1 /* 2 * Copyright (c) 2002-2008 LWJGL Project 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'LWJGL' nor the names of 17 * its contributors may be used to endorse or promote products derived 18 * from this software without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 package org.lwjgl.opengl; 33 34 import org.lwjgl.util.generator.*; 35 import org.lwjgl.util.generator.Alternate; 36 import org.lwjgl.util.generator.opengl.*; 37 38 import java.nio.ByteBuffer; 39 import java.nio.IntBuffer; 40 41 @Extension(postfix = "") 42 public interface ARB_shader_subroutine { 43 44 /** Accepted by the <pname> parameter of GetProgramStageiv: */ 45 int GL_ACTIVE_SUBROUTINES = 0x8DE5; 46 int GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6; 47 int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47; 48 int GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48; 49 int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49; 50 51 /** 52 * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, 53 * GetFloatv, GetDoublev, and GetInteger64v: 54 */ 55 int GL_MAX_SUBROUTINES = 0x8DE7; 56 int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8; 57 58 /** Accepted by the <pname> parameter of GetActiveSubroutineUniformiv: */ 59 int GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A; 60 int GL_COMPATIBLE_SUBROUTINES = 0x8E4B; 61 62 @Reuse("GL40") glGetSubroutineUniformLocation(@Luint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name)63 int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name); 64 65 @Alternate("glGetSubroutineUniformLocation") 66 @Reuse("GL40") glGetSubroutineUniformLocation(@Luint int program, @GLenum int shadertype, @NullTerminated CharSequence name)67 int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence name); 68 69 @Reuse("GL40") 70 @GLuint glGetSubroutineIndex(@Luint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name)71 int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name); 72 73 @Alternate("glGetSubroutineIndex") 74 @Reuse("GL40") glGetSubroutineIndex(@Luint int program, @GLenum int shadertype, @NullTerminated CharSequence name)75 int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence name); 76 77 @Reuse("GL40") 78 @StripPostfix("values") glGetActiveSubroutineUniformiv(@Luint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname, @Check(R) @OutParameter IntBuffer values)79 void glGetActiveSubroutineUniformiv(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname, 80 @Check("1") @OutParameter IntBuffer values); 81 82 @Reuse("GL40") 83 @Alternate("glGetActiveSubroutineUniformiv") 84 @GLreturn("values") 85 @StripPostfix(value = "values", hasPostfix = false) glGetActiveSubroutineUniformiv2(@Luint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname, @OutParameter IntBuffer values)86 void glGetActiveSubroutineUniformiv2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname, 87 @OutParameter IntBuffer values); 88 89 @Reuse("GL40") glGetActiveSubroutineUniformName(@Luint int program, @GLenum int shadertype, @GLuint int index, @AutoSize(R) @GLsizei int bufsize, @OutParameter @Check(value = R, canBeNull = true) @GLsizei IntBuffer length, @OutParameter ByteBuffer name)90 void glGetActiveSubroutineUniformName(@GLuint int program, @GLenum int shadertype, @GLuint int index, @AutoSize("name") @GLsizei int bufsize, 91 @OutParameter @Check(value = "1", canBeNull = true) @GLsizei IntBuffer length, 92 @OutParameter ByteBuffer name); 93 94 @Reuse("GL40") 95 @Alternate("glGetActiveSubroutineUniformName") 96 @GLreturn(value = "name", maxLength = "bufsize") glGetActiveSubroutineUniformName2(@Luint int program, @GLenum int shadertype, @GLuint int index, @GLsizei int bufsize, @OutParameter @Constant(R) @GLsizei IntBuffer length, @OutParameter @GLchar ByteBuffer name)97 void glGetActiveSubroutineUniformName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLsizei int bufsize, 98 @OutParameter @Constant("MemoryUtil.getAddress0(name_length)") @GLsizei IntBuffer length, 99 @OutParameter @GLchar ByteBuffer name); 100 101 @Reuse("GL40") glGetActiveSubroutineName(@Luint int program, @GLenum int shadertype, @GLuint int index, @AutoSize(R) @GLsizei int bufsize, @OutParameter @Check(value = R, canBeNull = true) @GLsizei IntBuffer length, @OutParameter ByteBuffer name)102 void glGetActiveSubroutineName(@GLuint int program, @GLenum int shadertype, @GLuint int index, @AutoSize("name") @GLsizei int bufsize, 103 @OutParameter @Check(value = "1", canBeNull = true) @GLsizei IntBuffer length, 104 @OutParameter ByteBuffer name); 105 106 @Reuse("GL40") 107 @Alternate("glGetActiveSubroutineName") 108 @GLreturn(value = "name", maxLength = "bufsize") glGetActiveSubroutineName2(@Luint int program, @GLenum int shadertype, @GLuint int index, @GLsizei int bufsize, @OutParameter @Constant(R) @GLsizei IntBuffer length, @OutParameter @GLchar ByteBuffer name)109 void glGetActiveSubroutineName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLsizei int bufsize, 110 @OutParameter @Constant("MemoryUtil.getAddress0(name_length)") @GLsizei IntBuffer length, 111 @OutParameter @GLchar ByteBuffer name); 112 113 @Reuse("GL40") 114 @StripPostfix("indices") glUniformSubroutinesuiv(@Lenum int shadertype, @AutoSize(R) @GLsizei int count, @Const @GLuint IntBuffer indices)115 void glUniformSubroutinesuiv(@GLenum int shadertype, @AutoSize("indices") @GLsizei int count, @Const @GLuint IntBuffer indices); 116 117 @Reuse("GL40") 118 @StripPostfix("params") glGetUniformSubroutineuiv(@Lenum int shadertype, int location, @Check(R) @OutParameter @GLuint IntBuffer params)119 void glGetUniformSubroutineuiv(@GLenum int shadertype, int location, @Check("1") @OutParameter @GLuint IntBuffer params); 120 121 @Reuse("GL40") 122 @Alternate("glGetUniformSubroutineuiv") 123 @GLreturn("params") 124 @StripPostfix(value = "params", hasPostfix = false) glGetUniformSubroutineuiv2(@Lenum int shadertype, int location, @OutParameter @GLuint IntBuffer params)125 void glGetUniformSubroutineuiv2(@GLenum int shadertype, int location, @OutParameter @GLuint IntBuffer params); 126 127 @Reuse("GL40") 128 @StripPostfix("values") glGetProgramStageiv(@Luint int program, @GLenum int shadertype, @GLenum int pname, @Check(R) @OutParameter IntBuffer values)129 void glGetProgramStageiv(@GLuint int program, @GLenum int shadertype, @GLenum int pname, @Check("1") @OutParameter IntBuffer values); 130 131 @Reuse("GL40") 132 @Alternate("glGetProgramStageiv") 133 @GLreturn("values") 134 @StripPostfix(value = "values", hasPostfix = false) glGetProgramStageiv2(@Luint int program, @GLenum int shadertype, @GLenum int pname, @OutParameter IntBuffer values)135 void glGetProgramStageiv2(@GLuint int program, @GLenum int shadertype, @GLenum int pname, @OutParameter IntBuffer values); 136 137 }