1 /* 2 Copyright (c) 2013 yvt 3 4 This file is part of OpenSpades. 5 6 OpenSpades is free software: you can redistribute it and/or modify 7 it under the terms of the GNU General Public License as published by 8 the Free Software Foundation, either version 3 of the License, or 9 (at your option) any later version. 10 11 OpenSpades is distributed in the hope that it will be useful, 12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 GNU General Public License for more details. 15 16 You should have received a copy of the GNU General Public License 17 along with OpenSpades. If not, see <http://www.gnu.org/licenses/>. 18 19 */ 20 21 #pragma once 22 23 #include <vector> 24 25 #include <Client/IModel.h> 26 #include <Client/IRenderer.h> 27 #include "GLDynamicLight.h" 28 29 namespace spades { 30 namespace draw { 31 class GLModelRenderer; 32 struct GLShadowMapRenderParam; 33 class GLModel : public client::IModel { 34 friend class GLModelRenderer; 35 36 public: 37 GLModel(); 38 39 /** Renders for shadow map */ 40 virtual void RenderShadowMapPass(std::vector<client::ModelRenderParam> params) = 0; 41 42 /** Renders only in depth buffer (optional) */ 43 virtual void Prerender(std::vector<client::ModelRenderParam> params) = 0; 44 45 /** Renders sunlighted solid geometry */ 46 virtual void RenderSunlightPass(std::vector<client::ModelRenderParam> params) = 0; 47 48 /** Adds dynamic light */ 49 virtual void RenderDynamicLightPass(std::vector<client::ModelRenderParam> params, 50 std::vector<GLDynamicLight> lights) = 0; 51 52 private: 53 // members used when rendering by GLModelRenderer 54 int renderId; 55 }; 56 } 57 }; 58