1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14 
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19 
20 #include <algorithm>
21 #include "lua_api/l_env.h"
22 #include "lua_api/l_internal.h"
23 #include "lua_api/l_nodemeta.h"
24 #include "lua_api/l_nodetimer.h"
25 #include "lua_api/l_noise.h"
26 #include "lua_api/l_vmanip.h"
27 #include "common/c_converter.h"
28 #include "common/c_content.h"
29 #include "scripting_server.h"
30 #include "environment.h"
31 #include "mapblock.h"
32 #include "server.h"
33 #include "nodedef.h"
34 #include "daynightratio.h"
35 #include "util/pointedthing.h"
36 #include "mapgen/treegen.h"
37 #include "emerge.h"
38 #include "pathfinder.h"
39 #include "face_position_cache.h"
40 #include "remoteplayer.h"
41 #include "server/luaentity_sao.h"
42 #include "server/player_sao.h"
43 #include "util/string.h"
44 #include "translation.h"
45 #ifndef SERVER
46 #include "client/client.h"
47 #endif
48 
49 struct EnumString ModApiEnvMod::es_ClearObjectsMode[] =
50 {
51 	{CLEAR_OBJECTS_MODE_FULL,  "full"},
52 	{CLEAR_OBJECTS_MODE_QUICK, "quick"},
53 	{0, NULL},
54 };
55 
56 ///////////////////////////////////////////////////////////////////////////////
57 
58 
trigger(ServerEnvironment * env,v3s16 p,MapNode n,u32 active_object_count,u32 active_object_count_wider)59 void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
60 		u32 active_object_count, u32 active_object_count_wider)
61 {
62 	ServerScripting *scriptIface = env->getScriptIface();
63 	scriptIface->realityCheck();
64 
65 	lua_State *L = scriptIface->getStack();
66 	sanity_check(lua_checkstack(L, 20));
67 	StackUnroller stack_unroller(L);
68 
69 	int error_handler = PUSH_ERROR_HANDLER(L);
70 
71 	// Get registered_abms
72 	lua_getglobal(L, "core");
73 	lua_getfield(L, -1, "registered_abms");
74 	luaL_checktype(L, -1, LUA_TTABLE);
75 	lua_remove(L, -2); // Remove core
76 
77 	// Get registered_abms[m_id]
78 	lua_pushinteger(L, m_id);
79 	lua_gettable(L, -2);
80 	if(lua_isnil(L, -1))
81 		FATAL_ERROR("");
82 	lua_remove(L, -2); // Remove registered_abms
83 
84 	scriptIface->setOriginFromTable(-1);
85 
86 	// Call action
87 	luaL_checktype(L, -1, LUA_TTABLE);
88 	lua_getfield(L, -1, "action");
89 	luaL_checktype(L, -1, LUA_TFUNCTION);
90 	lua_remove(L, -2); // Remove registered_abms[m_id]
91 	push_v3s16(L, p);
92 	pushnode(L, n, env->getGameDef()->ndef());
93 	lua_pushnumber(L, active_object_count);
94 	lua_pushnumber(L, active_object_count_wider);
95 
96 	int result = lua_pcall(L, 4, 0, error_handler);
97 	if (result)
98 		scriptIface->scriptError(result, "LuaABM::trigger");
99 
100 	lua_pop(L, 1); // Pop error handler
101 }
102 
trigger(ServerEnvironment * env,v3s16 p,MapNode n)103 void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n)
104 {
105 	ServerScripting *scriptIface = env->getScriptIface();
106 	scriptIface->realityCheck();
107 
108 	lua_State *L = scriptIface->getStack();
109 	sanity_check(lua_checkstack(L, 20));
110 	StackUnroller stack_unroller(L);
111 
112 	int error_handler = PUSH_ERROR_HANDLER(L);
113 
114 	// Get registered_lbms
115 	lua_getglobal(L, "core");
116 	lua_getfield(L, -1, "registered_lbms");
117 	luaL_checktype(L, -1, LUA_TTABLE);
118 	lua_remove(L, -2); // Remove core
119 
120 	// Get registered_lbms[m_id]
121 	lua_pushinteger(L, m_id);
122 	lua_gettable(L, -2);
123 	FATAL_ERROR_IF(lua_isnil(L, -1), "Entry with given id not found in registered_lbms table");
124 	lua_remove(L, -2); // Remove registered_lbms
125 
126 	scriptIface->setOriginFromTable(-1);
127 
128 	// Call action
129 	luaL_checktype(L, -1, LUA_TTABLE);
130 	lua_getfield(L, -1, "action");
131 	luaL_checktype(L, -1, LUA_TFUNCTION);
132 	lua_remove(L, -2); // Remove registered_lbms[m_id]
133 	push_v3s16(L, p);
134 	pushnode(L, n, env->getGameDef()->ndef());
135 
136 	int result = lua_pcall(L, 2, 0, error_handler);
137 	if (result)
138 		scriptIface->scriptError(result, "LuaLBM::trigger");
139 
140 	lua_pop(L, 1); // Pop error handler
141 }
142 
l_next(lua_State * L)143 int LuaRaycast::l_next(lua_State *L)
144 {
145 	GET_PLAIN_ENV_PTR;
146 
147 	bool csm = false;
148 #ifndef SERVER
149 	csm = getClient(L) != nullptr;
150 #endif
151 
152 	LuaRaycast *o = checkobject(L, 1);
153 	PointedThing pointed;
154 	env->continueRaycast(&o->state, &pointed);
155 	if (pointed.type == POINTEDTHING_NOTHING)
156 		lua_pushnil(L);
157 	else
158 		push_pointed_thing(L, pointed, csm, true);
159 
160 	return 1;
161 }
162 
create_object(lua_State * L)163 int LuaRaycast::create_object(lua_State *L)
164 {
165 	NO_MAP_LOCK_REQUIRED;
166 
167 	bool objects = true;
168 	bool liquids = false;
169 
170 	v3f pos1 = checkFloatPos(L, 1);
171 	v3f pos2 = checkFloatPos(L, 2);
172 	if (lua_isboolean(L, 3)) {
173 		objects = readParam<bool>(L, 3);
174 	}
175 	if (lua_isboolean(L, 4)) {
176 		liquids = readParam<bool>(L, 4);
177 	}
178 
179 	LuaRaycast *o = new LuaRaycast(core::line3d<f32>(pos1, pos2),
180 		objects, liquids);
181 
182 	*(void **) (lua_newuserdata(L, sizeof(void *))) = o;
183 	luaL_getmetatable(L, className);
184 	lua_setmetatable(L, -2);
185 	return 1;
186 }
187 
checkobject(lua_State * L,int narg)188 LuaRaycast *LuaRaycast::checkobject(lua_State *L, int narg)
189 {
190 	NO_MAP_LOCK_REQUIRED;
191 
192 	luaL_checktype(L, narg, LUA_TUSERDATA);
193 	void *ud = luaL_checkudata(L, narg, className);
194 	if (!ud)
195 		luaL_typerror(L, narg, className);
196 	return *(LuaRaycast **) ud;
197 }
198 
gc_object(lua_State * L)199 int LuaRaycast::gc_object(lua_State *L)
200 {
201 	LuaRaycast *o = *(LuaRaycast **) (lua_touserdata(L, 1));
202 	delete o;
203 	return 0;
204 }
205 
Register(lua_State * L)206 void LuaRaycast::Register(lua_State *L)
207 {
208 	lua_newtable(L);
209 	int methodtable = lua_gettop(L);
210 	luaL_newmetatable(L, className);
211 	int metatable = lua_gettop(L);
212 
213 	lua_pushliteral(L, "__metatable");
214 	lua_pushvalue(L, methodtable);
215 	lua_settable(L, metatable);
216 
217 	lua_pushliteral(L, "__index");
218 	lua_pushvalue(L, methodtable);
219 	lua_settable(L, metatable);
220 
221 	lua_pushliteral(L, "__gc");
222 	lua_pushcfunction(L, gc_object);
223 	lua_settable(L, metatable);
224 
225 	lua_pushliteral(L, "__call");
226 	lua_pushcfunction(L, l_next);
227 	lua_settable(L, metatable);
228 
229 	lua_pop(L, 1);
230 
231 	luaL_openlib(L, 0, methods, 0);
232 	lua_pop(L, 1);
233 
234 	lua_register(L, className, create_object);
235 }
236 
237 const char LuaRaycast::className[] = "Raycast";
238 const luaL_Reg LuaRaycast::methods[] =
239 {
240 	luamethod(LuaRaycast, next),
241 	{ 0, 0 }
242 };
243 
LuaEmergeAreaCallback(v3s16 blockpos,EmergeAction action,void * param)244 void LuaEmergeAreaCallback(v3s16 blockpos, EmergeAction action, void *param)
245 {
246 	ScriptCallbackState *state = (ScriptCallbackState *)param;
247 	assert(state != NULL);
248 	assert(state->script != NULL);
249 	assert(state->refcount > 0);
250 
251 	// state must be protected by envlock
252 	Server *server = state->script->getServer();
253 	MutexAutoLock envlock(server->m_env_mutex);
254 
255 	state->refcount--;
256 
257 	state->script->on_emerge_area_completion(blockpos, action, state);
258 
259 	if (state->refcount == 0)
260 		delete state;
261 }
262 
263 // Exported functions
264 
265 // set_node(pos, node)
266 // pos = {x=num, y=num, z=num}
l_set_node(lua_State * L)267 int ModApiEnvMod::l_set_node(lua_State *L)
268 {
269 	GET_ENV_PTR;
270 
271 	const NodeDefManager *ndef = env->getGameDef()->ndef();
272 	// parameters
273 	v3s16 pos = read_v3s16(L, 1);
274 	MapNode n = readnode(L, 2, ndef);
275 	// Do it
276 	bool succeeded = env->setNode(pos, n);
277 	lua_pushboolean(L, succeeded);
278 	return 1;
279 }
280 
281 // bulk_set_node([pos1, pos2, ...], node)
282 // pos = {x=num, y=num, z=num}
l_bulk_set_node(lua_State * L)283 int ModApiEnvMod::l_bulk_set_node(lua_State *L)
284 {
285 	GET_ENV_PTR;
286 
287 	const NodeDefManager *ndef = env->getGameDef()->ndef();
288 	// parameters
289 	if (!lua_istable(L, 1)) {
290 		return 0;
291 	}
292 
293 	s32 len = lua_objlen(L, 1);
294 	if (len == 0) {
295 		lua_pushboolean(L, true);
296 		return 1;
297 	}
298 
299 	MapNode n = readnode(L, 2, ndef);
300 
301 	// Do it
302 	bool succeeded = true;
303 	for (s32 i = 1; i <= len; i++) {
304 		lua_rawgeti(L, 1, i);
305 		if (!env->setNode(read_v3s16(L, -1), n))
306 			succeeded = false;
307 		lua_pop(L, 1);
308 	}
309 
310 	lua_pushboolean(L, succeeded);
311 	return 1;
312 }
313 
l_add_node(lua_State * L)314 int ModApiEnvMod::l_add_node(lua_State *L)
315 {
316 	return l_set_node(L);
317 }
318 
319 // remove_node(pos)
320 // pos = {x=num, y=num, z=num}
l_remove_node(lua_State * L)321 int ModApiEnvMod::l_remove_node(lua_State *L)
322 {
323 	GET_ENV_PTR;
324 
325 	// parameters
326 	v3s16 pos = read_v3s16(L, 1);
327 	// Do it
328 	bool succeeded = env->removeNode(pos);
329 	lua_pushboolean(L, succeeded);
330 	return 1;
331 }
332 
333 // swap_node(pos, node)
334 // pos = {x=num, y=num, z=num}
l_swap_node(lua_State * L)335 int ModApiEnvMod::l_swap_node(lua_State *L)
336 {
337 	GET_ENV_PTR;
338 
339 	const NodeDefManager *ndef = env->getGameDef()->ndef();
340 	// parameters
341 	v3s16 pos = read_v3s16(L, 1);
342 	MapNode n = readnode(L, 2, ndef);
343 	// Do it
344 	bool succeeded = env->swapNode(pos, n);
345 	lua_pushboolean(L, succeeded);
346 	return 1;
347 }
348 
349 // get_node(pos)
350 // pos = {x=num, y=num, z=num}
l_get_node(lua_State * L)351 int ModApiEnvMod::l_get_node(lua_State *L)
352 {
353 	GET_ENV_PTR;
354 
355 	// pos
356 	v3s16 pos = read_v3s16(L, 1);
357 	// Do it
358 	MapNode n = env->getMap().getNode(pos);
359 	// Return node
360 	pushnode(L, n, env->getGameDef()->ndef());
361 	return 1;
362 }
363 
364 // get_node_or_nil(pos)
365 // pos = {x=num, y=num, z=num}
l_get_node_or_nil(lua_State * L)366 int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
367 {
368 	GET_ENV_PTR;
369 
370 	// pos
371 	v3s16 pos = read_v3s16(L, 1);
372 	// Do it
373 	bool pos_ok;
374 	MapNode n = env->getMap().getNode(pos, &pos_ok);
375 	if (pos_ok) {
376 		// Return node
377 		pushnode(L, n, env->getGameDef()->ndef());
378 	} else {
379 		lua_pushnil(L);
380 	}
381 	return 1;
382 }
383 
384 // get_node_light(pos, timeofday)
385 // pos = {x=num, y=num, z=num}
386 // timeofday: nil = current time, 0 = night, 0.5 = day
l_get_node_light(lua_State * L)387 int ModApiEnvMod::l_get_node_light(lua_State *L)
388 {
389 	GET_PLAIN_ENV_PTR;
390 
391 	// Do it
392 	v3s16 pos = read_v3s16(L, 1);
393 	u32 time_of_day = env->getTimeOfDay();
394 	if(lua_isnumber(L, 2))
395 		time_of_day = 24000.0 * lua_tonumber(L, 2);
396 	time_of_day %= 24000;
397 	u32 dnr = time_to_daynight_ratio(time_of_day, true);
398 
399 	bool is_position_ok;
400 	MapNode n = env->getMap().getNode(pos, &is_position_ok);
401 	if (is_position_ok) {
402 		const NodeDefManager *ndef = env->getGameDef()->ndef();
403 		lua_pushinteger(L, n.getLightBlend(dnr, ndef));
404 	} else {
405 		lua_pushnil(L);
406 	}
407 	return 1;
408 }
409 
410 
411 // get_natural_light(pos, timeofday)
412 // pos = {x=num, y=num, z=num}
413 // timeofday: nil = current time, 0 = night, 0.5 = day
l_get_natural_light(lua_State * L)414 int ModApiEnvMod::l_get_natural_light(lua_State *L)
415 {
416 	GET_ENV_PTR;
417 
418 	v3s16 pos = read_v3s16(L, 1);
419 
420 	bool is_position_ok;
421 	MapNode n = env->getMap().getNode(pos, &is_position_ok);
422 	if (!is_position_ok)
423 		return 0;
424 
425 	// If the daylight is 0, nothing needs to be calculated
426 	u8 daylight = n.param1 & 0x0f;
427 	if (daylight == 0) {
428 		lua_pushinteger(L, 0);
429 		return 1;
430 	}
431 
432 	u32 time_of_day;
433 	if (lua_isnumber(L, 2)) {
434 		time_of_day = 24000.0 * lua_tonumber(L, 2);
435 		time_of_day %= 24000;
436 	} else {
437 		time_of_day = env->getTimeOfDay();
438 	}
439 	u32 dnr = time_to_daynight_ratio(time_of_day, true);
440 
441 	// If it's the same as the artificial light, the sunlight needs to be
442 	// searched for because the value may not emanate from the sun
443 	if (daylight == n.param1 >> 4)
444 		daylight = env->findSunlight(pos);
445 
446 	lua_pushinteger(L, dnr * daylight / 1000);
447 	return 1;
448 }
449 
450 // place_node(pos, node)
451 // pos = {x=num, y=num, z=num}
l_place_node(lua_State * L)452 int ModApiEnvMod::l_place_node(lua_State *L)
453 {
454 	GET_ENV_PTR;
455 
456 	ScriptApiItem *scriptIfaceItem = getScriptApi<ScriptApiItem>(L);
457 	Server *server = getServer(L);
458 	const NodeDefManager *ndef = server->ndef();
459 	IItemDefManager *idef = server->idef();
460 
461 	v3s16 pos = read_v3s16(L, 1);
462 	MapNode n = readnode(L, 2, ndef);
463 
464 	// Don't attempt to load non-loaded area as of now
465 	MapNode n_old = env->getMap().getNode(pos);
466 	if(n_old.getContent() == CONTENT_IGNORE){
467 		lua_pushboolean(L, false);
468 		return 1;
469 	}
470 	// Create item to place
471 	ItemStack item(ndef->get(n).name, 1, 0, idef);
472 	// Make pointed position
473 	PointedThing pointed;
474 	pointed.type = POINTEDTHING_NODE;
475 	pointed.node_abovesurface = pos;
476 	pointed.node_undersurface = pos + v3s16(0,-1,0);
477 	// Place it with a NULL placer (appears in Lua as nil)
478 	bool success = scriptIfaceItem->item_OnPlace(item, nullptr, pointed);
479 	lua_pushboolean(L, success);
480 	return 1;
481 }
482 
483 // dig_node(pos)
484 // pos = {x=num, y=num, z=num}
l_dig_node(lua_State * L)485 int ModApiEnvMod::l_dig_node(lua_State *L)
486 {
487 	GET_ENV_PTR;
488 
489 	ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);
490 
491 	v3s16 pos = read_v3s16(L, 1);
492 
493 	// Don't attempt to load non-loaded area as of now
494 	MapNode n = env->getMap().getNode(pos);
495 	if(n.getContent() == CONTENT_IGNORE){
496 		lua_pushboolean(L, false);
497 		return 1;
498 	}
499 	// Dig it out with a NULL digger (appears in Lua as a
500 	// non-functional ObjectRef)
501 	bool success = scriptIfaceNode->node_on_dig(pos, n, NULL);
502 	lua_pushboolean(L, success);
503 	return 1;
504 }
505 
506 // punch_node(pos)
507 // pos = {x=num, y=num, z=num}
l_punch_node(lua_State * L)508 int ModApiEnvMod::l_punch_node(lua_State *L)
509 {
510 	GET_ENV_PTR;
511 
512 	ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);
513 
514 	v3s16 pos = read_v3s16(L, 1);
515 
516 	// Don't attempt to load non-loaded area as of now
517 	MapNode n = env->getMap().getNode(pos);
518 	if(n.getContent() == CONTENT_IGNORE){
519 		lua_pushboolean(L, false);
520 		return 1;
521 	}
522 	// Punch it with a NULL puncher (appears in Lua as a non-functional
523 	// ObjectRef)
524 	bool success = scriptIfaceNode->node_on_punch(pos, n, NULL, PointedThing());
525 	lua_pushboolean(L, success);
526 	return 1;
527 }
528 
529 // get_node_max_level(pos)
530 // pos = {x=num, y=num, z=num}
l_get_node_max_level(lua_State * L)531 int ModApiEnvMod::l_get_node_max_level(lua_State *L)
532 {
533 	GET_PLAIN_ENV_PTR;
534 
535 	v3s16 pos = read_v3s16(L, 1);
536 	MapNode n = env->getMap().getNode(pos);
537 	lua_pushnumber(L, n.getMaxLevel(env->getGameDef()->ndef()));
538 	return 1;
539 }
540 
541 // get_node_level(pos)
542 // pos = {x=num, y=num, z=num}
l_get_node_level(lua_State * L)543 int ModApiEnvMod::l_get_node_level(lua_State *L)
544 {
545 	GET_PLAIN_ENV_PTR;
546 
547 	v3s16 pos = read_v3s16(L, 1);
548 	MapNode n = env->getMap().getNode(pos);
549 	lua_pushnumber(L, n.getLevel(env->getGameDef()->ndef()));
550 	return 1;
551 }
552 
553 // set_node_level(pos, level)
554 // pos = {x=num, y=num, z=num}
555 // level: 0..63
l_set_node_level(lua_State * L)556 int ModApiEnvMod::l_set_node_level(lua_State *L)
557 {
558 	GET_ENV_PTR;
559 
560 	v3s16 pos = read_v3s16(L, 1);
561 	u8 level = 1;
562 	if(lua_isnumber(L, 2))
563 		level = lua_tonumber(L, 2);
564 	MapNode n = env->getMap().getNode(pos);
565 	lua_pushnumber(L, n.setLevel(env->getGameDef()->ndef(), level));
566 	env->setNode(pos, n);
567 	return 1;
568 }
569 
570 // add_node_level(pos, level)
571 // pos = {x=num, y=num, z=num}
572 // level: -127..127
l_add_node_level(lua_State * L)573 int ModApiEnvMod::l_add_node_level(lua_State *L)
574 {
575 	GET_ENV_PTR;
576 
577 	v3s16 pos = read_v3s16(L, 1);
578 	s16 level = 1;
579 	if(lua_isnumber(L, 2))
580 		level = lua_tonumber(L, 2);
581 	MapNode n = env->getMap().getNode(pos);
582 	lua_pushnumber(L, n.addLevel(env->getGameDef()->ndef(), level));
583 	env->setNode(pos, n);
584 	return 1;
585 }
586 
587 // find_nodes_with_meta(pos1, pos2)
l_find_nodes_with_meta(lua_State * L)588 int ModApiEnvMod::l_find_nodes_with_meta(lua_State *L)
589 {
590 	GET_PLAIN_ENV_PTR;
591 
592 	std::vector<v3s16> positions = env->getMap().findNodesWithMetadata(
593 		check_v3s16(L, 1), check_v3s16(L, 2));
594 
595 	lua_createtable(L, positions.size(), 0);
596 	for (size_t i = 0; i != positions.size(); i++) {
597 		push_v3s16(L, positions[i]);
598 		lua_rawseti(L, -2, i + 1);
599 	}
600 
601 	return 1;
602 }
603 
604 // get_meta(pos)
l_get_meta(lua_State * L)605 int ModApiEnvMod::l_get_meta(lua_State *L)
606 {
607 	GET_ENV_PTR;
608 
609 	// Do it
610 	v3s16 p = read_v3s16(L, 1);
611 	NodeMetaRef::create(L, p, env);
612 	return 1;
613 }
614 
615 // get_node_timer(pos)
l_get_node_timer(lua_State * L)616 int ModApiEnvMod::l_get_node_timer(lua_State *L)
617 {
618 	GET_ENV_PTR;
619 
620 	// Do it
621 	v3s16 p = read_v3s16(L, 1);
622 	NodeTimerRef::create(L, p, &env->getServerMap());
623 	return 1;
624 }
625 
626 // add_entity(pos, entityname, [staticdata]) -> ObjectRef or nil
627 // pos = {x=num, y=num, z=num}
l_add_entity(lua_State * L)628 int ModApiEnvMod::l_add_entity(lua_State *L)
629 {
630 	GET_ENV_PTR;
631 
632 	v3f pos = checkFloatPos(L, 1);
633 	const char *name = luaL_checkstring(L, 2);
634 	const char *staticdata = luaL_optstring(L, 3, "");
635 
636 	ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, staticdata);
637 	int objectid = env->addActiveObject(obj);
638 	// If failed to add, return nothing (reads as nil)
639 	if(objectid == 0)
640 		return 0;
641 
642 	// If already deleted (can happen in on_activate), return nil
643 	if (obj->isGone())
644 		return 0;
645 	getScriptApiBase(L)->objectrefGetOrCreate(L, obj);
646 	return 1;
647 }
648 
649 // add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
650 // pos = {x=num, y=num, z=num}
l_add_item(lua_State * L)651 int ModApiEnvMod::l_add_item(lua_State *L)
652 {
653 	GET_ENV_PTR;
654 
655 	// pos
656 	//v3f pos = checkFloatPos(L, 1);
657 	// item
658 	ItemStack item = read_item(L, 2,getServer(L)->idef());
659 	if(item.empty() || !item.isKnown(getServer(L)->idef()))
660 		return 0;
661 
662 	int error_handler = PUSH_ERROR_HANDLER(L);
663 
664 	// Use spawn_item to spawn a __builtin:item
665 	lua_getglobal(L, "core");
666 	lua_getfield(L, -1, "spawn_item");
667 	lua_remove(L, -2); // Remove core
668 	if(lua_isnil(L, -1))
669 		return 0;
670 	lua_pushvalue(L, 1);
671 	lua_pushstring(L, item.getItemString().c_str());
672 
673 	PCALL_RESL(L, lua_pcall(L, 2, 1, error_handler));
674 
675 	lua_remove(L, error_handler);
676 	return 1;
677 }
678 
679 // get_connected_players()
l_get_connected_players(lua_State * L)680 int ModApiEnvMod::l_get_connected_players(lua_State *L)
681 {
682 	ServerEnvironment *env = (ServerEnvironment *) getEnv(L);
683 	if (!env) {
684 		log_deprecated(L, "Calling get_connected_players() at mod load time"
685 				" is deprecated");
686 		lua_createtable(L, 0, 0);
687 		return 1;
688 	}
689 
690 	lua_createtable(L, env->getPlayerCount(), 0);
691 	u32 i = 0;
692 	for (RemotePlayer *player : env->getPlayers()) {
693 		if (player->getPeerId() == PEER_ID_INEXISTENT)
694 			continue;
695 		PlayerSAO *sao = player->getPlayerSAO();
696 		if (sao && !sao->isGone()) {
697 			getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
698 			lua_rawseti(L, -2, ++i);
699 		}
700 	}
701 	return 1;
702 }
703 
704 // get_player_by_name(name)
l_get_player_by_name(lua_State * L)705 int ModApiEnvMod::l_get_player_by_name(lua_State *L)
706 {
707 	GET_ENV_PTR;
708 
709 	// Do it
710 	const char *name = luaL_checkstring(L, 1);
711 	RemotePlayer *player = env->getPlayer(name);
712 	if (!player || player->getPeerId() == PEER_ID_INEXISTENT)
713 		return 0;
714 	PlayerSAO *sao = player->getPlayerSAO();
715 	if (!sao || sao->isGone())
716 		return 0;
717 	// Put player on stack
718 	getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
719 	return 1;
720 }
721 
722 // get_objects_inside_radius(pos, radius)
l_get_objects_inside_radius(lua_State * L)723 int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
724 {
725 	GET_ENV_PTR;
726 	ScriptApiBase *script = getScriptApiBase(L);
727 
728 	// Do it
729 	v3f pos = checkFloatPos(L, 1);
730 	float radius = readParam<float>(L, 2) * BS;
731 	std::vector<ServerActiveObject *> objs;
732 
733 	auto include_obj_cb = [](ServerActiveObject *obj){ return !obj->isGone(); };
734 	env->getObjectsInsideRadius(objs, pos, radius, include_obj_cb);
735 
736 	int i = 0;
737 	lua_createtable(L, objs.size(), 0);
738 	for (const auto obj : objs) {
739 		// Insert object reference into table
740 		script->objectrefGetOrCreate(L, obj);
741 		lua_rawseti(L, -2, ++i);
742 	}
743 	return 1;
744 }
745 
746 // get_objects_in_area(pos, minp, maxp)
l_get_objects_in_area(lua_State * L)747 int ModApiEnvMod::l_get_objects_in_area(lua_State *L)
748 {
749 	GET_ENV_PTR;
750 	ScriptApiBase *script = getScriptApiBase(L);
751 
752 	v3f minp = read_v3f(L, 1) * BS;
753 	v3f maxp = read_v3f(L, 2) * BS;
754 	aabb3f box(minp, maxp);
755 	box.repair();
756 	std::vector<ServerActiveObject *> objs;
757 
758 	auto include_obj_cb = [](ServerActiveObject *obj){ return !obj->isGone(); };
759 	env->getObjectsInArea(objs, box, include_obj_cb);
760 
761 	int i = 0;
762 	lua_createtable(L, objs.size(), 0);
763 	for (const auto obj : objs) {
764 		// Insert object reference into table
765 		script->objectrefGetOrCreate(L, obj);
766 		lua_rawseti(L, -2, ++i);
767 	}
768 	return 1;
769 }
770 
771 // set_timeofday(val)
772 // val = 0...1
l_set_timeofday(lua_State * L)773 int ModApiEnvMod::l_set_timeofday(lua_State *L)
774 {
775 	GET_ENV_PTR;
776 
777 	// Do it
778 	float timeofday_f = readParam<float>(L, 1);
779 	luaL_argcheck(L, timeofday_f >= 0.0f && timeofday_f <= 1.0f, 1,
780 		"value must be between 0 and 1");
781 	int timeofday_mh = (int)(timeofday_f * 24000.0f);
782 	// This should be set directly in the environment but currently
783 	// such changes aren't immediately sent to the clients, so call
784 	// the server instead.
785 	//env->setTimeOfDay(timeofday_mh);
786 	getServer(L)->setTimeOfDay(timeofday_mh);
787 	return 0;
788 }
789 
790 // get_timeofday() -> 0...1
l_get_timeofday(lua_State * L)791 int ModApiEnvMod::l_get_timeofday(lua_State *L)
792 {
793 	GET_PLAIN_ENV_PTR;
794 
795 	// Do it
796 	int timeofday_mh = env->getTimeOfDay();
797 	float timeofday_f = (float)timeofday_mh / 24000.0f;
798 	lua_pushnumber(L, timeofday_f);
799 	return 1;
800 }
801 
802 // get_day_count() -> int
l_get_day_count(lua_State * L)803 int ModApiEnvMod::l_get_day_count(lua_State *L)
804 {
805 	GET_PLAIN_ENV_PTR;
806 
807 	lua_pushnumber(L, env->getDayCount());
808 	return 1;
809 }
810 
811 // get_gametime()
l_get_gametime(lua_State * L)812 int ModApiEnvMod::l_get_gametime(lua_State *L)
813 {
814 	GET_ENV_PTR;
815 
816 	int game_time = env->getGameTime();
817 	lua_pushnumber(L, game_time);
818 	return 1;
819 }
820 
collectNodeIds(lua_State * L,int idx,const NodeDefManager * ndef,std::vector<content_t> & filter)821 void ModApiEnvMod::collectNodeIds(lua_State *L, int idx, const NodeDefManager *ndef,
822 	std::vector<content_t> &filter)
823 {
824 	if (lua_istable(L, idx)) {
825 		lua_pushnil(L);
826 		while (lua_next(L, idx) != 0) {
827 			// key at index -2 and value at index -1
828 			luaL_checktype(L, -1, LUA_TSTRING);
829 			ndef->getIds(readParam<std::string>(L, -1), filter);
830 			// removes value, keeps key for next iteration
831 			lua_pop(L, 1);
832 		}
833 	} else if (lua_isstring(L, idx)) {
834 		ndef->getIds(readParam<std::string>(L, 3), filter);
835 	}
836 }
837 
838 // find_node_near(pos, radius, nodenames, [search_center]) -> pos or nil
839 // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
l_find_node_near(lua_State * L)840 int ModApiEnvMod::l_find_node_near(lua_State *L)
841 {
842 	GET_PLAIN_ENV_PTR;
843 
844 	const NodeDefManager *ndef = env->getGameDef()->ndef();
845 	Map &map = env->getMap();
846 
847 	v3s16 pos = read_v3s16(L, 1);
848 	int radius = luaL_checkinteger(L, 2);
849 	std::vector<content_t> filter;
850 	collectNodeIds(L, 3, ndef, filter);
851 
852 	int start_radius = (lua_isboolean(L, 4) && readParam<bool>(L, 4)) ? 0 : 1;
853 
854 #ifndef SERVER
855 	// Client API limitations
856 	if (Client *client = getClient(L))
857 		radius = client->CSMClampRadius(pos, radius);
858 #endif
859 
860 	for (int d = start_radius; d <= radius; d++) {
861 		const std::vector<v3s16> &list = FacePositionCache::getFacePositions(d);
862 		for (const v3s16 &i : list) {
863 			v3s16 p = pos + i;
864 			content_t c = map.getNode(p).getContent();
865 			if (CONTAINS(filter, c)) {
866 				push_v3s16(L, p);
867 				return 1;
868 			}
869 		}
870 	}
871 	return 0;
872 }
873 
874 // find_nodes_in_area(minp, maxp, nodenames, [grouped])
l_find_nodes_in_area(lua_State * L)875 int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
876 {
877 	GET_PLAIN_ENV_PTR;
878 
879 	v3s16 minp = read_v3s16(L, 1);
880 	v3s16 maxp = read_v3s16(L, 2);
881 	sortBoxVerticies(minp, maxp);
882 
883 	const NodeDefManager *ndef = env->getGameDef()->ndef();
884 	Map &map = env->getMap();
885 
886 #ifndef SERVER
887 	if (Client *client = getClient(L)) {
888 		minp = client->CSMClampPos(minp);
889 		maxp = client->CSMClampPos(maxp);
890 	}
891 #endif
892 
893 	v3s16 cube = maxp - minp + 1;
894 	// Volume limit equal to 8 default mapchunks, (80 * 2) ^ 3 = 4,096,000
895 	if ((u64)cube.X * (u64)cube.Y * (u64)cube.Z > 4096000) {
896 		luaL_error(L, "find_nodes_in_area(): area volume"
897 				" exceeds allowed value of 4096000");
898 		return 0;
899 	}
900 
901 	std::vector<content_t> filter;
902 	collectNodeIds(L, 3, ndef, filter);
903 
904 	bool grouped = lua_isboolean(L, 4) && readParam<bool>(L, 4);
905 
906 	if (grouped) {
907 		// create the table we will be returning
908 		lua_createtable(L, 0, filter.size());
909 		int base = lua_gettop(L);
910 
911 		// create one table for each filter
912 		std::vector<u32> idx;
913 		idx.resize(filter.size());
914 		for (u32 i = 0; i < filter.size(); i++)
915 			lua_newtable(L);
916 
917 		v3s16 p;
918 		for (p.X = minp.X; p.X <= maxp.X; p.X++)
919 		for (p.Y = minp.Y; p.Y <= maxp.Y; p.Y++)
920 		for (p.Z = minp.Z; p.Z <= maxp.Z; p.Z++) {
921 			content_t c = map.getNode(p).getContent();
922 
923 			auto it = std::find(filter.begin(), filter.end(), c);
924 			if (it != filter.end()) {
925 				// Calculate index of the table and append the position
926 				u32 filt_index = it - filter.begin();
927 				push_v3s16(L, p);
928 				lua_rawseti(L, base + 1 + filt_index, ++idx[filt_index]);
929 			}
930 		}
931 
932 		// last filter table is at top of stack
933 		u32 i = filter.size() - 1;
934 		do {
935 			if (idx[i] == 0) {
936 				// No such node found -> drop the empty table
937 				lua_pop(L, 1);
938 			} else {
939 				// This node was found -> put table into the return table
940 				lua_setfield(L, base, ndef->get(filter[i]).name.c_str());
941 			}
942 		} while (i-- != 0);
943 
944 		assert(lua_gettop(L) == base);
945 		return 1;
946 	} else {
947 		std::vector<u32> individual_count;
948 		individual_count.resize(filter.size());
949 
950 		lua_newtable(L);
951 		u32 i = 0;
952 		v3s16 p;
953 		for (p.X = minp.X; p.X <= maxp.X; p.X++)
954 		for (p.Y = minp.Y; p.Y <= maxp.Y; p.Y++)
955 		for (p.Z = minp.Z; p.Z <= maxp.Z; p.Z++) {
956 			content_t c = env->getMap().getNode(p).getContent();
957 
958 			auto it = std::find(filter.begin(), filter.end(), c);
959 			if (it != filter.end()) {
960 				push_v3s16(L, p);
961 				lua_rawseti(L, -2, ++i);
962 
963 				u32 filt_index = it - filter.begin();
964 				individual_count[filt_index]++;
965 			}
966 		}
967 
968 		lua_createtable(L, 0, filter.size());
969 		for (u32 i = 0; i < filter.size(); i++) {
970 			lua_pushinteger(L, individual_count[i]);
971 			lua_setfield(L, -2, ndef->get(filter[i]).name.c_str());
972 		}
973 		return 2;
974 	}
975 }
976 
977 // find_nodes_in_area_under_air(minp, maxp, nodenames) -> list of positions
978 // nodenames: e.g. {"ignore", "group:tree"} or "default:dirt"
l_find_nodes_in_area_under_air(lua_State * L)979 int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
980 {
981 	/* Note: A similar but generalized (and therefore slower) version of this
982 	 * function could be created -- e.g. find_nodes_in_area_under -- which
983 	 * would accept a node name (or ID?) or list of names that the "above node"
984 	 * should be.
985 	 * TODO
986 	 */
987 
988 	GET_PLAIN_ENV_PTR;
989 
990 	v3s16 minp = read_v3s16(L, 1);
991 	v3s16 maxp = read_v3s16(L, 2);
992 	sortBoxVerticies(minp, maxp);
993 
994 	const NodeDefManager *ndef = env->getGameDef()->ndef();
995 	Map &map = env->getMap();
996 
997 #ifndef SERVER
998 	if (Client *client = getClient(L)) {
999 		minp = client->CSMClampPos(minp);
1000 		maxp = client->CSMClampPos(maxp);
1001 	}
1002 #endif
1003 
1004 	v3s16 cube = maxp - minp + 1;
1005 	// Volume limit equal to 8 default mapchunks, (80 * 2) ^ 3 = 4,096,000
1006 	if ((u64)cube.X * (u64)cube.Y * (u64)cube.Z > 4096000) {
1007 		luaL_error(L, "find_nodes_in_area_under_air(): area volume"
1008 				" exceeds allowed value of 4096000");
1009 		return 0;
1010 	}
1011 
1012 	std::vector<content_t> filter;
1013 	collectNodeIds(L, 3, ndef, filter);
1014 
1015 	lua_newtable(L);
1016 	u32 i = 0;
1017 	v3s16 p;
1018 	for (p.X = minp.X; p.X <= maxp.X; p.X++)
1019 	for (p.Z = minp.Z; p.Z <= maxp.Z; p.Z++) {
1020 		p.Y = minp.Y;
1021 		content_t c = map.getNode(p).getContent();
1022 		for (; p.Y <= maxp.Y; p.Y++) {
1023 			v3s16 psurf(p.X, p.Y + 1, p.Z);
1024 			content_t csurf = map.getNode(psurf).getContent();
1025 			if (c != CONTENT_AIR && csurf == CONTENT_AIR &&
1026 					CONTAINS(filter, c)) {
1027 				push_v3s16(L, p);
1028 				lua_rawseti(L, -2, ++i);
1029 			}
1030 			c = csurf;
1031 		}
1032 	}
1033 	return 1;
1034 }
1035 
1036 // get_perlin(seeddiff, octaves, persistence, scale)
1037 // returns world-specific PerlinNoise
l_get_perlin(lua_State * L)1038 int ModApiEnvMod::l_get_perlin(lua_State *L)
1039 {
1040 	GET_ENV_PTR_NO_MAP_LOCK;
1041 
1042 	NoiseParams params;
1043 
1044 	if (lua_istable(L, 1)) {
1045 		read_noiseparams(L, 1, &params);
1046 	} else {
1047 		params.seed    = luaL_checkint(L, 1);
1048 		params.octaves = luaL_checkint(L, 2);
1049 		params.persist = readParam<float>(L, 3);
1050 		params.spread  = v3f(1, 1, 1) * readParam<float>(L, 4);
1051 	}
1052 
1053 	params.seed += (int)env->getServerMap().getSeed();
1054 
1055 	LuaPerlinNoise *n = new LuaPerlinNoise(&params);
1056 	*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
1057 	luaL_getmetatable(L, "PerlinNoise");
1058 	lua_setmetatable(L, -2);
1059 	return 1;
1060 }
1061 
1062 // get_perlin_map(noiseparams, size)
1063 // returns world-specific PerlinNoiseMap
l_get_perlin_map(lua_State * L)1064 int ModApiEnvMod::l_get_perlin_map(lua_State *L)
1065 {
1066 	GET_ENV_PTR_NO_MAP_LOCK;
1067 
1068 	NoiseParams np;
1069 	if (!read_noiseparams(L, 1, &np))
1070 		return 0;
1071 	v3s16 size = read_v3s16(L, 2);
1072 
1073 	s32 seed = (s32)(env->getServerMap().getSeed());
1074 	LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(&np, seed, size);
1075 	*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
1076 	luaL_getmetatable(L, "PerlinNoiseMap");
1077 	lua_setmetatable(L, -2);
1078 	return 1;
1079 }
1080 
1081 // get_voxel_manip()
1082 // returns voxel manipulator
l_get_voxel_manip(lua_State * L)1083 int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
1084 {
1085 	GET_ENV_PTR;
1086 
1087 	Map *map = &(env->getMap());
1088 	LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ?
1089 		new LuaVoxelManip(map, read_v3s16(L, 1), read_v3s16(L, 2)) :
1090 		new LuaVoxelManip(map);
1091 
1092 	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
1093 	luaL_getmetatable(L, "VoxelManip");
1094 	lua_setmetatable(L, -2);
1095 	return 1;
1096 }
1097 
1098 // clear_objects([options])
1099 // clear all objects in the environment
1100 // where options = {mode = "full" or "quick"}
l_clear_objects(lua_State * L)1101 int ModApiEnvMod::l_clear_objects(lua_State *L)
1102 {
1103 	GET_ENV_PTR;
1104 
1105 	ClearObjectsMode mode = CLEAR_OBJECTS_MODE_QUICK;
1106 	if (lua_istable(L, 1)) {
1107 		mode = (ClearObjectsMode)getenumfield(L, 1, "mode",
1108 			ModApiEnvMod::es_ClearObjectsMode, mode);
1109 	}
1110 
1111 	env->clearObjects(mode);
1112 	return 0;
1113 }
1114 
1115 // line_of_sight(pos1, pos2) -> true/false, pos
l_line_of_sight(lua_State * L)1116 int ModApiEnvMod::l_line_of_sight(lua_State *L)
1117 {
1118 	GET_PLAIN_ENV_PTR;
1119 
1120 	// read position 1 from lua
1121 	v3f pos1 = checkFloatPos(L, 1);
1122 	// read position 2 from lua
1123 	v3f pos2 = checkFloatPos(L, 2);
1124 
1125 	v3s16 p;
1126 
1127 	bool success = env->line_of_sight(pos1, pos2, &p);
1128 	lua_pushboolean(L, success);
1129 	if (!success) {
1130 		push_v3s16(L, p);
1131 		return 2;
1132 	}
1133 	return 1;
1134 }
1135 
1136 // fix_light(p1, p2)
l_fix_light(lua_State * L)1137 int ModApiEnvMod::l_fix_light(lua_State *L)
1138 {
1139 	GET_ENV_PTR;
1140 
1141 	v3s16 blockpos1 = getContainerPos(read_v3s16(L, 1), MAP_BLOCKSIZE);
1142 	v3s16 blockpos2 = getContainerPos(read_v3s16(L, 2), MAP_BLOCKSIZE);
1143 	ServerMap &map = env->getServerMap();
1144 	std::map<v3s16, MapBlock *> modified_blocks;
1145 	bool success = true;
1146 	v3s16 blockpos;
1147 	for (blockpos.X = blockpos1.X; blockpos.X <= blockpos2.X; blockpos.X++)
1148 	for (blockpos.Y = blockpos1.Y; blockpos.Y <= blockpos2.Y; blockpos.Y++)
1149 	for (blockpos.Z = blockpos1.Z; blockpos.Z <= blockpos2.Z; blockpos.Z++) {
1150 		success = success & map.repairBlockLight(blockpos, &modified_blocks);
1151 	}
1152 	if (!modified_blocks.empty()) {
1153 		MapEditEvent event;
1154 		event.type = MEET_OTHER;
1155 		for (auto &modified_block : modified_blocks)
1156 			event.modified_blocks.insert(modified_block.first);
1157 
1158 		map.dispatchEvent(event);
1159 	}
1160 	lua_pushboolean(L, success);
1161 
1162 	return 1;
1163 }
1164 
l_raycast(lua_State * L)1165 int ModApiEnvMod::l_raycast(lua_State *L)
1166 {
1167 	return LuaRaycast::create_object(L);
1168 }
1169 
1170 // load_area(p1, [p2])
1171 // load mapblocks in area p1..p2, but do not generate map
l_load_area(lua_State * L)1172 int ModApiEnvMod::l_load_area(lua_State *L)
1173 {
1174 	GET_ENV_PTR;
1175 	MAP_LOCK_REQUIRED;
1176 
1177 	Map *map = &(env->getMap());
1178 	v3s16 bp1 = getNodeBlockPos(check_v3s16(L, 1));
1179 	if (!lua_istable(L, 2)) {
1180 		map->emergeBlock(bp1);
1181 	} else {
1182 		v3s16 bp2 = getNodeBlockPos(check_v3s16(L, 2));
1183 		sortBoxVerticies(bp1, bp2);
1184 		for (s16 z = bp1.Z; z <= bp2.Z; z++)
1185 		for (s16 y = bp1.Y; y <= bp2.Y; y++)
1186 		for (s16 x = bp1.X; x <= bp2.X; x++) {
1187 			map->emergeBlock(v3s16(x, y, z));
1188 		}
1189 	}
1190 
1191 	return 0;
1192 }
1193 
1194 // emerge_area(p1, p2, [callback, context])
1195 // emerge mapblocks in area p1..p2, calls callback with context upon completion
l_emerge_area(lua_State * L)1196 int ModApiEnvMod::l_emerge_area(lua_State *L)
1197 {
1198 	GET_ENV_PTR;
1199 
1200 	EmergeCompletionCallback callback = NULL;
1201 	ScriptCallbackState *state = NULL;
1202 
1203 	EmergeManager *emerge = getServer(L)->getEmergeManager();
1204 
1205 	v3s16 bpmin = getNodeBlockPos(read_v3s16(L, 1));
1206 	v3s16 bpmax = getNodeBlockPos(read_v3s16(L, 2));
1207 	sortBoxVerticies(bpmin, bpmax);
1208 
1209 	size_t num_blocks = VoxelArea(bpmin, bpmax).getVolume();
1210 	assert(num_blocks != 0);
1211 
1212 	if (lua_isfunction(L, 3)) {
1213 		callback = LuaEmergeAreaCallback;
1214 
1215 		lua_pushvalue(L, 3);
1216 		int callback_ref = luaL_ref(L, LUA_REGISTRYINDEX);
1217 
1218 		lua_pushvalue(L, 4);
1219 		int args_ref = luaL_ref(L, LUA_REGISTRYINDEX);
1220 
1221 		state = new ScriptCallbackState;
1222 		state->script       = getServer(L)->getScriptIface();
1223 		state->callback_ref = callback_ref;
1224 		state->args_ref     = args_ref;
1225 		state->refcount     = num_blocks;
1226 		state->origin       = getScriptApiBase(L)->getOrigin();
1227 	}
1228 
1229 	for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
1230 	for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
1231 	for (s16 x = bpmin.X; x <= bpmax.X; x++) {
1232 		emerge->enqueueBlockEmergeEx(v3s16(x, y, z), PEER_ID_INEXISTENT,
1233 			BLOCK_EMERGE_ALLOW_GEN | BLOCK_EMERGE_FORCE_QUEUE, callback, state);
1234 	}
1235 
1236 	return 0;
1237 }
1238 
1239 // delete_area(p1, p2)
1240 // delete mapblocks in area p1..p2
l_delete_area(lua_State * L)1241 int ModApiEnvMod::l_delete_area(lua_State *L)
1242 {
1243 	GET_ENV_PTR;
1244 
1245 	v3s16 bpmin = getNodeBlockPos(read_v3s16(L, 1));
1246 	v3s16 bpmax = getNodeBlockPos(read_v3s16(L, 2));
1247 	sortBoxVerticies(bpmin, bpmax);
1248 
1249 	ServerMap &map = env->getServerMap();
1250 
1251 	MapEditEvent event;
1252 	event.type = MEET_OTHER;
1253 
1254 	bool success = true;
1255 	for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
1256 	for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
1257 	for (s16 x = bpmin.X; x <= bpmax.X; x++) {
1258 		v3s16 bp(x, y, z);
1259 		if (map.deleteBlock(bp)) {
1260 			env->setStaticForActiveObjectsInBlock(bp, false);
1261 			event.modified_blocks.insert(bp);
1262 		} else {
1263 			success = false;
1264 		}
1265 	}
1266 
1267 	map.dispatchEvent(event);
1268 	lua_pushboolean(L, success);
1269 	return 1;
1270 }
1271 
1272 // find_path(pos1, pos2, searchdistance,
1273 //     max_jump, max_drop, algorithm) -> table containing path
l_find_path(lua_State * L)1274 int ModApiEnvMod::l_find_path(lua_State *L)
1275 {
1276 	GET_ENV_PTR;
1277 
1278 	v3s16 pos1                  = read_v3s16(L, 1);
1279 	v3s16 pos2                  = read_v3s16(L, 2);
1280 	unsigned int searchdistance = luaL_checkint(L, 3);
1281 	unsigned int max_jump       = luaL_checkint(L, 4);
1282 	unsigned int max_drop       = luaL_checkint(L, 5);
1283 	PathAlgorithm algo          = PA_PLAIN_NP;
1284 	if (!lua_isnoneornil(L, 6)) {
1285 		std::string algorithm = luaL_checkstring(L,6);
1286 
1287 		if (algorithm == "A*")
1288 			algo = PA_PLAIN;
1289 
1290 		if (algorithm == "Dijkstra")
1291 			algo = PA_DIJKSTRA;
1292 	}
1293 
1294 	std::vector<v3s16> path = get_path(&env->getServerMap(), env->getGameDef()->ndef(), pos1, pos2,
1295 		searchdistance, max_jump, max_drop, algo);
1296 
1297 	if (!path.empty()) {
1298 		lua_createtable(L, path.size(), 0);
1299 		int top = lua_gettop(L);
1300 		unsigned int index = 1;
1301 		for (const v3s16 &i : path) {
1302 			lua_pushnumber(L,index);
1303 			push_v3s16(L, i);
1304 			lua_settable(L, top);
1305 			index++;
1306 		}
1307 		return 1;
1308 	}
1309 
1310 	return 0;
1311 }
1312 
1313 // spawn_tree(pos, treedef)
l_spawn_tree(lua_State * L)1314 int ModApiEnvMod::l_spawn_tree(lua_State *L)
1315 {
1316 	GET_ENV_PTR;
1317 
1318 	v3s16 p0 = read_v3s16(L, 1);
1319 
1320 	treegen::TreeDef tree_def;
1321 	std::string trunk,leaves,fruit;
1322 	const NodeDefManager *ndef = env->getGameDef()->ndef();
1323 
1324 	if(lua_istable(L, 2))
1325 	{
1326 		getstringfield(L, 2, "axiom", tree_def.initial_axiom);
1327 		getstringfield(L, 2, "rules_a", tree_def.rules_a);
1328 		getstringfield(L, 2, "rules_b", tree_def.rules_b);
1329 		getstringfield(L, 2, "rules_c", tree_def.rules_c);
1330 		getstringfield(L, 2, "rules_d", tree_def.rules_d);
1331 		getstringfield(L, 2, "trunk", trunk);
1332 		tree_def.trunknode=ndef->getId(trunk);
1333 		getstringfield(L, 2, "leaves", leaves);
1334 		tree_def.leavesnode=ndef->getId(leaves);
1335 		tree_def.leaves2_chance=0;
1336 		getstringfield(L, 2, "leaves2", leaves);
1337 		if (!leaves.empty()) {
1338 			tree_def.leaves2node=ndef->getId(leaves);
1339 			getintfield(L, 2, "leaves2_chance", tree_def.leaves2_chance);
1340 		}
1341 		getintfield(L, 2, "angle", tree_def.angle);
1342 		getintfield(L, 2, "iterations", tree_def.iterations);
1343 		if (!getintfield(L, 2, "random_level", tree_def.iterations_random_level))
1344 			tree_def.iterations_random_level = 0;
1345 		getstringfield(L, 2, "trunk_type", tree_def.trunk_type);
1346 		getboolfield(L, 2, "thin_branches", tree_def.thin_branches);
1347 		tree_def.fruit_chance=0;
1348 		getstringfield(L, 2, "fruit", fruit);
1349 		if (!fruit.empty()) {
1350 			tree_def.fruitnode=ndef->getId(fruit);
1351 			getintfield(L, 2, "fruit_chance",tree_def.fruit_chance);
1352 		}
1353 		tree_def.explicit_seed = getintfield(L, 2, "seed", tree_def.seed);
1354 	}
1355 	else
1356 		return 0;
1357 
1358 	ServerMap *map = &env->getServerMap();
1359 	treegen::error e;
1360 	if ((e = treegen::spawn_ltree (map, p0, ndef, tree_def)) != treegen::SUCCESS) {
1361 		if (e == treegen::UNBALANCED_BRACKETS) {
1362 			luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket");
1363 		} else {
1364 			luaL_error(L, "spawn_tree(): unknown error");
1365 		}
1366 	}
1367 
1368 	return 1;
1369 }
1370 
1371 // transforming_liquid_add(pos)
l_transforming_liquid_add(lua_State * L)1372 int ModApiEnvMod::l_transforming_liquid_add(lua_State *L)
1373 {
1374 	GET_ENV_PTR;
1375 
1376 	v3s16 p0 = read_v3s16(L, 1);
1377 	env->getMap().transforming_liquid_add(p0);
1378 	return 1;
1379 }
1380 
1381 // forceload_block(blockpos)
1382 // blockpos = {x=num, y=num, z=num}
l_forceload_block(lua_State * L)1383 int ModApiEnvMod::l_forceload_block(lua_State *L)
1384 {
1385 	GET_ENV_PTR;
1386 
1387 	v3s16 blockpos = read_v3s16(L, 1);
1388 	env->getForceloadedBlocks()->insert(blockpos);
1389 	return 0;
1390 }
1391 
1392 // forceload_free_block(blockpos)
1393 // blockpos = {x=num, y=num, z=num}
l_forceload_free_block(lua_State * L)1394 int ModApiEnvMod::l_forceload_free_block(lua_State *L)
1395 {
1396 	GET_ENV_PTR;
1397 
1398 	v3s16 blockpos = read_v3s16(L, 1);
1399 	env->getForceloadedBlocks()->erase(blockpos);
1400 	return 0;
1401 }
1402 
1403 // get_translated_string(lang_code, string)
l_get_translated_string(lua_State * L)1404 int ModApiEnvMod::l_get_translated_string(lua_State * L)
1405 {
1406 	GET_ENV_PTR;
1407 	std::string lang_code = luaL_checkstring(L, 1);
1408 	std::string string = luaL_checkstring(L, 2);
1409 
1410 	auto *translations = getServer(L)->getTranslationLanguage(lang_code);
1411 	string = wide_to_utf8(translate_string(utf8_to_wide(string), translations));
1412 	lua_pushstring(L, string.c_str());
1413 	return 1;
1414 }
1415 
Initialize(lua_State * L,int top)1416 void ModApiEnvMod::Initialize(lua_State *L, int top)
1417 {
1418 	API_FCT(set_node);
1419 	API_FCT(bulk_set_node);
1420 	API_FCT(add_node);
1421 	API_FCT(swap_node);
1422 	API_FCT(add_item);
1423 	API_FCT(remove_node);
1424 	API_FCT(get_node);
1425 	API_FCT(get_node_or_nil);
1426 	API_FCT(get_node_light);
1427 	API_FCT(get_natural_light);
1428 	API_FCT(place_node);
1429 	API_FCT(dig_node);
1430 	API_FCT(punch_node);
1431 	API_FCT(get_node_max_level);
1432 	API_FCT(get_node_level);
1433 	API_FCT(set_node_level);
1434 	API_FCT(add_node_level);
1435 	API_FCT(add_entity);
1436 	API_FCT(find_nodes_with_meta);
1437 	API_FCT(get_meta);
1438 	API_FCT(get_node_timer);
1439 	API_FCT(get_connected_players);
1440 	API_FCT(get_player_by_name);
1441 	API_FCT(get_objects_in_area);
1442 	API_FCT(get_objects_inside_radius);
1443 	API_FCT(set_timeofday);
1444 	API_FCT(get_timeofday);
1445 	API_FCT(get_gametime);
1446 	API_FCT(get_day_count);
1447 	API_FCT(find_node_near);
1448 	API_FCT(find_nodes_in_area);
1449 	API_FCT(find_nodes_in_area_under_air);
1450 	API_FCT(fix_light);
1451 	API_FCT(load_area);
1452 	API_FCT(emerge_area);
1453 	API_FCT(delete_area);
1454 	API_FCT(get_perlin);
1455 	API_FCT(get_perlin_map);
1456 	API_FCT(get_voxel_manip);
1457 	API_FCT(clear_objects);
1458 	API_FCT(spawn_tree);
1459 	API_FCT(find_path);
1460 	API_FCT(line_of_sight);
1461 	API_FCT(raycast);
1462 	API_FCT(transforming_liquid_add);
1463 	API_FCT(forceload_block);
1464 	API_FCT(forceload_free_block);
1465 	API_FCT(get_translated_string);
1466 }
1467 
InitializeClient(lua_State * L,int top)1468 void ModApiEnvMod::InitializeClient(lua_State *L, int top)
1469 {
1470 	API_FCT(get_node_light);
1471 	API_FCT(get_timeofday);
1472 	API_FCT(get_node_max_level);
1473 	API_FCT(get_node_level);
1474 	API_FCT(find_nodes_with_meta);
1475 	API_FCT(find_node_near);
1476 	API_FCT(find_nodes_in_area);
1477 	API_FCT(find_nodes_in_area_under_air);
1478 	API_FCT(line_of_sight);
1479 	API_FCT(raycast);
1480 }
1481