1 /** 2 * nInvaders - a space invaders clone for ncurses 3 * Copyright (C) 2002-2003 Dettus 4 * 5 * This program is free software; you can redistribute it and/or modify 6 * it under the terms of the GNU General Public License as published by 7 * the Free Software Foundation; either version 2 of the License, or 8 * (at your option) any later version. 9 * 10 * This program is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU General Public License for more details. 14 * 15 * You should have received a copy of the GNU General Public License 16 * along with this program; if not, write to the Free Software 17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 18 * 19 * homepage: http://ninvaders.sourceforge.net 20 * mailto: ninvaders-devel@lists.sourceforge.net 21 * 22 */ 23 24 25 #include <ncurses.h> 26 #include <unistd.h> 27 #include <signal.h> 28 29 #ifndef VIEW 30 #define VIEW 31 32 #include "globals.h" 33 34 #define SCREENHEIGHT 24 35 #define SCREENWIDTH 80 36 37 #define PLAYERWIDTH 5 38 #define PLAYERPOSY (SCREENHEIGHT-2) 39 40 #define BUNKERWIDTH 80 41 #define BUNKERHEIGHT 4 42 #define BUNKERX 0 43 #define BUNKERY (SCREENHEIGHT-8) 44 45 #define ALIENS_MAX_NUMBER_X 10 46 #define ALIENS_MAX_NUMBER_Y 5 47 48 #define UFOWIDTH 5 49 #define UFOPOSY 0 50 51 52 void graphicEngineInit(); 53 54 void aliensClear(int x, int y, int wid, int hgt); 55 void aliensDisplay(int x, int y, int wid, int hgt); 56 void aliensMissileClear(int x, int y); 57 void aliensMissileDisplay(int x, int y); 58 void aliensRefresh(int level, int *pAliens); 59 void battleFieldClear(); 60 void bunkersClear(); 61 void bunkersClearElement(int x, int y); 62 void bunkersDisplay(int *pBunker); 63 void gameOverDisplay(); 64 void playerClear(int x, int y); 65 void playerDisplay(int x, int y); 66 void playerExplosionDisplay(int x, int y); 67 void playerMissileClear(int x, int y); 68 void playerMissileDisplay(int x, int y); 69 void titleScreenClear(); 70 void titleScreenDisplay(); 71 void ufoClear(int x, int y); 72 void ufoDisplay(int x, int y); 73 void ufoRefresh(); 74 75 void statusDisplay(int level, int score, int lives); 76 void refreshScreen(); 77 78 #endif 79