1A blindfold can be very useful if you're telepathic.
2A candelabrum affixed with seven candles shows the way with a magical light.
3A crystal plate mail will not rust.
4A katana might slice a worm in two.
5A magic vomit pump could be useful for gourmands.
6A nymph knows how to unlock chains.
7A potion of blindness lets you see invisible things.
8A priest can get the gods to listen easily.
9A priestess and a virgin you might be, but that unicorn won't care.
10A ring of conflict is a bad thing if there is a nurse in the room.
11A short sword is not as good as a long sword.
12A succubus will go farther than a nymph.
13A wand can exorcize a past explorer's ghost.
14Acid blobs should be attacked bare-handed.
15Affairs with nymphs are often very expensive.
16Afraid of nymphs?  Wear a ring of adornment.
17Afraid of your valuables being stolen?  Carry more junk!
18Always be aware of the phase of the moon!
19Always sweep the floor before engraving important messages.
20Amulets of Yendor are hard to make.  Even for a wand of wishing.
21An elven cloak protects against magic.
22An umber hulk can be a confusing sight.
23As Crom is my witness, I'll never go hungry again!
24Asking about monsters may be very useful.
25Attack long worms from the rear -- that is so much safer!
26Attacking an eel where there is none is usually a fatal mistake!
27Bandaging wounds helps keep up appearances.
28Bashing monsters with a bow is not such a good idea.
29Be careful!  The Wizard may plan an ambush!
30Be nice to a nurse:  Put away your weapon and take off your clothes.
31Being digested is a painfully slow process.
32Blank scrolls make more interesting reading.
33Blind?  Catch a floating eye!
34Booksellers never read scrolls; they might get carried away.
35Chemistry 101: Never pour water into acid.
36Concise conquest:  Control, confuse, conjure, condemn.
37Conserve energy, turn off the lights.
38Digging up a grave could be a bad idea...
39Dilithium crystals are rare indeed.
40Dogs are attracted by the smell of tripe.
41Dogs are superstitious; they never step on cursed items.
42Dogs of ghosts aren't angry, just hungry.
43Don't forget!  Large dogs are MUCH harder to kill than little dogs.
44Don't mess with shopkeepers, or you'll get the Guild after you.
45Dragons never whip their children; they wouldn't feel it!
46Eat your carrots.  They're good for your eyes.
47Eating a freezing sphere is like eating a yeti.
48Eating a killer bee is like eating a scorpion.
49Eating a tengu is like eating a nymph.
50Eating a wraith is a rewarding experience!
51Eating unpaid leprechauns may be advantageous.
52Elbereth has quite a reputation around these parts.
53Elf has extra speed.
54Elf corpses are incompatible with the sandman, and at times the gods as well.
55Elven cloaks cannot rust.
56Even evil players have a guardian angel.
57Ever fought with an enchanted tooth?
58Ever tried reading while confused?
59Ever tried to put a troll into a large box?
60Ever wondered why one would want to dip something in a potion?
61Expensive cameras have penetrating flash lights.
62Extra staircases lead to extra levels.
63Fiery letters might deter monsters.
64For a good time engrave `Elbereth'.
65Gems are too precious to be thrown away carelessly.
66Getting hungry?  Stop wearing rings!
67Getting too warm?  Take off that Amulet of Yendor and stay away from the exit!
68Gods expect the best from their priesthood.
69Gods look down their noses at demigods.
70Got a question?  Try rec.games.roguelike.nethack.
71Grave robbers sometimes get rich.
72Guy Montag keeps his scrolls in a bag.
73Handle your flasks carefully -- there might be a ghost inside!
74Holy water has many uses.
75Horses trust their riders, even when not so deserved.
76Hunger is a confusing experience for a dog!
77I once knew a hacker who ate too fast and choked to death.
78I smell a maze of twisty little passages.
79I wish I never wished a wand of wishing.  (Wishful thinking.)
80I wouldn't advise playing catch with a giant.
81I'm watching you.  -- The Wizard of Yendor
82Ice boxes keep your food fresh.
83If you are being punished, it's done with a deadly weapon.
84If you kill the Wizard, you get promoted to demi-god.
85If you need a wand of digging, kindly ask the minotaur.
86If you want to hit, use a dagger.
87If you want to rob a shop, train your dog.
88If you're lost, try buying a map next time you're in a shop.
89Inside a shop you better take a look at the price tags before buying anything.
90It is bad manners to use a wand in a shop.
91It is dangerous to visit a graveyard at midnight.
92It is not always a good idea to whistle for your dog.
93It is rumored that the Wizard has hired some help.
94It might be a good idea to offer the unicorn a ruby.
95It would be peculiarly sad were your dog turned to stone.
96It's a `d' eats `d' world.
97Keep your armors away from rust.
98Keep your weaponry away from acids.
99Kill a unicorn of your color and you kill your luck.
100Leather is waterproof.  Ever see a cow with an umbrella?
101Leprechauns are the most skilled cutpurses in this dungeon.
102Lizard corpses protect against cockatrices.
103Money lost, little lost; honor lost, much lost; pluck lost, all lost.
104Most monsters can't swim.
105Music hath charms to affect the stubborn drawbridge.
106Music hath charms to soothe the savage beast.
107Never attack a guard.
108Never ride a long worm.
109Never use your best weapon to engrave a curse.
110No easy fighting with a heavy load!
111Nurses are trained to touch naked persons:  they don't harm them.
112Nymphs can unlink more than your chain mail.
113Once your little dog will be a big dog, and you will be proud of it.
114Only female monsters can lay eggs.
115Opening a tin is difficult, especially when you attempt it bare handed!
116Orcs and killer bees share their lifestyle.
117Orcs do not procreate in dark rooms.
118Plain nymphs are harmless.
119Playing AD&D may be helpful.
120Playing Gauntlet might be enlightening in some situations.
121Playing billiards pays when you are in a shop.
122Polymorphing a shopkeeper might make you safer.
123Polymorphing your dog probably makes you safer.
124Potions don't usually mix, but sometimes...
125Psst!  It's done with mirrors!
126Put on a ring of teleportation:  it will take you away from onslaught.
127Rays aren't boomerangs, of course, but still...
128Read the manual before entering the cave -- you might get killed otherwise.
129Reading Herbert might be enlightening in one case.
130Reading Tolkien might help you.
131Reading scrolls after drinking booze can give confusing results.
132Riding a dragon can be an uplifting experience.
133Rust monsters love water.  There are potions they hate, however.
134Sacks protect contents from temperatures up to 452 degrees fahrenheit.
135Scrolls fading?  It's not the heat, it's the humidity.
136Shopkeepers accept credit cards, as long as you pay cash.
137Shopkeepers can spot a tourist a mile away with those Hawaiian shirts.
138Shopkeepers can't tell identical twins apart.
139Shopkeepers don't read, so what use is engraving in a shop?
140Shopkeepers have incredible patience.
141Shopkeepers might raise their prices for tourists.
142Shopkeepers value money more than revenge.
143Some monsters can be tamed.  I once saw a hacker with a tame dragon!
144Someone once said that what goes up < might come down >.
145Someone's been spiking the pits!
146Sometimes monsters are more likely to fight each other than attack you.
147Spinach, carrot, and a melon -- a meal fit for a nurse!
148Tainted meat is even more sickening than poison!
149Telepathy is just a trick:  once you know how to do it, it's easy.
150The darker the warning, the more dire the danger.
151The Leprechaun Gold Tru$t is no division of the Magic Memory Vault.
152The Wizard finds death to be quite an experience.
153The best equipment for your work is, of course, the most expensive.
154The gods don't appreciate pesky priesthood.
155The gods will get angry if you kill your dog.
156The magic marker is mightier than the sword.
157The moon is not the only heavenly body to influence this game.
158The orc swings his orcish broadsword named Elfrist at you.  You die...
159The secret of wands of Nothing Happens:  try again!
160There has always been something mystical about mirrors.
161There is a Mastermind deep in the dungeon.
162There is a big treasure hidden in the zoo!
163There is more magic in this cave than meets the eye.
164There is no harm in praising a large dog.
165There is nothing like eating a mimic.
166They say a gelatinous cube can paralyze you...
167They say that Juiblex is afraid of a wand of digging.
168They say that Medusa would like to put you on a pedestal.
169They say that Vlad lives!!! ... in the mazes.
170They say that `Elbereth' is often written about.
171They say that a bag of holding can't hold everything.
172They say that a blessed tin of quasit meat is a quick meal.
173They say that a cat avoids traps.
174They say that a cave spider will occasionally eat cave spider eggs.
175They say that a clever wizard can have stats:  18/** 24 18 24 24 24.
176They say that a clove of garlic makes a good talisman if handled right.
177They say that a cursed scroll of teleportation could land you in trouble.
178They say that a diamond is another kind of luck stone.
179They say that a dog can be trained to fetch objects.
180They say that a gelatinous cube makes a healthy breakfast.
181They say that a giant gets strong by eating right, try it!
182They say that a grid bug won't hit you when you cross it.
183They say that a lembas wafer is a very light snack.
184They say that a loadstone has a strange attraction and is not bad luck.
185They say that a lock pick by any other name is still a lock pick.
186They say that a lucky amulet will block poisoned arrows.
187They say that a mirror will freeze a floating eye but you can still see it.
188They say that a neutral character might get Giantslayer.
189They say that a polymorph trap is magic and magic protection prevents it.
190They say that a potion of healing can cancel a potion of sickness.
191They say that a potion of monster detection sometimes works both ways.
192They say that a sink looks different from high above the floor.
193They say that a summoned demon could improve your game.
194They say that a tin of wraith meat is a rare dining experience.
195They say that a unicorn might bring you luck.
196They say that a wand of cancellation is like a wand of polymorph.
197They say that a wand of locking can close more than just doors.
198They say that a wand of polymorph can change your game.
199They say that a wizard is even more powerful the second time around.
200They say that a xorn knows of no obstacles when pursuing you.
201They say that abusing a credit card could shock you sooner or later.
202They say that amulets, like most things, can be deadly or life saving.
203They say that an altar can identify blessings.
204They say that an ooze will bite your boots and a rockmole will eat them.
205They say that an unlucky hacker was once killed by an exploding tin.
206They say that antique dealers are always interested in precious stones.
207They say that bandaging one's wounds helps to keep up one's appearance.
208They say that booze can be diluted but not cancelled.
209They say that by listening carefully, you can hear a secret door!
210They say that carrots and carrot juice may improve your vision.
211They say that cave spiders are not considered expensive health food.
212They say that demigods must leave behind their prized earthly possessions.
213They say that disturbing a djinni can be a costly mistake.
214They say that dragon scales can be quite enchanting.
215They say that dropping coins into a fountain will not grant you a wish.
216They say that dungeoneers prefer dark chocolate.
217They say that dwarves lawfully mind their own business.
218They say that eating a bat corpse will make you batty, for awhile.
219They say that eating a cram ration is a smart move.
220They say that eating blue jelly is cool if you don't fight the feeling.
221They say that escaping a dungeon is only the beginning of the end.
222They say that feeling an unexpected draft of air is sort of a breakthrough.
223They say that finding a cursed gray stone is always bad luck.
224They say that gaining a level is an experience that can raise your sights.
225They say that garter snake meat rarely tastes good but it's still healthy.
226They say that gauntlets of dexterity have a hidden enchanted touch.
227They say that going to heaven is just another way of escaping the dungeon.
228They say that golden nagas are law-abiding denizens as long as you are too.
229They say that gremlins can make you feel cooler than you are now.
230They say that grid bugs only exist in a strictly Cartesian sense.
231They say that hackers often feel jumpy about eating nymphs.
232They say that having polymorph control won't shock you.
233They say that if it's hard getting your food down another bite could kill.
234They say that if you don't wear glasses why bother with carrots?
235They say that if you notice a loose board beneath you, don't step on it.
236They say that if you start at the bottom the only place to go is up.
237They say that if you teleport to heaven you're presumed to be dead already.
238They say that in a shop you can be charged for old charges.
239They say that in lighter moments you could think of ways to pass a stone.
240They say that in the dungeon breaking a mirror can be seven years bad luck.
241They say that in the dungeon you don't usually have any luck at all.
242They say that in time a blessed luckstone can make your god happy.
243They say that it is easier to kill the Wizard than to make him stand still.
244They say that it only takes 1 zorkmid to meet the Kops.
245They say that it's a blast when you mix the right potions together.
246They say that it's not blind luck if you catch a glimpse of Medusa.
247They say that killing a shopkeeper brings bad luck.
248They say that monsters never step on a scare monster scroll.
249They say that most monsters find flute recitals extremely boring.
250They say that mummy corpses are not well preserved.
251They say that naturally a wand of wishing would be heavily guarded.
252They say that no one notices the junk underneath a boulder.
253They say that nobody expects a unicorn horn to rust.
254They say that nobody knows if an explorer can live forever.  Do you?
255They say that nothing can change the fact that some potions contain a djinni.
256They say that nothing can change the fact that some potions contain a ghost.
257They say that nymphs always fall for rock'n'roll, try it!
258They say that once an Olog-Hai is canned it never shows its face again.
259They say that once upon a time xans would never scratch your boots.
260They say that only an experienced wizard can do the tengu shuffle.
261They say that only chaotics can kill shopkeepers and get away with it.
262They say that only female monsters can lay eggs.
263They say that playing a horn really bad is really good.
264They say that rubbing a glowing potion does not make it a magic lamp.
265They say that scalpels become dull because they're not athames.
266They say that shopkeepers don't like pick-axes.
267They say that shopkeepers don't mind you bringing your pets in the shop.
268They say that shopkeepers don't usually mind if you sneak into a shop.
269They say that shopkeepers often have a large amount of money in their purses.
270They say that shopkeepers often remember things that you might forget.
271They say that sinks and armor don't mix, take your cloak off now!
272They say that sinks run hot and cold and many flavors in between.
273They say that snake charmers aren't charismatic, just musical.
274They say that soldiers are always prepared and usually protected.
275They say that some eggs could hatch in your pack, lucky or not.
276They say that some fire ants will make you a hot meal.
277They say that some horns play hot music and others are too cool for words.
278They say that some humanoids are nonetheless quite human.
279They say that some shopkeepers consider gems to be family heirlooms.
280They say that some shopkeepers recognize gems but they won't tell you.
281They say that some stones are much much heavier than others.
282They say that some yetis are full of hot air.
283They say that something very special would be in a well-protected place.
284They say that speed boots aren't fast enough to let you walk on water.
285They say that teleport traps are the devil's work.
286They say that tengus don't wear rings, why should you?
287They say that tengus never steal gold although they would be good at it.
288They say that that which was stolen once can be stolen again, ask any nymph.
289They say that the Delphic Oracle knows that lizard corpses aren't confusing.
290They say that the Hand of Elbereth can hold up your prayers.
291They say that the Leprechaun King is rich as Croesus.
292They say that the Wizard of Yendor is schizophrenic and suicidal.
293They say that the experienced character knows how to convert an altar.
294They say that the gods are happy when they drop objects at your feet.
295They say that the idea of invisible Nazguls has a certain ring to it.
296They say that the lady of the lake now lives in a fountain somewhere.
297They say that the local shopkeeper frowns upon the rude tourist.
298They say that the only door to the vampire's tower is on its lowest level.
299They say that the only good djinni is a grateful djinni.
300They say that the thing about genocide is that it works both ways.
301They say that the unicorn horn rule is if it ain't broke then don't fix it.
302They say that the view from a fog cloud is really very moving.
303They say that the walls in shops are made of extra hard material.
304They say that there are at least 15 ways to lose a pair of levitation boots.
305They say that throwing glass gems is the same as throwing rocks.
306They say that trespassing a boulder is probably beneath you.
307They say that unicorns are fond of precious gems.
308They say that prayer at an altar can sometimes make the water there holy.
309They say that what goes down the drain might come back up.
310They say that wielded, a long sword named Fire Brand makes you feel cooler.
311They say that wielded, a long sword named Frost Brand makes you hot stuff.
312They say that wiping its face is impossible for a floating eye.
313They say that with a floating eye you could see in the dark.
314They say that you are lucky if you can get a unicorn to catch a ruby.
315They say that you are what you eat.
316They say that you can find named weapons at an altar if you're lucky.
317They say that you can safely touch cockatrices eggs but why bother?
318They say that you can't break an amulet of reflection.
319They say that you don't always get what you wish for.
320They say that you should always be prepared for a final challenge.
321They say that you should ask a dwarf to let you into a locked shop.
322They say that you should pray for divine inspiration.
323They say that you should religiously give your gold away.
324They say that you will never get healthy by eating geckos.
325They say that zapping yourself with a wand of undead turning is stupid.
326They say the Wizard's castle is booby-trapped!
327They say the gods get angry if you kill your dog.
328They say the gods get angry if you pray too much.
329They say there is a powerful magic item hidden in a castle deep down!
330Those who wield a cockatrice corpse have a rocky road ahead of them.
331Throwing food at a wild dog might tame him.
332To a full belly all food is bad.
333Trolls are described as rubbery:  they keep bouncing back.
334Try the fall-back end-run play against ghosts.
335Try using your magic marker on wet scrolls.
336Two wrongs don't make a right, but three lefts do.
337Valkyries come from the north, and have commensurate abilities.
338Vampires hate garlic.
339Vault guards never disturb their Lords.
340Vegetarians enjoy lichen and seaweed.
341Visitors are requested not to apply genocide to shopkeepers.
342Watch out, the Wizard might come back.
343Water traps have no effect on dragons.
344What is a cockatrice going to eat when it gets hungry?
345Who needs an apron if they're made of glass?
346Why do you suppose they call them MAGIC markers?
347Why do you think they call them mercenaries?
348Why would anybody in his sane mind engrave "Elbereth"?
349Wishing too much may bring you too little.
350You can't bribe soldier ants.
351You can't leave a shop through the back door:  there isn't one!
352You may discover a fine spirit inside a potion bottle.
353You may want to dip into a potion of bottled blessings.
354You might be able to bribe a demon lord.
355You might trick a shopkeeper if you're invisible.
356You should certainly learn about quantum mechanics.
357You're going into the morgue at midnight???
358Your dog knows what to eat; maybe you should take lessons.
359Zap yourself and see what happens...
360Zapping a wand of undead turning might bring your dog back to life.
361