1 // This file is automatically generated
2 // It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files
3 // To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua
4
fake_function()5 fake_function() {
6 gettext("Controls");
7 gettext("Build inside player");
8 gettext("If enabled, you can place blocks at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
9 gettext("Flying");
10 gettext("Player is able to fly without being affected by gravity.\nThis requires the \"fly\" privilege on the server.");
11 gettext("Pitch move mode");
12 gettext("If enabled, makes move directions relative to the player's pitch when flying or swimming.");
13 gettext("Fast movement");
14 gettext("Fast movement (via the \"special\" key).\nThis requires the \"fast\" privilege on the server.");
15 gettext("Noclip");
16 gettext("If enabled together with fly mode, player is able to fly through solid nodes.\nThis requires the \"noclip\" privilege on the server.");
17 gettext("Cinematic mode");
18 gettext("Smooths camera when looking around. Also called look or mouse smoothing.\nUseful for recording videos.");
19 gettext("Camera smoothing");
20 gettext("Smooths rotation of camera. 0 to disable.");
21 gettext("Camera smoothing in cinematic mode");
22 gettext("Smooths rotation of camera in cinematic mode. 0 to disable.");
23 gettext("Invert mouse");
24 gettext("Invert vertical mouse movement.");
25 gettext("Mouse sensitivity");
26 gettext("Mouse sensitivity multiplier.");
27 gettext("Special key for climbing/descending");
28 gettext("If enabled, \"special\" key instead of \"sneak\" key is used for climbing down and\ndescending.");
29 gettext("Double tap jump for fly");
30 gettext("Double-tapping the jump key toggles fly mode.");
31 gettext("Always fly and fast");
32 gettext("If disabled, \"special\" key is used to fly fast if both fly and fast mode are\nenabled.");
33 gettext("Place repetition interval");
34 gettext("The time in seconds it takes between repeated node placements when holding\nthe place button.");
35 gettext("Automatic jumping");
36 gettext("Automatically jump up single-node obstacles.");
37 gettext("Safe digging and placing");
38 gettext("Prevent digging and placing from repeating when holding the mouse buttons.\nEnable this when you dig or place too often by accident.");
39 gettext("Random input");
40 gettext("Enable random user input (only used for testing).");
41 gettext("Continuous forward");
42 gettext("Continuous forward movement, toggled by autoforward key.\nPress the autoforward key again or the backwards movement to disable.");
43 gettext("Touch screen threshold");
44 gettext("The length in pixels it takes for touch screen interaction to start.");
45 gettext("Fixed virtual joystick");
46 gettext("(Android) Fixes the position of virtual joystick.\nIf disabled, virtual joystick will center to first-touch's position.");
47 gettext("Virtual joystick triggers aux button");
48 gettext("(Android) Use virtual joystick to trigger \"aux\" button.\nIf enabled, virtual joystick will also tap \"aux\" button when out of main circle.");
49 gettext("Enable joysticks");
50 gettext("Enable joysticks");
51 gettext("Joystick ID");
52 gettext("The identifier of the joystick to use");
53 gettext("Joystick type");
54 gettext("The type of joystick");
55 gettext("Joystick button repetition interval");
56 gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
57 gettext("Joystick deadzone");
58 gettext("The deadzone of the joystick");
59 gettext("Joystick frustum sensitivity");
60 gettext("The sensitivity of the joystick axes for moving the\ningame view frustum around.");
61 gettext("Forward key");
62 gettext("Key for moving the player forward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
63 gettext("Backward key");
64 gettext("Key for moving the player backward.\nWill also disable autoforward, when active.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
65 gettext("Left key");
66 gettext("Key for moving the player left.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
67 gettext("Right key");
68 gettext("Key for moving the player right.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
69 gettext("Jump key");
70 gettext("Key for jumping.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
71 gettext("Sneak key");
72 gettext("Key for sneaking.\nAlso used for climbing down and descending in water if aux1_descends is disabled.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
73 gettext("Dig key");
74 gettext("Key for digging.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
75 gettext("Place key");
76 gettext("Key for placing.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
77 gettext("Inventory key");
78 gettext("Key for opening the inventory.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
79 gettext("Special key");
80 gettext("Key for moving fast in fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
81 gettext("Chat key");
82 gettext("Key for opening the chat window.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
83 gettext("Command key");
84 gettext("Key for opening the chat window to type commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
85 gettext("Command key");
86 gettext("Key for opening the chat window to type local commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
87 gettext("Range select key");
88 gettext("Key for toggling unlimited view range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
89 gettext("Fly key");
90 gettext("Key for toggling flying.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
91 gettext("Pitch move key");
92 gettext("Key for toggling pitch move mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
93 gettext("Fast key");
94 gettext("Key for toggling fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
95 gettext("Noclip key");
96 gettext("Key for toggling noclip mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
97 gettext("Hotbar next key");
98 gettext("Key for selecting the next item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
99 gettext("Hotbar previous key");
100 gettext("Key for selecting the previous item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
101 gettext("Mute key");
102 gettext("Key for muting the game.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
103 gettext("Inc. volume key");
104 gettext("Key for increasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
105 gettext("Dec. volume key");
106 gettext("Key for decreasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
107 gettext("Automatic forward key");
108 gettext("Key for toggling autoforward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
109 gettext("Cinematic mode key");
110 gettext("Key for toggling cinematic mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
111 gettext("Minimap key");
112 gettext("Key for toggling display of minimap.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
113 gettext("Screenshot");
114 gettext("Key for taking screenshots.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
115 gettext("Drop item key");
116 gettext("Key for dropping the currently selected item.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
117 gettext("View zoom key");
118 gettext("Key to use view zoom when possible.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
119 gettext("Hotbar slot 1 key");
120 gettext("Key for selecting the first hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
121 gettext("Hotbar slot 2 key");
122 gettext("Key for selecting the second hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
123 gettext("Hotbar slot 3 key");
124 gettext("Key for selecting the third hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
125 gettext("Hotbar slot 4 key");
126 gettext("Key for selecting the fourth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
127 gettext("Hotbar slot 5 key");
128 gettext("Key for selecting the fifth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
129 gettext("Hotbar slot 6 key");
130 gettext("Key for selecting the sixth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
131 gettext("Hotbar slot 7 key");
132 gettext("Key for selecting the seventh hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
133 gettext("Hotbar slot 8 key");
134 gettext("Key for selecting the eighth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
135 gettext("Hotbar slot 9 key");
136 gettext("Key for selecting the ninth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
137 gettext("Hotbar slot 10 key");
138 gettext("Key for selecting the tenth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
139 gettext("Hotbar slot 11 key");
140 gettext("Key for selecting the 11th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
141 gettext("Hotbar slot 12 key");
142 gettext("Key for selecting the 12th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
143 gettext("Hotbar slot 13 key");
144 gettext("Key for selecting the 13th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
145 gettext("Hotbar slot 14 key");
146 gettext("Key for selecting the 14th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
147 gettext("Hotbar slot 15 key");
148 gettext("Key for selecting the 15th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
149 gettext("Hotbar slot 16 key");
150 gettext("Key for selecting the 16th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
151 gettext("Hotbar slot 17 key");
152 gettext("Key for selecting the 17th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
153 gettext("Hotbar slot 18 key");
154 gettext("Key for selecting the 18th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
155 gettext("Hotbar slot 19 key");
156 gettext("Key for selecting the 19th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
157 gettext("Hotbar slot 20 key");
158 gettext("Key for selecting the 20th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
159 gettext("Hotbar slot 21 key");
160 gettext("Key for selecting the 21st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
161 gettext("Hotbar slot 22 key");
162 gettext("Key for selecting the 22nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
163 gettext("Hotbar slot 23 key");
164 gettext("Key for selecting the 23rd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
165 gettext("Hotbar slot 24 key");
166 gettext("Key for selecting the 24th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
167 gettext("Hotbar slot 25 key");
168 gettext("Key for selecting the 25th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
169 gettext("Hotbar slot 26 key");
170 gettext("Key for selecting the 26th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
171 gettext("Hotbar slot 27 key");
172 gettext("Key for selecting the 27th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
173 gettext("Hotbar slot 28 key");
174 gettext("Key for selecting the 28th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
175 gettext("Hotbar slot 29 key");
176 gettext("Key for selecting the 29th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
177 gettext("Hotbar slot 30 key");
178 gettext("Key for selecting the 30th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
179 gettext("Hotbar slot 31 key");
180 gettext("Key for selecting the 31st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
181 gettext("Hotbar slot 32 key");
182 gettext("Key for selecting the 32nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
183 gettext("HUD toggle key");
184 gettext("Key for toggling the display of the HUD.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
185 gettext("Chat toggle key");
186 gettext("Key for toggling the display of chat.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
187 gettext("Large chat console key");
188 gettext("Key for toggling the display of the large chat console.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
189 gettext("Fog toggle key");
190 gettext("Key for toggling the display of fog.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
191 gettext("Camera update toggle key");
192 gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
193 gettext("Debug info toggle key");
194 gettext("Key for toggling the display of debug info.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
195 gettext("Profiler toggle key");
196 gettext("Key for toggling the display of the profiler. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
197 gettext("Toggle camera mode key");
198 gettext("Key for switching between first- and third-person camera.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
199 gettext("View range increase key");
200 gettext("Key for increasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
201 gettext("View range decrease key");
202 gettext("Key for decreasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
203 gettext("Graphics");
204 gettext("In-Game");
205 gettext("Basic");
206 gettext("Show nametag backgrounds by default");
207 gettext("Whether nametag backgrounds should be shown by default.\nMods may still set a background.");
208 gettext("VBO");
209 gettext("Enable vertex buffer objects.\nThis should greatly improve graphics performance.");
210 gettext("Fog");
211 gettext("Whether to fog out the end of the visible area.");
212 gettext("Leaves style");
213 gettext("Leaves style:\n- Fancy: all faces visible\n- Simple: only outer faces, if defined special_tiles are used\n- Opaque: disable transparency");
214 gettext("Connect glass");
215 gettext("Connects glass if supported by node.");
216 gettext("Smooth lighting");
217 gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for speed or for different looks.");
218 gettext("Clouds");
219 gettext("Clouds are a client side effect.");
220 gettext("3D clouds");
221 gettext("Use 3D cloud look instead of flat.");
222 gettext("Node highlighting");
223 gettext("Method used to highlight selected object.");
224 gettext("Digging particles");
225 gettext("Adds particles when digging a node.");
226 gettext("Filtering");
227 gettext("Mipmapping");
228 gettext("Use mip mapping to scale textures. May slightly increase performance,\nespecially when using a high resolution texture pack.\nGamma correct downscaling is not supported.");
229 gettext("Anisotropic filtering");
230 gettext("Use anisotropic filtering when viewing at textures from an angle.");
231 gettext("Bilinear filtering");
232 gettext("Use bilinear filtering when scaling textures.");
233 gettext("Trilinear filtering");
234 gettext("Use trilinear filtering when scaling textures.");
235 gettext("Clean transparent textures");
236 gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, sometimes resulting in a dark or\nlight edge to transparent textures. Apply this filter to clean that up\nat texture load time.");
237 gettext("Minimum texture size");
238 gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. Setting this higher than 1 may not\nhave a visible effect unless bilinear/trilinear/anisotropic filtering is\nenabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
239 gettext("FSAA");
240 gettext("Use multi-sample antialiasing (MSAA) to smooth out block edges.\nThis algorithm smooths out the 3D viewport while keeping the image sharp,\nbut it doesn't affect the insides of textures\n(which is especially noticeable with transparent textures).\nVisible spaces appear between nodes when shaders are disabled.\nIf set to 0, MSAA is disabled.\nA restart is required after changing this option.");
241 gettext("Undersampling");
242 gettext("Undersampling is similar to using a lower screen resolution, but it applies\nto the game world only, keeping the GUI intact.\nIt should give a significant performance boost at the cost of less detailed image.\nHigher values result in a less detailed image.");
243 gettext("Shaders");
244 gettext("Shaders");
245 gettext("Shaders allow advanced visual effects and may increase performance on some video\ncards.\nThis only works with the OpenGL video backend.");
246 gettext("Shader path");
247 gettext("Path to shader directory. If no path is defined, default location will be used.");
248 gettext("Tone Mapping");
249 gettext("Filmic tone mapping");
250 gettext("Enables Hable's 'Uncharted 2' filmic tone mapping.\nSimulates the tone curve of photographic film and how this approximates the\nappearance of high dynamic range images. Mid-range contrast is slightly\nenhanced, highlights and shadows are gradually compressed.");
251 gettext("Waving Nodes");
252 gettext("Waving liquids");
253 gettext("Set to true to enable waving liquids (like water).\nRequires shaders to be enabled.");
254 gettext("Waving liquids wave height");
255 gettext("The maximum height of the surface of waving liquids.\n4.0 = Wave height is two nodes.\n0.0 = Wave doesn't move at all.\nDefault is 1.0 (1/2 node).\nRequires waving liquids to be enabled.");
256 gettext("Waving liquids wavelength");
257 gettext("Length of liquid waves.\nRequires waving liquids to be enabled.");
258 gettext("Waving liquids wave speed");
259 gettext("How fast liquid waves will move. Higher = faster.\nIf negative, liquid waves will move backwards.\nRequires waving liquids to be enabled.");
260 gettext("Waving leaves");
261 gettext("Set to true to enable waving leaves.\nRequires shaders to be enabled.");
262 gettext("Waving plants");
263 gettext("Set to true to enable waving plants.\nRequires shaders to be enabled.");
264 gettext("Advanced");
265 gettext("Arm inertia");
266 gettext("Arm inertia, gives a more realistic movement of\nthe arm when the camera moves.");
267 gettext("Maximum FPS");
268 gettext("If FPS would go higher than this, limit it by sleeping\nto not waste CPU power for no benefit.");
269 gettext("FPS when unfocused or paused");
270 gettext("Maximum FPS when the window is not focused, or when the game is paused.");
271 gettext("Pause on lost window focus");
272 gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is\nopen.");
273 gettext("Viewing range");
274 gettext("View distance in nodes.");
275 gettext("Near plane");
276 gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.25\nOnly works on GLES platforms. Most users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
277 gettext("Screen width");
278 gettext("Width component of the initial window size.");
279 gettext("Screen height");
280 gettext("Height component of the initial window size.");
281 gettext("Autosave screen size");
282 gettext("Save window size automatically when modified.");
283 gettext("Full screen");
284 gettext("Fullscreen mode.");
285 gettext("Full screen BPP");
286 gettext("Bits per pixel (aka color depth) in fullscreen mode.");
287 gettext("VSync");
288 gettext("Vertical screen synchronization.");
289 gettext("Field of view");
290 gettext("Field of view in degrees.");
291 gettext("Light curve gamma");
292 gettext("Alters the light curve by applying 'gamma correction' to it.\nHigher values make middle and lower light levels brighter.\nValue '1.0' leaves the light curve unaltered.\nThis only has significant effect on daylight and artificial\nlight, it has very little effect on natural night light.");
293 gettext("Light curve low gradient");
294 gettext("Gradient of light curve at minimum light level.\nControls the contrast of the lowest light levels.");
295 gettext("Light curve high gradient");
296 gettext("Gradient of light curve at maximum light level.\nControls the contrast of the highest light levels.");
297 gettext("Light curve boost");
298 gettext("Strength of light curve boost.\nThe 3 'boost' parameters define a range of the light\ncurve that is boosted in brightness.");
299 gettext("Light curve boost center");
300 gettext("Center of light curve boost range.\nWhere 0.0 is minimum light level, 1.0 is maximum light level.");
301 gettext("Light curve boost spread");
302 gettext("Spread of light curve boost range.\nControls the width of the range to be boosted.\nStandard deviation of the light curve boost Gaussian.");
303 gettext("Texture path");
304 gettext("Path to texture directory. All textures are first searched from here.");
305 gettext("Video driver");
306 gettext("The rendering back-end for Irrlicht.\nA restart is required after changing this.\nNote: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended.\nShaders are supported by OpenGL (desktop only) and OGLES2 (experimental)");
307 gettext("Cloud radius");
308 gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
309 gettext("View bobbing factor");
310 gettext("Enable view bobbing and amount of view bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
311 gettext("Fall bobbing factor");
312 gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
313 gettext("3D mode");
314 gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- crossview: Cross-eyed 3d\n- pageflip: quadbuffer based 3d.\nNote that the interlaced mode requires shaders to be enabled.");
315 gettext("3D mode parallax strength");
316 gettext("Strength of 3D mode parallax.");
317 gettext("Console height");
318 gettext("In-game chat console height, between 0.1 (10%) and 1.0 (100%).");
319 gettext("Console color");
320 gettext("In-game chat console background color (R,G,B).");
321 gettext("Console alpha");
322 gettext("In-game chat console background alpha (opaqueness, between 0 and 255).");
323 gettext("Formspec Full-Screen Background Opacity");
324 gettext("Formspec full-screen background opacity (between 0 and 255).");
325 gettext("Formspec Full-Screen Background Color");
326 gettext("Formspec full-screen background color (R,G,B).");
327 gettext("Formspec Default Background Opacity");
328 gettext("Formspec default background opacity (between 0 and 255).");
329 gettext("Formspec Default Background Color");
330 gettext("Formspec default background color (R,G,B).");
331 gettext("Selection box color");
332 gettext("Selection box border color (R,G,B).");
333 gettext("Selection box width");
334 gettext("Width of the selection box lines around nodes.");
335 gettext("Crosshair color");
336 gettext("Crosshair color (R,G,B).\nAlso controls the object crosshair color");
337 gettext("Crosshair alpha");
338 gettext("Crosshair alpha (opaqueness, between 0 and 255).\nAlso controls the object crosshair color");
339 gettext("Recent Chat Messages");
340 gettext("Maximum number of recent chat messages to show");
341 gettext("Desynchronize block animation");
342 gettext("Whether node texture animations should be desynchronized per mapblock.");
343 gettext("Maximum hotbar width");
344 gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
345 gettext("HUD scale factor");
346 gettext("Modifies the size of the hudbar elements.");
347 gettext("Mesh cache");
348 gettext("Enables caching of facedir rotated meshes.");
349 gettext("Mapblock mesh generation delay");
350 gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
351 gettext("Mapblock mesh generator's MapBlock cache size in MB");
352 gettext("Size of the MapBlock cache of the mesh generator. Increasing this will\nincrease the cache hit %, reducing the data being copied from the main\nthread, thus reducing jitter.");
353 gettext("Minimap");
354 gettext("Enables minimap.");
355 gettext("Round minimap");
356 gettext("Shape of the minimap. Enabled = round, disabled = square.");
357 gettext("Minimap scan height");
358 gettext("True = 256\nFalse = 128\nUsable to make minimap smoother on slower machines.");
359 gettext("Colored fog");
360 gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
361 gettext("Ambient occlusion gamma");
362 gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
363 gettext("Inventory items animations");
364 gettext("Enables animation of inventory items.");
365 gettext("Fog start");
366 gettext("Fraction of the visible distance at which fog starts to be rendered");
367 gettext("Opaque liquids");
368 gettext("Makes all liquids opaque");
369 gettext("World-aligned textures mode");
370 gettext("Textures on a node may be aligned either to the node or to the world.\nThe former mode suits better things like machines, furniture, etc., while\nthe latter makes stairs and microblocks fit surroundings better.\nHowever, as this possibility is new, thus may not be used by older servers,\nthis option allows enforcing it for certain node types. Note though that\nthat is considered EXPERIMENTAL and may not work properly.");
371 gettext("Autoscaling mode");
372 gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: This option is EXPERIMENTAL!");
373 gettext("Show entity selection boxes");
374 gettext("Show entity selection boxes\nA restart is required after changing this.");
375 gettext("Menus");
376 gettext("Clouds in menu");
377 gettext("Use a cloud animation for the main menu background.");
378 gettext("GUI scaling");
379 gettext("Scale GUI by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
380 gettext("GUI scaling filter");
381 gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
382 gettext("GUI scaling filter txr2img");
383 gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\nproperly support downloading textures back from hardware.");
384 gettext("Tooltip delay");
385 gettext("Delay showing tooltips, stated in milliseconds.");
386 gettext("Append item name");
387 gettext("Append item name to tooltip.");
388 gettext("FreeType fonts");
389 gettext("Whether FreeType fonts are used, requires FreeType support to be compiled in.\nIf disabled, bitmap and XML vectors fonts are used instead.");
390 gettext("Font bold by default");
391 gettext("Font italic by default");
392 gettext("Font shadow");
393 gettext("Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.");
394 gettext("Font shadow alpha");
395 gettext("Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.");
396 gettext("Font size");
397 gettext("Font size of the default font in point (pt).");
398 gettext("Regular font path");
399 gettext("Path to the default font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThe fallback font will be used if the font cannot be loaded.");
400 gettext("Bold font path");
401 gettext("Italic font path");
402 gettext("Bold and italic font path");
403 gettext("Monospace font size");
404 gettext("Font size of the monospace font in point (pt).");
405 gettext("Monospace font path");
406 gettext("Path to the monospace font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font is used for e.g. the console and profiler screen.");
407 gettext("Bold monospace font path");
408 gettext("Italic monospace font path");
409 gettext("Bold and italic monospace font path");
410 gettext("Fallback font size");
411 gettext("Font size of the fallback font in point (pt).");
412 gettext("Fallback font shadow");
413 gettext("Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn.");
414 gettext("Fallback font shadow alpha");
415 gettext("Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255.");
416 gettext("Fallback font path");
417 gettext("Path of the fallback font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font will be used for certain languages or if the default font is unavailable.");
418 gettext("Chat font size");
419 gettext("Font size of the recent chat text and chat prompt in point (pt).\nValue 0 will use the default font size.");
420 gettext("Screenshot folder");
421 gettext("Path to save screenshots at. Can be an absolute or relative path.\nThe folder will be created if it doesn't already exist.");
422 gettext("Screenshot format");
423 gettext("Format of screenshots.");
424 gettext("Screenshot quality");
425 gettext("Screenshot quality. Only used for JPEG format.\n1 means worst quality; 100 means best quality.\nUse 0 for default quality.");
426 gettext("Advanced");
427 gettext("DPI");
428 gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
429 gettext("Enable console window");
430 gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
431 gettext("Sound");
432 gettext("Sound");
433 gettext("Enables the sound system.\nIf disabled, this completely disables all sounds everywhere and the in-game\nsound controls will be non-functional.\nChanging this setting requires a restart.");
434 gettext("Volume");
435 gettext("Volume of all sounds.\nRequires the sound system to be enabled.");
436 gettext("Mute sound");
437 gettext("Whether to mute sounds. You can unmute sounds at any time, unless the\nsound system is disabled (enable_sound=false).\nIn-game, you can toggle the mute state with the mute key or by using the\npause menu.");
438 gettext("Client");
439 gettext("Network");
440 gettext("Server address");
441 gettext("Address to connect to.\nLeave this blank to start a local server.\nNote that the address field in the main menu overrides this setting.");
442 gettext("Remote port");
443 gettext("Port to connect to (UDP).\nNote that the port field in the main menu overrides this setting.");
444 gettext("Prometheus listener address");
445 gettext("Prometheus listener address.\nIf minetest is compiled with ENABLE_PROMETHEUS option enabled,\nenable metrics listener for Prometheus on that address.\nMetrics can be fetch on http://127.0.0.1:30000/metrics");
446 gettext("Saving map received from server");
447 gettext("Save the map received by the client on disk.");
448 gettext("Connect to external media server");
449 gettext("Enable usage of remote media server (if provided by server).\nRemote servers offer a significantly faster way to download media (e.g. textures)\nwhen connecting to the server.");
450 gettext("Client modding");
451 gettext("Enable Lua modding support on client.\nThis support is experimental and API can change.");
452 gettext("Serverlist URL");
453 gettext("URL to the server list displayed in the Multiplayer Tab.");
454 gettext("Serverlist file");
455 gettext("File in client/serverlist/ that contains your favorite servers displayed in the\nMultiplayer Tab.");
456 gettext("Maximum size of the out chat queue");
457 gettext("Maximum size of the out chat queue.\n0 to disable queueing and -1 to make the queue size unlimited.");
458 gettext("Enable register confirmation");
459 gettext("Enable register confirmation when connecting to server.\nIf disabled, new account will be registered automatically.");
460 gettext("Advanced");
461 gettext("Mapblock unload timeout");
462 gettext("Timeout for client to remove unused map data from memory.");
463 gettext("Mapblock limit");
464 gettext("Maximum number of mapblocks for client to be kept in memory.\nSet to -1 for unlimited amount.");
465 gettext("Show debug info");
466 gettext("Whether to show the client debug info (has the same effect as hitting F5).");
467 gettext("Server / Singleplayer");
468 gettext("Server name");
469 gettext("Name of the server, to be displayed when players join and in the serverlist.");
470 gettext("Server description");
471 gettext("Description of server, to be displayed when players join and in the serverlist.");
472 gettext("Server address");
473 gettext("Domain name of server, to be displayed in the serverlist.");
474 gettext("Server URL");
475 gettext("Homepage of server, to be displayed in the serverlist.");
476 gettext("Announce server");
477 gettext("Automatically report to the serverlist.");
478 gettext("Serverlist URL");
479 gettext("Announce to this serverlist.");
480 gettext("Strip color codes");
481 gettext("Remove color codes from incoming chat messages\nUse this to stop players from being able to use color in their messages");
482 gettext("Network");
483 gettext("Server port");
484 gettext("Network port to listen (UDP).\nThis value will be overridden when starting from the main menu.");
485 gettext("Bind address");
486 gettext("The network interface that the server listens on.");
487 gettext("Strict protocol checking");
488 gettext("Enable to disallow old clients from connecting.\nOlder clients are compatible in the sense that they will not crash when connecting\nto new servers, but they may not support all new features that you are expecting.");
489 gettext("Remote media");
490 gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
491 gettext("IPv6 server");
492 gettext("Enable/disable running an IPv6 server.\nIgnored if bind_address is set.\nNeeds enable_ipv6 to be enabled.");
493 gettext("Advanced");
494 gettext("Maximum simultaneous block sends per client");
495 gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
496 gettext("Delay in sending blocks after building");
497 gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
498 gettext("Max. packets per iteration");
499 gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
500 gettext("Map Compression Level for Network Transfer");
501 gettext("ZLib compression level to use when sending mapblocks to the client.\n-1 - Zlib's default compression level\n0 - no compresson, fastest\n9 - best compression, slowest\n(levels 1-3 use Zlib's \"fast\" method, 4-9 use the normal method)");
502 gettext("Game");
503 gettext("Default game");
504 gettext("Default game when creating a new world.\nThis will be overridden when creating a world from the main menu.");
505 gettext("Message of the day");
506 gettext("Message of the day displayed to players connecting.");
507 gettext("Maximum users");
508 gettext("Maximum number of players that can be connected simultaneously.");
509 gettext("Map directory");
510 gettext("World directory (everything in the world is stored here).\nNot needed if starting from the main menu.");
511 gettext("Item entity TTL");
512 gettext("Time in seconds for item entity (dropped items) to live.\nSetting it to -1 disables the feature.");
513 gettext("Default stack size");
514 gettext("Specifies the default stack size of nodes, items and tools.\nNote that mods or games may explicitly set a stack for certain (or all) items.");
515 gettext("Damage");
516 gettext("Enable players getting damage and dying.");
517 gettext("Creative");
518 gettext("Enable creative mode for all players");
519 gettext("Fixed map seed");
520 gettext("A chosen map seed for a new map, leave empty for random.\nWill be overridden when creating a new world in the main menu.");
521 gettext("Default password");
522 gettext("New users need to input this password.");
523 gettext("Default privileges");
524 gettext("The privileges that new users automatically get.\nSee /privs in game for a full list on your server and mod configuration.");
525 gettext("Basic privileges");
526 gettext("Privileges that players with basic_privs can grant");
527 gettext("Unlimited player transfer distance");
528 gettext("Whether players are shown to clients without any range limit.\nDeprecated, use the setting player_transfer_distance instead.");
529 gettext("Player transfer distance");
530 gettext("Defines the maximal player transfer distance in blocks (0 = unlimited).");
531 gettext("Player versus player");
532 gettext("Whether to allow players to damage and kill each other.");
533 gettext("Mod channels");
534 gettext("Enable mod channels support.");
535 gettext("Static spawnpoint");
536 gettext("If this is set, players will always (re)spawn at the given position.");
537 gettext("Disallow empty passwords");
538 gettext("If enabled, new players cannot join with an empty password.");
539 gettext("Disable anticheat");
540 gettext("If enabled, disable cheat prevention in multiplayer.");
541 gettext("Rollback recording");
542 gettext("If enabled, actions are recorded for rollback.\nThis option is only read when server starts.");
543 gettext("Chat message format");
544 gettext("Format of player chat messages. The following strings are valid placeholders:\n@name, @message, @timestamp (optional)");
545 gettext("Shutdown message");
546 gettext("A message to be displayed to all clients when the server shuts down.");
547 gettext("Crash message");
548 gettext("A message to be displayed to all clients when the server crashes.");
549 gettext("Ask to reconnect after crash");
550 gettext("Whether to ask clients to reconnect after a (Lua) crash.\nSet this to true if your server is set up to restart automatically.");
551 gettext("Active object send range");
552 gettext("From how far clients know about objects, stated in mapblocks (16 nodes).\n\nSetting this larger than active_block_range will also cause the server\nto maintain active objects up to this distance in the direction the\nplayer is looking. (This can avoid mobs suddenly disappearing from view)");
553 gettext("Active block range");
554 gettext("The radius of the volume of blocks around every player that is subject to the\nactive block stuff, stated in mapblocks (16 nodes).\nIn active blocks objects are loaded and ABMs run.\nThis is also the minimum range in which active objects (mobs) are maintained.\nThis should be configured together with active_object_send_range_blocks.");
555 gettext("Max block send distance");
556 gettext("From how far blocks are sent to clients, stated in mapblocks (16 nodes).");
557 gettext("Maximum forceloaded blocks");
558 gettext("Maximum number of forceloaded mapblocks.");
559 gettext("Time send interval");
560 gettext("Interval of sending time of day to clients.");
561 gettext("Time speed");
562 gettext("Controls length of day/night cycle.\nExamples:\n72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.");
563 gettext("World start time");
564 gettext("Time of day when a new world is started, in millihours (0-23999).");
565 gettext("Map save interval");
566 gettext("Interval of saving important changes in the world, stated in seconds.");
567 gettext("Chat message max length");
568 gettext("Set the maximum character length of a chat message sent by clients.");
569 gettext("Chat message count limit");
570 gettext("Amount of messages a player may send per 10 seconds.");
571 gettext("Chat message kick threshold");
572 gettext("Kick players who sent more than X messages per 10 seconds.");
573 gettext("Physics");
574 gettext("Default acceleration");
575 gettext("Horizontal and vertical acceleration on ground or when climbing,\nin nodes per second per second.");
576 gettext("Acceleration in air");
577 gettext("Horizontal acceleration in air when jumping or falling,\nin nodes per second per second.");
578 gettext("Fast mode acceleration");
579 gettext("Horizontal and vertical acceleration in fast mode,\nin nodes per second per second.");
580 gettext("Walking speed");
581 gettext("Walking and flying speed, in nodes per second.");
582 gettext("Sneaking speed");
583 gettext("Sneaking speed, in nodes per second.");
584 gettext("Fast mode speed");
585 gettext("Walking, flying and climbing speed in fast mode, in nodes per second.");
586 gettext("Climbing speed");
587 gettext("Vertical climbing speed, in nodes per second.");
588 gettext("Jumping speed");
589 gettext("Initial vertical speed when jumping, in nodes per second.");
590 gettext("Liquid fluidity");
591 gettext("Decrease this to increase liquid resistance to movement.");
592 gettext("Liquid fluidity smoothing");
593 gettext("Maximum liquid resistance. Controls deceleration when entering liquid at\nhigh speed.");
594 gettext("Liquid sinking");
595 gettext("Controls sinking speed in liquid.");
596 gettext("Gravity");
597 gettext("Acceleration of gravity, in nodes per second per second.");
598 gettext("Advanced");
599 gettext("Deprecated Lua API handling");
600 gettext("Handling for deprecated Lua API calls:\n- none: Do not log deprecated calls\n- log: mimic and log backtrace of deprecated call (default).\n- error: abort on usage of deprecated call (suggested for mod developers).");
601 gettext("Max. clearobjects extra blocks");
602 gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between sqlite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
603 gettext("Unload unused server data");
604 gettext("How much the server will wait before unloading unused mapblocks.\nHigher value is smoother, but will use more RAM.");
605 gettext("Maximum objects per block");
606 gettext("Maximum number of statically stored objects in a block.");
607 gettext("Synchronous SQLite");
608 gettext("See https://www.sqlite.org/pragma.html#pragma_synchronous");
609 gettext("Map Compression Level for Disk Storage");
610 gettext("ZLib compression level to use when saving mapblocks to disk.\n-1 - Zlib's default compression level\n0 - no compresson, fastest\n9 - best compression, slowest\n(levels 1-3 use Zlib's \"fast\" method, 4-9 use the normal method)");
611 gettext("Dedicated server step");
612 gettext("Length of a server tick and the interval at which objects are generally updated over\nnetwork.");
613 gettext("Active block management interval");
614 gettext("Length of time between active block management cycles");
615 gettext("ABM interval");
616 gettext("Length of time between Active Block Modifier (ABM) execution cycles");
617 gettext("ABM time budget");
618 gettext("The time budget allowed for ABMs to execute on each step\n(as a fraction of the ABM Interval)");
619 gettext("NodeTimer interval");
620 gettext("Length of time between NodeTimer execution cycles");
621 gettext("Ignore world errors");
622 gettext("If enabled, invalid world data won't cause the server to shut down.\nOnly enable this if you know what you are doing.");
623 gettext("Liquid loop max");
624 gettext("Max liquids processed per step.");
625 gettext("Liquid queue purge time");
626 gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems. A value of 0 disables the functionality.");
627 gettext("Liquid update tick");
628 gettext("Liquid update interval in seconds.");
629 gettext("Block send optimize distance");
630 gettext("At this distance the server will aggressively optimize which blocks are sent to\nclients.\nSmall values potentially improve performance a lot, at the expense of visible\nrendering glitches (some blocks will not be rendered under water and in caves,\nas well as sometimes on land).\nSetting this to a value greater than max_block_send_distance disables this\noptimization.\nStated in mapblocks (16 nodes).");
631 gettext("Server side occlusion culling");
632 gettext("If enabled the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client 50-80%. The client will not longer receive most invisible\nso that the utility of noclip mode is reduced.");
633 gettext("Client side modding restrictions");
634 gettext("Restricts the access of certain client-side functions on servers.\nCombine the byteflags below to restrict client-side features, or set to 0\nfor no restrictions:\nLOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\ncsm_restriction_noderange)\nREAD_PLAYERINFO: 32 (disable get_player_names call client-side)");
635 gettext("Client side node lookup range restriction");
636 gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
637 gettext("Security");
638 gettext("Enable mod security");
639 gettext("Prevent mods from doing insecure things like running shell commands.");
640 gettext("Trusted mods");
641 gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
642 gettext("HTTP mods");
643 gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
644 gettext("Advanced");
645 gettext("Profiling");
646 gettext("Load the game profiler");
647 gettext("Load the game profiler to collect game profiling data.\nProvides a /profiler command to access the compiled profile.\nUseful for mod developers and server operators.");
648 gettext("Default report format");
649 gettext("The default format in which profiles are being saved,\nwhen calling `/profiler save [format]` without format.");
650 gettext("Report path");
651 gettext("The file path relative to your worldpath in which profiles will be saved to.");
652 gettext("Instrumentation");
653 gettext("Entity methods");
654 gettext("Instrument the methods of entities on registration.");
655 gettext("Active Block Modifiers");
656 gettext("Instrument the action function of Active Block Modifiers on registration.");
657 gettext("Loading Block Modifiers");
658 gettext("Instrument the action function of Loading Block Modifiers on registration.");
659 gettext("Chatcommands");
660 gettext("Instrument chatcommands on registration.");
661 gettext("Global callbacks");
662 gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
663 gettext("Advanced");
664 gettext("Builtin");
665 gettext("Instrument builtin.\nThis is usually only needed by core/builtin contributors");
666 gettext("Profiler");
667 gettext("Have the profiler instrument itself:\n* Instrument an empty function.\nThis estimates the overhead, that instrumentation is adding (+1 function call).\n* Instrument the sampler being used to update the statistics.");
668 gettext("Client and Server");
669 gettext("Player name");
670 gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");
671 gettext("Language");
672 gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this.");
673 gettext("Debug log level");
674 gettext("Level of logging to be written to debug.txt:\n- <nothing> (no logging)\n- none (messages with no level)\n- error\n- warning\n- action\n- info\n- verbose");
675 gettext("Debug log file size threshold");
676 gettext("If the file size of debug.txt exceeds the number of megabytes specified in\nthis setting when it is opened, the file is moved to debug.txt.1,\ndeleting an older debug.txt.1 if it exists.\ndebug.txt is only moved if this setting is positive.");
677 gettext("Chat log level");
678 gettext("Minimal level of logging to be written to chat.");
679 gettext("IPv6");
680 gettext("Enable IPv6 support (for both client and server).\nRequired for IPv6 connections to work at all.");
681 gettext("Advanced");
682 gettext("cURL timeout");
683 gettext("Default timeout for cURL, stated in milliseconds.\nOnly has an effect if compiled with cURL.");
684 gettext("cURL parallel limit");
685 gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
686 gettext("cURL file download timeout");
687 gettext("Maximum time in ms a file download (e.g. a mod download) may take.");
688 gettext("High-precision FPU");
689 gettext("Makes DirectX work with LuaJIT. Disable if it causes troubles.");
690 gettext("Main menu script");
691 gettext("Replaces the default main menu with a custom one.");
692 gettext("Engine profiling data print interval");
693 gettext("Print the engine's profiling data in regular intervals (in seconds).\n0 = disable. Useful for developers.");
694 gettext("Mapgen");
695 gettext("Mapgen name");
696 gettext("Name of map generator to be used when creating a new world.\nCreating a world in the main menu will override this.\nCurrent mapgens in a highly unstable state:\n- The optional floatlands of v7 (disabled by default).");
697 gettext("Water level");
698 gettext("Water surface level of the world.");
699 gettext("Max block generate distance");
700 gettext("From how far blocks are generated for clients, stated in mapblocks (16 nodes).");
701 gettext("Map generation limit");
702 gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
703 gettext("Mapgen flags");
704 gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand junglegrass, in all other mapgens this flag controls all decorations.");
705 gettext("Biome API temperature and humidity noise parameters");
706 gettext("Heat noise");
707 gettext("Temperature variation for biomes.");
708 gettext("Heat blend noise");
709 gettext("Small-scale temperature variation for blending biomes on borders.");
710 gettext("Humidity noise");
711 gettext("Humidity variation for biomes.");
712 gettext("Humidity blend noise");
713 gettext("Small-scale humidity variation for blending biomes on borders.");
714 gettext("Mapgen V5");
715 gettext("Mapgen V5 specific flags");
716 gettext("Map generation attributes specific to Mapgen v5.");
717 gettext("Cave width");
718 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
719 gettext("Large cave depth");
720 gettext("Y of upper limit of large caves.");
721 gettext("Small cave minimum number");
722 gettext("Minimum limit of random number of small caves per mapchunk.");
723 gettext("Small cave maximum number");
724 gettext("Maximum limit of random number of small caves per mapchunk.");
725 gettext("Large cave minimum number");
726 gettext("Minimum limit of random number of large caves per mapchunk.");
727 gettext("Large cave maximum number");
728 gettext("Maximum limit of random number of large caves per mapchunk.");
729 gettext("Large cave proportion flooded");
730 gettext("Proportion of large caves that contain liquid.");
731 gettext("Cavern limit");
732 gettext("Y-level of cavern upper limit.");
733 gettext("Cavern taper");
734 gettext("Y-distance over which caverns expand to full size.");
735 gettext("Cavern threshold");
736 gettext("Defines full size of caverns, smaller values create larger caverns.");
737 gettext("Dungeon minimum Y");
738 gettext("Lower Y limit of dungeons.");
739 gettext("Dungeon maximum Y");
740 gettext("Upper Y limit of dungeons.");
741 gettext("Noises");
742 gettext("Filler depth noise");
743 gettext("Variation of biome filler depth.");
744 gettext("Factor noise");
745 gettext("Variation of terrain vertical scale.\nWhen noise is < -0.55 terrain is near-flat.");
746 gettext("Height noise");
747 gettext("Y-level of average terrain surface.");
748 gettext("Cave1 noise");
749 gettext("First of two 3D noises that together define tunnels.");
750 gettext("Cave2 noise");
751 gettext("Second of two 3D noises that together define tunnels.");
752 gettext("Cavern noise");
753 gettext("3D noise defining giant caverns.");
754 gettext("Ground noise");
755 gettext("3D noise defining terrain.");
756 gettext("Dungeon noise");
757 gettext("3D noise that determines number of dungeons per mapchunk.");
758 gettext("Mapgen V6");
759 gettext("Mapgen V6 specific flags");
760 gettext("Map generation attributes specific to Mapgen v6.\nThe 'snowbiomes' flag enables the new 5 biome system.\nWhen the 'snowbiomes' flag is enabled jungles are automatically enabled and\nthe 'jungles' flag is ignored.");
761 gettext("Desert noise threshold");
762 gettext("Deserts occur when np_biome exceeds this value.\nWhen the 'snowbiomes' flag is enabled, this is ignored.");
763 gettext("Beach noise threshold");
764 gettext("Sandy beaches occur when np_beach exceeds this value.");
765 gettext("Dungeon minimum Y");
766 gettext("Lower Y limit of dungeons.");
767 gettext("Dungeon maximum Y");
768 gettext("Upper Y limit of dungeons.");
769 gettext("Noises");
770 gettext("Terrain base noise");
771 gettext("Y-level of lower terrain and seabed.");
772 gettext("Terrain higher noise");
773 gettext("Y-level of higher terrain that creates cliffs.");
774 gettext("Steepness noise");
775 gettext("Varies steepness of cliffs.");
776 gettext("Height select noise");
777 gettext("Defines distribution of higher terrain.");
778 gettext("Mud noise");
779 gettext("Varies depth of biome surface nodes.");
780 gettext("Beach noise");
781 gettext("Defines areas with sandy beaches.");
782 gettext("Biome noise");
783 gettext("Temperature variation for biomes.");
784 gettext("Cave noise");
785 gettext("Variation of number of caves.");
786 gettext("Humidity noise");
787 gettext("Humidity variation for biomes.");
788 gettext("Trees noise");
789 gettext("Defines tree areas and tree density.");
790 gettext("Apple trees noise");
791 gettext("Defines areas where trees have apples.");
792 gettext("Mapgen V7");
793 gettext("Mapgen V7 specific flags");
794 gettext("Map generation attributes specific to Mapgen v7.\n'ridges': Rivers.\n'floatlands': Floating land masses in the atmosphere.\n'caverns': Giant caves deep underground.");
795 gettext("Mountain zero level");
796 gettext("Y of mountain density gradient zero level. Used to shift mountains vertically.");
797 gettext("Floatland minimum Y");
798 gettext("Lower Y limit of floatlands.");
799 gettext("Floatland maximum Y");
800 gettext("Upper Y limit of floatlands.");
801 gettext("Floatland tapering distance");
802 gettext("Y-distance over which floatlands taper from full density to nothing.\nTapering starts at this distance from the Y limit.\nFor a solid floatland layer, this controls the height of hills/mountains.\nMust be less than or equal to half the distance between the Y limits.");
803 gettext("Floatland taper exponent");
804 gettext("Exponent of the floatland tapering. Alters the tapering behaviour.\nValue = 1.0 creates a uniform, linear tapering.\nValues > 1.0 create a smooth tapering suitable for the default separated\nfloatlands.\nValues < 1.0 (for example 0.25) create a more defined surface level with\nflatter lowlands, suitable for a solid floatland layer.");
805 gettext("Floatland density");
806 gettext("Adjusts the density of the floatland layer.\nIncrease value to increase density. Can be positive or negative.\nValue = 0.0: 50% of volume is floatland.\nValue = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\nto be sure) creates a solid floatland layer.");
807 gettext("Floatland water level");
808 gettext("Surface level of optional water placed on a solid floatland layer.\nWater is disabled by default and will only be placed if this value is set\nto above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\nupper tapering).\n***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\nWhen enabling water placement the floatlands must be configured and tested\nto be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\nrequired value depending on 'mgv7_np_floatland'), to avoid\nserver-intensive extreme water flow and to avoid vast flooding of the\nworld surface below.");
809 gettext("Cave width");
810 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
811 gettext("Large cave depth");
812 gettext("Y of upper limit of large caves.");
813 gettext("Small cave minimum number");
814 gettext("Minimum limit of random number of small caves per mapchunk.");
815 gettext("Small cave maximum number");
816 gettext("Maximum limit of random number of small caves per mapchunk.");
817 gettext("Large cave minimum number");
818 gettext("Minimum limit of random number of large caves per mapchunk.");
819 gettext("Large cave maximum number");
820 gettext("Maximum limit of random number of large caves per mapchunk.");
821 gettext("Large cave proportion flooded");
822 gettext("Proportion of large caves that contain liquid.");
823 gettext("Cavern limit");
824 gettext("Y-level of cavern upper limit.");
825 gettext("Cavern taper");
826 gettext("Y-distance over which caverns expand to full size.");
827 gettext("Cavern threshold");
828 gettext("Defines full size of caverns, smaller values create larger caverns.");
829 gettext("Dungeon minimum Y");
830 gettext("Lower Y limit of dungeons.");
831 gettext("Dungeon maximum Y");
832 gettext("Upper Y limit of dungeons.");
833 gettext("Noises");
834 gettext("Terrain base noise");
835 gettext("Y-level of higher terrain that creates cliffs.");
836 gettext("Terrain alternative noise");
837 gettext("Y-level of lower terrain and seabed.");
838 gettext("Terrain persistence noise");
839 gettext("Varies roughness of terrain.\nDefines the 'persistence' value for terrain_base and terrain_alt noises.");
840 gettext("Height select noise");
841 gettext("Defines distribution of higher terrain and steepness of cliffs.");
842 gettext("Filler depth noise");
843 gettext("Variation of biome filler depth.");
844 gettext("Mountain height noise");
845 gettext("Variation of maximum mountain height (in nodes).");
846 gettext("Ridge underwater noise");
847 gettext("Defines large-scale river channel structure.");
848 gettext("Mountain noise");
849 gettext("3D noise defining mountain structure and height.\nAlso defines structure of floatland mountain terrain.");
850 gettext("Ridge noise");
851 gettext("3D noise defining structure of river canyon walls.");
852 gettext("Floatland noise");
853 gettext("3D noise defining structure of floatlands.\nIf altered from the default, the noise 'scale' (0.7 by default) may need\nto be adjusted, as floatland tapering functions best when this noise has\na value range of approximately -2.0 to 2.0.");
854 gettext("Cavern noise");
855 gettext("3D noise defining giant caverns.");
856 gettext("Cave1 noise");
857 gettext("First of two 3D noises that together define tunnels.");
858 gettext("Cave2 noise");
859 gettext("Second of two 3D noises that together define tunnels.");
860 gettext("Dungeon noise");
861 gettext("3D noise that determines number of dungeons per mapchunk.");
862 gettext("Mapgen Carpathian");
863 gettext("Mapgen Carpathian specific flags");
864 gettext("Map generation attributes specific to Mapgen Carpathian.");
865 gettext("Base ground level");
866 gettext("Defines the base ground level.");
867 gettext("River channel width");
868 gettext("Defines the width of the river channel.");
869 gettext("River channel depth");
870 gettext("Defines the depth of the river channel.");
871 gettext("River valley width");
872 gettext("Defines the width of the river valley.");
873 gettext("Cave width");
874 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
875 gettext("Large cave depth");
876 gettext("Y of upper limit of large caves.");
877 gettext("Small cave minimum number");
878 gettext("Minimum limit of random number of small caves per mapchunk.");
879 gettext("Small cave maximum number");
880 gettext("Maximum limit of random number of small caves per mapchunk.");
881 gettext("Large cave minimum number");
882 gettext("Minimum limit of random number of large caves per mapchunk.");
883 gettext("Large cave maximum number");
884 gettext("Maximum limit of random number of large caves per mapchunk.");
885 gettext("Large cave proportion flooded");
886 gettext("Proportion of large caves that contain liquid.");
887 gettext("Cavern limit");
888 gettext("Y-level of cavern upper limit.");
889 gettext("Cavern taper");
890 gettext("Y-distance over which caverns expand to full size.");
891 gettext("Cavern threshold");
892 gettext("Defines full size of caverns, smaller values create larger caverns.");
893 gettext("Dungeon minimum Y");
894 gettext("Lower Y limit of dungeons.");
895 gettext("Dungeon maximum Y");
896 gettext("Upper Y limit of dungeons.");
897 gettext("Noises");
898 gettext("Filler depth noise");
899 gettext("Variation of biome filler depth.");
900 gettext("Hilliness1 noise");
901 gettext("First of 4 2D noises that together define hill/mountain range height.");
902 gettext("Hilliness2 noise");
903 gettext("Second of 4 2D noises that together define hill/mountain range height.");
904 gettext("Hilliness3 noise");
905 gettext("Third of 4 2D noises that together define hill/mountain range height.");
906 gettext("Hilliness4 noise");
907 gettext("Fourth of 4 2D noises that together define hill/mountain range height.");
908 gettext("Rolling hills spread noise");
909 gettext("2D noise that controls the size/occurrence of rolling hills.");
910 gettext("Ridge mountain spread noise");
911 gettext("2D noise that controls the size/occurrence of ridged mountain ranges.");
912 gettext("Step mountain spread noise");
913 gettext("2D noise that controls the size/occurrence of step mountain ranges.");
914 gettext("Rolling hill size noise");
915 gettext("2D noise that controls the shape/size of rolling hills.");
916 gettext("Ridged mountain size noise");
917 gettext("2D noise that controls the shape/size of ridged mountains.");
918 gettext("Step mountain size noise");
919 gettext("2D noise that controls the shape/size of step mountains.");
920 gettext("River noise");
921 gettext("2D noise that locates the river valleys and channels.");
922 gettext("Mountain variation noise");
923 gettext("3D noise for mountain overhangs, cliffs, etc. Usually small variations.");
924 gettext("Cave1 noise");
925 gettext("First of two 3D noises that together define tunnels.");
926 gettext("Cave2 noise");
927 gettext("Second of two 3D noises that together define tunnels.");
928 gettext("Cavern noise");
929 gettext("3D noise defining giant caverns.");
930 gettext("Dungeon noise");
931 gettext("3D noise that determines number of dungeons per mapchunk.");
932 gettext("Mapgen Flat");
933 gettext("Mapgen Flat specific flags");
934 gettext("Map generation attributes specific to Mapgen Flat.\nOccasional lakes and hills can be added to the flat world.");
935 gettext("Ground level");
936 gettext("Y of flat ground.");
937 gettext("Large cave depth");
938 gettext("Y of upper limit of large caves.");
939 gettext("Small cave minimum number");
940 gettext("Minimum limit of random number of small caves per mapchunk.");
941 gettext("Small cave maximum number");
942 gettext("Maximum limit of random number of small caves per mapchunk.");
943 gettext("Large cave minimum number");
944 gettext("Minimum limit of random number of large caves per mapchunk.");
945 gettext("Large cave maximum number");
946 gettext("Maximum limit of random number of large caves per mapchunk.");
947 gettext("Large cave proportion flooded");
948 gettext("Proportion of large caves that contain liquid.");
949 gettext("Cave width");
950 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
951 gettext("Lake threshold");
952 gettext("Terrain noise threshold for lakes.\nControls proportion of world area covered by lakes.\nAdjust towards 0.0 for a larger proportion.");
953 gettext("Lake steepness");
954 gettext("Controls steepness/depth of lake depressions.");
955 gettext("Hill threshold");
956 gettext("Terrain noise threshold for hills.\nControls proportion of world area covered by hills.\nAdjust towards 0.0 for a larger proportion.");
957 gettext("Hill steepness");
958 gettext("Controls steepness/height of hills.");
959 gettext("Cavern limit");
960 gettext("Y-level of cavern upper limit.");
961 gettext("Cavern taper");
962 gettext("Y-distance over which caverns expand to full size.");
963 gettext("Cavern threshold");
964 gettext("Defines full size of caverns, smaller values create larger caverns.");
965 gettext("Dungeon minimum Y");
966 gettext("Lower Y limit of dungeons.");
967 gettext("Dungeon maximum Y");
968 gettext("Upper Y limit of dungeons.");
969 gettext("Noises");
970 gettext("Terrain noise");
971 gettext("Defines location and terrain of optional hills and lakes.");
972 gettext("Filler depth noise");
973 gettext("Variation of biome filler depth.");
974 gettext("Cave1 noise");
975 gettext("First of two 3D noises that together define tunnels.");
976 gettext("Cave2 noise");
977 gettext("Second of two 3D noises that together define tunnels.");
978 gettext("Cavern noise");
979 gettext("3D noise defining giant caverns.");
980 gettext("Dungeon noise");
981 gettext("3D noise that determines number of dungeons per mapchunk.");
982 gettext("Mapgen Fractal");
983 gettext("Mapgen Fractal specific flags");
984 gettext("Map generation attributes specific to Mapgen Fractal.\n'terrain' enables the generation of non-fractal terrain:\nocean, islands and underground.");
985 gettext("Cave width");
986 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
987 gettext("Large cave depth");
988 gettext("Y of upper limit of large caves.");
989 gettext("Small cave minimum number");
990 gettext("Minimum limit of random number of small caves per mapchunk.");
991 gettext("Small cave maximum number");
992 gettext("Maximum limit of random number of small caves per mapchunk.");
993 gettext("Large cave minimum number");
994 gettext("Minimum limit of random number of large caves per mapchunk.");
995 gettext("Large cave maximum number");
996 gettext("Maximum limit of random number of large caves per mapchunk.");
997 gettext("Large cave proportion flooded");
998 gettext("Proportion of large caves that contain liquid.");
999 gettext("Dungeon minimum Y");
1000 gettext("Lower Y limit of dungeons.");
1001 gettext("Dungeon maximum Y");
1002 gettext("Upper Y limit of dungeons.");
1003 gettext("Fractal type");
1004 gettext("Selects one of 18 fractal types.\n1 = 4D \"Roundy\" Mandelbrot set.\n2 = 4D \"Roundy\" Julia set.\n3 = 4D \"Squarry\" Mandelbrot set.\n4 = 4D \"Squarry\" Julia set.\n5 = 4D \"Mandy Cousin\" Mandelbrot set.\n6 = 4D \"Mandy Cousin\" Julia set.\n7 = 4D \"Variation\" Mandelbrot set.\n8 = 4D \"Variation\" Julia set.\n9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot set.\n10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n11 = 3D \"Christmas Tree\" Mandelbrot set.\n12 = 3D \"Christmas Tree\" Julia set.\n13 = 3D \"Mandelbulb\" Mandelbrot set.\n14 = 3D \"Mandelbulb\" Julia set.\n15 = 3D \"Cosine Mandelbulb\" Mandelbrot set.\n16 = 3D \"Cosine Mandelbulb\" Julia set.\n17 = 4D \"Mandelbulb\" Mandelbrot set.\n18 = 4D \"Mandelbulb\" Julia set.");
1005 gettext("Iterations");
1006 gettext("Iterations of the recursive function.\nIncreasing this increases the amount of fine detail, but also\nincreases processing load.\nAt iterations = 20 this mapgen has a similar load to mapgen V7.");
1007 gettext("Scale");
1008 gettext("(X,Y,Z) scale of fractal in nodes.\nActual fractal size will be 2 to 3 times larger.\nThese numbers can be made very large, the fractal does\nnot have to fit inside the world.\nIncrease these to 'zoom' into the detail of the fractal.\nDefault is for a vertically-squashed shape suitable for\nan island, set all 3 numbers equal for the raw shape.");
1009 gettext("Offset");
1010 gettext("(X,Y,Z) offset of fractal from world center in units of 'scale'.\nCan be used to move a desired point to (0, 0) to create a\nsuitable spawn point, or to allow 'zooming in' on a desired\npoint by increasing 'scale'.\nThe default is tuned for a suitable spawn point for Mandelbrot\nsets with default parameters, it may need altering in other\nsituations.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
1011 gettext("Slice w");
1012 gettext("W coordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
1013 gettext("Julia x");
1014 gettext("Julia set only.\nX component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1015 gettext("Julia y");
1016 gettext("Julia set only.\nY component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1017 gettext("Julia z");
1018 gettext("Julia set only.\nZ component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1019 gettext("Julia w");
1020 gettext("Julia set only.\nW component of hypercomplex constant.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
1021 gettext("Noises");
1022 gettext("Seabed noise");
1023 gettext("Y-level of seabed.");
1024 gettext("Filler depth noise");
1025 gettext("Variation of biome filler depth.");
1026 gettext("Cave1 noise");
1027 gettext("First of two 3D noises that together define tunnels.");
1028 gettext("Cave2 noise");
1029 gettext("Second of two 3D noises that together define tunnels.");
1030 gettext("Dungeon noise");
1031 gettext("3D noise that determines number of dungeons per mapchunk.");
1032 gettext("Mapgen Valleys");
1033 gettext("Mapgen Valleys specific flags");
1034 gettext("Map generation attributes specific to Mapgen Valleys.\n'altitude_chill': Reduces heat with altitude.\n'humid_rivers': Increases humidity around rivers.\n'vary_river_depth': If enabled, low humidity and high heat causes rivers\nto become shallower and occasionally dry.\n'altitude_dry': Reduces humidity with altitude.");
1035 gettext("Altitude chill");
1036 gettext("The vertical distance over which heat drops by 20 if 'altitude_chill' is\nenabled. Also the vertical distance over which humidity drops by 10 if\n'altitude_dry' is enabled.");
1037 gettext("Large cave depth");
1038 gettext("Depth below which you'll find large caves.");
1039 gettext("Small cave minimum number");
1040 gettext("Minimum limit of random number of small caves per mapchunk.");
1041 gettext("Small cave maximum number");
1042 gettext("Maximum limit of random number of small caves per mapchunk.");
1043 gettext("Large cave minimum number");
1044 gettext("Minimum limit of random number of large caves per mapchunk.");
1045 gettext("Large cave maximum number");
1046 gettext("Maximum limit of random number of large caves per mapchunk.");
1047 gettext("Large cave proportion flooded");
1048 gettext("Proportion of large caves that contain liquid.");
1049 gettext("Cavern upper limit");
1050 gettext("Depth below which you'll find giant caverns.");
1051 gettext("Cavern taper");
1052 gettext("Y-distance over which caverns expand to full size.");
1053 gettext("Cavern threshold");
1054 gettext("Defines full size of caverns, smaller values create larger caverns.");
1055 gettext("River depth");
1056 gettext("How deep to make rivers.");
1057 gettext("River size");
1058 gettext("How wide to make rivers.");
1059 gettext("Cave width");
1060 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
1061 gettext("Dungeon minimum Y");
1062 gettext("Lower Y limit of dungeons.");
1063 gettext("Dungeon maximum Y");
1064 gettext("Upper Y limit of dungeons.");
1065 gettext("Noises");
1066 gettext("Cave noise #1");
1067 gettext("First of two 3D noises that together define tunnels.");
1068 gettext("Cave noise #2");
1069 gettext("Second of two 3D noises that together define tunnels.");
1070 gettext("Filler depth");
1071 gettext("The depth of dirt or other biome filler node.");
1072 gettext("Cavern noise");
1073 gettext("3D noise defining giant caverns.");
1074 gettext("River noise");
1075 gettext("Defines large-scale river channel structure.");
1076 gettext("Terrain height");
1077 gettext("Base terrain height.");
1078 gettext("Valley depth");
1079 gettext("Raises terrain to make valleys around the rivers.");
1080 gettext("Valley fill");
1081 gettext("Slope and fill work together to modify the heights.");
1082 gettext("Valley profile");
1083 gettext("Amplifies the valleys.");
1084 gettext("Valley slope");
1085 gettext("Slope and fill work together to modify the heights.");
1086 gettext("Dungeon noise");
1087 gettext("3D noise that determines number of dungeons per mapchunk.");
1088 gettext("Advanced");
1089 gettext("Chunk size");
1090 gettext("Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\nWARNING!: There is no benefit, and there are several dangers, in\nincreasing this value above 5.\nReducing this value increases cave and dungeon density.\nAltering this value is for special usage, leaving it unchanged is\nrecommended.");
1091 gettext("Mapgen debug");
1092 gettext("Dump the mapgen debug information.");
1093 gettext("Absolute limit of queued blocks to emerge");
1094 gettext("Maximum number of blocks that can be queued for loading.");
1095 gettext("Per-player limit of queued blocks load from disk");
1096 gettext("Maximum number of blocks to be queued that are to be loaded from file.\nThis limit is enforced per player.");
1097 gettext("Per-player limit of queued blocks to generate");
1098 gettext("Maximum number of blocks to be queued that are to be generated.\nThis limit is enforced per player.");
1099 gettext("Number of emerge threads");
1100 gettext("Number of emerge threads to use.\nValue 0:\n- Automatic selection. The number of emerge threads will be\n- 'number of processors - 2', with a lower limit of 1.\nAny other value:\n- Specifies the number of emerge threads, with a lower limit of 1.\nWARNING: Increasing the number of emerge threads increases engine mapgen\nspeed, but this may harm game performance by interfering with other\nprocesses, especially in singleplayer and/or when running Lua code in\n'on_generated'. For many users the optimum setting may be '1'.");
1101 gettext("Online Content Repository");
1102 gettext("ContentDB URL");
1103 gettext("The URL for the content repository");
1104 gettext("ContentDB Flag Blacklist");
1105 gettext("Comma-separated list of flags to hide in the content repository.\n\"nonfree\" can be used to hide packages which do not qualify as 'free software',\nas defined by the Free Software Foundation.\nYou can also specify content ratings.\nThese flags are independent from Minetest versions,\nso see a full list at https://content.minetest.net/help/content_flags/");
1106 gettext("ContentDB Max Concurrent Downloads");
1107 gettext("Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.\nThis should be lower than curl_parallel_limit.");
1108 }
1109