1 /*-- Buy at flagpole --*/
2 
Construction(...)3 public func Construction(...)
4 {
5 	// This rule enables wealth display because it's annoying to not
6 	// know your wealth in multiplayer when many people buy/sell at
7 	// the flagpole)
8 	// Doesn't remove the display on destruction because there's no
9 	// refcounting for this command.
10 	GUI_Controller->ShowWealth();
11 	return _inherited(...);
12 }
13 
Activate(int by_plr)14 public func Activate(int by_plr)
15 {
16 	MessageWindow(this.Description, by_plr);
17 	return true;
18 }
19 
20 local Name = "$Name$";
21 local Description = "$Description$";
22 local Visibility = VIS_Editor;
23 local EditorPlacementLimit = 1; // Rules are to be placed only once
24