1 #include "quakedef.h"
2 
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9 
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19 
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22 
23 extern cvar_t v_flipped;
24 
25 sfx_t *S_FindName(const char *name);
26 int Sbar_GetSortedPlayerIndex (int index);
27 void Sbar_SortFrags (void);
28 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
29 void CSQC_RelinkAllEntities (int drawmask);
30 void CSQC_RelinkCSQCEntities (void);
31 const char *Key_GetBind (int key);
32 
33 // #1 void(vector ang) makevectors
VM_CL_makevectors(void)34 static void VM_CL_makevectors (void)
35 {
36 	VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 	AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
38 }
39 
40 // #2 void(entity e, vector o) setorigin
VM_CL_setorigin(void)41 void VM_CL_setorigin (void)
42 {
43 	prvm_edict_t	*e;
44 	float	*org;
45 	VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
46 
47 	e = PRVM_G_EDICT(OFS_PARM0);
48 	if (e == prog->edicts)
49 	{
50 		VM_Warning("setorigin: can not modify world entity\n");
51 		return;
52 	}
53 	if (e->priv.required->free)
54 	{
55 		VM_Warning("setorigin: can not modify free entity\n");
56 		return;
57 	}
58 	org = PRVM_G_VECTOR(OFS_PARM1);
59 	VectorCopy (org, e->fields.client->origin);
60 	CL_LinkEdict(e);
61 }
62 
SetMinMaxSize(prvm_edict_t * e,float * min,float * max)63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
64 {
65 	int		i;
66 
67 	for (i=0 ; i<3 ; i++)
68 		if (min[i] > max[i])
69 			PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
70 
71 	// set derived values
72 	VectorCopy (min, e->fields.client->mins);
73 	VectorCopy (max, e->fields.client->maxs);
74 	VectorSubtract (max, min, e->fields.client->size);
75 
76 	CL_LinkEdict (e);
77 }
78 
79 // #3 void(entity e, string m) setmodel
VM_CL_setmodel(void)80 void VM_CL_setmodel (void)
81 {
82 	prvm_edict_t	*e;
83 	const char		*m;
84 	dp_model_t *mod;
85 	int				i;
86 
87 	VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
88 
89 	e = PRVM_G_EDICT(OFS_PARM0);
90 	e->fields.client->modelindex = 0;
91 	e->fields.client->model = 0;
92 
93 	m = PRVM_G_STRING(OFS_PARM1);
94 	mod = NULL;
95 	for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
96 	{
97 		if (!strcmp(cl.csqc_model_precache[i]->name, m))
98 		{
99 			mod = cl.csqc_model_precache[i];
100 			e->fields.client->model = PRVM_SetEngineString(mod->name);
101 			e->fields.client->modelindex = -(i+1);
102 			break;
103 		}
104 	}
105 
106 	if( !mod ) {
107 		for (i = 0;i < MAX_MODELS;i++)
108 		{
109 			mod = cl.model_precache[i];
110 			if (mod && !strcmp(mod->name, m))
111 			{
112 				e->fields.client->model = PRVM_SetEngineString(mod->name);
113 				e->fields.client->modelindex = i;
114 				break;
115 			}
116 		}
117 	}
118 
119 	if( mod ) {
120 		// TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 		//SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
122 	}
123 	else
124 	{
125 		SetMinMaxSize (e, vec3_origin, vec3_origin);
126 		VM_Warning ("setmodel: model '%s' not precached\n", m);
127 	}
128 }
129 
130 // #4 void(entity e, vector min, vector max) setsize
VM_CL_setsize(void)131 static void VM_CL_setsize (void)
132 {
133 	prvm_edict_t	*e;
134 	float			*min, *max;
135 	VM_SAFEPARMCOUNT(3, VM_CL_setsize);
136 
137 	e = PRVM_G_EDICT(OFS_PARM0);
138 	if (e == prog->edicts)
139 	{
140 		VM_Warning("setsize: can not modify world entity\n");
141 		return;
142 	}
143 	if (e->priv.server->free)
144 	{
145 		VM_Warning("setsize: can not modify free entity\n");
146 		return;
147 	}
148 	min = PRVM_G_VECTOR(OFS_PARM1);
149 	max = PRVM_G_VECTOR(OFS_PARM2);
150 
151 	SetMinMaxSize( e, min, max );
152 
153 	CL_LinkEdict(e);
154 }
155 
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
VM_CL_sound(void)157 static void VM_CL_sound (void)
158 {
159 	const char			*sample;
160 	int					channel;
161 	prvm_edict_t		*entity;
162 	float 				volume;
163 	float				attenuation;
164 
165 	VM_SAFEPARMCOUNT(5, VM_CL_sound);
166 
167 	entity = PRVM_G_EDICT(OFS_PARM0);
168 	channel = (int)PRVM_G_FLOAT(OFS_PARM1);
169 	sample = PRVM_G_STRING(OFS_PARM2);
170 	volume = PRVM_G_FLOAT(OFS_PARM3);
171 	attenuation = PRVM_G_FLOAT(OFS_PARM4);
172 
173 	if (volume < 0 || volume > 1)
174 	{
175 		VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
176 		return;
177 	}
178 
179 	if (attenuation < 0 || attenuation > 4)
180 	{
181 		VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
182 		return;
183 	}
184 
185 	if (channel < 0 || channel > 7)
186 	{
187 		VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
188 		return;
189 	}
190 
191 	S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
192 }
193 
194 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
VM_CL_pointsound(void)195 static void VM_CL_pointsound(void)
196 {
197 	const char			*sample;
198 	float 				volume;
199 	float				attenuation;
200 	vec3_t				org;
201 
202 	VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
203 
204 	VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
205 	sample = PRVM_G_STRING(OFS_PARM1);
206 	volume = PRVM_G_FLOAT(OFS_PARM2);
207 	attenuation = PRVM_G_FLOAT(OFS_PARM3);
208 
209 	if (volume < 0 || volume > 1)
210 	{
211 		VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
212 		return;
213 	}
214 
215 	if (attenuation < 0 || attenuation > 4)
216 	{
217 		VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
218 		return;
219 	}
220 
221 	// Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
222 	S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
223 }
224 
225 // #14 entity() spawn
VM_CL_spawn(void)226 static void VM_CL_spawn (void)
227 {
228 	prvm_edict_t *ed;
229 	ed = PRVM_ED_Alloc();
230 	VM_RETURN_EDICT(ed);
231 }
232 
CL_VM_SetTraceGlobals(const trace_t * trace,int svent)233 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
234 {
235 	prvm_eval_t *val;
236 	VM_SetTraceGlobals(trace);
237 	if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
238 		val->_float = svent;
239 }
240 
241 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
242 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
243 
244 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
VM_CL_traceline(void)245 static void VM_CL_traceline (void)
246 {
247 	float	*v1, *v2;
248 	trace_t	trace;
249 	int		move, svent;
250 	prvm_edict_t	*ent;
251 
252 	VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
253 
254 	prog->xfunction->builtinsprofile += 30;
255 
256 	v1 = PRVM_G_VECTOR(OFS_PARM0);
257 	v2 = PRVM_G_VECTOR(OFS_PARM1);
258 	move = (int)PRVM_G_FLOAT(OFS_PARM2);
259 	ent = PRVM_G_EDICT(OFS_PARM3);
260 
261 	if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
262 		PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
263 
264 	trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
265 
266 	CL_VM_SetTraceGlobals(&trace, svent);
267 }
268 
269 /*
270 =================
271 VM_CL_tracebox
272 
273 Used for use tracing and shot targeting
274 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
275 if the tryents flag is set.
276 
277 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
278 =================
279 */
280 // LordHavoc: added this for my own use, VERY useful, similar to traceline
VM_CL_tracebox(void)281 static void VM_CL_tracebox (void)
282 {
283 	float	*v1, *v2, *m1, *m2;
284 	trace_t	trace;
285 	int		move, svent;
286 	prvm_edict_t	*ent;
287 
288 	VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
289 
290 	prog->xfunction->builtinsprofile += 30;
291 
292 	v1 = PRVM_G_VECTOR(OFS_PARM0);
293 	m1 = PRVM_G_VECTOR(OFS_PARM1);
294 	m2 = PRVM_G_VECTOR(OFS_PARM2);
295 	v2 = PRVM_G_VECTOR(OFS_PARM3);
296 	move = (int)PRVM_G_FLOAT(OFS_PARM4);
297 	ent = PRVM_G_EDICT(OFS_PARM5);
298 
299 	if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
300 		PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
301 
302 	trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
303 
304 	CL_VM_SetTraceGlobals(&trace, svent);
305 }
306 
CL_Trace_Toss(prvm_edict_t * tossent,prvm_edict_t * ignore,int * svent)307 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
308 {
309 	int i;
310 	float gravity;
311 	vec3_t move, end;
312 	vec3_t original_origin;
313 	vec3_t original_velocity;
314 	vec3_t original_angles;
315 	vec3_t original_avelocity;
316 	prvm_eval_t *val;
317 	trace_t trace;
318 
319 	VectorCopy(tossent->fields.client->origin   , original_origin   );
320 	VectorCopy(tossent->fields.client->velocity , original_velocity );
321 	VectorCopy(tossent->fields.client->angles   , original_angles   );
322 	VectorCopy(tossent->fields.client->avelocity, original_avelocity);
323 
324 	val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
325 	if (val != NULL && val->_float != 0)
326 		gravity = val->_float;
327 	else
328 		gravity = 1.0;
329 	gravity *= cl.movevars_gravity * 0.05;
330 
331 	for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
332 	{
333 		tossent->fields.client->velocity[2] -= gravity;
334 		VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
335 		VectorScale (tossent->fields.client->velocity, 0.05, move);
336 		VectorAdd (tossent->fields.client->origin, move, end);
337 		trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
338 		VectorCopy (trace.endpos, tossent->fields.client->origin);
339 
340 		if (trace.fraction < 1)
341 			break;
342 	}
343 
344 	VectorCopy(original_origin   , tossent->fields.client->origin   );
345 	VectorCopy(original_velocity , tossent->fields.client->velocity );
346 	VectorCopy(original_angles   , tossent->fields.client->angles   );
347 	VectorCopy(original_avelocity, tossent->fields.client->avelocity);
348 
349 	return trace;
350 }
351 
VM_CL_tracetoss(void)352 static void VM_CL_tracetoss (void)
353 {
354 	trace_t	trace;
355 	prvm_edict_t	*ent;
356 	prvm_edict_t	*ignore;
357 	int svent;
358 
359 	prog->xfunction->builtinsprofile += 600;
360 
361 	VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
362 
363 	ent = PRVM_G_EDICT(OFS_PARM0);
364 	if (ent == prog->edicts)
365 	{
366 		VM_Warning("tracetoss: can not use world entity\n");
367 		return;
368 	}
369 	ignore = PRVM_G_EDICT(OFS_PARM1);
370 
371 	trace = CL_Trace_Toss (ent, ignore, &svent);
372 
373 	CL_VM_SetTraceGlobals(&trace, svent);
374 }
375 
376 
377 // #20 void(string s) precache_model
VM_CL_precache_model(void)378 void VM_CL_precache_model (void)
379 {
380 	const char	*name;
381 	int			i;
382 	dp_model_t		*m;
383 
384 	VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
385 
386 	name = PRVM_G_STRING(OFS_PARM0);
387 	for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
388 	{
389 		if(!strcmp(cl.csqc_model_precache[i]->name, name))
390 		{
391 			PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
392 			return;
393 		}
394 	}
395 	PRVM_G_FLOAT(OFS_RETURN) = 0;
396 	m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
397 	if(m && m->loaded)
398 	{
399 		for (i = 0;i < MAX_MODELS;i++)
400 		{
401 			if (!cl.csqc_model_precache[i])
402 			{
403 				cl.csqc_model_precache[i] = (dp_model_t*)m;
404 				PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
405 				return;
406 			}
407 		}
408 		VM_Warning("VM_CL_precache_model: no free models\n");
409 		return;
410 	}
411 	VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
412 }
413 
CSQC_EntitiesInBox(vec3_t mins,vec3_t maxs,int maxlist,prvm_edict_t ** list)414 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
415 {
416 	prvm_edict_t	*ent;
417 	int				i, k;
418 
419 	ent = PRVM_NEXT_EDICT(prog->edicts);
420 	for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
421 	{
422 		if (ent->priv.required->free)
423 			continue;
424 		if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
425 			list[k++] = ent;
426 	}
427 	return k;
428 }
429 
430 // #22 entity(vector org, float rad) findradius
VM_CL_findradius(void)431 static void VM_CL_findradius (void)
432 {
433 	prvm_edict_t	*ent, *chain;
434 	vec_t			radius, radius2;
435 	vec3_t			org, eorg, mins, maxs;
436 	int				i, numtouchedicts;
437 	prvm_edict_t	*touchedicts[MAX_EDICTS];
438 	int             chainfield;
439 
440 	VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
441 
442 	if(prog->argc == 3)
443 		chainfield = PRVM_G_INT(OFS_PARM2);
444 	else
445 		chainfield = prog->fieldoffsets.chain;
446 	if(chainfield < 0)
447 		PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
448 
449 	chain = (prvm_edict_t *)prog->edicts;
450 
451 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
452 	radius = PRVM_G_FLOAT(OFS_PARM1);
453 	radius2 = radius * radius;
454 
455 	mins[0] = org[0] - (radius + 1);
456 	mins[1] = org[1] - (radius + 1);
457 	mins[2] = org[2] - (radius + 1);
458 	maxs[0] = org[0] + (radius + 1);
459 	maxs[1] = org[1] + (radius + 1);
460 	maxs[2] = org[2] + (radius + 1);
461 	numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
462 	if (numtouchedicts > MAX_EDICTS)
463 	{
464 		// this never happens	//[515]: for what then ?
465 		Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
466 		numtouchedicts = MAX_EDICTS;
467 	}
468 	for (i = 0;i < numtouchedicts;i++)
469 	{
470 		ent = touchedicts[i];
471 		// Quake did not return non-solid entities but darkplaces does
472 		// (note: this is the reason you can't blow up fallen zombies)
473 		if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
474 			continue;
475 		// LordHavoc: compare against bounding box rather than center so it
476 		// doesn't miss large objects, and use DotProduct instead of Length
477 		// for a major speedup
478 		VectorSubtract(org, ent->fields.client->origin, eorg);
479 		if (sv_gameplayfix_findradiusdistancetobox.integer)
480 		{
481 			eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
482 			eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
483 			eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
484 		}
485 		else
486 			VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
487 		if (DotProduct(eorg, eorg) < radius2)
488 		{
489 			PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
490 			chain = ent;
491 		}
492 	}
493 
494 	VM_RETURN_EDICT(chain);
495 }
496 
497 // #34 float() droptofloor
VM_CL_droptofloor(void)498 static void VM_CL_droptofloor (void)
499 {
500 	prvm_edict_t		*ent;
501 	prvm_eval_t			*val;
502 	vec3_t				end;
503 	trace_t				trace;
504 
505 	VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
506 
507 	// assume failure if it returns early
508 	PRVM_G_FLOAT(OFS_RETURN) = 0;
509 
510 	ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
511 	if (ent == prog->edicts)
512 	{
513 		VM_Warning("droptofloor: can not modify world entity\n");
514 		return;
515 	}
516 	if (ent->priv.server->free)
517 	{
518 		VM_Warning("droptofloor: can not modify free entity\n");
519 		return;
520 	}
521 
522 	VectorCopy (ent->fields.client->origin, end);
523 	end[2] -= 256;
524 
525 	trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
526 
527 	if (trace.fraction != 1)
528 	{
529 		VectorCopy (trace.endpos, ent->fields.client->origin);
530 		ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
531 		if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
532 			val->edict = PRVM_EDICT_TO_PROG(trace.ent);
533 		PRVM_G_FLOAT(OFS_RETURN) = 1;
534 		// if support is destroyed, keep suspended (gross hack for floating items in various maps)
535 //		ent->priv.server->suspendedinairflag = true;
536 	}
537 }
538 
539 // #35 void(float style, string value) lightstyle
VM_CL_lightstyle(void)540 static void VM_CL_lightstyle (void)
541 {
542 	int			i;
543 	const char	*c;
544 
545 	VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
546 
547 	i = (int)PRVM_G_FLOAT(OFS_PARM0);
548 	c = PRVM_G_STRING(OFS_PARM1);
549 	if (i >= cl.max_lightstyle)
550 	{
551 		VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
552 		return;
553 	}
554 	strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
555 	cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
556 	cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
557 }
558 
559 // #40 float(entity e) checkbottom
VM_CL_checkbottom(void)560 static void VM_CL_checkbottom (void)
561 {
562 	static int		cs_yes, cs_no;
563 	prvm_edict_t	*ent;
564 	vec3_t			mins, maxs, start, stop;
565 	trace_t			trace;
566 	int				x, y;
567 	float			mid, bottom;
568 
569 	VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
570 	ent = PRVM_G_EDICT(OFS_PARM0);
571 	PRVM_G_FLOAT(OFS_RETURN) = 0;
572 
573 	VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
574 	VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
575 
576 // if all of the points under the corners are solid world, don't bother
577 // with the tougher checks
578 // the corners must be within 16 of the midpoint
579 	start[2] = mins[2] - 1;
580 	for	(x=0 ; x<=1 ; x++)
581 		for	(y=0 ; y<=1 ; y++)
582 		{
583 			start[0] = x ? maxs[0] : mins[0];
584 			start[1] = y ? maxs[1] : mins[1];
585 			if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
586 				goto realcheck;
587 		}
588 
589 	cs_yes++;
590 	PRVM_G_FLOAT(OFS_RETURN) = true;
591 	return;		// we got out easy
592 
593 realcheck:
594 	cs_no++;
595 //
596 // check it for real...
597 //
598 	start[2] = mins[2];
599 
600 // the midpoint must be within 16 of the bottom
601 	start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
602 	start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
603 	stop[2] = start[2] - 2*sv_stepheight.value;
604 	trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
605 
606 	if (trace.fraction == 1.0)
607 		return;
608 
609 	mid = bottom = trace.endpos[2];
610 
611 // the corners must be within 16 of the midpoint
612 	for	(x=0 ; x<=1 ; x++)
613 		for	(y=0 ; y<=1 ; y++)
614 		{
615 			start[0] = stop[0] = x ? maxs[0] : mins[0];
616 			start[1] = stop[1] = y ? maxs[1] : mins[1];
617 
618 			trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
619 
620 			if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
621 				bottom = trace.endpos[2];
622 			if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
623 				return;
624 		}
625 
626 	cs_yes++;
627 	PRVM_G_FLOAT(OFS_RETURN) = true;
628 }
629 
630 // #41 float(vector v) pointcontents
VM_CL_pointcontents(void)631 static void VM_CL_pointcontents (void)
632 {
633 	VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
634 	PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
635 }
636 
637 // #48 void(vector o, vector d, float color, float count) particle
VM_CL_particle(void)638 static void VM_CL_particle (void)
639 {
640 	float	*org, *dir;
641 	int		count;
642 	unsigned char	color;
643 	VM_SAFEPARMCOUNT(4, VM_CL_particle);
644 
645 	org = PRVM_G_VECTOR(OFS_PARM0);
646 	dir = PRVM_G_VECTOR(OFS_PARM1);
647 	color = (int)PRVM_G_FLOAT(OFS_PARM2);
648 	count = (int)PRVM_G_FLOAT(OFS_PARM3);
649 	CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
650 }
651 
652 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
VM_CL_ambientsound(void)653 static void VM_CL_ambientsound (void)
654 {
655 	float	*f;
656 	sfx_t	*s;
657 	VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
658 	s = S_FindName(PRVM_G_STRING(OFS_PARM0));
659 	f = PRVM_G_VECTOR(OFS_PARM1);
660 	S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
661 }
662 
663 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
VM_CL_getlight(void)664 static void VM_CL_getlight (void)
665 {
666 	vec3_t ambientcolor, diffusecolor, diffusenormal;
667 	vec_t *p;
668 
669 	VM_SAFEPARMCOUNT(1, VM_CL_getlight);
670 
671 	p = PRVM_G_VECTOR(OFS_PARM0);
672 	VectorClear(ambientcolor);
673 	VectorClear(diffusecolor);
674 	VectorClear(diffusenormal);
675 	if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
676 		cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
677 	VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
678 }
679 
680 
681 //============================================================================
682 //[515]: SCENE MANAGER builtins
683 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
684 
CSQC_R_RecalcView(void)685 static void CSQC_R_RecalcView (void)
686 {
687 	extern matrix4x4_t viewmodelmatrix;
688 	Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
689 	Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
690 }
691 
692 void CL_RelinkLightFlashes(void);
693 //#300 void() clearscene (EXT_CSQC)
VM_CL_R_ClearScene(void)694 void VM_CL_R_ClearScene (void)
695 {
696 	VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
697 	// clear renderable entity and light lists
698 	r_refdef.scene.numentities = 0;
699 	r_refdef.scene.numlights = 0;
700 	// FIXME: restore these to the values from VM_CL_UpdateView
701 	r_refdef.view.x = 0;
702 	r_refdef.view.y = 0;
703 	r_refdef.view.z = 0;
704 	r_refdef.view.width = vid.width;
705 	r_refdef.view.height = vid.height;
706 	r_refdef.view.depth = 1;
707 	// FIXME: restore frustum_x/frustum_y
708 	r_refdef.view.useperspective = true;
709 	r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
710 	r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
711 	r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
712 	r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
713 	r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
714 	r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
715 	r_refdef.view.clear = true;
716 	r_refdef.view.isoverlay = false;
717 	// FIXME: restore cl.csqc_origin
718 	// FIXME: restore cl.csqc_angles
719 	cl.csqc_vidvars.drawworld = true;
720 	cl.csqc_vidvars.drawenginesbar = false;
721 	cl.csqc_vidvars.drawcrosshair = false;
722 }
723 
724 //#301 void(float mask) addentities (EXT_CSQC)
725 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
726 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
VM_CL_R_AddEntities(void)727 void VM_CL_R_AddEntities (void)
728 {
729 	double t = Sys_DoubleTime();
730 	int			i, drawmask;
731 	prvm_edict_t *ed;
732 	VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
733 	drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
734 	CSQC_RelinkAllEntities(drawmask);
735 	CL_RelinkLightFlashes();
736 
737 	prog->globals.client->time = cl.time;
738 	for(i=1;i<prog->num_edicts;i++)
739 	{
740 		ed = &prog->edicts[i];
741 		if(ed->priv.required->free)
742 			continue;
743 		CSQC_Think(ed);
744 		if(ed->priv.required->free)
745 			continue;
746 		// note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
747 		CSQC_Predraw(ed);
748 		if(ed->priv.required->free)
749 			continue;
750 		if(!((int)ed->fields.client->drawmask & drawmask))
751 			continue;
752 		CSQC_AddRenderEdict(ed);
753 	}
754 
755 	// callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
756 	prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
757 }
758 
759 //#302 void(entity ent) addentity (EXT_CSQC)
VM_CL_R_AddEntity(void)760 void VM_CL_R_AddEntity (void)
761 {
762 	double t = Sys_DoubleTime();
763 	VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
764 	CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
765 	prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
766 }
767 
768 //#303 float(float property, ...) setproperty (EXT_CSQC)
VM_CL_R_SetView(void)769 void VM_CL_R_SetView (void)
770 {
771 	int		c;
772 	float	*f;
773 	float	k;
774 
775 	VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
776 
777 	c = (int)PRVM_G_FLOAT(OFS_PARM0);
778 	f = PRVM_G_VECTOR(OFS_PARM1);
779 	k = PRVM_G_FLOAT(OFS_PARM1);
780 
781 	switch(c)
782 	{
783 	case VF_MIN:
784 		r_refdef.view.x = (int)(f[0]);
785 		r_refdef.view.y = (int)(f[1]);
786 		break;
787 	case VF_MIN_X:
788 		r_refdef.view.x = (int)(k);
789 		break;
790 	case VF_MIN_Y:
791 		r_refdef.view.y = (int)(k);
792 		break;
793 	case VF_SIZE:
794 		r_refdef.view.width = (int)(f[0]);
795 		r_refdef.view.height = (int)(f[1]);
796 		break;
797 	case VF_SIZE_X:
798 		r_refdef.view.width = (int)(k);
799 		break;
800 	case VF_SIZE_Y:
801 		r_refdef.view.height = (int)(k);
802 		break;
803 	case VF_VIEWPORT:
804 		r_refdef.view.x = (int)(f[0]);
805 		r_refdef.view.y = (int)(f[1]);
806 		f = PRVM_G_VECTOR(OFS_PARM2);
807 		r_refdef.view.width = (int)(f[0]);
808 		r_refdef.view.height = (int)(f[1]);
809 		break;
810 	case VF_FOV:
811 		r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
812 		r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
813 		break;
814 	case VF_FOVX:
815 		r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
816 		break;
817 	case VF_FOVY:
818 		r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
819 		break;
820 	case VF_ORIGIN:
821 		VectorCopy(f, cl.csqc_origin);
822 		CSQC_R_RecalcView();
823 		break;
824 	case VF_ORIGIN_X:
825 		cl.csqc_origin[0] = k;
826 		CSQC_R_RecalcView();
827 		break;
828 	case VF_ORIGIN_Y:
829 		cl.csqc_origin[1] = k;
830 		CSQC_R_RecalcView();
831 		break;
832 	case VF_ORIGIN_Z:
833 		cl.csqc_origin[2] = k;
834 		CSQC_R_RecalcView();
835 		break;
836 	case VF_ANGLES:
837 		VectorCopy(f, cl.csqc_angles);
838 		CSQC_R_RecalcView();
839 		break;
840 	case VF_ANGLES_X:
841 		cl.csqc_angles[0] = k;
842 		CSQC_R_RecalcView();
843 		break;
844 	case VF_ANGLES_Y:
845 		cl.csqc_angles[1] = k;
846 		CSQC_R_RecalcView();
847 		break;
848 	case VF_ANGLES_Z:
849 		cl.csqc_angles[2] = k;
850 		CSQC_R_RecalcView();
851 		break;
852 	case VF_DRAWWORLD:
853 		cl.csqc_vidvars.drawworld = k != 0;
854 		break;
855 	case VF_DRAWENGINESBAR:
856 		cl.csqc_vidvars.drawenginesbar = k != 0;
857 		break;
858 	case VF_DRAWCROSSHAIR:
859 		cl.csqc_vidvars.drawcrosshair = k != 0;
860 		break;
861 	case VF_CL_VIEWANGLES:
862 		VectorCopy(f, cl.viewangles);
863 		break;
864 	case VF_CL_VIEWANGLES_X:
865 		cl.viewangles[0] = k;
866 		break;
867 	case VF_CL_VIEWANGLES_Y:
868 		cl.viewangles[1] = k;
869 		break;
870 	case VF_CL_VIEWANGLES_Z:
871 		cl.viewangles[2] = k;
872 		break;
873 	case VF_PERSPECTIVE:
874 		r_refdef.view.useperspective = k != 0;
875 		break;
876 	case VF_CLEARSCREEN:
877 		r_refdef.view.isoverlay = !k;
878 		break;
879 	default:
880 		PRVM_G_FLOAT(OFS_RETURN) = 0;
881 		VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
882 		return;
883 	}
884 	PRVM_G_FLOAT(OFS_RETURN) = 1;
885 }
886 
887 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
VM_CL_R_AddDynamicLight(void)888 void VM_CL_R_AddDynamicLight (void)
889 {
890 	double t = Sys_DoubleTime();
891 	vec_t *org;
892 	float radius = 300;
893 	vec_t *col;
894 	int style = -1;
895 	const char *cubemapname = NULL;
896 	int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
897 	float coronaintensity = 1;
898 	float coronasizescale = 0.25;
899 	qboolean castshadow = true;
900 	float ambientscale = 0;
901 	float diffusescale = 1;
902 	float specularscale = 1;
903 	matrix4x4_t matrix;
904 	vec3_t forward, left, up;
905 	VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
906 
907 	// if we've run out of dlights, just return
908 	if (r_refdef.scene.numlights >= MAX_DLIGHTS)
909 		return;
910 
911 	org = PRVM_G_VECTOR(OFS_PARM0);
912 	radius = PRVM_G_FLOAT(OFS_PARM1);
913 	col = PRVM_G_VECTOR(OFS_PARM2);
914 	if (prog->argc >= 4)
915 	{
916 		style = (int)PRVM_G_FLOAT(OFS_PARM3);
917 		if (style >= MAX_LIGHTSTYLES)
918 		{
919 			Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
920 			style = -1;
921 		}
922 	}
923 	if (prog->argc >= 5)
924 		cubemapname = PRVM_G_STRING(OFS_PARM4);
925 	if (prog->argc >= 6)
926 		pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
927 	coronaintensity = (pflags & PFLAGS_CORONA) != 0;
928 	castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
929 
930 	VectorScale(prog->globals.client->v_forward, radius, forward);
931 	VectorScale(prog->globals.client->v_right, -radius, left);
932 	VectorScale(prog->globals.client->v_up, radius, up);
933 	Matrix4x4_FromVectors(&matrix, forward, left, up, org);
934 
935 	R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
936 	r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
937 	prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
938 }
939 
940 //============================================================================
941 
942 //#310 vector (vector v) cs_unproject (EXT_CSQC)
VM_CL_unproject(void)943 static void VM_CL_unproject (void)
944 {
945 	float	*f;
946 	vec3_t	temp;
947 
948 	VM_SAFEPARMCOUNT(1, VM_CL_unproject);
949 	f = PRVM_G_VECTOR(OFS_PARM0);
950 	if(v_flipped.integer)
951 		f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
952 	VectorSet(temp,
953 		f[2],
954 		(-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
955 		(-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
956 	Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
957 }
958 
959 //#311 vector (vector v) cs_project (EXT_CSQC)
VM_CL_project(void)960 static void VM_CL_project (void)
961 {
962 	float	*f;
963 	vec3_t	v;
964 	matrix4x4_t m;
965 
966 	VM_SAFEPARMCOUNT(1, VM_CL_project);
967 	f = PRVM_G_VECTOR(OFS_PARM0);
968 	Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
969 	Matrix4x4_Transform(&m, f, v);
970 	if(v_flipped.integer)
971 		v[1] = -v[1];
972 	VectorSet(PRVM_G_VECTOR(OFS_RETURN),
973 		(vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
974 		(vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
975 		v[0]);
976 }
977 
978 //#330 float(float stnum) getstatf (EXT_CSQC)
VM_CL_getstatf(void)979 static void VM_CL_getstatf (void)
980 {
981 	int i;
982 	union
983 	{
984 		float f;
985 		int l;
986 	}dat;
987 	VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
988 	i = (int)PRVM_G_FLOAT(OFS_PARM0);
989 	if(i < 0 || i >= MAX_CL_STATS)
990 	{
991 		VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
992 		return;
993 	}
994 	dat.l = cl.stats[i];
995 	PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
996 }
997 
998 //#331 float(float stnum) getstati (EXT_CSQC)
VM_CL_getstati(void)999 static void VM_CL_getstati (void)
1000 {
1001 	int i, index;
1002 	int firstbit, bitcount;
1003 
1004 	VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1005 
1006 	index = (int)PRVM_G_FLOAT(OFS_PARM0);
1007 	if (prog->argc > 1)
1008 	{
1009 		firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1010 		if (prog->argc > 2)
1011 			bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1012 		else
1013 			bitcount = 1;
1014 	}
1015 	else
1016 	{
1017 		firstbit = 0;
1018 		bitcount = 32;
1019 	}
1020 
1021 	if(index < 0 || index >= MAX_CL_STATS)
1022 	{
1023 		VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1024 		return;
1025 	}
1026 	i = cl.stats[index];
1027 	if (bitcount != 32)	//32 causes the mask to overflow, so there's nothing to subtract from.
1028 		i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1029 	PRVM_G_FLOAT(OFS_RETURN) = i;
1030 }
1031 
1032 //#332 string(float firststnum) getstats (EXT_CSQC)
VM_CL_getstats(void)1033 static void VM_CL_getstats (void)
1034 {
1035 	int i;
1036 	char t[17];
1037 	VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1038 	i = (int)PRVM_G_FLOAT(OFS_PARM0);
1039 	if(i < 0 || i > MAX_CL_STATS-4)
1040 	{
1041 		PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1042 		VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1043 		return;
1044 	}
1045 	strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1046 	PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1047 }
1048 
1049 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
VM_CL_setmodelindex(void)1050 static void VM_CL_setmodelindex (void)
1051 {
1052 	int				i;
1053 	prvm_edict_t	*t;
1054 	struct model_s	*model;
1055 
1056 	VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1057 
1058 	t = PRVM_G_EDICT(OFS_PARM0);
1059 
1060 	i = (int)PRVM_G_FLOAT(OFS_PARM1);
1061 
1062 	t->fields.client->model = 0;
1063 	t->fields.client->modelindex = 0;
1064 
1065 	if (!i)
1066 		return;
1067 
1068 	model = CL_GetModelByIndex(i);
1069 	if (!model)
1070 	{
1071 		VM_Warning("VM_CL_setmodelindex: null model\n");
1072 		return;
1073 	}
1074 	t->fields.client->model = PRVM_SetEngineString(model->name);
1075 	t->fields.client->modelindex = i;
1076 
1077 	// TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1078 	if (model)
1079 	{
1080 		SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1081 	}
1082 	else
1083 		SetMinMaxSize (t, vec3_origin, vec3_origin);
1084 }
1085 
1086 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
VM_CL_modelnameforindex(void)1087 static void VM_CL_modelnameforindex (void)
1088 {
1089 	dp_model_t *model;
1090 
1091 	VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1092 
1093 	PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1094 	model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1095 	PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1096 }
1097 
1098 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
VM_CL_particleeffectnum(void)1099 static void VM_CL_particleeffectnum (void)
1100 {
1101 	int			i;
1102 	VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1103 	i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1104 	if (i == 0)
1105 		i = -1;
1106 	PRVM_G_FLOAT(OFS_RETURN) = i;
1107 }
1108 
1109 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
VM_CL_trailparticles(void)1110 static void VM_CL_trailparticles (void)
1111 {
1112 	int				i;
1113 	float			*start, *end;
1114 	prvm_edict_t	*t;
1115 	VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1116 
1117 	t = PRVM_G_EDICT(OFS_PARM0);
1118 	i		= (int)PRVM_G_FLOAT(OFS_PARM1);
1119 	start	= PRVM_G_VECTOR(OFS_PARM2);
1120 	end		= PRVM_G_VECTOR(OFS_PARM3);
1121 
1122 	if (i < 0)
1123 		return;
1124 	CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1125 }
1126 
1127 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
VM_CL_pointparticles(void)1128 static void VM_CL_pointparticles (void)
1129 {
1130 	int			i, n;
1131 	float		*f, *v;
1132 	VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1133 	i = (int)PRVM_G_FLOAT(OFS_PARM0);
1134 	f = PRVM_G_VECTOR(OFS_PARM1);
1135 	v = PRVM_G_VECTOR(OFS_PARM2);
1136 	n = (int)PRVM_G_FLOAT(OFS_PARM3);
1137 	if (i < 0)
1138 		return;
1139 	CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1140 }
1141 
1142 //#342 string(float keynum) getkeybind (EXT_CSQC)
VM_CL_getkeybind(void)1143 static void VM_CL_getkeybind (void)
1144 {
1145 	VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1146 	PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1147 }
1148 
1149 //#343 void(float usecursor) setcursormode (EXT_CSQC)
VM_CL_setcursormode(void)1150 static void VM_CL_setcursormode (void)
1151 {
1152 	VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1153 	cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1154 	cl_ignoremousemoves = 2;
1155 }
1156 
1157 //#344 vector() getmousepos (EXT_CSQC)
VM_CL_getmousepos(void)1158 static void VM_CL_getmousepos(void)
1159 {
1160 	VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1161 
1162 	if (key_consoleactive || key_dest != key_game)
1163 		VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1164 	else if (cl.csqc_wantsmousemove)
1165 		VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1166 	else
1167 		VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1168 }
1169 
1170 //#345 float(float framenum) getinputstate (EXT_CSQC)
VM_CL_getinputstate(void)1171 static void VM_CL_getinputstate (void)
1172 {
1173 	int i, frame;
1174 	VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1175 	frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1176 	PRVM_G_FLOAT(OFS_RETURN) = false;
1177 	for (i = 0;i < CL_MAX_USERCMDS;i++)
1178 	{
1179 		if (cl.movecmd[i].sequence == frame)
1180 		{
1181 			VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1182 			prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1183 			prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1184 			prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1185 			prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1186 			prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1187 			if(cl.movecmd[i].crouch)
1188 			{
1189 				VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1190 				VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1191 			}
1192 			else
1193 			{
1194 				VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1195 				VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1196 			}
1197 			PRVM_G_FLOAT(OFS_RETURN) = true;
1198 		}
1199 	}
1200 }
1201 
1202 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
VM_CL_setsensitivityscale(void)1203 static void VM_CL_setsensitivityscale (void)
1204 {
1205 	VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1206 	cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1207 }
1208 
1209 //#347 void() runstandardplayerphysics (EXT_CSQC)
VM_CL_runplayerphysics(void)1210 static void VM_CL_runplayerphysics (void)
1211 {
1212 }
1213 
1214 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
VM_CL_getplayerkey(void)1215 static void VM_CL_getplayerkey (void)
1216 {
1217 	int			i;
1218 	char		t[128];
1219 	const char	*c;
1220 
1221 	VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1222 
1223 	i = (int)PRVM_G_FLOAT(OFS_PARM0);
1224 	c = PRVM_G_STRING(OFS_PARM1);
1225 	PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1226 	Sbar_SortFrags();
1227 
1228 	if (i < 0)
1229 		i = Sbar_GetSortedPlayerIndex(-1-i);
1230 	if(i < 0 || i >= cl.maxclients)
1231 		return;
1232 
1233 	t[0] = 0;
1234 
1235 	if(!strcasecmp(c, "name"))
1236 		strlcpy(t, cl.scores[i].name, sizeof(t));
1237 	else
1238 		if(!strcasecmp(c, "frags"))
1239 			dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1240 	else
1241 		if(!strcasecmp(c, "ping"))
1242 			dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1243 	else
1244 		if(!strcasecmp(c, "pl"))
1245 			dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1246 	else
1247 		if(!strcasecmp(c, "entertime"))
1248 			dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1249 	else
1250 		if(!strcasecmp(c, "colors"))
1251 			dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1252 	else
1253 		if(!strcasecmp(c, "topcolor"))
1254 			dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1255 	else
1256 		if(!strcasecmp(c, "bottomcolor"))
1257 			dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1258 	else
1259 		if(!strcasecmp(c, "viewentity"))
1260 			dpsnprintf(t, sizeof(t), "%i", i+1);
1261 	if(!t[0])
1262 		return;
1263 	PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1264 }
1265 
1266 //#349 float() isdemo (EXT_CSQC)
VM_CL_isdemo(void)1267 static void VM_CL_isdemo (void)
1268 {
1269 	VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1270 	PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1271 }
1272 
1273 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
VM_CL_setlistener(void)1274 static void VM_CL_setlistener (void)
1275 {
1276 	VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1277 	Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1278 	cl.csqc_usecsqclistener = true;	//use csqc listener at this frame
1279 }
1280 
1281 //#352 void(string cmdname) registercommand (EXT_CSQC)
VM_CL_registercmd(void)1282 static void VM_CL_registercmd (void)
1283 {
1284 	char *t;
1285 	VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1286 	if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1287 	{
1288 		size_t alloclen;
1289 
1290 		alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1291 		t = (char *)Z_Malloc(alloclen);
1292 		memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1293 		Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1294 	}
1295 	else
1296 		Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1297 
1298 }
1299 
1300 //#360 float() readbyte (EXT_CSQC)
VM_CL_ReadByte(void)1301 static void VM_CL_ReadByte (void)
1302 {
1303 	VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1304 	PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1305 }
1306 
1307 //#361 float() readchar (EXT_CSQC)
VM_CL_ReadChar(void)1308 static void VM_CL_ReadChar (void)
1309 {
1310 	VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1311 	PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1312 }
1313 
1314 //#362 float() readshort (EXT_CSQC)
VM_CL_ReadShort(void)1315 static void VM_CL_ReadShort (void)
1316 {
1317 	VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1318 	PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1319 }
1320 
1321 //#363 float() readlong (EXT_CSQC)
VM_CL_ReadLong(void)1322 static void VM_CL_ReadLong (void)
1323 {
1324 	VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1325 	PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1326 }
1327 
1328 //#364 float() readcoord (EXT_CSQC)
VM_CL_ReadCoord(void)1329 static void VM_CL_ReadCoord (void)
1330 {
1331 	VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1332 	PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1333 }
1334 
1335 //#365 float() readangle (EXT_CSQC)
VM_CL_ReadAngle(void)1336 static void VM_CL_ReadAngle (void)
1337 {
1338 	VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1339 	PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1340 }
1341 
1342 //#366 string() readstring (EXT_CSQC)
VM_CL_ReadString(void)1343 static void VM_CL_ReadString (void)
1344 {
1345 	VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1346 	PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1347 }
1348 
1349 //#367 float() readfloat (EXT_CSQC)
VM_CL_ReadFloat(void)1350 static void VM_CL_ReadFloat (void)
1351 {
1352 	VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1353 	PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1354 }
1355 
1356 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1357 extern cvar_t cl_readpicture_force;
VM_CL_ReadPicture(void)1358 static void VM_CL_ReadPicture (void)
1359 {
1360 	const char *name;
1361 	unsigned char *data;
1362 	unsigned char *buf;
1363 	int size;
1364 	int i;
1365 	cachepic_t *pic;
1366 
1367 	VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1368 
1369 	name = MSG_ReadString();
1370 	size = MSG_ReadShort();
1371 
1372 	// check if a texture of that name exists
1373 	// if yes, it is used and the data is discarded
1374 	// if not, the (low quality) data is used to build a new texture, whose name will get returned
1375 
1376 	pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1377 
1378 	if(size)
1379 	{
1380 		if(pic->tex == r_texture_notexture)
1381 			pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1382 		if(pic->tex && !cl_readpicture_force.integer)
1383 		{
1384 			// texture found and loaded
1385 			// skip over the jpeg as we don't need it
1386 			for(i = 0; i < size; ++i)
1387 				MSG_ReadByte();
1388 		}
1389 		else
1390 		{
1391 			// texture not found
1392 			// use the attached jpeg as texture
1393 			buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1394 			MSG_ReadBytes(size, buf);
1395 			data = JPEG_LoadImage_BGRA(buf, size);
1396 			Mem_Free(buf);
1397 			Draw_NewPic(name, image_width, image_height, false, data);
1398 			Mem_Free(data);
1399 		}
1400 	}
1401 
1402 	PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1403 }
1404 
1405 //////////////////////////////////////////////////////////
1406 
VM_CL_makestatic(void)1407 static void VM_CL_makestatic (void)
1408 {
1409 	prvm_edict_t *ent;
1410 
1411 	VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1412 
1413 	ent = PRVM_G_EDICT(OFS_PARM0);
1414 	if (ent == prog->edicts)
1415 	{
1416 		VM_Warning("makestatic: can not modify world entity\n");
1417 		return;
1418 	}
1419 	if (ent->priv.server->free)
1420 	{
1421 		VM_Warning("makestatic: can not modify free entity\n");
1422 		return;
1423 	}
1424 
1425 	if (cl.num_static_entities < cl.max_static_entities)
1426 	{
1427 		int renderflags;
1428 		prvm_eval_t *val;
1429 		entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1430 
1431 		// copy it to the current state
1432 		memset(staticent, 0, sizeof(*staticent));
1433 		staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1434 		staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1435 		staticent->render.framegroupblend[0].lerp = 1;
1436 		// make torchs play out of sync
1437 		staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1438 		staticent->render.skinnum = (int)ent->fields.client->skin;
1439 		staticent->render.effects = (int)ent->fields.client->effects;
1440 		staticent->render.alpha = 1;
1441 		if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1442 		staticent->render.scale = 1;
1443 		if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1444 		if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1445 
1446 		renderflags = 0;
1447 		if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1448 		if (renderflags & RF_USEAXIS)
1449 		{
1450 			vec3_t left;
1451 			VectorNegate(prog->globals.client->v_right, left);
1452 			Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1453 			Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1454 		}
1455 		else
1456 			Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1457 
1458 		// either fullbright or lit
1459 		if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1460 			staticent->render.flags |= RENDER_LIGHT;
1461 		// turn off shadows from transparent objects
1462 		if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1463 			staticent->render.flags |= RENDER_SHADOW;
1464 
1465 		CL_UpdateRenderEntity(&staticent->render);
1466 	}
1467 	else
1468 		Con_Printf("Too many static entities");
1469 
1470 // throw the entity away now
1471 	PRVM_ED_Free (ent);
1472 }
1473 
1474 //=================================================================//
1475 
1476 /*
1477 =================
1478 VM_CL_copyentity
1479 
1480 copies data from one entity to another
1481 
1482 copyentity(src, dst)
1483 =================
1484 */
VM_CL_copyentity(void)1485 static void VM_CL_copyentity (void)
1486 {
1487 	prvm_edict_t *in, *out;
1488 	VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1489 	in = PRVM_G_EDICT(OFS_PARM0);
1490 	if (in == prog->edicts)
1491 	{
1492 		VM_Warning("copyentity: can not read world entity\n");
1493 		return;
1494 	}
1495 	if (in->priv.server->free)
1496 	{
1497 		VM_Warning("copyentity: can not read free entity\n");
1498 		return;
1499 	}
1500 	out = PRVM_G_EDICT(OFS_PARM1);
1501 	if (out == prog->edicts)
1502 	{
1503 		VM_Warning("copyentity: can not modify world entity\n");
1504 		return;
1505 	}
1506 	if (out->priv.server->free)
1507 	{
1508 		VM_Warning("copyentity: can not modify free entity\n");
1509 		return;
1510 	}
1511 	memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1512 	CL_LinkEdict(out);
1513 }
1514 
1515 //=================================================================//
1516 
1517 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
VM_CL_effect(void)1518 static void VM_CL_effect (void)
1519 {
1520 	VM_SAFEPARMCOUNT(5, VM_CL_effect);
1521 	CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1522 }
1523 
1524 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
VM_CL_te_blood(void)1525 static void VM_CL_te_blood (void)
1526 {
1527 	float	*pos;
1528 	vec3_t	pos2;
1529 	VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1530 	if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1531 		return;
1532 	pos = PRVM_G_VECTOR(OFS_PARM0);
1533 	CL_FindNonSolidLocation(pos, pos2, 4);
1534 	CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1535 }
1536 
1537 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
VM_CL_te_bloodshower(void)1538 static void VM_CL_te_bloodshower (void)
1539 {
1540 	vec_t speed;
1541 	vec3_t vel1, vel2;
1542 	VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1543 	if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1544 		return;
1545 	speed = PRVM_G_FLOAT(OFS_PARM2);
1546 	vel1[0] = -speed;
1547 	vel1[1] = -speed;
1548 	vel1[2] = -speed;
1549 	vel2[0] = speed;
1550 	vel2[1] = speed;
1551 	vel2[2] = speed;
1552 	CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1553 }
1554 
1555 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
VM_CL_te_explosionrgb(void)1556 static void VM_CL_te_explosionrgb (void)
1557 {
1558 	float		*pos;
1559 	vec3_t		pos2;
1560 	matrix4x4_t	tempmatrix;
1561 	VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1562 	pos = PRVM_G_VECTOR(OFS_PARM0);
1563 	CL_FindNonSolidLocation(pos, pos2, 10);
1564 	CL_ParticleExplosion(pos2);
1565 	Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1566 	CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1567 }
1568 
1569 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
VM_CL_te_particlecube(void)1570 static void VM_CL_te_particlecube (void)
1571 {
1572 	VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1573 	CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1574 }
1575 
1576 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
VM_CL_te_particlerain(void)1577 static void VM_CL_te_particlerain (void)
1578 {
1579 	VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1580 	CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1581 }
1582 
1583 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
VM_CL_te_particlesnow(void)1584 static void VM_CL_te_particlesnow (void)
1585 {
1586 	VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1587 	CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1588 }
1589 
1590 // #411 void(vector org, vector vel, float howmany) te_spark
VM_CL_te_spark(void)1591 static void VM_CL_te_spark (void)
1592 {
1593 	float		*pos;
1594 	vec3_t		pos2;
1595 	VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1596 
1597 	pos = PRVM_G_VECTOR(OFS_PARM0);
1598 	CL_FindNonSolidLocation(pos, pos2, 4);
1599 	CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1600 }
1601 
1602 extern cvar_t cl_sound_ric_gunshot;
1603 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
VM_CL_te_gunshotquad(void)1604 static void VM_CL_te_gunshotquad (void)
1605 {
1606 	float		*pos;
1607 	vec3_t		pos2;
1608 	int			rnd;
1609 	VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1610 
1611 	pos = PRVM_G_VECTOR(OFS_PARM0);
1612 	CL_FindNonSolidLocation(pos, pos2, 4);
1613 	CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1614 	if(cl_sound_ric_gunshot.integer >= 2)
1615 	{
1616 		if (rand() % 5)			S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1617 		else
1618 		{
1619 			rnd = rand() & 3;
1620 			if (rnd == 1)		S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1621 			else if (rnd == 2)	S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1622 			else				S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1623 		}
1624 	}
1625 }
1626 
1627 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
VM_CL_te_spikequad(void)1628 static void VM_CL_te_spikequad (void)
1629 {
1630 	float		*pos;
1631 	vec3_t		pos2;
1632 	int			rnd;
1633 	VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1634 
1635 	pos = PRVM_G_VECTOR(OFS_PARM0);
1636 	CL_FindNonSolidLocation(pos, pos2, 4);
1637 	CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1638 	if (rand() % 5)			S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1639 	else
1640 	{
1641 		rnd = rand() & 3;
1642 		if (rnd == 1)		S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1643 		else if (rnd == 2)	S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1644 		else				S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1645 	}
1646 }
1647 
1648 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
VM_CL_te_superspikequad(void)1649 static void VM_CL_te_superspikequad (void)
1650 {
1651 	float		*pos;
1652 	vec3_t		pos2;
1653 	int			rnd;
1654 	VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1655 
1656 	pos = PRVM_G_VECTOR(OFS_PARM0);
1657 	CL_FindNonSolidLocation(pos, pos2, 4);
1658 	CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1659 	if (rand() % 5)			S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1660 	else
1661 	{
1662 		rnd = rand() & 3;
1663 		if (rnd == 1)		S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1664 		else if (rnd == 2)	S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1665 		else				S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1666 	}
1667 }
1668 
1669 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
VM_CL_te_explosionquad(void)1670 static void VM_CL_te_explosionquad (void)
1671 {
1672 	float		*pos;
1673 	vec3_t		pos2;
1674 	VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1675 
1676 	pos = PRVM_G_VECTOR(OFS_PARM0);
1677 	CL_FindNonSolidLocation(pos, pos2, 10);
1678 	CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1679 	S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1680 }
1681 
1682 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
VM_CL_te_smallflash(void)1683 static void VM_CL_te_smallflash (void)
1684 {
1685 	float		*pos;
1686 	vec3_t		pos2;
1687 	VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1688 
1689 	pos = PRVM_G_VECTOR(OFS_PARM0);
1690 	CL_FindNonSolidLocation(pos, pos2, 10);
1691 	CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1692 }
1693 
1694 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
VM_CL_te_customflash(void)1695 static void VM_CL_te_customflash (void)
1696 {
1697 	float		*pos;
1698 	vec3_t		pos2;
1699 	matrix4x4_t	tempmatrix;
1700 	VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1701 
1702 	pos = PRVM_G_VECTOR(OFS_PARM0);
1703 	CL_FindNonSolidLocation(pos, pos2, 4);
1704 	Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1705 	CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1706 }
1707 
1708 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_gunshot(void)1709 static void VM_CL_te_gunshot (void)
1710 {
1711 	float		*pos;
1712 	vec3_t		pos2;
1713 	int			rnd;
1714 	VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1715 
1716 	pos = PRVM_G_VECTOR(OFS_PARM0);
1717 	CL_FindNonSolidLocation(pos, pos2, 4);
1718 	CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1719 	if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1720 	{
1721 		if (rand() % 5)			S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1722 		else
1723 		{
1724 			rnd = rand() & 3;
1725 			if (rnd == 1)		S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1726 			else if (rnd == 2)	S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1727 			else				S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1728 		}
1729 	}
1730 }
1731 
1732 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_spike(void)1733 static void VM_CL_te_spike (void)
1734 {
1735 	float		*pos;
1736 	vec3_t		pos2;
1737 	int			rnd;
1738 	VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1739 
1740 	pos = PRVM_G_VECTOR(OFS_PARM0);
1741 	CL_FindNonSolidLocation(pos, pos2, 4);
1742 	CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1743 	if (rand() % 5)			S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1744 	else
1745 	{
1746 		rnd = rand() & 3;
1747 		if (rnd == 1)		S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1748 		else if (rnd == 2)	S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1749 		else				S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1750 	}
1751 }
1752 
1753 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_superspike(void)1754 static void VM_CL_te_superspike (void)
1755 {
1756 	float		*pos;
1757 	vec3_t		pos2;
1758 	int			rnd;
1759 	VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1760 
1761 	pos = PRVM_G_VECTOR(OFS_PARM0);
1762 	CL_FindNonSolidLocation(pos, pos2, 4);
1763 	CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1764 	if (rand() % 5)			S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1765 	else
1766 	{
1767 		rnd = rand() & 3;
1768 		if (rnd == 1)		S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1769 		else if (rnd == 2)	S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1770 		else				S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1771 	}
1772 }
1773 
1774 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_explosion(void)1775 static void VM_CL_te_explosion (void)
1776 {
1777 	float		*pos;
1778 	vec3_t		pos2;
1779 	VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1780 
1781 	pos = PRVM_G_VECTOR(OFS_PARM0);
1782 	CL_FindNonSolidLocation(pos, pos2, 10);
1783 	CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1784 	S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1785 }
1786 
1787 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_tarexplosion(void)1788 static void VM_CL_te_tarexplosion (void)
1789 {
1790 	float		*pos;
1791 	vec3_t		pos2;
1792 	VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1793 
1794 	pos = PRVM_G_VECTOR(OFS_PARM0);
1795 	CL_FindNonSolidLocation(pos, pos2, 10);
1796 	CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1797 	S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1798 }
1799 
1800 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_wizspike(void)1801 static void VM_CL_te_wizspike (void)
1802 {
1803 	float		*pos;
1804 	vec3_t		pos2;
1805 	VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1806 
1807 	pos = PRVM_G_VECTOR(OFS_PARM0);
1808 	CL_FindNonSolidLocation(pos, pos2, 4);
1809 	CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1810 	S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1811 }
1812 
1813 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_knightspike(void)1814 static void VM_CL_te_knightspike (void)
1815 {
1816 	float		*pos;
1817 	vec3_t		pos2;
1818 	VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1819 
1820 	pos = PRVM_G_VECTOR(OFS_PARM0);
1821 	CL_FindNonSolidLocation(pos, pos2, 4);
1822 	CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1823 	S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1824 }
1825 
1826 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_lavasplash(void)1827 static void VM_CL_te_lavasplash (void)
1828 {
1829 	VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1830 	CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1831 }
1832 
1833 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_teleport(void)1834 static void VM_CL_te_teleport (void)
1835 {
1836 	VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1837 	CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1838 }
1839 
1840 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_explosion2(void)1841 static void VM_CL_te_explosion2 (void)
1842 {
1843 	float		*pos;
1844 	vec3_t		pos2, color;
1845 	matrix4x4_t	tempmatrix;
1846 	int			colorStart, colorLength;
1847 	unsigned char		*tempcolor;
1848 	VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1849 
1850 	pos = PRVM_G_VECTOR(OFS_PARM0);
1851 	colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1852 	colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1853 	CL_FindNonSolidLocation(pos, pos2, 10);
1854 	CL_ParticleExplosion2(pos2, colorStart, colorLength);
1855 	tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1856 	color[0] = tempcolor[0] * (2.0f / 255.0f);
1857 	color[1] = tempcolor[1] * (2.0f / 255.0f);
1858 	color[2] = tempcolor[2] * (2.0f / 255.0f);
1859 	Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1860 	CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1861 	S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1862 }
1863 
1864 
1865 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_lightning1(void)1866 static void VM_CL_te_lightning1 (void)
1867 {
1868 	VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1869 	CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1870 }
1871 
1872 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_lightning2(void)1873 static void VM_CL_te_lightning2 (void)
1874 {
1875 	VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1876 	CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1877 }
1878 
1879 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_lightning3(void)1880 static void VM_CL_te_lightning3 (void)
1881 {
1882 	VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1883 	CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1884 }
1885 
1886 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
VM_CL_te_beam(void)1887 static void VM_CL_te_beam (void)
1888 {
1889 	VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1890 	CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1891 }
1892 
1893 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
VM_CL_te_plasmaburn(void)1894 static void VM_CL_te_plasmaburn (void)
1895 {
1896 	float		*pos;
1897 	vec3_t		pos2;
1898 	VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1899 
1900 	pos = PRVM_G_VECTOR(OFS_PARM0);
1901 	CL_FindNonSolidLocation(pos, pos2, 4);
1902 	CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1903 }
1904 
1905 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
VM_CL_te_flamejet(void)1906 static void VM_CL_te_flamejet (void)
1907 {
1908 	float *pos;
1909 	vec3_t pos2;
1910 	VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1911 	if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1912 		return;
1913 	pos = PRVM_G_VECTOR(OFS_PARM0);
1914 	CL_FindNonSolidLocation(pos, pos2, 4);
1915 	CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1916 }
1917 
1918 
1919 //====================================================================
1920 //DP_QC_GETSURFACE
1921 
1922 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1923 
cl_getsurface(dp_model_t * model,int surfacenum)1924 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1925 {
1926 	if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1927 		return NULL;
1928 	return model->data_surfaces + surfacenum + model->firstmodelsurface;
1929 }
1930 
1931 // #434 float(entity e, float s) getsurfacenumpoints
VM_CL_getsurfacenumpoints(void)1932 static void VM_CL_getsurfacenumpoints(void)
1933 {
1934 	dp_model_t *model;
1935 	msurface_t *surface;
1936 	VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1937 	// return 0 if no such surface
1938 	if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1939 	{
1940 		PRVM_G_FLOAT(OFS_RETURN) = 0;
1941 		return;
1942 	}
1943 
1944 	// note: this (incorrectly) assumes it is a simple polygon
1945 	PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1946 }
1947 
1948 // #435 vector(entity e, float s, float n) getsurfacepoint
VM_CL_getsurfacepoint(void)1949 static void VM_CL_getsurfacepoint(void)
1950 {
1951 	prvm_edict_t *ed;
1952 	dp_model_t *model;
1953 	msurface_t *surface;
1954 	int pointnum;
1955 	VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1956 	VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1957 	ed = PRVM_G_EDICT(OFS_PARM0);
1958 	if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1959 		return;
1960 	// note: this (incorrectly) assumes it is a simple polygon
1961 	pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1962 	if (pointnum < 0 || pointnum >= surface->num_vertices)
1963 		return;
1964 	// FIXME: implement rotation/scaling
1965 	VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1966 }
1967 //PF_getsurfacepointattribute,     // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1968 // float SPA_POSITION = 0;
1969 // float SPA_S_AXIS = 1;
1970 // float SPA_T_AXIS = 2;
1971 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1972 // float SPA_TEXCOORDS0 = 4;
1973 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1974 // float SPA_LIGHTMAP0_COLOR = 6;
1975 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
VM_CL_getsurfacepointattribute(void)1976 static void VM_CL_getsurfacepointattribute(void)
1977 {
1978 	prvm_edict_t *ed;
1979 	dp_model_t *model;
1980 	msurface_t *surface;
1981 	int pointnum;
1982 	int attributetype;
1983 
1984 	VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1985 	VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1986 	ed = PRVM_G_EDICT(OFS_PARM0);
1987 	if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1988 		return;
1989 	// note: this (incorrectly) assumes it is a simple polygon
1990 	pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1991 	if (pointnum < 0 || pointnum >= surface->num_vertices)
1992 		return;
1993 
1994 	// FIXME: implement rotation/scaling
1995 	attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1996 
1997 	switch( attributetype ) {
1998 		// float SPA_POSITION = 0;
1999 		case 0:
2000 			VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2001 			break;
2002 		// float SPA_S_AXIS = 1;
2003 		case 1:
2004 			VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2005 			break;
2006 		// float SPA_T_AXIS = 2;
2007 		case 2:
2008 			VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2009 			break;
2010 		// float SPA_R_AXIS = 3; // same as SPA_NORMAL
2011 		case 3:
2012 			VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2013 			break;
2014 		// float SPA_TEXCOORDS0 = 4;
2015 		case 4: {
2016 			float *ret = PRVM_G_VECTOR(OFS_RETURN);
2017 			float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
2018 			ret[0] = texcoord[0];
2019 			ret[1] = texcoord[1];
2020 			ret[2] = 0.0f;
2021 			break;
2022 		}
2023 		// float SPA_LIGHTMAP0_TEXCOORDS = 5;
2024 		case 5: {
2025 			float *ret = PRVM_G_VECTOR(OFS_RETURN);
2026 			float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
2027 			ret[0] = texcoord[0];
2028 			ret[1] = texcoord[1];
2029 			ret[2] = 0.0f;
2030 			break;
2031 		}
2032 		// float SPA_LIGHTMAP0_COLOR = 6;
2033 		case 6:
2034 			// ignore alpha for now..
2035 			VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
2036 			break;
2037 		default:
2038 			VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
2039 			break;
2040 	}
2041 }
2042 // #436 vector(entity e, float s) getsurfacenormal
VM_CL_getsurfacenormal(void)2043 static void VM_CL_getsurfacenormal(void)
2044 {
2045 	dp_model_t *model;
2046 	msurface_t *surface;
2047 	vec3_t normal;
2048 	VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2049 	VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2050 	if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2051 		return;
2052 	// FIXME: implement rotation/scaling
2053 	// note: this (incorrectly) assumes it is a simple polygon
2054 	// note: this only returns the first triangle, so it doesn't work very
2055 	// well for curved surfaces or arbitrary meshes
2056 	TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2057 	VectorNormalize(normal);
2058 	VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2059 }
2060 
2061 // #437 string(entity e, float s) getsurfacetexture
VM_CL_getsurfacetexture(void)2062 static void VM_CL_getsurfacetexture(void)
2063 {
2064 	dp_model_t *model;
2065 	msurface_t *surface;
2066 	VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2067 	PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2068 	if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2069 		return;
2070 	PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2071 }
2072 
2073 // #438 float(entity e, vector p) getsurfacenearpoint
VM_CL_getsurfacenearpoint(void)2074 static void VM_CL_getsurfacenearpoint(void)
2075 {
2076 	int surfacenum, best;
2077 	vec3_t clipped, p;
2078 	vec_t dist, bestdist;
2079 	prvm_edict_t *ed;
2080 	dp_model_t *model = NULL;
2081 	msurface_t *surface;
2082 	vec_t *point;
2083 	VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2084 	PRVM_G_FLOAT(OFS_RETURN) = -1;
2085 	ed = PRVM_G_EDICT(OFS_PARM0);
2086 	if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2087 		return;
2088 
2089 	// FIXME: implement rotation/scaling
2090 	point = PRVM_G_VECTOR(OFS_PARM1);
2091 	VectorSubtract(point, ed->fields.client->origin, p);
2092 	best = -1;
2093 	bestdist = 1000000000;
2094 	for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2095 	{
2096 		surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2097 		// first see if the nearest point on the surface's box is closer than the previous match
2098 		clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2099 		clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2100 		clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2101 		dist = VectorLength2(clipped);
2102 		if (dist < bestdist)
2103 		{
2104 			// it is, check the nearest point on the actual geometry
2105 			clippointtosurface(model, surface, p, clipped);
2106 			VectorSubtract(clipped, p, clipped);
2107 			dist += VectorLength2(clipped);
2108 			if (dist < bestdist)
2109 			{
2110 				// that's closer too, store it as the best match
2111 				best = surfacenum;
2112 				bestdist = dist;
2113 			}
2114 		}
2115 	}
2116 	PRVM_G_FLOAT(OFS_RETURN) = best;
2117 }
2118 
2119 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
VM_CL_getsurfaceclippedpoint(void)2120 static void VM_CL_getsurfaceclippedpoint(void)
2121 {
2122 	prvm_edict_t *ed;
2123 	dp_model_t *model;
2124 	msurface_t *surface;
2125 	vec3_t p, out;
2126 	VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2127 	VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2128 	ed = PRVM_G_EDICT(OFS_PARM0);
2129 	if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2130 		return;
2131 	// FIXME: implement rotation/scaling
2132 	VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2133 	clippointtosurface(model, surface, p, out);
2134 	// FIXME: implement rotation/scaling
2135 	VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2136 }
2137 
2138 // #443 void(entity e, entity tagentity, string tagname) setattachment
VM_CL_setattachment(void)2139 void VM_CL_setattachment (void)
2140 {
2141 	prvm_edict_t *e;
2142 	prvm_edict_t *tagentity;
2143 	const char *tagname;
2144 	prvm_eval_t *v;
2145 	int modelindex;
2146 	dp_model_t *model;
2147 	VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2148 
2149 	e = PRVM_G_EDICT(OFS_PARM0);
2150 	tagentity = PRVM_G_EDICT(OFS_PARM1);
2151 	tagname = PRVM_G_STRING(OFS_PARM2);
2152 
2153 	if (e == prog->edicts)
2154 	{
2155 		VM_Warning("setattachment: can not modify world entity\n");
2156 		return;
2157 	}
2158 	if (e->priv.server->free)
2159 	{
2160 		VM_Warning("setattachment: can not modify free entity\n");
2161 		return;
2162 	}
2163 
2164 	if (tagentity == NULL)
2165 		tagentity = prog->edicts;
2166 
2167 	v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2168 	if (v)
2169 		v->edict = PRVM_EDICT_TO_PROG(tagentity);
2170 
2171 	v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2172 	if (v)
2173 		v->_float = 0;
2174 	if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2175 	{
2176 		modelindex = (int)tagentity->fields.client->modelindex;
2177 		model = CL_GetModelByIndex(modelindex);
2178 		if (model)
2179 		{
2180 			v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2181 			if (v->_float == 0)
2182 				Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2183 		}
2184 		else
2185 			Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2186 	}
2187 }
2188 
2189 /////////////////////////////////////////
2190 // DP_MD3_TAGINFO extension coded by VorteX
2191 
CL_GetTagIndex(prvm_edict_t * e,const char * tagname)2192 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2193 {
2194 	dp_model_t *model = CL_GetModelFromEdict(e);
2195 	if (model)
2196 		return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2197 	else
2198 		return -1;
2199 }
2200 
CL_GetExtendedTagInfo(prvm_edict_t * e,int tagindex,int * parentindex,const char ** tagname,matrix4x4_t * tag_localmatrix)2201 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2202 {
2203 	int r;
2204 	dp_model_t *model;
2205 	int frame;
2206 
2207 	*tagname = NULL;
2208 	*parentindex = 0;
2209 	Matrix4x4_CreateIdentity(tag_localmatrix);
2210 
2211 	if (tagindex >= 0
2212 	 && (model = CL_GetModelFromEdict(e))
2213 	 && model->animscenes)
2214 	{
2215 		frame = (int)e->fields.client->frame;
2216 		if (frame < 0 || frame >= model->numframes)
2217 			frame = 0;
2218 
2219 		r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, model->animscenes[frame].firstframe, tagindex - 1, parentindex, tagname, tag_localmatrix);
2220 
2221 		if(!r) // success?
2222 			*parentindex += 1;
2223 
2224 		return r;
2225 	}
2226 
2227 	return 1;
2228 }
2229 
CL_GetEntityMatrix(prvm_edict_t * ent,matrix4x4_t * out,qboolean viewmatrix)2230 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2231 {
2232 	prvm_eval_t *val;
2233 	float scale;
2234 	float pitchsign = 1;
2235 	dp_model_t *model;
2236 
2237 	scale = 1;
2238 	val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2239 	if (val && val->_float != 0)
2240 		scale = val->_float;
2241 
2242 	// TODO do we need the same weird angle inverting logic here as in the server side case?
2243 	if(viewmatrix)
2244 		Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2245 	else
2246 	{
2247 		if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2248 			pitchsign = -1;
2249 		Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2250 	}
2251 }
2252 
2253 
CL_GetEntityLocalTagMatrix(prvm_edict_t * ent,int tagindex,matrix4x4_t * out)2254 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2255 {
2256 	int frame;
2257 	dp_model_t *model;
2258 	if (tagindex >= 0
2259 	 && (model = CL_GetModelFromEdict(ent))
2260 	 && model->animscenes)
2261 	{
2262 		// if model has wrong frame, engine automatically switches to model first frame
2263 		frame = (int)ent->fields.client->frame;
2264 		if (frame < 0 || frame >= model->numframes)
2265 			frame = 0;
2266 		return Mod_Alias_GetTagMatrix(model, model->animscenes[frame].firstframe, tagindex, out);
2267 	}
2268 	*out = identitymatrix;
2269 	return 0;
2270 }
2271 
2272 // Warnings/errors code:
2273 // 0 - normal (everything all-right)
2274 // 1 - world entity
2275 // 2 - free entity
2276 // 3 - null or non-precached model
2277 // 4 - no tags with requested index
2278 // 5 - runaway loop at attachment chain
2279 extern cvar_t cl_bob;
2280 extern cvar_t cl_bobcycle;
2281 extern cvar_t cl_bobup;
CL_GetTagMatrix(matrix4x4_t * out,prvm_edict_t * ent,int tagindex)2282 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2283 {
2284 	int ret;
2285 	prvm_eval_t *val;
2286 	int attachloop;
2287 	matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2288 	dp_model_t *model;
2289 
2290 	*out = identitymatrix; // warnings and errors return identical matrix
2291 
2292 	if (ent == prog->edicts)
2293 		return 1;
2294 	if (ent->priv.server->free)
2295 		return 2;
2296 
2297 	model = CL_GetModelFromEdict(ent);
2298 	if(!model)
2299 		return 3;
2300 
2301 	tagmatrix = identitymatrix;
2302 	attachloop = 0;
2303 	for(;;)
2304 	{
2305 		if(attachloop >= 256)
2306 			return 5;
2307 		// apply transformation by child's tagindex on parent entity and then
2308 		// by parent entity itself
2309 		ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2310 		if(ret && attachloop == 0)
2311 			return ret;
2312 		CL_GetEntityMatrix(ent, &entitymatrix, false);
2313 		Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2314 		Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2315 		// next iteration we process the parent entity
2316 		if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2317 		{
2318 			tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2319 			ent = PRVM_EDICT_NUM(val->edict);
2320 		}
2321 		else
2322 			break;
2323 		attachloop++;
2324 	}
2325 
2326 	// RENDER_VIEWMODEL magic
2327 	if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2328 	{
2329 		Matrix4x4_Copy(&tagmatrix, out);
2330 
2331 		CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2332 		Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2333 
2334 		/*
2335 		// Cl_bob, ported from rendering code
2336 		if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2337 		{
2338 			double bob, cycle;
2339 			// LordHavoc: this code is *weird*, but not replacable (I think it
2340 			// should be done in QC on the server, but oh well, quake is quake)
2341 			// LordHavoc: figured out bobup: the time at which the sin is at 180
2342 			// degrees (which allows lengthening or squishing the peak or valley)
2343 			cycle = cl.time/cl_bobcycle.value;
2344 			cycle -= (int)cycle;
2345 			if (cycle < cl_bobup.value)
2346 				cycle = sin(M_PI * cycle / cl_bobup.value);
2347 			else
2348 				cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2349 			// bob is proportional to velocity in the xy plane
2350 			// (don't count Z, or jumping messes it up)
2351 			bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2352 			bob = bob*0.3 + bob*0.7*cycle;
2353 			Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2354 		}
2355 		*/
2356 	}
2357 	return 0;
2358 }
2359 
2360 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
VM_CL_gettagindex(void)2361 void VM_CL_gettagindex (void)
2362 {
2363 	prvm_edict_t *ent;
2364 	const char *tag_name;
2365 	int modelindex, tag_index;
2366 
2367 	VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2368 
2369 	ent = PRVM_G_EDICT(OFS_PARM0);
2370 	tag_name = PRVM_G_STRING(OFS_PARM1);
2371 	if (ent == prog->edicts)
2372 	{
2373 		VM_Warning("gettagindex: can't affect world entity\n");
2374 		return;
2375 	}
2376 	if (ent->priv.server->free)
2377 	{
2378 		VM_Warning("gettagindex: can't affect free entity\n");
2379 		return;
2380 	}
2381 
2382 	modelindex = (int)ent->fields.client->modelindex;
2383 	tag_index = 0;
2384 	if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2385 		Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2386 	else
2387 	{
2388 		tag_index = CL_GetTagIndex(ent, tag_name);
2389 		if (tag_index == 0)
2390 			Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2391 	}
2392 	PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2393 }
2394 
2395 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
VM_CL_gettaginfo(void)2396 void VM_CL_gettaginfo (void)
2397 {
2398 	prvm_edict_t *e;
2399 	int tagindex;
2400 	matrix4x4_t tag_matrix;
2401 	matrix4x4_t tag_localmatrix;
2402 	int parentindex;
2403 	const char *tagname;
2404 	int returncode;
2405 	prvm_eval_t *val;
2406 	vec3_t fo, le, up, trans;
2407 
2408 	VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2409 
2410 	e = PRVM_G_EDICT(OFS_PARM0);
2411 	tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2412 	returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2413 	Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2414 	VectorScale(le, -1, prog->globals.client->v_right);
2415 	CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2416 	Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2417 
2418 	if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2419 		val->_float = parentindex;
2420 	if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2421 		val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2422 	if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2423 		VectorCopy(trans, val->vector);
2424 	if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2425 		VectorCopy(fo, val->vector);
2426 	if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2427 		VectorScale(le, -1, val->vector);
2428 	if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2429 		VectorCopy(up, val->vector);
2430 
2431 	switch(returncode)
2432 	{
2433 		case 1:
2434 			VM_Warning("gettagindex: can't affect world entity\n");
2435 			break;
2436 		case 2:
2437 			VM_Warning("gettagindex: can't affect free entity\n");
2438 			break;
2439 		case 3:
2440 			Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2441 			break;
2442 		case 4:
2443 			Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2444 			break;
2445 		case 5:
2446 			Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2447 			break;
2448 	}
2449 }
2450 
2451 //============================================================================
2452 
2453 //====================
2454 //QC POLYGON functions
2455 //====================
2456 
2457 #define VMPOLYGONS_MAXPOINTS 64
2458 
2459 typedef struct vmpolygons_triangle_s
2460 {
2461 	rtexture_t		*texture;
2462 	int				drawflag;
2463 	unsigned short	elements[3];
2464 }vmpolygons_triangle_t;
2465 
2466 typedef struct vmpolygons_s
2467 {
2468 	mempool_t		*pool;
2469 	qboolean		initialized;
2470 	double          progstarttime;
2471 
2472 	int				max_vertices;
2473 	int				num_vertices;
2474 	float			*data_vertex3f;
2475 	float			*data_color4f;
2476 	float			*data_texcoord2f;
2477 
2478 	int				max_triangles;
2479 	int				num_triangles;
2480 	vmpolygons_triangle_t *data_triangles;
2481 	unsigned short	*data_sortedelement3s;
2482 
2483 	qboolean		begin_active;
2484 	rtexture_t		*begin_texture;
2485 	int				begin_drawflag;
2486 	int				begin_vertices;
2487 	float			begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2488 	float			begin_color[VMPOLYGONS_MAXPOINTS][4];
2489 	float			begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2490 } vmpolygons_t;
2491 
2492 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2493 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2494 
2495 //#304 void() renderscene (EXT_CSQC)
2496 // moved that here to reset the polygons,
2497 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2498 // --blub
VM_CL_R_RenderScene(void)2499 void VM_CL_R_RenderScene (void)
2500 {
2501 	double t = Sys_DoubleTime();
2502 	vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2503 	VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2504 
2505 	// we need to update any RENDER_VIEWMODEL entities at this point because
2506 	// csqc supplies its own view matrix
2507 	CL_UpdateViewEntities();
2508 	// now draw stuff!
2509 	R_RenderView();
2510 
2511 	polys->num_vertices = polys->num_triangles = 0;
2512 	polys->progstarttime = prog->starttime;
2513 
2514 	// callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2515 	prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2516 }
2517 
VM_ResizePolygons(vmpolygons_t * polys)2518 static void VM_ResizePolygons(vmpolygons_t *polys)
2519 {
2520 	float *oldvertex3f = polys->data_vertex3f;
2521 	float *oldcolor4f = polys->data_color4f;
2522 	float *oldtexcoord2f = polys->data_texcoord2f;
2523 	vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2524 	unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2525 	polys->max_vertices = min(polys->max_triangles*3, 65536);
2526 	polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2527 	polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2528 	polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2529 	polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2530 	polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2531 	if (polys->num_vertices)
2532 	{
2533 		memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2534 		memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2535 		memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2536 	}
2537 	if (polys->num_triangles)
2538 	{
2539 		memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2540 		memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2541 	}
2542 	if (oldvertex3f)
2543 		Mem_Free(oldvertex3f);
2544 	if (oldcolor4f)
2545 		Mem_Free(oldcolor4f);
2546 	if (oldtexcoord2f)
2547 		Mem_Free(oldtexcoord2f);
2548 	if (oldtriangles)
2549 		Mem_Free(oldtriangles);
2550 	if (oldsortedelement3s)
2551 		Mem_Free(oldsortedelement3s);
2552 }
2553 
VM_InitPolygons(vmpolygons_t * polys)2554 static void VM_InitPolygons (vmpolygons_t* polys)
2555 {
2556 	memset(polys, 0, sizeof(*polys));
2557 	polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2558 	polys->max_triangles = 1024;
2559 	VM_ResizePolygons(polys);
2560 	polys->initialized = true;
2561 }
2562 
VM_DrawPolygonCallback(const entity_render_t * ent,const rtlight_t * rtlight,int numsurfaces,int * surfacelist)2563 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2564 {
2565 	int surfacelistindex;
2566 	vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2567 	if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2568 		return;
2569 	R_Mesh_ResetTextureState();
2570 	R_Mesh_Matrix(&identitymatrix);
2571 	GL_CullFace(GL_NONE);
2572 	R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2573 	R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2574 	R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2575 	R_SetupGenericShader(true);
2576 
2577 	for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2578 	{
2579 		int numtriangles = 0;
2580 		rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2581 		int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2582 		// this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2583 		// FIXME factor this out
2584 		if(drawflag == DRAWFLAG_ADDITIVE)
2585 			GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2586 		else if(drawflag == DRAWFLAG_MODULATE)
2587 			GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2588 		else if(drawflag == DRAWFLAG_2XMODULATE)
2589 			GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2590 		else if(drawflag == DRAWFLAG_SCREEN)
2591 			GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2592 		else
2593 			GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2594 		R_Mesh_TexBind(0, R_GetTexture(tex));
2595 		numtriangles = 0;
2596 		for (;surfacelistindex < numsurfaces;surfacelistindex++)
2597 		{
2598 			if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2599 				break;
2600 			VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2601 			numtriangles++;
2602 		}
2603 		R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2604 	}
2605 }
2606 
VMPolygons_Store(vmpolygons_t * polys)2607 void VMPolygons_Store(vmpolygons_t *polys)
2608 {
2609 	if (r_refdef.draw2dstage)
2610 	{
2611 		// draw the polygon as 2D immediately
2612 		drawqueuemesh_t mesh;
2613 		mesh.texture = polys->begin_texture;
2614 		mesh.num_vertices = polys->begin_vertices;
2615 		mesh.num_triangles = polys->begin_vertices-2;
2616 		mesh.data_element3s = polygonelements;
2617 		mesh.data_vertex3f = polys->begin_vertex[0];
2618 		mesh.data_color4f = polys->begin_color[0];
2619 		mesh.data_texcoord2f = polys->begin_texcoord[0];
2620 		DrawQ_Mesh(&mesh, polys->begin_drawflag);
2621 	}
2622 	else
2623 	{
2624 		// queue the polygon as 3D for sorted transparent rendering later
2625 		int i;
2626 		if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2627 		{
2628 			polys->max_triangles *= 2;
2629 			VM_ResizePolygons(polys);
2630 		}
2631 		if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2632 		{
2633 			// needle in a haystack!
2634 			// polys->num_vertices was used for copying where we actually want to copy begin_vertices
2635 			// that also caused it to not render the first polygon that is added
2636 			// --blub
2637 			memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2638 			memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2639 			memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2640 			for (i = 0;i < polys->begin_vertices-2;i++)
2641 			{
2642 				polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2643 				polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2644 				polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2645 				polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2646 				polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2647 				polys->num_triangles++;
2648 			}
2649 			polys->num_vertices += polys->begin_vertices;
2650 		}
2651 	}
2652 	polys->begin_active = false;
2653 }
2654 
2655 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2656 // LordHavoc: agreed, this is a mess
VM_CL_AddPolygonsToMeshQueue(void)2657 void VM_CL_AddPolygonsToMeshQueue (void)
2658 {
2659 	int i;
2660 	vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2661 	vec3_t center;
2662 
2663 	// only add polygons of the currently active prog to the queue - if there is none, we're done
2664 	if( !prog )
2665 		return;
2666 
2667 	if (!polys->num_triangles)
2668 		return;
2669 
2670 	for (i = 0;i < polys->num_triangles;i++)
2671 	{
2672 		VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2673 		R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2674 	}
2675 
2676 	/*polys->num_triangles = 0; // now done after rendering the scene,
2677 	  polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
2678 }
2679 
2680 //void(string texturename, float flag) R_BeginPolygon
VM_CL_R_PolygonBegin(void)2681 void VM_CL_R_PolygonBegin (void)
2682 {
2683 	const char		*picname;
2684 	skinframe_t     *sf;
2685 	vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2686 	int tf;
2687 
2688 	// TODO instead of using skinframes here (which provides the benefit of
2689 	// better management of flags, and is more suited for 3D rendering), what
2690 	// about supporting Q3 shaders?
2691 
2692 	VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2693 
2694 	if (!polys->initialized)
2695 		VM_InitPolygons(polys);
2696 	if(polys->progstarttime != prog->starttime)
2697 	{
2698 		// from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
2699 		polys->num_vertices = polys->num_triangles = 0;
2700 		polys->progstarttime = prog->starttime;
2701 	}
2702 	if (polys->begin_active)
2703 	{
2704 		VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2705 		return;
2706 	}
2707 	picname = PRVM_G_STRING(OFS_PARM0);
2708 
2709 	sf = NULL;
2710 	if(*picname)
2711 	{
2712 		tf = TEXF_ALPHA;
2713 		if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
2714 			tf |= TEXF_MIPMAP;
2715 
2716 		do
2717 		{
2718 			sf = R_SkinFrame_FindNextByName(sf, picname);
2719 		}
2720 		while(sf && sf->textureflags != tf);
2721 
2722 		if(!sf || !sf->base)
2723 			sf = R_SkinFrame_LoadExternal(picname, tf, true);
2724 
2725 		if(sf)
2726 			R_SkinFrame_MarkUsed(sf);
2727 	}
2728 
2729 	polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
2730 	polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
2731 	polys->begin_vertices = 0;
2732 	polys->begin_active = true;
2733 }
2734 
2735 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
VM_CL_R_PolygonVertex(void)2736 void VM_CL_R_PolygonVertex (void)
2737 {
2738 	vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2739 
2740 	VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2741 
2742 	if (!polys->begin_active)
2743 	{
2744 		VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2745 		return;
2746 	}
2747 
2748 	if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2749 	{
2750 		VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2751 		return;
2752 	}
2753 
2754 	polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2755 	polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2756 	polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2757 	polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2758 	polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2759 	polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2760 	polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2761 	polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2762 	polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2763 	polys->begin_vertices++;
2764 }
2765 
2766 //void() R_EndPolygon
VM_CL_R_PolygonEnd(void)2767 void VM_CL_R_PolygonEnd (void)
2768 {
2769 	vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2770 
2771 	VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2772 	if (!polys->begin_active)
2773 	{
2774 		VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2775 		return;
2776 	}
2777 	polys->begin_active = false;
2778 	if (polys->begin_vertices >= 3)
2779 		VMPolygons_Store(polys);
2780 	else
2781 		VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2782 }
2783 
2784 static vmpolygons_t debugPolys;
2785 
Debug_PolygonBegin(const char * picname,int drawflag)2786 void Debug_PolygonBegin(const char *picname, int drawflag)
2787 {
2788 	if(!debugPolys.initialized)
2789 		VM_InitPolygons(&debugPolys);
2790 	if(debugPolys.begin_active)
2791 	{
2792 		Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2793 		return;
2794 	}
2795 	debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2796 	debugPolys.begin_drawflag = drawflag;
2797 	debugPolys.begin_vertices = 0;
2798 	debugPolys.begin_active = true;
2799 }
2800 
Debug_PolygonVertex(float x,float y,float z,float s,float t,float r,float g,float b,float a)2801 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2802 {
2803 	if(!debugPolys.begin_active)
2804 	{
2805 		Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2806 		return;
2807 	}
2808 
2809 	if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2810 	{
2811 		Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2812 		return;
2813 	}
2814 
2815 	debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2816 	debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2817 	debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2818 	debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2819 	debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2820 	debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2821 	debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2822 	debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2823 	debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2824 	debugPolys.begin_vertices++;
2825 }
2826 
Debug_PolygonEnd(void)2827 void Debug_PolygonEnd(void)
2828 {
2829 	if (!debugPolys.begin_active)
2830 	{
2831 		Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2832 		return;
2833 	}
2834 	debugPolys.begin_active = false;
2835 	if (debugPolys.begin_vertices >= 3)
2836 		VMPolygons_Store(&debugPolys);
2837 	else
2838 		Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2839 }
2840 
2841 /*
2842 =============
2843 CL_CheckBottom
2844 
2845 Returns false if any part of the bottom of the entity is off an edge that
2846 is not a staircase.
2847 
2848 =============
2849 */
CL_CheckBottom(prvm_edict_t * ent)2850 qboolean CL_CheckBottom (prvm_edict_t *ent)
2851 {
2852 	vec3_t	mins, maxs, start, stop;
2853 	trace_t	trace;
2854 	int		x, y;
2855 	float	mid, bottom;
2856 
2857 	VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2858 	VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2859 
2860 // if all of the points under the corners are solid world, don't bother
2861 // with the tougher checks
2862 // the corners must be within 16 of the midpoint
2863 	start[2] = mins[2] - 1;
2864 	for	(x=0 ; x<=1 ; x++)
2865 		for	(y=0 ; y<=1 ; y++)
2866 		{
2867 			start[0] = x ? maxs[0] : mins[0];
2868 			start[1] = y ? maxs[1] : mins[1];
2869 			if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2870 				goto realcheck;
2871 		}
2872 
2873 	return true;		// we got out easy
2874 
2875 realcheck:
2876 //
2877 // check it for real...
2878 //
2879 	start[2] = mins[2];
2880 
2881 // the midpoint must be within 16 of the bottom
2882 	start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2883 	start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2884 	stop[2] = start[2] - 2*sv_stepheight.value;
2885 	trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
2886 
2887 	if (trace.fraction == 1.0)
2888 		return false;
2889 	mid = bottom = trace.endpos[2];
2890 
2891 // the corners must be within 16 of the midpoint
2892 	for	(x=0 ; x<=1 ; x++)
2893 		for	(y=0 ; y<=1 ; y++)
2894 		{
2895 			start[0] = stop[0] = x ? maxs[0] : mins[0];
2896 			start[1] = stop[1] = y ? maxs[1] : mins[1];
2897 
2898 			trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
2899 
2900 			if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2901 				bottom = trace.endpos[2];
2902 			if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2903 				return false;
2904 		}
2905 
2906 	return true;
2907 }
2908 
2909 /*
2910 =============
2911 CL_movestep
2912 
2913 Called by monster program code.
2914 The move will be adjusted for slopes and stairs, but if the move isn't
2915 possible, no move is done and false is returned
2916 =============
2917 */
CL_movestep(prvm_edict_t * ent,vec3_t move,qboolean relink,qboolean noenemy,qboolean settrace)2918 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2919 {
2920 	float		dz;
2921 	vec3_t		oldorg, neworg, end, traceendpos;
2922 	trace_t		trace;
2923 	int			i, svent;
2924 	prvm_edict_t		*enemy;
2925 	prvm_eval_t	*val;
2926 
2927 // try the move
2928 	VectorCopy (ent->fields.client->origin, oldorg);
2929 	VectorAdd (ent->fields.client->origin, move, neworg);
2930 
2931 // flying monsters don't step up
2932 	if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2933 	{
2934 	// try one move with vertical motion, then one without
2935 		for (i=0 ; i<2 ; i++)
2936 		{
2937 			VectorAdd (ent->fields.client->origin, move, neworg);
2938 			enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2939 			if (i == 0 && enemy != prog->edicts)
2940 			{
2941 				dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2942 				if (dz > 40)
2943 					neworg[2] -= 8;
2944 				if (dz < 30)
2945 					neworg[2] += 8;
2946 			}
2947 			trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2948 			if (settrace)
2949 				CL_VM_SetTraceGlobals(&trace, svent);
2950 
2951 			if (trace.fraction == 1)
2952 			{
2953 				VectorCopy(trace.endpos, traceendpos);
2954 				if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2955 					return false;	// swim monster left water
2956 
2957 				VectorCopy (traceendpos, ent->fields.client->origin);
2958 				if (relink)
2959 					CL_LinkEdict(ent);
2960 				return true;
2961 			}
2962 
2963 			if (enemy == prog->edicts)
2964 				break;
2965 		}
2966 
2967 		return false;
2968 	}
2969 
2970 // push down from a step height above the wished position
2971 	neworg[2] += sv_stepheight.value;
2972 	VectorCopy (neworg, end);
2973 	end[2] -= sv_stepheight.value*2;
2974 
2975 	trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2976 	if (settrace)
2977 		CL_VM_SetTraceGlobals(&trace, svent);
2978 
2979 	if (trace.startsolid)
2980 	{
2981 		neworg[2] -= sv_stepheight.value;
2982 		trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2983 		if (settrace)
2984 			CL_VM_SetTraceGlobals(&trace, svent);
2985 		if (trace.startsolid)
2986 			return false;
2987 	}
2988 	if (trace.fraction == 1)
2989 	{
2990 	// if monster had the ground pulled out, go ahead and fall
2991 		if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2992 		{
2993 			VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2994 			if (relink)
2995 				CL_LinkEdict(ent);
2996 			ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2997 			return true;
2998 		}
2999 
3000 		return false;		// walked off an edge
3001 	}
3002 
3003 // check point traces down for dangling corners
3004 	VectorCopy (trace.endpos, ent->fields.client->origin);
3005 
3006 	if (!CL_CheckBottom (ent))
3007 	{
3008 		if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3009 		{	// entity had floor mostly pulled out from underneath it
3010 			// and is trying to correct
3011 			if (relink)
3012 				CL_LinkEdict(ent);
3013 			return true;
3014 		}
3015 		VectorCopy (oldorg, ent->fields.client->origin);
3016 		return false;
3017 	}
3018 
3019 	if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3020 		ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3021 
3022 	if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3023 		val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3024 
3025 // the move is ok
3026 	if (relink)
3027 		CL_LinkEdict(ent);
3028 	return true;
3029 }
3030 
3031 /*
3032 ===============
3033 VM_CL_walkmove
3034 
3035 float(float yaw, float dist[, settrace]) walkmove
3036 ===============
3037 */
VM_CL_walkmove(void)3038 static void VM_CL_walkmove (void)
3039 {
3040 	prvm_edict_t	*ent;
3041 	float	yaw, dist;
3042 	vec3_t	move;
3043 	mfunction_t	*oldf;
3044 	int 	oldself;
3045 	qboolean	settrace;
3046 
3047 	VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3048 
3049 	// assume failure if it returns early
3050 	PRVM_G_FLOAT(OFS_RETURN) = 0;
3051 
3052 	ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3053 	if (ent == prog->edicts)
3054 	{
3055 		VM_Warning("walkmove: can not modify world entity\n");
3056 		return;
3057 	}
3058 	if (ent->priv.server->free)
3059 	{
3060 		VM_Warning("walkmove: can not modify free entity\n");
3061 		return;
3062 	}
3063 	yaw = PRVM_G_FLOAT(OFS_PARM0);
3064 	dist = PRVM_G_FLOAT(OFS_PARM1);
3065 	settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3066 
3067 	if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3068 		return;
3069 
3070 	yaw = yaw*M_PI*2 / 360;
3071 
3072 	move[0] = cos(yaw)*dist;
3073 	move[1] = sin(yaw)*dist;
3074 	move[2] = 0;
3075 
3076 // save program state, because CL_movestep may call other progs
3077 	oldf = prog->xfunction;
3078 	oldself = prog->globals.client->self;
3079 
3080 	PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3081 
3082 
3083 // restore program state
3084 	prog->xfunction = oldf;
3085 	prog->globals.client->self = oldself;
3086 }
3087 
3088 /*
3089 ===============
3090 VM_CL_serverkey
3091 
3092 string(string key) serverkey
3093 ===============
3094 */
VM_CL_serverkey(void)3095 void VM_CL_serverkey(void)
3096 {
3097 	char string[VM_STRINGTEMP_LENGTH];
3098 	VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3099 	InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3100 	PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3101 }
3102 
3103 /*
3104 =================
3105 VM_CL_checkpvs
3106 
3107 Checks if an entity is in a point's PVS.
3108 Should be fast but can be inexact.
3109 
3110 float checkpvs(vector viewpos, entity viewee) = #240;
3111 =================
3112 */
VM_CL_checkpvs(void)3113 static void VM_CL_checkpvs (void)
3114 {
3115 	vec3_t viewpos;
3116 	prvm_edict_t *viewee;
3117 	vec3_t mi, ma;
3118 #if 1
3119 	unsigned char *pvs;
3120 #else
3121 	static int fatpvsbytes;
3122 	static unsigned char fatpvs[MAX_MAP_LEAFS/8];
3123 #endif
3124 
3125 	VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3126 	VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3127 	viewee = PRVM_G_EDICT(OFS_PARM1);
3128 
3129 	if(viewee->priv.required->free)
3130 	{
3131 		VM_Warning("checkpvs: can not check free entity\n");
3132 		PRVM_G_FLOAT(OFS_RETURN) = 4;
3133 		return;
3134 	}
3135 
3136 	VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3137 	VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3138 
3139 #if 1
3140 	if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3141 	{
3142 		// no PVS support on this worldmodel... darn
3143 		PRVM_G_FLOAT(OFS_RETURN) = 3;
3144 		return;
3145 	}
3146 	pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3147 	if(!pvs)
3148 	{
3149 		// viewpos isn't in any PVS... darn
3150 		PRVM_G_FLOAT(OFS_RETURN) = 2;
3151 		return;
3152 	}
3153 	PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3154 #else
3155 	// using fat PVS like FTEQW does (slow)
3156 	if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3157 	{
3158 		// no PVS support on this worldmodel... darn
3159 		PRVM_G_FLOAT(OFS_RETURN) = 3;
3160 		return;
3161 	}
3162 	fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3163 	if(!fatpvsbytes)
3164 	{
3165 		// viewpos isn't in any PVS... darn
3166 		PRVM_G_FLOAT(OFS_RETURN) = 2;
3167 		return;
3168 	}
3169 	PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3170 #endif
3171 }
3172 //============================================================================
3173 
3174 // To create a almost working builtin file from this replace:
3175 // "^NULL.*" with ""
3176 // "^{.*//.*}:Wh\(.*\)" with "\1"
3177 // "\:" with "//"
3178 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3179 // "\n\n+" with "\n\n"
3180 
3181 prvm_builtin_t vm_cl_builtins[] = {
3182 NULL,							// #0 NULL function (not callable) (QUAKE)
3183 VM_CL_makevectors,				// #1 void(vector ang) makevectors (QUAKE)
3184 VM_CL_setorigin,				// #2 void(entity e, vector o) setorigin (QUAKE)
3185 VM_CL_setmodel,					// #3 void(entity e, string m) setmodel (QUAKE)
3186 VM_CL_setsize,					// #4 void(entity e, vector min, vector max) setsize (QUAKE)
3187 NULL,							// #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3188 VM_break,						// #6 void() break (QUAKE)
3189 VM_random,						// #7 float() random (QUAKE)
3190 VM_CL_sound,					// #8 void(entity e, float chan, string samp) sound (QUAKE)
3191 VM_normalize,					// #9 vector(vector v) normalize (QUAKE)
3192 VM_error,						// #10 void(string e) error (QUAKE)
3193 VM_objerror,					// #11 void(string e) objerror (QUAKE)
3194 VM_vlen,						// #12 float(vector v) vlen (QUAKE)
3195 VM_vectoyaw,					// #13 float(vector v) vectoyaw (QUAKE)
3196 VM_CL_spawn,					// #14 entity() spawn (QUAKE)
3197 VM_remove,						// #15 void(entity e) remove (QUAKE)
3198 VM_CL_traceline,				// #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3199 NULL,							// #17 entity() checkclient (QUAKE)
3200 VM_find,						// #18 entity(entity start, .string fld, string match) find (QUAKE)
3201 VM_precache_sound,				// #19 void(string s) precache_sound (QUAKE)
3202 VM_CL_precache_model,			// #20 void(string s) precache_model (QUAKE)
3203 NULL,							// #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3204 VM_CL_findradius,				// #22 entity(vector org, float rad) findradius (QUAKE)
3205 NULL,							// #23 void(string s, ...) bprint (QUAKE)
3206 NULL,							// #24 void(entity client, string s, ...) sprint (QUAKE)
3207 VM_dprint,						// #25 void(string s, ...) dprint (QUAKE)
3208 VM_ftos,						// #26 string(float f) ftos (QUAKE)
3209 VM_vtos,						// #27 string(vector v) vtos (QUAKE)
3210 VM_coredump,					// #28 void() coredump (QUAKE)
3211 VM_traceon,						// #29 void() traceon (QUAKE)
3212 VM_traceoff,					// #30 void() traceoff (QUAKE)
3213 VM_eprint,						// #31 void(entity e) eprint (QUAKE)
3214 VM_CL_walkmove,					// #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3215 NULL,							// #33 (QUAKE)
3216 VM_CL_droptofloor,				// #34 float() droptofloor (QUAKE)
3217 VM_CL_lightstyle,				// #35 void(float style, string value) lightstyle (QUAKE)
3218 VM_rint,						// #36 float(float v) rint (QUAKE)
3219 VM_floor,						// #37 float(float v) floor (QUAKE)
3220 VM_ceil,						// #38 float(float v) ceil (QUAKE)
3221 NULL,							// #39 (QUAKE)
3222 VM_CL_checkbottom,				// #40 float(entity e) checkbottom (QUAKE)
3223 VM_CL_pointcontents,			// #41 float(vector v) pointcontents (QUAKE)
3224 NULL,							// #42 (QUAKE)
3225 VM_fabs,						// #43 float(float f) fabs (QUAKE)
3226 NULL,							// #44 vector(entity e, float speed) aim (QUAKE)
3227 VM_cvar,						// #45 float(string s) cvar (QUAKE)
3228 VM_localcmd,					// #46 void(string s) localcmd (QUAKE)
3229 VM_nextent,						// #47 entity(entity e) nextent (QUAKE)
3230 VM_CL_particle,					// #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3231 VM_changeyaw,					// #49 void() ChangeYaw (QUAKE)
3232 NULL,							// #50 (QUAKE)
3233 VM_vectoangles,					// #51 vector(vector v) vectoangles (QUAKE)
3234 NULL,							// #52 void(float to, float f) WriteByte (QUAKE)
3235 NULL,							// #53 void(float to, float f) WriteChar (QUAKE)
3236 NULL,							// #54 void(float to, float f) WriteShort (QUAKE)
3237 NULL,							// #55 void(float to, float f) WriteLong (QUAKE)
3238 NULL,							// #56 void(float to, float f) WriteCoord (QUAKE)
3239 NULL,							// #57 void(float to, float f) WriteAngle (QUAKE)
3240 NULL,							// #58 void(float to, string s) WriteString (QUAKE)
3241 NULL,							// #59 (QUAKE)
3242 VM_sin,							// #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3243 VM_cos,							// #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3244 VM_sqrt,						// #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3245 VM_changepitch,					// #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3246 VM_CL_tracetoss,				// #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3247 VM_etos,						// #65 string(entity ent) etos (DP_QC_ETOS)
3248 NULL,							// #66 (QUAKE)
3249 NULL,							// #67 void(float step) movetogoal (QUAKE)
3250 VM_precache_file,				// #68 string(string s) precache_file (QUAKE)
3251 VM_CL_makestatic,				// #69 void(entity e) makestatic (QUAKE)
3252 NULL,							// #70 void(string s) changelevel (QUAKE)
3253 NULL,							// #71 (QUAKE)
3254 VM_cvar_set,					// #72 void(string var, string val) cvar_set (QUAKE)
3255 NULL,							// #73 void(entity client, strings) centerprint (QUAKE)
3256 VM_CL_ambientsound,				// #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3257 VM_CL_precache_model,			// #75 string(string s) precache_model2 (QUAKE)
3258 VM_precache_sound,				// #76 string(string s) precache_sound2 (QUAKE)
3259 VM_precache_file,				// #77 string(string s) precache_file2 (QUAKE)
3260 NULL,							// #78 void(entity e) setspawnparms (QUAKE)
3261 NULL,							// #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3262 NULL,							// #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3263 VM_stof,						// #81 float(string s) stof (FRIK_FILE)
3264 NULL,							// #82 void(vector where, float set) multicast (QUAKEWORLD)
3265 NULL,							// #83 (QUAKE)
3266 NULL,							// #84 (QUAKE)
3267 NULL,							// #85 (QUAKE)
3268 NULL,							// #86 (QUAKE)
3269 NULL,							// #87 (QUAKE)
3270 NULL,							// #88 (QUAKE)
3271 NULL,							// #89 (QUAKE)
3272 VM_CL_tracebox,					// #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3273 VM_randomvec,					// #91 vector() randomvec (DP_QC_RANDOMVEC)
3274 VM_CL_getlight,					// #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3275 VM_registercvar,				// #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3276 VM_min,							// #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3277 VM_max,							// #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3278 VM_bound,						// #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3279 VM_pow,							// #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3280 VM_findfloat,					// #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3281 VM_checkextension,				// #99 float(string s) checkextension (the basis of the extension system)
3282 // FrikaC and Telejano range #100-#199
3283 NULL,							// #100
3284 NULL,							// #101
3285 NULL,							// #102
3286 NULL,							// #103
3287 NULL,							// #104
3288 NULL,							// #105
3289 NULL,							// #106
3290 NULL,							// #107
3291 NULL,							// #108
3292 NULL,							// #109
3293 VM_fopen,						// #110 float(string filename, float mode) fopen (FRIK_FILE)
3294 VM_fclose,						// #111 void(float fhandle) fclose (FRIK_FILE)
3295 VM_fgets,						// #112 string(float fhandle) fgets (FRIK_FILE)
3296 VM_fputs,						// #113 void(float fhandle, string s) fputs (FRIK_FILE)
3297 VM_strlen,						// #114 float(string s) strlen (FRIK_FILE)
3298 VM_strcat,						// #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3299 VM_substring,					// #116 string(string s, float start, float length) substring (FRIK_FILE)
3300 VM_stov,						// #117 vector(string) stov (FRIK_FILE)
3301 VM_strzone,						// #118 string(string s) strzone (FRIK_FILE)
3302 VM_strunzone,					// #119 void(string s) strunzone (FRIK_FILE)
3303 NULL,							// #120
3304 NULL,							// #121
3305 NULL,							// #122
3306 NULL,							// #123
3307 NULL,							// #124
3308 NULL,							// #125
3309 NULL,							// #126
3310 NULL,							// #127
3311 NULL,							// #128
3312 NULL,							// #129
3313 NULL,							// #130
3314 NULL,							// #131
3315 NULL,							// #132
3316 NULL,							// #133
3317 NULL,							// #134
3318 NULL,							// #135
3319 NULL,							// #136
3320 NULL,							// #137
3321 NULL,							// #138
3322 NULL,							// #139
3323 NULL,							// #140
3324 NULL,							// #141
3325 NULL,							// #142
3326 NULL,							// #143
3327 NULL,							// #144
3328 NULL,							// #145
3329 NULL,							// #146
3330 NULL,							// #147
3331 NULL,							// #148
3332 NULL,							// #149
3333 NULL,							// #150
3334 NULL,							// #151
3335 NULL,							// #152
3336 NULL,							// #153
3337 NULL,							// #154
3338 NULL,							// #155
3339 NULL,							// #156
3340 NULL,							// #157
3341 NULL,							// #158
3342 NULL,							// #159
3343 NULL,							// #160
3344 NULL,							// #161
3345 NULL,							// #162
3346 NULL,							// #163
3347 NULL,							// #164
3348 NULL,							// #165
3349 NULL,							// #166
3350 NULL,							// #167
3351 NULL,							// #168
3352 NULL,							// #169
3353 NULL,							// #170
3354 NULL,							// #171
3355 NULL,							// #172
3356 NULL,							// #173
3357 NULL,							// #174
3358 NULL,							// #175
3359 NULL,							// #176
3360 NULL,							// #177
3361 NULL,							// #178
3362 NULL,							// #179
3363 NULL,							// #180
3364 NULL,							// #181
3365 NULL,							// #182
3366 NULL,							// #183
3367 NULL,							// #184
3368 NULL,							// #185
3369 NULL,							// #186
3370 NULL,							// #187
3371 NULL,							// #188
3372 NULL,							// #189
3373 NULL,							// #190
3374 NULL,							// #191
3375 NULL,							// #192
3376 NULL,							// #193
3377 NULL,							// #194
3378 NULL,							// #195
3379 NULL,							// #196
3380 NULL,							// #197
3381 NULL,							// #198
3382 NULL,							// #199
3383 // FTEQW range #200-#299
3384 NULL,							// #200
3385 NULL,							// #201
3386 NULL,							// #202
3387 NULL,							// #203
3388 NULL,							// #204
3389 NULL,							// #205
3390 NULL,							// #206
3391 NULL,							// #207
3392 NULL,							// #208
3393 NULL,							// #209
3394 NULL,							// #210
3395 NULL,							// #211
3396 NULL,							// #212
3397 NULL,							// #213
3398 NULL,							// #214
3399 NULL,							// #215
3400 NULL,							// #216
3401 NULL,							// #217
3402 VM_bitshift,					// #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3403 NULL,							// #219
3404 NULL,							// #220
3405 VM_strstrofs,					// #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3406 VM_str2chr,						// #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3407 VM_chr2str,						// #223 string(float c, ...) chr2str (FTE_STRINGS)
3408 VM_strconv,						// #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3409 VM_strpad,						// #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3410 VM_infoadd,						// #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3411 VM_infoget,						// #227 string(string info, string key) infoget (FTE_STRINGS)
3412 VM_strncmp,						// #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3413 VM_strncasecmp,					// #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3414 VM_strncasecmp,					// #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3415 NULL,							// #231
3416 NULL,							// #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3417 NULL,							// #233
3418 NULL,							// #234
3419 NULL,							// #235
3420 NULL,							// #236
3421 NULL,							// #237
3422 NULL,							// #238
3423 NULL,							// #239
3424 VM_CL_checkpvs,					// #240
3425 NULL,							// #241
3426 NULL,							// #242
3427 NULL,							// #243
3428 NULL,							// #244
3429 NULL,							// #245
3430 NULL,							// #246
3431 NULL,							// #247
3432 NULL,							// #248
3433 NULL,							// #249
3434 NULL,							// #250
3435 NULL,							// #251
3436 NULL,							// #252
3437 NULL,							// #253
3438 NULL,							// #254
3439 NULL,							// #255
3440 NULL,							// #256
3441 NULL,							// #257
3442 NULL,							// #258
3443 NULL,							// #259
3444 NULL,							// #260
3445 NULL,							// #261
3446 NULL,							// #262
3447 NULL,							// #263
3448 NULL,							// #264
3449 NULL,							// #265
3450 NULL,							// #266
3451 NULL,							// #267
3452 NULL,							// #268
3453 NULL,							// #269
3454 NULL,							// #270
3455 NULL,							// #271
3456 NULL,							// #272
3457 NULL,							// #273
3458 NULL,							// #274
3459 NULL,							// #275
3460 NULL,							// #276
3461 NULL,							// #277
3462 NULL,							// #278
3463 NULL,							// #279
3464 NULL,							// #280
3465 NULL,							// #281
3466 NULL,							// #282
3467 NULL,							// #283
3468 NULL,							// #284
3469 NULL,							// #285
3470 NULL,							// #286
3471 NULL,							// #287
3472 NULL,							// #288
3473 NULL,							// #289
3474 NULL,							// #290
3475 NULL,							// #291
3476 NULL,							// #292
3477 NULL,							// #293
3478 NULL,							// #294
3479 NULL,							// #295
3480 NULL,							// #296
3481 NULL,							// #297
3482 NULL,							// #298
3483 NULL,							// #299
3484 // CSQC range #300-#399
3485 VM_CL_R_ClearScene,				// #300 void() clearscene (EXT_CSQC)
3486 VM_CL_R_AddEntities,			// #301 void(float mask) addentities (EXT_CSQC)
3487 VM_CL_R_AddEntity,				// #302 void(entity ent) addentity (EXT_CSQC)
3488 VM_CL_R_SetView,				// #303 float(float property, ...) setproperty (EXT_CSQC)
3489 VM_CL_R_RenderScene,			// #304 void() renderscene (EXT_CSQC)
3490 VM_CL_R_AddDynamicLight,		// #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3491 VM_CL_R_PolygonBegin,			// #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3492 VM_CL_R_PolygonVertex,			// #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3493 VM_CL_R_PolygonEnd,				// #308 void() R_EndPolygon
3494 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3495 VM_CL_unproject,				// #310 vector (vector v) cs_unproject (EXT_CSQC)
3496 VM_CL_project,					// #311 vector (vector v) cs_project (EXT_CSQC)
3497 NULL,							// #312
3498 NULL,							// #313
3499 NULL,							// #314
3500 VM_drawline,					// #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3501 VM_iscachedpic,					// #316 float(string name) iscachedpic (EXT_CSQC)
3502 VM_precache_pic,				// #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3503 VM_getimagesize,				// #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3504 VM_freepic,						// #319 void(string name) freepic (EXT_CSQC)
3505 VM_drawcharacter,				// #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3506 VM_drawstring,					// #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3507 VM_drawpic,						// #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3508 VM_drawfill,					// #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3509 VM_drawsetcliparea,				// #324 void(float x, float y, float width, float height) drawsetcliparea
3510 VM_drawresetcliparea,			// #325 void(void) drawresetcliparea
3511 VM_drawcolorcodedstring,		// #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3512 VM_stringwidth,                 // #327 // FIXME is this okay?
3513 VM_drawsubpic,					// #328 // FIXME is this okay?
3514 VM_drawrotpic,					// #329 // FIXME is this okay?
3515 VM_CL_getstatf,					// #330 float(float stnum) getstatf (EXT_CSQC)
3516 VM_CL_getstati,					// #331 float(float stnum) getstati (EXT_CSQC)
3517 VM_CL_getstats,					// #332 string(float firststnum) getstats (EXT_CSQC)
3518 VM_CL_setmodelindex,			// #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3519 VM_CL_modelnameforindex,		// #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3520 VM_CL_particleeffectnum,		// #335 float(string effectname) particleeffectnum (EXT_CSQC)
3521 VM_CL_trailparticles,			// #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3522 VM_CL_pointparticles,			// #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3523 VM_centerprint,					// #338 void(string s, ...) centerprint (EXT_CSQC)
3524 VM_print,						// #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3525 VM_keynumtostring,				// #340 string(float keynum) keynumtostring (EXT_CSQC)
3526 VM_stringtokeynum,				// #341 float(string keyname) stringtokeynum (EXT_CSQC)
3527 VM_CL_getkeybind,				// #342 string(float keynum) getkeybind (EXT_CSQC)
3528 VM_CL_setcursormode,			// #343 void(float usecursor) setcursormode (EXT_CSQC)
3529 VM_CL_getmousepos,				// #344 vector() getmousepos (EXT_CSQC)
3530 VM_CL_getinputstate,			// #345 float(float framenum) getinputstate (EXT_CSQC)
3531 VM_CL_setsensitivityscale,		// #346 void(float sens) setsensitivityscale (EXT_CSQC)
3532 VM_CL_runplayerphysics,			// #347 void() runstandardplayerphysics (EXT_CSQC)
3533 VM_CL_getplayerkey,				// #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3534 VM_CL_isdemo,					// #349 float() isdemo (EXT_CSQC)
3535 VM_isserver,					// #350 float() isserver (EXT_CSQC)
3536 VM_CL_setlistener,				// #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3537 VM_CL_registercmd,				// #352 void(string cmdname) registercommand (EXT_CSQC)
3538 VM_wasfreed,					// #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3539 VM_CL_serverkey,				// #354 string(string key) serverkey (EXT_CSQC)
3540 NULL,							// #355
3541 NULL,							// #356
3542 NULL,							// #357
3543 NULL,							// #358
3544 NULL,							// #359
3545 VM_CL_ReadByte,					// #360 float() readbyte (EXT_CSQC)
3546 VM_CL_ReadChar,					// #361 float() readchar (EXT_CSQC)
3547 VM_CL_ReadShort,				// #362 float() readshort (EXT_CSQC)
3548 VM_CL_ReadLong,					// #363 float() readlong (EXT_CSQC)
3549 VM_CL_ReadCoord,				// #364 float() readcoord (EXT_CSQC)
3550 VM_CL_ReadAngle,				// #365 float() readangle (EXT_CSQC)
3551 VM_CL_ReadString,				// #366 string() readstring (EXT_CSQC)
3552 VM_CL_ReadFloat,				// #367 float() readfloat (EXT_CSQC)
3553 NULL,						// #368
3554 NULL,							// #369
3555 NULL,							// #370
3556 NULL,							// #371
3557 NULL,							// #372
3558 NULL,							// #373
3559 NULL,							// #374
3560 NULL,							// #375
3561 NULL,							// #376
3562 NULL,							// #377
3563 NULL,							// #378
3564 NULL,							// #379
3565 NULL,							// #380
3566 NULL,							// #381
3567 NULL,							// #382
3568 NULL,							// #383
3569 NULL,							// #384
3570 NULL,							// #385
3571 NULL,							// #386
3572 NULL,							// #387
3573 NULL,							// #388
3574 NULL,							// #389
3575 NULL,							// #390
3576 NULL,							// #391
3577 NULL,							// #392
3578 NULL,							// #393
3579 NULL,							// #394
3580 NULL,							// #395
3581 NULL,							// #396
3582 NULL,							// #397
3583 NULL,							// #398
3584 NULL,							// #399
3585 // LordHavoc's range #400-#499
3586 VM_CL_copyentity,				// #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3587 NULL,							// #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3588 VM_findchain,					// #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3589 VM_findchainfloat,				// #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3590 VM_CL_effect,					// #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3591 VM_CL_te_blood,					// #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3592 VM_CL_te_bloodshower,			// #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3593 VM_CL_te_explosionrgb,			// #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3594 VM_CL_te_particlecube,			// #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3595 VM_CL_te_particlerain,			// #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3596 VM_CL_te_particlesnow,			// #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3597 VM_CL_te_spark,					// #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3598 VM_CL_te_gunshotquad,			// #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3599 VM_CL_te_spikequad,				// #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3600 VM_CL_te_superspikequad,		// #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3601 VM_CL_te_explosionquad,			// #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3602 VM_CL_te_smallflash,			// #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3603 VM_CL_te_customflash,			// #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3604 VM_CL_te_gunshot,				// #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3605 VM_CL_te_spike,					// #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3606 VM_CL_te_superspike,			// #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3607 VM_CL_te_explosion,				// #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3608 VM_CL_te_tarexplosion,			// #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3609 VM_CL_te_wizspike,				// #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3610 VM_CL_te_knightspike,			// #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3611 VM_CL_te_lavasplash,			// #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3612 VM_CL_te_teleport,				// #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3613 VM_CL_te_explosion2,			// #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3614 VM_CL_te_lightning1,			// #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3615 VM_CL_te_lightning2,			// #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3616 VM_CL_te_lightning3,			// #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3617 VM_CL_te_beam,					// #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3618 VM_vectorvectors,				// #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3619 VM_CL_te_plasmaburn,			// #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3620 VM_CL_getsurfacenumpoints,		// #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3621 VM_CL_getsurfacepoint,			// #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3622 VM_CL_getsurfacenormal,			// #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3623 VM_CL_getsurfacetexture,		// #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3624 VM_CL_getsurfacenearpoint,		// #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3625 VM_CL_getsurfaceclippedpoint,	// #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3626 NULL,							// #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3627 VM_tokenize,					// #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3628 VM_argv,						// #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3629 VM_CL_setattachment,			// #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3630 VM_search_begin,				// #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3631 VM_search_end,					// #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3632 VM_search_getsize,				// #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3633 VM_search_getfilename,			// #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3634 VM_cvar_string,					// #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3635 VM_findflags,					// #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3636 VM_findchainflags,				// #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3637 VM_CL_gettagindex,				// #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3638 VM_CL_gettaginfo,				// #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3639 NULL,							// #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3640 NULL,							// #454 entity() spawnclient (DP_SV_BOTCLIENT)
3641 NULL,							// #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3642 NULL,							// #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3643 VM_CL_te_flamejet,				// #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3644 NULL,							// #458
3645 VM_ftoe,						// #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3646 VM_buf_create,					// #460 float() buf_create (DP_QC_STRINGBUFFERS)
3647 VM_buf_del,						// #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3648 VM_buf_getsize,					// #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3649 VM_buf_copy,					// #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3650 VM_buf_sort,					// #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3651 VM_buf_implode,					// #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3652 VM_bufstr_get,					// #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3653 VM_bufstr_set,					// #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3654 VM_bufstr_add,					// #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3655 VM_bufstr_free,					// #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3656 NULL,							// #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3657 VM_asin,						// #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3658 VM_acos,						// #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3659 VM_atan,						// #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3660 VM_atan2,						// #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3661 VM_tan,							// #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3662 VM_strlennocol,					// #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3663 VM_strdecolorize,				// #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3664 VM_strftime,					// #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3665 VM_tokenizebyseparator,			// #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3666 VM_strtolower,					// #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3667 VM_strtoupper,					// #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3668 VM_cvar_defstring,				// #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3669 VM_CL_pointsound,				// #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3670 VM_strreplace,					// #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3671 VM_strireplace,					// #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3672 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3673 VM_gecko_create,					// #487 float gecko_create( string name )
3674 VM_gecko_destroy,					// #488 void gecko_destroy( string name )
3675 VM_gecko_navigate,				// #489 void gecko_navigate( string name, string URI )
3676 VM_gecko_keyevent,				// #490 float gecko_keyevent( string name, float key, float eventtype )
3677 VM_gecko_movemouse,				// #491 void gecko_mousemove( string name, float x, float y )
3678 VM_gecko_resize,					// #492 void gecko_resize( string name, float w, float h )
3679 VM_gecko_get_texture_extent,	// #493 vector gecko_get_texture_extent( string name )
3680 VM_crc16,						// #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3681 VM_cvar_type,					// #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3682 VM_numentityfields,				// #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
3683 VM_entityfieldname,				// #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
3684 VM_entityfieldtype,				// #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
3685 VM_getentityfieldstring,		// #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
3686 VM_putentityfieldstring,		// #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
3687 VM_CL_ReadPicture,				// #501 string() ReadPicture = #501;
3688 NULL,							// #502
3689 VM_whichpack,					// #503 string(string) whichpack = #503;
3690 NULL,							// #504
3691 NULL,							// #505
3692 NULL,							// #506
3693 NULL,							// #507
3694 NULL,							// #508
3695 NULL,							// #509
3696 VM_uri_escape,					// #510 string(string in) uri_escape = #510;
3697 VM_uri_unescape,				// #511 string(string in) uri_unescape = #511;
3698 VM_etof,					// #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
3699 VM_uri_get,						// #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
3700 VM_tokenize_console,					// #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
3701 VM_argv_start_index,					// #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
3702 VM_argv_end_index,						// #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
3703 VM_buf_cvarlist,						// #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
3704 VM_cvar_description,					// #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
3705 VM_gettime,						// #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
3706 VM_keynumtostring,				// #520 string keynumtostring(float keynum)
3707 VM_findkeysforcommand,		// #521 string findkeysforcommand(string command)
3708 NULL,							// #522
3709 NULL,							// #523
3710 NULL,							// #524
3711 NULL,							// #525
3712 NULL,							// #526
3713 NULL,							// #527
3714 NULL,							// #528
3715 NULL,							// #529
3716 NULL,							// #530
3717 NULL,							// #531
3718 NULL,							// #532
3719 NULL,							// #533
3720 NULL,							// #534
3721 NULL,							// #535
3722 NULL,							// #536
3723 NULL,							// #537
3724 NULL,							// #538
3725 NULL,							// #539
3726 NULL,							// #540
3727 NULL,							// #541
3728 NULL,							// #542
3729 NULL,							// #543
3730 NULL,							// #544
3731 NULL,							// #545
3732 NULL,							// #546
3733 NULL,							// #547
3734 NULL,							// #548
3735 NULL,							// #549
3736 NULL,							// #550
3737 NULL,							// #551
3738 NULL,							// #552
3739 NULL,							// #553
3740 NULL,							// #554
3741 NULL,							// #555
3742 NULL,							// #556
3743 NULL,							// #557
3744 NULL,							// #558
3745 NULL,							// #559
3746 NULL,							// #560
3747 NULL,							// #561
3748 NULL,							// #562
3749 NULL,							// #563
3750 NULL,							// #564
3751 NULL,							// #565
3752 NULL,							// #566
3753 NULL,							// #567
3754 NULL,							// #568
3755 NULL,							// #569
3756 NULL,							// #570
3757 NULL,							// #571
3758 NULL,							// #572
3759 NULL,							// #573
3760 NULL,							// #574
3761 NULL,							// #575
3762 NULL,							// #576
3763 NULL,							// #577
3764 NULL,							// #578
3765 NULL,							// #579
3766 NULL,							// #580
3767 NULL,							// #581
3768 NULL,							// #582
3769 NULL,							// #583
3770 NULL,							// #584
3771 NULL,							// #585
3772 NULL,							// #586
3773 NULL,							// #587
3774 NULL,							// #588
3775 NULL,							// #589
3776 NULL,							// #590
3777 NULL,							// #591
3778 NULL,							// #592
3779 NULL,							// #593
3780 NULL,							// #594
3781 NULL,							// #595
3782 NULL,							// #596
3783 NULL,							// #597
3784 NULL,							// #598
3785 NULL,							// #599
3786 NULL,							// #600
3787 NULL,							// #601
3788 NULL,							// #602
3789 NULL,							// #603
3790 NULL,							// #604
3791 NULL,							// #605
3792 NULL,							// #606
3793 NULL,							// #607
3794 NULL,							// #608
3795 NULL,							// #609
3796 NULL,							// #610
3797 NULL,							// #611
3798 NULL,							// #612
3799 NULL,							// #613
3800 NULL,							// #614
3801 NULL,							// #615
3802 NULL,							// #616
3803 NULL,							// #617
3804 NULL,							// #618
3805 NULL,							// #619
3806 NULL,							// #620
3807 NULL,							// #621
3808 NULL,							// #622
3809 NULL,							// #623
3810 VM_getextresponse,				// #624 string getextresponse(void)
3811 NULL,							// #625
3812 };
3813 
3814 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3815 
VM_Polygons_Reset(void)3816 void VM_Polygons_Reset(void)
3817 {
3818 	vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3819 
3820 	// TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3821 	if(polys->initialized)
3822 	{
3823 		Mem_FreePool(&polys->pool);
3824 		polys->initialized = false;
3825 	}
3826 }
3827 
VM_CL_Cmd_Init(void)3828 void VM_CL_Cmd_Init(void)
3829 {
3830 	VM_Cmd_Init();
3831 	VM_Polygons_Reset();
3832 }
3833 
VM_CL_Cmd_Reset(void)3834 void VM_CL_Cmd_Reset(void)
3835 {
3836 	VM_Cmd_Reset();
3837 	VM_Polygons_Reset();
3838 }
3839 
3840 
3841