1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4 
5    This file is part of GtkRadiant.
6 
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11 
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16 
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21 // mathlib.c -- math primitives
22 
23 #include "cmdlib.h"
24 #include "mathlib.h"
25 
26 vec3_t vec3_origin = {0,0,0};
27 
28 
VectorLength(vec3_t v)29 double VectorLength( vec3_t v ){
30 	int i;
31 	double length;
32 
33 	length = 0;
34 	for ( i = 0 ; i < 3 ; i++ )
35 		length += v[i] * v[i];
36 	length = sqrt( length );     // FIXME
37 
38 	return length;
39 }
40 
VectorCompare(vec3_t v1,vec3_t v2)41 qboolean VectorCompare( vec3_t v1, vec3_t v2 ){
42 	int i;
43 
44 	for ( i = 0 ; i < 3 ; i++ )
45 		if ( fabs( v1[i] - v2[i] ) > EQUAL_EPSILON ) {
46 			return false;
47 		}
48 
49 	return true;
50 }
51 
Q_rint(vec_t in)52 vec_t Q_rint( vec_t in ){
53 	return floor( in + 0.5 );
54 }
55 
VectorMA(vec3_t va,double scale,vec3_t vb,vec3_t vc)56 void VectorMA( vec3_t va, double scale, vec3_t vb, vec3_t vc ){
57 	vc[0] = va[0] + scale * vb[0];
58 	vc[1] = va[1] + scale * vb[1];
59 	vc[2] = va[2] + scale * vb[2];
60 }
61 
CrossProduct(vec3_t v1,vec3_t v2,vec3_t cross)62 void CrossProduct( vec3_t v1, vec3_t v2, vec3_t cross ){
63 	cross[0] = v1[1] * v2[2] - v1[2] * v2[1];
64 	cross[1] = v1[2] * v2[0] - v1[0] * v2[2];
65 	cross[2] = v1[0] * v2[1] - v1[1] * v2[0];
66 }
67 
_DotProduct(vec3_t v1,vec3_t v2)68 vec_t _DotProduct( vec3_t v1, vec3_t v2 ){
69 	return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
70 }
71 
_VectorSubtract(vec3_t va,vec3_t vb,vec3_t out)72 void _VectorSubtract( vec3_t va, vec3_t vb, vec3_t out ){
73 	out[0] = va[0] - vb[0];
74 	out[1] = va[1] - vb[1];
75 	out[2] = va[2] - vb[2];
76 }
77 
_VectorAdd(vec3_t va,vec3_t vb,vec3_t out)78 void _VectorAdd( vec3_t va, vec3_t vb, vec3_t out ){
79 	out[0] = va[0] + vb[0];
80 	out[1] = va[1] + vb[1];
81 	out[2] = va[2] + vb[2];
82 }
83 
_VectorCopy(vec3_t in,vec3_t out)84 void _VectorCopy( vec3_t in, vec3_t out ){
85 	out[0] = in[0];
86 	out[1] = in[1];
87 	out[2] = in[2];
88 }
89 
_VectorScale(vec3_t v,vec_t scale,vec3_t out)90 void _VectorScale( vec3_t v, vec_t scale, vec3_t out ){
91 	out[0] = v[0] * scale;
92 	out[1] = v[1] * scale;
93 	out[2] = v[2] * scale;
94 }
95 
VectorNormalize(vec3_t in,vec3_t out)96 vec_t VectorNormalize( vec3_t in, vec3_t out ){
97 	vec_t length, ilength;
98 
99 	length = sqrt( in[0] * in[0] + in[1] * in[1] + in[2] * in[2] );
100 	if ( length == 0 ) {
101 		VectorClear( out );
102 		return 0;
103 	}
104 
105 	ilength = 1.0 / length;
106 	out[0] = in[0] * ilength;
107 	out[1] = in[1] * ilength;
108 	out[2] = in[2] * ilength;
109 
110 	return length;
111 }
112 
ColorNormalize(vec3_t in,vec3_t out)113 vec_t ColorNormalize( vec3_t in, vec3_t out ){
114 	float max, scale;
115 
116 	max = in[0];
117 	if ( in[1] > max ) {
118 		max = in[1];
119 	}
120 	if ( in[2] > max ) {
121 		max = in[2];
122 	}
123 
124 	if ( max == 0 ) {
125 		return 0;
126 	}
127 
128 	scale = 1.0 / max;
129 
130 	VectorScale( in, scale, out );
131 
132 	return max;
133 }
134 
135 
136 
VectorInverse(vec3_t v)137 void VectorInverse( vec3_t v ){
138 	v[0] = -v[0];
139 	v[1] = -v[1];
140 	v[2] = -v[2];
141 }
142 
ClearBounds(vec3_t mins,vec3_t maxs)143 void ClearBounds( vec3_t mins, vec3_t maxs ){
144 	mins[0] = mins[1] = mins[2] = 99999;
145 	maxs[0] = maxs[1] = maxs[2] = -99999;
146 }
147 
AddPointToBounds(vec3_t v,vec3_t mins,vec3_t maxs)148 void AddPointToBounds( vec3_t v, vec3_t mins, vec3_t maxs ){
149 	int i;
150 	vec_t val;
151 
152 	for ( i = 0 ; i < 3 ; i++ )
153 	{
154 		val = v[i];
155 		if ( val < mins[i] ) {
156 			mins[i] = val;
157 		}
158 		if ( val > maxs[i] ) {
159 			maxs[i] = val;
160 		}
161 	}
162 }
163