1tile = class:new()
2
3function tile:init(x, y)
4	self.cox = x+1
5	self.coy = y+1
6	self.x = x
7	self.y = y
8	self.speedx = 0
9	self.speedy = 0
10	self.width = 1
11	self.height = 1
12	self.active = true
13	self.static = true
14	self.category = 2
15	self.mask = {true}
16end