1#------------#
2#  .xtrekrc  #
3#------------#
4#
5#  This is the defaults file for netrek.  Layout was taken from
6#  jch's file, lots of other stuff from various places.
7#
8#  Dave Gosselin
9#  Apr 92
10#  Changes regularly
11#
12###############################################################################
13#
14# How I found this stuff:
15#     doc/patch files that come with the clients
16#     greped code (booleanDefault, intDefault, getdefault, mostly)
17#     scaned the code (defaults.c, etc)
18#
19# Most of these settings apply to Berkricksmoo2.00pl19
20#
21###############################################################################
22#
23# Modified this slightly to make defaults that newbies might like
24# better/find more instructive.  Be sure to place this file in your
25# home directory and rename it to ".xtrekrc"  - Jeff Nelson	8/11/93
26#
27###############################################################################
28#
29#  Feb 95 Added new features - Kurt Siegl [007]
30
31############ WARNING ############ WARNING ############## WARNING ########
32# There seems to be a bug which makes defaults, containing		#
33# comments or other garbage (blanks) at the right end INVALID.		#
34############ WARNING ############ WARNING ############## WARNING ########
35
36#
37# Aug 99  Cleanup and uptodate settings - Kurt Siegl [007]
38#
39
40name:			guest
41
42# set password to your player name password for autologin
43#password:		oggtpau
44
45###############################################################################
46# this sets the default server and port
47
48server:			se.netrek.org
49port:			2592
50
51# you can also make nicknames like:
52server.bronco:		bronco.ece.cmu.edu
53port.bronco:		2592
54
55server.hockey:		hockey.netrek.org
56port.hockey:		2592
57
58server.picklet:		pickled.fox.cs.cmu.edu
59
60server.picklet-home:    pickled.fox.cs.cmu.edu
61port.picklet-home:      4566
62
63server.picklet-away:	pickled.fox.cs.cmu.edu
64port.picklet-away:	4577
65
66##############################################################################
67
68# MetaServer options
69
70metaCache: .metaCache
71metaserver: metaserver.netrek.org
72
73###############################################################################
74# a bunch of boolean sets/toggles
75
76# show shields in warning status
77warnShields:  		off
78# show shields based on damage
79varyShields:		on
80# Warn hull state based on damage
81warnHull:		off
82
83# stay peaceful after death
84keeppeace:		on
85
86# really handy to see tractor/pressor
87showTractorPressor:     on
88# no means visible shuts off in 2 updates
89continuetractors:	on
90
91# only works sans window manager
92extraAlertBorder:	on
93
94# I like color
95forcemono:		off
96
97# really silly rom bitmaps
98ROMVLVS:		off
99# as well as some fed bitmaps
100useTNGBitmaps:		off
101
102# the babes when you bust (kinda sexist but oh well)
103babes: 			on
104
105# Good players dont waste space with planet names on the local map
106#showplanetnames:	off
107
108# Show the planet owner on galactic as a team letter (a most annoying feature)
109showPlanetOwner:	off
110#  Extra highlight of independend planets
111showIND:		on
112
113# New mucho-mondo dashboard
114# 0 - Text dashboard
115# 1 - COW style dashboard
116# 2 - KRP style dashboard
117# 3 - LABs new dashboard
118newDashboard:		3
119
120# always show MOTD
121showMotd:		on
122
123# I don't like the right justified distress calls
124newDistress: 		off
125
126# message logging
127logging: 		off
128logfile:                Log_me
129
130# galactic map stuff: 	0 = nothing 1 = ownership 2 = resources
131#			3 = MOO bitmaps 4 = rabbit ears
132showgalactic:    	2
133
134# local map stuff: 	0 = nothing 1 = ownership 2 = resources
135#			3 = MOO bitmaps 4 = rabbit ears
136showlocal:		3
137
138# Default updates per second
139# updatespersec:          5
140
141# how many updates to keep infowins
142keepInfo:		15
143
144# Time to auto-quit
145autoquit:		199
146
147# lock:  0 = don't show, 1 = galactic only , 2 = tactical only, 3 = both
148showLock:		3
149
150#characters shown for cloaker
151#cloakChars:		><
152
153# lagmeter stuff (which I don't use)
154netstats:  		off
155#netstatfreq:  		5
156
157# tryUdp:  on/off
158tryUdp:                 on
159
160# udpClientSend: 0 = TCP only  1 = simple UDP 2 = enforced UDP (state only)
161#                3 = enforced UDP (state & weap)
162udpClientSend:          3
163
164# udpClientReceive:  0 = TCP only  1 = simple UDP  2 = fat UDP  3 = double UDP
165udpClientReceive:       1
166
167# udpSequenceCheck:  on/off
168udpSequenceCheck:       on
169
170# udpDebug: 0 = OFF   1 = ON (conect msgs only)  2 = ON (verbose output)
171udpDebug:               0
172
173# short packets
174tryShort:		on
175
176# PPosition or USPosition (PPosition if you use vtwm)
177WMXYHintMode: USPosition
178
179# Ignore Capslock key
180ignoreCaps: 		on
181# Recover after SEGV and BUS error
182ignoreSignals: 		on
183
184# Sound is really cool, but anoing for others.
185sounddir:               /usr/games/netrek/sounds
186sound:                  off
187
188# Nice Color Graphics
189pixmapDir: 		/usr/games/netrek/pixmaps
190
191# Remote command for accessing Web sites
192wwwlink:		echo 'netscape -remote "openURL(%s)"'
193
194###############################################################################
195# my keymap
196#
197# q = warp 1,	  w = beam up,   e = det own,  r = pressor, t = tractor
198#  a = maxwarp,    s = shield tog, d = torps,	f = tractor, g = plasma
199#   z = 1/2 speed   x = beam down,   c = cloak   v = lock
200#		  SPACE == det enemy torps
201#
202# Q = repair              E = distress  R = repair
203#  A = info                 D = lock     F = army call
204#
205# n = refit (new ship)
206# | = quit ( now fastquit - jn )
207# / = docking
208# W = war window
209#
210# everything else is the default (I think)
211
212# turned off keymap, almost certainly this is individual taste
213# also | -> fast quit, not normal quit - jn
214
215#keymap:		wweerrTTyyddDDffzzxxccbbOOq2wzeDrytTa%ssdtfTgf dAiDlWw/enrRRz#xxvl|qQROO
216
217#buttonmap: 	1t2p3k
218
219# 007's extended mouse button map alows you to play with the mouse only.
220
221# Mouse Buttons:
222# Normal:       torp    phaser  set course
223# Shift:        shield  traktor half warp
224# CNTRL:        cloak   pressor warp 6
225# CTL-Shift:    macro   info    lock
226
227continuousMouse: off
228shiftedMouse:   on
229
230# Using virtual keys for ship independend macro overlays.
231
232buttonmap:      1^A2^B3^C4^D5^E6^F7^G8^H9^Ia^Jb^Kc^L
233ckeymap:      ^At^Bp^Ck^Du^ET^F#^Gc^Hy^I6^JX^Ki^Ll
234keymap:         afsDddzzxxccv%nrmm dXX0%-R++\-??wwiiIIKKOOSSVVBBUUDDee
235
236# Special combat speed keys dependend on ship types
237ckeymap-sc:	^F5^I%
238ckeymap-dd:	^F5^I7
239ckeymap-ca:	^F4^I7
240ckeymap-bb:	^F3^I6
241ckeymap-as:	^F4^I%
242ckeymap-sb:	^F%^ID
243
244
245# Well I was playing around with them at one time....
246
247color.white:		white
248color.black:		black
249color.red:		red
250color.green:		green
251color.yellow:		yellow
252color.cyan:		cyan
253color.light grey:	lightgrey
254
255# Use different colors for the Races
256color.Ind:              light grey
257color.Fed:              yellow
258color.Rom:              magenta
259color.Kli:              green2
260color.Ori:              light steel blue
261
262# From Helix's .xtrekrc
263# Standard, except red is hard to see on some monitors
264#color.white:           white
265#color.white:            grey90
266#color.black:           black
267#color.black:            grey35
268#color.red:              #FFB4FF
269#color.green:            green
270#color.yellow:           yellow
271#color.cyan:             cyan
272#color.light grey:       light grey
273
274###############################################################################
275#  Fonts
276#
277#  I've gone through many iterations of this as you can see...
278#
279#  Currently I'm only setting bigfont since the berkmoo defaults seem ok
280
281bigfont:                lucidasanstypewriter-bold-24
282
283#     Using real italic fonts (bigger...)
284#font:                   -schumacher-clean-medium-r-normal--10-100-75-75-c-60-*
285#boldfont:               -schumacher-clean-bold-r-normal--10-100-75-75-c-60-*
286#italicfont:             -schumacher-clean-medium-i-normal--12-120-75-75-c-60-*
287
288#
289#font:           6x10
290#boldfont:       -schumacher-clean-bold-r-normal--10-100-75-75-c-60-iso8859-1
291#italicfont:     -schumacher-clean-medium-i-normal--12-120-75-75-c-60-iso8859-1
292
293#  My old defaults
294#font: 			6x10
295#font:                  -misc-fixed-medium-r-normal--10-100-75-75-c-60-iso8859-1
296#italicfont:    		-*-clean-medium-r-normal--6-60-75-75-c-60-*
297#italicfont:		6x10i
298#boldfont:		-*-clean-bold-r-normal--10-100-75-75-c-60-*
299
300#  A new idea
301#font: 			-*-clean-bold-r-normal--10-100-75-75-c-60-*
302#italicfont:    		6x10
303#boldfont:		6x10
304
305# fonts from Helix's .xtrekrc
306# Give same size fonts with boldface, italics for small font using client
307# I have checked out all the fonts that are reasonable--pick the one you like
308#font:           -schumacher-clean-medium-r-normal--10-100-75-75-c-60-iso8859-1
309#boldfont:       -schumacher-clean-bold-r-normal--10-100-75-75-c-60-iso8859-1
310#italicfont:     -schumacher-clean-medium-i-normal--12-120-75-75-c-60-iso8859-1
311#font:          6x10
312#font:          -misc-fixed-medium-r-normal--10-100-75-75-c-60-iso8859-1
313#boldfont:      -adobe-courier-bold-r-normal--10-100-75-75-m-60-iso8859-1
314#italicfont:    -schumacher-clean-medium-r-normal--10-100-75-75-c-60-iso8859-1
315#italicfont:    -adobe-courier-medium-o-normal--10-100-75-75-m-60-iso8859-1
316#italicfont:    -adobe-courier-bold-o-normal--10-100-75-75-m-60-iso8859-1
317#bigfont:       lucidasanstypewriter-bold-24
318#
319#smallfont:              5x8
320#smallboldfont:          lucidasanstypewriter-bold-8
321#smitalicfont:           lucidasanstypewriter-8
322
323# 007's fonts using an underline font for oponents (kewl for B&W)
324
325#font:           6x10
326#boldfont:       -schumacher-clean-bold-r-normal--10-100-75-75-c-60-iso8859-1
327#italicfont:     6x10i
328#bigfont:        lucidasanstypewriter-bold-24
329tts_font:       -*-lucida-bold-r-*-*-34-*-*-*-*-*-*-*
330
331###############################################################################
332#  Window placement
333#
334#  Since changing fonts causes changes to the window sizes
335#  this section has gone through many revisions as well
336#
337#  The next iteration of all this using the new dashboard....
338
339# I don't usually want to see the MOTD until I'm in
340
341#WaitMotd.mapped: off
342
343# To encourage motd reading I'll activate this - jn
344WaitMotd.mapped: on
345
346# start of gosellin's geometry, cool in some ways but mapping
347# various windows onto root has it's uses.  I've commented
348# this out and replaced it with more standard mappings. - jn
349
350## The main window -- only map it when there's no wait queue
351#
352##netrek.geometry:       1150x875+0    # the maximal window for my sparc 2
353##netrek.geometry:        1002x795+145+79 # using old fonts
354#netrek.geometry:        1002x836+147+40
355netrek.geometry:         1002x760
356netrek.mapped:          off
357#
358war.geometry:           +800
359#
360help.parent:            netrek
361help.geometry:          +0+547
362##
363planet.parent:          netrek
364planet.geometry:        +20
365
366## Ok, on the left side we have a column of six windows; message,
367## warning, new dash (ie tstats), my messages, team messages, all
368## messages. I have the total messages maped to cover this whole area
369## so by using ? you can toggle between seeing the broken up messages
370## or the total window. The stats window has been removed in favor of
371## the new dashboard.
372#
373message.parent:         netrek
374message.geometry:       496x20+502+500
375message.mapped:         on
376#
377warn.parent:            netrek
378warn.geometry:          496x23+502+523
379warn.mapped:            on
380#
381#tstat.parent:           netrek
382#tstat.geometry:         500x43+0+547
383##tstat.geometry:         500x43+501+500  # pre new dash method
384#tstat.mapped:           on
385#
386review_your.parent:     netrek
387#review_your.geometry:   81x5+0+591	# message below new dashboard...
388review_your.geometry:   81x4+0+547
389review_your.mapped:     on
390#
391review_team.parent:     netrek
392#review_team.geometry:   81x9+0+652
393review_team.geometry:   81x5+0+599
394##review_team.geometry:   81x5+0+609 # smaller team window
395##review_team.geometry:   81x5+0+617 # big fonts
396review_team.mapped:     on
397#
398review_all.parent:      netrek
399review_all.geometry:    81x4+0+662
400#review_all.geometry:    81x7+0+754
401##review_all.geometry:    81x5+0+690  # big fonts
402review_all.mapped:      on
403#
404## With this setup, you can use "?" to cycle between the big review window, the
405## four small message windows, and no windows at all.
406#
407review.parent:                netrek
408review.geometry:      81x20+0+547
409review.mapped:		off
410#
411## On the right side we have the phaser window, player list, kill messages
412#
413## phaser window
414## dunno if the following line is really needed or not....
415#phaserWindow:		on
416## 0 = don't show    1 = show on kill window   2 = show on phaser window
417## 3 = show on total review window only
418#showPhaser:   		2
419#review_phaser.mapped:   on
420#review_phaser.parent:   netrek
421#review_phaser.geometry: 81x3+501+500
422## review_phaser.geometry: 81x4+501+543 # pre-newdash
423#
424
425# Player list layout
426player.parent:          netrek
427#player.geometry:        +502+530
428player.geometry:        +502+550
429##player.geometry:        +502+595
430player.mapped:          on
431
432# And style settings
433
434# 0 - Custom player list
435# 1 - Old Player List
436# 2 - COW Player List
437# 3 - Kill Watch Player List
438# 4 - BRMH Player List
439playerListStyle: 2
440
441# Sort acording race
442sortPlayers:	   	on
443# My team is on top
444sortMyTeamFirst:	on
445
446# Partition Playerlist with blank line?
447partitionPlist:		off
448
449# Custom Playerlist settings
450
451#Spc  Let   Name                 Header
452#---  ---   -------------------- -------------------
453#  3  'n'   Ship Number          " No"
454#  3  'T'   Ship Type            " Ty"
455# 11  'R'   Rank                 " Rank      "
456# 17  'N'   Name                 " Name            "
457#  6  'K'   Kills                " Kills"
458# 17  'l'   Login Name           " Login           "
459#  6  'O'   Offense              " Offse"
460#  6  'W'   Wins                 "  Wins"
461#  6  'D'   Defense              " Defse"
462#  6  'L'   Losses               "  Loss"
463#  6  'S'   Total Rating (stats) " Stats"
464#  6  'r'   Ratio                " Ratio"
465#  8  'd'   Damage Inflicted(DI) "      DI"
466#  1  ' '   White Space          " "
467
468#  6  'B'   Bombing              " Bmbng"
469#  6  'b'   Armies Bombed        " Bmbed"
470#  6  'P'   Planets              " Plnts"
471#  6  'p'   Planets Taken        " Plnts"
472# 17  'M'   Display/Host Machine " Host Machine    "
473#  7  'H'   Hours Played         " Hours "
474#  6  'k'   Max Kills            " Max K"
475#  6  'V'   Kills per Hour       "   KPH"
476#  6  'v'   Deaths per Hour      "   DPH"
477
478playerlist:     nKTNlSrVdR
479
480#
481reportkills:            on
482review_kill.parent:          netrek
483#review_kill.geometry:        81x6+501+768
484review_kill.geometry:   81x4+0+714
485review_kill.mapped:          on
486#
487
488# start of new window mappings - jn
489#netrek.geometry:        +0+0
490#war.geometry:           +800
491#rank.parent:            root
492#rank.geometry:          89x30
493#review_all.mapped:      on
494#review_all.geometry:    80x26+554+624
495#review_your.parent:     review_all
496#review_your.geometry:   80x6+0+0
497#review_your.mapped:     on
498#review_team.parent:     review_all
499#review_team.geometry:   80x5+0+78
500#review_team.mapped:     on
501#review_kill.parent:     review_all
502#review_kill.geometry:   80x4+0+143
503#review_kill.mapped:     on
504#help.geometry:          150x21
505#player.geometry:        95x24+2+624
506#player.mapped:          on
507
508
509
510## a couple of other window mappings
511#
512# Some UDP stuff
513udp.geometry:        +0+0
514udp.mapped:          off
515
516# I'm planning on using the new dash instead
517showstats:              off
518stats.parent:           netrek
519#stats.geometry:         160x108+332+500      # old font stuff
520#stats.geometry:         160x108+332+550      # puts the stats window further down
521#stats.geometry:         160x108+332+547
522stats.geometry:         160x94+842+500
523
524###############################################################################
525# from: jjudy@argon.berkeley.edu (Jack W. Judy)
526# Heh! This makes it almost impossible to screw-up and *accidently* choose
527# the *wrong* team!  Got this idea from an old post.
528
529#fed - Fed selection window
530fed.parent:		local
531fed.geometry:		75x75+0+424
532
533#rom - Romulan selection window
534rom.parent:		local
535rom.geometry:		75x75+0+0
536
537#kli - Klingon selection window
538kli.parent:		local
539kli.geometry:		75x75+425+0
540
541#ori - Orion selection window
542ori.parent:		local
543ori.geometry:		75x75+424+424
544
545#quit
546quit.parent:		local
547quit.geometry:		100x100+200+0
548
549# from Helix's .xtrekrc
550# The team selection windows, put in their logical places
551# on the GALACTIC map!
552#fed.geometry:   +0+400
553#rom.geometry:   +0+0
554#kli.geometry:   +400+0
555#ori.geometry:   +400+400
556#quit.geometry:  +200+400
557#rom.parent:     map
558#kli.parent:     map
559#fed.parent:     map
560#ori.parent:     map
561#quit.parent:    map
562
563
564#
565# Macros and distress calls
566#
567
568# Place all important macros and distess calls onto the mouse.
569# Requires 007's extended mouse button map.
570
571# Mouse Buttons:
572# Normal:       pop       control    pickup
573# Shift:        bombing   escorting  ogging
574# CNTRL:        defend me ack player ogg
575# CTL-Shift:    distress  takeing    carring
576
577dist.^A.pop:             %T%c->%O  %l%?%n>-1%{ @ %n%}!
578dist.bomb:      %T%c: %?%n>4%{bomb %l @ %n%!BOMB%}
579dist.^B.save_planet:     %T%c->%O Emergency at %L!!!!
580dist.space_control:     %T%c: Danger Help Control at %l
581dist.^C.pickup:        WATCH %u: %t%p++ @ %l
582
583dist.^D.bombing: %T%c: Bombing %l @ %n
584dist.^E.escorting:       %T%c: Escorting %p
585dist.^F.ogging:  %T%c: Ogging %p
586
587mac.^G.%u:       defend %c
588mac.^H.%u:       ACK
589dist.^I.ogg:        OGG %u (%t%p) near >%l<
590
591dist.^J.help:    %i (%S %T%c@%b): %?%S=SB%{SB%!%} Help!  %d%% dam, %s%% shd, %f%% fuel  %E%{ETEMPED!!! %}%W%{WTEMPED!!!  %}%?%a>0%{%a armies!!%!%}
592dist.^K.taking:        %i (%S %T%c@%b): need ESCORT going to >%l%?%n>0%{@%n%}<%?%a>0%{, carrying %a armies!%}
593dist.^L.carrying:        %i (%S %T%c@%b) has %a armies on board!
594
595
596###############################################################################
597#      Macro stuff
598#
599#  Mostly so I will know how to play around with them if I ever
600#  decide to...
601#
602###############################################################################
603#
604#macro.x.X:      <text here>
605#x is any ascii character; it is the "name" of the macro (the key you press
606#in macro mode to send the associated macro)
607#X can be A,T,F,R,K,O where A=all, T=team, F=fed, R=rom, K=kli, O=ori
608#(determines the message board to which the text body of the macro is sent)
609#
610# These are the "standard" macro things (ie mostly compiled in)
611
612macro.b.T: BOMB!!!!  Using an AS!
613macro.s.T: We need a sc bomber.
614macro.g.T: Going sc bombing.
615
616###############################################################################
617#
618#  These are the "NEWMACRO" type macros
619#
620#  Definitions:
621#     %a      armies I am carrying
622#     %d      my damage percentage
623#     %s      my shield percentage
624#     %f      my fuel percentage
625#     %w      my wtemp percentage
626#     %e      my etemp percentage
627#     %p      id character of player nearest mouse
628#     %l      three character name of planet nearest mouse
629#     %t      team id character of planet/player nearest mouse
630#     %T      team id character of my team
631#     %c      my id character
632#     %n      armies on planet nearest mouse
633#     %E      1 if etemped, 0 if not
634#     %W      1 if wtemped, 0 if not
635#     %S      my two character ship type
636
637# normalish macro
638
639mac.F.T:         Help!  Carrying %a!!
640
641# extra keystroke macro
642#  need to do something like: XfT (send to team)
643
644mac.f:           Help!  Carrying %a!!
645
646# multiline (won't work without destination)
647
648mac.C.A:   +-- +-+ +   +     Client     simply
649mac.C.A:   |   | | |   |      Of         the
650mac.C.A:   +-- +-+  \^/        Win        best.
651
652mac.D.A:        D
653mac.D.A:        O
654mac.D.A:        O
655mac.D.A:        S
656mac.D.A:        H
657
658mac.7.A: |     _/_/    _/_/   _/_/_/        With the
659mac.7.A: |   _/  _/  _/  _/     _/             licence
660mac.7.A: |  _/  _/  _/  _/    _/                 to doosh.
661mac.7.A: |  _/_/    _/_/    _/                    ________/
662
663
664###############################################################################
665#
666#  These are the "SMARTMACRO" type macros
667#
668#  Test Definitions:
669#     %?      introduces a test
670#     =       equivalence
671#     >       greater
672#     <       less
673#
674# "Syntax"
675#
676# (1/0)%{ true %! false %}
677# ^^^^^ Test part (if whatever is here evaluates to 1 you get true
678#                                                   0 you get false)
679
680# simple examples
681
682mac.R.A:        I'm a %?%S=SB%{star base!%!twink!%}
683#mac.b.T:        %?%n>4%{bomb %Gl at %n%!bomb%}
684mac.e.T:        need escort going to %l%?%a>0%{, carrying %a armies!%}
685
686# complex examples
687
688mac.d.T:        %E%{%!%W%{%!I'm fine.  How are you?  %}%}%E%{ETEMPED!!!  %}%W%{WTEMPED!!!  %}Carrying %?%a>0%{%a armies!%!NO armies.%}
689mac.a.T:        %E%{ETEMPED!!!  %}%W%{WTEMPED!!!  %}Carrying %?%a>0%{%a armies!%!NO armies.%}
690
691###############################################################################
692# New new macros?
693#
694# %m      the last message you sent
695# %i      my full player name (16 character max)
696# %u      full name of player nearest mouse (16 character max)
697# %z      3 letter team id of player/planet nearest mouse
698#
699# FULLY CAPITALIZED:
700# %L      three character name of planet nearest mouse
701# %M      the last message you sent
702# %I      my full player name (16 character max)
703# %U      full name of player nearest mouse (16 character max)
704# %Z      3 letter team id of player/planet nearest mouse
705
706
707#useful for INL...
708mac.C.%i:       CAPTAIN
709mac.N.%i:       NEWGALAXY
710mac.S.%i:       START
711mac.T.%i:       %Z
712
713mac.W.%t:       SHUT UP, TWINKS!!
714mac.I.%u:       %u: det when you escort!
715mac.O.%u:       (%i) ogging
716
717key.C:		captain
718key.B.0:	base
719mac.A.C:	Ack, Captain
720
721# What this does is allows you to send a macro to a player or
722# team specified by your mouse location instead of requiring
723# a 3rd character to be input.  Also, it allows you to send
724# message to yourself without having to actual sit there and
725# figure out who you are (they tried and failed back in the '60s).
726
727# Macros without pressing a macro key.
728
729singleMacro:    ^p^h^l
730
731# Various Macros
732
733mac.^p: %v ms ping with %V ms stdv(lag) and %y %% loss really sucks :<
734mac.^h: Hi, nice to doosh you.
735# Check the load of the machine
736mac.^l.!: who;uptime
737
738# Beep Lite and TTS
739UseLite:                on
740
741# Some consider blinking ships borgish so turn off all the defaults
742DefLite:                off
743
744#lite.taking:   /c/l
745#lite.base_ogg: /g/m
746#lite.pickup:   /h
747#lite.help:  %?%S=SB%{/c%}
748
749# I like a big TTS ++ pickup message on my screen and TTS is not borgish
750lite.pickup:   /|%p++ @ %l|
751# On a base ogg highlite own ship and beep (not borgish at all :)
752lite.base_ogg: /m/0/|sync on %p|
753
754lite.taking:	/|%T%c@%b+%a -> %l|
755lite.help:	/|help %T%c@%b+%a|
756
757# Let's have some neat formated kill messages
758msg.kill: %i (%S) (%T%c%?%a>0%{+%a babes) %>30 doosh%!) %>30 kill %} %?%d>0%{%k%!%} for %u (%r%p) %?%w>0%{%>70%W%!%}
759msg.planet:     %i (%S) (%T%c%?%a>0%{+%a armies%!%} %>30 killed by %l (%z)
760msg.bomb:       %N %>30 bombed by %i (%S) (%T%c) with %d%% dam
761msg.destroy:    %N %>30 destroyed by %i (%T%c)
762msg.take:       %N %>30 taken by %i (%T%c)
763msg.ghostbust:  %i (%S) (%T%c) %>30 kill %k for the GhostBusters
764
765###############################################################################
766#
767#  This is the list of windows I've been able to find.  Most you will
768#  probably not want to screw around with, but these can be controlled
769#  (at least it appears that way in the code...).
770#
771# Windows (specify mapped, geometry and parent)
772#       DocWin
773#       MetaServer List	- Metaserver stuff
774#       UDP		- UDP controls
775#       count
776#       help		- Help window (h)
777#       info
778#       lagMeter	- The Lag-o-Meter
779#       local		- Main fighting window
780#       macrow		- Macro Listing (X-?)
781#       map		- Galactic map
782#       message		- Message sending window
783#       motdbutton
784#       netrek		- The "main" window (parent)
785#       netrek_icon
786#       netstat		- Network statistics
787#       network
788#       option		- The options window
789#       pingStats	- Ping statistics window
790#       planet		- Planet listing (P)
791#       player		- Player list
792#       quit		- Quit box on entry
793#	fed	        - Team windows on entry
794#	rom	        - Team windows on entry
795#	kli	        - Team windows on entry
796#	ori	        - Team windows on entry
797#       rank		- The rank window (U)
798#       review		- The munged list of messages from all sources
799#       review_all	- Messages to all
800#       review_kill	- Kill messages
801#       review_phaser	- The phaser damage window
802#       review_team	- Messages to your team
803#       review_your	- Messages to you
804#       scanner
805#       sound
806#       stats
807#       tools
808#       tstat		- Dashboard
809#       wait
810#       waitmotd
811#       waitquit
812#       war		- War delcarations
813#       warn		- Warnings ("forgot your toothbrush",et al)
814#       xtrekrcWin
815#       xtrekrc_help
816#
817# This gives you:
818#    name.mapped    (on/off for initial mapping)
819#    name.parent    (which window you want this one to be in)
820#    name.geometry  (size and location)
821#
822###############################################################################
823#
824#        THE END
825#
826###############################################################################
827
828
829