1<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
2<!DOCTYPE funcs
3  SYSTEM '../../../clonk.dtd'>
4<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
5<funcs>
6  <const>
7    <title>COMD_Stop</title>
8    <category>Objects</category>
9    <subcat>Movement</subcat>
10    <version>5.1 OC</version>
11    <syntax><rtype>int</rtype></syntax>
12    <desc>Movement direction: stop, hence end current motion. For more information see <funclink>SetComDir</funclink>.</desc>
13    <examples>
14      <example>
15        <code><funclink>GetCursor</funclink>()-&gt;<funclink>SetComDir</funclink>(COMD_None);</code>
16        <text>Makes the currently selected clonk of the first player stop.</text>
17      </example>
18    </examples>
19    <related>
20      <funclink>GetComDir</funclink>
21      <funclink>SetComDir</funclink>
22      <funclink>COMD_None</funclink>
23    </related>
24  </const>
25  <author>Sven2</author><date>2003-06</date>
26</funcs>
27