1// Little Animal 2sprite SD_ANIMAL 3{ 4 source_file images/animals.png 5 source_rect 0 0 180 180 6 frame_size 30 30 7 hot_spot 15 30 8 9 // animal 0: stopped 10 animation 0 11 { 12 repeat TRUE 13 fps 8 14 data 0 15 } 16 17 // animal 0: running 18 animation 1 19 { 20 repeat TRUE 21 fps 8 22 data 1 2 23 } 24 25 // animal 1: stopped 26 animation 2 27 { 28 repeat TRUE 29 fps 8 30 data 3 31 } 32 33 // animal 1: running 34 animation 3 35 { 36 repeat TRUE 37 fps 8 38 data 4 5 39 } 40 41 // animal 2: stopped 42 animation 4 43 { 44 repeat TRUE 45 fps 8 46 data 6 47 } 48 49 // animal 2: running 50 animation 5 51 { 52 repeat TRUE 53 fps 8 54 data 7 8 55 } 56 57 // animal 3: stopped 58 animation 6 59 { 60 repeat TRUE 61 fps 8 62 data 9 63 } 64 65 // animal 3: running 66 animation 7 67 { 68 repeat TRUE 69 fps 8 70 data 10 11 71 } 72 73 // animal 4: stopped 74 animation 8 75 { 76 repeat TRUE 77 fps 8 78 data 12 79 } 80 81 // animal 4: running 82 animation 9 83 { 84 repeat TRUE 85 fps 8 86 data 13 14 87 } 88 89 // animal 5: stopped 90 animation 10 91 { 92 repeat TRUE 93 fps 8 94 data 15 95 } 96 97 // animal 5: running 98 animation 11 99 { 100 repeat TRUE 101 fps 8 102 data 16 17 103 } 104 105 // animal 6: stopped 106 animation 12 107 { 108 repeat TRUE 109 fps 8 110 data 18 111 } 112 113 // animal 6: running 114 animation 13 115 { 116 repeat TRUE 117 fps 8 118 data 19 20 119 } 120 121 // animal 7: stopped 122 animation 14 123 { 124 repeat TRUE 125 fps 8 126 data 21 127 } 128 129 // animal 7: running 130 animation 15 131 { 132 repeat TRUE 133 fps 8 134 data 22 23 135 } 136 137 // animal 8: stopped 138 animation 16 139 { 140 repeat TRUE 141 fps 8 142 data 24 143 } 144 145 // animal 8: running 146 animation 17 147 { 148 repeat TRUE 149 fps 8 150 data 25 26 151 } 152 153 // animal 9: stopped 154 animation 18 155 { 156 repeat TRUE 157 fps 8 158 data 27 159 } 160 161 // animal 9: running 162 animation 19 163 { 164 repeat TRUE 165 fps 8 166 data 28 29 167 } 168 169 // animal 10: stopped 170 animation 20 171 { 172 repeat TRUE 173 fps 8 174 data 30 175 } 176 177 // animal 10: running 178 animation 21 179 { 180 repeat TRUE 181 fps 8 182 data 31 32 183 } 184 185 // animal 11: stopped 186 animation 22 187 { 188 repeat TRUE 189 fps 8 190 data 33 191 } 192 193 // animal 11: running 194 animation 23 195 { 196 repeat TRUE 197 fps 8 198 data 34 35 199 } 200} 201