1LWJGL "Hidden" switches: 2 3org.lwjgl.opengl.Display.noinput 4Do not initialize any controls when creating the display 5 6org.lwjgl.opengl.Display.nomouse 7Do not create the mouse when creating the display 8 9org.lwjgl.opengl.Display.nokeyboard 10Do not create the keyboard when creating the display 11 12org.lwjgl.util.Debug 13Whether to output debug info 14 15org.lwjgl.util.NoChecks 16Whether to disable runtime function/buffer checks and state tracking. 17 18org.lwjgl.opengl.Display.allowSoftwareOpenGL 19Whether to allow creation of a software only opengl context 20 21org.lwjgl.opengl.Window.undecorated 22Whether to create an undecorated window (no title bar) 23 24org.lwjgl.input.Mouse.allowNegativeMouseCoords 25Usually mouse is clamped to 0,0 - setting this to true will cause you to get negative values if dragging outside and below or left of window 26 27org.lwjgl.opengl.Display.enableHighDPI 28Enable high DPI mode where available