1 // This file is automatically generated
2 // It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files
3 // To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua
4 
fake_function()5 fake_function() {
6 	gettext("Controls");
7 	gettext("Build inside player");
8 	gettext("If enabled, you can place blocks at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
9 	gettext("Flying");
10 	gettext("Player is able to fly without being affected by gravity.\nThis requires the \"fly\" privilege on the server.");
11 	gettext("Pitch move mode");
12 	gettext("If enabled, makes move directions relative to the player's pitch when flying or swimming.");
13 	gettext("Fast movement");
14 	gettext("Fast movement (via the \"special\" key).\nThis requires the \"fast\" privilege on the server.");
15 	gettext("Noclip");
16 	gettext("If enabled together with fly mode, player is able to fly through solid nodes.\nThis requires the \"noclip\" privilege on the server.");
17 	gettext("Cinematic mode");
18 	gettext("Smooths camera when looking around. Also called look or mouse smoothing.\nUseful for recording videos.");
19 	gettext("Camera smoothing");
20 	gettext("Smooths rotation of camera. 0 to disable.");
21 	gettext("Camera smoothing in cinematic mode");
22 	gettext("Smooths rotation of camera in cinematic mode. 0 to disable.");
23 	gettext("Invert mouse");
24 	gettext("Invert vertical mouse movement.");
25 	gettext("Mouse sensitivity");
26 	gettext("Mouse sensitivity multiplier.");
27 	gettext("Special key for climbing/descending");
28 	gettext("If enabled, \"special\" key instead of \"sneak\" key is used for climbing down and\ndescending.");
29 	gettext("Double tap jump for fly");
30 	gettext("Double-tapping the jump key toggles fly mode.");
31 	gettext("Always fly and fast");
32 	gettext("If disabled, \"special\" key is used to fly fast if both fly and fast mode are\nenabled.");
33 	gettext("Place repetition interval");
34 	gettext("The time in seconds it takes between repeated node placements when holding\nthe place button.");
35 	gettext("Automatic jumping");
36 	gettext("Automatically jump up single-node obstacles.");
37 	gettext("Safe digging and placing");
38 	gettext("Prevent digging and placing from repeating when holding the mouse buttons.\nEnable this when you dig or place too often by accident.");
39 	gettext("Random input");
40 	gettext("Enable random user input (only used for testing).");
41 	gettext("Continuous forward");
42 	gettext("Continuous forward movement, toggled by autoforward key.\nPress the autoforward key again or the backwards movement to disable.");
43 	gettext("Touch screen threshold");
44 	gettext("The length in pixels it takes for touch screen interaction to start.");
45 	gettext("Fixed virtual joystick");
46 	gettext("(Android) Fixes the position of virtual joystick.\nIf disabled, virtual joystick will center to first-touch's position.");
47 	gettext("Virtual joystick triggers aux button");
48 	gettext("(Android) Use virtual joystick to trigger \"aux\" button.\nIf enabled, virtual joystick will also tap \"aux\" button when out of main circle.");
49 	gettext("Enable joysticks");
50 	gettext("Enable joysticks");
51 	gettext("Joystick ID");
52 	gettext("The identifier of the joystick to use");
53 	gettext("Joystick type");
54 	gettext("The type of joystick");
55 	gettext("Joystick button repetition interval");
56 	gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
57 	gettext("Joystick deadzone");
58 	gettext("The deadzone of the joystick");
59 	gettext("Joystick frustum sensitivity");
60 	gettext("The sensitivity of the joystick axes for moving the\ningame view frustum around.");
61 	gettext("Forward key");
62 	gettext("Key for moving the player forward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
63 	gettext("Backward key");
64 	gettext("Key for moving the player backward.\nWill also disable autoforward, when active.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
65 	gettext("Left key");
66 	gettext("Key for moving the player left.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
67 	gettext("Right key");
68 	gettext("Key for moving the player right.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
69 	gettext("Jump key");
70 	gettext("Key for jumping.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
71 	gettext("Sneak key");
72 	gettext("Key for sneaking.\nAlso used for climbing down and descending in water if aux1_descends is disabled.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
73 	gettext("Dig key");
74 	gettext("Key for digging.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
75 	gettext("Place key");
76 	gettext("Key for placing.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
77 	gettext("Inventory key");
78 	gettext("Key for opening the inventory.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
79 	gettext("Special key");
80 	gettext("Key for moving fast in fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
81 	gettext("Chat key");
82 	gettext("Key for opening the chat window.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
83 	gettext("Command key");
84 	gettext("Key for opening the chat window to type commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
85 	gettext("Command key");
86 	gettext("Key for opening the chat window to type local commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
87 	gettext("Range select key");
88 	gettext("Key for toggling unlimited view range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
89 	gettext("Fly key");
90 	gettext("Key for toggling flying.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
91 	gettext("Pitch move key");
92 	gettext("Key for toggling pitch move mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
93 	gettext("Fast key");
94 	gettext("Key for toggling fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
95 	gettext("Noclip key");
96 	gettext("Key for toggling noclip mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
97 	gettext("Hotbar next key");
98 	gettext("Key for selecting the next item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
99 	gettext("Hotbar previous key");
100 	gettext("Key for selecting the previous item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
101 	gettext("Mute key");
102 	gettext("Key for muting the game.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
103 	gettext("Inc. volume key");
104 	gettext("Key for increasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
105 	gettext("Dec. volume key");
106 	gettext("Key for decreasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
107 	gettext("Automatic forward key");
108 	gettext("Key for toggling autoforward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
109 	gettext("Cinematic mode key");
110 	gettext("Key for toggling cinematic mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
111 	gettext("Minimap key");
112 	gettext("Key for toggling display of minimap.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
113 	gettext("Screenshot");
114 	gettext("Key for taking screenshots.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
115 	gettext("Drop item key");
116 	gettext("Key for dropping the currently selected item.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
117 	gettext("View zoom key");
118 	gettext("Key to use view zoom when possible.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
119 	gettext("Hotbar slot 1 key");
120 	gettext("Key for selecting the first hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
121 	gettext("Hotbar slot 2 key");
122 	gettext("Key for selecting the second hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
123 	gettext("Hotbar slot 3 key");
124 	gettext("Key for selecting the third hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
125 	gettext("Hotbar slot 4 key");
126 	gettext("Key for selecting the fourth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
127 	gettext("Hotbar slot 5 key");
128 	gettext("Key for selecting the fifth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
129 	gettext("Hotbar slot 6 key");
130 	gettext("Key for selecting the sixth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
131 	gettext("Hotbar slot 7 key");
132 	gettext("Key for selecting the seventh hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
133 	gettext("Hotbar slot 8 key");
134 	gettext("Key for selecting the eighth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
135 	gettext("Hotbar slot 9 key");
136 	gettext("Key for selecting the ninth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
137 	gettext("Hotbar slot 10 key");
138 	gettext("Key for selecting the tenth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
139 	gettext("Hotbar slot 11 key");
140 	gettext("Key for selecting the 11th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
141 	gettext("Hotbar slot 12 key");
142 	gettext("Key for selecting the 12th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
143 	gettext("Hotbar slot 13 key");
144 	gettext("Key for selecting the 13th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
145 	gettext("Hotbar slot 14 key");
146 	gettext("Key for selecting the 14th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
147 	gettext("Hotbar slot 15 key");
148 	gettext("Key for selecting the 15th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
149 	gettext("Hotbar slot 16 key");
150 	gettext("Key for selecting the 16th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
151 	gettext("Hotbar slot 17 key");
152 	gettext("Key for selecting the 17th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
153 	gettext("Hotbar slot 18 key");
154 	gettext("Key for selecting the 18th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
155 	gettext("Hotbar slot 19 key");
156 	gettext("Key for selecting the 19th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
157 	gettext("Hotbar slot 20 key");
158 	gettext("Key for selecting the 20th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
159 	gettext("Hotbar slot 21 key");
160 	gettext("Key for selecting the 21st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
161 	gettext("Hotbar slot 22 key");
162 	gettext("Key for selecting the 22nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
163 	gettext("Hotbar slot 23 key");
164 	gettext("Key for selecting the 23rd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
165 	gettext("Hotbar slot 24 key");
166 	gettext("Key for selecting the 24th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
167 	gettext("Hotbar slot 25 key");
168 	gettext("Key for selecting the 25th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
169 	gettext("Hotbar slot 26 key");
170 	gettext("Key for selecting the 26th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
171 	gettext("Hotbar slot 27 key");
172 	gettext("Key for selecting the 27th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
173 	gettext("Hotbar slot 28 key");
174 	gettext("Key for selecting the 28th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
175 	gettext("Hotbar slot 29 key");
176 	gettext("Key for selecting the 29th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
177 	gettext("Hotbar slot 30 key");
178 	gettext("Key for selecting the 30th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
179 	gettext("Hotbar slot 31 key");
180 	gettext("Key for selecting the 31st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
181 	gettext("Hotbar slot 32 key");
182 	gettext("Key for selecting the 32nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
183 	gettext("HUD toggle key");
184 	gettext("Key for toggling the display of the HUD.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
185 	gettext("Chat toggle key");
186 	gettext("Key for toggling the display of chat.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
187 	gettext("Large chat console key");
188 	gettext("Key for toggling the display of the large chat console.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
189 	gettext("Fog toggle key");
190 	gettext("Key for toggling the display of fog.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
191 	gettext("Camera update toggle key");
192 	gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
193 	gettext("Debug info toggle key");
194 	gettext("Key for toggling the display of debug info.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
195 	gettext("Profiler toggle key");
196 	gettext("Key for toggling the display of the profiler. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
197 	gettext("Toggle camera mode key");
198 	gettext("Key for switching between first- and third-person camera.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
199 	gettext("View range increase key");
200 	gettext("Key for increasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
201 	gettext("View range decrease key");
202 	gettext("Key for decreasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
203 	gettext("Graphics");
204 	gettext("In-Game");
205 	gettext("Basic");
206 	gettext("Show nametag backgrounds by default");
207 	gettext("Whether nametag backgrounds should be shown by default.\nMods may still set a background.");
208 	gettext("VBO");
209 	gettext("Enable vertex buffer objects.\nThis should greatly improve graphics performance.");
210 	gettext("Fog");
211 	gettext("Whether to fog out the end of the visible area.");
212 	gettext("Leaves style");
213 	gettext("Leaves style:\n-   Fancy:  all faces visible\n-   Simple: only outer faces, if defined special_tiles are used\n-   Opaque: disable transparency");
214 	gettext("Connect glass");
215 	gettext("Connects glass if supported by node.");
216 	gettext("Smooth lighting");
217 	gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for speed or for different looks.");
218 	gettext("Clouds");
219 	gettext("Clouds are a client side effect.");
220 	gettext("3D clouds");
221 	gettext("Use 3D cloud look instead of flat.");
222 	gettext("Node highlighting");
223 	gettext("Method used to highlight selected object.");
224 	gettext("Digging particles");
225 	gettext("Adds particles when digging a node.");
226 	gettext("Filtering");
227 	gettext("Mipmapping");
228 	gettext("Use mip mapping to scale textures. May slightly increase performance,\nespecially when using a high resolution texture pack.\nGamma correct downscaling is not supported.");
229 	gettext("Anisotropic filtering");
230 	gettext("Use anisotropic filtering when viewing at textures from an angle.");
231 	gettext("Bilinear filtering");
232 	gettext("Use bilinear filtering when scaling textures.");
233 	gettext("Trilinear filtering");
234 	gettext("Use trilinear filtering when scaling textures.");
235 	gettext("Clean transparent textures");
236 	gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, sometimes resulting in a dark or\nlight edge to transparent textures. Apply this filter to clean that up\nat texture load time.");
237 	gettext("Minimum texture size");
238 	gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory.  Powers of 2 are recommended. Setting this higher than 1 may not\nhave a visible effect unless bilinear/trilinear/anisotropic filtering is\nenabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
239 	gettext("FSAA");
240 	gettext("Use multi-sample antialiasing (MSAA) to smooth out block edges.\nThis algorithm smooths out the 3D viewport while keeping the image sharp,\nbut it doesn't affect the insides of textures\n(which is especially noticeable with transparent textures).\nVisible spaces appear between nodes when shaders are disabled.\nIf set to 0, MSAA is disabled.\nA restart is required after changing this option.");
241 	gettext("Undersampling");
242 	gettext("Undersampling is similar to using a lower screen resolution, but it applies\nto the game world only, keeping the GUI intact.\nIt should give a significant performance boost at the cost of less detailed image.\nHigher values result in a less detailed image.");
243 	gettext("Shaders");
244 	gettext("Shaders");
245 	gettext("Shaders allow advanced visual effects and may increase performance on some video\ncards.\nThis only works with the OpenGL video backend.");
246 	gettext("Shader path");
247 	gettext("Path to shader directory. If no path is defined, default location will be used.");
248 	gettext("Tone Mapping");
249 	gettext("Filmic tone mapping");
250 	gettext("Enables Hable's 'Uncharted 2' filmic tone mapping.\nSimulates the tone curve of photographic film and how this approximates the\nappearance of high dynamic range images. Mid-range contrast is slightly\nenhanced, highlights and shadows are gradually compressed.");
251 	gettext("Waving Nodes");
252 	gettext("Waving liquids");
253 	gettext("Set to true to enable waving liquids (like water).\nRequires shaders to be enabled.");
254 	gettext("Waving liquids wave height");
255 	gettext("The maximum height of the surface of waving liquids.\n4.0 = Wave height is two nodes.\n0.0 = Wave doesn't move at all.\nDefault is 1.0 (1/2 node).\nRequires waving liquids to be enabled.");
256 	gettext("Waving liquids wavelength");
257 	gettext("Length of liquid waves.\nRequires waving liquids to be enabled.");
258 	gettext("Waving liquids wave speed");
259 	gettext("How fast liquid waves will move. Higher = faster.\nIf negative, liquid waves will move backwards.\nRequires waving liquids to be enabled.");
260 	gettext("Waving leaves");
261 	gettext("Set to true to enable waving leaves.\nRequires shaders to be enabled.");
262 	gettext("Waving plants");
263 	gettext("Set to true to enable waving plants.\nRequires shaders to be enabled.");
264 	gettext("Advanced");
265 	gettext("Arm inertia");
266 	gettext("Arm inertia, gives a more realistic movement of\nthe arm when the camera moves.");
267 	gettext("Maximum FPS");
268 	gettext("If FPS would go higher than this, limit it by sleeping\nto not waste CPU power for no benefit.");
269 	gettext("FPS when unfocused or paused");
270 	gettext("Maximum FPS when the window is not focused, or when the game is paused.");
271 	gettext("Pause on lost window focus");
272 	gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is\nopen.");
273 	gettext("Viewing range");
274 	gettext("View distance in nodes.");
275 	gettext("Near plane");
276 	gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.25\nOnly works on GLES platforms. Most users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
277 	gettext("Screen width");
278 	gettext("Width component of the initial window size.");
279 	gettext("Screen height");
280 	gettext("Height component of the initial window size.");
281 	gettext("Autosave screen size");
282 	gettext("Save window size automatically when modified.");
283 	gettext("Full screen");
284 	gettext("Fullscreen mode.");
285 	gettext("Full screen BPP");
286 	gettext("Bits per pixel (aka color depth) in fullscreen mode.");
287 	gettext("VSync");
288 	gettext("Vertical screen synchronization.");
289 	gettext("Field of view");
290 	gettext("Field of view in degrees.");
291 	gettext("Light curve gamma");
292 	gettext("Alters the light curve by applying 'gamma correction' to it.\nHigher values make middle and lower light levels brighter.\nValue '1.0' leaves the light curve unaltered.\nThis only has significant effect on daylight and artificial\nlight, it has very little effect on natural night light.");
293 	gettext("Light curve low gradient");
294 	gettext("Gradient of light curve at minimum light level.\nControls the contrast of the lowest light levels.");
295 	gettext("Light curve high gradient");
296 	gettext("Gradient of light curve at maximum light level.\nControls the contrast of the highest light levels.");
297 	gettext("Light curve boost");
298 	gettext("Strength of light curve boost.\nThe 3 'boost' parameters define a range of the light\ncurve that is boosted in brightness.");
299 	gettext("Light curve boost center");
300 	gettext("Center of light curve boost range.\nWhere 0.0 is minimum light level, 1.0 is maximum light level.");
301 	gettext("Light curve boost spread");
302 	gettext("Spread of light curve boost range.\nControls the width of the range to be boosted.\nStandard deviation of the light curve boost Gaussian.");
303 	gettext("Texture path");
304 	gettext("Path to texture directory. All textures are first searched from here.");
305 	gettext("Video driver");
306 	gettext("The rendering back-end for Irrlicht.\nA restart is required after changing this.\nNote: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended.\nShaders are supported by OpenGL (desktop only) and OGLES2 (experimental)");
307 	gettext("Cloud radius");
308 	gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
309 	gettext("View bobbing factor");
310 	gettext("Enable view bobbing and amount of view bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
311 	gettext("Fall bobbing factor");
312 	gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
313 	gettext("3D mode");
314 	gettext("3D support.\nCurrently supported:\n-    none: no 3d output.\n-    anaglyph: cyan/magenta color 3d.\n-    interlaced: odd/even line based polarisation screen support.\n-    topbottom: split screen top/bottom.\n-    sidebyside: split screen side by side.\n-    crossview: Cross-eyed 3d\n-    pageflip: quadbuffer based 3d.\nNote that the interlaced mode requires shaders to be enabled.");
315 	gettext("3D mode parallax strength");
316 	gettext("Strength of 3D mode parallax.");
317 	gettext("Console height");
318 	gettext("In-game chat console height, between 0.1 (10%) and 1.0 (100%).");
319 	gettext("Console color");
320 	gettext("In-game chat console background color (R,G,B).");
321 	gettext("Console alpha");
322 	gettext("In-game chat console background alpha (opaqueness, between 0 and 255).");
323 	gettext("Formspec Full-Screen Background Opacity");
324 	gettext("Formspec full-screen background opacity (between 0 and 255).");
325 	gettext("Formspec Full-Screen Background Color");
326 	gettext("Formspec full-screen background color (R,G,B).");
327 	gettext("Formspec Default Background Opacity");
328 	gettext("Formspec default background opacity (between 0 and 255).");
329 	gettext("Formspec Default Background Color");
330 	gettext("Formspec default background color (R,G,B).");
331 	gettext("Selection box color");
332 	gettext("Selection box border color (R,G,B).");
333 	gettext("Selection box width");
334 	gettext("Width of the selection box lines around nodes.");
335 	gettext("Crosshair color");
336 	gettext("Crosshair color (R,G,B).\nAlso controls the object crosshair color");
337 	gettext("Crosshair alpha");
338 	gettext("Crosshair alpha (opaqueness, between 0 and 255).\nAlso controls the object crosshair color");
339 	gettext("Recent Chat Messages");
340 	gettext("Maximum number of recent chat messages to show");
341 	gettext("Desynchronize block animation");
342 	gettext("Whether node texture animations should be desynchronized per mapblock.");
343 	gettext("Maximum hotbar width");
344 	gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
345 	gettext("HUD scale factor");
346 	gettext("Modifies the size of the hudbar elements.");
347 	gettext("Mesh cache");
348 	gettext("Enables caching of facedir rotated meshes.");
349 	gettext("Mapblock mesh generation delay");
350 	gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
351 	gettext("Mapblock mesh generator's MapBlock cache size in MB");
352 	gettext("Size of the MapBlock cache of the mesh generator. Increasing this will\nincrease the cache hit %, reducing the data being copied from the main\nthread, thus reducing jitter.");
353 	gettext("Minimap");
354 	gettext("Enables minimap.");
355 	gettext("Round minimap");
356 	gettext("Shape of the minimap. Enabled = round, disabled = square.");
357 	gettext("Minimap scan height");
358 	gettext("True = 256\nFalse = 128\nUsable to make minimap smoother on slower machines.");
359 	gettext("Colored fog");
360 	gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
361 	gettext("Ambient occlusion gamma");
362 	gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
363 	gettext("Inventory items animations");
364 	gettext("Enables animation of inventory items.");
365 	gettext("Fog start");
366 	gettext("Fraction of the visible distance at which fog starts to be rendered");
367 	gettext("Opaque liquids");
368 	gettext("Makes all liquids opaque");
369 	gettext("World-aligned textures mode");
370 	gettext("Textures on a node may be aligned either to the node or to the world.\nThe former mode suits better things like machines, furniture, etc., while\nthe latter makes stairs and microblocks fit surroundings better.\nHowever, as this possibility is new, thus may not be used by older servers,\nthis option allows enforcing it for certain node types. Note though that\nthat is considered EXPERIMENTAL and may not work properly.");
371 	gettext("Autoscaling mode");
372 	gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: This option is EXPERIMENTAL!");
373 	gettext("Show entity selection boxes");
374 	gettext("Show entity selection boxes\nA restart is required after changing this.");
375 	gettext("Menus");
376 	gettext("Clouds in menu");
377 	gettext("Use a cloud animation for the main menu background.");
378 	gettext("GUI scaling");
379 	gettext("Scale GUI by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
380 	gettext("GUI scaling filter");
381 	gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
382 	gettext("GUI scaling filter txr2img");
383 	gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling.  When false, fall back\nto the old scaling method, for video drivers that don't\nproperly support downloading textures back from hardware.");
384 	gettext("Tooltip delay");
385 	gettext("Delay showing tooltips, stated in milliseconds.");
386 	gettext("Append item name");
387 	gettext("Append item name to tooltip.");
388 	gettext("FreeType fonts");
389 	gettext("Whether FreeType fonts are used, requires FreeType support to be compiled in.\nIf disabled, bitmap and XML vectors fonts are used instead.");
390 	gettext("Font bold by default");
391 	gettext("Font italic by default");
392 	gettext("Font shadow");
393 	gettext("Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.");
394 	gettext("Font shadow alpha");
395 	gettext("Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.");
396 	gettext("Font size");
397 	gettext("Font size of the default font in point (pt).");
398 	gettext("Regular font path");
399 	gettext("Path to the default font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThe fallback font will be used if the font cannot be loaded.");
400 	gettext("Bold font path");
401 	gettext("Italic font path");
402 	gettext("Bold and italic font path");
403 	gettext("Monospace font size");
404 	gettext("Font size of the monospace font in point (pt).");
405 	gettext("Monospace font path");
406 	gettext("Path to the monospace font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font is used for e.g. the console and profiler screen.");
407 	gettext("Bold monospace font path");
408 	gettext("Italic monospace font path");
409 	gettext("Bold and italic monospace font path");
410 	gettext("Fallback font size");
411 	gettext("Font size of the fallback font in point (pt).");
412 	gettext("Fallback font shadow");
413 	gettext("Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn.");
414 	gettext("Fallback font shadow alpha");
415 	gettext("Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255.");
416 	gettext("Fallback font path");
417 	gettext("Path of the fallback font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font will be used for certain languages or if the default font is unavailable.");
418 	gettext("Chat font size");
419 	gettext("Font size of the recent chat text and chat prompt in point (pt).\nValue 0 will use the default font size.");
420 	gettext("Screenshot folder");
421 	gettext("Path to save screenshots at. Can be an absolute or relative path.\nThe folder will be created if it doesn't already exist.");
422 	gettext("Screenshot format");
423 	gettext("Format of screenshots.");
424 	gettext("Screenshot quality");
425 	gettext("Screenshot quality. Only used for JPEG format.\n1 means worst quality; 100 means best quality.\nUse 0 for default quality.");
426 	gettext("Advanced");
427 	gettext("DPI");
428 	gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
429 	gettext("Enable console window");
430 	gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
431 	gettext("Sound");
432 	gettext("Sound");
433 	gettext("Enables the sound system.\nIf disabled, this completely disables all sounds everywhere and the in-game\nsound controls will be non-functional.\nChanging this setting requires a restart.");
434 	gettext("Volume");
435 	gettext("Volume of all sounds.\nRequires the sound system to be enabled.");
436 	gettext("Mute sound");
437 	gettext("Whether to mute sounds. You can unmute sounds at any time, unless the\nsound system is disabled (enable_sound=false).\nIn-game, you can toggle the mute state with the mute key or by using the\npause menu.");
438 	gettext("Client");
439 	gettext("Network");
440 	gettext("Server address");
441 	gettext("Address to connect to.\nLeave this blank to start a local server.\nNote that the address field in the main menu overrides this setting.");
442 	gettext("Remote port");
443 	gettext("Port to connect to (UDP).\nNote that the port field in the main menu overrides this setting.");
444 	gettext("Prometheus listener address");
445 	gettext("Prometheus listener address.\nIf minetest is compiled with ENABLE_PROMETHEUS option enabled,\nenable metrics listener for Prometheus on that address.\nMetrics can be fetch on http://127.0.0.1:30000/metrics");
446 	gettext("Saving map received from server");
447 	gettext("Save the map received by the client on disk.");
448 	gettext("Connect to external media server");
449 	gettext("Enable usage of remote media server (if provided by server).\nRemote servers offer a significantly faster way to download media (e.g. textures)\nwhen connecting to the server.");
450 	gettext("Client modding");
451 	gettext("Enable Lua modding support on client.\nThis support is experimental and API can change.");
452 	gettext("Serverlist URL");
453 	gettext("URL to the server list displayed in the Multiplayer Tab.");
454 	gettext("Serverlist file");
455 	gettext("File in client/serverlist/ that contains your favorite servers displayed in the\nMultiplayer Tab.");
456 	gettext("Maximum size of the out chat queue");
457 	gettext("Maximum size of the out chat queue.\n0 to disable queueing and -1 to make the queue size unlimited.");
458 	gettext("Enable register confirmation");
459 	gettext("Enable register confirmation when connecting to server.\nIf disabled, new account will be registered automatically.");
460 	gettext("Advanced");
461 	gettext("Mapblock unload timeout");
462 	gettext("Timeout for client to remove unused map data from memory.");
463 	gettext("Mapblock limit");
464 	gettext("Maximum number of mapblocks for client to be kept in memory.\nSet to -1 for unlimited amount.");
465 	gettext("Show debug info");
466 	gettext("Whether to show the client debug info (has the same effect as hitting F5).");
467 	gettext("Server / Singleplayer");
468 	gettext("Server name");
469 	gettext("Name of the server, to be displayed when players join and in the serverlist.");
470 	gettext("Server description");
471 	gettext("Description of server, to be displayed when players join and in the serverlist.");
472 	gettext("Server address");
473 	gettext("Domain name of server, to be displayed in the serverlist.");
474 	gettext("Server URL");
475 	gettext("Homepage of server, to be displayed in the serverlist.");
476 	gettext("Announce server");
477 	gettext("Automatically report to the serverlist.");
478 	gettext("Serverlist URL");
479 	gettext("Announce to this serverlist.");
480 	gettext("Strip color codes");
481 	gettext("Remove color codes from incoming chat messages\nUse this to stop players from being able to use color in their messages");
482 	gettext("Network");
483 	gettext("Server port");
484 	gettext("Network port to listen (UDP).\nThis value will be overridden when starting from the main menu.");
485 	gettext("Bind address");
486 	gettext("The network interface that the server listens on.");
487 	gettext("Strict protocol checking");
488 	gettext("Enable to disallow old clients from connecting.\nOlder clients are compatible in the sense that they will not crash when connecting\nto new servers, but they may not support all new features that you are expecting.");
489 	gettext("Remote media");
490 	gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
491 	gettext("IPv6 server");
492 	gettext("Enable/disable running an IPv6 server.\nIgnored if bind_address is set.\nNeeds enable_ipv6 to be enabled.");
493 	gettext("Advanced");
494 	gettext("Maximum simultaneous block sends per client");
495 	gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
496 	gettext("Delay in sending blocks after building");
497 	gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
498 	gettext("Max. packets per iteration");
499 	gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
500 	gettext("Map Compression Level for Network Transfer");
501 	gettext("ZLib compression level to use when sending mapblocks to the client.\n-1 - Zlib's default compression level\n0 - no compresson, fastest\n9 - best compression, slowest\n(levels 1-3 use Zlib's \"fast\" method, 4-9 use the normal method)");
502 	gettext("Game");
503 	gettext("Default game");
504 	gettext("Default game when creating a new world.\nThis will be overridden when creating a world from the main menu.");
505 	gettext("Message of the day");
506 	gettext("Message of the day displayed to players connecting.");
507 	gettext("Maximum users");
508 	gettext("Maximum number of players that can be connected simultaneously.");
509 	gettext("Map directory");
510 	gettext("World directory (everything in the world is stored here).\nNot needed if starting from the main menu.");
511 	gettext("Item entity TTL");
512 	gettext("Time in seconds for item entity (dropped items) to live.\nSetting it to -1 disables the feature.");
513 	gettext("Default stack size");
514 	gettext("Specifies the default stack size of nodes, items and tools.\nNote that mods or games may explicitly set a stack for certain (or all) items.");
515 	gettext("Damage");
516 	gettext("Enable players getting damage and dying.");
517 	gettext("Creative");
518 	gettext("Enable creative mode for all players");
519 	gettext("Fixed map seed");
520 	gettext("A chosen map seed for a new map, leave empty for random.\nWill be overridden when creating a new world in the main menu.");
521 	gettext("Default password");
522 	gettext("New users need to input this password.");
523 	gettext("Default privileges");
524 	gettext("The privileges that new users automatically get.\nSee /privs in game for a full list on your server and mod configuration.");
525 	gettext("Basic privileges");
526 	gettext("Privileges that players with basic_privs can grant");
527 	gettext("Unlimited player transfer distance");
528 	gettext("Whether players are shown to clients without any range limit.\nDeprecated, use the setting player_transfer_distance instead.");
529 	gettext("Player transfer distance");
530 	gettext("Defines the maximal player transfer distance in blocks (0 = unlimited).");
531 	gettext("Player versus player");
532 	gettext("Whether to allow players to damage and kill each other.");
533 	gettext("Mod channels");
534 	gettext("Enable mod channels support.");
535 	gettext("Static spawnpoint");
536 	gettext("If this is set, players will always (re)spawn at the given position.");
537 	gettext("Disallow empty passwords");
538 	gettext("If enabled, new players cannot join with an empty password.");
539 	gettext("Disable anticheat");
540 	gettext("If enabled, disable cheat prevention in multiplayer.");
541 	gettext("Rollback recording");
542 	gettext("If enabled, actions are recorded for rollback.\nThis option is only read when server starts.");
543 	gettext("Chat message format");
544 	gettext("Format of player chat messages. The following strings are valid placeholders:\n@name, @message, @timestamp (optional)");
545 	gettext("Shutdown message");
546 	gettext("A message to be displayed to all clients when the server shuts down.");
547 	gettext("Crash message");
548 	gettext("A message to be displayed to all clients when the server crashes.");
549 	gettext("Ask to reconnect after crash");
550 	gettext("Whether to ask clients to reconnect after a (Lua) crash.\nSet this to true if your server is set up to restart automatically.");
551 	gettext("Active object send range");
552 	gettext("From how far clients know about objects, stated in mapblocks (16 nodes).\n\nSetting this larger than active_block_range will also cause the server\nto maintain active objects up to this distance in the direction the\nplayer is looking. (This can avoid mobs suddenly disappearing from view)");
553 	gettext("Active block range");
554 	gettext("The radius of the volume of blocks around every player that is subject to the\nactive block stuff, stated in mapblocks (16 nodes).\nIn active blocks objects are loaded and ABMs run.\nThis is also the minimum range in which active objects (mobs) are maintained.\nThis should be configured together with active_object_send_range_blocks.");
555 	gettext("Max block send distance");
556 	gettext("From how far blocks are sent to clients, stated in mapblocks (16 nodes).");
557 	gettext("Maximum forceloaded blocks");
558 	gettext("Maximum number of forceloaded mapblocks.");
559 	gettext("Time send interval");
560 	gettext("Interval of sending time of day to clients.");
561 	gettext("Time speed");
562 	gettext("Controls length of day/night cycle.\nExamples:\n72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.");
563 	gettext("World start time");
564 	gettext("Time of day when a new world is started, in millihours (0-23999).");
565 	gettext("Map save interval");
566 	gettext("Interval of saving important changes in the world, stated in seconds.");
567 	gettext("Chat message max length");
568 	gettext("Set the maximum character length of a chat message sent by clients.");
569 	gettext("Chat message count limit");
570 	gettext("Amount of messages a player may send per 10 seconds.");
571 	gettext("Chat message kick threshold");
572 	gettext("Kick players who sent more than X messages per 10 seconds.");
573 	gettext("Physics");
574 	gettext("Default acceleration");
575 	gettext("Horizontal and vertical acceleration on ground or when climbing,\nin nodes per second per second.");
576 	gettext("Acceleration in air");
577 	gettext("Horizontal acceleration in air when jumping or falling,\nin nodes per second per second.");
578 	gettext("Fast mode acceleration");
579 	gettext("Horizontal and vertical acceleration in fast mode,\nin nodes per second per second.");
580 	gettext("Walking speed");
581 	gettext("Walking and flying speed, in nodes per second.");
582 	gettext("Sneaking speed");
583 	gettext("Sneaking speed, in nodes per second.");
584 	gettext("Fast mode speed");
585 	gettext("Walking, flying and climbing speed in fast mode, in nodes per second.");
586 	gettext("Climbing speed");
587 	gettext("Vertical climbing speed, in nodes per second.");
588 	gettext("Jumping speed");
589 	gettext("Initial vertical speed when jumping, in nodes per second.");
590 	gettext("Liquid fluidity");
591 	gettext("Decrease this to increase liquid resistance to movement.");
592 	gettext("Liquid fluidity smoothing");
593 	gettext("Maximum liquid resistance. Controls deceleration when entering liquid at\nhigh speed.");
594 	gettext("Liquid sinking");
595 	gettext("Controls sinking speed in liquid.");
596 	gettext("Gravity");
597 	gettext("Acceleration of gravity, in nodes per second per second.");
598 	gettext("Advanced");
599 	gettext("Deprecated Lua API handling");
600 	gettext("Handling for deprecated Lua API calls:\n-    none: Do not log deprecated calls\n-    log: mimic and log backtrace of deprecated call (default).\n-    error: abort on usage of deprecated call (suggested for mod developers).");
601 	gettext("Max. clearobjects extra blocks");
602 	gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between sqlite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
603 	gettext("Unload unused server data");
604 	gettext("How much the server will wait before unloading unused mapblocks.\nHigher value is smoother, but will use more RAM.");
605 	gettext("Maximum objects per block");
606 	gettext("Maximum number of statically stored objects in a block.");
607 	gettext("Synchronous SQLite");
608 	gettext("See https://www.sqlite.org/pragma.html#pragma_synchronous");
609 	gettext("Map Compression Level for Disk Storage");
610 	gettext("ZLib compression level to use when saving mapblocks to disk.\n-1 - Zlib's default compression level\n0 - no compresson, fastest\n9 - best compression, slowest\n(levels 1-3 use Zlib's \"fast\" method, 4-9 use the normal method)");
611 	gettext("Dedicated server step");
612 	gettext("Length of a server tick and the interval at which objects are generally updated over\nnetwork.");
613 	gettext("Active block management interval");
614 	gettext("Length of time between active block management cycles");
615 	gettext("ABM interval");
616 	gettext("Length of time between Active Block Modifier (ABM) execution cycles");
617 	gettext("ABM time budget");
618 	gettext("The time budget allowed for ABMs to execute on each step\n(as a fraction of the ABM Interval)");
619 	gettext("NodeTimer interval");
620 	gettext("Length of time between NodeTimer execution cycles");
621 	gettext("Ignore world errors");
622 	gettext("If enabled, invalid world data won't cause the server to shut down.\nOnly enable this if you know what you are doing.");
623 	gettext("Liquid loop max");
624 	gettext("Max liquids processed per step.");
625 	gettext("Liquid queue purge time");
626 	gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems.  A value of 0 disables the functionality.");
627 	gettext("Liquid update tick");
628 	gettext("Liquid update interval in seconds.");
629 	gettext("Block send optimize distance");
630 	gettext("At this distance the server will aggressively optimize which blocks are sent to\nclients.\nSmall values potentially improve performance a lot, at the expense of visible\nrendering glitches (some blocks will not be rendered under water and in caves,\nas well as sometimes on land).\nSetting this to a value greater than max_block_send_distance disables this\noptimization.\nStated in mapblocks (16 nodes).");
631 	gettext("Server side occlusion culling");
632 	gettext("If enabled the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client 50-80%. The client will not longer receive most invisible\nso that the utility of noclip mode is reduced.");
633 	gettext("Client side modding restrictions");
634 	gettext("Restricts the access of certain client-side functions on servers.\nCombine the byteflags below to restrict client-side features, or set to 0\nfor no restrictions:\nLOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\ncsm_restriction_noderange)\nREAD_PLAYERINFO: 32 (disable get_player_names call client-side)");
635 	gettext("Client side node lookup range restriction");
636 	gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
637 	gettext("Security");
638 	gettext("Enable mod security");
639 	gettext("Prevent mods from doing insecure things like running shell commands.");
640 	gettext("Trusted mods");
641 	gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
642 	gettext("HTTP mods");
643 	gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
644 	gettext("Advanced");
645 	gettext("Profiling");
646 	gettext("Load the game profiler");
647 	gettext("Load the game profiler to collect game profiling data.\nProvides a /profiler command to access the compiled profile.\nUseful for mod developers and server operators.");
648 	gettext("Default report format");
649 	gettext("The default format in which profiles are being saved,\nwhen calling `/profiler save [format]` without format.");
650 	gettext("Report path");
651 	gettext("The file path relative to your worldpath in which profiles will be saved to.");
652 	gettext("Instrumentation");
653 	gettext("Entity methods");
654 	gettext("Instrument the methods of entities on registration.");
655 	gettext("Active Block Modifiers");
656 	gettext("Instrument the action function of Active Block Modifiers on registration.");
657 	gettext("Loading Block Modifiers");
658 	gettext("Instrument the action function of Loading Block Modifiers on registration.");
659 	gettext("Chatcommands");
660 	gettext("Instrument chatcommands on registration.");
661 	gettext("Global callbacks");
662 	gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
663 	gettext("Advanced");
664 	gettext("Builtin");
665 	gettext("Instrument builtin.\nThis is usually only needed by core/builtin contributors");
666 	gettext("Profiler");
667 	gettext("Have the profiler instrument itself:\n* Instrument an empty function.\nThis estimates the overhead, that instrumentation is adding (+1 function call).\n* Instrument the sampler being used to update the statistics.");
668 	gettext("Client and Server");
669 	gettext("Player name");
670 	gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");
671 	gettext("Language");
672 	gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this.");
673 	gettext("Debug log level");
674 	gettext("Level of logging to be written to debug.txt:\n-    <nothing> (no logging)\n-    none (messages with no level)\n-    error\n-    warning\n-    action\n-    info\n-    verbose");
675 	gettext("Debug log file size threshold");
676 	gettext("If the file size of debug.txt exceeds the number of megabytes specified in\nthis setting when it is opened, the file is moved to debug.txt.1,\ndeleting an older debug.txt.1 if it exists.\ndebug.txt is only moved if this setting is positive.");
677 	gettext("Chat log level");
678 	gettext("Minimal level of logging to be written to chat.");
679 	gettext("IPv6");
680 	gettext("Enable IPv6 support (for both client and server).\nRequired for IPv6 connections to work at all.");
681 	gettext("Advanced");
682 	gettext("cURL timeout");
683 	gettext("Default timeout for cURL, stated in milliseconds.\nOnly has an effect if compiled with cURL.");
684 	gettext("cURL parallel limit");
685 	gettext("Limits number of parallel HTTP requests. Affects:\n-    Media fetch if server uses remote_media setting.\n-    Serverlist download and server announcement.\n-    Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
686 	gettext("cURL file download timeout");
687 	gettext("Maximum time in ms a file download (e.g. a mod download) may take.");
688 	gettext("High-precision FPU");
689 	gettext("Makes DirectX work with LuaJIT. Disable if it causes troubles.");
690 	gettext("Main menu script");
691 	gettext("Replaces the default main menu with a custom one.");
692 	gettext("Engine profiling data print interval");
693 	gettext("Print the engine's profiling data in regular intervals (in seconds).\n0 = disable. Useful for developers.");
694 	gettext("Mapgen");
695 	gettext("Mapgen name");
696 	gettext("Name of map generator to be used when creating a new world.\nCreating a world in the main menu will override this.\nCurrent mapgens in a highly unstable state:\n-    The optional floatlands of v7 (disabled by default).");
697 	gettext("Water level");
698 	gettext("Water surface level of the world.");
699 	gettext("Max block generate distance");
700 	gettext("From how far blocks are generated for clients, stated in mapblocks (16 nodes).");
701 	gettext("Map generation limit");
702 	gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
703 	gettext("Mapgen flags");
704 	gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand junglegrass, in all other mapgens this flag controls all decorations.");
705 	gettext("Biome API temperature and humidity noise parameters");
706 	gettext("Heat noise");
707 	gettext("Temperature variation for biomes.");
708 	gettext("Heat blend noise");
709 	gettext("Small-scale temperature variation for blending biomes on borders.");
710 	gettext("Humidity noise");
711 	gettext("Humidity variation for biomes.");
712 	gettext("Humidity blend noise");
713 	gettext("Small-scale humidity variation for blending biomes on borders.");
714 	gettext("Mapgen V5");
715 	gettext("Mapgen V5 specific flags");
716 	gettext("Map generation attributes specific to Mapgen v5.");
717 	gettext("Cave width");
718 	gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
719 	gettext("Large cave depth");
720 	gettext("Y of upper limit of large caves.");
721 	gettext("Small cave minimum number");
722 	gettext("Minimum limit of random number of small caves per mapchunk.");
723 	gettext("Small cave maximum number");
724 	gettext("Maximum limit of random number of small caves per mapchunk.");
725 	gettext("Large cave minimum number");
726 	gettext("Minimum limit of random number of large caves per mapchunk.");
727 	gettext("Large cave maximum number");
728 	gettext("Maximum limit of random number of large caves per mapchunk.");
729 	gettext("Large cave proportion flooded");
730 	gettext("Proportion of large caves that contain liquid.");
731 	gettext("Cavern limit");
732 	gettext("Y-level of cavern upper limit.");
733 	gettext("Cavern taper");
734 	gettext("Y-distance over which caverns expand to full size.");
735 	gettext("Cavern threshold");
736 	gettext("Defines full size of caverns, smaller values create larger caverns.");
737 	gettext("Dungeon minimum Y");
738 	gettext("Lower Y limit of dungeons.");
739 	gettext("Dungeon maximum Y");
740 	gettext("Upper Y limit of dungeons.");
741 	gettext("Noises");
742 	gettext("Filler depth noise");
743 	gettext("Variation of biome filler depth.");
744 	gettext("Factor noise");
745 	gettext("Variation of terrain vertical scale.\nWhen noise is < -0.55 terrain is near-flat.");
746 	gettext("Height noise");
747 	gettext("Y-level of average terrain surface.");
748 	gettext("Cave1 noise");
749 	gettext("First of two 3D noises that together define tunnels.");
750 	gettext("Cave2 noise");
751 	gettext("Second of two 3D noises that together define tunnels.");
752 	gettext("Cavern noise");
753 	gettext("3D noise defining giant caverns.");
754 	gettext("Ground noise");
755 	gettext("3D noise defining terrain.");
756 	gettext("Dungeon noise");
757 	gettext("3D noise that determines number of dungeons per mapchunk.");
758 	gettext("Mapgen V6");
759 	gettext("Mapgen V6 specific flags");
760 	gettext("Map generation attributes specific to Mapgen v6.\nThe 'snowbiomes' flag enables the new 5 biome system.\nWhen the 'snowbiomes' flag is enabled jungles are automatically enabled and\nthe 'jungles' flag is ignored.");
761 	gettext("Desert noise threshold");
762 	gettext("Deserts occur when np_biome exceeds this value.\nWhen the 'snowbiomes' flag is enabled, this is ignored.");
763 	gettext("Beach noise threshold");
764 	gettext("Sandy beaches occur when np_beach exceeds this value.");
765 	gettext("Dungeon minimum Y");
766 	gettext("Lower Y limit of dungeons.");
767 	gettext("Dungeon maximum Y");
768 	gettext("Upper Y limit of dungeons.");
769 	gettext("Noises");
770 	gettext("Terrain base noise");
771 	gettext("Y-level of lower terrain and seabed.");
772 	gettext("Terrain higher noise");
773 	gettext("Y-level of higher terrain that creates cliffs.");
774 	gettext("Steepness noise");
775 	gettext("Varies steepness of cliffs.");
776 	gettext("Height select noise");
777 	gettext("Defines distribution of higher terrain.");
778 	gettext("Mud noise");
779 	gettext("Varies depth of biome surface nodes.");
780 	gettext("Beach noise");
781 	gettext("Defines areas with sandy beaches.");
782 	gettext("Biome noise");
783 	gettext("Temperature variation for biomes.");
784 	gettext("Cave noise");
785 	gettext("Variation of number of caves.");
786 	gettext("Humidity noise");
787 	gettext("Humidity variation for biomes.");
788 	gettext("Trees noise");
789 	gettext("Defines tree areas and tree density.");
790 	gettext("Apple trees noise");
791 	gettext("Defines areas where trees have apples.");
792 	gettext("Mapgen V7");
793 	gettext("Mapgen V7 specific flags");
794 	gettext("Map generation attributes specific to Mapgen v7.\n'ridges': Rivers.\n'floatlands': Floating land masses in the atmosphere.\n'caverns': Giant caves deep underground.");
795 	gettext("Mountain zero level");
796 	gettext("Y of mountain density gradient zero level. Used to shift mountains vertically.");
797 	gettext("Floatland minimum Y");
798 	gettext("Lower Y limit of floatlands.");
799 	gettext("Floatland maximum Y");
800 	gettext("Upper Y limit of floatlands.");
801 	gettext("Floatland tapering distance");
802 	gettext("Y-distance over which floatlands taper from full density to nothing.\nTapering starts at this distance from the Y limit.\nFor a solid floatland layer, this controls the height of hills/mountains.\nMust be less than or equal to half the distance between the Y limits.");
803 	gettext("Floatland taper exponent");
804 	gettext("Exponent of the floatland tapering. Alters the tapering behaviour.\nValue = 1.0 creates a uniform, linear tapering.\nValues > 1.0 create a smooth tapering suitable for the default separated\nfloatlands.\nValues < 1.0 (for example 0.25) create a more defined surface level with\nflatter lowlands, suitable for a solid floatland layer.");
805 	gettext("Floatland density");
806 	gettext("Adjusts the density of the floatland layer.\nIncrease value to increase density. Can be positive or negative.\nValue = 0.0: 50% of volume is floatland.\nValue = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\nto be sure) creates a solid floatland layer.");
807 	gettext("Floatland water level");
808 	gettext("Surface level of optional water placed on a solid floatland layer.\nWater is disabled by default and will only be placed if this value is set\nto above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\nupper tapering).\n***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\nWhen enabling water placement the floatlands must be configured and tested\nto be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\nrequired value depending on 'mgv7_np_floatland'), to avoid\nserver-intensive extreme water flow and to avoid vast flooding of the\nworld surface below.");
809 	gettext("Cave width");
810 	gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
811 	gettext("Large cave depth");
812 	gettext("Y of upper limit of large caves.");
813 	gettext("Small cave minimum number");
814 	gettext("Minimum limit of random number of small caves per mapchunk.");
815 	gettext("Small cave maximum number");
816 	gettext("Maximum limit of random number of small caves per mapchunk.");
817 	gettext("Large cave minimum number");
818 	gettext("Minimum limit of random number of large caves per mapchunk.");
819 	gettext("Large cave maximum number");
820 	gettext("Maximum limit of random number of large caves per mapchunk.");
821 	gettext("Large cave proportion flooded");
822 	gettext("Proportion of large caves that contain liquid.");
823 	gettext("Cavern limit");
824 	gettext("Y-level of cavern upper limit.");
825 	gettext("Cavern taper");
826 	gettext("Y-distance over which caverns expand to full size.");
827 	gettext("Cavern threshold");
828 	gettext("Defines full size of caverns, smaller values create larger caverns.");
829 	gettext("Dungeon minimum Y");
830 	gettext("Lower Y limit of dungeons.");
831 	gettext("Dungeon maximum Y");
832 	gettext("Upper Y limit of dungeons.");
833 	gettext("Noises");
834 	gettext("Terrain base noise");
835 	gettext("Y-level of higher terrain that creates cliffs.");
836 	gettext("Terrain alternative noise");
837 	gettext("Y-level of lower terrain and seabed.");
838 	gettext("Terrain persistence noise");
839 	gettext("Varies roughness of terrain.\nDefines the 'persistence' value for terrain_base and terrain_alt noises.");
840 	gettext("Height select noise");
841 	gettext("Defines distribution of higher terrain and steepness of cliffs.");
842 	gettext("Filler depth noise");
843 	gettext("Variation of biome filler depth.");
844 	gettext("Mountain height noise");
845 	gettext("Variation of maximum mountain height (in nodes).");
846 	gettext("Ridge underwater noise");
847 	gettext("Defines large-scale river channel structure.");
848 	gettext("Mountain noise");
849 	gettext("3D noise defining mountain structure and height.\nAlso defines structure of floatland mountain terrain.");
850 	gettext("Ridge noise");
851 	gettext("3D noise defining structure of river canyon walls.");
852 	gettext("Floatland noise");
853 	gettext("3D noise defining structure of floatlands.\nIf altered from the default, the noise 'scale' (0.7 by default) may need\nto be adjusted, as floatland tapering functions best when this noise has\na value range of approximately -2.0 to 2.0.");
854 	gettext("Cavern noise");
855 	gettext("3D noise defining giant caverns.");
856 	gettext("Cave1 noise");
857 	gettext("First of two 3D noises that together define tunnels.");
858 	gettext("Cave2 noise");
859 	gettext("Second of two 3D noises that together define tunnels.");
860 	gettext("Dungeon noise");
861 	gettext("3D noise that determines number of dungeons per mapchunk.");
862 	gettext("Mapgen Carpathian");
863 	gettext("Mapgen Carpathian specific flags");
864 	gettext("Map generation attributes specific to Mapgen Carpathian.");
865 	gettext("Base ground level");
866 	gettext("Defines the base ground level.");
867 	gettext("River channel width");
868 	gettext("Defines the width of the river channel.");
869 	gettext("River channel depth");
870 	gettext("Defines the depth of the river channel.");
871 	gettext("River valley width");
872 	gettext("Defines the width of the river valley.");
873 	gettext("Cave width");
874 	gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
875 	gettext("Large cave depth");
876 	gettext("Y of upper limit of large caves.");
877 	gettext("Small cave minimum number");
878 	gettext("Minimum limit of random number of small caves per mapchunk.");
879 	gettext("Small cave maximum number");
880 	gettext("Maximum limit of random number of small caves per mapchunk.");
881 	gettext("Large cave minimum number");
882 	gettext("Minimum limit of random number of large caves per mapchunk.");
883 	gettext("Large cave maximum number");
884 	gettext("Maximum limit of random number of large caves per mapchunk.");
885 	gettext("Large cave proportion flooded");
886 	gettext("Proportion of large caves that contain liquid.");
887 	gettext("Cavern limit");
888 	gettext("Y-level of cavern upper limit.");
889 	gettext("Cavern taper");
890 	gettext("Y-distance over which caverns expand to full size.");
891 	gettext("Cavern threshold");
892 	gettext("Defines full size of caverns, smaller values create larger caverns.");
893 	gettext("Dungeon minimum Y");
894 	gettext("Lower Y limit of dungeons.");
895 	gettext("Dungeon maximum Y");
896 	gettext("Upper Y limit of dungeons.");
897 	gettext("Noises");
898 	gettext("Filler depth noise");
899 	gettext("Variation of biome filler depth.");
900 	gettext("Hilliness1 noise");
901 	gettext("First of 4 2D noises that together define hill/mountain range height.");
902 	gettext("Hilliness2 noise");
903 	gettext("Second of 4 2D noises that together define hill/mountain range height.");
904 	gettext("Hilliness3 noise");
905 	gettext("Third of 4 2D noises that together define hill/mountain range height.");
906 	gettext("Hilliness4 noise");
907 	gettext("Fourth of 4 2D noises that together define hill/mountain range height.");
908 	gettext("Rolling hills spread noise");
909 	gettext("2D noise that controls the size/occurrence of rolling hills.");
910 	gettext("Ridge mountain spread noise");
911 	gettext("2D noise that controls the size/occurrence of ridged mountain ranges.");
912 	gettext("Step mountain spread noise");
913 	gettext("2D noise that controls the size/occurrence of step mountain ranges.");
914 	gettext("Rolling hill size noise");
915 	gettext("2D noise that controls the shape/size of rolling hills.");
916 	gettext("Ridged mountain size noise");
917 	gettext("2D noise that controls the shape/size of ridged mountains.");
918 	gettext("Step mountain size noise");
919 	gettext("2D noise that controls the shape/size of step mountains.");
920 	gettext("River noise");
921 	gettext("2D noise that locates the river valleys and channels.");
922 	gettext("Mountain variation noise");
923 	gettext("3D noise for mountain overhangs, cliffs, etc. Usually small variations.");
924 	gettext("Cave1 noise");
925 	gettext("First of two 3D noises that together define tunnels.");
926 	gettext("Cave2 noise");
927 	gettext("Second of two 3D noises that together define tunnels.");
928 	gettext("Cavern noise");
929 	gettext("3D noise defining giant caverns.");
930 	gettext("Dungeon noise");
931 	gettext("3D noise that determines number of dungeons per mapchunk.");
932 	gettext("Mapgen Flat");
933 	gettext("Mapgen Flat specific flags");
934 	gettext("Map generation attributes specific to Mapgen Flat.\nOccasional lakes and hills can be added to the flat world.");
935 	gettext("Ground level");
936 	gettext("Y of flat ground.");
937 	gettext("Large cave depth");
938 	gettext("Y of upper limit of large caves.");
939 	gettext("Small cave minimum number");
940 	gettext("Minimum limit of random number of small caves per mapchunk.");
941 	gettext("Small cave maximum number");
942 	gettext("Maximum limit of random number of small caves per mapchunk.");
943 	gettext("Large cave minimum number");
944 	gettext("Minimum limit of random number of large caves per mapchunk.");
945 	gettext("Large cave maximum number");
946 	gettext("Maximum limit of random number of large caves per mapchunk.");
947 	gettext("Large cave proportion flooded");
948 	gettext("Proportion of large caves that contain liquid.");
949 	gettext("Cave width");
950 	gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
951 	gettext("Lake threshold");
952 	gettext("Terrain noise threshold for lakes.\nControls proportion of world area covered by lakes.\nAdjust towards 0.0 for a larger proportion.");
953 	gettext("Lake steepness");
954 	gettext("Controls steepness/depth of lake depressions.");
955 	gettext("Hill threshold");
956 	gettext("Terrain noise threshold for hills.\nControls proportion of world area covered by hills.\nAdjust towards 0.0 for a larger proportion.");
957 	gettext("Hill steepness");
958 	gettext("Controls steepness/height of hills.");
959 	gettext("Cavern limit");
960 	gettext("Y-level of cavern upper limit.");
961 	gettext("Cavern taper");
962 	gettext("Y-distance over which caverns expand to full size.");
963 	gettext("Cavern threshold");
964 	gettext("Defines full size of caverns, smaller values create larger caverns.");
965 	gettext("Dungeon minimum Y");
966 	gettext("Lower Y limit of dungeons.");
967 	gettext("Dungeon maximum Y");
968 	gettext("Upper Y limit of dungeons.");
969 	gettext("Noises");
970 	gettext("Terrain noise");
971 	gettext("Defines location and terrain of optional hills and lakes.");
972 	gettext("Filler depth noise");
973 	gettext("Variation of biome filler depth.");
974 	gettext("Cave1 noise");
975 	gettext("First of two 3D noises that together define tunnels.");
976 	gettext("Cave2 noise");
977 	gettext("Second of two 3D noises that together define tunnels.");
978 	gettext("Cavern noise");
979 	gettext("3D noise defining giant caverns.");
980 	gettext("Dungeon noise");
981 	gettext("3D noise that determines number of dungeons per mapchunk.");
982 	gettext("Mapgen Fractal");
983 	gettext("Mapgen Fractal specific flags");
984 	gettext("Map generation attributes specific to Mapgen Fractal.\n'terrain' enables the generation of non-fractal terrain:\nocean, islands and underground.");
985 	gettext("Cave width");
986 	gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
987 	gettext("Large cave depth");
988 	gettext("Y of upper limit of large caves.");
989 	gettext("Small cave minimum number");
990 	gettext("Minimum limit of random number of small caves per mapchunk.");
991 	gettext("Small cave maximum number");
992 	gettext("Maximum limit of random number of small caves per mapchunk.");
993 	gettext("Large cave minimum number");
994 	gettext("Minimum limit of random number of large caves per mapchunk.");
995 	gettext("Large cave maximum number");
996 	gettext("Maximum limit of random number of large caves per mapchunk.");
997 	gettext("Large cave proportion flooded");
998 	gettext("Proportion of large caves that contain liquid.");
999 	gettext("Dungeon minimum Y");
1000 	gettext("Lower Y limit of dungeons.");
1001 	gettext("Dungeon maximum Y");
1002 	gettext("Upper Y limit of dungeons.");
1003 	gettext("Fractal type");
1004 	gettext("Selects one of 18 fractal types.\n1 = 4D \"Roundy\" Mandelbrot set.\n2 = 4D \"Roundy\" Julia set.\n3 = 4D \"Squarry\" Mandelbrot set.\n4 = 4D \"Squarry\" Julia set.\n5 = 4D \"Mandy Cousin\" Mandelbrot set.\n6 = 4D \"Mandy Cousin\" Julia set.\n7 = 4D \"Variation\" Mandelbrot set.\n8 = 4D \"Variation\" Julia set.\n9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot set.\n10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n11 = 3D \"Christmas Tree\" Mandelbrot set.\n12 = 3D \"Christmas Tree\" Julia set.\n13 = 3D \"Mandelbulb\" Mandelbrot set.\n14 = 3D \"Mandelbulb\" Julia set.\n15 = 3D \"Cosine Mandelbulb\" Mandelbrot set.\n16 = 3D \"Cosine Mandelbulb\" Julia set.\n17 = 4D \"Mandelbulb\" Mandelbrot set.\n18 = 4D \"Mandelbulb\" Julia set.");
1005 	gettext("Iterations");
1006 	gettext("Iterations of the recursive function.\nIncreasing this increases the amount of fine detail, but also\nincreases processing load.\nAt iterations = 20 this mapgen has a similar load to mapgen V7.");
1007 	gettext("Scale");
1008 	gettext("(X,Y,Z) scale of fractal in nodes.\nActual fractal size will be 2 to 3 times larger.\nThese numbers can be made very large, the fractal does\nnot have to fit inside the world.\nIncrease these to 'zoom' into the detail of the fractal.\nDefault is for a vertically-squashed shape suitable for\nan island, set all 3 numbers equal for the raw shape.");
1009 	gettext("Offset");
1010 	gettext("(X,Y,Z) offset of fractal from world center in units of 'scale'.\nCan be used to move a desired point to (0, 0) to create a\nsuitable spawn point, or to allow 'zooming in' on a desired\npoint by increasing 'scale'.\nThe default is tuned for a suitable spawn point for Mandelbrot\nsets with default parameters, it may need altering in other\nsituations.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
1011 	gettext("Slice w");
1012 	gettext("W coordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
1013 	gettext("Julia x");
1014 	gettext("Julia set only.\nX component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1015 	gettext("Julia y");
1016 	gettext("Julia set only.\nY component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1017 	gettext("Julia z");
1018 	gettext("Julia set only.\nZ component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1019 	gettext("Julia w");
1020 	gettext("Julia set only.\nW component of hypercomplex constant.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
1021 	gettext("Noises");
1022 	gettext("Seabed noise");
1023 	gettext("Y-level of seabed.");
1024 	gettext("Filler depth noise");
1025 	gettext("Variation of biome filler depth.");
1026 	gettext("Cave1 noise");
1027 	gettext("First of two 3D noises that together define tunnels.");
1028 	gettext("Cave2 noise");
1029 	gettext("Second of two 3D noises that together define tunnels.");
1030 	gettext("Dungeon noise");
1031 	gettext("3D noise that determines number of dungeons per mapchunk.");
1032 	gettext("Mapgen Valleys");
1033 	gettext("Mapgen Valleys specific flags");
1034 	gettext("Map generation attributes specific to Mapgen Valleys.\n'altitude_chill': Reduces heat with altitude.\n'humid_rivers': Increases humidity around rivers.\n'vary_river_depth': If enabled, low humidity and high heat causes rivers\nto become shallower and occasionally dry.\n'altitude_dry': Reduces humidity with altitude.");
1035 	gettext("Altitude chill");
1036 	gettext("The vertical distance over which heat drops by 20 if 'altitude_chill' is\nenabled. Also the vertical distance over which humidity drops by 10 if\n'altitude_dry' is enabled.");
1037 	gettext("Large cave depth");
1038 	gettext("Depth below which you'll find large caves.");
1039 	gettext("Small cave minimum number");
1040 	gettext("Minimum limit of random number of small caves per mapchunk.");
1041 	gettext("Small cave maximum number");
1042 	gettext("Maximum limit of random number of small caves per mapchunk.");
1043 	gettext("Large cave minimum number");
1044 	gettext("Minimum limit of random number of large caves per mapchunk.");
1045 	gettext("Large cave maximum number");
1046 	gettext("Maximum limit of random number of large caves per mapchunk.");
1047 	gettext("Large cave proportion flooded");
1048 	gettext("Proportion of large caves that contain liquid.");
1049 	gettext("Cavern upper limit");
1050 	gettext("Depth below which you'll find giant caverns.");
1051 	gettext("Cavern taper");
1052 	gettext("Y-distance over which caverns expand to full size.");
1053 	gettext("Cavern threshold");
1054 	gettext("Defines full size of caverns, smaller values create larger caverns.");
1055 	gettext("River depth");
1056 	gettext("How deep to make rivers.");
1057 	gettext("River size");
1058 	gettext("How wide to make rivers.");
1059 	gettext("Cave width");
1060 	gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
1061 	gettext("Dungeon minimum Y");
1062 	gettext("Lower Y limit of dungeons.");
1063 	gettext("Dungeon maximum Y");
1064 	gettext("Upper Y limit of dungeons.");
1065 	gettext("Noises");
1066 	gettext("Cave noise #1");
1067 	gettext("First of two 3D noises that together define tunnels.");
1068 	gettext("Cave noise #2");
1069 	gettext("Second of two 3D noises that together define tunnels.");
1070 	gettext("Filler depth");
1071 	gettext("The depth of dirt or other biome filler node.");
1072 	gettext("Cavern noise");
1073 	gettext("3D noise defining giant caverns.");
1074 	gettext("River noise");
1075 	gettext("Defines large-scale river channel structure.");
1076 	gettext("Terrain height");
1077 	gettext("Base terrain height.");
1078 	gettext("Valley depth");
1079 	gettext("Raises terrain to make valleys around the rivers.");
1080 	gettext("Valley fill");
1081 	gettext("Slope and fill work together to modify the heights.");
1082 	gettext("Valley profile");
1083 	gettext("Amplifies the valleys.");
1084 	gettext("Valley slope");
1085 	gettext("Slope and fill work together to modify the heights.");
1086 	gettext("Dungeon noise");
1087 	gettext("3D noise that determines number of dungeons per mapchunk.");
1088 	gettext("Advanced");
1089 	gettext("Chunk size");
1090 	gettext("Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\nWARNING!: There is no benefit, and there are several dangers, in\nincreasing this value above 5.\nReducing this value increases cave and dungeon density.\nAltering this value is for special usage, leaving it unchanged is\nrecommended.");
1091 	gettext("Mapgen debug");
1092 	gettext("Dump the mapgen debug information.");
1093 	gettext("Absolute limit of queued blocks to emerge");
1094 	gettext("Maximum number of blocks that can be queued for loading.");
1095 	gettext("Per-player limit of queued blocks load from disk");
1096 	gettext("Maximum number of blocks to be queued that are to be loaded from file.\nThis limit is enforced per player.");
1097 	gettext("Per-player limit of queued blocks to generate");
1098 	gettext("Maximum number of blocks to be queued that are to be generated.\nThis limit is enforced per player.");
1099 	gettext("Number of emerge threads");
1100 	gettext("Number of emerge threads to use.\nValue 0:\n-    Automatic selection. The number of emerge threads will be\n-    'number of processors - 2', with a lower limit of 1.\nAny other value:\n-    Specifies the number of emerge threads, with a lower limit of 1.\nWARNING: Increasing the number of emerge threads increases engine mapgen\nspeed, but this may harm game performance by interfering with other\nprocesses, especially in singleplayer and/or when running Lua code in\n'on_generated'. For many users the optimum setting may be '1'.");
1101 	gettext("Online Content Repository");
1102 	gettext("ContentDB URL");
1103 	gettext("The URL for the content repository");
1104 	gettext("ContentDB Flag Blacklist");
1105 	gettext("Comma-separated list of flags to hide in the content repository.\n\"nonfree\" can be used to hide packages which do not qualify as 'free software',\nas defined by the Free Software Foundation.\nYou can also specify content ratings.\nThese flags are independent from Minetest versions,\nso see a full list at https://content.minetest.net/help/content_flags/");
1106 	gettext("ContentDB Max Concurrent Downloads");
1107 	gettext("Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.\nThis should be lower than curl_parallel_limit.");
1108 }
1109