1#------------# 2# .xtrekrc # 3#------------# 4# 5# This is the defaults file for netrek. Layout was taken from 6# jch's file, lots of other stuff from various places. 7# 8# Dave Gosselin 9# Apr 92 10# Changes regularly 11# 12############################################################################### 13# 14# How I found this stuff: 15# doc/patch files that come with the clients 16# greped code (booleanDefault, intDefault, getdefault, mostly) 17# scaned the code (defaults.c, etc) 18# 19# Most of these settings apply to Berkricksmoo2.00pl19 20# 21############################################################################### 22# 23# Modified this slightly to make defaults that newbies might like 24# better/find more instructive. Be sure to place this file in your 25# home directory and rename it to ".xtrekrc" - Jeff Nelson 8/11/93 26# 27############################################################################### 28# 29# Feb 95 Added new features - Kurt Siegl [007] 30 31############ WARNING ############ WARNING ############## WARNING ######## 32# There seems to be a bug which makes defaults, containing # 33# comments or other garbage (blanks) at the right end INVALID. # 34############ WARNING ############ WARNING ############## WARNING ######## 35 36# 37# Aug 99 Cleanup and uptodate settings - Kurt Siegl [007] 38# 39 40name: guest 41 42# set password to your player name password for autologin 43#password: oggtpau 44 45############################################################################### 46# this sets the default server and port 47 48server: se.netrek.org 49port: 2592 50 51# you can also make nicknames like: 52server.bronco: bronco.ece.cmu.edu 53port.bronco: 2592 54 55server.hockey: hockey.netrek.org 56port.hockey: 2592 57 58server.picklet: pickled.fox.cs.cmu.edu 59 60server.picklet-home: pickled.fox.cs.cmu.edu 61port.picklet-home: 4566 62 63server.picklet-away: pickled.fox.cs.cmu.edu 64port.picklet-away: 4577 65 66############################################################################## 67 68# MetaServer options 69 70metaCache: .metaCache 71metaserver: metaserver.netrek.org 72 73############################################################################### 74# a bunch of boolean sets/toggles 75 76# show shields in warning status 77warnShields: off 78# show shields based on damage 79varyShields: on 80# Warn hull state based on damage 81warnHull: off 82 83# stay peaceful after death 84keeppeace: on 85 86# really handy to see tractor/pressor 87showTractorPressor: on 88# no means visible shuts off in 2 updates 89continuetractors: on 90 91# only works sans window manager 92extraAlertBorder: on 93 94# I like color 95forcemono: off 96 97# really silly rom bitmaps 98ROMVLVS: off 99# as well as some fed bitmaps 100useTNGBitmaps: off 101 102# the babes when you bust (kinda sexist but oh well) 103babes: on 104 105# Good players dont waste space with planet names on the local map 106#showplanetnames: off 107 108# Show the planet owner on galactic as a team letter (a most annoying feature) 109showPlanetOwner: off 110# Extra highlight of independend planets 111showIND: on 112 113# New mucho-mondo dashboard 114# 0 - Text dashboard 115# 1 - COW style dashboard 116# 2 - KRP style dashboard 117# 3 - LABs new dashboard 118newDashboard: 3 119 120# always show MOTD 121showMotd: on 122 123# I don't like the right justified distress calls 124newDistress: off 125 126# message logging 127logging: off 128logfile: Log_me 129 130# galactic map stuff: 0 = nothing 1 = ownership 2 = resources 131# 3 = MOO bitmaps 4 = rabbit ears 132showgalactic: 2 133 134# local map stuff: 0 = nothing 1 = ownership 2 = resources 135# 3 = MOO bitmaps 4 = rabbit ears 136showlocal: 3 137 138# Default updates per second 139# updatespersec: 5 140 141# how many updates to keep infowins 142keepInfo: 15 143 144# Time to auto-quit 145autoquit: 199 146 147# lock: 0 = don't show, 1 = galactic only , 2 = tactical only, 3 = both 148showLock: 3 149 150#characters shown for cloaker 151#cloakChars: >< 152 153# lagmeter stuff (which I don't use) 154netstats: off 155#netstatfreq: 5 156 157# tryUdp: on/off 158tryUdp: on 159 160# udpClientSend: 0 = TCP only 1 = simple UDP 2 = enforced UDP (state only) 161# 3 = enforced UDP (state & weap) 162udpClientSend: 3 163 164# udpClientReceive: 0 = TCP only 1 = simple UDP 2 = fat UDP 3 = double UDP 165udpClientReceive: 1 166 167# udpSequenceCheck: on/off 168udpSequenceCheck: on 169 170# udpDebug: 0 = OFF 1 = ON (conect msgs only) 2 = ON (verbose output) 171udpDebug: 0 172 173# short packets 174tryShort: on 175 176# PPosition or USPosition (PPosition if you use vtwm) 177WMXYHintMode: USPosition 178 179# Ignore Capslock key 180ignoreCaps: on 181# Recover after SEGV and BUS error 182ignoreSignals: on 183 184# Sound is really cool, but anoing for others. 185sounddir: /usr/games/netrek/sounds 186sound: off 187 188# Nice Color Graphics 189pixmapDir: /usr/games/netrek/pixmaps 190 191# Remote command for accessing Web sites 192wwwlink: echo 'netscape -remote "openURL(%s)"' 193 194############################################################################### 195# my keymap 196# 197# q = warp 1, w = beam up, e = det own, r = pressor, t = tractor 198# a = maxwarp, s = shield tog, d = torps, f = tractor, g = plasma 199# z = 1/2 speed x = beam down, c = cloak v = lock 200# SPACE == det enemy torps 201# 202# Q = repair E = distress R = repair 203# A = info D = lock F = army call 204# 205# n = refit (new ship) 206# | = quit ( now fastquit - jn ) 207# / = docking 208# W = war window 209# 210# everything else is the default (I think) 211 212# turned off keymap, almost certainly this is individual taste 213# also | -> fast quit, not normal quit - jn 214 215#keymap: wweerrTTyyddDDffzzxxccbbOOq2wzeDrytTa%ssdtfTgf dAiDlWw/enrRRz#xxvl|qQROO 216 217#buttonmap: 1t2p3k 218 219# 007's extended mouse button map alows you to play with the mouse only. 220 221# Mouse Buttons: 222# Normal: torp phaser set course 223# Shift: shield traktor half warp 224# CNTRL: cloak pressor warp 6 225# CTL-Shift: macro info lock 226 227continuousMouse: off 228shiftedMouse: on 229 230# Using virtual keys for ship independend macro overlays. 231 232buttonmap: 1^A2^B3^C4^D5^E6^F7^G8^H9^Ia^Jb^Kc^L 233ckeymap: ^At^Bp^Ck^Du^ET^F#^Gc^Hy^I6^JX^Ki^Ll 234keymap: afsDddzzxxccv%nrmm dXX0%-R++\-??wwiiIIKKOOSSVVBBUUDDee 235 236# Special combat speed keys dependend on ship types 237ckeymap-sc: ^F5^I% 238ckeymap-dd: ^F5^I7 239ckeymap-ca: ^F4^I7 240ckeymap-bb: ^F3^I6 241ckeymap-as: ^F4^I% 242ckeymap-sb: ^F%^ID 243 244 245# Well I was playing around with them at one time.... 246 247color.white: white 248color.black: black 249color.red: red 250color.green: green 251color.yellow: yellow 252color.cyan: cyan 253color.light grey: lightgrey 254 255# Use different colors for the Races 256color.Ind: light grey 257color.Fed: yellow 258color.Rom: magenta 259color.Kli: green2 260color.Ori: light steel blue 261 262# From Helix's .xtrekrc 263# Standard, except red is hard to see on some monitors 264#color.white: white 265#color.white: grey90 266#color.black: black 267#color.black: grey35 268#color.red: #FFB4FF 269#color.green: green 270#color.yellow: yellow 271#color.cyan: cyan 272#color.light grey: light grey 273 274############################################################################### 275# Fonts 276# 277# I've gone through many iterations of this as you can see... 278# 279# Currently I'm only setting bigfont since the berkmoo defaults seem ok 280 281bigfont: lucidasanstypewriter-bold-24 282 283# Using real italic fonts (bigger...) 284#font: -schumacher-clean-medium-r-normal--10-100-75-75-c-60-* 285#boldfont: -schumacher-clean-bold-r-normal--10-100-75-75-c-60-* 286#italicfont: -schumacher-clean-medium-i-normal--12-120-75-75-c-60-* 287 288# 289#font: 6x10 290#boldfont: -schumacher-clean-bold-r-normal--10-100-75-75-c-60-iso8859-1 291#italicfont: -schumacher-clean-medium-i-normal--12-120-75-75-c-60-iso8859-1 292 293# My old defaults 294#font: 6x10 295#font: -misc-fixed-medium-r-normal--10-100-75-75-c-60-iso8859-1 296#italicfont: -*-clean-medium-r-normal--6-60-75-75-c-60-* 297#italicfont: 6x10i 298#boldfont: -*-clean-bold-r-normal--10-100-75-75-c-60-* 299 300# A new idea 301#font: -*-clean-bold-r-normal--10-100-75-75-c-60-* 302#italicfont: 6x10 303#boldfont: 6x10 304 305# fonts from Helix's .xtrekrc 306# Give same size fonts with boldface, italics for small font using client 307# I have checked out all the fonts that are reasonable--pick the one you like 308#font: -schumacher-clean-medium-r-normal--10-100-75-75-c-60-iso8859-1 309#boldfont: -schumacher-clean-bold-r-normal--10-100-75-75-c-60-iso8859-1 310#italicfont: -schumacher-clean-medium-i-normal--12-120-75-75-c-60-iso8859-1 311#font: 6x10 312#font: -misc-fixed-medium-r-normal--10-100-75-75-c-60-iso8859-1 313#boldfont: -adobe-courier-bold-r-normal--10-100-75-75-m-60-iso8859-1 314#italicfont: -schumacher-clean-medium-r-normal--10-100-75-75-c-60-iso8859-1 315#italicfont: -adobe-courier-medium-o-normal--10-100-75-75-m-60-iso8859-1 316#italicfont: -adobe-courier-bold-o-normal--10-100-75-75-m-60-iso8859-1 317#bigfont: lucidasanstypewriter-bold-24 318# 319#smallfont: 5x8 320#smallboldfont: lucidasanstypewriter-bold-8 321#smitalicfont: lucidasanstypewriter-8 322 323# 007's fonts using an underline font for oponents (kewl for B&W) 324 325#font: 6x10 326#boldfont: -schumacher-clean-bold-r-normal--10-100-75-75-c-60-iso8859-1 327#italicfont: 6x10i 328#bigfont: lucidasanstypewriter-bold-24 329tts_font: -*-lucida-bold-r-*-*-34-*-*-*-*-*-*-* 330 331############################################################################### 332# Window placement 333# 334# Since changing fonts causes changes to the window sizes 335# this section has gone through many revisions as well 336# 337# The next iteration of all this using the new dashboard.... 338 339# I don't usually want to see the MOTD until I'm in 340 341#WaitMotd.mapped: off 342 343# To encourage motd reading I'll activate this - jn 344WaitMotd.mapped: on 345 346# start of gosellin's geometry, cool in some ways but mapping 347# various windows onto root has it's uses. I've commented 348# this out and replaced it with more standard mappings. - jn 349 350## The main window -- only map it when there's no wait queue 351# 352##netrek.geometry: 1150x875+0 # the maximal window for my sparc 2 353##netrek.geometry: 1002x795+145+79 # using old fonts 354#netrek.geometry: 1002x836+147+40 355netrek.geometry: 1002x760 356netrek.mapped: off 357# 358war.geometry: +800 359# 360help.parent: netrek 361help.geometry: +0+547 362## 363planet.parent: netrek 364planet.geometry: +20 365 366## Ok, on the left side we have a column of six windows; message, 367## warning, new dash (ie tstats), my messages, team messages, all 368## messages. I have the total messages maped to cover this whole area 369## so by using ? you can toggle between seeing the broken up messages 370## or the total window. The stats window has been removed in favor of 371## the new dashboard. 372# 373message.parent: netrek 374message.geometry: 496x20+502+500 375message.mapped: on 376# 377warn.parent: netrek 378warn.geometry: 496x23+502+523 379warn.mapped: on 380# 381#tstat.parent: netrek 382#tstat.geometry: 500x43+0+547 383##tstat.geometry: 500x43+501+500 # pre new dash method 384#tstat.mapped: on 385# 386review_your.parent: netrek 387#review_your.geometry: 81x5+0+591 # message below new dashboard... 388review_your.geometry: 81x4+0+547 389review_your.mapped: on 390# 391review_team.parent: netrek 392#review_team.geometry: 81x9+0+652 393review_team.geometry: 81x5+0+599 394##review_team.geometry: 81x5+0+609 # smaller team window 395##review_team.geometry: 81x5+0+617 # big fonts 396review_team.mapped: on 397# 398review_all.parent: netrek 399review_all.geometry: 81x4+0+662 400#review_all.geometry: 81x7+0+754 401##review_all.geometry: 81x5+0+690 # big fonts 402review_all.mapped: on 403# 404## With this setup, you can use "?" to cycle between the big review window, the 405## four small message windows, and no windows at all. 406# 407review.parent: netrek 408review.geometry: 81x20+0+547 409review.mapped: off 410# 411## On the right side we have the phaser window, player list, kill messages 412# 413## phaser window 414## dunno if the following line is really needed or not.... 415#phaserWindow: on 416## 0 = don't show 1 = show on kill window 2 = show on phaser window 417## 3 = show on total review window only 418#showPhaser: 2 419#review_phaser.mapped: on 420#review_phaser.parent: netrek 421#review_phaser.geometry: 81x3+501+500 422## review_phaser.geometry: 81x4+501+543 # pre-newdash 423# 424 425# Player list layout 426player.parent: netrek 427#player.geometry: +502+530 428player.geometry: +502+550 429##player.geometry: +502+595 430player.mapped: on 431 432# And style settings 433 434# 0 - Custom player list 435# 1 - Old Player List 436# 2 - COW Player List 437# 3 - Kill Watch Player List 438# 4 - BRMH Player List 439playerListStyle: 2 440 441# Sort acording race 442sortPlayers: on 443# My team is on top 444sortMyTeamFirst: on 445 446# Partition Playerlist with blank line? 447partitionPlist: off 448 449# Custom Playerlist settings 450 451#Spc Let Name Header 452#--- --- -------------------- ------------------- 453# 3 'n' Ship Number " No" 454# 3 'T' Ship Type " Ty" 455# 11 'R' Rank " Rank " 456# 17 'N' Name " Name " 457# 6 'K' Kills " Kills" 458# 17 'l' Login Name " Login " 459# 6 'O' Offense " Offse" 460# 6 'W' Wins " Wins" 461# 6 'D' Defense " Defse" 462# 6 'L' Losses " Loss" 463# 6 'S' Total Rating (stats) " Stats" 464# 6 'r' Ratio " Ratio" 465# 8 'd' Damage Inflicted(DI) " DI" 466# 1 ' ' White Space " " 467 468# 6 'B' Bombing " Bmbng" 469# 6 'b' Armies Bombed " Bmbed" 470# 6 'P' Planets " Plnts" 471# 6 'p' Planets Taken " Plnts" 472# 17 'M' Display/Host Machine " Host Machine " 473# 7 'H' Hours Played " Hours " 474# 6 'k' Max Kills " Max K" 475# 6 'V' Kills per Hour " KPH" 476# 6 'v' Deaths per Hour " DPH" 477 478playerlist: nKTNlSrVdR 479 480# 481reportkills: on 482review_kill.parent: netrek 483#review_kill.geometry: 81x6+501+768 484review_kill.geometry: 81x4+0+714 485review_kill.mapped: on 486# 487 488# start of new window mappings - jn 489#netrek.geometry: +0+0 490#war.geometry: +800 491#rank.parent: root 492#rank.geometry: 89x30 493#review_all.mapped: on 494#review_all.geometry: 80x26+554+624 495#review_your.parent: review_all 496#review_your.geometry: 80x6+0+0 497#review_your.mapped: on 498#review_team.parent: review_all 499#review_team.geometry: 80x5+0+78 500#review_team.mapped: on 501#review_kill.parent: review_all 502#review_kill.geometry: 80x4+0+143 503#review_kill.mapped: on 504#help.geometry: 150x21 505#player.geometry: 95x24+2+624 506#player.mapped: on 507 508 509 510## a couple of other window mappings 511# 512# Some UDP stuff 513udp.geometry: +0+0 514udp.mapped: off 515 516# I'm planning on using the new dash instead 517showstats: off 518stats.parent: netrek 519#stats.geometry: 160x108+332+500 # old font stuff 520#stats.geometry: 160x108+332+550 # puts the stats window further down 521#stats.geometry: 160x108+332+547 522stats.geometry: 160x94+842+500 523 524############################################################################### 525# from: jjudy@argon.berkeley.edu (Jack W. Judy) 526# Heh! This makes it almost impossible to screw-up and *accidently* choose 527# the *wrong* team! Got this idea from an old post. 528 529#fed - Fed selection window 530fed.parent: local 531fed.geometry: 75x75+0+424 532 533#rom - Romulan selection window 534rom.parent: local 535rom.geometry: 75x75+0+0 536 537#kli - Klingon selection window 538kli.parent: local 539kli.geometry: 75x75+425+0 540 541#ori - Orion selection window 542ori.parent: local 543ori.geometry: 75x75+424+424 544 545#quit 546quit.parent: local 547quit.geometry: 100x100+200+0 548 549# from Helix's .xtrekrc 550# The team selection windows, put in their logical places 551# on the GALACTIC map! 552#fed.geometry: +0+400 553#rom.geometry: +0+0 554#kli.geometry: +400+0 555#ori.geometry: +400+400 556#quit.geometry: +200+400 557#rom.parent: map 558#kli.parent: map 559#fed.parent: map 560#ori.parent: map 561#quit.parent: map 562 563 564# 565# Macros and distress calls 566# 567 568# Place all important macros and distess calls onto the mouse. 569# Requires 007's extended mouse button map. 570 571# Mouse Buttons: 572# Normal: pop control pickup 573# Shift: bombing escorting ogging 574# CNTRL: defend me ack player ogg 575# CTL-Shift: distress takeing carring 576 577dist.^A.pop: %T%c->%O %l%?%n>-1%{ @ %n%}! 578dist.bomb: %T%c: %?%n>4%{bomb %l @ %n%!BOMB%} 579dist.^B.save_planet: %T%c->%O Emergency at %L!!!! 580dist.space_control: %T%c: Danger Help Control at %l 581dist.^C.pickup: WATCH %u: %t%p++ @ %l 582 583dist.^D.bombing: %T%c: Bombing %l @ %n 584dist.^E.escorting: %T%c: Escorting %p 585dist.^F.ogging: %T%c: Ogging %p 586 587mac.^G.%u: defend %c 588mac.^H.%u: ACK 589dist.^I.ogg: OGG %u (%t%p) near >%l< 590 591dist.^J.help: %i (%S %T%c@%b): %?%S=SB%{SB%!%} Help! %d%% dam, %s%% shd, %f%% fuel %E%{ETEMPED!!! %}%W%{WTEMPED!!! %}%?%a>0%{%a armies!!%!%} 592dist.^K.taking: %i (%S %T%c@%b): need ESCORT going to >%l%?%n>0%{@%n%}<%?%a>0%{, carrying %a armies!%} 593dist.^L.carrying: %i (%S %T%c@%b) has %a armies on board! 594 595 596############################################################################### 597# Macro stuff 598# 599# Mostly so I will know how to play around with them if I ever 600# decide to... 601# 602############################################################################### 603# 604#macro.x.X: <text here> 605#x is any ascii character; it is the "name" of the macro (the key you press 606#in macro mode to send the associated macro) 607#X can be A,T,F,R,K,O where A=all, T=team, F=fed, R=rom, K=kli, O=ori 608#(determines the message board to which the text body of the macro is sent) 609# 610# These are the "standard" macro things (ie mostly compiled in) 611 612macro.b.T: BOMB!!!! Using an AS! 613macro.s.T: We need a sc bomber. 614macro.g.T: Going sc bombing. 615 616############################################################################### 617# 618# These are the "NEWMACRO" type macros 619# 620# Definitions: 621# %a armies I am carrying 622# %d my damage percentage 623# %s my shield percentage 624# %f my fuel percentage 625# %w my wtemp percentage 626# %e my etemp percentage 627# %p id character of player nearest mouse 628# %l three character name of planet nearest mouse 629# %t team id character of planet/player nearest mouse 630# %T team id character of my team 631# %c my id character 632# %n armies on planet nearest mouse 633# %E 1 if etemped, 0 if not 634# %W 1 if wtemped, 0 if not 635# %S my two character ship type 636 637# normalish macro 638 639mac.F.T: Help! Carrying %a!! 640 641# extra keystroke macro 642# need to do something like: XfT (send to team) 643 644mac.f: Help! Carrying %a!! 645 646# multiline (won't work without destination) 647 648mac.C.A: +-- +-+ + + Client simply 649mac.C.A: | | | | | Of the 650mac.C.A: +-- +-+ \^/ Win best. 651 652mac.D.A: D 653mac.D.A: O 654mac.D.A: O 655mac.D.A: S 656mac.D.A: H 657 658mac.7.A: | _/_/ _/_/ _/_/_/ With the 659mac.7.A: | _/ _/ _/ _/ _/ licence 660mac.7.A: | _/ _/ _/ _/ _/ to doosh. 661mac.7.A: | _/_/ _/_/ _/ ________/ 662 663 664############################################################################### 665# 666# These are the "SMARTMACRO" type macros 667# 668# Test Definitions: 669# %? introduces a test 670# = equivalence 671# > greater 672# < less 673# 674# "Syntax" 675# 676# (1/0)%{ true %! false %} 677# ^^^^^ Test part (if whatever is here evaluates to 1 you get true 678# 0 you get false) 679 680# simple examples 681 682mac.R.A: I'm a %?%S=SB%{star base!%!twink!%} 683#mac.b.T: %?%n>4%{bomb %Gl at %n%!bomb%} 684mac.e.T: need escort going to %l%?%a>0%{, carrying %a armies!%} 685 686# complex examples 687 688mac.d.T: %E%{%!%W%{%!I'm fine. How are you? %}%}%E%{ETEMPED!!! %}%W%{WTEMPED!!! %}Carrying %?%a>0%{%a armies!%!NO armies.%} 689mac.a.T: %E%{ETEMPED!!! %}%W%{WTEMPED!!! %}Carrying %?%a>0%{%a armies!%!NO armies.%} 690 691############################################################################### 692# New new macros? 693# 694# %m the last message you sent 695# %i my full player name (16 character max) 696# %u full name of player nearest mouse (16 character max) 697# %z 3 letter team id of player/planet nearest mouse 698# 699# FULLY CAPITALIZED: 700# %L three character name of planet nearest mouse 701# %M the last message you sent 702# %I my full player name (16 character max) 703# %U full name of player nearest mouse (16 character max) 704# %Z 3 letter team id of player/planet nearest mouse 705 706 707#useful for INL... 708mac.C.%i: CAPTAIN 709mac.N.%i: NEWGALAXY 710mac.S.%i: START 711mac.T.%i: %Z 712 713mac.W.%t: SHUT UP, TWINKS!! 714mac.I.%u: %u: det when you escort! 715mac.O.%u: (%i) ogging 716 717key.C: captain 718key.B.0: base 719mac.A.C: Ack, Captain 720 721# What this does is allows you to send a macro to a player or 722# team specified by your mouse location instead of requiring 723# a 3rd character to be input. Also, it allows you to send 724# message to yourself without having to actual sit there and 725# figure out who you are (they tried and failed back in the '60s). 726 727# Macros without pressing a macro key. 728 729singleMacro: ^p^h^l 730 731# Various Macros 732 733mac.^p: %v ms ping with %V ms stdv(lag) and %y %% loss really sucks :< 734mac.^h: Hi, nice to doosh you. 735# Check the load of the machine 736mac.^l.!: who;uptime 737 738# Beep Lite and TTS 739UseLite: on 740 741# Some consider blinking ships borgish so turn off all the defaults 742DefLite: off 743 744#lite.taking: /c/l 745#lite.base_ogg: /g/m 746#lite.pickup: /h 747#lite.help: %?%S=SB%{/c%} 748 749# I like a big TTS ++ pickup message on my screen and TTS is not borgish 750lite.pickup: /|%p++ @ %l| 751# On a base ogg highlite own ship and beep (not borgish at all :) 752lite.base_ogg: /m/0/|sync on %p| 753 754lite.taking: /|%T%c@%b+%a -> %l| 755lite.help: /|help %T%c@%b+%a| 756 757# Let's have some neat formated kill messages 758msg.kill: %i (%S) (%T%c%?%a>0%{+%a babes) %>30 doosh%!) %>30 kill %} %?%d>0%{%k%!%} for %u (%r%p) %?%w>0%{%>70%W%!%} 759msg.planet: %i (%S) (%T%c%?%a>0%{+%a armies%!%} %>30 killed by %l (%z) 760msg.bomb: %N %>30 bombed by %i (%S) (%T%c) with %d%% dam 761msg.destroy: %N %>30 destroyed by %i (%T%c) 762msg.take: %N %>30 taken by %i (%T%c) 763msg.ghostbust: %i (%S) (%T%c) %>30 kill %k for the GhostBusters 764 765############################################################################### 766# 767# This is the list of windows I've been able to find. Most you will 768# probably not want to screw around with, but these can be controlled 769# (at least it appears that way in the code...). 770# 771# Windows (specify mapped, geometry and parent) 772# DocWin 773# MetaServer List - Metaserver stuff 774# UDP - UDP controls 775# count 776# help - Help window (h) 777# info 778# lagMeter - The Lag-o-Meter 779# local - Main fighting window 780# macrow - Macro Listing (X-?) 781# map - Galactic map 782# message - Message sending window 783# motdbutton 784# netrek - The "main" window (parent) 785# netrek_icon 786# netstat - Network statistics 787# network 788# option - The options window 789# pingStats - Ping statistics window 790# planet - Planet listing (P) 791# player - Player list 792# quit - Quit box on entry 793# fed - Team windows on entry 794# rom - Team windows on entry 795# kli - Team windows on entry 796# ori - Team windows on entry 797# rank - The rank window (U) 798# review - The munged list of messages from all sources 799# review_all - Messages to all 800# review_kill - Kill messages 801# review_phaser - The phaser damage window 802# review_team - Messages to your team 803# review_your - Messages to you 804# scanner 805# sound 806# stats 807# tools 808# tstat - Dashboard 809# wait 810# waitmotd 811# waitquit 812# war - War delcarations 813# warn - Warnings ("forgot your toothbrush",et al) 814# xtrekrcWin 815# xtrekrc_help 816# 817# This gives you: 818# name.mapped (on/off for initial mapping) 819# name.parent (which window you want this one to be in) 820# name.geometry (size and location) 821# 822############################################################################### 823# 824# THE END 825# 826############################################################################### 827 828 829