1 /* omega copyright (C) by Laurence Raphael Brothers, 1987,1988,1989 */
2 /* etc.c */
3 /* grab bag of random functions used in random places */
4 
5 #include "glob.h"
6 
7 /* there are various ways for the player to receive one of these hints */
hint()8 void hint()
9 {
10   switch(random_range(96)) {
11   case 0:mprint("There is an entrance to the sewers in the Garden.");break;
12   case 1:mprint("Statues can be dangerous.");break;
13   case 2:mprint("Unidentified Artifacts can be dangerous.");break;
14   case 3:mprint("The higher form of mercury is desirable.");break;
15   case 4:mprint("A sense of unease is a good thing to have.");break;
16   case 5:mprint("If you dig too much, you might cause a cave-in!");break;
17   case 6:mprint("Be Lawful: Live and Let Live.");break;
18   case 7:mprint("Be Chaotic: Live and Let Die."); break;
19   case 8:mprint("The world doesn't slow down; you speed up.");break;
20   case 9:mprint("Security is a sense of dislocation.");break;
21   case 10:mprint("Tullimore Dew is a panacea.");break;
22   case 11:mprint("Thieves hide behind closed doors.");break;
23   case 12:mprint("`No jail is escapeproof' -- John Dillinger.");break;
24   case 13:mprint("Oh, to have an apartment of your own!");break;
25   case 14:mprint("Some homes have money and treasure.");break;
26   case 15:mprint("Some homes are defended.");break;
27   case 16:mprint("Sometimes you could just wish for Death."); break;
28   case 17:mprint("A cursed wish can be fatal.");break;
29   case 18:mprint("The way you play, you should wish for Skill."); break;
30   case 19:mprint("A druid might wish for Balance."); break;
31   case 20:mprint("Mages always wish for Knowledge.");break;
32   case 21:mprint("Some fairies are good.");break;
33   case 22:mprint("An affair with a demon can be heartbreaking."); break;
34   case 23:mprint("The Explorer's Club knows a useful spell."); break;
35   case 24:mprint("They say some famous people live in mansions."); break;
36   case 25:mprint("Magic pools are totally random."); break;
37   case 26:mprint("There are five elements, including Void."); break;
38   case 27:mprint("Humans can be good or evil, lawful or chaotic."); break;
39   case 28:mprint("There are many kinds of wishes. Case counts, you know.");
40     break;
41   case 29:mprint("There are caves due south of Rampart"); break;
42   case 30:mprint("Donaldson's Giants can withstand lava.");break;
43   case 31:mprint("Ritual magic can have many different effects.");break;
44   case 32:mprint("The Mercenaries are the best equipped fighters."); break;
45   case 33:mprint("The Gladiators are the most skilled fighters."); break;
46   case 34:mprint("Rent a flat and lose any bad stati you may have."); break;
47   case 35:mprint("Some junk may be worth a fortune if identified."); break;
48   case 36:mprint("Identify humans by talking to them."); break;
49   case 37:mprint("They say the Duke has a treasure trove."); break;
50   case 38:mprint("If you yield, your opponent will gain experience."); break;
51   case 39:mprint("The Dragon Lord lives in the Waste of Time."); break;
52   case 40:mprint("A full moon bodes well for the followers of Law."); break;
53   case 41:mprint("A new moon omens evil for the Law-abiding."); break;
54   case 42:mprint("Druids revere the half-moon."); break;
55   case 43:mprint("Most grot is useless."); break;
56   case 44:mprint("Cash can sometimes be found in the walls."); break;
57   case 45:mprint("Pointy weapons break often but dig better."); break;
58   case 46:mprint("The DREADED AQUAE MORTIS is invulnerable."); break;
59   case 47:mprint("There must be *some* reason to worship Destiny!"); break;
60   case 48:mprint("Kill a trifid? A puzzle! Try a saline solution!"); break;
61   case 49:mprint("Beware! The Eater of Souls inhabits the abyss!"); break;
62   case 50:mprint("They say there's a red-light district in town."); break;
63   case 51:mprint("The House of the Eclipse is behind a closed door."); break;
64   case 52:mprint("The Orbs may be encountered on the Astral Plane."); break;
65   case 53:mprint("The Champion should never refuse a challenge."); break;
66   case 54:mprint("They say that the autoteller program is buggy."); break;
67   case 55:mprint("It's better not to sleep on the ground."); break;
68   case 56:mprint("Try ritual magic in different kinds of rooms."); break;
69   case 57:mprint("Breaking down a wall by bashing it is a bad idea!"); break;
70   case 58:mprint("Follow the Oracle's advice; she is all-wise."); break;
71   case 59:mprint("The ArchDruid lives in the northern forest.");break;
72   case 60:mprint("A search of the mountains may reveal a secret pass.");break;
73   case 61:mprint("Star Peak is to the far North-East."); break;
74   case 62:mprint("The Archmage lives in the far North-West beyond a pass.");
75     break;
76   case 63:mprint("There is a volcano in the southern marshes."); break;
77   case 64:mprint("The Demon Emperor resides in the Volcano."); break;
78   case 65:mprint("The Lawgiver can be found at Star Peak."); break;
79   case 66:mprint("The Temple of Athena is to the North-East."); break;
80   case 67:mprint("The Temple of Set can be found in a desert.");break;
81   case 68:mprint("The Temple of Hecate is in the swamp."); break;
82   case 69:mprint("The Temple of Odin is to the South in some mountains.");
83     break;
84   case 70:mprint("There is a curious island off a promontory of the swamp.");
85     break;
86   case 71:mprint("The Eater of Magic can be found on an island.");break;
87   case 72:mprint("The Temple of Destiny is practically inaccessible.");break;
88   case 73:mprint("Each sect has its own main temple outside the city.");break;
89   case 74:mprint("The aligned temples are dangerous to unbelievers.");break;
90   case 75:mprint("If you are poor, maybe you should wish for Wealth.");break;
91   case 76:mprint("Need mana? Wish for Power.");break;
92   case 77:mprint("Wishing for Law, Balance, or Chaos alters alignment.");break;
93   case 78:mprint("Feeling out of sorts? Wish for Health.");break;
94   case 79:mprint("Challenge the abyss at the Temple of Destiny.");break;
95   case 80:mprint("The Circle of Sorcerors has an Astral HQ");break;
96   case 81:mprint("The Star Gem is the only way back from the Astral Plane.");
97     break;
98   case 82:mprint("The Star Gem is guarded by the Circle of Sorcerors.");break;
99   case 83:mprint("The Star Gem is rightfully the property of the LawBringer.");
100     break;
101   case 84:mprint("They say the Demon Emperor owns the Amulet of the Planes.");
102     break;
103   case 85:mprint("An Amulet might get you to the Temple of Destiny.");break;
104   case 86:mprint("A wish for Location might help you become Adept.");break;
105   case 87:mprint("Some Artifacts may be used only once per day.");break;
106   case 88:mprint("Overusing Artifacts can be a bad move."); break;
107   case 89:mprint("You might starve in the Swamp or the Mountains!");break;
108   case 90:mprint("You would have to be very chaotic to attack a guard!");break;
109   case 91:mprint("You would have to be very foolhardy to attack a guard!");
110     break;
111   case 92:mprint("Only a master of chaos would kill all the city guards!");
112     break;
113   case 93:mprint("The Order depends on the force of the LawGiver.");break;
114   case 94:mprint("City Guards are employees of the Order.");break;
115   case 95:mprint("Disenchanted Artifacts can be restored."); break;
116   }
117 }
118 
119 /* for when a deity teaches spells to a devotee */
learnclericalspells(deity,level)120 void learnclericalspells(deity,level)
121 int deity,level;
122 {
123   mprint("With your new clerical rank comes knowledge of magic...");
124   Player.pow+=level;
125   Player.maxpow+=level;
126   switch(level) {
127     case LAY:
128       if (deity==ODIN)
129 	Spells[S_MISSILE].known = TRUE;
130       else if (deity==SET)
131 	Spells[S_INVISIBLE].known = TRUE;
132       else if (deity==ATHENA)
133 	Spells[S_IDENTIFY].known = TRUE;
134       else if (deity==HECATE)
135 	Spells[S_DRAIN].known = TRUE;
136       else if (deity==DRUID) {
137 	Spells[S_KNOWLEDGE].known = TRUE;
138 	Spells[S_MON_DET].known = TRUE;
139       }
140       break;
141     case ACOLYTE:
142       if (deity==ODIN) {
143 	Spells[S_LBALL].known = TRUE;
144 	Spells[S_TRUESIGHT].known = TRUE;
145       }
146       else if (deity==SET) {
147 	Spells[S_SUMMON].known = TRUE;
148 	Spells[S_FIREBOLT].known = TRUE;
149       }
150       else if (deity==ATHENA) {
151 	Spells[S_HEAL].known = TRUE;
152 	Spells[S_SANCTUARY].known = TRUE;
153       }
154       else if (deity==HECATE) {
155 	Spells[S_SLEEP].known = TRUE;
156 	Spells[S_DISPEL].known = TRUE;
157       }
158       else if (deity==DRUID) {
159 	Spells[S_HEAL].known = TRUE;
160 	Spells[S_CURE].known = TRUE;
161       }
162       else if (deity==DESTINY)
163 	mprint("An acolyte of the Lords of Destiny. Gee whiz.");
164       break;
165     case PRIEST:
166       Spells[S_SANCTIFY].known = TRUE;
167       if (deity==ODIN) {
168 	Spells[S_HERO].known = TRUE;
169 	Spells[S_HEAL].known = TRUE;
170       }
171       else if (deity==SET) {
172 	Spells[S_INVISIBLE].known = TRUE;
173 	Spells[S_DISPEL].known = TRUE;
174       }
175       else if (deity==ATHENA) {
176 	Spells[S_REGENERATE].known = TRUE;
177 	Spells[S_ACCURACY].known = TRUE;
178       }
179       else if (deity==HECATE) {
180 	Spells[S_SHADOWFORM].known = TRUE;
181 	Spells[S_CURE].known = TRUE;
182       }
183       else if (deity==DRUID) {
184 	Spells[S_DISRUPT].known = TRUE;
185 	Spells[S_ALERT].known = TRUE;
186 	Spells[S_CLAIRVOYANCE].known = TRUE;
187       }
188       else if (deity==DESTINY)
189 	mprint("How useless, a new priest of the Lords of Destiny.");
190       break;
191     case SPRIEST:
192       Spells[S_BLESS].known = TRUE;
193       if (deity == ODIN)
194 	Spells[S_ACCURACY].known = TRUE;
195       else if (deity == SET)
196 	Spells[S_SHADOWFORM].known = TRUE;
197       else if (deity == ATHENA)
198 	Spells[S_HERO].known = TRUE;
199       else if (deity == HECATE)
200 	Spells[S_POLYMORPH].known = TRUE;
201       else if (deity == DRUID) {
202 	Spells[S_POLYMORPH].known = TRUE;
203 	Spells[S_LEVITATE].known = TRUE;
204       }
205       else if (deity == DESTINY)
206 	mprint("Wow, a new senior priest of the Lords of Destiny.");
207       break;
208     case HIGHPRIEST:
209       if (deity == ODIN)
210 	Spells[S_RESTORE].known = TRUE;
211       else if (deity == SET)
212 	Spells[S_HELLFIRE].known = TRUE;
213       else if (deity == ATHENA)
214 	Spells[S_HELLFIRE].known = TRUE;
215       else if (deity == HECATE)
216 	Spells[S_DESECRATE].known = TRUE;
217       else if (deity == DRUID) {
218 	Spells[S_DISINTEGRATE].known = TRUE;
219 	Spells[S_HERO].known = TRUE;
220       }
221       else if (deity == DESTINY) {
222 	mprint("So you're now the high priest of the Lords of Destiny.");
223 	mprint("You didn't think you were going to get anything, did you?");
224       }
225     }
226 }
227 
228 /* for the use of the casino slot machine */
slotstr(num)229 char *slotstr(num)
230 int num;
231 {
232   switch(num) {
233   case 0:
234     return("<Slime Mold>");
235   case 1:
236     return("<Lemon>");
237   case 2:
238     return("<Copper>");
239   case 3:
240     return("<Nymph>");
241   case 4:
242     return("<Sword>");
243   case 5:
244     return("<Shield>");
245   case 6:
246     return("<Chest>");
247   case 7:
248     return("<Bar>");
249   case 8:
250     return("<Orb>");
251   case 9:
252     return("<Mithril Nugget>");
253   }
254   return "Error - you should never see this...";
255 }
256 
257 /* random names for various uses */
nameprint()258 char *nameprint()
259 {
260   switch(random_range(40)) {
261   case 0:strcpy(Str3,"Orion Splash");break;
262   case 1:strcpy(Str3,"Gorgar");break;
263   case 2:strcpy(Str3,"Hieronymous");break;
264   case 3:strcpy(Str3,"Quantifor Quotron");break;
265   case 4:strcpy(Str3,"Leon");break;
266   case 5:strcpy(Str3,"Joyce");break;
267   case 6:strcpy(Str3,"Leticia Smiley");break;
268   case 7:strcpy(Str3,"Ogilvy the Grim");break;
269   case 8:strcpy(Str3,"Salara Storn");break;
270   case 9:strcpy(Str3,"Murgo");break;
271   case 10:strcpy(Str3,"Jonathan Atwilder");break;
272   case 11:strcpy(Str3,"Xylos the Tan");break;
273   case 12:strcpy(Str3,"Terence");break;
274   case 13:strcpy(Str3,"Toronado");break;
275   case 14:strcpy(Str3,"Kelly");break;
276   case 15:strcpy(Str3,"Cantinflas");break;
277   case 16:strcpy(Str3,"Ixel");break;
278   case 17:strcpy(Str3,"Toto");break;
279   case 18:strcpy(Str3,"Frost");break;
280   case 19:strcpy(Str3,"Aliera Erinyes");break;
281   case 20:strcpy(Str3,"Godel");break;
282   case 21:strcpy(Str3,"Kerst Blackblade");break;
283   case 22:strcpy(Str3,"Ebenezer");break;
284   case 23:strcpy(Str3,"Jeremiah");break;
285   case 24:strcpy(Str3,"Triskelion Shadow");break;
286   case 25:strcpy(Str3,"Eleskir Eremar");break;
287   case 26:strcpy(Str3,"Tyron");break;
288   case 27:strcpy(Str3,"Morgon");break;
289   case 28:strcpy(Str3,"Achmed");break;
290   case 29:strcpy(Str3,"Chin");break;
291   case 30:strcpy(Str3,"Fujimoto");break;
292   case 31:strcpy(Str3,"Dos Santos");break;
293   case 32:strcpy(Str3,"Federico");break;
294   case 33:strcpy(Str3,"Jaime");break;
295   case 34:strcpy(Str3,"Siobhan");break;
296   case 35:strcpy(Str3,"Hans");break;
297   case 36:strcpy(Str3,"Gurkov");break;
298   case 37:strcpy(Str3,"Krilos the Slayer");break;
299   case 38:strcpy(Str3,"Oxxblud");break;
300   case 39:strcpy(Str3,"Dorian");break;
301   }
302   return(Str3);
303 }
304 
305 
306 /* returns english string equivalent of number */
wordnum(num)307 char *wordnum(num)
308 int num;
309 {
310   switch(num) {
311   case 0: return("zero ");
312   case 1: return("one ");
313   case 2: return("two ");
314   case 3: return("three ");
315   case 4: return("four ");
316   case 5: return("five ");
317   case 6: return("six ");
318   case 7: return("seven ");
319   case 8: return("eight ");
320   case 9: return("nine ");
321   case 10: return("ten ");
322   default: return("");
323   }
324 }
325