1 #ifndef __AIPLANT_H_ 2 #define __AIPLANT_H_ 3 #include "../../caret.h" 4 #include "../../object.h" 5 6 void ai_stumpy(Object *o); 7 void ai_midorin(Object *o); 8 void ai_orangebell(Object *o); 9 void ai_orangebell_baby(Object *o); 10 void ai_gunfish(Object *o); 11 void ai_gunfish_shot(Object *o); 12 void ai_droll(Object *o); 13 void ai_droll_shot(Object *o); 14 void ai_droll_guard(Object *o); 15 void ai_mimiga_farmer(Object *o); 16 void onspawn_mimiga_cage(Object *o); 17 void ai_npc_itoh(Object *o); 18 void ai_kanpachi_standing(Object *o); 19 void ai_npc_momorin(Object *o); 20 void ai_proximity_press_hoz(Object *o); 21 void ai_rocket(Object *o); 22 void ai_numahachi(Object *o); 23 24 #endif 25