1flower = class:new()
2
3function flower:init(x, y)
4	--PHYSICS STUFF
5	self.starty = y
6	self.x = x-6/16
7	self.y = y-11/16
8	self.speedy = 0
9	self.speedx = 0
10	self.width = 12/16
11	self.height = 12/16
12	self.static = true
13	self.active = true
14	self.category = 6
15	self.mask = {true}
16	self.destroy = false
17	self.autodelete = true
18	self.gravity = 0
19
20	--IMAGE STUFF
21	self.drawable = false
22	self.graphic = flowerimg
23	self.quad = flowerquad[1]
24	self.offsetX = 7
25	self.offsetY = 3
26	self.quadcenterX = 9
27	self.quadcenterY = 8
28
29	self.rotation = 0 --for portals
30	self.uptimer = 0
31	self.timer = 0
32	self.quadi = 1
33
34	self.falling = false
35end
36
37function flower:update(dt)
38	if self.uptimer < mushroomtime then
39		self.uptimer = self.uptimer + dt
40		self.y = self.y - dt*(1/mushroomtime)
41	end
42
43	if self.uptimer > mushroomtime then
44		self.y = self.starty-27/16
45		self.active = true
46		self.drawable = true
47	end
48
49	--animate
50	self.timer = self.timer + dt
51	while self.timer > staranimationdelay do
52		self.quadi = self.quadi + 1
53		if self.quadi == 5 then
54			self.quadi = 1
55		end
56		self.quad = flowerquad[self.quadi]
57		self.timer = self.timer - staranimationdelay
58	end
59
60	if self.destroy then
61		return true
62	else
63		return false
64	end
65end
66
67function flower:draw()
68	if self.uptimer < mushroomtime and not self.destroy then
69		--Draw it coming out of the block.
70		love.graphics.drawq(self.graphic, self.quad, math.floor(((self.x-xscroll)*16+self.offsetX)*scale), math.floor((self.y*16-self.offsetY)*scale), 0, scale, scale, self.quadcenterX, self.quadcenterY)
71	end
72end
73
74function flower:leftcollide(a, b)
75	if a == "player" then
76		b:grow()
77		self.active = false
78		self.destroy = true
79		self.drawable = false
80	end
81
82	return false
83end
84
85function flower:rightcollide(a, b)
86	if a == "player" then
87		b:grow()
88		self.active = false
89		self.destroy = true
90		self.drawable = false
91	end
92
93	return false
94end
95
96function flower:floorcollide(a, b)
97	if self.active and a == "player" then
98		b:grow()
99		self.active = false
100		self.destroy = true
101		self.drawable = false
102	end
103end
104
105function flower:ceilcollide(a, b)
106	if self.active and a == "player" then
107		b:grow()
108		self.active = false
109		self.destroy = true
110		self.drawable = false
111	end
112end
113
114function flower:jump(x)
115
116end