1 /*
2  Copyright (c) 2013 yvt
3 
4  This file is part of OpenSpades.
5 
6  OpenSpades is free software: you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation, either version 3 of the License, or
9  (at your option) any later version.
10 
11  OpenSpades is distributed in the hope that it will be useful,
12  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  GNU General Public License for more details.
15 
16  You should have received a copy of the GNU General Public License
17  along with OpenSpades.  If not, see <http://www.gnu.org/licenses/>.
18 
19  */
20 
21 #pragma once
22 
23 #include <vector>
24 
25 #include <Client/IRenderer.h>
26 #include <Core/Math.h>
27 #include "GLDynamicLight.h"
28 #include "GLProgramUniform.h"
29 
30 namespace spades {
31 	namespace draw {
32 		class GLRenderer;
33 		class GLImage;
34 		class GLProgramManager;
35 		class GLDynamicLightShader {
36 			GLRenderer *lastRenderer;
37 			GLImage *whiteImage;
38 
39 			GLProgramUniform dynamicLightOrigin;
40 			GLProgramUniform dynamicLightColor;
41 			GLProgramUniform dynamicLightRadius;
42 			GLProgramUniform dynamicLightRadiusInversed;
43 			GLProgramUniform dynamicLightSpotMatrix;
44 			GLProgramUniform dynamicLightProjectionTexture;
45 
46 		public:
47 			GLDynamicLightShader();
~GLDynamicLightShader()48 			~GLDynamicLightShader() {}
49 
50 			static std::vector<GLShader *> RegisterShader(GLProgramManager *);
51 
52 			static bool Cull(const GLDynamicLight &light, const AABB3 &);
53 
54 			static bool SphereCull(const GLDynamicLight &light, const Vector3 &center,
55 			                       float radius);
56 
57 			/** setups shadow shader.
58 			 * note that this function sets the current active texture
59 			 * stage to the returned texture stage.
60 			 * @param firstTexStage first available texture stage.
61 			 * @return next available texture stage */
62 			int operator()(GLRenderer *renderer, GLProgram *, const GLDynamicLight &light,
63 			               int firstTexStage);
64 		};
65 	}
66 }
67