1 /*
2  Copyright (c) 2013 yvt
3 
4  This file is part of OpenSpades.
5 
6  OpenSpades is free software: you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation, either version 3 of the License, or
9  (at your option) any later version.
10 
11  OpenSpades is distributed in the hope that it will be useful,
12  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  GNU General Public License for more details.
15 
16  You should have received a copy of the GNU General Public License
17  along with OpenSpades.  If not, see <http://www.gnu.org/licenses/>.
18 
19  */
20 
21 #pragma once
22 
23 #include <mutex>
24 #include <vector>
25 
26 #include <Core/RefCountedObject.h>
27 
28 namespace spades {
29 	namespace client {
30 		class GameMap;
31 	}
32 	namespace draw {
33 		class SWRenderer;
34 		class SWImage;
35 
36 		class SWFlatMapRenderer {
37 			SWRenderer *r;
38 			Handle<SWImage> img;
39 			Handle<client::GameMap> map;
40 			int w, h;
41 			std::mutex updateInfoLock;
42 			std::vector<uint32_t> updateMap;
43 			std::vector<uint32_t> updateMap2;
44 			bool volatile needsUpdate;
45 
46 			uint32_t GeneratePixel(int x, int y);
47 
48 		public:
49 			SWFlatMapRenderer(SWRenderer *r, client::GameMap *);
50 			~SWFlatMapRenderer();
51 
GetImage()52 			SWImage *GetImage() {
53 				Update();
54 				return img;
55 			}
56 
57 			void Update(bool firstTime = false);
58 			void SetNeedsUpdate(int x, int y);
59 		};
60 	}
61 }
62