roms;
1880 
1881    /* Number of content files associated with a subsystem. */
1882    unsigned num_roms;
1883 
1884    /* The type passed to retro_load_game_special(). */
1885    unsigned id;
1886 };
1887 
1888 typedef void (RETRO_CALLCONV *retro_proc_address_t)(void);
1889 
1890 /* libretro API extension functions:
1891  * (None here so far).
1892  *
1893  * Get a symbol from a libretro core.
1894  * Cores should only return symbols which are actual
1895  * extensions to the libretro API.
1896  *
1897  * Frontends should not use this to obtain symbols to standard
1898  * libretro entry points (static linking or dlsym).
1899  *
1900  * The symbol name must be equal to the function name,
1901  * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo".
1902  * The returned function pointer must be cast to the corresponding type.
1903  */
1904 typedef retro_proc_address_t (RETRO_CALLCONV *retro_get_proc_address_t)(const char *sym);
1905 
1906 struct retro_get_proc_address_interface
1907 {
1908    retro_get_proc_address_t get_proc_address;
1909 };
1910 
1911 enum retro_log_level
1912 {
1913    RETRO_LOG_DEBUG = 0,
1914    RETRO_LOG_INFO,
1915    RETRO_LOG_WARN,
1916    RETRO_LOG_ERROR,
1917 
1918    RETRO_LOG_DUMMY = INT_MAX
1919 };
1920 
1921 /* Logging function. Takes log level argument as well. */
1922 typedef void (RETRO_CALLCONV *retro_log_printf_t)(enum retro_log_level level,
1923       const char *fmt, ...);
1924 
1925 struct retro_log_callback
1926 {
1927    retro_log_printf_t log;
1928 };
1929 
1930 /* Performance related functions */
1931 
1932 /* ID values for SIMD CPU features */
1933 #define RETRO_SIMD_SSE      (1 << 0)
1934 #define RETRO_SIMD_SSE2     (1 << 1)
1935 #define RETRO_SIMD_VMX      (1 << 2)
1936 #define RETRO_SIMD_VMX128   (1 << 3)
1937 #define RETRO_SIMD_AVX      (1 << 4)
1938 #define RETRO_SIMD_NEON     (1 << 5)
1939 #define RETRO_SIMD_SSE3     (1 << 6)
1940 #define RETRO_SIMD_SSSE3    (1 << 7)
1941 #define RETRO_SIMD_MMX      (1 << 8)
1942 #define RETRO_SIMD_MMXEXT   (1 << 9)
1943 #define RETRO_SIMD_SSE4     (1 << 10)
1944 #define RETRO_SIMD_SSE42    (1 << 11)
1945 #define RETRO_SIMD_AVX2     (1 << 12)
1946 #define RETRO_SIMD_VFPU     (1 << 13)
1947 #define RETRO_SIMD_PS       (1 << 14)
1948 #define RETRO_SIMD_AES      (1 << 15)
1949 #define RETRO_SIMD_VFPV3    (1 << 16)
1950 #define RETRO_SIMD_VFPV4    (1 << 17)
1951 #define RETRO_SIMD_POPCNT   (1 << 18)
1952 #define RETRO_SIMD_MOVBE    (1 << 19)
1953 #define RETRO_SIMD_CMOV     (1 << 20)
1954 #define RETRO_SIMD_ASIMD    (1 << 21)
1955 
1956 typedef uint64_t retro_perf_tick_t;
1957 typedef int64_t retro_time_t;
1958 
1959 struct retro_perf_counter
1960 {
1961    const char *ident;
1962    retro_perf_tick_t start;
1963    retro_perf_tick_t total;
1964    retro_perf_tick_t call_cnt;
1965 
1966    bool registered;
1967 };
1968 
1969 /* Returns current time in microseconds.
1970  * Tries to use the most accurate timer available.
1971  */
1972 typedef retro_time_t (RETRO_CALLCONV *retro_perf_get_time_usec_t)(void);
1973 
1974 /* A simple counter. Usually nanoseconds, but can also be CPU cycles.
1975  * Can be used directly if desired (when creating a more sophisticated
1976  * performance counter system).
1977  * */
1978 typedef retro_perf_tick_t (RETRO_CALLCONV *retro_perf_get_counter_t)(void);
1979 
1980 /* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */
1981 typedef uint64_t (RETRO_CALLCONV *retro_get_cpu_features_t)(void);
1982 
1983 /* Asks frontend to log and/or display the state of performance counters.
1984  * Performance counters can always be poked into manually as well.
1985  */
1986 typedef void (RETRO_CALLCONV *retro_perf_log_t)(void);
1987 
1988 /* Register a performance counter.
1989  * ident field must be set with a discrete value and other values in
1990  * retro_perf_counter must be 0.
1991  * Registering can be called multiple times. To avoid calling to
1992  * frontend redundantly, you can check registered field first. */
1993 typedef void (RETRO_CALLCONV *retro_perf_register_t)(struct retro_perf_counter *counter);
1994 
1995 /* Starts a registered counter. */
1996 typedef void (RETRO_CALLCONV *retro_perf_start_t)(struct retro_perf_counter *counter);
1997 
1998 /* Stops a registered counter. */
1999 typedef void (RETRO_CALLCONV *retro_perf_stop_t)(struct retro_perf_counter *counter);
2000 
2001 /* For convenience it can be useful to wrap register, start and stop in macros.
2002  * E.g.:
2003  * #ifdef LOG_PERFORMANCE
2004  * #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name))
2005  * #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name))
2006  * #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name))
2007  * #else
2008  * ... Blank macros ...
2009  * #endif
2010  *
2011  * These can then be used mid-functions around code snippets.
2012  *
2013  * extern struct retro_perf_callback perf_cb;  * Somewhere in the core.
2014  *
2015  * void do_some_heavy_work(void)
2016  * {
2017  *    RETRO_PERFORMANCE_INIT(cb, work_1;
2018  *    RETRO_PERFORMANCE_START(cb, work_1);
2019  *    heavy_work_1();
2020  *    RETRO_PERFORMANCE_STOP(cb, work_1);
2021  *
2022  *    RETRO_PERFORMANCE_INIT(cb, work_2);
2023  *    RETRO_PERFORMANCE_START(cb, work_2);
2024  *    heavy_work_2();
2025  *    RETRO_PERFORMANCE_STOP(cb, work_2);
2026  * }
2027  *
2028  * void retro_deinit(void)
2029  * {
2030  *    perf_cb.perf_log();  * Log all perf counters here for example.
2031  * }
2032  */
2033 
2034 struct retro_perf_callback
2035 {
2036    retro_perf_get_time_usec_t    get_time_usec;
2037    retro_get_cpu_features_t      get_cpu_features;
2038 
2039    retro_perf_get_counter_t      get_perf_counter;
2040    retro_perf_register_t         perf_register;
2041    retro_perf_start_t            perf_start;
2042    retro_perf_stop_t             perf_stop;
2043    retro_perf_log_t              perf_log;
2044 };
2045 
2046 /* FIXME: Document the sensor API and work out behavior.
2047  * It will be marked as experimental until then.
2048  */
2049 enum retro_sensor_action
2050 {
2051    RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
2052    RETRO_SENSOR_ACCELEROMETER_DISABLE,
2053    RETRO_SENSOR_GYROSCOPE_ENABLE,
2054    RETRO_SENSOR_GYROSCOPE_DISABLE,
2055    RETRO_SENSOR_ILLUMINANCE_ENABLE,
2056    RETRO_SENSOR_ILLUMINANCE_DISABLE,
2057 
2058    RETRO_SENSOR_DUMMY = INT_MAX
2059 };
2060 
2061 /* Id values for SENSOR types. */
2062 #define RETRO_SENSOR_ACCELEROMETER_X 0
2063 #define RETRO_SENSOR_ACCELEROMETER_Y 1
2064 #define RETRO_SENSOR_ACCELEROMETER_Z 2
2065 #define RETRO_SENSOR_GYROSCOPE_X 3
2066 #define RETRO_SENSOR_GYROSCOPE_Y 4
2067 #define RETRO_SENSOR_GYROSCOPE_Z 5
2068 #define RETRO_SENSOR_ILLUMINANCE 6
2069 
2070 typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port,
2071       enum retro_sensor_action action, unsigned rate);
2072 
2073 typedef float (RETRO_CALLCONV *retro_sensor_get_input_t)(unsigned port, unsigned id);
2074 
2075 struct retro_sensor_interface
2076 {
2077    retro_set_sensor_state_t set_sensor_state;
2078    retro_sensor_get_input_t get_sensor_input;
2079 };
2080 
2081 enum retro_camera_buffer
2082 {
2083    RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0,
2084    RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER,
2085 
2086    RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
2087 };
2088 
2089 /* Starts the camera driver. Can only be called in retro_run(). */
2090 typedef bool (RETRO_CALLCONV *retro_camera_start_t)(void);
2091 
2092 /* Stops the camera driver. Can only be called in retro_run(). */
2093 typedef void (RETRO_CALLCONV *retro_camera_stop_t)(void);
2094 
2095 /* Callback which signals when the camera driver is initialized
2096  * and/or deinitialized.
2097  * retro_camera_start_t can be called in initialized callback.
2098  */
2099 typedef void (RETRO_CALLCONV *retro_camera_lifetime_status_t)(void);
2100 
2101 /* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.
2102  * Width, height and pitch are similar to retro_video_refresh_t.
2103  * First pixel is top-left origin.
2104  */
2105 typedef void (RETRO_CALLCONV *retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer,
2106       unsigned width, unsigned height, size_t pitch);
2107 
2108 /* A callback for when OpenGL textures are used.
2109  *
2110  * texture_id is a texture owned by camera driver.
2111  * Its state or content should be considered immutable, except for things like
2112  * texture filtering and clamping.
2113  *
2114  * texture_target is the texture target for the GL texture.
2115  * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly
2116  * more depending on extensions.
2117  *
2118  * affine points to a packed 3x3 column-major matrix used to apply an affine
2119  * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0))
2120  * After transform, normalized texture coord (0, 0) should be bottom-left
2121  * and (1, 1) should be top-right (or (width, height) for RECTANGLE).
2122  *
2123  * GL-specific typedefs are avoided here to avoid relying on gl.h in
2124  * the API definition.
2125  */
2126 typedef void (RETRO_CALLCONV *retro_camera_frame_opengl_texture_t)(unsigned texture_id,
2127       unsigned texture_target, const float *affine);
2128 
2129 struct retro_camera_callback
2130 {
2131    /* Set by libretro core.
2132     * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER).
2133     */
2134    uint64_t caps;
2135 
2136    /* Desired resolution for camera. Is only used as a hint. */
2137    unsigned width;
2138    unsigned height;
2139 
2140    /* Set by frontend. */
2141    retro_camera_start_t start;
2142    retro_camera_stop_t stop;
2143 
2144    /* Set by libretro core if raw framebuffer callbacks will be used. */
2145    retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer;
2146 
2147    /* Set by libretro core if OpenGL texture callbacks will be used. */
2148    retro_camera_frame_opengl_texture_t frame_opengl_texture;
2149 
2150    /* Set by libretro core. Called after camera driver is initialized and
2151     * ready to be started.
2152     * Can be NULL, in which this callback is not called.
2153     */
2154    retro_camera_lifetime_status_t initialized;
2155 
2156    /* Set by libretro core. Called right before camera driver is
2157     * deinitialized.
2158     * Can be NULL, in which this callback is not called.
2159     */
2160    retro_camera_lifetime_status_t deinitialized;
2161 };
2162 
2163 /* Sets the interval of time and/or distance at which to update/poll
2164  * location-based data.
2165  *
2166  * To ensure compatibility with all location-based implementations,
2167  * values for both interval_ms and interval_distance should be provided.
2168  *
2169  * interval_ms is the interval expressed in milliseconds.
2170  * interval_distance is the distance interval expressed in meters.
2171  */
2172 typedef void (RETRO_CALLCONV *retro_location_set_interval_t)(unsigned interval_ms,
2173       unsigned interval_distance);
2174 
2175 /* Start location services. The device will start listening for changes to the
2176  * current location at regular intervals (which are defined with
2177  * retro_location_set_interval_t). */
2178 typedef bool (RETRO_CALLCONV *retro_location_start_t)(void);
2179 
2180 /* Stop location services. The device will stop listening for changes
2181  * to the current location. */
2182 typedef void (RETRO_CALLCONV *retro_location_stop_t)(void);
2183 
2184 /* Get the position of the current location. Will set parameters to
2185  * 0 if no new  location update has happened since the last time. */
2186 typedef bool (RETRO_CALLCONV *retro_location_get_position_t)(double *lat, double *lon,
2187       double *horiz_accuracy, double *vert_accuracy);
2188 
2189 /* Callback which signals when the location driver is initialized
2190  * and/or deinitialized.
2191  * retro_location_start_t can be called in initialized callback.
2192  */
2193 typedef void (RETRO_CALLCONV *retro_location_lifetime_status_t)(void);
2194 
2195 struct retro_location_callback
2196 {
2197    retro_location_start_t         start;
2198    retro_location_stop_t          stop;
2199    retro_location_get_position_t  get_position;
2200    retro_location_set_interval_t  set_interval;
2201 
2202    retro_location_lifetime_status_t initialized;
2203    retro_location_lifetime_status_t deinitialized;
2204 };
2205 
2206 enum retro_rumble_effect
2207 {
2208    RETRO_RUMBLE_STRONG = 0,
2209    RETRO_RUMBLE_WEAK = 1,
2210 
2211    RETRO_RUMBLE_DUMMY = INT_MAX
2212 };
2213 
2214 /* Sets rumble state for joypad plugged in port 'port'.
2215  * Rumble effects are controlled independently,
2216  * and setting e.g. strong rumble does not override weak rumble.
2217  * Strength has a range of [0, 0xffff].
2218  *
2219  * Returns true if rumble state request was honored.
2220  * Calling this before first retro_run() is likely to return false. */
2221 typedef bool (RETRO_CALLCONV *retro_set_rumble_state_t)(unsigned port,
2222       enum retro_rumble_effect effect, uint16_t strength);
2223 
2224 struct retro_rumble_interface
2225 {
2226    retro_set_rumble_state_t set_rumble_state;
2227 };
2228 
2229 /* Notifies libretro that audio data should be written. */
2230 typedef void (RETRO_CALLCONV *retro_audio_callback_t)(void);
2231 
2232 /* True: Audio driver in frontend is active, and callback is
2233  * expected to be called regularily.
2234  * False: Audio driver in frontend is paused or inactive.
2235  * Audio callback will not be called until set_state has been
2236  * called with true.
2237  * Initial state is false (inactive).
2238  */
2239 typedef void (RETRO_CALLCONV *retro_audio_set_state_callback_t)(bool enabled);
2240 
2241 struct retro_audio_callback
2242 {
2243    retro_audio_callback_t callback;
2244    retro_audio_set_state_callback_t set_state;
2245 };
2246 
2247 /* Notifies a libretro core of time spent since last invocation
2248  * of retro_run() in microseconds.
2249  *
2250  * It will be called right before retro_run() every frame.
2251  * The frontend can tamper with timing to support cases like
2252  * fast-forward, slow-motion and framestepping.
2253  *
2254  * In those scenarios the reference frame time value will be used. */
2255 typedef int64_t retro_usec_t;
2256 typedef void (RETRO_CALLCONV *retro_frame_time_callback_t)(retro_usec_t usec);
2257 struct retro_frame_time_callback
2258 {
2259    retro_frame_time_callback_t callback;
2260    /* Represents the time of one frame. It is computed as
2261     * 1000000 / fps, but the implementation will resolve the
2262     * rounding to ensure that framestepping, etc is exact. */
2263    retro_usec_t reference;
2264 };
2265 
2266 /* Notifies a libretro core of the current occupancy
2267  * level of the frontend audio buffer.
2268  *
2269  * - active: 'true' if audio buffer is currently
2270  *           in use. Will be 'false' if audio is
2271  *           disabled in the frontend
2272  *
2273  * - occupancy: Given as a value in the range [0,100],
2274  *              corresponding to the occupancy percentage
2275  *              of the audio buffer
2276  *
2277  * - underrun_likely: 'true' if the frontend expects an
2278  *                    audio buffer underrun during the
2279  *                    next frame (indicates that a core
2280  *                    should attempt frame skipping)
2281  *
2282  * It will be called right before retro_run() every frame. */
2283 typedef void (RETRO_CALLCONV *retro_audio_buffer_status_callback_t)(
2284       bool active, unsigned occupancy, bool underrun_likely);
2285 struct retro_audio_buffer_status_callback
2286 {
2287    retro_audio_buffer_status_callback_t callback;
2288 };
2289 
2290 /* Pass this to retro_video_refresh_t if rendering to hardware.
2291  * Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
2292  * */
2293 #define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
2294 
2295 /* Invalidates the current HW context.
2296  * Any GL state is lost, and must not be deinitialized explicitly.
2297  * If explicit deinitialization is desired by the libretro core,
2298  * it should implement context_destroy callback.
2299  * If called, all GPU resources must be reinitialized.
2300  * Usually called when frontend reinits video driver.
2301  * Also called first time video driver is initialized,
2302  * allowing libretro core to initialize resources.
2303  */
2304 typedef void (RETRO_CALLCONV *retro_hw_context_reset_t)(void);
2305 
2306 /* Gets current framebuffer which is to be rendered to.
2307  * Could change every frame potentially.
2308  */
2309 typedef uintptr_t (RETRO_CALLCONV *retro_hw_get_current_framebuffer_t)(void);
2310 
2311 /* Get a symbol from HW context. */
2312 typedef retro_proc_address_t (RETRO_CALLCONV *retro_hw_get_proc_address_t)(const char *sym);
2313 
2314 enum retro_hw_context_type
2315 {
2316    RETRO_HW_CONTEXT_NONE             = 0,
2317    /* OpenGL 2.x. Driver can choose to use latest compatibility context. */
2318    RETRO_HW_CONTEXT_OPENGL           = 1,
2319    /* OpenGL ES 2.0. */
2320    RETRO_HW_CONTEXT_OPENGLES2        = 2,
2321    /* Modern desktop core GL context. Use version_major/
2322     * version_minor fields to set GL version. */
2323    RETRO_HW_CONTEXT_OPENGL_CORE      = 3,
2324    /* OpenGL ES 3.0 */
2325    RETRO_HW_CONTEXT_OPENGLES3        = 4,
2326    /* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3,
2327     * use the corresponding enums directly. */
2328    RETRO_HW_CONTEXT_OPENGLES_VERSION = 5,
2329 
2330    /* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */
2331    RETRO_HW_CONTEXT_VULKAN           = 6,
2332 
2333    /* Direct3D, set version_major to select the type of interface
2334     * returned by RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
2335    RETRO_HW_CONTEXT_DIRECT3D         = 7,
2336 
2337    RETRO_HW_CONTEXT_DUMMY = INT_MAX
2338 };
2339 
2340 struct retro_hw_render_callback
2341 {
2342    /* Which API to use. Set by libretro core. */
2343    enum retro_hw_context_type context_type;
2344 
2345    /* Called when a context has been created or when it has been reset.
2346     * An OpenGL context is only valid after context_reset() has been called.
2347     *
2348     * When context_reset is called, OpenGL resources in the libretro
2349     * implementation are guaranteed to be invalid.
2350     *
2351     * It is possible that context_reset is called multiple times during an
2352     * application lifecycle.
2353     * If context_reset is called without any notification (context_destroy),
2354     * the OpenGL context was lost and resources should just be recreated
2355     * without any attempt to "free" old resources.
2356     */
2357    retro_hw_context_reset_t context_reset;
2358 
2359    /* Set by frontend.
2360     * TODO: This is rather obsolete. The frontend should not
2361     * be providing preallocated framebuffers. */
2362    retro_hw_get_current_framebuffer_t get_current_framebuffer;
2363 
2364    /* Set by frontend.
2365     * Can return all relevant functions, including glClear on Windows. */
2366    retro_hw_get_proc_address_t get_proc_address;
2367 
2368    /* Set if render buffers should have depth component attached.
2369     * TODO: Obsolete. */
2370    bool depth;
2371 
2372    /* Set if stencil buffers should be attached.
2373     * TODO: Obsolete. */
2374    bool stencil;
2375 
2376    /* If depth and stencil are true, a packed 24/8 buffer will be added.
2377     * Only attaching stencil is invalid and will be ignored. */
2378 
2379    /* Use conventional bottom-left origin convention. If false,
2380     * standard libretro top-left origin semantics are used.
2381     * TODO: Move to GL specific interface. */
2382    bool bottom_left_origin;
2383 
2384    /* Major version number for core GL context or GLES 3.1+. */
2385    unsigned version_major;
2386 
2387    /* Minor version number for core GL context or GLES 3.1+. */
2388    unsigned version_minor;
2389 
2390    /* If this is true, the frontend will go very far to avoid
2391     * resetting context in scenarios like toggling fullscreen, etc.
2392     * TODO: Obsolete? Maybe frontend should just always assume this ...
2393     */
2394    bool cache_context;
2395 
2396    /* The reset callback might still be called in extreme situations
2397     * such as if the context is lost beyond recovery.
2398     *
2399     * For optimal stability, set this to false, and allow context to be
2400     * reset at any time.
2401     */
2402 
2403    /* A callback to be called before the context is destroyed in a
2404     * controlled way by the frontend. */
2405    retro_hw_context_reset_t context_destroy;
2406 
2407    /* OpenGL resources can be deinitialized cleanly at this step.
2408     * context_destroy can be set to NULL, in which resources will
2409     * just be destroyed without any notification.
2410     *
2411     * Even when context_destroy is non-NULL, it is possible that
2412     * context_reset is called without any destroy notification.
2413     * This happens if context is lost by external factors (such as
2414     * notified by GL_ARB_robustness).
2415     *
2416     * In this case, the context is assumed to be already dead,
2417     * and the libretro implementation must not try to free any OpenGL
2418     * resources in the subsequent context_reset.
2419     */
2420 
2421    /* Creates a debug context. */
2422    bool debug_context;
2423 };
2424 
2425 /* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
2426  * Called by the frontend in response to keyboard events.
2427  * down is set if the key is being pressed, or false if it is being released.
2428  * keycode is the RETROK value of the char.
2429  * character is the text character of the pressed key. (UTF-32).
2430  * key_modifiers is a set of RETROKMOD values or'ed together.
2431  *
2432  * The pressed/keycode state can be indepedent of the character.
2433  * It is also possible that multiple characters are generated from a
2434  * single keypress.
2435  * Keycode events should be treated separately from character events.
2436  * However, when possible, the frontend should try to synchronize these.
2437  * If only a character is posted, keycode should be RETROK_UNKNOWN.
2438  *
2439  * Similarily if only a keycode event is generated with no corresponding
2440  * character, character should be 0.
2441  */
2442 typedef void (RETRO_CALLCONV *retro_keyboard_event_t)(bool down, unsigned keycode,
2443       uint32_t character, uint16_t key_modifiers);
2444 
2445 struct retro_keyboard_callback
2446 {
2447    retro_keyboard_event_t callback;
2448 };
2449 
2450 /* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE &
2451  * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
2452  * Should be set for implementations which can swap out multiple disk
2453  * images in runtime.
2454  *
2455  * If the implementation can do this automatically, it should strive to do so.
2456  * However, there are cases where the user must manually do so.
2457  *
2458  * Overview: To swap a disk image, eject the disk image with
2459  * set_eject_state(true).
2460  * Set the disk index with set_image_index(index). Insert the disk again
2461  * with set_eject_state(false).
2462  */
2463 
2464 /* If ejected is true, "ejects" the virtual disk tray.
2465  * When ejected, the disk image index can be set.
2466  */
2467 typedef bool (RETRO_CALLCONV *retro_set_eject_state_t)(bool ejected);
2468 
2469 /* Gets current eject state. The initial state is 'not ejected'. */
2470 typedef bool (RETRO_CALLCONV *retro_get_eject_state_t)(void);
2471 
2472 /* Gets current disk index. First disk is index 0.
2473  * If return value is >= get_num_images(), no disk is currently inserted.
2474  */
2475 typedef unsigned (RETRO_CALLCONV *retro_get_image_index_t)(void);
2476 
2477 /* Sets image index. Can only be called when disk is ejected.
2478  * The implementation supports setting "no disk" by using an
2479  * index >= get_num_images().
2480  */
2481 typedef bool (RETRO_CALLCONV *retro_set_image_index_t)(unsigned index);
2482 
2483 /* Gets total number of images which are available to use. */
2484 typedef unsigned (RETRO_CALLCONV *retro_get_num_images_t)(void);
2485 
2486 struct retro_game_info;
2487 
2488 /* Replaces the disk image associated with index.
2489  * Arguments to pass in info have same requirements as retro_load_game().
2490  * Virtual disk tray must be ejected when calling this.
2491  *
2492  * Replacing a disk image with info = NULL will remove the disk image
2493  * from the internal list.
2494  * As a result, calls to get_image_index() can change.
2495  *
2496  * E.g. replace_image_index(1, NULL), and previous get_image_index()
2497  * returned 4 before.
2498  * Index 1 will be removed, and the new index is 3.
2499  */
2500 typedef bool (RETRO_CALLCONV *retro_replace_image_index_t)(unsigned index,
2501       const struct retro_game_info *info);
2502 
2503 /* Adds a new valid index (get_num_images()) to the internal disk list.
2504  * This will increment subsequent return values from get_num_images() by 1.
2505  * This image index cannot be used until a disk image has been set
2506  * with replace_image_index. */
2507 typedef bool (RETRO_CALLCONV *retro_add_image_index_t)(void);
2508 
2509 /* Sets initial image to insert in drive when calling
2510  * core_load_game().
2511  * Since we cannot pass the initial index when loading
2512  * content (this would require a major API change), this
2513  * is set by the frontend *before* calling the core's
2514  * retro_load_game()/retro_load_game_special() implementation.
2515  * A core should therefore cache the index/path values and handle
2516  * them inside retro_load_game()/retro_load_game_special().
2517  * - If 'index' is invalid (index >= get_num_images()), the
2518  *   core should ignore the set value and instead use 0
2519  * - 'path' is used purely for error checking - i.e. when
2520  *   content is loaded, the core should verify that the
2521  *   disk specified by 'index' has the specified file path.
2522  *   This is to guard against auto selecting the wrong image
2523  *   if (for example) the user should modify an existing M3U
2524  *   playlist. We have to let the core handle this because
2525  *   set_initial_image() must be called before loading content,
2526  *   i.e. the frontend cannot access image paths in advance
2527  *   and thus cannot perform the error check itself.
2528  *   If set path and content path do not match, the core should
2529  *   ignore the set 'index' value and instead use 0
2530  * Returns 'false' if index or 'path' are invalid, or core
2531  * does not support this functionality
2532  */
2533 typedef bool (RETRO_CALLCONV *retro_set_initial_image_t)(unsigned index, const char *path);
2534 
2535 /* Fetches the path of the specified disk image file.
2536  * Returns 'false' if index is invalid (index >= get_num_images())
2537  * or path is otherwise unavailable.
2538  */
2539 typedef bool (RETRO_CALLCONV *retro_get_image_path_t)(unsigned index, char *path, size_t len);
2540 
2541 /* Fetches a core-provided 'label' for the specified disk
2542  * image file. In the simplest case this may be a file name
2543  * (without extension), but for cores with more complex
2544  * content requirements information may be provided to
2545  * facilitate user disk swapping - for example, a core
2546  * running floppy-disk-based content may uniquely label
2547  * save disks, data disks, level disks, etc. with names
2548  * corresponding to in-game disk change prompts (so the
2549  * frontend can provide better user guidance than a 'dumb'
2550  * disk index value).
2551  * Returns 'false' if index is invalid (index >= get_num_images())
2552  * or label is otherwise unavailable.
2553  */
2554 typedef bool (RETRO_CALLCONV *retro_get_image_label_t)(unsigned index, char *label, size_t len);
2555 
2556 struct retro_disk_control_callback
2557 {
2558    retro_set_eject_state_t set_eject_state;
2559    retro_get_eject_state_t get_eject_state;
2560 
2561    retro_get_image_index_t get_image_index;
2562    retro_set_image_index_t set_image_index;
2563    retro_get_num_images_t  get_num_images;
2564 
2565    retro_replace_image_index_t replace_image_index;
2566    retro_add_image_index_t add_image_index;
2567 };
2568 
2569 struct retro_disk_control_ext_callback
2570 {
2571    retro_set_eject_state_t set_eject_state;
2572    retro_get_eject_state_t get_eject_state;
2573 
2574    retro_get_image_index_t get_image_index;
2575    retro_set_image_index_t set_image_index;
2576    retro_get_num_images_t  get_num_images;
2577 
2578    retro_replace_image_index_t replace_image_index;
2579    retro_add_image_index_t add_image_index;
2580 
2581    /* NOTE: Frontend will only attempt to record/restore
2582     * last used disk index if both set_initial_image()
2583     * and get_image_path() are implemented */
2584    retro_set_initial_image_t set_initial_image; /* Optional - may be NULL */
2585 
2586    retro_get_image_path_t get_image_path;       /* Optional - may be NULL */
2587    retro_get_image_label_t get_image_label;     /* Optional - may be NULL */
2588 };
2589 
2590 enum retro_pixel_format
2591 {
2592    /* 0RGB1555, native endian.
2593     * 0 bit must be set to 0.
2594     * This pixel format is default for compatibility concerns only.
2595     * If a 15/16-bit pixel format is desired, consider using RGB565. */
2596    RETRO_PIXEL_FORMAT_0RGB1555 = 0,
2597 
2598    /* XRGB8888, native endian.
2599     * X bits are ignored. */
2600    RETRO_PIXEL_FORMAT_XRGB8888 = 1,
2601 
2602    /* RGB565, native endian.
2603     * This pixel format is the recommended format to use if a 15/16-bit
2604     * format is desired as it is the pixel format that is typically
2605     * available on a wide range of low-power devices.
2606     *
2607     * It is also natively supported in APIs like OpenGL ES. */
2608    RETRO_PIXEL_FORMAT_RGB565   = 2,
2609 
2610    /* Ensure sizeof() == sizeof(int). */
2611    RETRO_PIXEL_FORMAT_UNKNOWN  = INT_MAX
2612 };
2613 
2614 struct retro_message
2615 {
2616    const char *msg;        /* Message to be displayed. */
2617    unsigned    frames;     /* Duration in frames of message. */
2618 };
2619 
2620 enum retro_message_target
2621 {
2622    RETRO_MESSAGE_TARGET_ALL = 0,
2623    RETRO_MESSAGE_TARGET_OSD,
2624    RETRO_MESSAGE_TARGET_LOG
2625 };
2626 
2627 enum retro_message_type
2628 {
2629    RETRO_MESSAGE_TYPE_NOTIFICATION = 0,
2630    RETRO_MESSAGE_TYPE_NOTIFICATION_ALT,
2631    RETRO_MESSAGE_TYPE_STATUS,
2632    RETRO_MESSAGE_TYPE_PROGRESS
2633 };
2634 
2635 struct retro_message_ext
2636 {
2637    /* Message string to be displayed/logged */
2638    const char *msg;
2639    /* Duration (in ms) of message when targeting the OSD */
2640    unsigned duration;
2641    /* Message priority when targeting the OSD
2642     * > When multiple concurrent messages are sent to
2643     *   the frontend and the frontend does not have the
2644     *   capacity to display them all, messages with the
2645     *   *highest* priority value should be shown
2646     * > There is no upper limit to a message priority
2647     *   value (within the bounds of the unsigned data type)
2648     * > In the reference frontend (RetroArch), the same
2649     *   priority values are used for frontend-generated
2650     *   notifications, which are typically assigned values
2651     *   between 0 and 3 depending upon importance */
2652    unsigned priority;
2653    /* Message logging level (info, warn, error, etc.) */
2654    enum retro_log_level level;
2655    /* Message destination: OSD, logging interface or both */
2656    enum retro_message_target target;
2657    /* Message 'type' when targeting the OSD
2658     * > RETRO_MESSAGE_TYPE_NOTIFICATION: Specifies that a
2659     *   message should be handled in identical fashion to
2660     *   a standard frontend-generated notification
2661     * > RETRO_MESSAGE_TYPE_NOTIFICATION_ALT: Specifies that
2662     *   message is a notification that requires user attention
2663     *   or action, but that it should be displayed in a manner
2664     *   that differs from standard frontend-generated notifications.
2665     *   This would typically correspond to messages that should be
2666     *   displayed immediately (independently from any internal
2667     *   frontend message queue), and/or which should be visually
2668     *   distinguishable from frontend-generated notifications.
2669     *   For example, a core may wish to inform the user of
2670     *   information related to a disk-change event. It is
2671     *   expected that the frontend itself may provide a
2672     *   notification in this case; if the core sends a
2673     *   message of type RETRO_MESSAGE_TYPE_NOTIFICATION, an
2674     *   uncomfortable 'double-notification' may occur. A message
2675     *   of RETRO_MESSAGE_TYPE_NOTIFICATION_ALT should therefore
2676     *   be presented such that visual conflict with regular
2677     *   notifications does not occur
2678     * > RETRO_MESSAGE_TYPE_STATUS: Indicates that message
2679     *   is not a standard notification. This typically
2680     *   corresponds to 'status' indicators, such as a core's
2681     *   internal FPS, which are intended to be displayed
2682     *   either permanently while a core is running, or in
2683     *   a manner that does not suggest user attention or action
2684     *   is required. 'Status' type messages should therefore be
2685     *   displayed in a different on-screen location and in a manner
2686     *   easily distinguishable from both standard frontend-generated
2687     *   notifications and messages of type RETRO_MESSAGE_TYPE_NOTIFICATION_ALT
2688     * > RETRO_MESSAGE_TYPE_PROGRESS: Indicates that message reports
2689     *   the progress of an internal core task. For example, in cases
2690     *   where a core itself handles the loading of content from a file,
2691     *   this may correspond to the percentage of the file that has been
2692     *   read. Alternatively, an audio/video playback core may use a
2693     *   message of type RETRO_MESSAGE_TYPE_PROGRESS to display the current
2694     *   playback position as a percentage of the runtime. 'Progress' type
2695     *   messages should therefore be displayed as a literal progress bar,
2696     *   where:
2697     *   - 'retro_message_ext.msg' is the progress bar title/label
2698     *   - 'retro_message_ext.progress' determines the length of
2699     *     the progress bar
2700     * NOTE: Message type is a *hint*, and may be ignored
2701     * by the frontend. If a frontend lacks support for
2702     * displaying messages via alternate means than standard
2703     * frontend-generated notifications, it will treat *all*
2704     * messages as having the type RETRO_MESSAGE_TYPE_NOTIFICATION */
2705    enum retro_message_type type;
2706    /* Task progress when targeting the OSD and message is
2707     * of type RETRO_MESSAGE_TYPE_PROGRESS
2708     * > -1:    Unmetered/indeterminate
2709     * > 0-100: Current progress percentage
2710     * NOTE: Since message type is a hint, a frontend may ignore
2711     * progress values. Where relevant, a core should therefore
2712     * include progress percentage within the message string,
2713     * such that the message intent remains clear when displayed
2714     * as a standard frontend-generated notification */
2715    int8_t progress;
2716 };
2717 
2718 /* Describes how the libretro implementation maps a libretro input bind
2719  * to its internal input system through a human readable string.
2720  * This string can be used to better let a user configure input. */
2721 struct retro_input_descriptor
2722 {
2723    /* Associates given parameters with a description. */
2724    unsigned port;
2725    unsigned device;
2726    unsigned index;
2727    unsigned id;
2728 
2729    /* Human readable description for parameters.
2730     * The pointer must remain valid until
2731     * retro_unload_game() is called. */
2732    const char *description;
2733 };
2734 
2735 struct retro_system_info
2736 {
2737    /* All pointers are owned by libretro implementation, and pointers must
2738     * remain valid until it is unloaded. */
2739 
2740    const char *library_name;      /* Descriptive name of library. Should not
2741                                    * contain any version numbers, etc. */
2742    const char *library_version;   /* Descriptive version of core. */
2743 
2744    const char *valid_extensions;  /* A string listing probably content
2745                                    * extensions the core will be able to
2746                                    * load, separated with pipe.
2747                                    * I.e. "bin|rom|iso".
2748                                    * Typically used for a GUI to filter
2749                                    * out extensions. */
2750 
2751    /* Libretro cores that need to have direct access to their content
2752     * files, including cores which use the path of the content files to
2753     * determine the paths of other files, should set need_fullpath to true.
2754     *
2755     * Cores should strive for setting need_fullpath to false,
2756     * as it allows the frontend to perform patching, etc.
2757     *
2758     * If need_fullpath is true and retro_load_game() is called:
2759     *    - retro_game_info::path is guaranteed to have a valid path
2760     *    - retro_game_info::data and retro_game_info::size are invalid
2761     *
2762     * If need_fullpath is false and retro_load_game() is called:
2763     *    - retro_game_info::path may be NULL
2764     *    - retro_game_info::data and retro_game_info::size are guaranteed
2765     *      to be valid
2766     *
2767     * See also:
2768     *    - RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
2769     *    - RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY
2770     */
2771    bool        need_fullpath;
2772 
2773    /* If true, the frontend is not allowed to extract any archives before
2774     * loading the real content.
2775     * Necessary for certain libretro implementations that load games
2776     * from zipped archives. */
2777    bool        block_extract;
2778 };
2779 
2780 struct retro_game_geometry
2781 {
2782    unsigned base_width;    /* Nominal video width of game. */
2783    unsigned base_height;   /* Nominal video height of game. */
2784    unsigned max_width;     /* Maximum possible width of game. */
2785    unsigned max_height;    /* Maximum possible height of game. */
2786 
2787    float    aspect_ratio;  /* Nominal aspect ratio of game. If
2788                             * aspect_ratio is <= 0.0, an aspect ratio
2789                             * of base_width / base_height is assumed.
2790                             * A frontend could override this setting,
2791                             * if desired. */
2792 };
2793 
2794 struct retro_system_timing
2795 {
2796    double fps;             /* FPS of video content. */
2797    double sample_rate;     /* Sampling rate of audio. */
2798 };
2799 
2800 struct retro_system_av_info
2801 {
2802    struct retro_game_geometry geometry;
2803    struct retro_system_timing timing;
2804 };
2805 
2806 struct retro_variable
2807 {
2808    /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
2809     * If NULL, obtains the complete environment string if more
2810     * complex parsing is necessary.
2811     * The environment string is formatted as key-value pairs
2812     * delimited by semicolons as so:
2813     * "key1=value1;key2=value2;..."
2814     */
2815    const char *key;
2816 
2817    /* Value to be obtained. If key does not exist, it is set to NULL. */
2818    const char *value;
2819 };
2820 
2821 struct retro_core_option_display
2822 {
2823    /* Variable to configure in RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY */
2824    const char *key;
2825 
2826    /* Specifies whether variable should be displayed
2827     * when presenting core options to the user */
2828    bool visible;
2829 };
2830 
2831 /* Maximum number of values permitted for a core option
2832  * > Note: We have to set a maximum value due the limitations
2833  *   of the C language - i.e. it is not possible to create an
2834  *   array of structs each containing a variable sized array,
2835  *   so the retro_core_option_definition values array must
2836  *   have a fixed size. The size limit of 128 is a balancing
2837  *   act - it needs to be large enough to support all 'sane'
2838  *   core options, but setting it too large may impact low memory
2839  *   platforms. In practise, if a core option has more than
2840  *   128 values then the implementation is likely flawed.
2841  *   To quote the above API reference:
2842  *      "The number of possible options should be very limited
2843  *       i.e. it should be feasible to cycle through options
2844  *       without a keyboard."
2845  */
2846 #define RETRO_NUM_CORE_OPTION_VALUES_MAX 128
2847 
2848 struct retro_core_option_value
2849 {
2850    /* Expected option value */
2851    const char *value;
2852 
2853    /* Human-readable value label. If NULL, value itself
2854     * will be displayed by the frontend */
2855    const char *label;
2856 };
2857 
2858 struct retro_core_option_definition
2859 {
2860    /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. */
2861    const char *key;
2862 
2863    /* Human-readable core option description (used as menu label) */
2864    const char *desc;
2865 
2866    /* Human-readable core option information (used as menu sublabel) */
2867    const char *info;
2868 
2869    /* Array of retro_core_option_value structs, terminated by NULL */
2870    struct retro_core_option_value values[RETRO_NUM_CORE_OPTION_VALUES_MAX];
2871 
2872    /* Default core option value. Must match one of the values
2873     * in the retro_core_option_value array, otherwise will be
2874     * ignored */
2875    const char *default_value;
2876 };
2877 
2878 struct retro_core_options_intl
2879 {
2880    /* Pointer to an array of retro_core_option_definition structs
2881     * - US English implementation
2882     * - Must point to a valid array */
2883    struct retro_core_option_definition *us;
2884 
2885    /* Pointer to an array of retro_core_option_definition structs
2886     * - Implementation for current frontend language
2887     * - May be NULL */
2888    struct retro_core_option_definition *local;
2889 };
2890 
2891 struct retro_game_info
2892 {
2893    const char *path;       /* Path to game, UTF-8 encoded.
2894                             * Sometimes used as a reference for building other paths.
2895                             * May be NULL if game was loaded from stdin or similar,
2896                             * but in this case some cores will be unable to load `data`.
2897                             * So, it is preferable to fabricate something here instead
2898                             * of passing NULL, which will help more cores to succeed.
2899                             * retro_system_info::need_fullpath requires
2900                             * that this path is valid. */
2901    const void *data;       /* Memory buffer of loaded game. Will be NULL
2902                             * if need_fullpath was set. */
2903    size_t      size;       /* Size of memory buffer. */
2904    const char *meta;       /* String of implementation specific meta-data. */
2905 };
2906 
2907 #define RETRO_MEMORY_ACCESS_WRITE (1 << 0)
2908    /* The core will write to the buffer provided by retro_framebuffer::data. */
2909 #define RETRO_MEMORY_ACCESS_READ (1 << 1)
2910    /* The core will read from retro_framebuffer::data. */
2911 #define RETRO_MEMORY_TYPE_CACHED (1 << 0)
2912    /* The memory in data is cached.
2913     * If not cached, random writes and/or reading from the buffer is expected to be very slow. */
2914 struct retro_framebuffer
2915 {
2916    void *data;                      /* The framebuffer which the core can render into.
2917                                        Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
2918                                        The initial contents of data are unspecified. */
2919    unsigned width;                  /* The framebuffer width used by the core. Set by core. */
2920    unsigned height;                 /* The framebuffer height used by the core. Set by core. */
2921    size_t pitch;                    /* The number of bytes between the beginning of a scanline,
2922                                        and beginning of the next scanline.
2923                                        Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
2924    enum retro_pixel_format format;  /* The pixel format the core must use to render into data.
2925                                        This format could differ from the format used in
2926                                        SET_PIXEL_FORMAT.
2927                                        Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
2928 
2929    unsigned access_flags;           /* How the core will access the memory in the framebuffer.
2930                                        RETRO_MEMORY_ACCESS_* flags.
2931                                        Set by core. */
2932    unsigned memory_flags;           /* Flags telling core how the memory has been mapped.
2933                                        RETRO_MEMORY_TYPE_* flags.
2934                                        Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
2935 };
2936 
2937 /* Callbacks */
2938 
2939 /* Environment callback. Gives implementations a way of performing
2940  * uncommon tasks. Extensible. */
2941 typedef bool (RETRO_CALLCONV *retro_environment_t)(unsigned cmd, void *data);
2942 
2943 /* Render a frame. Pixel format is 15-bit 0RGB1555 native endian
2944  * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
2945  *
2946  * Width and height specify dimensions of buffer.
2947  * Pitch specifices length in bytes between two lines in buffer.
2948  *
2949  * For performance reasons, it is highly recommended to have a frame
2950  * that is packed in memory, i.e. pitch == width * byte_per_pixel.
2951  * Certain graphic APIs, such as OpenGL ES, do not like textures
2952  * that are not packed in memory.
2953  */
2954 typedef void (RETRO_CALLCONV *retro_video_refresh_t)(const void *data, unsigned width,
2955       unsigned height, size_t pitch);
2956 
2957 /* Renders a single audio frame. Should only be used if implementation
2958  * generates a single sample at a time.
2959  * Format is signed 16-bit native endian.
2960  */
2961 typedef void (RETRO_CALLCONV *retro_audio_sample_t)(int16_t left, int16_t right);
2962 
2963 /* Renders multiple audio frames in one go.
2964  *
2965  * One frame is defined as a sample of left and right channels, interleaved.
2966  * I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
2967  * Only one of the audio callbacks must ever be used.
2968  */
2969 typedef size_t (RETRO_CALLCONV *retro_audio_sample_batch_t)(const int16_t *data,
2970       size_t frames);
2971 
2972 /* Polls input. */
2973 typedef void (RETRO_CALLCONV *retro_input_poll_t)(void);
2974 
2975 /* Queries for input for player 'port'. device will be masked with
2976  * RETRO_DEVICE_MASK.
2977  *
2978  * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that
2979  * have been set with retro_set_controller_port_device()
2980  * will still use the higher level RETRO_DEVICE_JOYPAD to request input.
2981  */
2982 typedef int16_t (RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device,
2983       unsigned index, unsigned id);
2984 
2985 /* Sets callbacks. retro_set_environment() is guaranteed to be called
2986  * before retro_init().
2987  *
2988  * The rest of the set_* functions are guaranteed to have been called
2989  * before the first call to retro_run() is made. */
2990 RETRO_API void retro_set_environment(retro_environment_t);
2991 RETRO_API void retro_set_video_refresh(retro_video_refresh_t);
2992 RETRO_API void retro_set_audio_sample(retro_audio_sample_t);
2993 RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
2994 RETRO_API void retro_set_input_poll(retro_input_poll_t);
2995 RETRO_API void retro_set_input_state(retro_input_state_t);
2996 
2997 /* Library global initialization/deinitialization. */
2998 RETRO_API void retro_init(void);
2999 RETRO_API void retro_deinit(void);
3000 
3001 /* Must return RETRO_API_VERSION. Used to validate ABI compatibility
3002  * when the API is revised. */
3003 RETRO_API unsigned retro_api_version(void);
3004 
3005 /* Gets statically known system info. Pointers provided in *info
3006  * must be statically allocated.
3007  * Can be called at any time, even before retro_init(). */
3008 RETRO_API void retro_get_system_info(struct retro_system_info *info);
3009 
3010 /* Gets information about system audio/video timings and geometry.
3011  * Can be called only after retro_load_game() has successfully completed.
3012  * NOTE: The implementation of this function might not initialize every
3013  * variable if needed.
3014  * E.g. geom.aspect_ratio might not be initialized if core doesn't
3015  * desire a particular aspect ratio. */
3016 RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);
3017 
3018 /* Sets device to be used for player 'port'.
3019  * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all
3020  * available ports.
3021  * Setting a particular device type is not a guarantee that libretro cores
3022  * will only poll input based on that particular device type. It is only a
3023  * hint to the libretro core when a core cannot automatically detect the
3024  * appropriate input device type on its own. It is also relevant when a
3025  * core can change its behavior depending on device type.
3026  *
3027  * As part of the core's implementation of retro_set_controller_port_device,
3028  * the core should call RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS to notify the
3029  * frontend if the descriptions for any controls have changed as a
3030  * result of changing the device type.
3031  */
3032 RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);
3033 
3034 /* Resets the current game. */
3035 RETRO_API void retro_reset(void);
3036 
3037 /* Runs the game for one video frame.
3038  * During retro_run(), input_poll callback must be called at least once.
3039  *
3040  * If a frame is not rendered for reasons where a game "dropped" a frame,
3041  * this still counts as a frame, and retro_run() should explicitly dupe
3042  * a frame if GET_CAN_DUPE returns true.
3043  * In this case, the video callback can take a NULL argument for data.
3044  */
3045 RETRO_API void retro_run(void);
3046 
3047 /* Returns the amount of data the implementation requires to serialize
3048  * internal state (save states).
3049  * Between calls to retro_load_game() and retro_unload_game(), the
3050  * returned size is never allowed to be larger than a previous returned
3051  * value, to ensure that the frontend can allocate a save state buffer once.
3052  */
3053 RETRO_API size_t retro_serialize_size(void);
3054 
3055 /* Serializes internal state. If failed, or size is lower than
3056  * retro_serialize_size(), it should return false, true otherwise. */
3057 RETRO_API bool retro_serialize(void *data, size_t size);
3058 RETRO_API bool retro_unserialize(const void *data, size_t size);
3059 
3060 RETRO_API void retro_cheat_reset(void);
3061 RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
3062 
3063 /* Loads a game.
3064  * Return true to indicate successful loading and false to indicate load failure.
3065  */
3066 RETRO_API bool retro_load_game(const struct retro_game_info *game);
3067 
3068 /* Loads a "special" kind of game. Should not be used,
3069  * except in extreme cases. */
3070 RETRO_API bool retro_load_game_special(
3071   unsigned game_type,
3072   const struct retro_game_info *info, size_t num_info
3073 );
3074 
3075 /* Unloads the currently loaded game. Called before retro_deinit(void). */
3076 RETRO_API void retro_unload_game(void);
3077 
3078 /* Gets region of game. */
3079 RETRO_API unsigned retro_get_region(void);
3080 
3081 /* Gets region of memory. */
3082 RETRO_API void *retro_get_memory_data(unsigned id);
3083 RETRO_API size_t retro_get_memory_size(unsigned id);
3084 
3085 #ifdef __cplusplus
3086 }
3087 #endif
3088 
3089 #endif
3090