1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24
25 sfx_t *S_FindName(const char *name);
26 int Sbar_GetSortedPlayerIndex (int index);
27 void Sbar_SortFrags (void);
28 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
29 void CSQC_RelinkAllEntities (int drawmask);
30 void CSQC_RelinkCSQCEntities (void);
31 const char *Key_GetBind (int key);
32
33 // #1 void(vector ang) makevectors
VM_CL_makevectors(void)34 static void VM_CL_makevectors (void)
35 {
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
38 }
39
40 // #2 void(entity e, vector o) setorigin
VM_CL_setorigin(void)41 void VM_CL_setorigin (void)
42 {
43 prvm_edict_t *e;
44 float *org;
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
46
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
49 {
50 VM_Warning("setorigin: can not modify world entity\n");
51 return;
52 }
53 if (e->priv.required->free)
54 {
55 VM_Warning("setorigin: can not modify free entity\n");
56 return;
57 }
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, e->fields.client->origin);
60 CL_LinkEdict(e);
61 }
62
SetMinMaxSize(prvm_edict_t * e,float * min,float * max)63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
64 {
65 int i;
66
67 for (i=0 ; i<3 ; i++)
68 if (min[i] > max[i])
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
70
71 // set derived values
72 VectorCopy (min, e->fields.client->mins);
73 VectorCopy (max, e->fields.client->maxs);
74 VectorSubtract (max, min, e->fields.client->size);
75
76 CL_LinkEdict (e);
77 }
78
79 // #3 void(entity e, string m) setmodel
VM_CL_setmodel(void)80 void VM_CL_setmodel (void)
81 {
82 prvm_edict_t *e;
83 const char *m;
84 dp_model_t *mod;
85 int i;
86
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
88
89 e = PRVM_G_EDICT(OFS_PARM0);
90 e->fields.client->modelindex = 0;
91 e->fields.client->model = 0;
92
93 m = PRVM_G_STRING(OFS_PARM1);
94 mod = NULL;
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
96 {
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
98 {
99 mod = cl.csqc_model_precache[i];
100 e->fields.client->model = PRVM_SetEngineString(mod->name);
101 e->fields.client->modelindex = -(i+1);
102 break;
103 }
104 }
105
106 if( !mod ) {
107 for (i = 0;i < MAX_MODELS;i++)
108 {
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
111 {
112 e->fields.client->model = PRVM_SetEngineString(mod->name);
113 e->fields.client->modelindex = i;
114 break;
115 }
116 }
117 }
118
119 if( mod ) {
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
122 }
123 else
124 {
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
127 }
128 }
129
130 // #4 void(entity e, vector min, vector max) setsize
VM_CL_setsize(void)131 static void VM_CL_setsize (void)
132 {
133 prvm_edict_t *e;
134 float *min, *max;
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
136
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
139 {
140 VM_Warning("setsize: can not modify world entity\n");
141 return;
142 }
143 if (e->priv.server->free)
144 {
145 VM_Warning("setsize: can not modify free entity\n");
146 return;
147 }
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
150
151 SetMinMaxSize( e, min, max );
152
153 CL_LinkEdict(e);
154 }
155
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
VM_CL_sound(void)157 static void VM_CL_sound (void)
158 {
159 const char *sample;
160 int channel;
161 prvm_edict_t *entity;
162 float volume;
163 float attenuation;
164
165 VM_SAFEPARMCOUNT(5, VM_CL_sound);
166
167 entity = PRVM_G_EDICT(OFS_PARM0);
168 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
169 sample = PRVM_G_STRING(OFS_PARM2);
170 volume = PRVM_G_FLOAT(OFS_PARM3);
171 attenuation = PRVM_G_FLOAT(OFS_PARM4);
172
173 if (volume < 0 || volume > 1)
174 {
175 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
176 return;
177 }
178
179 if (attenuation < 0 || attenuation > 4)
180 {
181 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
182 return;
183 }
184
185 if (channel < 0 || channel > 7)
186 {
187 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
188 return;
189 }
190
191 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
192 }
193
194 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
VM_CL_pointsound(void)195 static void VM_CL_pointsound(void)
196 {
197 const char *sample;
198 float volume;
199 float attenuation;
200 vec3_t org;
201
202 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
203
204 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
205 sample = PRVM_G_STRING(OFS_PARM1);
206 volume = PRVM_G_FLOAT(OFS_PARM2);
207 attenuation = PRVM_G_FLOAT(OFS_PARM3);
208
209 if (volume < 0 || volume > 1)
210 {
211 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
212 return;
213 }
214
215 if (attenuation < 0 || attenuation > 4)
216 {
217 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
218 return;
219 }
220
221 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
222 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
223 }
224
225 // #14 entity() spawn
VM_CL_spawn(void)226 static void VM_CL_spawn (void)
227 {
228 prvm_edict_t *ed;
229 ed = PRVM_ED_Alloc();
230 VM_RETURN_EDICT(ed);
231 }
232
CL_VM_SetTraceGlobals(const trace_t * trace,int svent)233 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
234 {
235 prvm_eval_t *val;
236 VM_SetTraceGlobals(trace);
237 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
238 val->_float = svent;
239 }
240
241 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
242 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
243
244 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
VM_CL_traceline(void)245 static void VM_CL_traceline (void)
246 {
247 float *v1, *v2;
248 trace_t trace;
249 int move, svent;
250 prvm_edict_t *ent;
251
252 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
253
254 prog->xfunction->builtinsprofile += 30;
255
256 v1 = PRVM_G_VECTOR(OFS_PARM0);
257 v2 = PRVM_G_VECTOR(OFS_PARM1);
258 move = (int)PRVM_G_FLOAT(OFS_PARM2);
259 ent = PRVM_G_EDICT(OFS_PARM3);
260
261 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
262 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
263
264 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
265
266 CL_VM_SetTraceGlobals(&trace, svent);
267 }
268
269 /*
270 =================
271 VM_CL_tracebox
272
273 Used for use tracing and shot targeting
274 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
275 if the tryents flag is set.
276
277 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
278 =================
279 */
280 // LordHavoc: added this for my own use, VERY useful, similar to traceline
VM_CL_tracebox(void)281 static void VM_CL_tracebox (void)
282 {
283 float *v1, *v2, *m1, *m2;
284 trace_t trace;
285 int move, svent;
286 prvm_edict_t *ent;
287
288 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
289
290 prog->xfunction->builtinsprofile += 30;
291
292 v1 = PRVM_G_VECTOR(OFS_PARM0);
293 m1 = PRVM_G_VECTOR(OFS_PARM1);
294 m2 = PRVM_G_VECTOR(OFS_PARM2);
295 v2 = PRVM_G_VECTOR(OFS_PARM3);
296 move = (int)PRVM_G_FLOAT(OFS_PARM4);
297 ent = PRVM_G_EDICT(OFS_PARM5);
298
299 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
300 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
301
302 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
303
304 CL_VM_SetTraceGlobals(&trace, svent);
305 }
306
CL_Trace_Toss(prvm_edict_t * tossent,prvm_edict_t * ignore,int * svent)307 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
308 {
309 int i;
310 float gravity;
311 vec3_t move, end;
312 vec3_t original_origin;
313 vec3_t original_velocity;
314 vec3_t original_angles;
315 vec3_t original_avelocity;
316 prvm_eval_t *val;
317 trace_t trace;
318
319 VectorCopy(tossent->fields.client->origin , original_origin );
320 VectorCopy(tossent->fields.client->velocity , original_velocity );
321 VectorCopy(tossent->fields.client->angles , original_angles );
322 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
323
324 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
325 if (val != NULL && val->_float != 0)
326 gravity = val->_float;
327 else
328 gravity = 1.0;
329 gravity *= cl.movevars_gravity * 0.05;
330
331 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
332 {
333 tossent->fields.client->velocity[2] -= gravity;
334 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
335 VectorScale (tossent->fields.client->velocity, 0.05, move);
336 VectorAdd (tossent->fields.client->origin, move, end);
337 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
338 VectorCopy (trace.endpos, tossent->fields.client->origin);
339
340 if (trace.fraction < 1)
341 break;
342 }
343
344 VectorCopy(original_origin , tossent->fields.client->origin );
345 VectorCopy(original_velocity , tossent->fields.client->velocity );
346 VectorCopy(original_angles , tossent->fields.client->angles );
347 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
348
349 return trace;
350 }
351
VM_CL_tracetoss(void)352 static void VM_CL_tracetoss (void)
353 {
354 trace_t trace;
355 prvm_edict_t *ent;
356 prvm_edict_t *ignore;
357 int svent;
358
359 prog->xfunction->builtinsprofile += 600;
360
361 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
362
363 ent = PRVM_G_EDICT(OFS_PARM0);
364 if (ent == prog->edicts)
365 {
366 VM_Warning("tracetoss: can not use world entity\n");
367 return;
368 }
369 ignore = PRVM_G_EDICT(OFS_PARM1);
370
371 trace = CL_Trace_Toss (ent, ignore, &svent);
372
373 CL_VM_SetTraceGlobals(&trace, svent);
374 }
375
376
377 // #20 void(string s) precache_model
VM_CL_precache_model(void)378 void VM_CL_precache_model (void)
379 {
380 const char *name;
381 int i;
382 dp_model_t *m;
383
384 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
385
386 name = PRVM_G_STRING(OFS_PARM0);
387 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
388 {
389 if(!strcmp(cl.csqc_model_precache[i]->name, name))
390 {
391 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
392 return;
393 }
394 }
395 PRVM_G_FLOAT(OFS_RETURN) = 0;
396 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
397 if(m && m->loaded)
398 {
399 for (i = 0;i < MAX_MODELS;i++)
400 {
401 if (!cl.csqc_model_precache[i])
402 {
403 cl.csqc_model_precache[i] = (dp_model_t*)m;
404 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
405 return;
406 }
407 }
408 VM_Warning("VM_CL_precache_model: no free models\n");
409 return;
410 }
411 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
412 }
413
CSQC_EntitiesInBox(vec3_t mins,vec3_t maxs,int maxlist,prvm_edict_t ** list)414 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
415 {
416 prvm_edict_t *ent;
417 int i, k;
418
419 ent = PRVM_NEXT_EDICT(prog->edicts);
420 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
421 {
422 if (ent->priv.required->free)
423 continue;
424 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
425 list[k++] = ent;
426 }
427 return k;
428 }
429
430 // #22 entity(vector org, float rad) findradius
VM_CL_findradius(void)431 static void VM_CL_findradius (void)
432 {
433 prvm_edict_t *ent, *chain;
434 vec_t radius, radius2;
435 vec3_t org, eorg, mins, maxs;
436 int i, numtouchedicts;
437 prvm_edict_t *touchedicts[MAX_EDICTS];
438 int chainfield;
439
440 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
441
442 if(prog->argc == 3)
443 chainfield = PRVM_G_INT(OFS_PARM2);
444 else
445 chainfield = prog->fieldoffsets.chain;
446 if(chainfield < 0)
447 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
448
449 chain = (prvm_edict_t *)prog->edicts;
450
451 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
452 radius = PRVM_G_FLOAT(OFS_PARM1);
453 radius2 = radius * radius;
454
455 mins[0] = org[0] - (radius + 1);
456 mins[1] = org[1] - (radius + 1);
457 mins[2] = org[2] - (radius + 1);
458 maxs[0] = org[0] + (radius + 1);
459 maxs[1] = org[1] + (radius + 1);
460 maxs[2] = org[2] + (radius + 1);
461 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
462 if (numtouchedicts > MAX_EDICTS)
463 {
464 // this never happens //[515]: for what then ?
465 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
466 numtouchedicts = MAX_EDICTS;
467 }
468 for (i = 0;i < numtouchedicts;i++)
469 {
470 ent = touchedicts[i];
471 // Quake did not return non-solid entities but darkplaces does
472 // (note: this is the reason you can't blow up fallen zombies)
473 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
474 continue;
475 // LordHavoc: compare against bounding box rather than center so it
476 // doesn't miss large objects, and use DotProduct instead of Length
477 // for a major speedup
478 VectorSubtract(org, ent->fields.client->origin, eorg);
479 if (sv_gameplayfix_findradiusdistancetobox.integer)
480 {
481 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
482 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
483 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
484 }
485 else
486 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
487 if (DotProduct(eorg, eorg) < radius2)
488 {
489 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
490 chain = ent;
491 }
492 }
493
494 VM_RETURN_EDICT(chain);
495 }
496
497 // #34 float() droptofloor
VM_CL_droptofloor(void)498 static void VM_CL_droptofloor (void)
499 {
500 prvm_edict_t *ent;
501 prvm_eval_t *val;
502 vec3_t end;
503 trace_t trace;
504
505 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
506
507 // assume failure if it returns early
508 PRVM_G_FLOAT(OFS_RETURN) = 0;
509
510 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
511 if (ent == prog->edicts)
512 {
513 VM_Warning("droptofloor: can not modify world entity\n");
514 return;
515 }
516 if (ent->priv.server->free)
517 {
518 VM_Warning("droptofloor: can not modify free entity\n");
519 return;
520 }
521
522 VectorCopy (ent->fields.client->origin, end);
523 end[2] -= 256;
524
525 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
526
527 if (trace.fraction != 1)
528 {
529 VectorCopy (trace.endpos, ent->fields.client->origin);
530 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
531 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
532 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
533 PRVM_G_FLOAT(OFS_RETURN) = 1;
534 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
535 // ent->priv.server->suspendedinairflag = true;
536 }
537 }
538
539 // #35 void(float style, string value) lightstyle
VM_CL_lightstyle(void)540 static void VM_CL_lightstyle (void)
541 {
542 int i;
543 const char *c;
544
545 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
546
547 i = (int)PRVM_G_FLOAT(OFS_PARM0);
548 c = PRVM_G_STRING(OFS_PARM1);
549 if (i >= cl.max_lightstyle)
550 {
551 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
552 return;
553 }
554 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
555 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
556 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
557 }
558
559 // #40 float(entity e) checkbottom
VM_CL_checkbottom(void)560 static void VM_CL_checkbottom (void)
561 {
562 static int cs_yes, cs_no;
563 prvm_edict_t *ent;
564 vec3_t mins, maxs, start, stop;
565 trace_t trace;
566 int x, y;
567 float mid, bottom;
568
569 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
570 ent = PRVM_G_EDICT(OFS_PARM0);
571 PRVM_G_FLOAT(OFS_RETURN) = 0;
572
573 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
574 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
575
576 // if all of the points under the corners are solid world, don't bother
577 // with the tougher checks
578 // the corners must be within 16 of the midpoint
579 start[2] = mins[2] - 1;
580 for (x=0 ; x<=1 ; x++)
581 for (y=0 ; y<=1 ; y++)
582 {
583 start[0] = x ? maxs[0] : mins[0];
584 start[1] = y ? maxs[1] : mins[1];
585 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
586 goto realcheck;
587 }
588
589 cs_yes++;
590 PRVM_G_FLOAT(OFS_RETURN) = true;
591 return; // we got out easy
592
593 realcheck:
594 cs_no++;
595 //
596 // check it for real...
597 //
598 start[2] = mins[2];
599
600 // the midpoint must be within 16 of the bottom
601 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
602 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
603 stop[2] = start[2] - 2*sv_stepheight.value;
604 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
605
606 if (trace.fraction == 1.0)
607 return;
608
609 mid = bottom = trace.endpos[2];
610
611 // the corners must be within 16 of the midpoint
612 for (x=0 ; x<=1 ; x++)
613 for (y=0 ; y<=1 ; y++)
614 {
615 start[0] = stop[0] = x ? maxs[0] : mins[0];
616 start[1] = stop[1] = y ? maxs[1] : mins[1];
617
618 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
619
620 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
621 bottom = trace.endpos[2];
622 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
623 return;
624 }
625
626 cs_yes++;
627 PRVM_G_FLOAT(OFS_RETURN) = true;
628 }
629
630 // #41 float(vector v) pointcontents
VM_CL_pointcontents(void)631 static void VM_CL_pointcontents (void)
632 {
633 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
634 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
635 }
636
637 // #48 void(vector o, vector d, float color, float count) particle
VM_CL_particle(void)638 static void VM_CL_particle (void)
639 {
640 float *org, *dir;
641 int count;
642 unsigned char color;
643 VM_SAFEPARMCOUNT(4, VM_CL_particle);
644
645 org = PRVM_G_VECTOR(OFS_PARM0);
646 dir = PRVM_G_VECTOR(OFS_PARM1);
647 color = (int)PRVM_G_FLOAT(OFS_PARM2);
648 count = (int)PRVM_G_FLOAT(OFS_PARM3);
649 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
650 }
651
652 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
VM_CL_ambientsound(void)653 static void VM_CL_ambientsound (void)
654 {
655 float *f;
656 sfx_t *s;
657 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
658 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
659 f = PRVM_G_VECTOR(OFS_PARM1);
660 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
661 }
662
663 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
VM_CL_getlight(void)664 static void VM_CL_getlight (void)
665 {
666 vec3_t ambientcolor, diffusecolor, diffusenormal;
667 vec_t *p;
668
669 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
670
671 p = PRVM_G_VECTOR(OFS_PARM0);
672 VectorClear(ambientcolor);
673 VectorClear(diffusecolor);
674 VectorClear(diffusenormal);
675 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
676 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
677 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
678 }
679
680
681 //============================================================================
682 //[515]: SCENE MANAGER builtins
683 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
684
CSQC_R_RecalcView(void)685 static void CSQC_R_RecalcView (void)
686 {
687 extern matrix4x4_t viewmodelmatrix;
688 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
689 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
690 }
691
692 void CL_RelinkLightFlashes(void);
693 //#300 void() clearscene (EXT_CSQC)
VM_CL_R_ClearScene(void)694 void VM_CL_R_ClearScene (void)
695 {
696 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
697 // clear renderable entity and light lists
698 r_refdef.scene.numentities = 0;
699 r_refdef.scene.numlights = 0;
700 // FIXME: restore these to the values from VM_CL_UpdateView
701 r_refdef.view.x = 0;
702 r_refdef.view.y = 0;
703 r_refdef.view.z = 0;
704 r_refdef.view.width = vid.width;
705 r_refdef.view.height = vid.height;
706 r_refdef.view.depth = 1;
707 // FIXME: restore frustum_x/frustum_y
708 r_refdef.view.useperspective = true;
709 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
710 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
711 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
712 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
713 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
714 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
715 r_refdef.view.clear = true;
716 r_refdef.view.isoverlay = false;
717 // FIXME: restore cl.csqc_origin
718 // FIXME: restore cl.csqc_angles
719 cl.csqc_vidvars.drawworld = true;
720 cl.csqc_vidvars.drawenginesbar = false;
721 cl.csqc_vidvars.drawcrosshair = false;
722 }
723
724 //#301 void(float mask) addentities (EXT_CSQC)
725 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
726 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
VM_CL_R_AddEntities(void)727 void VM_CL_R_AddEntities (void)
728 {
729 double t = Sys_DoubleTime();
730 int i, drawmask;
731 prvm_edict_t *ed;
732 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
733 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
734 CSQC_RelinkAllEntities(drawmask);
735 CL_RelinkLightFlashes();
736
737 prog->globals.client->time = cl.time;
738 for(i=1;i<prog->num_edicts;i++)
739 {
740 ed = &prog->edicts[i];
741 if(ed->priv.required->free)
742 continue;
743 CSQC_Think(ed);
744 if(ed->priv.required->free)
745 continue;
746 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
747 CSQC_Predraw(ed);
748 if(ed->priv.required->free)
749 continue;
750 if(!((int)ed->fields.client->drawmask & drawmask))
751 continue;
752 CSQC_AddRenderEdict(ed);
753 }
754
755 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
756 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
757 }
758
759 //#302 void(entity ent) addentity (EXT_CSQC)
VM_CL_R_AddEntity(void)760 void VM_CL_R_AddEntity (void)
761 {
762 double t = Sys_DoubleTime();
763 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
764 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
765 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
766 }
767
768 //#303 float(float property, ...) setproperty (EXT_CSQC)
VM_CL_R_SetView(void)769 void VM_CL_R_SetView (void)
770 {
771 int c;
772 float *f;
773 float k;
774
775 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
776
777 c = (int)PRVM_G_FLOAT(OFS_PARM0);
778 f = PRVM_G_VECTOR(OFS_PARM1);
779 k = PRVM_G_FLOAT(OFS_PARM1);
780
781 switch(c)
782 {
783 case VF_MIN:
784 r_refdef.view.x = (int)(f[0]);
785 r_refdef.view.y = (int)(f[1]);
786 break;
787 case VF_MIN_X:
788 r_refdef.view.x = (int)(k);
789 break;
790 case VF_MIN_Y:
791 r_refdef.view.y = (int)(k);
792 break;
793 case VF_SIZE:
794 r_refdef.view.width = (int)(f[0]);
795 r_refdef.view.height = (int)(f[1]);
796 break;
797 case VF_SIZE_X:
798 r_refdef.view.width = (int)(k);
799 break;
800 case VF_SIZE_Y:
801 r_refdef.view.height = (int)(k);
802 break;
803 case VF_VIEWPORT:
804 r_refdef.view.x = (int)(f[0]);
805 r_refdef.view.y = (int)(f[1]);
806 f = PRVM_G_VECTOR(OFS_PARM2);
807 r_refdef.view.width = (int)(f[0]);
808 r_refdef.view.height = (int)(f[1]);
809 break;
810 case VF_FOV:
811 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
812 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
813 break;
814 case VF_FOVX:
815 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
816 break;
817 case VF_FOVY:
818 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
819 break;
820 case VF_ORIGIN:
821 VectorCopy(f, cl.csqc_origin);
822 CSQC_R_RecalcView();
823 break;
824 case VF_ORIGIN_X:
825 cl.csqc_origin[0] = k;
826 CSQC_R_RecalcView();
827 break;
828 case VF_ORIGIN_Y:
829 cl.csqc_origin[1] = k;
830 CSQC_R_RecalcView();
831 break;
832 case VF_ORIGIN_Z:
833 cl.csqc_origin[2] = k;
834 CSQC_R_RecalcView();
835 break;
836 case VF_ANGLES:
837 VectorCopy(f, cl.csqc_angles);
838 CSQC_R_RecalcView();
839 break;
840 case VF_ANGLES_X:
841 cl.csqc_angles[0] = k;
842 CSQC_R_RecalcView();
843 break;
844 case VF_ANGLES_Y:
845 cl.csqc_angles[1] = k;
846 CSQC_R_RecalcView();
847 break;
848 case VF_ANGLES_Z:
849 cl.csqc_angles[2] = k;
850 CSQC_R_RecalcView();
851 break;
852 case VF_DRAWWORLD:
853 cl.csqc_vidvars.drawworld = k != 0;
854 break;
855 case VF_DRAWENGINESBAR:
856 cl.csqc_vidvars.drawenginesbar = k != 0;
857 break;
858 case VF_DRAWCROSSHAIR:
859 cl.csqc_vidvars.drawcrosshair = k != 0;
860 break;
861 case VF_CL_VIEWANGLES:
862 VectorCopy(f, cl.viewangles);
863 break;
864 case VF_CL_VIEWANGLES_X:
865 cl.viewangles[0] = k;
866 break;
867 case VF_CL_VIEWANGLES_Y:
868 cl.viewangles[1] = k;
869 break;
870 case VF_CL_VIEWANGLES_Z:
871 cl.viewangles[2] = k;
872 break;
873 case VF_PERSPECTIVE:
874 r_refdef.view.useperspective = k != 0;
875 break;
876 case VF_CLEARSCREEN:
877 r_refdef.view.isoverlay = !k;
878 break;
879 default:
880 PRVM_G_FLOAT(OFS_RETURN) = 0;
881 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
882 return;
883 }
884 PRVM_G_FLOAT(OFS_RETURN) = 1;
885 }
886
887 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
VM_CL_R_AddDynamicLight(void)888 void VM_CL_R_AddDynamicLight (void)
889 {
890 double t = Sys_DoubleTime();
891 vec_t *org;
892 float radius = 300;
893 vec_t *col;
894 int style = -1;
895 const char *cubemapname = NULL;
896 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
897 float coronaintensity = 1;
898 float coronasizescale = 0.25;
899 qboolean castshadow = true;
900 float ambientscale = 0;
901 float diffusescale = 1;
902 float specularscale = 1;
903 matrix4x4_t matrix;
904 vec3_t forward, left, up;
905 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
906
907 // if we've run out of dlights, just return
908 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
909 return;
910
911 org = PRVM_G_VECTOR(OFS_PARM0);
912 radius = PRVM_G_FLOAT(OFS_PARM1);
913 col = PRVM_G_VECTOR(OFS_PARM2);
914 if (prog->argc >= 4)
915 {
916 style = (int)PRVM_G_FLOAT(OFS_PARM3);
917 if (style >= MAX_LIGHTSTYLES)
918 {
919 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
920 style = -1;
921 }
922 }
923 if (prog->argc >= 5)
924 cubemapname = PRVM_G_STRING(OFS_PARM4);
925 if (prog->argc >= 6)
926 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
927 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
928 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
929
930 VectorScale(prog->globals.client->v_forward, radius, forward);
931 VectorScale(prog->globals.client->v_right, -radius, left);
932 VectorScale(prog->globals.client->v_up, radius, up);
933 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
934
935 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
936 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
937 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
938 }
939
940 //============================================================================
941
942 //#310 vector (vector v) cs_unproject (EXT_CSQC)
VM_CL_unproject(void)943 static void VM_CL_unproject (void)
944 {
945 float *f;
946 vec3_t temp;
947
948 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
949 f = PRVM_G_VECTOR(OFS_PARM0);
950 if(v_flipped.integer)
951 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
952 VectorSet(temp,
953 f[2],
954 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
955 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
956 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
957 }
958
959 //#311 vector (vector v) cs_project (EXT_CSQC)
VM_CL_project(void)960 static void VM_CL_project (void)
961 {
962 float *f;
963 vec3_t v;
964 matrix4x4_t m;
965
966 VM_SAFEPARMCOUNT(1, VM_CL_project);
967 f = PRVM_G_VECTOR(OFS_PARM0);
968 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
969 Matrix4x4_Transform(&m, f, v);
970 if(v_flipped.integer)
971 v[1] = -v[1];
972 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
973 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
974 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
975 v[0]);
976 }
977
978 //#330 float(float stnum) getstatf (EXT_CSQC)
VM_CL_getstatf(void)979 static void VM_CL_getstatf (void)
980 {
981 int i;
982 union
983 {
984 float f;
985 int l;
986 }dat;
987 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
988 i = (int)PRVM_G_FLOAT(OFS_PARM0);
989 if(i < 0 || i >= MAX_CL_STATS)
990 {
991 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
992 return;
993 }
994 dat.l = cl.stats[i];
995 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
996 }
997
998 //#331 float(float stnum) getstati (EXT_CSQC)
VM_CL_getstati(void)999 static void VM_CL_getstati (void)
1000 {
1001 int i, index;
1002 int firstbit, bitcount;
1003
1004 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1005
1006 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1007 if (prog->argc > 1)
1008 {
1009 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1010 if (prog->argc > 2)
1011 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1012 else
1013 bitcount = 1;
1014 }
1015 else
1016 {
1017 firstbit = 0;
1018 bitcount = 32;
1019 }
1020
1021 if(index < 0 || index >= MAX_CL_STATS)
1022 {
1023 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1024 return;
1025 }
1026 i = cl.stats[index];
1027 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1028 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1029 PRVM_G_FLOAT(OFS_RETURN) = i;
1030 }
1031
1032 //#332 string(float firststnum) getstats (EXT_CSQC)
VM_CL_getstats(void)1033 static void VM_CL_getstats (void)
1034 {
1035 int i;
1036 char t[17];
1037 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1038 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1039 if(i < 0 || i > MAX_CL_STATS-4)
1040 {
1041 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1042 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1043 return;
1044 }
1045 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1046 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1047 }
1048
1049 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
VM_CL_setmodelindex(void)1050 static void VM_CL_setmodelindex (void)
1051 {
1052 int i;
1053 prvm_edict_t *t;
1054 struct model_s *model;
1055
1056 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1057
1058 t = PRVM_G_EDICT(OFS_PARM0);
1059
1060 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1061
1062 t->fields.client->model = 0;
1063 t->fields.client->modelindex = 0;
1064
1065 if (!i)
1066 return;
1067
1068 model = CL_GetModelByIndex(i);
1069 if (!model)
1070 {
1071 VM_Warning("VM_CL_setmodelindex: null model\n");
1072 return;
1073 }
1074 t->fields.client->model = PRVM_SetEngineString(model->name);
1075 t->fields.client->modelindex = i;
1076
1077 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1078 if (model)
1079 {
1080 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1081 }
1082 else
1083 SetMinMaxSize (t, vec3_origin, vec3_origin);
1084 }
1085
1086 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
VM_CL_modelnameforindex(void)1087 static void VM_CL_modelnameforindex (void)
1088 {
1089 dp_model_t *model;
1090
1091 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1092
1093 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1094 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1095 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1096 }
1097
1098 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
VM_CL_particleeffectnum(void)1099 static void VM_CL_particleeffectnum (void)
1100 {
1101 int i;
1102 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1103 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1104 if (i == 0)
1105 i = -1;
1106 PRVM_G_FLOAT(OFS_RETURN) = i;
1107 }
1108
1109 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
VM_CL_trailparticles(void)1110 static void VM_CL_trailparticles (void)
1111 {
1112 int i;
1113 float *start, *end;
1114 prvm_edict_t *t;
1115 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1116
1117 t = PRVM_G_EDICT(OFS_PARM0);
1118 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1119 start = PRVM_G_VECTOR(OFS_PARM2);
1120 end = PRVM_G_VECTOR(OFS_PARM3);
1121
1122 if (i < 0)
1123 return;
1124 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1125 }
1126
1127 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
VM_CL_pointparticles(void)1128 static void VM_CL_pointparticles (void)
1129 {
1130 int i, n;
1131 float *f, *v;
1132 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1133 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1134 f = PRVM_G_VECTOR(OFS_PARM1);
1135 v = PRVM_G_VECTOR(OFS_PARM2);
1136 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1137 if (i < 0)
1138 return;
1139 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1140 }
1141
1142 //#342 string(float keynum) getkeybind (EXT_CSQC)
VM_CL_getkeybind(void)1143 static void VM_CL_getkeybind (void)
1144 {
1145 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1146 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1147 }
1148
1149 //#343 void(float usecursor) setcursormode (EXT_CSQC)
VM_CL_setcursormode(void)1150 static void VM_CL_setcursormode (void)
1151 {
1152 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1153 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1154 cl_ignoremousemoves = 2;
1155 }
1156
1157 //#344 vector() getmousepos (EXT_CSQC)
VM_CL_getmousepos(void)1158 static void VM_CL_getmousepos(void)
1159 {
1160 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1161
1162 if (key_consoleactive || key_dest != key_game)
1163 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1164 else if (cl.csqc_wantsmousemove)
1165 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1166 else
1167 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1168 }
1169
1170 //#345 float(float framenum) getinputstate (EXT_CSQC)
VM_CL_getinputstate(void)1171 static void VM_CL_getinputstate (void)
1172 {
1173 int i, frame;
1174 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1175 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1176 PRVM_G_FLOAT(OFS_RETURN) = false;
1177 for (i = 0;i < CL_MAX_USERCMDS;i++)
1178 {
1179 if (cl.movecmd[i].sequence == frame)
1180 {
1181 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1182 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1183 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1184 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1185 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1186 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1187 if(cl.movecmd[i].crouch)
1188 {
1189 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1190 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1191 }
1192 else
1193 {
1194 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1195 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1196 }
1197 PRVM_G_FLOAT(OFS_RETURN) = true;
1198 }
1199 }
1200 }
1201
1202 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
VM_CL_setsensitivityscale(void)1203 static void VM_CL_setsensitivityscale (void)
1204 {
1205 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1206 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1207 }
1208
1209 //#347 void() runstandardplayerphysics (EXT_CSQC)
VM_CL_runplayerphysics(void)1210 static void VM_CL_runplayerphysics (void)
1211 {
1212 }
1213
1214 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
VM_CL_getplayerkey(void)1215 static void VM_CL_getplayerkey (void)
1216 {
1217 int i;
1218 char t[128];
1219 const char *c;
1220
1221 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1222
1223 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1224 c = PRVM_G_STRING(OFS_PARM1);
1225 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1226 Sbar_SortFrags();
1227
1228 if (i < 0)
1229 i = Sbar_GetSortedPlayerIndex(-1-i);
1230 if(i < 0 || i >= cl.maxclients)
1231 return;
1232
1233 t[0] = 0;
1234
1235 if(!strcasecmp(c, "name"))
1236 strlcpy(t, cl.scores[i].name, sizeof(t));
1237 else
1238 if(!strcasecmp(c, "frags"))
1239 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1240 else
1241 if(!strcasecmp(c, "ping"))
1242 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1243 else
1244 if(!strcasecmp(c, "pl"))
1245 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1246 else
1247 if(!strcasecmp(c, "entertime"))
1248 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1249 else
1250 if(!strcasecmp(c, "colors"))
1251 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1252 else
1253 if(!strcasecmp(c, "topcolor"))
1254 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1255 else
1256 if(!strcasecmp(c, "bottomcolor"))
1257 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1258 else
1259 if(!strcasecmp(c, "viewentity"))
1260 dpsnprintf(t, sizeof(t), "%i", i+1);
1261 if(!t[0])
1262 return;
1263 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1264 }
1265
1266 //#349 float() isdemo (EXT_CSQC)
VM_CL_isdemo(void)1267 static void VM_CL_isdemo (void)
1268 {
1269 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1270 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1271 }
1272
1273 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
VM_CL_setlistener(void)1274 static void VM_CL_setlistener (void)
1275 {
1276 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1277 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1278 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1279 }
1280
1281 //#352 void(string cmdname) registercommand (EXT_CSQC)
VM_CL_registercmd(void)1282 static void VM_CL_registercmd (void)
1283 {
1284 char *t;
1285 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1286 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1287 {
1288 size_t alloclen;
1289
1290 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1291 t = (char *)Z_Malloc(alloclen);
1292 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1293 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1294 }
1295 else
1296 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1297
1298 }
1299
1300 //#360 float() readbyte (EXT_CSQC)
VM_CL_ReadByte(void)1301 static void VM_CL_ReadByte (void)
1302 {
1303 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1304 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1305 }
1306
1307 //#361 float() readchar (EXT_CSQC)
VM_CL_ReadChar(void)1308 static void VM_CL_ReadChar (void)
1309 {
1310 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1311 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1312 }
1313
1314 //#362 float() readshort (EXT_CSQC)
VM_CL_ReadShort(void)1315 static void VM_CL_ReadShort (void)
1316 {
1317 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1318 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1319 }
1320
1321 //#363 float() readlong (EXT_CSQC)
VM_CL_ReadLong(void)1322 static void VM_CL_ReadLong (void)
1323 {
1324 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1325 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1326 }
1327
1328 //#364 float() readcoord (EXT_CSQC)
VM_CL_ReadCoord(void)1329 static void VM_CL_ReadCoord (void)
1330 {
1331 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1332 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1333 }
1334
1335 //#365 float() readangle (EXT_CSQC)
VM_CL_ReadAngle(void)1336 static void VM_CL_ReadAngle (void)
1337 {
1338 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1339 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1340 }
1341
1342 //#366 string() readstring (EXT_CSQC)
VM_CL_ReadString(void)1343 static void VM_CL_ReadString (void)
1344 {
1345 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1346 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1347 }
1348
1349 //#367 float() readfloat (EXT_CSQC)
VM_CL_ReadFloat(void)1350 static void VM_CL_ReadFloat (void)
1351 {
1352 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1353 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1354 }
1355
1356 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1357 extern cvar_t cl_readpicture_force;
VM_CL_ReadPicture(void)1358 static void VM_CL_ReadPicture (void)
1359 {
1360 const char *name;
1361 unsigned char *data;
1362 unsigned char *buf;
1363 int size;
1364 int i;
1365 cachepic_t *pic;
1366
1367 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1368
1369 name = MSG_ReadString();
1370 size = MSG_ReadShort();
1371
1372 // check if a texture of that name exists
1373 // if yes, it is used and the data is discarded
1374 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1375
1376 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1377
1378 if(size)
1379 {
1380 if(pic->tex == r_texture_notexture)
1381 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1382 if(pic->tex && !cl_readpicture_force.integer)
1383 {
1384 // texture found and loaded
1385 // skip over the jpeg as we don't need it
1386 for(i = 0; i < size; ++i)
1387 MSG_ReadByte();
1388 }
1389 else
1390 {
1391 // texture not found
1392 // use the attached jpeg as texture
1393 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1394 MSG_ReadBytes(size, buf);
1395 data = JPEG_LoadImage_BGRA(buf, size);
1396 Mem_Free(buf);
1397 Draw_NewPic(name, image_width, image_height, false, data);
1398 Mem_Free(data);
1399 }
1400 }
1401
1402 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1403 }
1404
1405 //////////////////////////////////////////////////////////
1406
VM_CL_makestatic(void)1407 static void VM_CL_makestatic (void)
1408 {
1409 prvm_edict_t *ent;
1410
1411 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1412
1413 ent = PRVM_G_EDICT(OFS_PARM0);
1414 if (ent == prog->edicts)
1415 {
1416 VM_Warning("makestatic: can not modify world entity\n");
1417 return;
1418 }
1419 if (ent->priv.server->free)
1420 {
1421 VM_Warning("makestatic: can not modify free entity\n");
1422 return;
1423 }
1424
1425 if (cl.num_static_entities < cl.max_static_entities)
1426 {
1427 int renderflags;
1428 prvm_eval_t *val;
1429 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1430
1431 // copy it to the current state
1432 memset(staticent, 0, sizeof(*staticent));
1433 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1434 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1435 staticent->render.framegroupblend[0].lerp = 1;
1436 // make torchs play out of sync
1437 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1438 staticent->render.skinnum = (int)ent->fields.client->skin;
1439 staticent->render.effects = (int)ent->fields.client->effects;
1440 staticent->render.alpha = 1;
1441 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1442 staticent->render.scale = 1;
1443 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1444 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1445
1446 renderflags = 0;
1447 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1448 if (renderflags & RF_USEAXIS)
1449 {
1450 vec3_t left;
1451 VectorNegate(prog->globals.client->v_right, left);
1452 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1453 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1454 }
1455 else
1456 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1457
1458 // either fullbright or lit
1459 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1460 staticent->render.flags |= RENDER_LIGHT;
1461 // turn off shadows from transparent objects
1462 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1463 staticent->render.flags |= RENDER_SHADOW;
1464
1465 CL_UpdateRenderEntity(&staticent->render);
1466 }
1467 else
1468 Con_Printf("Too many static entities");
1469
1470 // throw the entity away now
1471 PRVM_ED_Free (ent);
1472 }
1473
1474 //=================================================================//
1475
1476 /*
1477 =================
1478 VM_CL_copyentity
1479
1480 copies data from one entity to another
1481
1482 copyentity(src, dst)
1483 =================
1484 */
VM_CL_copyentity(void)1485 static void VM_CL_copyentity (void)
1486 {
1487 prvm_edict_t *in, *out;
1488 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1489 in = PRVM_G_EDICT(OFS_PARM0);
1490 if (in == prog->edicts)
1491 {
1492 VM_Warning("copyentity: can not read world entity\n");
1493 return;
1494 }
1495 if (in->priv.server->free)
1496 {
1497 VM_Warning("copyentity: can not read free entity\n");
1498 return;
1499 }
1500 out = PRVM_G_EDICT(OFS_PARM1);
1501 if (out == prog->edicts)
1502 {
1503 VM_Warning("copyentity: can not modify world entity\n");
1504 return;
1505 }
1506 if (out->priv.server->free)
1507 {
1508 VM_Warning("copyentity: can not modify free entity\n");
1509 return;
1510 }
1511 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1512 CL_LinkEdict(out);
1513 }
1514
1515 //=================================================================//
1516
1517 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
VM_CL_effect(void)1518 static void VM_CL_effect (void)
1519 {
1520 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1521 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1522 }
1523
1524 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
VM_CL_te_blood(void)1525 static void VM_CL_te_blood (void)
1526 {
1527 float *pos;
1528 vec3_t pos2;
1529 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1530 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1531 return;
1532 pos = PRVM_G_VECTOR(OFS_PARM0);
1533 CL_FindNonSolidLocation(pos, pos2, 4);
1534 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1535 }
1536
1537 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
VM_CL_te_bloodshower(void)1538 static void VM_CL_te_bloodshower (void)
1539 {
1540 vec_t speed;
1541 vec3_t vel1, vel2;
1542 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1543 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1544 return;
1545 speed = PRVM_G_FLOAT(OFS_PARM2);
1546 vel1[0] = -speed;
1547 vel1[1] = -speed;
1548 vel1[2] = -speed;
1549 vel2[0] = speed;
1550 vel2[1] = speed;
1551 vel2[2] = speed;
1552 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1553 }
1554
1555 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
VM_CL_te_explosionrgb(void)1556 static void VM_CL_te_explosionrgb (void)
1557 {
1558 float *pos;
1559 vec3_t pos2;
1560 matrix4x4_t tempmatrix;
1561 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1562 pos = PRVM_G_VECTOR(OFS_PARM0);
1563 CL_FindNonSolidLocation(pos, pos2, 10);
1564 CL_ParticleExplosion(pos2);
1565 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1566 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1567 }
1568
1569 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
VM_CL_te_particlecube(void)1570 static void VM_CL_te_particlecube (void)
1571 {
1572 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1573 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1574 }
1575
1576 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
VM_CL_te_particlerain(void)1577 static void VM_CL_te_particlerain (void)
1578 {
1579 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1580 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1581 }
1582
1583 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
VM_CL_te_particlesnow(void)1584 static void VM_CL_te_particlesnow (void)
1585 {
1586 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1587 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1588 }
1589
1590 // #411 void(vector org, vector vel, float howmany) te_spark
VM_CL_te_spark(void)1591 static void VM_CL_te_spark (void)
1592 {
1593 float *pos;
1594 vec3_t pos2;
1595 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1596
1597 pos = PRVM_G_VECTOR(OFS_PARM0);
1598 CL_FindNonSolidLocation(pos, pos2, 4);
1599 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1600 }
1601
1602 extern cvar_t cl_sound_ric_gunshot;
1603 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
VM_CL_te_gunshotquad(void)1604 static void VM_CL_te_gunshotquad (void)
1605 {
1606 float *pos;
1607 vec3_t pos2;
1608 int rnd;
1609 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1610
1611 pos = PRVM_G_VECTOR(OFS_PARM0);
1612 CL_FindNonSolidLocation(pos, pos2, 4);
1613 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1614 if(cl_sound_ric_gunshot.integer >= 2)
1615 {
1616 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1617 else
1618 {
1619 rnd = rand() & 3;
1620 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1621 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1622 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1623 }
1624 }
1625 }
1626
1627 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
VM_CL_te_spikequad(void)1628 static void VM_CL_te_spikequad (void)
1629 {
1630 float *pos;
1631 vec3_t pos2;
1632 int rnd;
1633 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1634
1635 pos = PRVM_G_VECTOR(OFS_PARM0);
1636 CL_FindNonSolidLocation(pos, pos2, 4);
1637 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1638 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1639 else
1640 {
1641 rnd = rand() & 3;
1642 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1643 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1644 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1645 }
1646 }
1647
1648 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
VM_CL_te_superspikequad(void)1649 static void VM_CL_te_superspikequad (void)
1650 {
1651 float *pos;
1652 vec3_t pos2;
1653 int rnd;
1654 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1655
1656 pos = PRVM_G_VECTOR(OFS_PARM0);
1657 CL_FindNonSolidLocation(pos, pos2, 4);
1658 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1659 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1660 else
1661 {
1662 rnd = rand() & 3;
1663 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1664 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1665 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1666 }
1667 }
1668
1669 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
VM_CL_te_explosionquad(void)1670 static void VM_CL_te_explosionquad (void)
1671 {
1672 float *pos;
1673 vec3_t pos2;
1674 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1675
1676 pos = PRVM_G_VECTOR(OFS_PARM0);
1677 CL_FindNonSolidLocation(pos, pos2, 10);
1678 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1679 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1680 }
1681
1682 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
VM_CL_te_smallflash(void)1683 static void VM_CL_te_smallflash (void)
1684 {
1685 float *pos;
1686 vec3_t pos2;
1687 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1688
1689 pos = PRVM_G_VECTOR(OFS_PARM0);
1690 CL_FindNonSolidLocation(pos, pos2, 10);
1691 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1692 }
1693
1694 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
VM_CL_te_customflash(void)1695 static void VM_CL_te_customflash (void)
1696 {
1697 float *pos;
1698 vec3_t pos2;
1699 matrix4x4_t tempmatrix;
1700 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1701
1702 pos = PRVM_G_VECTOR(OFS_PARM0);
1703 CL_FindNonSolidLocation(pos, pos2, 4);
1704 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1705 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1706 }
1707
1708 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_gunshot(void)1709 static void VM_CL_te_gunshot (void)
1710 {
1711 float *pos;
1712 vec3_t pos2;
1713 int rnd;
1714 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1715
1716 pos = PRVM_G_VECTOR(OFS_PARM0);
1717 CL_FindNonSolidLocation(pos, pos2, 4);
1718 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1719 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1720 {
1721 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1722 else
1723 {
1724 rnd = rand() & 3;
1725 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1726 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1727 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1728 }
1729 }
1730 }
1731
1732 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_spike(void)1733 static void VM_CL_te_spike (void)
1734 {
1735 float *pos;
1736 vec3_t pos2;
1737 int rnd;
1738 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1739
1740 pos = PRVM_G_VECTOR(OFS_PARM0);
1741 CL_FindNonSolidLocation(pos, pos2, 4);
1742 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1743 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1744 else
1745 {
1746 rnd = rand() & 3;
1747 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1748 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1749 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1750 }
1751 }
1752
1753 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_superspike(void)1754 static void VM_CL_te_superspike (void)
1755 {
1756 float *pos;
1757 vec3_t pos2;
1758 int rnd;
1759 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1760
1761 pos = PRVM_G_VECTOR(OFS_PARM0);
1762 CL_FindNonSolidLocation(pos, pos2, 4);
1763 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1764 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1765 else
1766 {
1767 rnd = rand() & 3;
1768 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1769 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1770 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1771 }
1772 }
1773
1774 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_explosion(void)1775 static void VM_CL_te_explosion (void)
1776 {
1777 float *pos;
1778 vec3_t pos2;
1779 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1780
1781 pos = PRVM_G_VECTOR(OFS_PARM0);
1782 CL_FindNonSolidLocation(pos, pos2, 10);
1783 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1784 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1785 }
1786
1787 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_tarexplosion(void)1788 static void VM_CL_te_tarexplosion (void)
1789 {
1790 float *pos;
1791 vec3_t pos2;
1792 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1793
1794 pos = PRVM_G_VECTOR(OFS_PARM0);
1795 CL_FindNonSolidLocation(pos, pos2, 10);
1796 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1797 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1798 }
1799
1800 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_wizspike(void)1801 static void VM_CL_te_wizspike (void)
1802 {
1803 float *pos;
1804 vec3_t pos2;
1805 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1806
1807 pos = PRVM_G_VECTOR(OFS_PARM0);
1808 CL_FindNonSolidLocation(pos, pos2, 4);
1809 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1810 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1811 }
1812
1813 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_knightspike(void)1814 static void VM_CL_te_knightspike (void)
1815 {
1816 float *pos;
1817 vec3_t pos2;
1818 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1819
1820 pos = PRVM_G_VECTOR(OFS_PARM0);
1821 CL_FindNonSolidLocation(pos, pos2, 4);
1822 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1823 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1824 }
1825
1826 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_lavasplash(void)1827 static void VM_CL_te_lavasplash (void)
1828 {
1829 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1830 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1831 }
1832
1833 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_teleport(void)1834 static void VM_CL_te_teleport (void)
1835 {
1836 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1837 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1838 }
1839
1840 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_explosion2(void)1841 static void VM_CL_te_explosion2 (void)
1842 {
1843 float *pos;
1844 vec3_t pos2, color;
1845 matrix4x4_t tempmatrix;
1846 int colorStart, colorLength;
1847 unsigned char *tempcolor;
1848 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1849
1850 pos = PRVM_G_VECTOR(OFS_PARM0);
1851 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1852 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1853 CL_FindNonSolidLocation(pos, pos2, 10);
1854 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1855 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1856 color[0] = tempcolor[0] * (2.0f / 255.0f);
1857 color[1] = tempcolor[1] * (2.0f / 255.0f);
1858 color[2] = tempcolor[2] * (2.0f / 255.0f);
1859 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1860 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1861 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1862 }
1863
1864
1865 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_lightning1(void)1866 static void VM_CL_te_lightning1 (void)
1867 {
1868 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1869 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1870 }
1871
1872 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_lightning2(void)1873 static void VM_CL_te_lightning2 (void)
1874 {
1875 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1876 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1877 }
1878
1879 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_lightning3(void)1880 static void VM_CL_te_lightning3 (void)
1881 {
1882 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1883 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1884 }
1885
1886 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_beam(void)1887 static void VM_CL_te_beam (void)
1888 {
1889 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1890 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1891 }
1892
1893 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
VM_CL_te_plasmaburn(void)1894 static void VM_CL_te_plasmaburn (void)
1895 {
1896 float *pos;
1897 vec3_t pos2;
1898 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1899
1900 pos = PRVM_G_VECTOR(OFS_PARM0);
1901 CL_FindNonSolidLocation(pos, pos2, 4);
1902 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1903 }
1904
1905 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
VM_CL_te_flamejet(void)1906 static void VM_CL_te_flamejet (void)
1907 {
1908 float *pos;
1909 vec3_t pos2;
1910 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1911 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1912 return;
1913 pos = PRVM_G_VECTOR(OFS_PARM0);
1914 CL_FindNonSolidLocation(pos, pos2, 4);
1915 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1916 }
1917
1918
1919 //====================================================================
1920 //DP_QC_GETSURFACE
1921
1922 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1923
cl_getsurface(dp_model_t * model,int surfacenum)1924 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1925 {
1926 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1927 return NULL;
1928 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1929 }
1930
1931 // #434 float(entity e, float s) getsurfacenumpoints
VM_CL_getsurfacenumpoints(void)1932 static void VM_CL_getsurfacenumpoints(void)
1933 {
1934 dp_model_t *model;
1935 msurface_t *surface;
1936 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1937 // return 0 if no such surface
1938 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1939 {
1940 PRVM_G_FLOAT(OFS_RETURN) = 0;
1941 return;
1942 }
1943
1944 // note: this (incorrectly) assumes it is a simple polygon
1945 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1946 }
1947
1948 // #435 vector(entity e, float s, float n) getsurfacepoint
VM_CL_getsurfacepoint(void)1949 static void VM_CL_getsurfacepoint(void)
1950 {
1951 prvm_edict_t *ed;
1952 dp_model_t *model;
1953 msurface_t *surface;
1954 int pointnum;
1955 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1956 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1957 ed = PRVM_G_EDICT(OFS_PARM0);
1958 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1959 return;
1960 // note: this (incorrectly) assumes it is a simple polygon
1961 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1962 if (pointnum < 0 || pointnum >= surface->num_vertices)
1963 return;
1964 // FIXME: implement rotation/scaling
1965 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1966 }
1967 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1968 // float SPA_POSITION = 0;
1969 // float SPA_S_AXIS = 1;
1970 // float SPA_T_AXIS = 2;
1971 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1972 // float SPA_TEXCOORDS0 = 4;
1973 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1974 // float SPA_LIGHTMAP0_COLOR = 6;
1975 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
VM_CL_getsurfacepointattribute(void)1976 static void VM_CL_getsurfacepointattribute(void)
1977 {
1978 prvm_edict_t *ed;
1979 dp_model_t *model;
1980 msurface_t *surface;
1981 int pointnum;
1982 int attributetype;
1983
1984 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1985 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1986 ed = PRVM_G_EDICT(OFS_PARM0);
1987 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1988 return;
1989 // note: this (incorrectly) assumes it is a simple polygon
1990 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1991 if (pointnum < 0 || pointnum >= surface->num_vertices)
1992 return;
1993
1994 // FIXME: implement rotation/scaling
1995 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1996
1997 switch( attributetype ) {
1998 // float SPA_POSITION = 0;
1999 case 0:
2000 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2001 break;
2002 // float SPA_S_AXIS = 1;
2003 case 1:
2004 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2005 break;
2006 // float SPA_T_AXIS = 2;
2007 case 2:
2008 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2009 break;
2010 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
2011 case 3:
2012 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2013 break;
2014 // float SPA_TEXCOORDS0 = 4;
2015 case 4: {
2016 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2017 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
2018 ret[0] = texcoord[0];
2019 ret[1] = texcoord[1];
2020 ret[2] = 0.0f;
2021 break;
2022 }
2023 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
2024 case 5: {
2025 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2026 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
2027 ret[0] = texcoord[0];
2028 ret[1] = texcoord[1];
2029 ret[2] = 0.0f;
2030 break;
2031 }
2032 // float SPA_LIGHTMAP0_COLOR = 6;
2033 case 6:
2034 // ignore alpha for now..
2035 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
2036 break;
2037 default:
2038 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
2039 break;
2040 }
2041 }
2042 // #436 vector(entity e, float s) getsurfacenormal
VM_CL_getsurfacenormal(void)2043 static void VM_CL_getsurfacenormal(void)
2044 {
2045 dp_model_t *model;
2046 msurface_t *surface;
2047 vec3_t normal;
2048 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2049 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2050 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2051 return;
2052 // FIXME: implement rotation/scaling
2053 // note: this (incorrectly) assumes it is a simple polygon
2054 // note: this only returns the first triangle, so it doesn't work very
2055 // well for curved surfaces or arbitrary meshes
2056 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2057 VectorNormalize(normal);
2058 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2059 }
2060
2061 // #437 string(entity e, float s) getsurfacetexture
VM_CL_getsurfacetexture(void)2062 static void VM_CL_getsurfacetexture(void)
2063 {
2064 dp_model_t *model;
2065 msurface_t *surface;
2066 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2067 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2068 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2069 return;
2070 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2071 }
2072
2073 // #438 float(entity e, vector p) getsurfacenearpoint
VM_CL_getsurfacenearpoint(void)2074 static void VM_CL_getsurfacenearpoint(void)
2075 {
2076 int surfacenum, best;
2077 vec3_t clipped, p;
2078 vec_t dist, bestdist;
2079 prvm_edict_t *ed;
2080 dp_model_t *model = NULL;
2081 msurface_t *surface;
2082 vec_t *point;
2083 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2084 PRVM_G_FLOAT(OFS_RETURN) = -1;
2085 ed = PRVM_G_EDICT(OFS_PARM0);
2086 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2087 return;
2088
2089 // FIXME: implement rotation/scaling
2090 point = PRVM_G_VECTOR(OFS_PARM1);
2091 VectorSubtract(point, ed->fields.client->origin, p);
2092 best = -1;
2093 bestdist = 1000000000;
2094 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2095 {
2096 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2097 // first see if the nearest point on the surface's box is closer than the previous match
2098 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2099 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2100 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2101 dist = VectorLength2(clipped);
2102 if (dist < bestdist)
2103 {
2104 // it is, check the nearest point on the actual geometry
2105 clippointtosurface(model, surface, p, clipped);
2106 VectorSubtract(clipped, p, clipped);
2107 dist += VectorLength2(clipped);
2108 if (dist < bestdist)
2109 {
2110 // that's closer too, store it as the best match
2111 best = surfacenum;
2112 bestdist = dist;
2113 }
2114 }
2115 }
2116 PRVM_G_FLOAT(OFS_RETURN) = best;
2117 }
2118
2119 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
VM_CL_getsurfaceclippedpoint(void)2120 static void VM_CL_getsurfaceclippedpoint(void)
2121 {
2122 prvm_edict_t *ed;
2123 dp_model_t *model;
2124 msurface_t *surface;
2125 vec3_t p, out;
2126 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2127 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2128 ed = PRVM_G_EDICT(OFS_PARM0);
2129 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2130 return;
2131 // FIXME: implement rotation/scaling
2132 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2133 clippointtosurface(model, surface, p, out);
2134 // FIXME: implement rotation/scaling
2135 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2136 }
2137
2138 // #443 void(entity e, entity tagentity, string tagname) setattachment
VM_CL_setattachment(void)2139 void VM_CL_setattachment (void)
2140 {
2141 prvm_edict_t *e;
2142 prvm_edict_t *tagentity;
2143 const char *tagname;
2144 prvm_eval_t *v;
2145 int modelindex;
2146 dp_model_t *model;
2147 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2148
2149 e = PRVM_G_EDICT(OFS_PARM0);
2150 tagentity = PRVM_G_EDICT(OFS_PARM1);
2151 tagname = PRVM_G_STRING(OFS_PARM2);
2152
2153 if (e == prog->edicts)
2154 {
2155 VM_Warning("setattachment: can not modify world entity\n");
2156 return;
2157 }
2158 if (e->priv.server->free)
2159 {
2160 VM_Warning("setattachment: can not modify free entity\n");
2161 return;
2162 }
2163
2164 if (tagentity == NULL)
2165 tagentity = prog->edicts;
2166
2167 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2168 if (v)
2169 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2170
2171 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2172 if (v)
2173 v->_float = 0;
2174 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2175 {
2176 modelindex = (int)tagentity->fields.client->modelindex;
2177 model = CL_GetModelByIndex(modelindex);
2178 if (model)
2179 {
2180 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2181 if (v->_float == 0)
2182 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2183 }
2184 else
2185 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2186 }
2187 }
2188
2189 /////////////////////////////////////////
2190 // DP_MD3_TAGINFO extension coded by VorteX
2191
CL_GetTagIndex(prvm_edict_t * e,const char * tagname)2192 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2193 {
2194 dp_model_t *model = CL_GetModelFromEdict(e);
2195 if (model)
2196 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2197 else
2198 return -1;
2199 }
2200
CL_GetExtendedTagInfo(prvm_edict_t * e,int tagindex,int * parentindex,const char ** tagname,matrix4x4_t * tag_localmatrix)2201 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2202 {
2203 int r;
2204 dp_model_t *model;
2205 int frame;
2206
2207 *tagname = NULL;
2208 *parentindex = 0;
2209 Matrix4x4_CreateIdentity(tag_localmatrix);
2210
2211 if (tagindex >= 0
2212 && (model = CL_GetModelFromEdict(e))
2213 && model->animscenes)
2214 {
2215 frame = (int)e->fields.client->frame;
2216 if (frame < 0 || frame >= model->numframes)
2217 frame = 0;
2218
2219 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, model->animscenes[frame].firstframe, tagindex - 1, parentindex, tagname, tag_localmatrix);
2220
2221 if(!r) // success?
2222 *parentindex += 1;
2223
2224 return r;
2225 }
2226
2227 return 1;
2228 }
2229
CL_GetEntityMatrix(prvm_edict_t * ent,matrix4x4_t * out,qboolean viewmatrix)2230 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2231 {
2232 prvm_eval_t *val;
2233 float scale;
2234 float pitchsign = 1;
2235 dp_model_t *model;
2236
2237 scale = 1;
2238 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2239 if (val && val->_float != 0)
2240 scale = val->_float;
2241
2242 // TODO do we need the same weird angle inverting logic here as in the server side case?
2243 if(viewmatrix)
2244 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2245 else
2246 {
2247 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2248 pitchsign = -1;
2249 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2250 }
2251 }
2252
2253
CL_GetEntityLocalTagMatrix(prvm_edict_t * ent,int tagindex,matrix4x4_t * out)2254 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2255 {
2256 int frame;
2257 dp_model_t *model;
2258 if (tagindex >= 0
2259 && (model = CL_GetModelFromEdict(ent))
2260 && model->animscenes)
2261 {
2262 // if model has wrong frame, engine automatically switches to model first frame
2263 frame = (int)ent->fields.client->frame;
2264 if (frame < 0 || frame >= model->numframes)
2265 frame = 0;
2266 return Mod_Alias_GetTagMatrix(model, model->animscenes[frame].firstframe, tagindex, out);
2267 }
2268 *out = identitymatrix;
2269 return 0;
2270 }
2271
2272 // Warnings/errors code:
2273 // 0 - normal (everything all-right)
2274 // 1 - world entity
2275 // 2 - free entity
2276 // 3 - null or non-precached model
2277 // 4 - no tags with requested index
2278 // 5 - runaway loop at attachment chain
2279 extern cvar_t cl_bob;
2280 extern cvar_t cl_bobcycle;
2281 extern cvar_t cl_bobup;
CL_GetTagMatrix(matrix4x4_t * out,prvm_edict_t * ent,int tagindex)2282 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2283 {
2284 int ret;
2285 prvm_eval_t *val;
2286 int attachloop;
2287 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2288 dp_model_t *model;
2289
2290 *out = identitymatrix; // warnings and errors return identical matrix
2291
2292 if (ent == prog->edicts)
2293 return 1;
2294 if (ent->priv.server->free)
2295 return 2;
2296
2297 model = CL_GetModelFromEdict(ent);
2298 if(!model)
2299 return 3;
2300
2301 tagmatrix = identitymatrix;
2302 attachloop = 0;
2303 for(;;)
2304 {
2305 if(attachloop >= 256)
2306 return 5;
2307 // apply transformation by child's tagindex on parent entity and then
2308 // by parent entity itself
2309 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2310 if(ret && attachloop == 0)
2311 return ret;
2312 CL_GetEntityMatrix(ent, &entitymatrix, false);
2313 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2314 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2315 // next iteration we process the parent entity
2316 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2317 {
2318 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2319 ent = PRVM_EDICT_NUM(val->edict);
2320 }
2321 else
2322 break;
2323 attachloop++;
2324 }
2325
2326 // RENDER_VIEWMODEL magic
2327 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2328 {
2329 Matrix4x4_Copy(&tagmatrix, out);
2330
2331 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2332 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2333
2334 /*
2335 // Cl_bob, ported from rendering code
2336 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2337 {
2338 double bob, cycle;
2339 // LordHavoc: this code is *weird*, but not replacable (I think it
2340 // should be done in QC on the server, but oh well, quake is quake)
2341 // LordHavoc: figured out bobup: the time at which the sin is at 180
2342 // degrees (which allows lengthening or squishing the peak or valley)
2343 cycle = cl.time/cl_bobcycle.value;
2344 cycle -= (int)cycle;
2345 if (cycle < cl_bobup.value)
2346 cycle = sin(M_PI * cycle / cl_bobup.value);
2347 else
2348 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2349 // bob is proportional to velocity in the xy plane
2350 // (don't count Z, or jumping messes it up)
2351 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2352 bob = bob*0.3 + bob*0.7*cycle;
2353 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2354 }
2355 */
2356 }
2357 return 0;
2358 }
2359
2360 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
VM_CL_gettagindex(void)2361 void VM_CL_gettagindex (void)
2362 {
2363 prvm_edict_t *ent;
2364 const char *tag_name;
2365 int modelindex, tag_index;
2366
2367 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2368
2369 ent = PRVM_G_EDICT(OFS_PARM0);
2370 tag_name = PRVM_G_STRING(OFS_PARM1);
2371 if (ent == prog->edicts)
2372 {
2373 VM_Warning("gettagindex: can't affect world entity\n");
2374 return;
2375 }
2376 if (ent->priv.server->free)
2377 {
2378 VM_Warning("gettagindex: can't affect free entity\n");
2379 return;
2380 }
2381
2382 modelindex = (int)ent->fields.client->modelindex;
2383 tag_index = 0;
2384 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2385 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2386 else
2387 {
2388 tag_index = CL_GetTagIndex(ent, tag_name);
2389 if (tag_index == 0)
2390 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2391 }
2392 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2393 }
2394
2395 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
VM_CL_gettaginfo(void)2396 void VM_CL_gettaginfo (void)
2397 {
2398 prvm_edict_t *e;
2399 int tagindex;
2400 matrix4x4_t tag_matrix;
2401 matrix4x4_t tag_localmatrix;
2402 int parentindex;
2403 const char *tagname;
2404 int returncode;
2405 prvm_eval_t *val;
2406 vec3_t fo, le, up, trans;
2407
2408 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2409
2410 e = PRVM_G_EDICT(OFS_PARM0);
2411 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2412 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2413 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2414 VectorScale(le, -1, prog->globals.client->v_right);
2415 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2416 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2417
2418 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2419 val->_float = parentindex;
2420 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2421 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2422 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2423 VectorCopy(trans, val->vector);
2424 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2425 VectorCopy(fo, val->vector);
2426 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2427 VectorScale(le, -1, val->vector);
2428 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2429 VectorCopy(up, val->vector);
2430
2431 switch(returncode)
2432 {
2433 case 1:
2434 VM_Warning("gettagindex: can't affect world entity\n");
2435 break;
2436 case 2:
2437 VM_Warning("gettagindex: can't affect free entity\n");
2438 break;
2439 case 3:
2440 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2441 break;
2442 case 4:
2443 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2444 break;
2445 case 5:
2446 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2447 break;
2448 }
2449 }
2450
2451 //============================================================================
2452
2453 //====================
2454 //QC POLYGON functions
2455 //====================
2456
2457 #define VMPOLYGONS_MAXPOINTS 64
2458
2459 typedef struct vmpolygons_triangle_s
2460 {
2461 rtexture_t *texture;
2462 int drawflag;
2463 unsigned short elements[3];
2464 }vmpolygons_triangle_t;
2465
2466 typedef struct vmpolygons_s
2467 {
2468 mempool_t *pool;
2469 qboolean initialized;
2470 double progstarttime;
2471
2472 int max_vertices;
2473 int num_vertices;
2474 float *data_vertex3f;
2475 float *data_color4f;
2476 float *data_texcoord2f;
2477
2478 int max_triangles;
2479 int num_triangles;
2480 vmpolygons_triangle_t *data_triangles;
2481 unsigned short *data_sortedelement3s;
2482
2483 qboolean begin_active;
2484 rtexture_t *begin_texture;
2485 int begin_drawflag;
2486 int begin_vertices;
2487 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2488 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2489 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2490 } vmpolygons_t;
2491
2492 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2493 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2494
2495 //#304 void() renderscene (EXT_CSQC)
2496 // moved that here to reset the polygons,
2497 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2498 // --blub
VM_CL_R_RenderScene(void)2499 void VM_CL_R_RenderScene (void)
2500 {
2501 double t = Sys_DoubleTime();
2502 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2503 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2504
2505 // we need to update any RENDER_VIEWMODEL entities at this point because
2506 // csqc supplies its own view matrix
2507 CL_UpdateViewEntities();
2508 // now draw stuff!
2509 R_RenderView();
2510
2511 polys->num_vertices = polys->num_triangles = 0;
2512 polys->progstarttime = prog->starttime;
2513
2514 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2515 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2516 }
2517
VM_ResizePolygons(vmpolygons_t * polys)2518 static void VM_ResizePolygons(vmpolygons_t *polys)
2519 {
2520 float *oldvertex3f = polys->data_vertex3f;
2521 float *oldcolor4f = polys->data_color4f;
2522 float *oldtexcoord2f = polys->data_texcoord2f;
2523 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2524 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2525 polys->max_vertices = min(polys->max_triangles*3, 65536);
2526 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2527 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2528 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2529 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2530 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2531 if (polys->num_vertices)
2532 {
2533 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2534 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2535 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2536 }
2537 if (polys->num_triangles)
2538 {
2539 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2540 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2541 }
2542 if (oldvertex3f)
2543 Mem_Free(oldvertex3f);
2544 if (oldcolor4f)
2545 Mem_Free(oldcolor4f);
2546 if (oldtexcoord2f)
2547 Mem_Free(oldtexcoord2f);
2548 if (oldtriangles)
2549 Mem_Free(oldtriangles);
2550 if (oldsortedelement3s)
2551 Mem_Free(oldsortedelement3s);
2552 }
2553
VM_InitPolygons(vmpolygons_t * polys)2554 static void VM_InitPolygons (vmpolygons_t* polys)
2555 {
2556 memset(polys, 0, sizeof(*polys));
2557 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2558 polys->max_triangles = 1024;
2559 VM_ResizePolygons(polys);
2560 polys->initialized = true;
2561 }
2562
VM_DrawPolygonCallback(const entity_render_t * ent,const rtlight_t * rtlight,int numsurfaces,int * surfacelist)2563 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2564 {
2565 int surfacelistindex;
2566 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2567 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2568 return;
2569 R_Mesh_ResetTextureState();
2570 R_Mesh_Matrix(&identitymatrix);
2571 GL_CullFace(GL_NONE);
2572 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2573 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2574 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2575 R_SetupGenericShader(true);
2576
2577 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2578 {
2579 int numtriangles = 0;
2580 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2581 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2582 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2583 // FIXME factor this out
2584 if(drawflag == DRAWFLAG_ADDITIVE)
2585 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2586 else if(drawflag == DRAWFLAG_MODULATE)
2587 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2588 else if(drawflag == DRAWFLAG_2XMODULATE)
2589 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2590 else if(drawflag == DRAWFLAG_SCREEN)
2591 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2592 else
2593 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2594 R_Mesh_TexBind(0, R_GetTexture(tex));
2595 numtriangles = 0;
2596 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2597 {
2598 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2599 break;
2600 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2601 numtriangles++;
2602 }
2603 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2604 }
2605 }
2606
VMPolygons_Store(vmpolygons_t * polys)2607 void VMPolygons_Store(vmpolygons_t *polys)
2608 {
2609 if (r_refdef.draw2dstage)
2610 {
2611 // draw the polygon as 2D immediately
2612 drawqueuemesh_t mesh;
2613 mesh.texture = polys->begin_texture;
2614 mesh.num_vertices = polys->begin_vertices;
2615 mesh.num_triangles = polys->begin_vertices-2;
2616 mesh.data_element3s = polygonelements;
2617 mesh.data_vertex3f = polys->begin_vertex[0];
2618 mesh.data_color4f = polys->begin_color[0];
2619 mesh.data_texcoord2f = polys->begin_texcoord[0];
2620 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2621 }
2622 else
2623 {
2624 // queue the polygon as 3D for sorted transparent rendering later
2625 int i;
2626 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2627 {
2628 polys->max_triangles *= 2;
2629 VM_ResizePolygons(polys);
2630 }
2631 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2632 {
2633 // needle in a haystack!
2634 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2635 // that also caused it to not render the first polygon that is added
2636 // --blub
2637 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2638 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2639 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2640 for (i = 0;i < polys->begin_vertices-2;i++)
2641 {
2642 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2643 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2644 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2645 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2646 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2647 polys->num_triangles++;
2648 }
2649 polys->num_vertices += polys->begin_vertices;
2650 }
2651 }
2652 polys->begin_active = false;
2653 }
2654
2655 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2656 // LordHavoc: agreed, this is a mess
VM_CL_AddPolygonsToMeshQueue(void)2657 void VM_CL_AddPolygonsToMeshQueue (void)
2658 {
2659 int i;
2660 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2661 vec3_t center;
2662
2663 // only add polygons of the currently active prog to the queue - if there is none, we're done
2664 if( !prog )
2665 return;
2666
2667 if (!polys->num_triangles)
2668 return;
2669
2670 for (i = 0;i < polys->num_triangles;i++)
2671 {
2672 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2673 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2674 }
2675
2676 /*polys->num_triangles = 0; // now done after rendering the scene,
2677 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2678 }
2679
2680 //void(string texturename, float flag) R_BeginPolygon
VM_CL_R_PolygonBegin(void)2681 void VM_CL_R_PolygonBegin (void)
2682 {
2683 const char *picname;
2684 skinframe_t *sf;
2685 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2686 int tf;
2687
2688 // TODO instead of using skinframes here (which provides the benefit of
2689 // better management of flags, and is more suited for 3D rendering), what
2690 // about supporting Q3 shaders?
2691
2692 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2693
2694 if (!polys->initialized)
2695 VM_InitPolygons(polys);
2696 if(polys->progstarttime != prog->starttime)
2697 {
2698 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
2699 polys->num_vertices = polys->num_triangles = 0;
2700 polys->progstarttime = prog->starttime;
2701 }
2702 if (polys->begin_active)
2703 {
2704 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2705 return;
2706 }
2707 picname = PRVM_G_STRING(OFS_PARM0);
2708
2709 sf = NULL;
2710 if(*picname)
2711 {
2712 tf = TEXF_ALPHA;
2713 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
2714 tf |= TEXF_MIPMAP;
2715
2716 do
2717 {
2718 sf = R_SkinFrame_FindNextByName(sf, picname);
2719 }
2720 while(sf && sf->textureflags != tf);
2721
2722 if(!sf || !sf->base)
2723 sf = R_SkinFrame_LoadExternal(picname, tf, true);
2724
2725 if(sf)
2726 R_SkinFrame_MarkUsed(sf);
2727 }
2728
2729 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
2730 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
2731 polys->begin_vertices = 0;
2732 polys->begin_active = true;
2733 }
2734
2735 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
VM_CL_R_PolygonVertex(void)2736 void VM_CL_R_PolygonVertex (void)
2737 {
2738 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2739
2740 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2741
2742 if (!polys->begin_active)
2743 {
2744 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2745 return;
2746 }
2747
2748 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2749 {
2750 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2751 return;
2752 }
2753
2754 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2755 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2756 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2757 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2758 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2759 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2760 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2761 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2762 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2763 polys->begin_vertices++;
2764 }
2765
2766 //void() R_EndPolygon
VM_CL_R_PolygonEnd(void)2767 void VM_CL_R_PolygonEnd (void)
2768 {
2769 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2770
2771 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2772 if (!polys->begin_active)
2773 {
2774 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2775 return;
2776 }
2777 polys->begin_active = false;
2778 if (polys->begin_vertices >= 3)
2779 VMPolygons_Store(polys);
2780 else
2781 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2782 }
2783
2784 static vmpolygons_t debugPolys;
2785
Debug_PolygonBegin(const char * picname,int drawflag)2786 void Debug_PolygonBegin(const char *picname, int drawflag)
2787 {
2788 if(!debugPolys.initialized)
2789 VM_InitPolygons(&debugPolys);
2790 if(debugPolys.begin_active)
2791 {
2792 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2793 return;
2794 }
2795 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2796 debugPolys.begin_drawflag = drawflag;
2797 debugPolys.begin_vertices = 0;
2798 debugPolys.begin_active = true;
2799 }
2800
Debug_PolygonVertex(float x,float y,float z,float s,float t,float r,float g,float b,float a)2801 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2802 {
2803 if(!debugPolys.begin_active)
2804 {
2805 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2806 return;
2807 }
2808
2809 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2810 {
2811 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2812 return;
2813 }
2814
2815 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2816 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2817 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2818 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2819 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2820 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2821 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2822 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2823 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2824 debugPolys.begin_vertices++;
2825 }
2826
Debug_PolygonEnd(void)2827 void Debug_PolygonEnd(void)
2828 {
2829 if (!debugPolys.begin_active)
2830 {
2831 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2832 return;
2833 }
2834 debugPolys.begin_active = false;
2835 if (debugPolys.begin_vertices >= 3)
2836 VMPolygons_Store(&debugPolys);
2837 else
2838 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2839 }
2840
2841 /*
2842 =============
2843 CL_CheckBottom
2844
2845 Returns false if any part of the bottom of the entity is off an edge that
2846 is not a staircase.
2847
2848 =============
2849 */
CL_CheckBottom(prvm_edict_t * ent)2850 qboolean CL_CheckBottom (prvm_edict_t *ent)
2851 {
2852 vec3_t mins, maxs, start, stop;
2853 trace_t trace;
2854 int x, y;
2855 float mid, bottom;
2856
2857 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2858 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2859
2860 // if all of the points under the corners are solid world, don't bother
2861 // with the tougher checks
2862 // the corners must be within 16 of the midpoint
2863 start[2] = mins[2] - 1;
2864 for (x=0 ; x<=1 ; x++)
2865 for (y=0 ; y<=1 ; y++)
2866 {
2867 start[0] = x ? maxs[0] : mins[0];
2868 start[1] = y ? maxs[1] : mins[1];
2869 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2870 goto realcheck;
2871 }
2872
2873 return true; // we got out easy
2874
2875 realcheck:
2876 //
2877 // check it for real...
2878 //
2879 start[2] = mins[2];
2880
2881 // the midpoint must be within 16 of the bottom
2882 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2883 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2884 stop[2] = start[2] - 2*sv_stepheight.value;
2885 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
2886
2887 if (trace.fraction == 1.0)
2888 return false;
2889 mid = bottom = trace.endpos[2];
2890
2891 // the corners must be within 16 of the midpoint
2892 for (x=0 ; x<=1 ; x++)
2893 for (y=0 ; y<=1 ; y++)
2894 {
2895 start[0] = stop[0] = x ? maxs[0] : mins[0];
2896 start[1] = stop[1] = y ? maxs[1] : mins[1];
2897
2898 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
2899
2900 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2901 bottom = trace.endpos[2];
2902 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2903 return false;
2904 }
2905
2906 return true;
2907 }
2908
2909 /*
2910 =============
2911 CL_movestep
2912
2913 Called by monster program code.
2914 The move will be adjusted for slopes and stairs, but if the move isn't
2915 possible, no move is done and false is returned
2916 =============
2917 */
CL_movestep(prvm_edict_t * ent,vec3_t move,qboolean relink,qboolean noenemy,qboolean settrace)2918 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2919 {
2920 float dz;
2921 vec3_t oldorg, neworg, end, traceendpos;
2922 trace_t trace;
2923 int i, svent;
2924 prvm_edict_t *enemy;
2925 prvm_eval_t *val;
2926
2927 // try the move
2928 VectorCopy (ent->fields.client->origin, oldorg);
2929 VectorAdd (ent->fields.client->origin, move, neworg);
2930
2931 // flying monsters don't step up
2932 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2933 {
2934 // try one move with vertical motion, then one without
2935 for (i=0 ; i<2 ; i++)
2936 {
2937 VectorAdd (ent->fields.client->origin, move, neworg);
2938 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2939 if (i == 0 && enemy != prog->edicts)
2940 {
2941 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2942 if (dz > 40)
2943 neworg[2] -= 8;
2944 if (dz < 30)
2945 neworg[2] += 8;
2946 }
2947 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2948 if (settrace)
2949 CL_VM_SetTraceGlobals(&trace, svent);
2950
2951 if (trace.fraction == 1)
2952 {
2953 VectorCopy(trace.endpos, traceendpos);
2954 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2955 return false; // swim monster left water
2956
2957 VectorCopy (traceendpos, ent->fields.client->origin);
2958 if (relink)
2959 CL_LinkEdict(ent);
2960 return true;
2961 }
2962
2963 if (enemy == prog->edicts)
2964 break;
2965 }
2966
2967 return false;
2968 }
2969
2970 // push down from a step height above the wished position
2971 neworg[2] += sv_stepheight.value;
2972 VectorCopy (neworg, end);
2973 end[2] -= sv_stepheight.value*2;
2974
2975 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2976 if (settrace)
2977 CL_VM_SetTraceGlobals(&trace, svent);
2978
2979 if (trace.startsolid)
2980 {
2981 neworg[2] -= sv_stepheight.value;
2982 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2983 if (settrace)
2984 CL_VM_SetTraceGlobals(&trace, svent);
2985 if (trace.startsolid)
2986 return false;
2987 }
2988 if (trace.fraction == 1)
2989 {
2990 // if monster had the ground pulled out, go ahead and fall
2991 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2992 {
2993 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2994 if (relink)
2995 CL_LinkEdict(ent);
2996 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2997 return true;
2998 }
2999
3000 return false; // walked off an edge
3001 }
3002
3003 // check point traces down for dangling corners
3004 VectorCopy (trace.endpos, ent->fields.client->origin);
3005
3006 if (!CL_CheckBottom (ent))
3007 {
3008 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3009 { // entity had floor mostly pulled out from underneath it
3010 // and is trying to correct
3011 if (relink)
3012 CL_LinkEdict(ent);
3013 return true;
3014 }
3015 VectorCopy (oldorg, ent->fields.client->origin);
3016 return false;
3017 }
3018
3019 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3020 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3021
3022 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3023 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3024
3025 // the move is ok
3026 if (relink)
3027 CL_LinkEdict(ent);
3028 return true;
3029 }
3030
3031 /*
3032 ===============
3033 VM_CL_walkmove
3034
3035 float(float yaw, float dist[, settrace]) walkmove
3036 ===============
3037 */
VM_CL_walkmove(void)3038 static void VM_CL_walkmove (void)
3039 {
3040 prvm_edict_t *ent;
3041 float yaw, dist;
3042 vec3_t move;
3043 mfunction_t *oldf;
3044 int oldself;
3045 qboolean settrace;
3046
3047 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3048
3049 // assume failure if it returns early
3050 PRVM_G_FLOAT(OFS_RETURN) = 0;
3051
3052 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3053 if (ent == prog->edicts)
3054 {
3055 VM_Warning("walkmove: can not modify world entity\n");
3056 return;
3057 }
3058 if (ent->priv.server->free)
3059 {
3060 VM_Warning("walkmove: can not modify free entity\n");
3061 return;
3062 }
3063 yaw = PRVM_G_FLOAT(OFS_PARM0);
3064 dist = PRVM_G_FLOAT(OFS_PARM1);
3065 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3066
3067 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3068 return;
3069
3070 yaw = yaw*M_PI*2 / 360;
3071
3072 move[0] = cos(yaw)*dist;
3073 move[1] = sin(yaw)*dist;
3074 move[2] = 0;
3075
3076 // save program state, because CL_movestep may call other progs
3077 oldf = prog->xfunction;
3078 oldself = prog->globals.client->self;
3079
3080 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3081
3082
3083 // restore program state
3084 prog->xfunction = oldf;
3085 prog->globals.client->self = oldself;
3086 }
3087
3088 /*
3089 ===============
3090 VM_CL_serverkey
3091
3092 string(string key) serverkey
3093 ===============
3094 */
VM_CL_serverkey(void)3095 void VM_CL_serverkey(void)
3096 {
3097 char string[VM_STRINGTEMP_LENGTH];
3098 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3099 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3100 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3101 }
3102
3103 /*
3104 =================
3105 VM_CL_checkpvs
3106
3107 Checks if an entity is in a point's PVS.
3108 Should be fast but can be inexact.
3109
3110 float checkpvs(vector viewpos, entity viewee) = #240;
3111 =================
3112 */
VM_CL_checkpvs(void)3113 static void VM_CL_checkpvs (void)
3114 {
3115 vec3_t viewpos;
3116 prvm_edict_t *viewee;
3117 vec3_t mi, ma;
3118 #if 1
3119 unsigned char *pvs;
3120 #else
3121 static int fatpvsbytes;
3122 static unsigned char fatpvs[MAX_MAP_LEAFS/8];
3123 #endif
3124
3125 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3126 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3127 viewee = PRVM_G_EDICT(OFS_PARM1);
3128
3129 if(viewee->priv.required->free)
3130 {
3131 VM_Warning("checkpvs: can not check free entity\n");
3132 PRVM_G_FLOAT(OFS_RETURN) = 4;
3133 return;
3134 }
3135
3136 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3137 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3138
3139 #if 1
3140 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3141 {
3142 // no PVS support on this worldmodel... darn
3143 PRVM_G_FLOAT(OFS_RETURN) = 3;
3144 return;
3145 }
3146 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3147 if(!pvs)
3148 {
3149 // viewpos isn't in any PVS... darn
3150 PRVM_G_FLOAT(OFS_RETURN) = 2;
3151 return;
3152 }
3153 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3154 #else
3155 // using fat PVS like FTEQW does (slow)
3156 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3157 {
3158 // no PVS support on this worldmodel... darn
3159 PRVM_G_FLOAT(OFS_RETURN) = 3;
3160 return;
3161 }
3162 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3163 if(!fatpvsbytes)
3164 {
3165 // viewpos isn't in any PVS... darn
3166 PRVM_G_FLOAT(OFS_RETURN) = 2;
3167 return;
3168 }
3169 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3170 #endif
3171 }
3172 //============================================================================
3173
3174 // To create a almost working builtin file from this replace:
3175 // "^NULL.*" with ""
3176 // "^{.*//.*}:Wh\(.*\)" with "\1"
3177 // "\:" with "//"
3178 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3179 // "\n\n+" with "\n\n"
3180
3181 prvm_builtin_t vm_cl_builtins[] = {
3182 NULL, // #0 NULL function (not callable) (QUAKE)
3183 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3184 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3185 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3186 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3187 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3188 VM_break, // #6 void() break (QUAKE)
3189 VM_random, // #7 float() random (QUAKE)
3190 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3191 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3192 VM_error, // #10 void(string e) error (QUAKE)
3193 VM_objerror, // #11 void(string e) objerror (QUAKE)
3194 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3195 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
3196 VM_CL_spawn, // #14 entity() spawn (QUAKE)
3197 VM_remove, // #15 void(entity e) remove (QUAKE)
3198 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3199 NULL, // #17 entity() checkclient (QUAKE)
3200 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
3201 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
3202 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
3203 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3204 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
3205 NULL, // #23 void(string s, ...) bprint (QUAKE)
3206 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
3207 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
3208 VM_ftos, // #26 string(float f) ftos (QUAKE)
3209 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3210 VM_coredump, // #28 void() coredump (QUAKE)
3211 VM_traceon, // #29 void() traceon (QUAKE)
3212 VM_traceoff, // #30 void() traceoff (QUAKE)
3213 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3214 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3215 NULL, // #33 (QUAKE)
3216 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3217 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3218 VM_rint, // #36 float(float v) rint (QUAKE)
3219 VM_floor, // #37 float(float v) floor (QUAKE)
3220 VM_ceil, // #38 float(float v) ceil (QUAKE)
3221 NULL, // #39 (QUAKE)
3222 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3223 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3224 NULL, // #42 (QUAKE)
3225 VM_fabs, // #43 float(float f) fabs (QUAKE)
3226 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3227 VM_cvar, // #45 float(string s) cvar (QUAKE)
3228 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
3229 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
3230 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3231 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
3232 NULL, // #50 (QUAKE)
3233 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
3234 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
3235 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
3236 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
3237 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
3238 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
3239 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
3240 NULL, // #58 void(float to, string s) WriteString (QUAKE)
3241 NULL, // #59 (QUAKE)
3242 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3243 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3244 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3245 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3246 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3247 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
3248 NULL, // #66 (QUAKE)
3249 NULL, // #67 void(float step) movetogoal (QUAKE)
3250 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
3251 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
3252 NULL, // #70 void(string s) changelevel (QUAKE)
3253 NULL, // #71 (QUAKE)
3254 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
3255 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
3256 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3257 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
3258 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
3259 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
3260 NULL, // #78 void(entity e) setspawnparms (QUAKE)
3261 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3262 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3263 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3264 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3265 NULL, // #83 (QUAKE)
3266 NULL, // #84 (QUAKE)
3267 NULL, // #85 (QUAKE)
3268 NULL, // #86 (QUAKE)
3269 NULL, // #87 (QUAKE)
3270 NULL, // #88 (QUAKE)
3271 NULL, // #89 (QUAKE)
3272 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3273 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3274 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3275 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3276 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3277 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3278 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3279 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3280 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3281 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3282 // FrikaC and Telejano range #100-#199
3283 NULL, // #100
3284 NULL, // #101
3285 NULL, // #102
3286 NULL, // #103
3287 NULL, // #104
3288 NULL, // #105
3289 NULL, // #106
3290 NULL, // #107
3291 NULL, // #108
3292 NULL, // #109
3293 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3294 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3295 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3296 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3297 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3298 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3299 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3300 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3301 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3302 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3303 NULL, // #120
3304 NULL, // #121
3305 NULL, // #122
3306 NULL, // #123
3307 NULL, // #124
3308 NULL, // #125
3309 NULL, // #126
3310 NULL, // #127
3311 NULL, // #128
3312 NULL, // #129
3313 NULL, // #130
3314 NULL, // #131
3315 NULL, // #132
3316 NULL, // #133
3317 NULL, // #134
3318 NULL, // #135
3319 NULL, // #136
3320 NULL, // #137
3321 NULL, // #138
3322 NULL, // #139
3323 NULL, // #140
3324 NULL, // #141
3325 NULL, // #142
3326 NULL, // #143
3327 NULL, // #144
3328 NULL, // #145
3329 NULL, // #146
3330 NULL, // #147
3331 NULL, // #148
3332 NULL, // #149
3333 NULL, // #150
3334 NULL, // #151
3335 NULL, // #152
3336 NULL, // #153
3337 NULL, // #154
3338 NULL, // #155
3339 NULL, // #156
3340 NULL, // #157
3341 NULL, // #158
3342 NULL, // #159
3343 NULL, // #160
3344 NULL, // #161
3345 NULL, // #162
3346 NULL, // #163
3347 NULL, // #164
3348 NULL, // #165
3349 NULL, // #166
3350 NULL, // #167
3351 NULL, // #168
3352 NULL, // #169
3353 NULL, // #170
3354 NULL, // #171
3355 NULL, // #172
3356 NULL, // #173
3357 NULL, // #174
3358 NULL, // #175
3359 NULL, // #176
3360 NULL, // #177
3361 NULL, // #178
3362 NULL, // #179
3363 NULL, // #180
3364 NULL, // #181
3365 NULL, // #182
3366 NULL, // #183
3367 NULL, // #184
3368 NULL, // #185
3369 NULL, // #186
3370 NULL, // #187
3371 NULL, // #188
3372 NULL, // #189
3373 NULL, // #190
3374 NULL, // #191
3375 NULL, // #192
3376 NULL, // #193
3377 NULL, // #194
3378 NULL, // #195
3379 NULL, // #196
3380 NULL, // #197
3381 NULL, // #198
3382 NULL, // #199
3383 // FTEQW range #200-#299
3384 NULL, // #200
3385 NULL, // #201
3386 NULL, // #202
3387 NULL, // #203
3388 NULL, // #204
3389 NULL, // #205
3390 NULL, // #206
3391 NULL, // #207
3392 NULL, // #208
3393 NULL, // #209
3394 NULL, // #210
3395 NULL, // #211
3396 NULL, // #212
3397 NULL, // #213
3398 NULL, // #214
3399 NULL, // #215
3400 NULL, // #216
3401 NULL, // #217
3402 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3403 NULL, // #219
3404 NULL, // #220
3405 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3406 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3407 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3408 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3409 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3410 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3411 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3412 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3413 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3414 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3415 NULL, // #231
3416 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3417 NULL, // #233
3418 NULL, // #234
3419 NULL, // #235
3420 NULL, // #236
3421 NULL, // #237
3422 NULL, // #238
3423 NULL, // #239
3424 VM_CL_checkpvs, // #240
3425 NULL, // #241
3426 NULL, // #242
3427 NULL, // #243
3428 NULL, // #244
3429 NULL, // #245
3430 NULL, // #246
3431 NULL, // #247
3432 NULL, // #248
3433 NULL, // #249
3434 NULL, // #250
3435 NULL, // #251
3436 NULL, // #252
3437 NULL, // #253
3438 NULL, // #254
3439 NULL, // #255
3440 NULL, // #256
3441 NULL, // #257
3442 NULL, // #258
3443 NULL, // #259
3444 NULL, // #260
3445 NULL, // #261
3446 NULL, // #262
3447 NULL, // #263
3448 NULL, // #264
3449 NULL, // #265
3450 NULL, // #266
3451 NULL, // #267
3452 NULL, // #268
3453 NULL, // #269
3454 NULL, // #270
3455 NULL, // #271
3456 NULL, // #272
3457 NULL, // #273
3458 NULL, // #274
3459 NULL, // #275
3460 NULL, // #276
3461 NULL, // #277
3462 NULL, // #278
3463 NULL, // #279
3464 NULL, // #280
3465 NULL, // #281
3466 NULL, // #282
3467 NULL, // #283
3468 NULL, // #284
3469 NULL, // #285
3470 NULL, // #286
3471 NULL, // #287
3472 NULL, // #288
3473 NULL, // #289
3474 NULL, // #290
3475 NULL, // #291
3476 NULL, // #292
3477 NULL, // #293
3478 NULL, // #294
3479 NULL, // #295
3480 NULL, // #296
3481 NULL, // #297
3482 NULL, // #298
3483 NULL, // #299
3484 // CSQC range #300-#399
3485 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3486 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3487 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3488 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3489 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3490 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3491 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3492 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3493 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3494 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3495 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3496 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3497 NULL, // #312
3498 NULL, // #313
3499 NULL, // #314
3500 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3501 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3502 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3503 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3504 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3505 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3506 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3507 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3508 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3509 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3510 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3511 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3512 VM_stringwidth, // #327 // FIXME is this okay?
3513 VM_drawsubpic, // #328 // FIXME is this okay?
3514 VM_drawrotpic, // #329 // FIXME is this okay?
3515 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3516 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3517 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3518 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3519 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3520 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3521 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3522 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3523 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3524 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3525 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3526 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3527 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3528 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3529 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3530 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3531 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3532 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3533 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3534 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3535 VM_isserver, // #350 float() isserver (EXT_CSQC)
3536 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3537 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3538 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3539 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3540 NULL, // #355
3541 NULL, // #356
3542 NULL, // #357
3543 NULL, // #358
3544 NULL, // #359
3545 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3546 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3547 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3548 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3549 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3550 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3551 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3552 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3553 NULL, // #368
3554 NULL, // #369
3555 NULL, // #370
3556 NULL, // #371
3557 NULL, // #372
3558 NULL, // #373
3559 NULL, // #374
3560 NULL, // #375
3561 NULL, // #376
3562 NULL, // #377
3563 NULL, // #378
3564 NULL, // #379
3565 NULL, // #380
3566 NULL, // #381
3567 NULL, // #382
3568 NULL, // #383
3569 NULL, // #384
3570 NULL, // #385
3571 NULL, // #386
3572 NULL, // #387
3573 NULL, // #388
3574 NULL, // #389
3575 NULL, // #390
3576 NULL, // #391
3577 NULL, // #392
3578 NULL, // #393
3579 NULL, // #394
3580 NULL, // #395
3581 NULL, // #396
3582 NULL, // #397
3583 NULL, // #398
3584 NULL, // #399
3585 // LordHavoc's range #400-#499
3586 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3587 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3588 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3589 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3590 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3591 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3592 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3593 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3594 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3595 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3596 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3597 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3598 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3599 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3600 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3601 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3602 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3603 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3604 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3605 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3606 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3607 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3608 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3609 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3610 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3611 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3612 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3613 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3614 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3615 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3616 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3617 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3618 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3619 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3620 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3621 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3622 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3623 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3624 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3625 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3626 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3627 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3628 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3629 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3630 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3631 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3632 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3633 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3634 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3635 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3636 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3637 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3638 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3639 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3640 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3641 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3642 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3643 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3644 NULL, // #458
3645 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3646 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3647 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3648 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3649 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3650 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3651 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3652 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3653 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3654 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3655 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3656 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3657 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3658 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3659 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3660 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3661 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3662 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3663 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3664 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3665 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3666 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3667 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3668 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3669 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3670 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3671 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3672 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3673 VM_gecko_create, // #487 float gecko_create( string name )
3674 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3675 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3676 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3677 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3678 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3679 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3680 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3681 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3682 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
3683 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
3684 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
3685 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
3686 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
3687 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
3688 NULL, // #502
3689 VM_whichpack, // #503 string(string) whichpack = #503;
3690 NULL, // #504
3691 NULL, // #505
3692 NULL, // #506
3693 NULL, // #507
3694 NULL, // #508
3695 NULL, // #509
3696 VM_uri_escape, // #510 string(string in) uri_escape = #510;
3697 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
3698 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
3699 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
3700 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
3701 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
3702 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
3703 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
3704 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
3705 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
3706 VM_keynumtostring, // #520 string keynumtostring(float keynum)
3707 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
3708 NULL, // #522
3709 NULL, // #523
3710 NULL, // #524
3711 NULL, // #525
3712 NULL, // #526
3713 NULL, // #527
3714 NULL, // #528
3715 NULL, // #529
3716 NULL, // #530
3717 NULL, // #531
3718 NULL, // #532
3719 NULL, // #533
3720 NULL, // #534
3721 NULL, // #535
3722 NULL, // #536
3723 NULL, // #537
3724 NULL, // #538
3725 NULL, // #539
3726 NULL, // #540
3727 NULL, // #541
3728 NULL, // #542
3729 NULL, // #543
3730 NULL, // #544
3731 NULL, // #545
3732 NULL, // #546
3733 NULL, // #547
3734 NULL, // #548
3735 NULL, // #549
3736 NULL, // #550
3737 NULL, // #551
3738 NULL, // #552
3739 NULL, // #553
3740 NULL, // #554
3741 NULL, // #555
3742 NULL, // #556
3743 NULL, // #557
3744 NULL, // #558
3745 NULL, // #559
3746 NULL, // #560
3747 NULL, // #561
3748 NULL, // #562
3749 NULL, // #563
3750 NULL, // #564
3751 NULL, // #565
3752 NULL, // #566
3753 NULL, // #567
3754 NULL, // #568
3755 NULL, // #569
3756 NULL, // #570
3757 NULL, // #571
3758 NULL, // #572
3759 NULL, // #573
3760 NULL, // #574
3761 NULL, // #575
3762 NULL, // #576
3763 NULL, // #577
3764 NULL, // #578
3765 NULL, // #579
3766 NULL, // #580
3767 NULL, // #581
3768 NULL, // #582
3769 NULL, // #583
3770 NULL, // #584
3771 NULL, // #585
3772 NULL, // #586
3773 NULL, // #587
3774 NULL, // #588
3775 NULL, // #589
3776 NULL, // #590
3777 NULL, // #591
3778 NULL, // #592
3779 NULL, // #593
3780 NULL, // #594
3781 NULL, // #595
3782 NULL, // #596
3783 NULL, // #597
3784 NULL, // #598
3785 NULL, // #599
3786 NULL, // #600
3787 NULL, // #601
3788 NULL, // #602
3789 NULL, // #603
3790 NULL, // #604
3791 NULL, // #605
3792 NULL, // #606
3793 NULL, // #607
3794 NULL, // #608
3795 NULL, // #609
3796 NULL, // #610
3797 NULL, // #611
3798 NULL, // #612
3799 NULL, // #613
3800 NULL, // #614
3801 NULL, // #615
3802 NULL, // #616
3803 NULL, // #617
3804 NULL, // #618
3805 NULL, // #619
3806 NULL, // #620
3807 NULL, // #621
3808 NULL, // #622
3809 NULL, // #623
3810 VM_getextresponse, // #624 string getextresponse(void)
3811 NULL, // #625
3812 };
3813
3814 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3815
VM_Polygons_Reset(void)3816 void VM_Polygons_Reset(void)
3817 {
3818 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3819
3820 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3821 if(polys->initialized)
3822 {
3823 Mem_FreePool(&polys->pool);
3824 polys->initialized = false;
3825 }
3826 }
3827
VM_CL_Cmd_Init(void)3828 void VM_CL_Cmd_Init(void)
3829 {
3830 VM_Cmd_Init();
3831 VM_Polygons_Reset();
3832 }
3833
VM_CL_Cmd_Reset(void)3834 void VM_CL_Cmd_Reset(void)
3835 {
3836 VM_Cmd_Reset();
3837 VM_Polygons_Reset();
3838 }
3839
3840
3841