1 //Simplified BSD License (BSD-2-Clause) 2 // 3 //Copyright (c) 2020, Christopher Lees, The OpenBVE Project 4 // 5 //Redistribution and use in source and binary forms, with or without 6 //modification, are permitted provided that the following conditions are met: 7 // 8 //1. Redistributions of source code must retain the above copyright notice, this 9 // list of conditions and the following disclaimer. 10 //2. Redistributions in binary form must reproduce the above copyright notice, 11 // this list of conditions and the following disclaimer in the documentation 12 // and/or other materials provided with the distribution. 13 // 14 //THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 15 //ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 16 //WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 17 //DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR 18 //ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 19 //(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 20 //LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 21 //ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 //(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 23 //SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 25 using OpenBveApi.Math; 26 27 namespace MechanikRouteParser 28 { 29 /// <summary>A train triggered sound event</summary> 30 internal class SoundEvent 31 { 32 /// <summary>The sound index from dzwieki.dat</summary> 33 internal readonly int SoundIndex; 34 /// <summary>Whether this plays looped until stopped</summary> 35 internal readonly bool Looped; 36 /// <summary>Whether this is speed dependant</summary> 37 internal readonly bool SpeedDependant; 38 /// <summary>The volume of the sound</summary> 39 internal readonly int Volume; 40 /// <summary>The sound's position vector</summary> 41 internal readonly Vector3 Position; 42 SoundEvent(int soundIndex, Vector3 position, bool looped, bool speedDependant, int volume)43 internal SoundEvent(int soundIndex, Vector3 position, bool looped, bool speedDependant, int volume) 44 { 45 Position = position; 46 SoundIndex = soundIndex; 47 Looped = looped; 48 SpeedDependant = speedDependant; 49 Volume = volume; 50 } 51 } 52 } 53