1 #ifndef __AIPLANT_H_
2 #define __AIPLANT_H_
3 #include "../../caret.h"
4 #include "../../object.h"
5 
6 void ai_stumpy(Object *o);
7 void ai_midorin(Object *o);
8 void ai_orangebell(Object *o);
9 void ai_orangebell_baby(Object *o);
10 void ai_gunfish(Object *o);
11 void ai_gunfish_shot(Object *o);
12 void ai_droll(Object *o);
13 void ai_droll_shot(Object *o);
14 void ai_droll_guard(Object *o);
15 void ai_mimiga_farmer(Object *o);
16 void onspawn_mimiga_cage(Object *o);
17 void ai_npc_itoh(Object *o);
18 void ai_kanpachi_standing(Object *o);
19 void ai_npc_momorin(Object *o);
20 void ai_proximity_press_hoz(Object *o);
21 void ai_rocket(Object *o);
22 void ai_numahachi(Object *o);
23 
24 #endif
25