1/// ============================================================================ 2/* 3Copyright (C) 2003 Robert Beckebans <trebor_7@users.sourceforge.net> 4Copyright (C) 2003, 2004 contributors of the XreaL project 5Please see the file "AUTHORS" for a list of contributors 6 7This program is free software; you can redistribute it and/or 8modify it under the terms of the GNU General Public License 9as published by the Free Software Foundation; either version 2 10of the License, or (at your option) any later version. 11 12This program is distributed in the hope that it will be useful, 13but WITHOUT ANY WARRANTY; without even the implied warranty of 14MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 15 16See the GNU General Public License for more details. 17 18You should have received a copy of the GNU General Public License 19along with this program; if not, write to the Free Software 20Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 21*/ 22/// ============================================================================ 23 24 25struct cg_app2vertex 26{ 27 float4 position : ATTR0; 28 float4 texcoord0 : ATTR8; 29}; 30 31struct cg_vertex2fragment 32{ 33 float4 position : POSITION; 34 float4 tex0 : TEXCOORD0; 35}; 36 37 38cg_vertex2fragment main(cg_app2vertex IN) 39{ 40 cg_vertex2fragment OUT; 41 42 // transform vertex position into homogenous clip-space 43 OUT.position = mul(glstate.matrix.mvp, IN.position); 44 45 // transform texcoords into 1st texture space 46 OUT.tex0 = mul(glstate.matrix.texture[0], IN.texcoord0); 47 48 return OUT; 49} 50