1tile = class:new() 2 3function tile:init(x, y) 4 self.cox = x+1 5 self.coy = y+1 6 self.x = x 7 self.y = y 8 self.speedx = 0 9 self.speedy = 0 10 self.width = 1 11 self.height = 1 12 self.active = true 13 self.static = true 14 self.category = 2 15 self.mask = {true} 16end