1 /*
2 ===========================================================================
3 Copyright (C) 1999-2005 Id Software, Inc.
4 
5 This file is part of Quake III Arena source code.
6 
7 Quake III Arena source code is free software; you can redistribute it
8 and/or modify it under the terms of the GNU General Public License as
9 published by the Free Software Foundation; either version 2 of the License,
10 or (at your option) any later version.
11 
12 Quake III Arena source code is distributed in the hope that it will be
13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 GNU General Public License for more details.
16 
17 You should have received a copy of the GNU General Public License
18 along with Quake III Arena source code; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20 ===========================================================================
21 */
22 
23 #ifdef DEDICATED
24 #	ifdef _WIN32
25 #		include <windows.h>
26 #		define Sys_LoadLibrary(f) (void*)LoadLibrary(f)
27 #		define Sys_UnloadLibrary(h) FreeLibrary((HMODULE)h)
28 #		define Sys_LoadFunction(h,fn) (void*)GetProcAddress((HMODULE)h,fn)
29 #		define Sys_LibraryError() "unknown"
30 #	else
31 #	include <dlfcn.h>
32 #		define Sys_LoadLibrary(f) dlopen(f,RTLD_NOW)
33 #		define Sys_UnloadLibrary(h) dlclose(h)
34 #		define Sys_LoadFunction(h,fn) dlsym(h,fn)
35 #		define Sys_LibraryError() dlerror()
36 #	endif
37 #else
38 #	ifdef USE_LOCAL_HEADERS
39 #		include "SDL.h"
40 #		include "SDL_loadso.h"
41 #	else
42 #		include <SDL.h>
43 #		include <SDL_loadso.h>
44 #	endif
45 #	define Sys_LoadLibrary(f) SDL_LoadObject(f)
46 #	define Sys_UnloadLibrary(h) SDL_UnloadObject(h)
47 #	define Sys_LoadFunction(h,fn) SDL_LoadFunction(h,fn)
48 #	define Sys_LibraryError() SDL_GetError()
49 #endif
50