1 #ifndef _PILOTPIC_H 2 #define _PILOTPIC_H 3 4 #include "game/gui/component.h" 5 6 component* pilotpic_create(int pic_id, int pilot_id); 7 void pilotpic_select(component *c, int pic_id, int pilot_id); 8 int pilotpic_get_pilot_count(component *c, int pic_id); 9 void pilotpic_next(component *c); 10 void pilotpic_prev(component *c); 11 12 #endif // _PILOTPIC_H 13