1LWJGL "Hidden" switches:
2
3org.lwjgl.opengl.Display.noinput
4Do not initialize any controls when creating the display
5
6org.lwjgl.opengl.Display.nomouse
7Do not create the mouse when creating the display
8
9org.lwjgl.opengl.Display.nokeyboard
10Do not create the keyboard when creating the display
11
12org.lwjgl.util.Debug
13Whether to output debug info
14
15org.lwjgl.util.NoChecks
16Whether to disable runtime function/buffer checks and state tracking.
17
18org.lwjgl.opengl.Display.allowSoftwareOpenGL
19Whether to allow creation of a software only opengl context
20
21org.lwjgl.opengl.Window.undecorated
22Whether to create an undecorated window (no title bar)
23
24org.lwjgl.input.Mouse.allowNegativeMouseCoords
25Usually mouse is clamped to 0,0 - setting this to true will cause you to get negative values if dragging outside and below or left of window
26
27org.lwjgl.opengl.Display.enableHighDPI
28Enable high DPI mode where available