1 /*
2 Minetest
3 Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4 Copyright (C) 2017 red-001 <red-001@outlook.ie>
5 
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10 
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15 
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20 
21 #pragma once
22 
23 #include "irrlichttypes_extrabloated.h"
24 #include <string>
25 #include "common/c_types.h"
26 
27 #define HUD_DIR_LEFT_RIGHT 0
28 #define HUD_DIR_RIGHT_LEFT 1
29 #define HUD_DIR_TOP_BOTTOM 2
30 #define HUD_DIR_BOTTOM_TOP 3
31 
32 #define HUD_CORNER_UPPER  0
33 #define HUD_CORNER_LOWER  1
34 #define HUD_CORNER_CENTER 2
35 
36 // Note that these visibility flags do not determine if the hud items are
37 // actually drawn, but rather, whether to draw the item should the rest
38 // of the game state permit it.
39 #define HUD_FLAG_HOTBAR_VISIBLE        (1 << 0)
40 #define HUD_FLAG_HEALTHBAR_VISIBLE     (1 << 1)
41 #define HUD_FLAG_CROSSHAIR_VISIBLE     (1 << 2)
42 #define HUD_FLAG_WIELDITEM_VISIBLE     (1 << 3)
43 #define HUD_FLAG_BREATHBAR_VISIBLE     (1 << 4)
44 #define HUD_FLAG_MINIMAP_VISIBLE       (1 << 5)
45 #define HUD_FLAG_MINIMAP_RADAR_VISIBLE (1 << 6)
46 
47 #define HUD_PARAM_HOTBAR_ITEMCOUNT 1
48 #define HUD_PARAM_HOTBAR_IMAGE 2
49 #define HUD_PARAM_HOTBAR_SELECTED_IMAGE 3
50 
51 #define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
52 #define HUD_HOTBAR_ITEMCOUNT_MAX     32
53 
54 #define HOTBAR_IMAGE_SIZE 48
55 
56 enum HudElementType {
57 	HUD_ELEM_IMAGE     = 0,
58 	HUD_ELEM_TEXT      = 1,
59 	HUD_ELEM_STATBAR   = 2,
60 	HUD_ELEM_INVENTORY = 3,
61 	HUD_ELEM_WAYPOINT  = 4,
62 	HUD_ELEM_IMAGE_WAYPOINT = 5,
63 	HUD_ELEM_COMPASS   = 6,
64 	HUD_ELEM_MINIMAP   = 7
65 };
66 
67 enum HudElementStat {
68 	HUD_STAT_POS = 0,
69 	HUD_STAT_NAME,
70 	HUD_STAT_SCALE,
71 	HUD_STAT_TEXT,
72 	HUD_STAT_NUMBER,
73 	HUD_STAT_ITEM,
74 	HUD_STAT_DIR,
75 	HUD_STAT_ALIGN,
76 	HUD_STAT_OFFSET,
77 	HUD_STAT_WORLD_POS,
78 	HUD_STAT_SIZE,
79 	HUD_STAT_Z_INDEX,
80 	HUD_STAT_TEXT2,
81 };
82 
83 enum HudCompassDir {
84 	HUD_COMPASS_ROTATE = 0,
85 	HUD_COMPASS_ROTATE_REVERSE,
86 	HUD_COMPASS_TRANSLATE,
87 	HUD_COMPASS_TRANSLATE_REVERSE,
88 };
89 
90 struct HudElement {
91 	HudElementType type;
92 	v2f pos;
93 	std::string name;
94 	v2f scale;
95 	std::string text;
96 	u32 number;
97 	u32 item;
98 	u32 dir;
99 	v2f align;
100 	v2f offset;
101 	v3f world_pos;
102 	v2s32 size;
103 	s16 z_index = 0;
104 	std::string text2;
105 };
106 
107 extern const EnumString es_HudElementType[];
108 extern const EnumString es_HudElementStat[];
109 extern const EnumString es_HudBuiltinElement[];
110 
111 // Minimap stuff
112 
113 enum MinimapType {
114 	MINIMAP_TYPE_OFF,
115 	MINIMAP_TYPE_SURFACE,
116 	MINIMAP_TYPE_RADAR,
117 	MINIMAP_TYPE_TEXTURE,
118 };
119 
120