1 /*
2  Copyright (c) 2013 yvt
3 
4  This file is part of OpenSpades.
5 
6  OpenSpades is free software: you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation, either version 3 of the License, or
9  (at your option) any later version.
10 
11  OpenSpades is distributed in the hope that it will be useful,
12  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  GNU General Public License for more details.
15 
16  You should have received a copy of the GNU General Public License
17  along with OpenSpades.  If not, see <http://www.gnu.org/licenses/>.
18 
19  */
20 
21 #pragma once
22 
23 #include <vector>
24 
25 #include <Client/IModel.h>
26 #include <Client/IRenderer.h>
27 #include "GLDynamicLight.h"
28 
29 namespace spades {
30 	namespace draw {
31 		class GLModelRenderer;
32 		struct GLShadowMapRenderParam;
33 		class GLModel : public client::IModel {
34 			friend class GLModelRenderer;
35 
36 		public:
37 			GLModel();
38 
39 			/** Renders for shadow map */
40 			virtual void RenderShadowMapPass(std::vector<client::ModelRenderParam> params) = 0;
41 
42 			/** Renders only in depth buffer (optional) */
43 			virtual void Prerender(std::vector<client::ModelRenderParam> params) = 0;
44 
45 			/** Renders sunlighted solid geometry */
46 			virtual void RenderSunlightPass(std::vector<client::ModelRenderParam> params) = 0;
47 
48 			/** Adds dynamic light */
49 			virtual void RenderDynamicLightPass(std::vector<client::ModelRenderParam> params,
50 			                                    std::vector<GLDynamicLight> lights) = 0;
51 
52 		private:
53 			// members used when rendering by GLModelRenderer
54 			int renderId;
55 		};
56 	}
57 };
58