1 #ifndef _PILOTPIC_H
2 #define _PILOTPIC_H
3 
4 #include "game/gui/component.h"
5 
6 component* pilotpic_create(int pic_id, int pilot_id);
7 void pilotpic_select(component *c, int pic_id, int pilot_id);
8 int pilotpic_get_pilot_count(component *c, int pic_id);
9 void pilotpic_next(component *c);
10 void pilotpic_prev(component *c);
11 
12 #endif // _PILOTPIC_H
13